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WulaFallenEmpireRW/1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_Melee_Cleave.xml
2025-08-12 19:31:19 +08:00

81 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MeleeWeapon_Cleaver</defName>
<label>CMl-91"裂空"</label>
<description>一把沉重但制作精良的双手战刃,挥舞时能对前方扇形区域内的多个敌人造成伤害。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Glaive</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1.5</drawSize>
</graphicData>
<techLevel>Spacer</techLevel>
<costList>
<Plasteel>120</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>45000</WorkToMake>
<Mass>2.5</Mass>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<tools>
<li>
<label>刃</label>
<capacities>
<li>WULA_CleaveAttack</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>柄</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Cleave">
<cleaveAngle>70</cleaveAngle>
<cleaveRange>5.9</cleaveRange>
<cleaveDamageFactor>0.7</cleaveDamageFactor>
<damageDowned>false</damageDowned>
<explosionDamageDef>Bomb</explosionDamageDef>
</li>
</comps>
<recipeMaker>
<researchPrerequisite>WULA_FallenEmpire_Weapons</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<recipeUsers>
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
</ThingDef>
<ToolCapacityDef>
<defName>WULA_CleaveAttack</defName>
<label>cleave</label>
</ToolCapacityDef>
<ManeuverDef>
<defName>WULA_CleaveManeuver</defName>
<requiredCapacity>WULA_CleaveAttack</requiredCapacity>
<verb>
<verbClass>WulaFallenEmpire.Verb_MeleeAttack_Cleave</verbClass>
<meleeDamageDef>Cut</meleeDamageDef>
</verb>
<logEntryDef>MeleeAttack</logEntryDef>
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
</ManeuverDef> -->
</Defs>