重构 `DelayedActionManager` 以支持游戏存档和读档。 `DelayedAction` 类现在存储 `eventDefName` 字符串,而不是无法序列化的 `Action` 委托。通过实现 `IExposable` 接口,延迟动作列表现在可以被正确保存和加载,确保计划中的事件不会因重新加载游戏而丢失。
571 lines
19 KiB
C#
571 lines
19 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public abstract class Effect
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{
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// Allow the dialog to be null for contexts where there isn't one (like quests)
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public abstract void Execute(Dialog_CustomDisplay dialog = null);
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}
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public class Effect_OpenCustomUI : Effect
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{
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public string defName;
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public int delayTicks = 0;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (delayTicks > 0)
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{
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var actionManager = Find.World.GetComponent<DelayedActionManager>();
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if (actionManager != null)
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{
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actionManager.AddAction(defName, delayTicks);
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}
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else
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{
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Log.Error("[WulaFallenEmpire] DelayedActionManager not found. Cannot schedule delayed UI opening.");
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}
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}
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else
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{
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OpenUI();
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}
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}
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private void OpenUI()
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{
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EventDef nextDef = DefDatabase<EventDef>.GetNamed(defName);
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if (nextDef != null)
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{
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if (nextDef.hiddenWindow)
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{
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// Since effects are merged in PostLoad, we only need to execute dismissEffects here.
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if (!nextDef.dismissEffects.NullOrEmpty())
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{
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foreach (var conditionalEffect in nextDef.dismissEffects)
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{
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string reason;
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if (AreConditionsMet(conditionalEffect.conditions, out reason))
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{
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if (!conditionalEffect.effects.NullOrEmpty())
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{
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foreach (var effect in conditionalEffect.effects)
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{
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effect.Execute(null);
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}
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}
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}
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}
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}
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}
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else
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{
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Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
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}
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
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}
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}
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private bool AreConditionsMet(List<Condition> conditions, out string reason)
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{
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reason = "";
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if (conditions.NullOrEmpty())
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{
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return true;
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}
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foreach (var condition in conditions)
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{
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if (!condition.IsMet(out string singleReason))
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{
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reason = singleReason;
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return false;
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}
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}
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return true;
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}
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}
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public class Effect_CloseDialog : Effect
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{
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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// Only close the dialog if it exists
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dialog?.Close();
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}
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}
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public class Effect_ShowMessage : Effect
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{
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public string message;
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public MessageTypeDef messageTypeDef;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (messageTypeDef == null)
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{
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messageTypeDef = MessageTypeDefOf.PositiveEvent;
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}
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Messages.Message(message, messageTypeDef);
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}
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}
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public class Effect_FireIncident : Effect
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{
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public IncidentDef incident;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (incident == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
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return;
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}
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IncidentParms parms = new IncidentParms
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{
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target = Find.CurrentMap,
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forced = true
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};
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if (!incident.Worker.TryExecute(parms))
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{
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Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
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}
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}
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}
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public class Effect_ChangeFactionRelation : Effect
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{
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public FactionDef faction;
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public int goodwillChange;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
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}
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}
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public class Effect_SetVariable : Effect
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{
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public string name;
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public string value;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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// Only set the variable if it doesn't already exist.
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if (EventContext.HasVariable(name))
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{
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return;
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}
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// Try to parse as int, then float, otherwise keep as string
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if (int.TryParse(value, out int intValue))
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{
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EventContext.SetVariable(name, intValue);
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}
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else if (float.TryParse(value, out float floatValue))
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{
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EventContext.SetVariable(name, floatValue);
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}
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else
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{
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EventContext.SetVariable(name, value);
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}
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}
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}
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public class Effect_ChangeFactionRelation_FromVariable : Effect
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{
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public FactionDef faction;
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public string goodwillVariableName;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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int goodwillChange = EventContext.GetVariable<int>(goodwillVariableName);
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Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
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}
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}
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public class Effect_SpawnPawnAndStore : Effect
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public string storeAs;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
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return;
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}
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if (storeAs.NullOrEmpty())
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
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return;
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}
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List<Pawn> spawnedPawns = new List<Pawn>();
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for (int i = 0; i < count; i++)
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{
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Pawn newPawn = PawnGenerator.GeneratePawn(kindDef, Faction.OfPlayer);
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IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(Find.CurrentMap.mapPawns.FreeColonists.First().Position, Find.CurrentMap, 10);
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GenSpawn.Spawn(newPawn, loc, Find.CurrentMap);
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spawnedPawns.Add(newPawn);
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}
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if (count == 1)
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{
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EventContext.SetVariable(storeAs, spawnedPawns.First());
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}
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else
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{
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EventContext.SetVariable(storeAs, spawnedPawns);
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}
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}
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}
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public class Effect_GiveThing : Effect
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{
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public ThingDef thingDef;
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public int count = 1;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (thingDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
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return;
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}
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Map currentMap = Find.CurrentMap;
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if (currentMap == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
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return;
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}
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Thing thing = ThingMaker.MakeThing(thingDef);
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thing.stackCount = count;
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IntVec3 dropCenter = DropCellFinder.TradeDropSpot(currentMap);
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DropPodUtility.DropThingsNear(dropCenter, currentMap, new List<Thing> { thing }, 110, false, false, false, false);
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Messages.Message("LetterLabelCargoPodCrash".Translate(), new TargetInfo(dropCenter, currentMap), MessageTypeDefOf.PositiveEvent);
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}
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}
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public class Effect_SpawnPawn : Effect
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public bool joinPlayerFaction = true;
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public string letterLabel;
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public string letterText;
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public LetterDef letterDef;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
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return;
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}
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
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return;
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}
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for (int i = 0; i < count; i++)
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{
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Faction faction = joinPlayerFaction ? Faction.OfPlayer : null;
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PawnGenerationRequest request = new PawnGenerationRequest(
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kindDef, faction, PawnGenerationContext.NonPlayer, -1, true, false, false, false,
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true, 20f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f,
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null, null, null, null, null, null, null, null, null, null, null, null, false
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);
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Pawn pawn = PawnGenerator.GeneratePawn(request);
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if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 c) => map.reachability.CanReachColony(c) && !c.Fogged(map), map, CellFinder.EdgeRoadChance_Neutral, out IntVec3 cell))
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{
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cell = DropCellFinder.RandomDropSpot(map);
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}
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GenSpawn.Spawn(pawn, cell, map, WipeMode.Vanish);
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if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
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{
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TaggedString finalLabel = letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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TaggedString finalText = letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref finalText, ref finalLabel, pawn);
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Find.LetterStack.ReceiveLetter(finalLabel, finalText, letterDef ?? LetterDefOf.PositiveEvent, pawn);
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}
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}
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}
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}
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public enum VariableOperation
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{
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Add,
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Subtract,
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Multiply,
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Divide
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}
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public class Effect_ModifyVariable : Effect
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{
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public string name;
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public float value;
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public VariableOperation operation;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (string.IsNullOrEmpty(name))
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{
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Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
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return;
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}
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if (!EventContext.HasVariable(name))
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{
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EventContext.SetVariable(name, 0f);
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}
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float currentValue = EventContext.GetVariable<float>(name);
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switch (operation)
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{
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case VariableOperation.Add:
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currentValue += value;
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break;
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case VariableOperation.Subtract:
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currentValue -= value;
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break;
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case VariableOperation.Multiply:
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currentValue *= value;
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break;
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case VariableOperation.Divide:
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if (value != 0)
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{
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currentValue /= value;
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero for variable '{name}'.");
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}
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break;
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}
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EventContext.SetVariable(name, currentValue);
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}
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}
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public class Effect_ClearVariable : Effect
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{
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public string name;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (string.IsNullOrEmpty(name))
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{
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Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
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return;
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}
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EventContext.ClearVariable(name);
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}
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}
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public class Effect_AddQuest : Effect
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{
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public QuestScriptDef quest;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (quest == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_AddQuest has a null quest Def.");
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return;
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}
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Quest newQuest = Quest.MakeRaw();
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newQuest.root = quest;
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newQuest.id = Find.UniqueIDsManager.GetNextQuestID();
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Find.QuestManager.Add(newQuest);
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}
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}
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public class Effect_FinishResearch : Effect
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{
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public ResearchProjectDef research;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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if (research == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FinishResearch has a null research Def.");
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return;
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}
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Find.ResearchManager.FinishProject(research);
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}
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}
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public class Effect_TriggerRaid : Effect
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{
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public float points;
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public FactionDef faction;
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public RaidStrategyDef raidStrategy;
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public PawnsArrivalModeDef raidArrivalMode;
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public PawnGroupKindDef groupKind;
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public List<PawnGroupMaker> pawnGroupMakers;
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public string letterLabel;
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public string letterText;
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public override void Execute(Dialog_CustomDisplay dialog = null)
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{
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid cannot execute without a current map.");
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return;
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}
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Faction factionInst = Find.FactionManager.FirstFactionOfDef(this.faction);
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if (factionInst == null)
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{
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Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find an active faction for FactionDef '{this.faction?.defName}'.");
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return;
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}
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// If custom pawn groups are defined, use them.
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if (!pawnGroupMakers.NullOrEmpty())
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{
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IncidentParms parms = new IncidentParms
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{
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target = map,
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points = this.points,
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faction = factionInst,
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raidStrategy = this.raidStrategy,
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raidArrivalMode = this.raidArrivalMode,
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pawnGroupMakerSeed = Rand.Int,
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forced = true
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};
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if (!RCellFinder.TryFindRandomPawnEntryCell(out parms.spawnCenter, map, CellFinder.EdgeRoadChance_Hostile))
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid could not find a valid spawn center.");
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return;
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}
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PawnGroupMakerParms groupMakerParms = new PawnGroupMakerParms
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{
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groupKind = this.groupKind ?? PawnGroupKindDefOf.Combat,
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tile = map.Tile,
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points = this.points,
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faction = factionInst,
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seed = parms.pawnGroupMakerSeed
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};
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if (!pawnGroupMakers.TryRandomElement(out var chosenGroupMaker))
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{
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Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find a suitable PawnGroupMaker for {points} points with groupKind {groupMakerParms.groupKind.defName} from the provided list.");
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return;
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}
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List<Pawn> pawns = chosenGroupMaker.GeneratePawns(groupMakerParms).ToList();
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if (!pawns.Any())
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{
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Log.Error("[WulaFallenEmpire] Effect_TriggerRaid generated no pawns with the custom pawnGroupMakers.");
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return;
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}
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parms.raidArrivalMode.Worker.Arrive(pawns, parms);
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parms.raidStrategy.Worker.MakeLords(parms, pawns);
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TaggedString finalLabel;
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if (!string.IsNullOrEmpty(this.letterLabel))
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{
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finalLabel = this.letterLabel;
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}
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else
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{
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finalLabel = "LetterLabelRaid".Translate(factionInst.def.label).CapitalizeFirst();
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}
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TaggedString finalText;
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if (!string.IsNullOrEmpty(this.letterText))
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{
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finalText = this.letterText;
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}
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else
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{
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finalText = "LetterRaid".Translate(
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factionInst.Name,
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factionInst.def.pawnsPlural,
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parms.raidStrategy.arrivalTextEnemy
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).CapitalizeFirst();
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}
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Pawn mostImportantPawn = pawns.FirstOrDefault();
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TargetInfo target = mostImportantPawn != null ? new TargetInfo(mostImportantPawn) : new TargetInfo(parms.spawnCenter, map);
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Find.LetterStack.ReceiveLetter(finalLabel, finalText, LetterDefOf.ThreatBig, target, factionInst);
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}
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else // Fallback to default raid incident worker
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{
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IncidentParms parms = new IncidentParms
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{
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target = map,
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points = this.points,
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faction = factionInst,
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raidStrategy = this.raidStrategy,
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raidArrivalMode = this.raidArrivalMode,
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forced = true
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};
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IncidentDefOf.RaidEnemy.Worker.TryExecute(parms);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|