177 lines
6.5 KiB
C#
177 lines
6.5 KiB
C#
using System.Collections.Generic;
|
|
using Verse;
|
|
using RimWorld;
|
|
using RimWorld.Planet;
|
|
|
|
namespace WulaFallenEmpire
|
|
{
|
|
public class EventVariableManager : WorldComponent
|
|
{
|
|
private Dictionary<string, int> intVars = new Dictionary<string, int>();
|
|
private Dictionary<string, float> floatVars = new Dictionary<string, float>();
|
|
private Dictionary<string, string> stringVars = new Dictionary<string, string>();
|
|
private Dictionary<string, Pawn> pawnVars = new Dictionary<string, Pawn>();
|
|
private Dictionary<string, List<Pawn>> pawnListVars = new Dictionary<string, List<Pawn>>();
|
|
|
|
// 用于Scribe的辅助列表
|
|
private List<string> pawnVarKeys;
|
|
private List<Pawn> pawnVarValues;
|
|
private List<string> pawnListVarKeys;
|
|
private List<List<Pawn>> pawnListVarValues;
|
|
|
|
// Required for WorldComponent
|
|
public EventVariableManager(World world) : base(world)
|
|
{
|
|
}
|
|
|
|
public override void ExposeData()
|
|
{
|
|
base.ExposeData();
|
|
Scribe_Collections.Look(ref intVars, "intVars", LookMode.Value, LookMode.Value);
|
|
Scribe_Collections.Look(ref floatVars, "floatVars", LookMode.Value, LookMode.Value);
|
|
Scribe_Collections.Look(ref stringVars, "stringVars", LookMode.Value, LookMode.Value);
|
|
Scribe_Collections.Look(ref pawnVars, "pawnVars", LookMode.Value, LookMode.Reference, ref pawnVarKeys, ref pawnVarValues);
|
|
Scribe_Collections.Look(ref pawnListVars, "pawnListVars", LookMode.Value, LookMode.Reference, ref pawnListVarKeys, ref pawnListVarValues);
|
|
|
|
// Ensure dictionaries are not null after loading
|
|
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
|
{
|
|
intVars ??= new Dictionary<string, int>();
|
|
floatVars ??= new Dictionary<string, float>();
|
|
stringVars ??= new Dictionary<string, string>();
|
|
pawnVars ??= new Dictionary<string, Pawn>();
|
|
pawnListVars ??= new Dictionary<string, List<Pawn>>();
|
|
}
|
|
}
|
|
|
|
public void SetVariable(string name, object value)
|
|
{
|
|
if (string.IsNullOrEmpty(name)) return;
|
|
|
|
// Log the variable change
|
|
Log.Message($"[EventSystem] Setting variable '{name}' to value '{value}' of type {value?.GetType().Name ?? "null"}.");
|
|
|
|
// Clear any existing variable with the same name to prevent type confusion
|
|
ClearVariable(name);
|
|
|
|
if (value is int intValue)
|
|
{
|
|
intVars[name] = intValue;
|
|
}
|
|
else if (value is float floatValue)
|
|
{
|
|
floatVars[name] = floatValue;
|
|
}
|
|
else if (value is string stringValue)
|
|
{
|
|
stringVars[name] = stringValue;
|
|
}
|
|
else if (value is Pawn pawnValue)
|
|
{
|
|
pawnVars[name] = pawnValue;
|
|
}
|
|
else if (value is List<Pawn> pawnListValue)
|
|
{
|
|
pawnListVars[name] = pawnListValue;
|
|
}
|
|
else if (value != null)
|
|
{
|
|
stringVars[name] = value.ToString();
|
|
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} was converted to string for storage. This may lead to unexpected behavior.");
|
|
}
|
|
}
|
|
|
|
public T GetVariable<T>(string name, T defaultValue = default)
|
|
{
|
|
if (string.IsNullOrEmpty(name)) return defaultValue;
|
|
|
|
object value = null;
|
|
if (pawnListVars.TryGetValue(name, out var pawnListVal))
|
|
{
|
|
value = pawnListVal;
|
|
}
|
|
else if (pawnVars.TryGetValue(name, out var pawnVal))
|
|
{
|
|
value = pawnVal;
|
|
}
|
|
else if (floatVars.TryGetValue(name, out var floatVal))
|
|
{
|
|
value = floatVal;
|
|
}
|
|
else if (intVars.TryGetValue(name, out var intVal))
|
|
{
|
|
value = intVal;
|
|
}
|
|
else if (stringVars.TryGetValue(name, out var stringVal))
|
|
{
|
|
value = stringVal;
|
|
}
|
|
|
|
if (value != null)
|
|
{
|
|
if (value is T typedValue)
|
|
{
|
|
return typedValue;
|
|
}
|
|
try
|
|
{
|
|
// Handle cases where T is object but the stored value is, e.g., an int
|
|
if (typeof(T) == typeof(object))
|
|
{
|
|
return (T)value;
|
|
}
|
|
return (T)System.Convert.ChangeType(value, typeof(T));
|
|
}
|
|
catch (System.Exception e)
|
|
{
|
|
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} could not be converted to {typeof(T)}. Error: {e.Message}");
|
|
return defaultValue;
|
|
}
|
|
}
|
|
|
|
return defaultValue;
|
|
}
|
|
|
|
public bool HasVariable(string name)
|
|
{
|
|
return intVars.ContainsKey(name) ||
|
|
floatVars.ContainsKey(name) ||
|
|
stringVars.ContainsKey(name) ||
|
|
pawnVars.ContainsKey(name) ||
|
|
pawnListVars.ContainsKey(name);
|
|
}
|
|
|
|
public void ClearVariable(string name)
|
|
{
|
|
if (HasVariable(name))
|
|
{
|
|
Log.Message($"[EventSystem] Clearing variable '{name}'.");
|
|
}
|
|
intVars.Remove(name);
|
|
floatVars.Remove(name);
|
|
stringVars.Remove(name);
|
|
pawnVars.Remove(name);
|
|
pawnListVars.Remove(name);
|
|
}
|
|
|
|
public void ClearAll()
|
|
{
|
|
intVars.Clear();
|
|
floatVars.Clear();
|
|
stringVars.Clear();
|
|
pawnVars.Clear();
|
|
pawnListVars.Clear();
|
|
}
|
|
|
|
public Dictionary<string, object> GetAllVariables()
|
|
{
|
|
var allVars = new Dictionary<string, object>();
|
|
foreach (var kvp in intVars) allVars[kvp.Key] = kvp.Value;
|
|
foreach (var kvp in floatVars) allVars[kvp.Key] = kvp.Value;
|
|
foreach (var kvp in stringVars) allVars[kvp.Key] = kvp.Value;
|
|
foreach (var kvp in pawnVars) allVars[kvp.Key] = kvp.Value;
|
|
foreach (var kvp in pawnListVars) allVars[kvp.Key] = kvp.Value;
|
|
return allVars;
|
|
}
|
|
}
|
|
} |