268 lines
7.9 KiB
C#
268 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class HediffCompProperties_TopTurret : HediffCompProperties
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{
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public HediffCompProperties_TopTurret()
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{
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this.compClass = typeof(HediffComp_TopTurret);
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}
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public ThingDef turretDef;
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public float angleOffset;
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public bool autoAttack = true;
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}
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[StaticConstructorOnStartup]
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public class HediffComp_TopTurret : HediffComp, IAttackTargetSearcher
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{
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public Thing Thing
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{
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get
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{
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return this.Pawn;
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}
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}
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private HediffCompProperties_TopTurret Props
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{
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get
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{
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return (HediffCompProperties_TopTurret)this.props;
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}
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}
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public Verb CurrentEffectiveVerb
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{
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get
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{
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return this.AttackVerb;
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}
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}
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public LocalTargetInfo LastAttackedTarget
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{
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get
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{
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return this.lastAttackedTarget;
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}
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}
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public int LastAttackTargetTick
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{
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get
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{
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return this.lastAttackTargetTick;
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}
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}
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public CompEquippable GunCompEq
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{
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get
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{
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return this.gun.TryGetComp<CompEquippable>();
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}
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}
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public Verb AttackVerb
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{
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get
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{
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return this.GunCompEq.PrimaryVerb;
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}
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}
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private bool WarmingUp
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{
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get
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{
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return this.burstWarmupTicksLeft > 0;
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}
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}
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private bool CanShoot
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{
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get
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{
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Pawn pawn;
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if ((pawn = (this.Pawn)) != null)
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{
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if (!pawn.Spawned || pawn.Downed || pawn.Dead || !pawn.Awake())
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{
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return false;
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}
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if (pawn.stances.stunner.Stunned)
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{
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return false;
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}
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if (this.TurretDestroyed)
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{
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return false;
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}
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if (pawn.IsColonyMechPlayerControlled && !this.fireAtWill)
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{
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return false;
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}
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}
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CompCanBeDormant compCanBeDormant = this.Pawn.TryGetComp<CompCanBeDormant>();
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return compCanBeDormant == null || compCanBeDormant.Awake;
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}
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}
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public bool TurretDestroyed
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{
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get
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{
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Pawn pawn;
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return (pawn = (this.Pawn)) != null && this.AttackVerb.verbProps.linkedBodyPartsGroup != null && this.AttackVerb.verbProps.ensureLinkedBodyPartsGroupAlwaysUsable && PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency(pawn.health.hediffSet, this.AttackVerb.verbProps.linkedBodyPartsGroup) <= 0f;
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}
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}
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private Material TurretMat
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{
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get
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{
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if (this.turretMat == null)
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{
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this.turretMat = MaterialPool.MatFrom(this.Props.turretDef.graphicData.texPath);
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}
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return this.turretMat;
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}
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}
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public bool AutoAttack
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{
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get
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{
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return this.Props.autoAttack;
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}
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}
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public override void CompPostMake()
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{
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base.CompPostMake();
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this.MakeGun();
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}
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private void MakeGun()
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{
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this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
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this.UpdateGunVerbs();
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}
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private void UpdateGunVerbs()
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{
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List<Verb> allVerbs = this.gun.TryGetComp<CompEquippable>().AllVerbs;
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for (int i = 0; i < allVerbs.Count; i++)
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{
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Verb verb = allVerbs[i];
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verb.caster = this.Pawn;
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verb.castCompleteCallback = delegate ()
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{
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this.burstCooldownTicksLeft = this.AttackVerb.verbProps.defaultCooldownTime.SecondsToTicks();
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};
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}
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}
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public override void CompPostTick(ref float severityAdjustment)
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{
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base.CompPostTick(ref severityAdjustment);
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if (!this.CanShoot)
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{
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return;
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}
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if (this.currentTarget.IsValid)
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{
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this.curRotation = (this.currentTarget.Cell.ToVector3Shifted() - this.Pawn.DrawPos).AngleFlat() + this.Props.angleOffset;
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}
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this.AttackVerb.VerbTick();
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if (this.AttackVerb.state != VerbState.Bursting)
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{
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if (this.WarmingUp)
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{
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this.burstWarmupTicksLeft--;
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if (this.burstWarmupTicksLeft == 0)
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{
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this.AttackVerb.TryStartCastOn(this.currentTarget, false, true, false, true);
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this.lastAttackTargetTick = Find.TickManager.TicksGame;
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this.lastAttackedTarget = this.currentTarget;
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return;
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}
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}
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else
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{
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if (this.burstCooldownTicksLeft > 0)
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{
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this.burstCooldownTicksLeft--;
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}
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if (this.burstCooldownTicksLeft <= 0 && this.Pawn.IsHashIntervalTick(10))
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{
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this.currentTarget = (Thing)AttackTargetFinder.BestShootTargetFromCurrentPosition(this, TargetScanFlags.NeedThreat | TargetScanFlags.NeedAutoTargetable, null, 0f, 9999f);
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if (this.currentTarget.IsValid)
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{
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this.burstWarmupTicksLeft = 1;
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return;
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}
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this.ResetCurrentTarget();
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}
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}
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}
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}
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private void ResetCurrentTarget()
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{
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this.currentTarget = LocalTargetInfo.Invalid;
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this.burstWarmupTicksLeft = 0;
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}
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public override void CompExposeData()
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{
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base.CompExposeData();
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Scribe_Values.Look<int>(ref this.burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false);
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Scribe_Values.Look<int>(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false);
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Scribe_TargetInfo.Look(ref this.currentTarget, "currentTarget");
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Scribe_Deep.Look<Thing>(ref this.gun, "gun", Array.Empty<object>());
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Scribe_Values.Look<bool>(ref this.fireAtWill, "fireAtWill", true, false);
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if (Scribe.mode == LoadSaveMode.PostLoadInit)
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{
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if (this.gun == null)
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{
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Log.Error("CompTurrentGun had null gun after loading. Recreating.");
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this.MakeGun();
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return;
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}
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this.UpdateGunVerbs();
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}
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}
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private const int StartShootIntervalTicks = 10;
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private static readonly CachedTexture ToggleTurretIcon = new CachedTexture("UI/Gizmos/ToggleTurret");
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public Thing gun;
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protected int burstCooldownTicksLeft;
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protected int burstWarmupTicksLeft;
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protected LocalTargetInfo currentTarget = LocalTargetInfo.Invalid;
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private bool fireAtWill = true;
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private LocalTargetInfo lastAttackedTarget = LocalTargetInfo.Invalid;
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private int lastAttackTargetTick;
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private float curRotation;
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[Unsaved(false)]
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public Material turretMat;
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}
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} |