183 lines
6.2 KiB
C#
183 lines
6.2 KiB
C#
// File: FloatMenuOptionProvider_ForceEjectPilot.cs
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using Verse.AI;
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namespace WulaFallenEmpire
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{
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public class FloatMenuOptionProvider_ForceEjectPilot : FloatMenuOptionProvider
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{
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// 征召状态下不能执行此工作
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protected override bool Drafted => true;
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// 非征召状态下可以执行
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protected override bool Undrafted => true;
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// 不支持多选
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protected override bool Multiselect => false;
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// 需要操纵能力
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protected override bool RequiresManipulation => true;
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// 检查Thing是否为机甲
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private bool IsMech(Pawn thing)
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{
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return thing is Wulamechunit || thing?.GetType()?.IsSubclassOf(typeof(Wulamechunit)) == true;
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}
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// 检查是否适用于当前上下文
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protected override bool AppliesInt(FloatMenuContext context)
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{
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// 必须有选中的殖民者
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if (context.FirstSelectedPawn == null)
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return false;
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// 检查点击的单元格中是否有机甲
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var ClickedPawns = context.ClickedPawns;
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if (ClickedPawns == null || ClickedPawns.Count == 0)
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return false;
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// 查找第一个机甲
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Pawn mech = null;
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foreach (var thing in ClickedPawns)
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{
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if (IsMech(thing))
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{
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mech = thing;
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break;
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}
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}
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if (mech == null)
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return false;
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// 检查机甲是否有驾驶员组件
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var comp = mech.TryGetComp<CompMechPilotHolder>();
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if (comp == null)
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return false;
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// 检查机甲是否属于非玩家派系,且Downed但未死亡,并且有驾驶员
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if (mech.Faction == Faction.OfPlayer || !mech.Downed || mech.Dead || !comp.HasPilots)
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return false;
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return true;
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}
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// 获取单个选项
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protected override FloatMenuOption GetSingleOptionFor(Pawn clickedPawn, FloatMenuContext context)
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{
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if (clickedPawn == null || context.FirstSelectedPawn == null)
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return null;
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// 如果不是机甲,返回null
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if (!IsMech(clickedPawn))
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return null;
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// 获取机甲和组件
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var mech = clickedPawn as Wulamechunit;
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var comp = mech?.TryGetComp<CompMechPilotHolder>();
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if (mech == null || comp == null)
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return null;
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// 检查机甲是否属于非玩家派系,且Downed但未死亡,并且有驾驶员
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if (mech.Faction == Faction.OfPlayer || !mech.Downed || mech.Dead || !comp.HasPilots)
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return null;
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// 检查殖民者是否能够执行此工作
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return CreateForceEjectOption(mech, context.FirstSelectedPawn, comp);
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}
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// 创建强制拉出驾驶员的菜单选项
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private FloatMenuOption CreateForceEjectOption(Wulamechunit mech, Pawn pawn, CompMechPilotHolder comp)
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{
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string label = "WULA_ForceEjectPilot".Translate(mech.LabelShort);
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string disabledReason = "";
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// 检查条件是否允许执行强制拉出
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bool canForceEject = CanForceEject(mech, pawn, comp, ref disabledReason);
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if (canForceEject)
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{
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return new FloatMenuOption(label, () =>
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{
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// 创建强制拉出驾驶员的工作
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Job job = JobMaker.MakeJob(Wula_JobDefOf.WULA_ForceEjectPilot, mech);
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pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
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}, MenuOptionPriority.High);
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}
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else
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{
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// 创建禁用的选项,显示原因
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return new FloatMenuOption(
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"WULA_ForceEjectPilot".Translate(mech.LabelShort) + ": " + disabledReason,
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null,
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MenuOptionPriority.DisabledOption);
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}
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}
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// 检查殖民者是否可以执行强制拉出
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private bool CanForceEject(Wulamechunit mech, Pawn pawn, CompMechPilotHolder comp, ref string disabledReason)
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{
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// 检查殖民者是否能够到达机甲
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if (!pawn.CanReach(mech, PathEndMode.Touch, Danger.Some))
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{
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disabledReason = "NoPath".Translate();
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return false;
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}
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// 检查殖民者状态
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if (pawn.Downed)
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{
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disabledReason = "Downed".Translate();
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return false;
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}
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if (pawn.Dead)
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{
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disabledReason = "Dead".Translate();
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return false;
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}
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// 检查是否为囚犯
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if (pawn.IsPrisoner)
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{
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disabledReason = "Prisoner".Translate();
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return false;
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}
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// 检查是否为奴隶
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if (pawn.IsSlave)
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{
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disabledReason = "Slave".Translate();
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return false;
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}
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// 检查机甲是否已经被玩家派系控制
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if (mech.Faction == Faction.OfPlayer)
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{
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disabledReason = "WULA_AlreadyPlayerMech".Translate();
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return false;
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}
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// 检查机甲是否Downed且未死亡
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if (!mech.Downed || mech.Dead)
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{
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disabledReason = "WULA_MechNotDowned".Translate();
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return false;
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}
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// 检查是否有驾驶员
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if (!comp.HasPilots)
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{
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disabledReason = "WULA_NoPilot".Translate();
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return false;
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}
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return true;
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}
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}
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}
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