Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Pawn/WULA_Energy/WorkGiver_FeedWulaPatient.cs

111 lines
3.7 KiB
C#

using RimWorld;
using Verse;
using Verse.AI;
using System.Collections.Generic;
using System.Linq;
namespace WulaFallenEmpire
{
public class WorkGiver_FeedWulaPatient : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForGroup(ThingRequestGroup.Pawn);
public override PathEndMode PathEndMode => PathEndMode.ClosestTouch;
public override Danger MaxPathDanger(Pawn pawn) => Danger.Deadly;
public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn)
{
if (pawn?.Map?.mapPawns?.AllPawns == null)
{
return Enumerable.Empty<Thing>();
}
return pawn.Map.mapPawns.AllPawns.Where(p =>
p != null &&
p.needs != null &&
p.health != null &&
p.needs.TryGetNeed<Need_WulaEnergy>() != null &&
p.InBed());
}
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
if (!(t is Pawn patient) || patient == pawn)
{
return false;
}
// 如果病患正在充能,则不需要喂食
if (patient.health?.hediffSet == null)
{
return false;
}
if (patient.health.hediffSet.HasHediff(DefDatabase<HediffDef>.GetNamed("WULA_ChargingHediff")))
{
return false;
}
Need_WulaEnergy energyNeed = patient.needs?.TryGetNeed<Need_WulaEnergy>();
var extension = def.GetModExtension<WorkGiverDefExtension_FeedWula>();
if (energyNeed == null || extension == null || energyNeed.CurLevelPercentage >= extension.feedThreshold)
{
return false;
}
// A Wula patient should be fed if they are in bed. If the job is not forced, they must also be unable to move.
if (!patient.InBed() || (!forced && patient.health.capacities.CapableOf(PawnCapacityDefOf.Moving)))
{
return false;
}
if (!pawn.CanReserveAndReach(patient, PathEndMode.Touch, Danger.Deadly, 1, -1, null, forced))
{
return false;
}
if (!TryFindBestEnergySourceFor(pawn, patient, out _, out _))
{
JobFailReason.Is("NoWulaEnergyToFeed".Translate(patient.LabelShort, patient));
return false;
}
return true;
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
Pawn patient = (Pawn)t;
if (TryFindBestEnergySourceFor(pawn, patient, out Thing energySource, out _))
{
Job job = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WULA_FeedWulaPatient"), energySource, patient);
job.count = 1;
return job;
}
return null;
}
private bool TryFindBestEnergySourceFor(Pawn getter, Pawn eater, out Thing energySource, out ThingDef energyDef)
{
energySource = null;
energyDef = null;
var allowedThings = getter.Map.listerThings.ThingsInGroup(ThingRequestGroup.HaulableEver)
.Where(x => x.def.GetModExtension<ThingDefExtension_EnergySource>() != null);
Thing thing = GenClosest.ClosestThing_Global(eater.Position, allowedThings, 99999f,
t => t.IngestibleNow && !t.IsForbidden(getter) && getter.CanReserve(t));
if (thing != null)
{
energySource = thing;
energyDef = thing.def;
return true;
}
return false;
}
}
}