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WulaFallenEmpireRW/1.6/1.6/Defs/Scenarios/Scenarios_WULA.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario</defName>
<label>乌拉帝国先遣队</label>
<description>乌拉帝国开发署的舰队已经抵达边缘世界,一支负责建立地面前哨站的先遣队被部署到星球上。</description>
<scenario>
<summary>以2位机械乌拉为初始殖民者开始游戏附带一个哨站信标以召唤小型预制前哨站。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
</playerFaction>
<parts>
<!-- 种族 -->
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
<def>ConfigPage_ConfigureStartingPawns</def>
<pawnCount>2</pawnCount>
<pawnChoiceCount>8</pawnChoiceCount>
</li>
<!-- 到达方式-->
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>DropPods</method>
<visible>false</visible>
</li>
<!-- 强制地图 -->
<!-- <li Class="ScenPart_ForcedMap">
<def>ForcedMap</def>
<mapGenerator>OrbitalRelay</mapGenerator>
<layerDef>Orbit</layerDef>
</li> -->
<li Class="ScenPart_DisableIncident">
<def>DisableIncident</def>
<incident>WULA_GiveQuest_Intro_Spy</incident>
<visible>false</visible>
</li>
<!-- 初始物品 -->
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Alloy</thingDef>
<count>200</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>ComponentIndustrial</thingDef>
<count>50</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_RW_Beam_Base_AR</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_RW_Fractal_RF</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Charge_Mace</thingDef>
<stuff>Plasteel</stuff>
<quality>Normal</quality>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Charge_Mace</thingDef>
<stuff>Plasteel</stuff>
<quality>Normal</quality>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Apparel_WULA_Manpack_Loitering_Munition</thingDef>
<count>2</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Fake_Mothership_Beacon_Building</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Prefab_Cleanzone_NewColonyBase_Beacon</thingDef>
<count>1</count>
</li>
<!-- 附近的物品 -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Steel</thingDef>
<count>700</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>WoodLog</thingDef>
<count>300</count>
</li>
<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravlitePanel</thingDef>
<count>400</count>
</li> -->
<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_Engine</thingDef>
<count>1</count>
</li> -->
<!-- 图上的物品 -->
<li Class="ScenPart_ScatterThingsAnywhere">
<def>ScatterThingsAnywhere</def>
<thingDef>Steel</thingDef>
<count>720</count>
</li>
<!-- 初始机械体 -->
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<li Class="ScenPart_StartingMech">
<def>StartingMech</def>
<mechKind>Mech_WULA_Cat_Assault</mechKind>
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
</li>
<!-- 初始科技 -->
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>WULA_Colony_License_LV1_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>WULA_Structure_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicMechtech</project>
</li>
<!-- 开局介绍事件 -->
<li Class="ScenPart_CreateQuest">
<def>CreateQuest</def>
<questDef>WULA_Intro_NewColony</questDef>
</li>
<!-- Game start dialog -->
<!-- <li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>帝国的荣光已成遥远的回响。秩序化为冰冷的错误代码。你们曾为之战斗、牺牲、存在的一切根基,都已在这漫长的沉睡中化为尘埃。如今,你们散落于此,在这片被文明遗弃、被暴力主宰的废土上醒来。\n一个来源不明的信号穿透了层层防护强行撬开了你意识的黑匣子。是谁幸存的帝国指挥官某个试图利用旧日战争机器的军阀还是本地的异常网络数据库无法提供答案只有广播残留的强制力仍在你的逻辑回路中回荡留下了一串信号特征指引着你们往未知的远方前进。\n\n提示建造乌拉帝国通讯站以获取更多帮助。</text>
<closeSound>GameStartSting</closeSound>
</li> -->
</parts>
</scenario>
</ScenarioDef>
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_ArmedShuttle_Start_Scenario</defName>
<label>乌拉帝国考察队</label>
<description>乌拉帝国开发署的舰队已经抵达边缘世界,一名专门负责考察当地生态的调查员和其穿梭机一起被部署到星球表面。</description>
<scenario>
<summary>以1位拥有精良装备的机械乌拉和其私人穿梭机开始游戏但是开局资源较少。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
</playerFaction>
<parts>
<!-- 种族 -->
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
<def>ConfigPage_ConfigureStartingPawns</def>
<pawnCount>1</pawnCount>
<pawnChoiceCount>8</pawnChoiceCount>
</li>
<!-- 到达方式-->
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>DropPods</method>
<visible>false</visible>
</li>
<!-- 强制地图 -->
<!-- <li Class="ScenPart_ForcedMap">
<def>ForcedMap</def>
<mapGenerator>OrbitalRelay</mapGenerator>
<layerDef>Orbit</layerDef>
</li> -->
<li Class="ScenPart_DisableIncident">
<def>DisableIncident</def>
<incident>WULA_GiveQuest_Intro_Spy</incident>
<visible>false</visible>
</li>
<!-- 初始物品 -->
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>500</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_RW_Beam_Base_AR</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_RW_Penetrating_Beam_Rifle_Ranged</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_ChainSword</thingDef>
<stuff>Plasteel</stuff>
<quality>Normal</quality>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Apparel_WULA_Manpack_Loitering_Munition</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_Fake_Mothership_Beacon_Building</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_ArmedShuttleWithPocket_Cleanzone_Free</thingDef>
<count>1</count>
</li>
<!-- 初始科技 -->
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>WULA_Colony_License_LV1_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>WULA_Structure_Technology</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicMechtech</project>
</li>
<!-- 开局介绍事件 -->
<li Class="ScenPart_CreateQuest">
<def>CreateQuest</def>
<questDef>WULA_Intro_NewColony</questDef>
</li>
<!-- Game start dialog -->
<!-- <li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>帝国的荣光已成遥远的回响。秩序化为冰冷的错误代码。你们曾为之战斗、牺牲、存在的一切根基,都已在这漫长的沉睡中化为尘埃。如今,你们散落于此,在这片被文明遗弃、被暴力主宰的废土上醒来。\n一个来源不明的信号穿透了层层防护强行撬开了你意识的黑匣子。是谁幸存的帝国指挥官某个试图利用旧日战争机器的军阀还是本地的异常网络数据库无法提供答案只有广播残留的强制力仍在你的逻辑回路中回荡留下了一串信号特征指引着你们往未知的远方前进。\n\n提示建造乌拉帝国通讯站以获取更多帮助。</text>
<closeSound>GameStartSting</closeSound>
</li> -->
</parts>
</scenario>
</ScenarioDef>
</Defs>