Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Pawn_Comps/AutonomousMech/ThinkNode_ConditionalWorkMode_Drone.cs
2026-02-25 17:30:59 +08:00

32 lines
1009 B
C#

using RimWorld;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class ThinkNode_ConditionalWorkMode_Drone : ThinkNode_Conditional
{
public MechWorkModeDef workMode;
public override ThinkNode DeepCopy(bool resolve = true)
{
ThinkNode_ConditionalWorkMode_Drone thinkNode_ConditionalWorkMode_Drone = (ThinkNode_ConditionalWorkMode_Drone)base.DeepCopy(resolve);
thinkNode_ConditionalWorkMode_Drone.workMode = workMode;
return thinkNode_ConditionalWorkMode_Drone;
}
protected override bool Satisfied(Pawn pawn)
{
if (!pawn.RaceProps.IsMechanoid || pawn.Faction != Faction.OfPlayer)
{
return false;
}
CompAutonomousMech compDrone = pawn.TryGetComp<CompAutonomousMech>();
if (compDrone == null)
{
return false;
}
return compDrone.CurrentWorkMode == workMode;
}
}
}