Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Stat/StatWorker_Energy.cs
Tourswen 762c5db4cf 1
2025-11-06 02:14:36 +08:00

181 lines
6.2 KiB
C#

// StatWorker_Energy.cs - 处理能量相关的统计量
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace WulaFallenEmpire
{
public class StatWorker_Energy : StatWorker
{
public override bool ShouldShowFor(StatRequest req)
{
if (!base.ShouldShowFor(req))
return false;
// 处理 ThingDef 的情况(种族定义)
if (req.Def is ThingDef thingDef)
{
// 检查是否为 WulaSpecies 种族
return thingDef.defName == "WulaSpecies";
}
// 检查是否为 Pawn
if (req.Thing is Pawn pawn)
{
// 检查是否有能量需求
return HasEnergyNeed(pawn);
}
return false;
}
public override float GetValueUnfinalized(StatRequest req, bool applyPostProcess = true)
{
// 关键修复:调用基类方法让 RimWorld 的统计系统处理所有修正
float baseValue = base.GetValueUnfinalized(req, applyPostProcess);
if (req.Thing is Pawn pawn)
{
return GetStatValueForPawn(stat.defName, pawn, baseValue);
}
else if (req.Def is ThingDef thingDef && thingDef.defName == "WulaSpecies")
{
// 对于 WulaSpecies 种族,返回经过修正的值
return GetDefaultValueForStat(stat.defName, baseValue);
}
return baseValue;
}
public override string GetExplanationUnfinalized(StatRequest req, ToStringNumberSense numberSense)
{
var explanation = base.GetExplanationUnfinalized(req, numberSense);
// 添加自定义解释
if (req.Thing is Pawn pawn)
{
explanation += "\n\n" + GetEnergyExplanationForPawn(stat.defName, pawn);
}
else if (req.Def is ThingDef thingDef && thingDef.defName == "WulaSpecies")
{
explanation += "\n\n" + GetEnergyExplanationForRace(stat.defName);
}
return explanation;
}
private bool HasEnergyNeed(Pawn pawn)
{
// 使用反射或其他方式检查是否有能量需求,或者直接返回 true 对于 WulaSpecies
if (pawn?.def?.defName == "WulaSpecies")
return true;
// 如果有具体的能量需求类,可以在这里检查
// return pawn?.needs?.TryGetNeed<Need_Energy>() != null;
return false;
}
private float GetStatValueForPawn(string statDefName, Pawn pawn, float baseValue)
{
// 对于 WulaSpecies 种族,返回基于其特性的值
if (pawn.def.defName == "WulaSpecies")
{
switch (statDefName)
{
case "WulaEnergyMaxLevelOffset":
return CalculateEnergyMaxLevelOffset(pawn, baseValue);
case "WulaEnergyFallRateFactor":
return CalculateEnergyFallRateFactor(pawn, baseValue);
default:
return baseValue;
}
}
return baseValue;
}
private float GetDefaultValueForStat(string statDefName, float baseValue)
{
// 关键修复:使用基础值而不是固定值
switch (statDefName)
{
case "WulaEnergyMaxLevelOffset":
return baseValue; // 使用统计系统修正后的值
case "WulaEnergyFallRateFactor":
return baseValue; // 使用统计系统修正后的值
default:
return baseValue;
}
}
private float CalculateEnergyMaxLevelOffset(Pawn pawn, float baseValue)
{
// 计算能量上限偏移量,使用基础值作为起点
// 这里可以根据 pawn 的特性计算
return baseValue;
}
private float CalculateEnergyFallRateFactor(Pawn pawn, float baseValue)
{
// 计算能量下降速率因子,使用基础值作为起点
// 这里可以根据 pawn 的特性计算
return baseValue;
}
private string GetEnergyExplanationForPawn(string statDefName, Pawn pawn)
{
var explanation = "WULA_Energy_Properties".Translate();
switch (statDefName)
{
case "WulaEnergyMaxLevelOffset":
explanation += "\n" + "WULA_Energy_MaxLevelOffset_PawnExplanation".Translate();
break;
case "WulaEnergyFallRateFactor":
explanation += "\n" + "WULA_Energy_FallRateFactor_PawnExplanation".Translate();
break;
}
return explanation;
}
private string GetEnergyExplanationForRace(string statDefName)
{
var explanation = "WULA_Energy_RaceProperties".Translate();
switch (statDefName)
{
case "WulaEnergyMaxLevelOffset":
explanation += "\n" + "WULA_Energy_MaxLevelOffset_RaceExplanation".Translate();
break;
case "WulaEnergyFallRateFactor":
explanation += "\n" + "WULA_Energy_FallRateFactor_RaceExplanation".Translate();
break;
}
return explanation;
}
public override IEnumerable<Dialog_InfoCard.Hyperlink> GetInfoCardHyperlinks(StatRequest req)
{
foreach (var hyperlink in base.GetInfoCardHyperlinks(req))
{
yield return hyperlink;
}
// 添加能量系统的超链接
var energyNeedDef = DefDatabase<NeedDef>.GetNamedSilentFail("WULA_Energy");
if (energyNeedDef != null)
{
yield return new Dialog_InfoCard.Hyperlink(energyNeedDef);
}
}
}
}