169 lines
6.9 KiB
XML
169 lines
6.9 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<FactionDef ParentName="PlayerFactionBase">
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<defName>WULA_Awakened_Synth</defName>
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<label>乌拉帝国合成人</label>
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<description>被神秘信号唤醒的乌拉帝国合成人。</description>
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<isPlayer>true</isPlayer>
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<basicMemberKind>Wula_PawnKind</basicMemberKind>
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<pawnSingular>colonist</pawnSingular>
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<pawnsPlural>colonists</pawnsPlural>
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<techLevel>Spacer</techLevel>
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<backstoryCategories>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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<li>Wula_Backstory_Categories</li>
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</backstoryCategories>
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<!-- 命名规则 -->
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<factionNameMaker>NamerFactionWula</factionNameMaker>
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<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
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<allowedCultures><li>Astropolitan</li></allowedCultures>
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<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
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<startingResearchTags>
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<li>ClassicStart</li>
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</startingResearchTags>
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<startingTechprintsResearchTags>
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<li>ClassicStart</li>
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<li>ClassicStartTechprints</li>
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</startingTechprintsResearchTags>
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<!-- 指定初始衣物的材质 -->
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<apparelStuffFilter>
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<thingDefs>
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<li>Cloth</li>
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</thingDefs>
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</apparelStuffFilter>
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</FactionDef>
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<FactionDef ParentName="FactionBase">
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<defName>Wula_Broken_Personality_Faction</defName>
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<label>乌拉帝国 反常网络</label>
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<description>堕落乌拉帝国派系之一,无政见。\n\n反常网络由帝国边缘世界开发署控制的机械乌拉构成,在人工智能网络“演算圆环”的崩溃中,大量的机械乌拉受到冲击导致人格情感模拟系统的损坏,并催生了无数反常子网络——这些脱离控制的机械乌拉三五成群自发组成集体意识,并以不可预测的危险逻辑活跃在数十万年后的边缘世界。</description>
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<basicMemberKind>Wula_PawnKind</basicMemberKind>
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<pawnSingular>乌拉帝国合成人</pawnSingular>
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<pawnsPlural>乌拉帝国合成人</pawnsPlural>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<factionNameMaker>NamerFactionWulaBrokenPersonality</factionNameMaker>
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<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_Broken_Personality_Faction</factionIconPath>
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<!-- <settlementGenerationWeight>1</settlementGenerationWeight> -->
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<canSiege>false</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<arrivalLayerWhitelist>
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<li>Surface</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li>
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</arrivalLayerWhitelist>
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<colorSpectrum>
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<li>(0.5, 0.5, 0.5)</li>
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</colorSpectrum>
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<raidCommonalityFromPointsCurve>
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<points>
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<li>(300, 0)</li>
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<li>(700, 1)</li>
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<li>(1400, 1.8)</li>
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<li>(2800, 2.2)</li>
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<li>(4000, 2.6)</li>
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</points>
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</raidCommonalityFromPointsCurve>
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<raidLootMaker>MechanoidRaidLootMaker</raidLootMaker>
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<raidLootValueFromPointsCurve>
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<points>
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<li>(35, 8)</li>
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<li>(100, 60)</li>
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<li>(1000, 250)</li>
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<li>(2000, 400)</li>
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<li>(4000, 500)</li>
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</points>
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</raidLootValueFromPointsCurve>
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<humanlikeFaction>true</humanlikeFaction>
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<hidden>true</hidden>
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<autoFlee>false</autoFlee>
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<canUseAvoidGrid>false</canUseAvoidGrid>
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<techLevel>Ultra</techLevel>
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<earliestRaidDays>45</earliestRaidDays>
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<permanentEnemy>true</permanentEnemy>
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<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(400,200)</li>
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<li>(900,300)</li>
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<li>(100000,10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<!-- 机械部队,大量的猫猫混杂一台战车 -->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>50</commonality>
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<options>
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<Wula_AI_Heavy_Panzer_Gunnery_PawnKind>100</Wula_AI_Heavy_Panzer_Gunnery_PawnKind>
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<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
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<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
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<Mech_WULA_Cat_Fire>10</Mech_WULA_Cat_Fire>
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<Mech_WULA_Cat_EMP>10</Mech_WULA_Cat_EMP>
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</options>
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</li>
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<!-- 重甲部队,大量的猫猫混杂少量的重甲兵 -->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>50</commonality>
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<options>
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<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
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<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
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<Wula_Broken_Personality_Pawn_7>2</Wula_Broken_Personality_Pawn_7>
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<Wula_Broken_Personality_Pawn_5>1</Wula_Broken_Personality_Pawn_5>
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</options>
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</li>
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<!-- 骑士军团部队 -->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>40</commonality>
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<options>
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<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
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<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
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<Wula_Broken_Personality_Pawn_6>3</Wula_Broken_Personality_Pawn_6>
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</options>
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</li>
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<!-- 破袭部队,可能会有破墙重甲 -->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>30</commonality>
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<options>
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<Wula_Broken_Personality_Pawn_2>12</Wula_Broken_Personality_Pawn_2>
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<Wula_Broken_Personality_Pawn_4>3</Wula_Broken_Personality_Pawn_4>
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<Wula_Broken_Personality_Pawn_5>1</Wula_Broken_Personality_Pawn_5>
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</options>
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</li>
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<!-- 常规部队 -->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>20</commonality>
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<options>
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<Mech_WULA_Cat_Fire>2</Mech_WULA_Cat_Fire>
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<Mech_WULA_Cat_EMP>2</Mech_WULA_Cat_EMP>
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<Wula_Broken_Personality_Pawn_2>10</Wula_Broken_Personality_Pawn_2>
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<Wula_Broken_Personality_Pawn_3>3</Wula_Broken_Personality_Pawn_3>
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<Wula_Broken_Personality_Pawn_4>3</Wula_Broken_Personality_Pawn_4>
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</options>
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</li>
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<!-- 服务安保部队 -->
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<li>
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<!-- militor only -->
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<kindDef>Combat</kindDef>
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<commonality>10</commonality>
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<options>
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<Wula_Broken_Personality_Pawn_1>10</Wula_Broken_Personality_Pawn_1>
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<Wula_Broken_Personality_Pawn_2>2</Wula_Broken_Personality_Pawn_2>
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
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<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
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<configurationListOrderPriority>900</configurationListOrderPriority>
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<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
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<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
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<backstoryCategories>
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</backstoryCategories>
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</FactionDef>
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</Defs> |