78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using RimWorld;
|
|
using Verse;
|
|
using Verse.AI;
|
|
using System.Linq;
|
|
|
|
namespace WulaFallenEmpire
|
|
{
|
|
public class WorkGiver_Warden_DeliverEnergy : WorkGiver_Warden
|
|
{
|
|
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
|
|
{
|
|
if (!(t is Pawn prisoner) || !ShouldTakeCareOfPrisoner(pawn, prisoner))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
Need_WulaEnergy wulaEnergyNeed = prisoner.needs.TryGetNeed<Need_WulaEnergy>();
|
|
if (wulaEnergyNeed == null || wulaEnergyNeed.CurLevelPercentage > def.GetModExtension<WorkGiverDefExtension_FeedWula>().feedThreshold)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (EnergyAvailableInRoomTo(prisoner))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (!TryFindBestEnergySourceFor(pawn, prisoner, out Thing energySource, out _))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
Job job = JobMaker.MakeJob(JobDefOf.DeliverFood, energySource, prisoner);
|
|
job.count = 1;
|
|
return job;
|
|
}
|
|
|
|
private bool EnergyAvailableInRoomTo(Pawn prisoner)
|
|
{
|
|
if (prisoner.GetRoom() == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var allThings = prisoner.GetRoom().ContainedAndAdjacentThings;
|
|
foreach (Thing thing in allThings)
|
|
{
|
|
if (thing.def.GetModExtension<ThingDefExtension_EnergySource>() != null)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool TryFindBestEnergySourceFor(Pawn getter, Pawn eater, out Thing energySource, out ThingDef energyDef)
|
|
{
|
|
energySource = null;
|
|
energyDef = null;
|
|
|
|
var allowedThings = getter.Map.listerThings.ThingsInGroup(ThingRequestGroup.HaulableEver)
|
|
.Where(x => x.def.GetModExtension<ThingDefExtension_EnergySource>() != null);
|
|
|
|
Thing thing = GenClosest.ClosestThing_Global(eater.Position, allowedThings, 99999f,
|
|
t => t.IngestibleNow && !t.IsForbidden(getter) && getter.CanReserve(t));
|
|
|
|
if (thing != null)
|
|
{
|
|
energySource = thing;
|
|
energyDef = thing.def;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|