diff --git a/Guns/EXTRA/Escalation/1911-SP/1911-SP.dat b/Guns/EXTRA/Escalation/1911-SP/1911-SP.dat
new file mode 100644
index 0000000..709e45b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911-SP/1911-SP.dat
@@ -0,0 +1,108 @@
+GUID 4471eda0e6b84b18bdcc49810b777fa5
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51250
+Instantiated_Item_Name_Override 51227
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Hook_Barrel
+
+Magazine 51039
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Caliber 51002
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -0.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51250
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51227
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911-SP/English.dat b/Guns/EXTRA/Escalation/1911-SP/English.dat
new file mode 100644
index 0000000..f2f07fa
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911-SP/English.dat
@@ -0,0 +1,2 @@
+Name M1911-SP
+Description Classic american handgun, uses Pistol Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat b/Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat
new file mode 100644
index 0000000..030095a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat
@@ -0,0 +1,108 @@
+GUID 10aa0be276a74c0d845a04a153cf79dc
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51293
+Instantiated_Item_Name_Override 51227
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Hook_Barrel
+
+Magazine 51039
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Caliber 51002
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -0.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51293
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51292
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911-SPAC/English.dat b/Guns/EXTRA/Escalation/1911-SPAC/English.dat
new file mode 100644
index 0000000..76eddbb
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911-SPAC/English.dat
@@ -0,0 +1,2 @@
+Name M1911-SP "Accelerator"
+Description Silvered american handgun, uses Pistol Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911/1911.dat b/Guns/EXTRA/Escalation/1911/1911.dat
new file mode 100644
index 0000000..c49f1da
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911/1911.dat
@@ -0,0 +1,126 @@
+GUID c6ecf16b37a94c84963e5006d54c536d
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51227
+
+Size_X 2
+Size_Y 2
+
+Magazine 51039
+
+Shell 51051
+Hook_Barrel
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Caliber 51002
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -0.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51227
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Semi-Auto Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51227
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51250
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52900
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911/English.dat b/Guns/EXTRA/Escalation/1911/English.dat
new file mode 100644
index 0000000..b5bfa47
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911/English.dat
@@ -0,0 +1,2 @@
+Name M1911
+Description Classic american handgun, uses Pistol Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911AC/1911AC.dat b/Guns/EXTRA/Escalation/1911AC/1911AC.dat
new file mode 100644
index 0000000..189503d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911AC/1911AC.dat
@@ -0,0 +1,127 @@
+GUID 5915c45ac89f4a528b826c47a7d6f4e1
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51292
+Instantiated_Item_Name_Override 51227
+
+Size_X 2
+Size_Y 2
+
+Magazine 51039
+
+Shell 51051
+Hook_Barrel
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Caliber 51002
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -0.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51292
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Semi-Auto Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51292
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51293
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52900
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/1911AC/English.dat b/Guns/EXTRA/Escalation/1911AC/English.dat
new file mode 100644
index 0000000..e5115d4
--- /dev/null
+++ b/Guns/EXTRA/Escalation/1911AC/English.dat
@@ -0,0 +1,2 @@
+Name M1911 "Accelerator"
+Description Silvered american handgun, uses Pistol Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat b/Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat
new file mode 100644
index 0000000..e6dea1d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat
@@ -0,0 +1,109 @@
+GUID 5357a38c3242452d854eb7d836c19360
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51298
+Instantiated_Item_Name_Override 51247
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+
+Alert_Radius 0
+Gunshot_Rolloff_Distance 256
+
+Hook_Barrel
+Hook_Sight
+
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 30
+
+Auto
+Semi
+
+Caliber 51001
+
+Range 400
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 5
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51298
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51247
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/AKM-SP/English.dat b/Guns/EXTRA/Escalation/AKM-SP/English.dat
new file mode 100644
index 0000000..f58cb4d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/AKM-SP/English.dat
@@ -0,0 +1,2 @@
+Name Tukavtomat-SP
+Description Russian assault rifle, chambered in Assault Rifle Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/AKM/AKM.dat b/Guns/EXTRA/Escalation/AKM/AKM.dat
new file mode 100644
index 0000000..94ffb23
--- /dev/null
+++ b/Guns/EXTRA/Escalation/AKM/AKM.dat
@@ -0,0 +1,131 @@
+GUID 6bedae58381e46a3afb78188753a416f
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51247
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 30
+
+Auto
+Semi
+
+Caliber 51001
+
+Range 400
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 5
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51247
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 4
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 1
+// Semi-Automatic Parts
+Blueprint_0_Output_1_ID 51035
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 3
+// Wood
+Blueprint_0_Output_3_ID 51023
+Blueprint_0_Output_3_Amount 2
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51247
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51298
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/AKM/English.dat b/Guns/EXTRA/Escalation/AKM/English.dat
new file mode 100644
index 0000000..68a770c
--- /dev/null
+++ b/Guns/EXTRA/Escalation/AKM/English.dat
@@ -0,0 +1,2 @@
+Name Tukavtomat
+Description Russian assault rifle, chambered in Assault Rifle Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Auto5/Auto5.dat b/Guns/EXTRA/Escalation/Auto5/Auto5.dat
new file mode 100644
index 0000000..760da65
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Auto5/Auto5.dat
@@ -0,0 +1,118 @@
+GUID 418977f51533489ba445a5527b088ab6
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51239
+
+Size_X 4
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51910
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ammo_Min 4
+Ammo_Max 6
+
+Semi
+
+Hook_Barrel
+
+Shell 51052
+
+Caliber 51007
+
+Range 50
+Firerate 12
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Ballistic_Steps 1
+
+Recoil_Min_X 2
+Recoil_Max_X 8
+
+Recoil_Min_Y 30
+Recoil_Max_Y 50
+
+Spread_Aim 0.35
+Spread_Hip 0.2
+
+Recover_X -0.6
+Recover_Y -0.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle
+
+Damage_Falloff_Multiplier 0.385
+Damage_Falloff_Range 0.1
+Damage_Falloff_Max_Range 1
+
+
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 4
+// Blueprint_0_Supply_0_ID 51017
+// Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_0_ID 51018
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51035
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Supply_2_ID 51023
+Blueprint_0_Supply_2_Amount 4
+Blueprint_0_Supply_3_ID 51033
+Blueprint_0_Supply_3_Amount 1
+// Blueprint_0_Supply_5_ID 51307
+// Blueprint_0_Supply_5_Amount 1
+// Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51239
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 2
+// Metal Scrap
+Blueprint_1_Output_0_ID 51017
+Blueprint_1_Output_0_Amount 2
+// Wood
+Blueprint_1_Output_1_ID 51023
+Blueprint_1_Output_1_Amount 2
+Blueprint_1_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Auto5/English.dat b/Guns/EXTRA/Escalation/Auto5/English.dat
new file mode 100644
index 0000000..5f05b02
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Auto5/English.dat
@@ -0,0 +1,2 @@
+Name Noses-12
+Description Vintage American semi-automatic shotgun chambered in 12 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Autocannon/Autocannon.dat b/Guns/EXTRA/Escalation/Autocannon/Autocannon.dat
new file mode 100644
index 0000000..a2e41d3
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Autocannon/Autocannon.dat
@@ -0,0 +1,115 @@
+GUID 4236d2cea090419a94319afda60adeec
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51232
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51914
+
+
+Shell 51051
+
+Ammo_Min 80
+Ammo_Max 100
+Can_Player_Equip False
+Infinite_Ammo True
+Allow_Magazine_Change False
+Auto
+
+
+
+
+
+
+Range 300
+Firerate 10
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1
+
+Zombie_Damage 250
+Zombie_Leg_Multiplier 1
+Zombie_Arm_Multiplier 1
+Zombie_Spine_Multiplier 1
+Zombie_Skull_Multiplier 1
+
+Animal_Damage 250
+Animal_Leg_Multiplier 1
+Animal_Spine_Multiplier 1
+Animal_Skull_Multiplier 1
+
+Barricade_Damage 0
+Structure_Damage 0
+Vehicle_Damage 60
+Resource_Damage 0
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X 1
+Recoil_Min_Y 1
+Recoil_Max_X 0
+Recoil_Max_Y 2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 5
+Blueprint_0_Supply_0_ID 51036
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51038
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Supply_2_ID 51018
+Blueprint_0_Supply_2_Amount 4
+Blueprint_0_Supply_3_ID 51061
+Blueprint_0_Supply_3_Amount 2
+Blueprint_0_Supply_4_ID 51950
+Blueprint_0_Supply_4_Amount 2
+Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51232
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 3
+// Fuses
+Blueprint_1_Output_0_ID 51950
+Blueprint_1_Output_0_Amount 1
+// Auto Parts
+Blueprint_1_Output_1_ID 51035
+Blueprint_1_Output_1_Amount 1
+// Ingot
+Blueprint_1_Output_2_ID 51018
+Blueprint_1_Output_2_Amount 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Autocannon/English.dat b/Guns/EXTRA/Escalation/Autocannon/English.dat
new file mode 100644
index 0000000..0baf8d3
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Autocannon/English.dat
@@ -0,0 +1,2 @@
+Name Sentry Autocannon
+Description Large cumbersome autocannon, can only be used by the Sentry Engine.
Infinite Ammo
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/BAR/BAR.dat b/Guns/EXTRA/Escalation/BAR/BAR.dat
new file mode 100644
index 0000000..06e0dfc
--- /dev/null
+++ b/Guns/EXTRA/Escalation/BAR/BAR.dat
@@ -0,0 +1,124 @@
+GUID 586456d83bb9447b8621d8db1c1bce6a
+
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51211
+
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+
+Shell 51051
+
+Ammo_Min 10
+Ammo_Max 20
+Auto
+Semi
+
+Sight 51362
+
+Caliber 51005
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 3
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 4
+Recoil_Max_X -4
+
+Recoil_Min_Y 8
+Recoil_Max_Y 8
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 6
+Blueprint_0_Supply_0_ID 51017
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51018
+Blueprint_0_Supply_1_Amount 2
+Blueprint_0_Supply_2_ID 51036
+Blueprint_0_Supply_2_Amount 2
+Blueprint_0_Supply_3_ID 51023
+Blueprint_0_Supply_3_Amount 5
+Blueprint_0_Supply_4_ID 51033
+Blueprint_0_Supply_4_Amount 2
+Blueprint_0_Supply_5_ID 51307
+Blueprint_0_Supply_5_Amount 1
+// Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51211
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 2
+// Metal Scrap
+Blueprint_1_Output_0_ID 51017
+Blueprint_1_Output_0_Amount 4
+// Wood
+Blueprint_1_Output_1_ID 51023
+Blueprint_1_Output_1_Amount 2
+Blueprint_1_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/BAR/English.dat b/Guns/EXTRA/Escalation/BAR/English.dat
new file mode 100644
index 0000000..3780cf9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/BAR/English.dat
@@ -0,0 +1,2 @@
+Name Walker
+Description Old school automatic rifle, uses Marksman Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Binoculars/Binoculars.dat b/Guns/EXTRA/Escalation/Binoculars/Binoculars.dat
new file mode 100644
index 0000000..dc1748f
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Binoculars/Binoculars.dat
@@ -0,0 +1,100 @@
+GUID ba818789052c41d689b986775740d393
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Tertiary
+ID 51206
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+// Magazine 51330
+
+Sight 51082
+Tactical 1008
+Gunshot_Rolloff_Distance 400
+Alert_Radius 12
+Can_Aim_During_Sprint True
+
+Ammo_Min 0
+Ammo_Max 0
+
+Semi
+
+Caliber 51050
+
+Range 300
+Firerate 10
+Action String
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 0
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 0
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 0
+Structure_Damage 0
+Vehicle_Damage 0
+Resource_Damage 0
+Object_Damage 0
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X 0
+Recoil_Min_Y 0
+Recoil_Max_X 0
+Recoil_Max_Y 0
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X 0
+Shake_Min_Y 0
+Shake_Min_Z -0
+Shake_Max_X 0
+Shake_Max_Y -0
+Shake_Max_Z -0
+
+Ballistic_Travel 300
+Ballistic_Steps 0
+
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51206
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Electronics
+Blueprint_0_Output_0_ID 51029
+Blueprint_0_Output_0_Amount 4
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+// Plastic Scrap
+Blueprint_0_Output_2_ID 51028
+Blueprint_0_Output_2_Amount 3
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Achievement
+Shoot_Quest_Reward_0_ID PBS_BombsAway
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Binoculars/English.dat b/Guns/EXTRA/Escalation/Binoculars/English.dat
new file mode 100644
index 0000000..f7ee6b3
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Binoculars/English.dat
@@ -0,0 +1,2 @@
+Name LTLM
+Description High tech binoculars that can be used to call in various Strike Packages.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat b/Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat
new file mode 100644
index 0000000..d13118c
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat
@@ -0,0 +1,106 @@
+GUID 9fd13072ae5e487880e98a2e2006b9d4
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51241
+Instantiated_Item_Name_Override 51240
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Alert_Radius 0
+
+Magazine 51910
+
+Ammo_Min 4
+Ammo_Max 6
+
+Semi
+Hook_Barrel
+Hook_Sight
+// Hook_Grip
+// Hook_Tactical
+
+Shell 51052
+
+Caliber 51007
+
+Range 50
+Firerate 40
+Action Pump
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.2
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ballistic_Steps 1
+
+Recoil_Min_X 2
+Recoil_Max_X 8
+
+Recoil_Min_Y 30
+Recoil_Max_Y 50
+
+Spread_Aim 0.3
+Spread_Hip 0.3
+
+Recover_X -0.6
+Recover_Y -0.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51241
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51240
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat b/Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat
new file mode 100644
index 0000000..292ee03
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat
@@ -0,0 +1,2 @@
+Name Bluntforce-12-SP
+Description American pump action shotgun chambered in 12 Gauge Shells.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat b/Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat
new file mode 100644
index 0000000..a668068
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat
@@ -0,0 +1,128 @@
+GUID 2e6de3968b1a4b2b9221a87432e3eb64
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51240
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51910
+
+Ammo_Min 4
+Ammo_Max 6
+
+Semi
+Hook_Barrel
+Hook_Sight
+// Hook_Grip
+// Hook_Tactical
+
+Shell 51052
+
+Caliber 51007
+
+Range 50
+Firerate 40
+Action Pump
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ballistic_Steps 1
+
+Recoil_Min_X 2
+Recoil_Max_X 8
+
+Recoil_Min_Y 30
+Recoil_Max_Y 50
+
+Spread_Aim 0.3
+Spread_Hip 0.3
+
+Recover_X -0.6
+Recover_Y -0.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51240
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51240
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51241
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52901
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Bluntforce-12/English.dat b/Guns/EXTRA/Escalation/Bluntforce-12/English.dat
new file mode 100644
index 0000000..f87d005
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Bluntforce-12/English.dat
@@ -0,0 +1,2 @@
+Name Bluntforce-12
+Description American pump action shotgun chambered in 12 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/C96/C96.dat b/Guns/EXTRA/Escalation/C96/C96.dat
new file mode 100644
index 0000000..50c15b9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/C96/C96.dat
@@ -0,0 +1,122 @@
+GUID fedab126378d415cb7ee66481f4137f1
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51212
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+
+Ammo_Min 50
+Ammo_Max 50
+
+Auto
+Semi
+
+Caliber 51008
+
+Firerate 4
+Action Trigger
+
+Range 300
+Damage_Falloff_Multiplier 0.5
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -1
+Recoil_Max_X 1
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2
+
+Spread_Aim 0.15
+Spread_Hip 0.11
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 4
+// Blueprint_0_Supply_0_ID 51017
+// Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_0_ID 51018
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51036
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Supply_2_ID 51023
+Blueprint_0_Supply_2_Amount 4
+Blueprint_0_Supply_3_ID 51033
+Blueprint_0_Supply_3_Amount 1
+// Blueprint_0_Supply_5_ID 51307
+// Blueprint_0_Supply_5_Amount 1
+// Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51212
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 2
+// Metal Scrap
+Blueprint_1_Output_0_ID 51017
+Blueprint_1_Output_0_Amount 2
+// Wood
+Blueprint_1_Output_1_ID 51023
+Blueprint_1_Output_1_Amount 2
+Blueprint_1_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/C96/English.dat b/Guns/EXTRA/Escalation/C96/English.dat
new file mode 100644
index 0000000..474b259
--- /dev/null
+++ b/Guns/EXTRA/Escalation/C96/English.dat
@@ -0,0 +1,2 @@
+Name Cavalry
+Description Automatic antique pistol, uses SMG Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat b/Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat
new file mode 100644
index 0000000..42b2469
--- /dev/null
+++ b/Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat
@@ -0,0 +1,116 @@
+GUID 2065aa959e384d3da8add5a751395225
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51281
+Instantiated_Item_Name_Override 51208
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+
+Alert_Radius 0
+
+Sight 51083
+Magazine 51042
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Safety
+Semi
+
+Caliber 51004
+
+Range 500
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.35
+
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.25
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+Bullet_Gravity_Multiplier 3
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 4
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y -.4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51281
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51208
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/CSO-85-SP/English.dat b/Guns/EXTRA/Escalation/CSO-85-SP/English.dat
new file mode 100644
index 0000000..9c34902
--- /dev/null
+++ b/Guns/EXTRA/Escalation/CSO-85-SP/English.dat
@@ -0,0 +1,2 @@
+Name CSO-85-SP
+Description British-made law enforcement sniper rifle chambered in Rifle Clips.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/CSO-85/CSO-85.dat b/Guns/EXTRA/Escalation/CSO-85/CSO-85.dat
new file mode 100644
index 0000000..c2cd298
--- /dev/null
+++ b/Guns/EXTRA/Escalation/CSO-85/CSO-85.dat
@@ -0,0 +1,137 @@
+GUID 2f31123007014cf4a896d5d0a88997bd
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51208
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+
+Sight 51083
+Magazine 51042
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Safety
+Semi
+
+Caliber 51004
+
+Range 500
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.35
+
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.25
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+Bullet_Gravity_Multiplier 3
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 4
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y -.4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51208
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51208
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51281
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52903
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/CSO-85/English.dat b/Guns/EXTRA/Escalation/CSO-85/English.dat
new file mode 100644
index 0000000..6f43bb3
--- /dev/null
+++ b/Guns/EXTRA/Escalation/CSO-85/English.dat
@@ -0,0 +1,2 @@
+Name CSO-85
+Description British-made law enforcement sniper rifle chambered in Rifle Clips.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat b/Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat
new file mode 100644
index 0000000..149c188
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat
@@ -0,0 +1,112 @@
+GUID 0015942e501b4c7ba1c57c316eac2652
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51243
+Instantiated_Item_Name_Override 51242
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+// Hook_Tactical
+Shell 51051
+
+Ammo_Min 30
+Ammo_Max 30
+
+Semi
+
+Sight 51388
+
+Caliber 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 2
+Recoil_Max_Y 4
+
+Spread_Aim 0.025
+Spread_Hip 0.1
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51243
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51242
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Centare-SP/English.dat b/Guns/EXTRA/Escalation/Centare-SP/English.dat
new file mode 100644
index 0000000..bb757cd
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Centare-SP/English.dat
@@ -0,0 +1,2 @@
+Name Centare-SP
+Description American civilian rifle, uses Assault Rifle Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Centare/Centare.dat b/Guns/EXTRA/Escalation/Centare/Centare.dat
new file mode 100644
index 0000000..e276c0a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Centare/Centare.dat
@@ -0,0 +1,136 @@
+GUID 189d6caa4e0e415798f16ae631da1a13
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51242
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+// Hook_Tactical
+Shell 51051
+
+Ammo_Min 30
+Ammo_Max 30
+
+Semi
+
+Sight 51388
+
+Caliber 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 10
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 2
+Recoil_Max_Y 4
+
+Spread_Aim 0.025
+Spread_Hip 0.1
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51242
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+// Wood
+Blueprint_0_Output_2_ID 51023
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51242
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51243
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52902
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Centare/English.dat b/Guns/EXTRA/Escalation/Centare/English.dat
new file mode 100644
index 0000000..4b552ab
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Centare/English.dat
@@ -0,0 +1,2 @@
+Name Centare
+Description American civilian rifle, uses Assault Rifle Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Cobalt/Cobalt.dat b/Guns/EXTRA/Escalation/Cobalt/Cobalt.dat
new file mode 100644
index 0000000..2ed0431
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Cobalt/Cobalt.dat
@@ -0,0 +1,96 @@
+GUID 592f62365c0e4a74a39c14dfa37631fa
+
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51224
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+Magazine 51040
+
+Hook_Barrel
+Hook_Sight
+Ammo_Min 2
+Ammo_Max 6
+
+Semi
+
+Caliber 51003
+
+Range 150
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.45
+Zombie_Arm_Multiplier 0.45
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -8
+Recoil_Max_X -16
+
+Recoil_Min_Y 16
+Recoil_Max_Y 20
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.1
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.15
+
+Muzzle
+Ballistic_Steps 12
+Ballistic_Travel 12.5
+Ballistic_Drop .001
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51224
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Cobalt/English.dat b/Guns/EXTRA/Escalation/Cobalt/English.dat
new file mode 100644
index 0000000..bf037b3
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Cobalt/English.dat
@@ -0,0 +1,2 @@
+Name Cobalt
+Description Elegant, American revolver. Uses Revolver Speedloaders.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Crown/Crown.dat b/Guns/EXTRA/Escalation/Crown/Crown.dat
new file mode 100644
index 0000000..a51ce11
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Crown/Crown.dat
@@ -0,0 +1,119 @@
+GUID cc1677f60c8a4d1a9975e68838f8af75
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51218
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+Backward
+Magazine 51917
+
+Shell 0
+
+Ammo_Min 1
+Ammo_Max 1
+
+Hook_Barrel
+
+Semi
+
+Sight
+
+Caliber 51015
+
+Range 500
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.75
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 2
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 100
+Resource_Damage 200
+Object_Damage 200
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 8
+Recoil_Max_Y 10
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 4
+// Blueprint_0_Supply_0_ID 51017
+// Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_0_ID 51018
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51033
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Supply_2_ID 51034
+Blueprint_0_Supply_2_Amount 1
+Blueprint_0_Supply_3_ID 51023
+Blueprint_0_Supply_3_Amount 4
+// Blueprint_0_Supply_4_ID 51307
+// Blueprint_0_Supply_4_Amount 1
+// Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+// Shouldn't get much back.
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51218
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 2
+// Metal Scrap
+Blueprint_1_Output_0_ID 51017
+Blueprint_1_Output_0_Amount 2
+// Wood
+Blueprint_1_Output_1_ID 51023
+Blueprint_1_Output_1_Amount 2
+Blueprint_1_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Crown/English.dat b/Guns/EXTRA/Escalation/Crown/English.dat
new file mode 100644
index 0000000..a38e2fd
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Crown/English.dat
@@ -0,0 +1,2 @@
+Name Crown
+Description High-powered antique single-shot rifle. Chambered in Crown Bullets.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/DB/DB.dat b/Guns/EXTRA/Escalation/DB/DB.dat
new file mode 100644
index 0000000..bf3b877
--- /dev/null
+++ b/Guns/EXTRA/Escalation/DB/DB.dat
@@ -0,0 +1,97 @@
+GUID 89ca813e93c844159e0e4471d2495aa2
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51200
+
+Size_X 4
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51911
+
+Ammo_Min 1
+Ammo_Max 2
+
+// Safety
+Semi
+Burst
+
+Bursts 2
+
+Caliber 51006
+
+Range 50
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 50
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Spread_Aim 0.3
+Spread_Hip 0.3
+
+Ballistic_Steps 1
+
+Recoil_Min_X 1
+Recoil_Min_Y 15
+Recoil_Max_X 4
+Recoil_Max_Y 25
+
+Recover_X -.6
+Recover_Y -.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51200
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+// Wood
+Blueprint_0_Output_2_ID 51023
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/DB/English.dat b/Guns/EXTRA/Escalation/DB/English.dat
new file mode 100644
index 0000000..a04b382
--- /dev/null
+++ b/Guns/EXTRA/Escalation/DB/English.dat
@@ -0,0 +1,3 @@
+Name Armstrong
+
+Description Common American double-barrel shotgun chambered in 20 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat b/Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat
new file mode 100644
index 0000000..36c4a86
--- /dev/null
+++ b/Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat
@@ -0,0 +1,102 @@
+GUID ce448d8c887e42fd8a6c053a20c25f9b
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51297
+Instantiated_Item_Name_Override 51296
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51911
+
+Alert_Radius 0
+Gunshot_Rolloff_Distance 256
+
+Ammo_Min 2
+Ammo_Max 2
+
+// Safety
+Semi
+
+// Bursts 2
+
+Caliber 51006
+
+Range 100
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .8
+Player_Arm_Multiplier .8
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 50
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Spread_Aim 0.05
+Spread_Hip 0.3
+
+Ballistic_Steps 1
+
+Recoil_Min_X 1
+Recoil_Min_Y 15
+Recoil_Max_X 4
+Recoil_Max_Y 25
+
+Recover_X -.6
+Recover_Y -.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51297
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51296
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/DT11-SP/English.dat b/Guns/EXTRA/Escalation/DT11-SP/English.dat
new file mode 100644
index 0000000..f6fc407
--- /dev/null
+++ b/Guns/EXTRA/Escalation/DT11-SP/English.dat
@@ -0,0 +1,3 @@
+Name Valhalla SGNL-512-SP
+
+Description Prototype double barrel shotgun, has fantastic accuracy and range at the cost of stopping power. Chambered in 20 Gauge Shells.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/DT11/DT11.dat b/Guns/EXTRA/Escalation/DT11/DT11.dat
new file mode 100644
index 0000000..7c56036
--- /dev/null
+++ b/Guns/EXTRA/Escalation/DT11/DT11.dat
@@ -0,0 +1,122 @@
+GUID b0bfa64d6be9419ead9f001eed4f3efe
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51296
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51911
+
+Ammo_Min 2
+Ammo_Max 2
+
+// Safety
+Semi
+
+// Bursts 2
+
+Caliber 51006
+
+Range 100
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .8
+Player_Arm_Multiplier .8
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 50
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Spread_Aim 0.05
+Spread_Hip 0.3
+
+Ballistic_Steps 1
+
+Recoil_Min_X 1
+Recoil_Min_Y 15
+Recoil_Max_X 4
+Recoil_Max_Y 25
+
+Recover_X -.6
+Recover_Y -.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51296
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Fuses
+Blueprint_0_Output_0_ID 51950
+Blueprint_0_Output_0_Amount 2
+// Circuit
+Blueprint_0_Output_1_ID 51030
+Blueprint_0_Output_1_Amount 1
+// Scrap
+Blueprint_0_Output_2_ID 51018
+Blueprint_0_Output_2_Amount 1
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51296
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51297
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/DT11/English.dat b/Guns/EXTRA/Escalation/DT11/English.dat
new file mode 100644
index 0000000..d8c04d8
--- /dev/null
+++ b/Guns/EXTRA/Escalation/DT11/English.dat
@@ -0,0 +1,3 @@
+Name Valhalla SGNL-512
+
+Description Prototype double barrel shotgun, has fantastic accuracy and range at the cost of stopping power. Chambered in 20 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat
new file mode 100644
index 0000000..1c55d1a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat
@@ -0,0 +1,114 @@
+GUID 48f5ee59e7204beabe0a3739ade31ea3
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51290
+Instantiated_Item_Name_Override 51216
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 20
+Ammo_Max 20
+
+Semi
+
+Sight 51085
+
+Caliber 51005
+
+Range 400
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 12
+Recoil_Max_Y 14
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51290
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51289
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat
new file mode 100644
index 0000000..c8ba379
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat
@@ -0,0 +1,2 @@
+Name ECS-25-BLK-SP
+Description American-made designated marksman rifle. Uses Marksman Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat b/Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat
new file mode 100644
index 0000000..3c7dc1e
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat
@@ -0,0 +1,137 @@
+GUID 171663bacecf437899224e2ecb2a1bcf
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51289
+Instantiated_Item_Name_Override 51216
+
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 20
+Ammo_Max 20
+
+Semi
+
+Sight 51085
+
+Caliber 51005
+
+Range 400
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 12
+Recoil_Max_Y 14
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51289
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51289
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51290
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52904
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK/English.dat b/Guns/EXTRA/Escalation/ECS-25-BLK/English.dat
new file mode 100644
index 0000000..d6c844b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25-BLK/English.dat
@@ -0,0 +1,2 @@
+Name ECS-25-BLK
+Description American-made designated marksman rifle. Uses Marksman Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat b/Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat
new file mode 100644
index 0000000..79b4d21
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat
@@ -0,0 +1,114 @@
+GUID 9e587bdf16154fca9da7325ed23618a2
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51280
+Instantiated_Item_Name_Override 51216
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 20
+Ammo_Max 20
+
+Semi
+
+Sight 51085
+
+Caliber 51005
+
+Range 400
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 12
+Recoil_Max_Y 14
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51280
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51216
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25-SP/English.dat b/Guns/EXTRA/Escalation/ECS-25-SP/English.dat
new file mode 100644
index 0000000..61d4ac4
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25-SP/English.dat
@@ -0,0 +1,2 @@
+Name ECS-25-SP
+Description American-made designated marksman rifle. Uses Marksman Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25/ECS-25.dat b/Guns/EXTRA/Escalation/ECS-25/ECS-25.dat
new file mode 100644
index 0000000..b9fff73
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25/ECS-25.dat
@@ -0,0 +1,135 @@
+GUID 662ea163263d4f01a9bc41283e3a97b9
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51216
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 20
+Ammo_Max 20
+
+Semi
+
+Sight 51085
+
+Caliber 51005
+
+Range 400
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 12
+Recoil_Max_Y 14
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51216
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51216
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51280
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52904
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/ECS-25/English.dat b/Guns/EXTRA/Escalation/ECS-25/English.dat
new file mode 100644
index 0000000..9602567
--- /dev/null
+++ b/Guns/EXTRA/Escalation/ECS-25/English.dat
@@ -0,0 +1,2 @@
+Name ECS-25
+Description American-made designated marksman rifle. Uses Marksman Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat b/Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat
new file mode 100644
index 0000000..7150029
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat
@@ -0,0 +1,118 @@
+GUID 69ebe0e72dc64ccba0c0b1c95c2a797f
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51285
+Instantiated_Item_Name_Override 51223
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Sight 51365
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+
+Hook_Tactical
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+Ammo_Min 50
+Ammo_Max 50
+
+Burst
+Semi
+Bursts 3
+
+Damage_Falloff_Multiplier 0.6
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+
+Caliber 51008
+
+Range 300
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 0.6
+Recoil_Max_X 0.8
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2.6
+
+Spread_Aim 0.05
+Spread_Hip 0.11
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51285
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51223
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Empey-SP/English.dat b/Guns/EXTRA/Escalation/Empey-SP/English.dat
new file mode 100644
index 0000000..2d6bedc
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Empey-SP/English.dat
@@ -0,0 +1,2 @@
+Name Empey-SP
+Description High-quality German submachine gun, uses SMG Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Empey/Empey.dat b/Guns/EXTRA/Escalation/Empey/Empey.dat
new file mode 100644
index 0000000..7bcae36
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Empey/Empey.dat
@@ -0,0 +1,140 @@
+GUID 6242203f124f44c19d42a866fbede88a
+
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51223
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Sight 51365
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+
+Hook_Tactical
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+Ammo_Min 50
+Ammo_Max 50
+
+Burst
+Semi
+Bursts 3
+
+Damage_Falloff_Multiplier 0.6
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+
+Caliber 51008
+
+Range 300
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 0.6
+Recoil_Max_X 0.8
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2.6
+
+Spread_Aim 0.05
+Spread_Hip 0.11
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51223
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51223
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51285
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52905
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Empey/English.dat b/Guns/EXTRA/Escalation/Empey/English.dat
new file mode 100644
index 0000000..9f42805
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Empey/English.dat
@@ -0,0 +1,2 @@
+Name Empey
+Description High-quality German submachine gun, uses SMG Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/F2000/English.dat b/Guns/EXTRA/Escalation/F2000/English.dat
new file mode 100644
index 0000000..55476ea
--- /dev/null
+++ b/Guns/EXTRA/Escalation/F2000/English.dat
@@ -0,0 +1,2 @@
+Name Tonijn
+Description Modern Belgian assault rifle that shoots in rapid automatic fire. Uses Assault Rifle Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/F2000/F2000.dat b/Guns/EXTRA/Escalation/F2000/F2000.dat
new file mode 100644
index 0000000..07dddc0
--- /dev/null
+++ b/Guns/EXTRA/Escalation/F2000/F2000.dat
@@ -0,0 +1,138 @@
+GUID df2b41f51ad94ec69948619b8d5f0e3b
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51233
+Instantiated_Item_Name_Override 51233
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 15
+
+Auto
+Semi
+
+Sight 51363
+
+Caliber 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51233
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 2
+// Semi-Automatic Parts
+Blueprint_0_Output_1_ID 51035
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51233
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51234
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52906
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/F2000S/English.dat b/Guns/EXTRA/Escalation/F2000S/English.dat
new file mode 100644
index 0000000..57cb451
--- /dev/null
+++ b/Guns/EXTRA/Escalation/F2000S/English.dat
@@ -0,0 +1,2 @@
+Name Tonijn-SP
+Description Modern Belgian assault rifle that shoots in rapid automatic fire. Uses Assault Rifle Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/F2000S/F2000S.dat b/Guns/EXTRA/Escalation/F2000S/F2000S.dat
new file mode 100644
index 0000000..4e96c55
--- /dev/null
+++ b/Guns/EXTRA/Escalation/F2000S/F2000S.dat
@@ -0,0 +1,112 @@
+GUID 29b12734786445f9aac969a99a7f51d2
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51234
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Instantiated_Item_Name_Override 51233
+
+Alert_Radius 0
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 15
+
+Auto
+Semi
+
+Sight 51363
+
+Caliber 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51234
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51233
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Falcon/English.dat b/Guns/EXTRA/Escalation/Falcon/English.dat
new file mode 100644
index 0000000..9686aad
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Falcon/English.dat
@@ -0,0 +1,2 @@
+Name Falcon .50
+Description Heavy-hitting handgun chambered in Pistol Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Falcon/Falcon.dat b/Guns/EXTRA/Escalation/Falcon/Falcon.dat
new file mode 100644
index 0000000..d9b6df8
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Falcon/Falcon.dat
@@ -0,0 +1,100 @@
+GUID 46c6db37785d4cd19ee70a21de7afa1a
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Secondary
+ID 51217
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51039
+Hook_Barrel
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Caliber 51002
+
+Range 400
+Firerate 16
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -8
+Recoil_Max_X 8
+
+Recoil_Min_Y 26
+Recoil_Max_Y 36
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51217
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 1
+// Manual Parts
+Blueprint_0_Output_1_ID 51034
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/FalconGold/English.dat b/Guns/EXTRA/Escalation/FalconGold/English.dat
new file mode 100644
index 0000000..32cf9a5
--- /dev/null
+++ b/Guns/EXTRA/Escalation/FalconGold/English.dat
@@ -0,0 +1,2 @@
+Name Golden Falcon
+Description Gaudy heavy-hitting handgun chambered in Pistol Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/FalconGold/FalconGold.dat b/Guns/EXTRA/Escalation/FalconGold/FalconGold.dat
new file mode 100644
index 0000000..2bdb5fe
--- /dev/null
+++ b/Guns/EXTRA/Escalation/FalconGold/FalconGold.dat
@@ -0,0 +1,101 @@
+GUID 9a97b2460dc24f3fa51fcadaeca3f162
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Secondary
+ID 51291
+Instantiated_Item_Name_Override 51217
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51039
+Hook_Barrel
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Caliber 51002
+
+Range 400
+Firerate 16
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -8
+Recoil_Max_X 8
+
+Recoil_Min_Y 26
+Recoil_Max_Y 36
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51291
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 1
+// Manual Parts
+Blueprint_0_Output_1_ID 51034
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/G36-SP/English.dat b/Guns/EXTRA/Escalation/G36-SP/English.dat
new file mode 100644
index 0000000..718dd45
--- /dev/null
+++ b/Guns/EXTRA/Escalation/G36-SP/English.dat
@@ -0,0 +1,2 @@
+Name Kompact-SP
+Description Modern German burst-fire assault rifle. Uses Assault Rifle Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/G36-SP/G36-SP.dat b/Guns/EXTRA/Escalation/G36-SP/G36-SP.dat
new file mode 100644
index 0000000..648d9c3
--- /dev/null
+++ b/Guns/EXTRA/Escalation/G36-SP/G36-SP.dat
@@ -0,0 +1,114 @@
+GUID ced2d1df97f74698b8fac150e7817ceb
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51284
+Instantiated_Item_Name_Override 51229
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 30
+
+Burst
+Semi
+Bursts 3
+Sight 51364
+
+Caliber 51001
+
+Range 300
+Firerate 3
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -2
+Recoil_Max_X 2
+
+Recoil_Min_Y 1
+Recoil_Max_Y 3
+
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51284
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51229
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/G36/English.dat b/Guns/EXTRA/Escalation/G36/English.dat
new file mode 100644
index 0000000..4799920
--- /dev/null
+++ b/Guns/EXTRA/Escalation/G36/English.dat
@@ -0,0 +1,2 @@
+Name Kompact
+Description Modern German burst-fire assault rifle. Uses Assault Rifle Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/G36/G36.dat b/Guns/EXTRA/Escalation/G36/G36.dat
new file mode 100644
index 0000000..78aa7e7
--- /dev/null
+++ b/Guns/EXTRA/Escalation/G36/G36.dat
@@ -0,0 +1,136 @@
+GUID 13686590317e4873a99962a18fe8737e
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51229
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 30
+Burst
+Semi
+Bursts 3
+Sight 51364
+
+Caliber 51001
+
+Range 300
+Firerate 3
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -2
+Recoil_Max_X 2
+
+Recoil_Min_Y 1
+Recoil_Max_Y 3
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51229
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 2
+// Semi-Automatic Parts
+Blueprint_0_Output_1_ID 51035
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51229
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51284
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52907
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/GothaBomb/English.dat b/Guns/EXTRA/Escalation/GothaBomb/English.dat
new file mode 100644
index 0000000..f37ddc9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/GothaBomb/English.dat
@@ -0,0 +1,2 @@
+Name Gotha Bomb
+Description you shouldnt have this, noob.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat b/Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat
new file mode 100644
index 0000000..35bb978
--- /dev/null
+++ b/Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat
@@ -0,0 +1,59 @@
+GUID 48c1ea8a904e45d38b52055ae64db60f
+
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51288
+
+Sight 1301
+Magazine 51323
+Turret
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 29
+
+Firerate 0
+Action Rocket
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 1000
+Structure_Damage 1000
+Vehicle_Damage 5000
+Resource_Damage 2000
+Object_Damage 1000
+
+Range 14
+Explosion 51045
+Projectile_Lifespan 60
+Aim_In_Duration 0.3
+
+Ballistic_Force 500
+
+Recoil_Min_X 0
+Recoil_Max_X 0
+
+Recoil_Min_Y 12
+Recoil_Max_Y 18
+
+Spread_Aim 0.4
+Spread_Hip 0.1
+
+Recover_X 0
+Recover_Y 1
+
+Muzzle
+
+Reload_Time .5
+
+Gunshot_Rolloff_Distance 512
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Government-SP/English.dat b/Guns/EXTRA/Escalation/Government-SP/English.dat
new file mode 100644
index 0000000..411f8d9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Government-SP/English.dat
@@ -0,0 +1,2 @@
+Name Government-SP
+Description American-made lever-action rifle, chambered in Rifle Clips.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Government-SP/Government-SP.dat b/Guns/EXTRA/Escalation/Government-SP/Government-SP.dat
new file mode 100644
index 0000000..4c40061
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Government-SP/Government-SP.dat
@@ -0,0 +1,112 @@
+GUID 6b953d06113e4f41bdee0451dec2e75e
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51214
+Instantiated_Item_Name_Override 51213
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+Backward
+
+Alert_Radius 0
+
+Magazine 51042
+Reverse
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 4
+Ammo_Max 8
+
+Semi
+
+Caliber 51004
+
+Range 500
+Firerate 5
+Action Bolt
+Shell 51051
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+Instakill_Headshots True
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 200
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+
+Aim_In_Duration 0.15
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+
+Recoil_Min_X 6
+Recoil_Max_X -6
+
+Recoil_Min_Y 6
+Recoil_Max_Y 6
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y .4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51214
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51213
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Government-SPVQ/English.dat b/Guns/EXTRA/Escalation/Government-SPVQ/English.dat
new file mode 100644
index 0000000..c6d05fa
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Government-SPVQ/English.dat
@@ -0,0 +1,2 @@
+Name Government-SP "Vaquero"
+Description Chromed American-made lever-action rifle, chambered in Rifle Clips.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat b/Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat
new file mode 100644
index 0000000..929487b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat
@@ -0,0 +1,112 @@
+GUID 91e021f8fd3f4be58e9904e5843f48f5
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51295
+Instantiated_Item_Name_Override 51213
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+Backward
+
+Alert_Radius 0
+
+Magazine 51042
+Reverse
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 4
+Ammo_Max 8
+
+Semi
+
+Caliber 51004
+
+Range 500
+Firerate 5
+Action Bolt
+Shell 51051
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+Instakill_Headshots True
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 200
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+
+Aim_In_Duration 0.15
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+
+Recoil_Min_X 6
+Recoil_Max_X -6
+
+Recoil_Min_Y 6
+Recoil_Max_Y 6
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y .4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51295
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51294
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Government/English.dat b/Guns/EXTRA/Escalation/Government/English.dat
new file mode 100644
index 0000000..2ab6f15
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Government/English.dat
@@ -0,0 +1,2 @@
+Name Government
+Description American-made lever-action rifle, chambered in Rifle Clips.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Government/Government.dat b/Guns/EXTRA/Escalation/Government/Government.dat
new file mode 100644
index 0000000..60317b9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Government/Government.dat
@@ -0,0 +1,135 @@
+GUID 4b09df4332d749698cfaecc9e89b18ba
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51213
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+Backward
+
+Magazine 51042
+Reverse
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 4
+Ammo_Max 8
+
+Semi
+
+Caliber 51004
+
+Range 500
+Firerate 5
+Action Bolt
+Shell 51051
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+Instakill_Headshots True
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 200
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+
+Recoil_Min_X 6
+Recoil_Max_X -6
+
+Recoil_Min_Y 6
+Recoil_Max_Y 6
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y .4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51213
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+// Wood
+Blueprint_0_Output_2_ID 51023
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51213
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51214
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52908
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/GovernmentVQ/English.dat b/Guns/EXTRA/Escalation/GovernmentVQ/English.dat
new file mode 100644
index 0000000..573098d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/GovernmentVQ/English.dat
@@ -0,0 +1,2 @@
+Name Government "Vaquero"
+Description Chromed American-made lever-action rifle, chambered in Rifle Clips.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat b/Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat
new file mode 100644
index 0000000..20f1397
--- /dev/null
+++ b/Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat
@@ -0,0 +1,136 @@
+GUID a5965922c6024dbf9d0b99042f516f52
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51294
+Instantiated_Item_Name_Override 51213
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+Backward
+
+Magazine 51042
+Reverse
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 4
+Ammo_Max 8
+
+Semi
+
+Caliber 51004
+
+Range 500
+Firerate 5
+Action Bolt
+Shell 51051
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+Instakill_Headshots True
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 200
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+
+Recoil_Min_X 6
+Recoil_Max_X -6
+
+Recoil_Min_Y 6
+Recoil_Max_Y 6
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y .4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51294
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+// Wood
+Blueprint_0_Output_2_ID 51023
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51294
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51295
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52908
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/HMT/English.dat b/Guns/EXTRA/Escalation/HMT/English.dat
new file mode 100644
index 0000000..dfccbce
--- /dev/null
+++ b/Guns/EXTRA/Escalation/HMT/English.dat
@@ -0,0 +1,2 @@
+Name HMT-250
+Description High-caliber, makeshift machine gun, uses HMG Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/HMT/HMT.dat b/Guns/EXTRA/Escalation/HMT/HMT.dat
new file mode 100644
index 0000000..1ae1798
--- /dev/null
+++ b/Guns/EXTRA/Escalation/HMT/HMT.dat
@@ -0,0 +1,109 @@
+GUID d3739bf3795a4a0798a69b578e4f8237
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51202
+
+Size_X 5
+Size_Y 3
+Size_Z 0.475
+
+Magazine 51914
+
+Hook_Tactical
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ammo_Min 0
+Ammo_Max 0
+
+Auto
+Backward
+Caliber 51009
+
+Shell 51051
+
+Equipable_Movement_Speed_Multiplier 0.8
+
+Range 150
+Firerate 6
+Replace 0.625
+Action Minigun
+Invulnerable
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.45
+Zombie_Arm_Multiplier 0.45
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 20
+Vehicle_Damage 40
+Resource_Damage 25
+Object_Damage 35
+
+Aim_In_Duration 0.6
+
+Spread_Aim 0.2
+Spread_Hip 0.2
+
+Recoil_Min_Y 0.6
+Recoil_Max_Y 0.12
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.025
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 5
+Blueprint_0_Supply_0_ID 51038
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Supply_1_ID 51036
+Blueprint_0_Supply_1_Amount 2
+Blueprint_0_Supply_2_ID 51018
+Blueprint_0_Supply_2_Amount 4
+Blueprint_0_Supply_3_ID 51033
+Blueprint_0_Supply_3_Amount 4
+Blueprint_0_Supply_4_ID 51061
+Blueprint_0_Supply_4_Amount 1
+Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51202
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 2
+// Auto
+Blueprint_1_Output_0_ID 51036
+Blueprint_1_Output_0_Amount 1
+// Metal Scrap
+Blueprint_1_Output_1_ID 51017
+Blueprint_1_Output_1_Amount 4
+Blueprint_1_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Hermes/English.dat b/Guns/EXTRA/Escalation/Hermes/English.dat
new file mode 100644
index 0000000..6b7228b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Hermes/English.dat
@@ -0,0 +1,3 @@
+Name Hermes
+
+Description American-made grenade launcher chambered in various launcher grenades
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Hermes/Hermes.dat b/Guns/EXTRA/Escalation/Hermes/Hermes.dat
new file mode 100644
index 0000000..e6290d5
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Hermes/Hermes.dat
@@ -0,0 +1,81 @@
+GUID 424cafbc2c454076a5fa989377281a45
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Any
+ID 51209
+Use_Auto_Icon_Measurements False
+Size_X 3
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51043
+
+Ammo_Min 1
+Ammo_Max 1
+
+Safety
+Semi
+
+Caliber 20
+
+Firerate 5
+Replace 0.5
+Action Rocket
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 0
+Structure_Damage 0
+Vehicle_Damage 0
+Resource_Damage 0
+Object_Damage 0
+
+Range 12
+Explosion
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ballistic_Force 2000
+
+Recoil_Min_X -30
+Recoil_Max_X 30
+
+Recoil_Min_Y 50
+Recoil_Max_Y 60
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51209
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 4
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 512
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Looty/English.dat b/Guns/EXTRA/Escalation/Looty/English.dat
new file mode 100644
index 0000000..5c95dfb
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Looty/English.dat
@@ -0,0 +1,2 @@
+Name Looty
+Description Shoddy homemade submachine gun with a very loose bolt. Uses SMG Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Looty/Looty.dat b/Guns/EXTRA/Escalation/Looty/Looty.dat
new file mode 100644
index 0000000..518322b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Looty/Looty.dat
@@ -0,0 +1,119 @@
+GUID e1c7cc2e3eca4f208c0da6c2b8d9becf
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51221
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 7
+Ammo_Min 50
+Ammo_Max 50
+
+Burst
+Bursts 50
+
+Caliber 51008
+
+Range 300
+Damage_Falloff_Multiplier 0.533
+Damage_Falloff_Range 0
+Damage_Falloff_Max_Range 0.167
+
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 0.6
+Recoil_Max_X 0
+
+Recoil_Min_Y 0.6
+Recoil_Max_Y 01.2
+
+Spread_Aim 1
+Spread_Hip 0.14
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 3
+Blueprint_0_Supply_0_ID 51017
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51018
+Blueprint_0_Supply_1_Amount 2
+Blueprint_0_Supply_2_ID 51033
+Blueprint_0_Supply_2_Amount 2
+// Blueprint_0_Supply_2_ID 51307
+// Blueprint_0_Supply_2_Amount 1
+// Blueprint_0_Tool 51016
+Blueprint_0_Build 27
+// Shouldn't get much back.
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51221
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 2
+// Springs
+Blueprint_1_Output_0_ID 51033
+Blueprint_1_Output_0_Amount 1
+// Metal Scrap
+Blueprint_1_Output_1_ID 51017
+Blueprint_1_Output_1_Amount 2
+Blueprint_1_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/M1-SP/English.dat b/Guns/EXTRA/Escalation/M1-SP/English.dat
new file mode 100644
index 0000000..bd1782a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/M1-SP/English.dat
@@ -0,0 +1,2 @@
+Name Private-SP
+Description Battle-proven American semi-automatic rifle, chambered in Rifle Clips.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/M1-SP/M1-SP.dat b/Guns/EXTRA/Escalation/M1-SP/M1-SP.dat
new file mode 100644
index 0000000..77fd76b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/M1-SP/M1-SP.dat
@@ -0,0 +1,113 @@
+GUID 33a12ec2037c4876b6288f0fc0e0085a
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51278
+Instantiated_Item_Name_Override 51205
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51042
+
+Hook_Barrel
+Hook_Sight
+
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Sight
+
+Caliber 51004
+
+Range 400
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.3
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+Recoil_Min_Y 5
+Recoil_Max_Y 6
+
+Spread_Aim 0.005
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51278
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51205
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/M1/English.dat b/Guns/EXTRA/Escalation/M1/English.dat
new file mode 100644
index 0000000..0542b5a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/M1/English.dat
@@ -0,0 +1,2 @@
+Name Private
+Description Battle-proven American semi-automatic rifle, chambered in Rifle Clips.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/M1/M1.dat b/Guns/EXTRA/Escalation/M1/M1.dat
new file mode 100644
index 0000000..0e075a9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/M1/M1.dat
@@ -0,0 +1,138 @@
+GUID b943b7f00590493ca10dd5dbf41d7a2f
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51205
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51042
+
+Hook_Barrel
+Hook_Sight
+
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Sight
+
+Caliber 51004
+
+Range 400
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.3
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 5
+Recoil_Max_Y 6
+
+Spread_Aim 0.005
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51205
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+// Wood
+Blueprint_0_Output_2_ID 51023
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51205
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51278
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52909
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/M202/English.dat b/Guns/EXTRA/Escalation/M202/English.dat
new file mode 100644
index 0000000..60f204e
--- /dev/null
+++ b/Guns/EXTRA/Escalation/M202/English.dat
@@ -0,0 +1,3 @@
+Name Ares
+
+Description American, quad-barrel rocket launcher. Chambered in Ares Rockets.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/M202/M202.dat b/Guns/EXTRA/Escalation/M202/M202.dat
new file mode 100644
index 0000000..63ae44b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/M202/M202.dat
@@ -0,0 +1,81 @@
+GUID f6fbe7e8963448f89385ad86a174117c
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51277
+Use_Auto_Icon_Measurements True
+Size_X 5
+Size_Y 3
+Size_Z 0.45
+
+Sight 52029
+Magazine 52028
+Backward
+
+Ammo_Min 4
+Ammo_Max 4
+
+Semi
+
+Caliber 51051
+
+Firerate 5
+Replace 0.5
+Action Rocket
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 400
+Structure_Damage 400
+Vehicle_Damage 600
+Resource_Damage 600
+Object_Damage 600
+
+Range 15
+Explosion 51044
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Ballistic_Force 1000
+Recoil_Min_X -15
+Recoil_Min_Y 25
+Recoil_Max_X 15
+Recoil_Max_Y 30
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51277
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 4
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 4
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 512
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Maplestrike/English.dat b/Guns/EXTRA/Escalation/Maplestrike/English.dat
new file mode 100644
index 0000000..3e3dfbf
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Maplestrike/English.dat
@@ -0,0 +1,2 @@
+Name Maplestrike
+Description Canadian assault rifle chambered in Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat b/Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat
new file mode 100644
index 0000000..f901e23
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat
@@ -0,0 +1,98 @@
+GUID 953489a7e845473a9ffb0584bee5494a
+
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 32000
+Shared_Skin_Lookup_ID 363
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+
+Sight 364
+Magazine 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+Remove 0
+Replace 0
+Safety
+Semi
+Auto
+
+Caliber 1
+
+Range 200
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.25
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X -0.5
+Recoil_Min_Y 3
+Recoil_Max_X 0.5
+Recoil_Max_Y 4
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 32000
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/NTW/English.dat b/Guns/EXTRA/Escalation/NTW/English.dat
new file mode 100644
index 0000000..5269232
--- /dev/null
+++ b/Guns/EXTRA/Escalation/NTW/English.dat
@@ -0,0 +1,2 @@
+Name Hemel 20MM
+Description South African made anti material rifle, uses Anti-Material Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/NTW/NTW.dat b/Guns/EXTRA/Escalation/NTW/NTW.dat
new file mode 100644
index 0000000..4c3b0ce
--- /dev/null
+++ b/Guns/EXTRA/Escalation/NTW/NTW.dat
@@ -0,0 +1,105 @@
+GUID e0929c2cc55f4beb912726a292bcc56c
+
+Type Gun
+Rarity Mythical
+Useable Gun
+Slot Primary
+ID 51282
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+
+Sight 52058
+Magazine 52057
+
+Hook_Sight
+
+Shell 51051
+
+Ammo_Min 1
+Ammo_Max 4
+
+Safety
+Semi
+
+Caliber 51020
+
+Range 500
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 2
+
+
+Zombie_Damage 200
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 2
+
+Animal_Damage 600
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 100
+Structure_Damage 100
+Vehicle_Damage 400
+Resource_Damage 200
+Object_Damage 500
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.25
+
+Ballistic_Steps 40
+Ballistic_Travel 12.5
+Bullet_Gravity_Multiplier 5
+
+Recoil_Min_X 8
+Recoil_Max_X 8
+
+Recoil_Min_Y 12
+Recoil_Max_Y 18
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .1
+Recover_Y -.4
+
+Shake_Min_X -0.015
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X 0.005
+Shake_Max_Y -0.020
+Shake_Max_Z -0.2
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51282
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 4
+// Metal Scrap
+Blueprint_0_Output_1_ID 51018
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Nacht-SP/English.dat b/Guns/EXTRA/Escalation/Nacht-SP/English.dat
new file mode 100644
index 0000000..f3dadab
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Nacht-SP/English.dat
@@ -0,0 +1,2 @@
+Name Nacht-SP
+Description Military grade suppressive machine gun chambered LMG Boxes.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat b/Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat
new file mode 100644
index 0000000..d84e6c9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat
@@ -0,0 +1,115 @@
+GUID 329085d0ae5a4dbba2ead9d0b2b04eda
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51287
+Instantiated_Item_Name_Override 51219
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51915
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 80
+Ammo_Max 100
+
+Auto
+Semi
+
+Sight 51080
+
+Magazine_Calibers 2
+Magazine_Caliber_0 51010
+Magazine_Caliber_1 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 110
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -2
+Recoil_Max_X 2
+
+Recoil_Max_Y 4
+Recoil_Min_Y 2
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51287
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51219
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Nacht/English.dat b/Guns/EXTRA/Escalation/Nacht/English.dat
new file mode 100644
index 0000000..6a522d7
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Nacht/English.dat
@@ -0,0 +1,2 @@
+Name Nacht
+Description Military grade suppressive machine gun chambered LMG Boxes.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Nacht/Nacht.dat b/Guns/EXTRA/Escalation/Nacht/Nacht.dat
new file mode 100644
index 0000000..096799d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Nacht/Nacht.dat
@@ -0,0 +1,136 @@
+GUID 0995731f2adb4152bf0153b1801cf853
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51219
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51915
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 80
+Ammo_Max 100
+
+Auto
+Semi
+
+Sight 51080
+
+Magazine_Calibers 2
+Magazine_Caliber_0 51010
+Magazine_Caliber_1 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 110
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -2
+Recoil_Max_X 2
+
+Recoil_Max_Y 4
+Recoil_Min_Y 2
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51219
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 3
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 5
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51219
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51287
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52910
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PP-19-S/English.dat b/Guns/EXTRA/Escalation/PP-19-S/English.dat
new file mode 100644
index 0000000..86bb149
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PP-19-S/English.dat
@@ -0,0 +1,2 @@
+Name Bisey-SP
+Description Modern russian-made submachine gun, uses SMG Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat b/Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat
new file mode 100644
index 0000000..600bdf7
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat
@@ -0,0 +1,116 @@
+GUID e19f21ae12694d968d1deca276068272
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51231
+Instantiated_Item_Name_Override 51228
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+Hook_Tactical
+
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+
+Ammo_Min 50
+Ammo_Max 50
+
+Auto
+Semi
+
+Caliber 51008
+
+Firerate 3
+Action Trigger
+
+Range 300
+Damage_Falloff_Multiplier 0.5
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -1
+Recoil_Max_X 1
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2
+
+Spread_Aim 0.2
+Spread_Hip 0.12
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51231
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51228
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PP-19/English.dat b/Guns/EXTRA/Escalation/PP-19/English.dat
new file mode 100644
index 0000000..a7039ef
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PP-19/English.dat
@@ -0,0 +1,2 @@
+Name Bisey
+Description Modern russian-made submachine gun, uses SMG Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PP-19/PP-19.dat b/Guns/EXTRA/Escalation/PP-19/PP-19.dat
new file mode 100644
index 0000000..632f0f1
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PP-19/PP-19.dat
@@ -0,0 +1,136 @@
+GUID e3dd91edb4de411ca4386689357fa060
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51228
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+Hook_Tactical
+
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+
+Ammo_Min 50
+Ammo_Max 50
+
+Auto
+Semi
+
+Caliber 51008
+
+Firerate 3
+Action Trigger
+
+Range 300
+Damage_Falloff_Multiplier 0.5
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -1
+Recoil_Max_X 1
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2
+
+Spread_Aim 0.2
+Spread_Hip 0.12
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51228
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51228
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51231
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52911
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Pfaust/English.dat b/Guns/EXTRA/Escalation/Pfaust/English.dat
new file mode 100644
index 0000000..e7dbafb
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Pfaust/English.dat
@@ -0,0 +1,3 @@
+Name Poseidon
+
+Description Single use rocket launcher, great for countering tanks or heavy vehicles.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Pfaust/Pfaust.dat b/Guns/EXTRA/Escalation/Pfaust/Pfaust.dat
new file mode 100644
index 0000000..390db50
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Pfaust/Pfaust.dat
@@ -0,0 +1,88 @@
+GUID 5e86f300d9cc4e66bed0f3c79d47ed34
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Any
+ID 51230
+Size_X 4
+Size_Y 1
+Size_Z 0.3
+
+Magazine 51948
+
+Allow_Magazine_Change false
+
+Ammo_Min 1
+Ammo_Max 1
+
+Safety
+Semi
+
+Caliber 51050
+
+Firerate 5
+Replace 0.5
+Action Rocket
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 200
+Structure_Damage 200
+Vehicle_Damage 600
+Resource_Damage 2500
+Object_Damage 2500
+
+Range 5
+Explosion 51008
+
+Ballistic_Force 2000
+
+Recoil_Min_X -30
+Recoil_Max_X 30
+
+Recoil_Min_Y 50
+Recoil_Max_Y 60
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 3
+Blueprint_0_Supply_0_ID 51018
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Supply_1_ID 51315
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Supply_2_ID 51307
+Blueprint_0_Supply_2_Amount 1
+Blueprint_0_Build 27
+
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 51230
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Outputs 1
+// Metal
+Blueprint_1_Output_0_ID 51017
+Blueprint_1_Output_0_Amount 2
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 512
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PlaneAutocannon/English.dat b/Guns/EXTRA/Escalation/PlaneAutocannon/English.dat
new file mode 100644
index 0000000..ac264b2
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PlaneAutocannon/English.dat
@@ -0,0 +1,3 @@
+Name 20mm Auto Cannon
+
+Description you shouldnt have this
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat b/Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat
new file mode 100644
index 0000000..e30a13a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat
@@ -0,0 +1,68 @@
+GUID 2cd9273c1f464cc7a7a54a58bd5a49ad
+
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51299
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51908
+
+Shell 51051
+
+Ammo_Min 20
+Ammo_Max 20
+
+Auto
+
+
+Sight 51080
+
+Caliber 51005
+
+Range 500
+Firerate 6
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 110
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 80
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recoil_Min_X 0
+Recoil_Min_Y 0
+Recoil_Max_X 0
+Recoil_Max_Y 0
+
+Reload_Time 1
+Turret
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PlaneCannon/English.dat b/Guns/EXTRA/Escalation/PlaneCannon/English.dat
new file mode 100644
index 0000000..39da268
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PlaneCannon/English.dat
@@ -0,0 +1,3 @@
+Name Buzzkill Twin Nacht
+
+Description you shouldnt have this
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat b/Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat
new file mode 100644
index 0000000..a3c8b1b
--- /dev/null
+++ b/Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat
@@ -0,0 +1,69 @@
+GUID a454c5c73cb14796acc9419effe5ae34
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51225
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51915
+
+Shell 51051
+
+Ammo_Min 80
+Ammo_Max 100
+
+Auto
+Semi
+
+Sight 51080
+
+Magazine_Calibers 2
+Magazine_Caliber_0 51010
+Magazine_Caliber_1 51001
+
+Range 300
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.3
+
+Zombie_Damage 110
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+Spread_Aim 0.1
+Spread_Hip 0.6
+
+Recoil_Min_X 0
+Recoil_Min_Y 0
+Recoil_Max_X 0
+Recoil_Max_Y 0
+
+Reload_Time 2
+Turret
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Railgun/English.dat b/Guns/EXTRA/Escalation/Railgun/English.dat
new file mode 100644
index 0000000..706664d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Railgun/English.dat
@@ -0,0 +1,2 @@
+Name Valkyrie ERG-2
+Description Experimental next generation weapon platform, uses proprietary SABOT slugs. Possesses extreme projectile velocity and damage.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Railgun/Railgun.dat b/Guns/EXTRA/Escalation/Railgun/Railgun.dat
new file mode 100644
index 0000000..06a04dc
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Railgun/Railgun.dat
@@ -0,0 +1,102 @@
+GUID 7a80982618a94843ac0e440b4c9922a8
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51226
+
+Size_X 5
+Size_Y 2
+Size_Z 0
+
+Sight
+Magazine 51916
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+Gunshot_Rolloff_Distance 750
+Caliber 51014
+
+Range 600
+Firerate 50
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 2
+Instakill_Headshots True
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 150
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 100
+Structure_Damage 100
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 1000
+Bullet_Gravity_Multiplier 0
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.25
+
+Ballistic_Steps 20
+Ballistic_Travel 30
+
+Recoil_Min_X -8
+Recoil_Max_X -10
+
+Recoil_Min_Y 12
+Recoil_Max_Y 12
+
+Spread_Aim 0.0001
+Spread_Hip 0.7
+
+Recover_X .25
+Recover_Y -.4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51226
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Fuses
+Blueprint_0_Output_0_ID 51950
+Blueprint_0_Output_0_Amount 2
+// Circuit
+Blueprint_0_Output_1_ID 51030
+Blueprint_0_Output_1_Amount 2
+// Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SAR-30/English.dat b/Guns/EXTRA/Escalation/SAR-30/English.dat
new file mode 100644
index 0000000..8b4538a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SAR-30/English.dat
@@ -0,0 +1,2 @@
+Name Asset
+Description Belgian assault rifle, chambered in Assault Rifle Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SAR-30/SAR-30.dat b/Guns/EXTRA/Escalation/SAR-30/SAR-30.dat
new file mode 100644
index 0000000..2675fa9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SAR-30/SAR-30.dat
@@ -0,0 +1,138 @@
+GUID 1d54bb1bcf0647fc92015c5ff04c4e59
+
+
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51203
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+Instantiated_Item_Name_Override SAR-30
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 15
+Ammo_Max 30
+
+Auto
+Semi
+
+Sight 51080
+
+Caliber 51001
+
+Range 300
+Firerate 6
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51203
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 2
+// Semi-Automatic Parts
+Blueprint_0_Output_1_ID 51035
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51203
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51215
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52912
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SAR-SP/English.dat b/Guns/EXTRA/Escalation/SAR-SP/English.dat
new file mode 100644
index 0000000..60f8fa0
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SAR-SP/English.dat
@@ -0,0 +1,2 @@
+Name Asset-SP
+Description Belgian assault rifle, chambered in Assault Rifle Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat b/Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat
new file mode 100644
index 0000000..285041e
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat
@@ -0,0 +1,113 @@
+GUID 58db9a5a7152449fbbe1774c33816598
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 51215
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+Instantiated_Item_Name_Override SAR-30
+
+Alert_Radius 0
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+Magazine 51041
+
+Ammo_Min 30
+Ammo_Max 30
+
+Auto
+Semi
+
+Sight 51080
+
+Caliber 51001
+
+Range 300
+Firerate 6
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 2
+Recoil_Max_Y 2
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51215
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51203
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SVU-SP/English.dat b/Guns/EXTRA/Escalation/SVU-SP/English.dat
new file mode 100644
index 0000000..935a181
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SVU-SP/English.dat
@@ -0,0 +1,2 @@
+Name RSS-03-SP
+Description Compact Russian bullpup precision rifle. Uses Marksman Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat b/Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat
new file mode 100644
index 0000000..64a6cf1
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat
@@ -0,0 +1,114 @@
+GUID da6ccd170c104bf8a9fd0880c5eab0dd
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51238
+Instantiated_Item_Name_Override 51237
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 10
+Ammo_Max 20
+
+Semi
+
+Sight 51385
+
+Caliber 51005
+
+Range 400
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.3
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 2.5
+
+Animal_Damage 100
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Invulnerable
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 4
+Recoil_Max_X -4
+
+Recoil_Min_Y 4
+Recoil_Max_Y 5
+
+Spread_Aim 0.01
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51238
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51237
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SVU/English.dat b/Guns/EXTRA/Escalation/SVU/English.dat
new file mode 100644
index 0000000..c1a6fe9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SVU/English.dat
@@ -0,0 +1,2 @@
+Name RSS-03
+Description Compact Russian bullpup precision rifle. Uses Marksman Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/SVU/SVU.dat b/Guns/EXTRA/Escalation/SVU/SVU.dat
new file mode 100644
index 0000000..7c0514f
--- /dev/null
+++ b/Guns/EXTRA/Escalation/SVU/SVU.dat
@@ -0,0 +1,136 @@
+GUID 17e9b41c0d0f4bb498bd770b11f201c0
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51237
+Instantiated_Item_Name_Override 51237
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51908
+
+Hook_Barrel
+Hook_Sight
+
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 10
+Ammo_Max 20
+
+Semi
+
+Sight 51385
+
+Caliber 51005
+
+Range 400
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.3
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.75
+Zombie_Arm_Multiplier 0.75
+Zombie_Spine_Multiplier 0.9
+Zombie_Skull_Multiplier 2.5
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 100
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Invulnerable
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 4
+Recoil_Max_X -4
+
+Recoil_Min_Y 4
+Recoil_Max_Y 5
+
+Spread_Aim 0.01
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.1.3
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51237
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Semi-Automatic Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 3
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 4
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51237
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51238
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52914
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Six12/English.dat b/Guns/EXTRA/Escalation/Six12/English.dat
new file mode 100644
index 0000000..d8c0ed5
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Six12/English.dat
@@ -0,0 +1,2 @@
+Name Cryogen-12
+Description Experimental American revolver shotgun chambered in 12 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Six12/Six12.dat b/Guns/EXTRA/Escalation/Six12/Six12.dat
new file mode 100644
index 0000000..cb901a1
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Six12/Six12.dat
@@ -0,0 +1,131 @@
+GUID 67df59875b9d4993b77d545c4d2022b9
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51235
+
+Size_X 4
+Size_Y 2
+Size_Z 0.45
+
+Magazine 51910
+
+Sight 51084
+
+Ammo_Min 4
+Ammo_Max 6
+
+Semi
+Auto
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+
+Caliber 51007
+
+Range 50
+Firerate 12
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.1
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ballistic_Steps 1
+
+Recoil_Min_X 2
+Recoil_Max_X 8
+
+Recoil_Min_Y 20
+Recoil_Max_Y 30
+
+Spread_Aim 0.3
+Spread_Hip 0.3
+
+Recover_X -.6
+Recover_Y -.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51235
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 1
+// Semi Parts
+Blueprint_0_Output_1_ID 51035
+Blueprint_0_Output_1_Amount 2
+// Metal
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51235
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_State_Transfer
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51236
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52913
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Six12SP/English.dat b/Guns/EXTRA/Escalation/Six12SP/English.dat
new file mode 100644
index 0000000..fefcae4
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Six12SP/English.dat
@@ -0,0 +1,2 @@
+Name Cryogen-12-SP
+Description Experimental American revolver shotgun chambered in 12 Gauge Shells.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Six12SP/Six12SP.dat b/Guns/EXTRA/Escalation/Six12SP/Six12SP.dat
new file mode 100644
index 0000000..0842afc
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Six12SP/Six12SP.dat
@@ -0,0 +1,112 @@
+GUID a8510d45a6394d24abac4cf611d45722
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51236
+Instantiated_Item_Name_Override 51235
+
+Size_X 4
+Size_Y 2
+Size_Z 0.45
+
+Alert_Radius 0
+
+Magazine 51910
+
+Sight 51084
+
+Ammo_Min 4
+Ammo_Max 6
+
+Semi
+Auto
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+
+
+
+
+Caliber 51007
+
+
+Range 50
+Firerate 12
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 1
+Player_Arm_Multiplier 1
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.1
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Ballistic_Steps 1
+
+Recoil_Min_X 2
+Recoil_Max_X 8
+
+Recoil_Min_Y 20
+Recoil_Max_Y 30
+
+Spread_Aim 0.3
+Spread_Hip 0.3
+
+Recover_X -.6
+Recover_Y -.01
+
+Shake_Min_X 0.01
+Shake_Min_Y 0.005
+Shake_Min_Z -0.1
+Shake_Max_X -0.01
+Shake_Max_Y -0.005
+Shake_Max_Z -0.12
+
+Muzzle
+
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51236
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51235
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Tank_Cannon/English.dat b/Guns/EXTRA/Escalation/Tank_Cannon/English.dat
new file mode 100644
index 0000000..3604082
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Tank_Cannon/English.dat
@@ -0,0 +1,2 @@
+Name Tank Turret
+Description you shouldnt have this, noob.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat b/Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat
new file mode 100644
index 0000000..d19cc32
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat
@@ -0,0 +1,59 @@
+GUID a585a4a2ad2d49cba6d3b964ef4240a7
+
+
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 51204
+
+Sight 1301
+Magazine 51323
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 29
+
+Firerate 0
+Action Rocket
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 600
+Structure_Damage 600
+Vehicle_Damage 5000
+Resource_Damage 2000
+Object_Damage 1000
+
+Range 14
+Explosion 51045
+Projectile_Lifespan 60
+Aim_In_Duration 0.3
+
+Ballistic_Force 5000
+
+Recoil_Min_X 0
+Recoil_Max_X 0
+
+Recoil_Min_Y 12
+Recoil_Max_Y 18
+
+Spread_Aim 0.4
+Spread_Hip 0.1
+
+Recover_X 0
+Recover_Y 1
+
+Muzzle 42
+
+Reload_Time 2
+
+Gunshot_Rolloff_Distance 512
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Tanto-SP/English.dat b/Guns/EXTRA/Escalation/Tanto-SP/English.dat
new file mode 100644
index 0000000..bb9854f
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Tanto-SP/English.dat
@@ -0,0 +1,2 @@
+Name Tanto-SP
+Description Modern American handgun, uses Pistol Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat b/Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat
new file mode 100644
index 0000000..bb5f2cf
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat
@@ -0,0 +1,110 @@
+GUID 1606f84c85d64cb08b4f7604fcd26494
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51245
+
+Instantiated_Item_Name_Override 51227
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51039
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Hook_Barrel
+
+
+Caliber 51002
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51245
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51244
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Tanto/English.dat b/Guns/EXTRA/Escalation/Tanto/English.dat
new file mode 100644
index 0000000..5219540
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Tanto/English.dat
@@ -0,0 +1,2 @@
+Name Tanto
+Description Modern American handgun, uses Pistol Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Tanto/Tanto.dat b/Guns/EXTRA/Escalation/Tanto/Tanto.dat
new file mode 100644
index 0000000..0683ba2
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Tanto/Tanto.dat
@@ -0,0 +1,131 @@
+GUID 48e99fe983854d3fab0d4ad2cb24ff46
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51244
+
+Instantiated_Item_Name_Override 51227
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51039
+
+Shell 51051
+
+Ammo_Min 8
+Ammo_Max 8
+
+Semi
+
+Hook_Barrel
+
+
+Caliber 51002
+
+Range 400
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X -2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 6
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y -.02
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.1
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.13
+
+Muzzle 0
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51244
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Semi-Auto Parts
+Blueprint_0_Output_0_ID 51035
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 3
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51244
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51245
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52915
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Ulfberht-SP/English.dat b/Guns/EXTRA/Escalation/Ulfberht-SP/English.dat
new file mode 100644
index 0000000..df6e458
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Ulfberht-SP/English.dat
@@ -0,0 +1,2 @@
+Name Ulfberht-SP
+Description German burst-fire assault rifle, chambered in Assault Rifle Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat b/Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat
new file mode 100644
index 0000000..fdadfda
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat
@@ -0,0 +1,114 @@
+GUID a8633fef768545d2b24690087506f70a
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51283
+Instantiated_Item_Name_Override 51220
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 30
+Ammo_Max 30
+
+Burst
+Semi
+Bursts 3
+
+Sight 51080
+
+Caliber 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 2
+Recoil_Max_Y 4
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51283
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51220
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Ulfberht/English.dat b/Guns/EXTRA/Escalation/Ulfberht/English.dat
new file mode 100644
index 0000000..31c5d1a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Ulfberht/English.dat
@@ -0,0 +1,2 @@
+Name Ulfberht
+Description German burst-fire assault rifle, chambered in Assault Rifle Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat b/Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat
new file mode 100644
index 0000000..4ce3788
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat
@@ -0,0 +1,137 @@
+GUID 2fd8e307e9b44d1aa11bd9f8272e6944
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 51220
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51041
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+
+Ammo_Min 30
+Ammo_Max 30
+
+Burst
+Semi
+Bursts 3
+
+Sight 51080
+
+Caliber 51001
+
+Range 300
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 2
+Recoil_Max_X 0
+
+Recoil_Min_Y 2
+Recoil_Max_Y 4
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51220
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 3
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 1
+// Semi-Automatic Parts
+Blueprint_0_Output_1_ID 51035
+Blueprint_0_Output_1_Amount 1
+// Metal Scrap
+Blueprint_0_Output_2_ID 51017
+Blueprint_0_Output_2_Amount 3
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51220
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51283
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52916
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Uzey-SP/English.dat b/Guns/EXTRA/Escalation/Uzey-SP/English.dat
new file mode 100644
index 0000000..b0c9b05
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Uzey-SP/English.dat
@@ -0,0 +1,2 @@
+Name Uzey-SP
+Description Modernized submachine gun repurposed for use by law enforcement, uses SMG Magazines.
Suppressed Variant
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat b/Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat
new file mode 100644
index 0000000..21a4db9
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat
@@ -0,0 +1,116 @@
+GUID 835cc49794224ae9a7e3ae061c14ac14
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51286
+Instantiated_Item_Name_Override 51222
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Alert_Radius 0
+
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+Ammo_Min 50
+Ammo_Max 50
+
+Auto
+Semi
+
+Range 300
+Damage_Falloff_Multiplier 0.5
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+
+Caliber 51008
+
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 1.6
+Recoil_Max_X 2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 4.6
+
+Spread_Aim 0.2
+Spread_Hip 0.11
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51286
+Blueprint_0_Outputs 2
+Blueprint_0_Output_0_ID 51222
+Blueprint_0_Output_0_Amount 1
+Blueprint_0_Output_1_ID 51918
+Blueprint_0_Output_1_Amount 1
+Blueprint_0_State_Transfer
+Blueprint_0_Build 27
+
+Actions 1
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Text Unsuppress »
+Action_0_Tooltip Remove the baffle kit from this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
+
+Gunshot_Rolloff_Distance 256
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Uzey/English.dat b/Guns/EXTRA/Escalation/Uzey/English.dat
new file mode 100644
index 0000000..3875d5a
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Uzey/English.dat
@@ -0,0 +1,2 @@
+Name Uzey
+Description Modernized submachine gun repurposed for use by law enforcement, uses SMG Magazines.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Uzey/Uzey.dat b/Guns/EXTRA/Escalation/Uzey/Uzey.dat
new file mode 100644
index 0000000..f20b31d
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Uzey/Uzey.dat
@@ -0,0 +1,136 @@
+GUID 656d0c41cfd7425fb04f5d18ce9481dd
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 51222
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51912
+
+Hook_Barrel
+Hook_Sight
+Hook_Grip
+Hook_Tactical
+Shell 51051
+Ballistic_Travel 7
+Bullet_Gravity_Multiplier 4
+Ammo_Min 50
+Ammo_Max 50
+
+Auto
+Semi
+
+Range 300
+Damage_Falloff_Multiplier 0.5
+Damage_Falloff_Range 0.033
+Damage_Falloff_Max_Range 0.167
+
+Caliber 51008
+
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.35
+Zombie_Arm_Multiplier 0.35
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X 1.6
+Recoil_Max_X 2
+
+Recoil_Min_Y 4
+Recoil_Max_Y 4.6
+
+Spread_Aim 0.2
+Spread_Hip 0.11
+
+Remove 0
+Replace 0
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X .01
+Shake_Min_Y 0
+Shake_Min_Z -.03
+Shake_Max_X -.01
+Shake_Max_Y 0
+Shake_Max_Z -.05
+
+Muzzle
+
+Blueprints 2
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51222
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Automatic Parts
+Blueprint_0_Output_0_ID 51036
+Blueprint_0_Output_0_Amount 2
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 2
+Blueprint_1_Supply_0_ID 51222
+Blueprint_1_Supply_0_Amount 1
+Blueprint_1_Supply_0_Critical
+Blueprint_1_Supply_1_ID 51918
+Blueprint_1_Supply_1_Amount 1
+Blueprint_1_Supply_1_Critical
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 51286
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_State_Transfer
+Blueprint_1_Build 27
+Blueprint_1_Rewards 2
+Blueprint_1_Reward_0_Type Flag_Bool
+Blueprint_1_Reward_0_ID 52917
+Blueprint_1_Reward_0_Value True
+Blueprint_1_Reward_1_Type Rewards_List_Asset
+Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
+
+Actions 2
+Action_0_Type Blueprint
+Action_0_Blueprints 1
+Action_0_Blueprint_0_Index 0
+Action_0_Key Salvage
+Action_1_Type Blueprint
+Action_1_Blueprints 1
+Action_1_Blueprint_0_Index 1
+Action_1_Text Suppress «
+Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Weebley/English.dat b/Guns/EXTRA/Escalation/Weebley/English.dat
new file mode 100644
index 0000000..ad5b2df
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Weebley/English.dat
@@ -0,0 +1,2 @@
+Name Weebley
+Description Old-fashioned, British revolver. Uses Revolver Speedloaders.
\ No newline at end of file
diff --git a/Guns/EXTRA/Escalation/Weebley/Weebley.dat b/Guns/EXTRA/Escalation/Weebley/Weebley.dat
new file mode 100644
index 0000000..fa07800
--- /dev/null
+++ b/Guns/EXTRA/Escalation/Weebley/Weebley.dat
@@ -0,0 +1,97 @@
+GUID 7f7ff163eca5427b8549f8a30dc998d0
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 51201
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+
+Magazine 51040
+
+Hook_Barrel
+
+Ammo_Min 2
+Ammo_Max 6
+
+Safety
+Semi
+
+Caliber 51003
+
+Range 150
+Firerate 10
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier .75
+Player_Arm_Multiplier .75
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1.25
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.45
+Zombie_Arm_Multiplier 0.45
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.4
+
+Animal_Damage 125
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0
+Quality_Min 100
+Quality_Max 100
+
+Aim_In_Duration 0.15
+
+Recoil_Min_X -7
+Recoil_Max_X -14
+
+Recoil_Min_Y 15
+Recoil_Max_Y 20
+
+Spread_Aim 0.05
+Spread_Hip 0.4
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.1
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.15
+
+Muzzle 0
+Ballistic_Steps 12
+Ballistic_Travel 12.5
+Ballistic_Drop .001
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 51201
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Outputs 2
+// Manual Parts
+Blueprint_0_Output_0_ID 51034
+Blueprint_0_Output_0_Amount 1
+// Metal Scrap
+Blueprint_0_Output_1_ID 51017
+Blueprint_0_Output_1_Amount 2
+Blueprint_0_Build 27
+
+Shoot_Quest_Rewards 1
+Shoot_Quest_Reward_0_Type Rewards_List_Asset
+Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
\ No newline at end of file
diff --git a/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat b/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat
index ea7c4e1..b362932 100644
--- a/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat
+++ b/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat
@@ -28,7 +28,7 @@ Firerate 50
Replace 0.6
Action String
-Player_Damage 100
+Player_Damage 0
Player_Leg_Multiplier 2
Player_Arm_Multiplier 2
Player_Spine_Multiplier 2
diff --git a/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat b/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat
index a889f1c..211d1fa 100644
--- a/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat
+++ b/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat
@@ -17,7 +17,7 @@ Tracer 49
Stuck 5
Range 20
-Player_Damage 240
+Player_Damage 0
Zombie_Damage 240
Animal_Damage 240
Barricade_Damage 240
diff --git a/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat b/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat
index 165b134..358518b 100644
--- a/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat
+++ b/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat
@@ -23,7 +23,7 @@ Firerate 50
Replace 0.45
Action Minigun
-Player_Damage 100
+Player_Damage 0
Player_Leg_Multiplier 2
Player_Arm_Multiplier 2
Player_Spine_Multiplier 2
diff --git a/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat b/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat
index 9047de3..448395f 100644
--- a/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat
+++ b/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat
@@ -15,7 +15,7 @@ Caliber_0 137
Tracer 49
Range 20
-Player_Damage 240
+Player_Damage 0
Zombie_Damage 240
Animal_Damage 240
Barricade_Damage 240
diff --git a/Guns/EXTRA/TMP/Thumper/Thumper.dat b/Guns/EXTRA/TMP/Thumper/Thumper.dat
index 37d6475..f73710c 100644
--- a/Guns/EXTRA/TMP/Thumper/Thumper.dat
+++ b/Guns/EXTRA/TMP/Thumper/Thumper.dat
@@ -29,7 +29,7 @@ Range 8
Firerate 50
Action Rocket
-Player_Damage 200
+Player_Damage 0
Zombie_Damage 300
Animal_Damage 300
Barricade_Damage 65535
diff --git a/Guns/EXTRA/U3/Ace/Ace.dat b/Guns/EXTRA/U3/Ace/Ace.dat
new file mode 100644
index 0000000..9ae9744
--- /dev/null
+++ b/Guns/EXTRA/U3/Ace/Ace.dat
@@ -0,0 +1,87 @@
+GUID 92b49222958d4c6fbeca1bd00987b0fd
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 107
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.35
+
+Magazine 108
+
+Hook_Barrel
+
+Ammo_Min 2
+Ammo_Max 6
+
+Safety
+Semi
+
+Caliber 6
+
+Range 100
+Firerate 10
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0.1
+
+Aim_In_Duration 0.15
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X -4
+Recoil_Min_Y 15
+Recoil_Max_X -8
+Recoil_Max_Y 20
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.1
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.15
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 107
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Ace/English.dat b/Guns/EXTRA/U3/Ace/English.dat
new file mode 100644
index 0000000..349cdf1
--- /dev/null
+++ b/Guns/EXTRA/U3/Ace/English.dat
@@ -0,0 +1,2 @@
+Name Ace
+Description American revolver chambered in Ace ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Augewehr/Augewehr.dat b/Guns/EXTRA/U3/Augewehr/Augewehr.dat
new file mode 100644
index 0000000..e048304
--- /dev/null
+++ b/Guns/EXTRA/U3/Augewehr/Augewehr.dat
@@ -0,0 +1,103 @@
+GUID 5e3a0ee1f2364ca9a97fa41a5d5b3dd8
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1362
+
+Size_X 4
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.525
+
+Sight 1363
+Magazine 123
+Magazine_Replacements 1
+Magazine_Replacement_0_Map Germany
+Magazine_Replacement_0_ID 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Auto
+
+Attachment_Calibers 2
+Attachment_Caliber_0 9
+Attachment_Caliber_1 1
+
+Magazine_Calibers 2
+Magazine_Caliber_0 9
+Magazine_Caliber_1 1
+
+Range 200
+Firerate 7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 43
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 40
+Resource_Damage 20
+Object_Damage 35
+
+Durability 0.2
+
+Aim_In_Duration 0.25
+Spread_Aim 0.0375
+Spread_Hip 0.15
+
+Recoil_Min_X -1
+Recoil_Min_Y 1.5
+Recoil_Max_X 1
+Recoil_Max_Y 2.5
+
+Recover_X 0.2
+Recover_Y 0.2
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.0075
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.0125
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1362
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Augewehr/English.dat b/Guns/EXTRA/U3/Augewehr/English.dat
new file mode 100644
index 0000000..d6bd448
--- /dev/null
+++ b/Guns/EXTRA/U3/Augewehr/English.dat
@@ -0,0 +1,2 @@
+Name Augewehr
+Description Austrian assault rifle chambered in Ranger and Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Avenger/Avenger.dat b/Guns/EXTRA/U3/Avenger/Avenger.dat
new file mode 100644
index 0000000..cdde8b6
--- /dev/null
+++ b/Guns/EXTRA/U3/Avenger/Avenger.dat
@@ -0,0 +1,87 @@
+GUID 6f97c1d2b4fd4aba8f0282f369dd9758
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1021
+
+Size_X 2
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.35
+
+Magazine 1022
+
+Hook_Tactical
+Hook_Barrel
+
+Ammo_Min 3
+Ammo_Max 13
+
+Safety
+Semi
+
+Caliber 23
+
+Range 100
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 32
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 12
+Structure_Damage 12
+Vehicle_Damage 25
+Resource_Damage 15
+Object_Damage 20
+
+Durability 0.15
+
+Spread_Aim 0.05
+Spread_Hip 0.15
+
+Recoil_Min_X 0.4
+Recoil_Min_Y 8
+Recoil_Max_X 0.5
+Recoil_Max_Y 11
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1021
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Avenger/English.dat b/Guns/EXTRA/U3/Avenger/English.dat
new file mode 100644
index 0000000..3f0611d
--- /dev/null
+++ b/Guns/EXTRA/U3/Avenger/English.dat
@@ -0,0 +1,2 @@
+Name Avenger
+Description Italian pistol chambered in Avenger ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bane/Bane.dat b/Guns/EXTRA/U3/Bane/Bane.dat
new file mode 100644
index 0000000..2624699
--- /dev/null
+++ b/Guns/EXTRA/U3/Bane/Bane.dat
@@ -0,0 +1,94 @@
+GUID ed305a3c33de4586a6cf29cf06a11e26
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1484
+
+Size_X 4
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.5
+
+Sight 1486
+Magazine 1485
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 10
+Ammo_Max 21
+
+Safety
+Auto
+
+Caliber 42
+
+Range 20
+Firerate 10
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.7
+Player_Arm_Multiplier 0.7
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 30
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 30
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 8
+Structure_Damage 5
+Vehicle_Damage 8
+Resource_Damage 8
+Object_Damage 8
+
+Durability 0.4
+
+Spread_Aim 0.75
+Spread_Hip 0.15
+
+Ballistic_Steps 1
+
+Recoil_Min_X -1
+Recoil_Min_Y 2
+Recoil_Max_X 1
+Recoil_Max_Y 3
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+Shell 33
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1484
+Blueprint_1_Product 67
+Blueprint_1_Products 4
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Bane/English.dat b/Guns/EXTRA/U3/Bane/English.dat
new file mode 100644
index 0000000..47653ff
--- /dev/null
+++ b/Guns/EXTRA/U3/Bane/English.dat
@@ -0,0 +1,2 @@
+Name Devil's Bane
+Description American shotgun chambered in Devil's Bane ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bluntforce/Bluntforce.dat b/Guns/EXTRA/U3/Bluntforce/Bluntforce.dat
new file mode 100644
index 0000000..b8928a1
--- /dev/null
+++ b/Guns/EXTRA/U3/Bluntforce/Bluntforce.dat
@@ -0,0 +1,91 @@
+GUID 2047f537c56442b5aabe535caf819bda
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 112
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.85
+
+Sight 114
+Magazine 113
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 8
+
+Safety
+Semi
+
+Caliber 8
+
+Range 35
+Firerate 40
+Action Pump
+
+Player_Damage 0
+Player_Leg_Multiplier 0.7
+Player_Arm_Multiplier 0.7
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 10
+Structure_Damage 7
+Vehicle_Damage 10
+Resource_Damage 10
+Object_Damage 12
+
+Durability 0.25
+
+Spread_Aim 0.8
+Spread_Hip 0.1
+
+Ballistic_Steps 1
+
+Recoil_Min_X -10
+Recoil_Min_Y 35
+Recoil_Max_X 10
+Recoil_Max_Y 40
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 112
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Bluntforce/English.dat b/Guns/EXTRA/U3/Bluntforce/English.dat
new file mode 100644
index 0000000..fb8086d
--- /dev/null
+++ b/Guns/EXTRA/U3/Bluntforce/English.dat
@@ -0,0 +1,2 @@
+Name Bluntforce
+Description American shotgun chambered in 12 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat b/Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat
new file mode 100644
index 0000000..c2406ad
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat
@@ -0,0 +1,89 @@
+GUID 6553e4375e654bdd8ee00d88e4014b98
+Type Gun
+Useable Gun
+Slot Primary
+ID 355
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+
+Barrel 354
+Magazine 351
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 15
+
+Range 130
+Firerate 50
+Replace 0.6
+Action String
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Durability 1
+Wear 6
+
+Spread_Aim 0.15
+Spread_Hip 0.2
+
+Ballistic_Steps 26
+Ballistic_Travel 5
+
+Recoil_Min_X -5
+Recoil_Min_Y 5
+Recoil_Max_X 5
+Recoil_Max_Y 10
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Backward
+
+Blueprints 3
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 2
+Blueprint_0_Supply_0_ID 38
+Blueprint_0_Supply_0_Amount 7
+Blueprint_0_Supply_1_ID 64
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Level 1
+Blueprint_0_Skill Craft
+Blueprint_0_Build 27
+Blueprint_1_Type Repair
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 38
+Blueprint_1_Supply_0_Amount 4
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 355
+Blueprint_2_Product 38
+Blueprint_2_Products 2
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Bow_Birch/English.dat b/Guns/EXTRA/U3/Bow_Birch/English.dat
new file mode 100644
index 0000000..847951d
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Birch/English.dat
@@ -0,0 +1,2 @@
+Name Birch Bow
+Description Birch bow chambered in Arrows.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat b/Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat
new file mode 100644
index 0000000..8e78d25
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat
@@ -0,0 +1,87 @@
+GUID 03d91da734a94131b23295a742356625
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Primary
+ID 357
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.65
+
+Barrel 354
+Magazine 347
+Sight 358
+
+Hook_Sight
+Hook_Tactical
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 15
+
+Range 200
+Firerate 50
+Replace 0.6
+Action String
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Durability 1
+Wear 3
+
+Spread_Aim 0.01
+Spread_Hip 0.2
+
+Ballistic_Steps 40
+Ballistic_Travel 5
+
+Recoil_Min_X -5
+Recoil_Min_Y 5
+Recoil_Max_X 5
+Recoil_Max_Y 10
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Backward
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 357
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Bow_Compound/English.dat b/Guns/EXTRA/U3/Bow_Compound/English.dat
new file mode 100644
index 0000000..f260952
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Compound/English.dat
@@ -0,0 +1,2 @@
+Name Compound Bow
+Description Compound bow chambered in Arrows.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat b/Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat
new file mode 100644
index 0000000..a33b611
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat
@@ -0,0 +1,89 @@
+GUID 667ba2f0aba7484888bcfbec2a43798b
+Type Gun
+Useable Gun
+Slot Primary
+ID 353
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+
+Barrel 354
+Magazine 348
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 15
+
+Range 145
+Firerate 50
+Replace 0.6
+Action String
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Durability 1
+Wear 5
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Ballistic_Steps 29
+Ballistic_Travel 5
+
+Recoil_Min_X -5
+Recoil_Min_Y 5
+Recoil_Max_X 5
+Recoil_Max_Y 10
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Backward
+
+Blueprints 3
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 2
+Blueprint_0_Supply_0_ID 40
+Blueprint_0_Supply_0_Amount 7
+Blueprint_0_Supply_1_ID 64
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Level 1
+Blueprint_0_Skill Craft
+Blueprint_0_Build 27
+Blueprint_1_Type Repair
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 40
+Blueprint_1_Supply_0_Amount 4
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 353
+Blueprint_2_Product 40
+Blueprint_2_Products 2
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Bow_Maple/English.dat b/Guns/EXTRA/U3/Bow_Maple/English.dat
new file mode 100644
index 0000000..11093a9
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Maple/English.dat
@@ -0,0 +1,2 @@
+Name Maple Bow
+Description Maple bow chambered in Arrows.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat b/Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat
new file mode 100644
index 0000000..ddb1ac7
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat
@@ -0,0 +1,89 @@
+GUID 41873f4fca354e6482b48f7663f22aac
+Type Gun
+Useable Gun
+Slot Primary
+ID 356
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+
+Barrel 354
+Magazine 352
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 15
+
+Range 160
+Firerate 50
+Replace 0.6
+Action String
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Durability 1
+Wear 4
+
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Ballistic_Steps 32
+Ballistic_Travel 5
+
+Recoil_Min_X -5
+Recoil_Min_Y 5
+Recoil_Max_X 5
+Recoil_Max_Y 10
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Backward
+
+Blueprints 3
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 2
+Blueprint_0_Supply_0_ID 42
+Blueprint_0_Supply_0_Amount 7
+Blueprint_0_Supply_1_ID 64
+Blueprint_0_Supply_1_Amount 1
+Blueprint_0_Level 1
+Blueprint_0_Skill Craft
+Blueprint_0_Build 27
+Blueprint_1_Type Repair
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 42
+Blueprint_1_Supply_0_Amount 4
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 356
+Blueprint_2_Product 42
+Blueprint_2_Products 2
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Bow_Pine/English.dat b/Guns/EXTRA/U3/Bow_Pine/English.dat
new file mode 100644
index 0000000..fbb2df6
--- /dev/null
+++ b/Guns/EXTRA/U3/Bow_Pine/English.dat
@@ -0,0 +1,2 @@
+Name Pine Bow
+Description Pine bow chambered in Arrows.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bulldog/Bulldog.dat b/Guns/EXTRA/U3/Bulldog/Bulldog.dat
new file mode 100644
index 0000000..a114f54
--- /dev/null
+++ b/Guns/EXTRA/U3/Bulldog/Bulldog.dat
@@ -0,0 +1,90 @@
+GUID b9d78d60a3aa43448174ab76e30778e8
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1369
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.45
+
+Sight 1370
+Magazine 1371
+
+Hook_Sight
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 20
+Ammo_Max 45
+
+Safety
+Semi
+Auto
+
+Caliber 34
+
+Range 90
+Firerate 2
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 75
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 20
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.5
+
+Spread_Aim 0.25
+Spread_Hip 0.2
+
+Recoil_Min_X -2
+Recoil_Min_Y 2
+Recoil_Max_X 2
+Recoil_Max_Y 3
+
+Recover_X 0.5
+Recover_Y 0.8
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1369
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Bulldog/English.dat b/Guns/EXTRA/U3/Bulldog/English.dat
new file mode 100644
index 0000000..e581423
--- /dev/null
+++ b/Guns/EXTRA/U3/Bulldog/English.dat
@@ -0,0 +1,2 @@
+Name Bulldog
+Description Israeli carbine chambered in Bulldog ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Card/Card.dat b/Guns/EXTRA/U3/Card/Card.dat
new file mode 100644
index 0000000..098b124
--- /dev/null
+++ b/Guns/EXTRA/U3/Card/Card.dat
@@ -0,0 +1,94 @@
+GUID 72fb197fed3144798a89978f15726e4c
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1379
+
+Size_X 3
+Size_Y 2
+Size_Z 0.475
+Size2_Z 0.625
+
+Sight 1380
+Magazine 1381
+
+Hook_Sight
+Hook_Tactical
+
+Ammo_Min 20
+Ammo_Max 71
+
+Safety
+Auto
+
+Caliber 35
+
+Range 125
+Firerate 4
+Replace 0.7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 33
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.5
+
+Spread_Aim 0.5
+Spread_Hip 0.05
+
+Recoil_Min_X -1
+Recoil_Min_Y 0.5
+Recoil_Max_X 3
+Recoil_Max_Y 1
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1379
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 3
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Card/English.dat b/Guns/EXTRA/U3/Card/English.dat
new file mode 100644
index 0000000..cb45879
--- /dev/null
+++ b/Guns/EXTRA/U3/Card/English.dat
@@ -0,0 +1,2 @@
+Name Calling Card
+Description Russian carbine chambered in Calling Card ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Cobra/Cobra.dat b/Guns/EXTRA/U3/Cobra/Cobra.dat
new file mode 100644
index 0000000..aa90db1
--- /dev/null
+++ b/Guns/EXTRA/U3/Cobra/Cobra.dat
@@ -0,0 +1,89 @@
+GUID 2fa5551b5148491eb30b686f40d75f9a
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 99
+
+Size_X 2
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.35
+
+Magazine 100
+
+Hook_Barrel
+Hook_Tactical
+
+Ammo_Min 5
+Ammo_Max 20
+
+Safety
+Semi
+Auto
+
+Caliber 4
+
+Range 80
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 25
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 12
+Structure_Damage 12
+Vehicle_Damage 25
+Resource_Damage 15
+Object_Damage 15
+
+Durability 0.2
+
+Aim_In_Duration 0.15
+Spread_Aim 0.1
+Spread_Hip 0.3
+
+Recoil_Min_X -6
+Recoil_Min_Y 3
+Recoil_Max_X 2
+Recoil_Max_Y 4.5
+
+Recover_X 0.2
+Recover_Y 0.4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 99
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Cobra/English.dat b/Guns/EXTRA/U3/Cobra/English.dat
new file mode 100644
index 0000000..19cbad8
--- /dev/null
+++ b/Guns/EXTRA/U3/Cobra/English.dat
@@ -0,0 +1,2 @@
+Name Cobra
+Description Austrian pistol chambered in Cobra ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat b/Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat
new file mode 100644
index 0000000..6ab4da4
--- /dev/null
+++ b/Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat
@@ -0,0 +1,100 @@
+GUID a5f36c8e14c04c0bb886ef2af1b523d7
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1521
+
+// Flags which control jamming:
+Can_Ever_Jam
+Jam_Quality_Threshold 0.9
+Jam_Max_Chance 0.5
+// Cobra doesn't have an UnjamChamber animation clip, so we fallback to Reload:
+Unjam_Chamber_Anim Reload
+
+// Master_Bundle_Override isn't required in this case, but just as an example:
+Master_Bundle_Override core.masterbundle
+// Path relative to core.masterbundle:
+Bundle_Override_Path /Items/Guns/Cobra
+
+Size_X 2
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.35
+
+Magazine 100
+
+Hook_Barrel
+Hook_Tactical
+
+Ammo_Min 5
+Ammo_Max 20
+
+Safety
+Semi
+Auto
+
+Caliber 4
+
+Range 80
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 25
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 12
+Structure_Damage 12
+Vehicle_Damage 25
+Resource_Damage 15
+Object_Damage 15
+
+Durability 0.2
+
+Spread_Aim 0.1
+Spread_Hip 0.3
+
+Recoil_Min_X -6
+Recoil_Min_Y 3
+Recoil_Max_X 2
+Recoil_Max_Y 4.5
+
+Recover_X 0.2
+Recover_Y 0.4
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1521
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Colt/Colt.dat b/Guns/EXTRA/U3/Colt/Colt.dat
new file mode 100644
index 0000000..b626d39
--- /dev/null
+++ b/Guns/EXTRA/U3/Colt/Colt.dat
@@ -0,0 +1,88 @@
+GUID 7d6c442450c3419aa73405930919d067
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 97
+
+Size_X 2
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.35
+
+Magazine 98
+
+Hook_Tactical
+Hook_Barrel
+
+Ammo_Min 3
+Ammo_Max 7
+
+Safety
+Semi
+
+Caliber 3
+
+Range 100
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 24
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 5
+Vehicle_Damage 15
+Resource_Damage 15
+Object_Damage 15
+
+Durability 0.1
+
+Aim_In_Duration 0.15
+Spread_Aim 0.05
+Spread_Hip 0.15
+
+Recoil_Min_X -0.2
+Recoil_Min_Y 10
+Recoil_Max_X -0.3
+Recoil_Max_Y 13
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 97
+Blueprint_1_Product 67
+Blueprint_1_Products 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Colt/English.dat b/Guns/EXTRA/U3/Colt/English.dat
new file mode 100644
index 0000000..a0fbeee
--- /dev/null
+++ b/Guns/EXTRA/U3/Colt/English.dat
@@ -0,0 +1,2 @@
+Name 1911
+Description American pistol chambered in 1911 ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Crossbow/Crossbow.dat b/Guns/EXTRA/U3/Crossbow/Crossbow.dat
new file mode 100644
index 0000000..470e98f
--- /dev/null
+++ b/Guns/EXTRA/U3/Crossbow/Crossbow.dat
@@ -0,0 +1,87 @@
+GUID bb30529b25ff4a09b362d70fd0e5a3e9
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Primary
+ID 346
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.7
+
+Barrel 350
+Sight 349
+Magazine 347
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 1
+
+Safety
+Semi
+
+Caliber 15
+
+Range 200
+Firerate 50
+Replace 0.6
+Action String
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Durability 1
+Wear 3
+
+Spread_Aim 0.001
+Spread_Hip 0.2
+
+Ballistic_Steps 40
+Ballistic_Travel 5
+
+Recoil_Min_X -5
+Recoil_Min_Y 5
+Recoil_Max_X 5
+Recoil_Max_Y 10
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 6
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 346
+Blueprint_1_Product 67
+Blueprint_1_Products 4
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Crossbow/English.dat b/Guns/EXTRA/U3/Crossbow/English.dat
new file mode 100644
index 0000000..3aac798
--- /dev/null
+++ b/Guns/EXTRA/U3/Crossbow/English.dat
@@ -0,0 +1,2 @@
+Name Crossbow
+Description Crossbow chambered in Arrows.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat b/Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat
new file mode 100644
index 0000000..57c54d9
--- /dev/null
+++ b/Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat
@@ -0,0 +1,87 @@
+GUID c2065f079e734db4b278f15b17998af4
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 488
+
+Size_X 2
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.35
+
+Magazine 489
+
+Ammo_Min 3
+Ammo_Max 7
+
+Safety
+Semi
+
+Caliber 19
+
+Range 125
+Firerate 10
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 35
+Structure_Damage 30
+Vehicle_Damage 50
+Resource_Damage 40
+Object_Damage 50
+
+Durability 0.6
+
+Aim_In_Duration 0.15
+Spread_Aim 0.05
+Spread_Hip 0.2
+
+Recoil_Min_X -5
+Recoil_Min_Y 15
+Recoil_Max_X -10
+Recoil_Max_Y 20
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.1
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.15
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 488
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Desert_Falcon/English.dat b/Guns/EXTRA/U3/Desert_Falcon/English.dat
new file mode 100644
index 0000000..5705f92
--- /dev/null
+++ b/Guns/EXTRA/U3/Desert_Falcon/English.dat
@@ -0,0 +1,2 @@
+Name Desert Falcon
+Description American cannon chambered in Desert Falcon ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Determinator/Determinator.dat b/Guns/EXTRA/U3/Determinator/Determinator.dat
new file mode 100644
index 0000000..d51ee3f
--- /dev/null
+++ b/Guns/EXTRA/U3/Determinator/Determinator.dat
@@ -0,0 +1,87 @@
+GUID ac73fb1922374ef18a8e7c04d1403ba3
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 1480
+
+Size_X 2
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.45
+
+Magazine 113
+
+Ammo_Min 1
+Ammo_Max 8
+
+Safety
+Semi
+
+Caliber 8
+
+Range 45
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.725
+Player_Arm_Multiplier 0.725
+Player_Spine_Multiplier 1
+Player_Skull_Multiplier 1
+
+Zombie_Damage 25
+Zombie_Leg_Multiplier 0.725
+Zombie_Arm_Multiplier 0.725
+Zombie_Spine_Multiplier 1
+Zombie_Skull_Multiplier 1
+
+Animal_Damage 25
+Animal_Leg_Multiplier 0.725
+Animal_Spine_Multiplier 1
+Animal_Skull_Multiplier 1
+
+Barricade_Damage 7
+Structure_Damage 4
+Vehicle_Damage 5
+Resource_Damage 5
+Object_Damage 8
+
+Durability 0.3
+
+Aim_In_Duration 0.15
+Spread_Aim 0.6
+Spread_Hip 0.06
+
+Ballistic_Steps 1
+
+Recoil_Min_X -15
+Recoil_Min_Y 55
+Recoil_Max_X 15
+Recoil_Max_Y 65
+
+Recover_X 0.9
+Recover_Y 0.9
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.1
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.15
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1480
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Determinator/English.dat b/Guns/EXTRA/U3/Determinator/English.dat
new file mode 100644
index 0000000..466aa39
--- /dev/null
+++ b/Guns/EXTRA/U3/Determinator/English.dat
@@ -0,0 +1,2 @@
+Name Determinator
+Description American revolving shotgun chambered in 12 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Dragonfang/Dragonfang.dat b/Guns/EXTRA/U3/Dragonfang/Dragonfang.dat
new file mode 100644
index 0000000..409e291
--- /dev/null
+++ b/Guns/EXTRA/U3/Dragonfang/Dragonfang.dat
@@ -0,0 +1,98 @@
+GUID ef50b4155ded471284377c2b199d0409
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 132
+
+Size_X 5
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.55
+
+Sight 134
+Magazine 133
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 30
+Ammo_Max 150
+
+Safety
+Auto
+
+Caliber 12
+
+Equipable_Movement_Speed_Multiplier 0.95
+
+Range 175
+Firerate 4
+Unplace 0.2
+Replace 0.8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 115
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 30
+Structure_Damage 30
+Vehicle_Damage 50
+Resource_Damage 30
+Object_Damage 50
+
+Invulnerable
+
+Durability 0.15
+
+Aim_In_Duration 0.25
+Spread_Aim 0.2
+Spread_Hip 0.2
+
+Recoil_Min_X 1.5
+Recoil_Min_Y 3
+Recoil_Max_X 3
+Recoil_Max_Y 4
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.004
+Shake_Min_Y 0.004
+Shake_Min_Z -0.01
+Shake_Max_X 0.004
+Shake_Max_Y -0.004
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 7
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 132
+Blueprint_1_Product 67
+Blueprint_1_Products 5
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Dragonfang/English.dat b/Guns/EXTRA/U3/Dragonfang/English.dat
new file mode 100644
index 0000000..bc8b1c5
--- /dev/null
+++ b/Guns/EXTRA/U3/Dragonfang/English.dat
@@ -0,0 +1,2 @@
+Name Dragonfang
+Description American machine gun chambered in Dragonfang ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Eaglefire/Eaglefire.dat b/Guns/EXTRA/U3/Eaglefire/Eaglefire.dat
new file mode 100644
index 0000000..9f356bc
--- /dev/null
+++ b/Guns/EXTRA/U3/Eaglefire/Eaglefire.dat
@@ -0,0 +1,94 @@
+GUID b03d581a5c1a490f995f8deba57b0f17
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 4
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.6
+
+Sight 5
+Magazine 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Bursts 3
+
+Caliber 1
+
+Range 200
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 25
+
+Durability 0.2
+
+Aim_In_Duration 0.25
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X 0.5
+Recoil_Min_Y 3
+Recoil_Max_X 1.5
+Recoil_Max_Y 4
+
+Recover_X 0.4
+Recover_Y 0.4
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 4
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Eaglefire/English.dat b/Guns/EXTRA/U3/Eaglefire/English.dat
new file mode 100644
index 0000000..bfa63e5
--- /dev/null
+++ b/Guns/EXTRA/U3/Eaglefire/English.dat
@@ -0,0 +1,2 @@
+Name Eaglefire
+Description American assault rifle chambered in Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Ekho/Ekho.dat b/Guns/EXTRA/U3/Ekho/Ekho.dat
new file mode 100644
index 0000000..e2136c6
--- /dev/null
+++ b/Guns/EXTRA/U3/Ekho/Ekho.dat
@@ -0,0 +1,100 @@
+GUID 01c16ecf832f436b91b60bba0e2ee943
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 1382
+
+Size_X 5
+Size_Y 2
+Size_Z 0.375
+Size2_Z 0.7
+
+Sight 1383
+Magazine 1384
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 7
+
+Safety
+Semi
+
+Caliber 36
+
+Range 300
+Firerate 50
+Replace 0.75
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+Instakill_Headshots True
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 35
+Structure_Damage 35
+Vehicle_Damage 50
+Resource_Damage 20
+Object_Damage 50
+
+Invulnerable
+
+Durability 1
+Wear 3
+
+Aim_In_Duration 0.25
+Spread_Aim 0.001
+Spread_Hip 0.4
+
+Ballistic_Steps 20
+Ballistic_Travel 15
+
+Recoil_Min_X -10
+Recoil_Min_Y 30
+Recoil_Max_X 10
+Recoil_Max_Y 35
+
+Recover_X 0.33
+Recover_Y 0.33
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1382
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Ekho/English.dat b/Guns/EXTRA/U3/Ekho/English.dat
new file mode 100644
index 0000000..eb79499
--- /dev/null
+++ b/Guns/EXTRA/U3/Ekho/English.dat
@@ -0,0 +1,2 @@
+Name Ekho
+Description Russian sniper rifle chambered in Ekho ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Empire/Empire.dat b/Guns/EXTRA/U3/Empire/Empire.dat
new file mode 100644
index 0000000..e546e9b
--- /dev/null
+++ b/Guns/EXTRA/U3/Empire/Empire.dat
@@ -0,0 +1,95 @@
+GUID 154bce6b02f14a9c9ec26b314297a9b3
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1481
+
+Size_X 3
+Size_Y 2
+Size_Z 0.375
+Size2_Z 0.45
+
+Sight 1482
+Magazine 1483
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 14
+Ammo_Max 27
+
+Safety
+Semi
+Auto
+Bursts 3
+
+Caliber 41
+
+Range 160
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 30
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.4
+
+Spread_Aim 0.04
+Spread_Hip 0.2
+
+Recoil_Min_X -1
+Recoil_Min_Y 2
+Recoil_Max_X -0.5
+Recoil_Max_Y 3
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1481
+Blueprint_1_Outputs 1
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Empire/English.dat b/Guns/EXTRA/U3/Empire/English.dat
new file mode 100644
index 0000000..3c36d51
--- /dev/null
+++ b/Guns/EXTRA/U3/Empire/English.dat
@@ -0,0 +1,2 @@
+Name Empire
+Description German submachine gun chambered in Empire ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Fury/English.dat b/Guns/EXTRA/U3/Fury/English.dat
new file mode 100644
index 0000000..cf0cc2d
--- /dev/null
+++ b/Guns/EXTRA/U3/Fury/English.dat
@@ -0,0 +1,2 @@
+Name Hell's Fury
+Description Russian minigun chambered in Hell's Fury ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Fury/Fury.dat b/Guns/EXTRA/U3/Fury/Fury.dat
new file mode 100644
index 0000000..ad577cf
--- /dev/null
+++ b/Guns/EXTRA/U3/Fury/Fury.dat
@@ -0,0 +1,85 @@
+GUID e62c7cf4a9f44fed941eb065b7f19f5c
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 1364
+
+Size_X 5
+Size_Y 3
+Size_Z 0.475
+Size2_Z 0.725
+
+Magazine 1365
+
+Hook_Tactical
+
+Ammo_Min 75
+Ammo_Max 250
+
+Auto
+
+Caliber 32
+
+Equipable_Movement_Speed_Multiplier 0.9
+
+Range 150
+Firerate 3
+Replace 0.625
+Action Minigun
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 37
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 40
+Resource_Damage 25
+Object_Damage 35
+
+Durability 0.05
+
+Aim_In_Duration 0.6
+Spread_Aim 0.175
+Spread_Hip 0.25
+
+Recoil_Min_Y 0.3
+Recoil_Max_Y 0.8
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.025
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.05
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 8
+Blueprint_0_Tool 76
+Blueprint_0_Level 3
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1364
+Blueprint_1_Product 67
+Blueprint_1_Products 6
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Fusilaut/English.dat b/Guns/EXTRA/U3/Fusilaut/English.dat
new file mode 100644
index 0000000..f4dbd15
--- /dev/null
+++ b/Guns/EXTRA/U3/Fusilaut/English.dat
@@ -0,0 +1,2 @@
+Name Fusilaut
+Description French assault rifle chambered in Ranger and Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Fusilaut/Fusilaut.dat b/Guns/EXTRA/U3/Fusilaut/Fusilaut.dat
new file mode 100644
index 0000000..ff2bb9e
--- /dev/null
+++ b/Guns/EXTRA/U3/Fusilaut/Fusilaut.dat
@@ -0,0 +1,103 @@
+GUID 2d4777e326f64ecb9d0128ac9d8d0cd3
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1375
+
+Size_X 4
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.525
+
+Sight 1376
+Magazine 123
+Magazine_Replacements 1
+Magazine_Replacement_0_Map Germany
+Magazine_Replacement_0_ID 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Bursts 3
+
+Attachment_Calibers 2
+Attachment_Caliber_0 9
+Attachment_Caliber_1 1
+
+Magazine_Calibers 2
+Magazine_Caliber_0 9
+Magazine_Caliber_1 1
+
+Range 200
+Firerate 3
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 43
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 25
+
+Durability 0.175
+
+Aim_In_Duration 0.25
+Spread_Aim 0.0375
+Spread_Hip 0.15
+
+Recoil_Min_X -0.75
+Recoil_Min_Y 2.75
+Recoil_Max_X -1.75
+Recoil_Max_Y 3.75
+
+Recover_X 0.3
+Recover_Y 0.3
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1375
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Grizzly/English.dat b/Guns/EXTRA/U3/Grizzly/English.dat
new file mode 100644
index 0000000..4886e60
--- /dev/null
+++ b/Guns/EXTRA/U3/Grizzly/English.dat
@@ -0,0 +1,2 @@
+Name Grizzly
+Description American sniper rifle chambered in Grizzly ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Grizzly/Grizzly.dat b/Guns/EXTRA/U3/Grizzly/Grizzly.dat
new file mode 100644
index 0000000..344a297
--- /dev/null
+++ b/Guns/EXTRA/U3/Grizzly/Grizzly.dat
@@ -0,0 +1,99 @@
+GUID beeeb5342e934d0ead5a3b37dbab3363
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 297
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.8
+
+Sight 299
+Magazine 298
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 5
+
+Safety
+Semi
+
+Caliber 13
+
+Range 300
+Firerate 20
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+Instakill_Headshots True
+
+Zombie_Damage 150
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 35
+Structure_Damage 35
+Vehicle_Damage 200
+Resource_Damage 200
+Object_Damage 150
+
+Invulnerable
+
+Durability 1
+Wear 4
+
+Aim_In_Duration 0.25
+Spread_Aim 0.001
+Spread_Hip 0.45
+
+Ballistic_Steps 24
+Ballistic_Travel 12.5
+
+Recoil_Min_X -20
+Recoil_Min_Y 35
+Recoil_Max_X 20
+Recoil_Max_Y 40
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 10
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 297
+Blueprint_1_Product 67
+Blueprint_1_Products 7
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/HMG/English.dat b/Guns/EXTRA/U3/HMG/English.dat
new file mode 100644
index 0000000..274944e
--- /dev/null
+++ b/Guns/EXTRA/U3/HMG/English.dat
@@ -0,0 +1,2 @@
+Name HMG
+Description Heavy machine gun chambered in HMG ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/HMG/HMG.dat b/Guns/EXTRA/U3/HMG/HMG.dat
new file mode 100644
index 0000000..a33666f
--- /dev/null
+++ b/Guns/EXTRA/U3/HMG/HMG.dat
@@ -0,0 +1,62 @@
+GUID fb0c1080e83b4fbfbf9e0775eab29450
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1394
+
+Sight 1301
+Magazine 1395
+
+Ammo_Min 40
+Ammo_Max 50
+
+Auto
+
+Caliber 37
+
+Range 250
+Firerate 7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 25
+Vehicle_Damage 40
+Resource_Damage 50
+Object_Damage 50
+
+Invulnerable
+
+Aim_In_Duration 0.3
+Spread_Aim 0.2
+Spread_Hip 0.025
+
+Recoil_Min_X -0.1
+Recoil_Min_Y 0.3
+Recoil_Max_X 0.1
+Recoil_Max_Y 0.5
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Muzzle 4
+
+Reload_Time 2
+Turret
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat b/Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat
new file mode 100644
index 0000000..274944e
--- /dev/null
+++ b/Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat
@@ -0,0 +1,2 @@
+Name HMG
+Description Heavy machine gun chambered in HMG ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat b/Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat
new file mode 100644
index 0000000..d5415c3
--- /dev/null
+++ b/Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat
@@ -0,0 +1,58 @@
+GUID d3270ede04e54eadba9d2e4befc9cfab
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1471
+
+Sight 1301
+Magazine 1395
+
+Ammo_Min 40
+Ammo_Max 50
+
+Auto
+
+Caliber 37
+
+Range 500
+Firerate 7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 25
+Vehicle_Damage 40
+Resource_Damage 50
+Object_Damage 50
+
+Invulnerable
+
+Aim_In_Duration 0.3
+Spread_Aim 0.05
+Spread_Hip 0.025
+
+Ballistic_Steps 20
+Ballistic_Travel 25
+Bullet_Gravity_Multiplier 0
+
+Muzzle 4
+
+Reload_Time 2
+Turret
diff --git a/Guns/EXTRA/U3/Hawkhound/English.dat b/Guns/EXTRA/U3/Hawkhound/English.dat
new file mode 100644
index 0000000..7124bfb
--- /dev/null
+++ b/Guns/EXTRA/U3/Hawkhound/English.dat
@@ -0,0 +1,2 @@
+Name Hawkhound
+Description Canadian hunting rifle chambered in Hawkhound ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Hawkhound/Hawkhound.dat b/Guns/EXTRA/U3/Hawkhound/Hawkhound.dat
new file mode 100644
index 0000000..c858906
--- /dev/null
+++ b/Guns/EXTRA/U3/Hawkhound/Hawkhound.dat
@@ -0,0 +1,91 @@
+GUID 851bdc8130ea44bd80605d896937a5ec
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Primary
+ID 109
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.85
+
+Sight 110
+Magazine 111
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 1
+Ammo_Max 8
+
+Safety
+Semi
+
+Caliber 7
+
+Range 200
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0.3
+
+Spread_Aim 0.01
+Spread_Hip 0.25
+
+Recoil_Min_X 3
+Recoil_Min_Y 15
+Recoil_Max_X 4
+Recoil_Max_Y 20
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 109
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Heartbreaker/English.dat b/Guns/EXTRA/U3/Heartbreaker/English.dat
new file mode 100644
index 0000000..5d058d5
--- /dev/null
+++ b/Guns/EXTRA/U3/Heartbreaker/English.dat
@@ -0,0 +1,2 @@
+Name Heartbreaker
+Description Belgian assault rifle chambered in Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat b/Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat
new file mode 100644
index 0000000..05d3ee8
--- /dev/null
+++ b/Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat
@@ -0,0 +1,94 @@
+GUID d98faa18572542e8943dbb80536f157e
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1037
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.65
+
+Sight 1038
+Magazine 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Auto
+
+Caliber 1
+
+Range 200
+Firerate 7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 40
+Resource_Damage 20
+Object_Damage 35
+
+Durability 0.25
+
+Aim_In_Duration 0.25
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X 0.25
+Recoil_Min_Y 4
+Recoil_Max_X 0.5
+Recoil_Max_Y 5
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.02
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.03
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1037
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Honeybadger/English.dat b/Guns/EXTRA/U3/Honeybadger/English.dat
new file mode 100644
index 0000000..4676088
--- /dev/null
+++ b/Guns/EXTRA/U3/Honeybadger/English.dat
@@ -0,0 +1,2 @@
+Name PDW
+Description American carbine chambered in Military ammunition. Internally suppressed.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Honeybadger/Honeybadger.dat b/Guns/EXTRA/U3/Honeybadger/Honeybadger.dat
new file mode 100644
index 0000000..c5dfcb7
--- /dev/null
+++ b/Guns/EXTRA/U3/Honeybadger/Honeybadger.dat
@@ -0,0 +1,94 @@
+GUID 953f584b63bb487eabafa2770be0a798
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Secondary
+ID 116
+
+Size_X 3
+Size_Y 2
+Size_Z 0.425
+Size2_Z 0.55
+
+Sight 118
+Magazine 6
+Barrel 117
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Auto
+
+Caliber 1
+
+Range 125
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 15
+Vehicle_Damage 40
+Resource_Damage 20
+Object_Damage 25
+
+Durability 0.5
+
+Aim_In_Duration 0.25
+Spread_Aim 0.1
+Spread_Hip 0.175
+
+Recoil_Min_X -2
+Recoil_Min_Y 2
+Recoil_Max_X 2
+Recoil_Max_Y 4
+
+Recover_X 0.65
+Recover_Y 0.65
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 7
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 116
+Blueprint_1_Product 67
+Blueprint_1_Products 5
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Kryzkarek/English.dat b/Guns/EXTRA/U3/Kryzkarek/English.dat
new file mode 100644
index 0000000..e0bc682
--- /dev/null
+++ b/Guns/EXTRA/U3/Kryzkarek/English.dat
@@ -0,0 +1,2 @@
+Name Kryzkarek
+Description Russian pistol chambered in Kryzkarek ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat b/Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat
new file mode 100644
index 0000000..693e8c7
--- /dev/null
+++ b/Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat
@@ -0,0 +1,91 @@
+GUID 87d19ec2e6594117b8b0b79eb1e5bd44
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 1039
+
+Size_X 2
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.3
+
+Magazine 1040
+
+Hook_Tactical
+Hook_Barrel
+
+Ammo_Min 4
+Ammo_Max 12
+
+Safety
+Semi
+
+Caliber 26
+
+Range 90
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 24
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 12
+Structure_Damage 12
+Vehicle_Damage 25
+Resource_Damage 15
+Object_Damage 15
+
+Durability 0.1
+
+Aim_In_Duration 0.15
+Spread_Aim 0.05
+Spread_Hip 0.15
+
+Recoil_Min_X -0.4
+Recoil_Min_Y 2
+Recoil_Max_X -0.6
+Recoil_Max_Y 3
+
+Recover_X 0.4
+Recover_Y 0.4
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1039
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Launcher_Rocket/English.dat b/Guns/EXTRA/U3/Launcher_Rocket/English.dat
new file mode 100644
index 0000000..f4ed459
--- /dev/null
+++ b/Guns/EXTRA/U3/Launcher_Rocket/English.dat
@@ -0,0 +1,2 @@
+Name Rocket Launcher
+Description Russian rocket launcher chambered in Rockets.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat b/Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat
new file mode 100644
index 0000000..556c5fa
--- /dev/null
+++ b/Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat
@@ -0,0 +1,85 @@
+GUID af47bb9e0ba7443fa69435f1f594a10b
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 519
+
+Size_X 4
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.7
+
+Sight 521
+Magazine 520
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 1
+
+Safety
+Semi
+
+Caliber 20
+
+Firerate 50
+Replace 0.5
+Action Rocket
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 1000
+Structure_Damage 1000
+Vehicle_Damage 500
+Resource_Damage 2000
+Object_Damage 1000
+
+Range 12
+Explosion 45
+
+Durability 1
+Wear 5
+
+Aim_In_Duration 0.25
+Spread_Aim 0.1
+Spread_Hip 0.1
+
+Ballistic_Force 2000
+
+Recoil_Min_X -15
+Recoil_Min_Y 25
+Recoil_Max_X 15
+Recoil_Max_Y 30
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 8
+Blueprint_0_Tool 76
+Blueprint_0_Level 3
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 519
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 6
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Luger/English.dat b/Guns/EXTRA/U3/Luger/English.dat
new file mode 100644
index 0000000..0fc99a6
--- /dev/null
+++ b/Guns/EXTRA/U3/Luger/English.dat
@@ -0,0 +1,2 @@
+Name Luger
+Description German pistol chambered in Luger ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Luger/Luger.dat b/Guns/EXTRA/U3/Luger/Luger.dat
new file mode 100644
index 0000000..afec803
--- /dev/null
+++ b/Guns/EXTRA/U3/Luger/Luger.dat
@@ -0,0 +1,87 @@
+GUID 90b25d37520b4330a452e36e82a41023
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 1476
+
+Size_X 2
+Size_Y 2
+Size_Z 0.325
+Size2_Z 0.35
+
+Magazine 1487
+
+Hook_Barrel
+
+Ammo_Min 3
+Ammo_Max 9
+
+Safety
+Semi
+
+Caliber 43
+
+Range 90
+Firerate 1
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 27
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 5
+Vehicle_Damage 15
+Resource_Damage 15
+Object_Damage 15
+
+Durability 0.3
+
+Aim_In_Duration 0.15
+Spread_Aim 0.04
+Spread_Hip 0.2
+
+Recoil_Min_X -0.4
+Recoil_Min_Y 12
+Recoil_Max_X 0.4
+Recoil_Max_Y 15
+
+Recover_X 0.75
+Recover_Y 0.75
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1476
+Blueprint_1_Product 67
+Blueprint_1_Products 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/MP40/English.dat b/Guns/EXTRA/U3/MP40/English.dat
new file mode 100644
index 0000000..7540299
--- /dev/null
+++ b/Guns/EXTRA/U3/MP40/English.dat
@@ -0,0 +1,2 @@
+Name Maschinengewehr
+Description German submachine gun chambered in Maschinengewehr ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/MP40/MP40.dat b/Guns/EXTRA/U3/MP40/MP40.dat
new file mode 100644
index 0000000..ae43d98
--- /dev/null
+++ b/Guns/EXTRA/U3/MP40/MP40.dat
@@ -0,0 +1,93 @@
+GUID b007c73f4a23448bbe2d828240eae17d
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 1477
+
+Size_X 3
+Size_Y 2
+Size_Z 0.375
+Size2_Z 0.475
+
+Sight 1478
+Magazine 1479
+
+Hook_Sight
+
+Ammo_Min 16
+Ammo_Max 32
+
+Safety
+Auto
+
+Caliber 40
+
+Range 140
+Firerate 6
+Replace 0.7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 30
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.2
+
+Spread_Aim 0.04
+Spread_Hip 0.2
+
+Recoil_Min_X -2
+Recoil_Min_Y 2
+Recoil_Max_X 2
+Recoil_Max_Y 3
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1477
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 3
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Maplestrike/English.dat b/Guns/EXTRA/U3/Maplestrike/English.dat
new file mode 100644
index 0000000..3e3dfbf
--- /dev/null
+++ b/Guns/EXTRA/U3/Maplestrike/English.dat
@@ -0,0 +1,2 @@
+Name Maplestrike
+Description Canadian assault rifle chambered in Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Maplestrike/Maplestrike.dat b/Guns/EXTRA/U3/Maplestrike/Maplestrike.dat
new file mode 100644
index 0000000..c0ac4cf
--- /dev/null
+++ b/Guns/EXTRA/U3/Maplestrike/Maplestrike.dat
@@ -0,0 +1,94 @@
+GUID 38508a1f73c8417a8a68cb675460d0b6
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 363
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.6
+
+Sight 364
+Magazine 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Auto
+
+Caliber 1
+
+Range 200
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 25
+
+Durability 0.2
+
+Aim_In_Duration 0.25
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Recoil_Min_X -0.5
+Recoil_Min_Y 3
+Recoil_Max_X 0.5
+Recoil_Max_Y 4
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 363
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Masterkey/English.dat b/Guns/EXTRA/U3/Masterkey/English.dat
new file mode 100644
index 0000000..5def964
--- /dev/null
+++ b/Guns/EXTRA/U3/Masterkey/English.dat
@@ -0,0 +1,2 @@
+Name Masterkey
+Description American shotgun chambered in 20 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Masterkey/Masterkey.dat b/Guns/EXTRA/U3/Masterkey/Masterkey.dat
new file mode 100644
index 0000000..d2bfa13
--- /dev/null
+++ b/Guns/EXTRA/U3/Masterkey/Masterkey.dat
@@ -0,0 +1,91 @@
+GUID c5bfefd37b72416baf1941bf8253b4c6
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Primary
+ID 380
+
+Size_X 4
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.75
+
+Magazine 381
+
+Hook_Tactical
+
+Ammo_Min 1
+Ammo_Max 2
+
+Safety
+Semi
+
+Caliber 16
+
+Range 30
+Firerate 5
+Action Break
+
+Player_Damage 0
+Player_Leg_Multiplier 0.7
+Player_Arm_Multiplier 0.7
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 40
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 20
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0.3
+
+Spread_Aim 0.7
+Spread_Hip 0.15
+
+Ballistic_Steps 1
+
+Recoil_Min_X -15
+Recoil_Min_Y 45
+Recoil_Max_X 15
+Recoil_Max_Y 50
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 380
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 2
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Matamorez/English.dat b/Guns/EXTRA/U3/Matamorez/English.dat
new file mode 100644
index 0000000..05362ed
--- /dev/null
+++ b/Guns/EXTRA/U3/Matamorez/English.dat
@@ -0,0 +1,2 @@
+Name Matamorez
+Description Russian assault rifle chambered in Matamorez ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Matamorez/Matamorez.dat b/Guns/EXTRA/U3/Matamorez/Matamorez.dat
new file mode 100644
index 0000000..ed6a974
--- /dev/null
+++ b/Guns/EXTRA/U3/Matamorez/Matamorez.dat
@@ -0,0 +1,98 @@
+GUID df1e28e1ca994095a529e640e42a2da9
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 1000
+
+Size_X 5
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.7
+
+Sight 1001
+Magazine 1003
+Barrel 1002
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 6
+Ammo_Max 17
+
+Safety
+Semi
+Auto
+
+Caliber 21
+
+Range 300
+Firerate 8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 70
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 30
+Structure_Damage 30
+Vehicle_Damage 50
+Resource_Damage 30
+Object_Damage 50
+
+Invulnerable
+
+Durability 0.3
+
+Aim_In_Duration 0.25
+Spread_Aim 0.005
+Spread_Hip 0.4
+
+Recoil_Min_X 4
+Recoil_Min_Y 5
+Recoil_Max_X 7
+Recoil_Max_Y 9
+
+Recover_X 0.3
+Recover_Y 0.75
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.015
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 7
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1000
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 5
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Nailgun/English.dat b/Guns/EXTRA/U3/Nailgun/English.dat
new file mode 100644
index 0000000..c77eeb4
--- /dev/null
+++ b/Guns/EXTRA/U3/Nailgun/English.dat
@@ -0,0 +1,2 @@
+Name Nailgun
+Description Construction tool chambered in Nailgun ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Nailgun/Nailgun.dat b/Guns/EXTRA/U3/Nailgun/Nailgun.dat
new file mode 100644
index 0000000..4b56824
--- /dev/null
+++ b/Guns/EXTRA/U3/Nailgun/Nailgun.dat
@@ -0,0 +1,89 @@
+GUID 2121fcdc5fce4418b29e91e9a65a979b
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 1165
+
+Size_X 2
+Size_Y 2
+Size_Z 0.3
+
+Magazine 1166
+Barrel 1167
+
+Hook_Tactical
+
+Ammo_Min 5
+Ammo_Max 20
+
+Semi
+
+Caliber 28
+
+Range 25
+Firerate 3
+Replace 0.75
+Action Trigger
+Delete_Empty_Magazines
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 23
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 31
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 5
+Structure_Damage 5
+Vehicle_Damage 5
+Resource_Damage 5
+Object_Damage 10
+
+Durability 0.25
+
+Aim_In_Duration 0.15
+Spread_Aim 0.5
+Spread_Hip 0.05
+
+Ballistic_Steps 10
+Ballistic_Travel 2.5
+
+Recoil_Min_X -0.2
+Recoil_Min_Y 2
+Recoil_Max_X 0.2
+Recoil_Max_Y 4
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1165
+Blueprint_1_Product 67
+Blueprint_1_Products 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Nightraider/English.dat b/Guns/EXTRA/U3/Nightraider/English.dat
new file mode 100644
index 0000000..07713df
--- /dev/null
+++ b/Guns/EXTRA/U3/Nightraider/English.dat
@@ -0,0 +1,2 @@
+Name Nightraider
+Description German assault rifle chambered in Ranger and Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Nightraider/Nightraider.dat b/Guns/EXTRA/U3/Nightraider/Nightraider.dat
new file mode 100644
index 0000000..021afd2
--- /dev/null
+++ b/Guns/EXTRA/U3/Nightraider/Nightraider.dat
@@ -0,0 +1,103 @@
+GUID 5fdd8480f0f24f3a97b852df1017c3a5
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 1377
+
+Size_X 4
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.55
+
+Sight 1378
+Magazine 123
+Magazine_Replacements 1
+Magazine_Replacement_0_Map Germany
+Magazine_Replacement_0_ID 6
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 30
+
+Safety
+Semi
+Auto
+
+Attachment_Calibers 2
+Attachment_Caliber_0 9
+Attachment_Caliber_1 1
+
+Magazine_Calibers 2
+Magazine_Caliber_0 9
+Magazine_Caliber_1 1
+
+Range 200
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 43
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 25
+
+Durability 0.175
+
+Aim_In_Duration 0.25
+Spread_Aim 0.0375
+Spread_Hip 0.15
+
+Recoil_Min_X -1
+Recoil_Min_Y 2
+Recoil_Max_X 3
+Recoil_Max_Y 3
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1377
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Nykorev/English.dat b/Guns/EXTRA/U3/Nykorev/English.dat
new file mode 100644
index 0000000..5b57319
--- /dev/null
+++ b/Guns/EXTRA/U3/Nykorev/English.dat
@@ -0,0 +1,2 @@
+Name Nykorev
+Description Russian machine gun chambered in Nykorev ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Nykorev/Nykorev.dat b/Guns/EXTRA/U3/Nykorev/Nykorev.dat
new file mode 100644
index 0000000..5ad42b8
--- /dev/null
+++ b/Guns/EXTRA/U3/Nykorev/Nykorev.dat
@@ -0,0 +1,99 @@
+GUID cde96a85b86b4ea99389a83eaa603a32
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 126
+
+Size_X 5
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.55
+
+Sight 128
+Magazine 127
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 30
+Ammo_Max 200
+
+Safety
+Auto
+
+Caliber 10
+
+Equipable_Movement_Speed_Multiplier 0.95
+
+Range 150
+Firerate 5
+Unplace 0.2
+Replace 0.8
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 32
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 30
+Structure_Damage 30
+Vehicle_Damage 30
+Resource_Damage 30
+Object_Damage 30
+
+Durability 0.15
+
+Aim_In_Duration 0.25
+Spread_Aim 0.1
+Spread_Hip 0.15
+
+Recoil_Min_X -4
+Recoil_Min_Y 4
+Recoil_Max_X 2
+Recoil_Max_Y 6
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.003
+Shake_Min_Y 0.003
+Shake_Min_Z -0.01
+Shake_Max_X 0.003
+Shake_Max_Y -0.003
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 126
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 3
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Paintballgun/English.dat b/Guns/EXTRA/U3/Paintballgun/English.dat
new file mode 100644
index 0000000..2635208
--- /dev/null
+++ b/Guns/EXTRA/U3/Paintballgun/English.dat
@@ -0,0 +1,2 @@
+Name Paintball Gun
+Description Painting tool chambered in Paintballs.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Paintballgun/Paintballgun.dat b/Guns/EXTRA/U3/Paintballgun/Paintballgun.dat
new file mode 100644
index 0000000..c7e608f
--- /dev/null
+++ b/Guns/EXTRA/U3/Paintballgun/Paintballgun.dat
@@ -0,0 +1,87 @@
+GUID a6e98db69d43463083a5537d4d2113c5
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 1337
+
+Size_X 3
+Size_Y 2
+Size_Z 0.4
+
+Barrel 1338
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Semi
+
+Caliber 30
+
+Range 100
+Firerate 3
+Unplace 0.15
+Replace 0.725
+Action Trigger
+Delete_Empty_Magazines
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 15
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 15
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 2
+Structure_Damage 2
+Vehicle_Damage 2
+Resource_Damage 2
+Object_Damage 3
+
+Durability 0.2
+
+Spread_Aim 0.2
+Spread_Hip 0.075
+
+Ballistic_Steps 40
+Ballistic_Travel 2.5
+
+Recoil_Min_X -0.2
+Recoil_Min_Y 2
+Recoil_Max_X 0.2
+Recoil_Max_Y 4
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1337
+Blueprint_1_Product 67
+Blueprint_1_Products 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Peacemaker/English.dat b/Guns/EXTRA/U3/Peacemaker/English.dat
new file mode 100644
index 0000000..6b701ff
--- /dev/null
+++ b/Guns/EXTRA/U3/Peacemaker/English.dat
@@ -0,0 +1,2 @@
+Name Peacemaker
+Description Belgian carbine chambered in Peacemaker ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Peacemaker/Peacemaker.dat b/Guns/EXTRA/U3/Peacemaker/Peacemaker.dat
new file mode 100644
index 0000000..44a55fb
--- /dev/null
+++ b/Guns/EXTRA/U3/Peacemaker/Peacemaker.dat
@@ -0,0 +1,93 @@
+GUID 4fe22b46f01d4e39a4649e3b187f35e6
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1024
+
+Size_X 3
+Size_Y 2
+Size_Z 0.3
+Size2_Z 0.4
+
+Sight 1025
+Magazine 1026
+
+Hook_Sight
+Hook_Tactical
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 50
+
+Safety
+Semi
+Auto
+
+Caliber 24
+
+Range 100
+Firerate 3
+Replace 0.5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 75
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 20
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.35
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recoil_Min_X -1.5
+Recoil_Min_Y 1.5
+Recoil_Max_X 1.5
+Recoil_Max_Y 3
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1024
+Blueprint_1_Product 67
+Blueprint_1_Products 4
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Quadbarrel/English.dat b/Guns/EXTRA/U3/Quadbarrel/English.dat
new file mode 100644
index 0000000..22ca9c3
--- /dev/null
+++ b/Guns/EXTRA/U3/Quadbarrel/English.dat
@@ -0,0 +1,2 @@
+Name Quadbarrel
+Description American shotgun chambered in 12 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat b/Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat
new file mode 100644
index 0000000..4d30928
--- /dev/null
+++ b/Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat
@@ -0,0 +1,105 @@
+GUID 28bfc446b42645a9a452abe34182edbf
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Secondary
+ID 1436
+
+Size_X 3
+Size_Y 2
+Size_Z 0.5
+
+Magazine 113
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 8
+
+Safety
+Semi
+
+Caliber 8
+
+Range 20
+Firerate 5
+Action Break
+
+Player_Damage 0
+Player_Leg_Multiplier 0.7
+Player_Arm_Multiplier 0.7
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 43
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 43
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 15
+Structure_Damage 10
+Vehicle_Damage 15
+Resource_Damage 15
+Object_Damage 15
+
+Durability 1
+Wear 2
+
+Spread_Aim 0.7
+Spread_Hip 0.33
+
+Ballistic_Steps 1
+
+Recoil_Min_X -16
+Recoil_Min_Y 47
+Recoil_Max_X 17
+Recoil_Max_Y 52
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 3
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1436
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 2
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 2
+Blueprint_2_Supply_0_ID 380
+Blueprint_2_Supply_0_Amount 1
+Blueprint_2_Supply_1_ID 67
+Blueprint_2_Supply_1_Amount 3
+Blueprint_2_Tool 1437
+Blueprint_2_Tool_Critical
+Blueprint_2_State_Transfer
+Blueprint_2_Level 3
+Blueprint_2_Skill Craft
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Rifle_Birch/English.dat b/Guns/EXTRA/U3/Rifle_Birch/English.dat
new file mode 100644
index 0000000..475bfb9
--- /dev/null
+++ b/Guns/EXTRA/U3/Rifle_Birch/English.dat
@@ -0,0 +1,2 @@
+Name Birch Rifle
+Description Birch rifle chambered in Rifle ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat b/Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat
new file mode 100644
index 0000000..72880c8
--- /dev/null
+++ b/Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat
@@ -0,0 +1,104 @@
+GUID cdc4535e76db4da895649be269cdacbe
+Type Gun
+Useable Gun
+Slot Primary
+ID 479
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Sight 475
+Magazine 478
+
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 1
+Ammo_Max 4
+
+Safety
+Semi
+
+Caliber 17
+
+Range 175
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 15
+Structure_Damage 10
+Vehicle_Damage 20
+Resource_Damage 10
+Object_Damage 20
+
+Durability 1
+Wear 6
+
+Spread_Aim 0.01
+Spread_Hip 0.3
+
+Recoil_Min_X 5
+Recoil_Min_Y 15
+Recoil_Max_X 10
+Recoil_Max_Y 20
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 3
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 2
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Supply_1_ID 62
+Blueprint_0_Supply_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 4
+Blueprint_1_Supply_0_ID 67
+Blueprint_1_Supply_0_Amount 2
+Blueprint_1_Supply_1_ID 62
+Blueprint_1_Supply_1_Amount 4
+Blueprint_1_Supply_2_ID 69
+Blueprint_1_Supply_2_Amount 1
+Blueprint_1_Supply_3_ID 64
+Blueprint_1_Supply_3_Amount 1
+Blueprint_1_Level 1
+Blueprint_1_Skill Craft
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 479
+Blueprint_2_Outputs 2
+Blueprint_2_Output_0_ID 67
+Blueprint_2_Output_0_Amount 1
+Blueprint_2_Output_1_ID 62
+Blueprint_2_Output_1_Amount 1
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Rifle_Maple/English.dat b/Guns/EXTRA/U3/Rifle_Maple/English.dat
new file mode 100644
index 0000000..9e38238
--- /dev/null
+++ b/Guns/EXTRA/U3/Rifle_Maple/English.dat
@@ -0,0 +1,2 @@
+Name Maple Rifle
+Description Maple rifle chambered in Rifle ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat b/Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat
new file mode 100644
index 0000000..0aa2e15
--- /dev/null
+++ b/Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat
@@ -0,0 +1,104 @@
+GUID a909163e868f471290b0f66919dd52c4
+Type Gun
+Useable Gun
+Slot Primary
+ID 474
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Sight 475
+Magazine 478
+
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 1
+Ammo_Max 4
+
+Safety
+Semi
+
+Caliber 17
+
+Range 200
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 25
+
+Durability 1
+Wear 5
+
+Spread_Aim 0.01
+Spread_Hip 0.3
+
+Recoil_Min_X 5
+Recoil_Min_Y 15
+Recoil_Max_X 10
+Recoil_Max_Y 20
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 3
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 2
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Supply_1_ID 61
+Blueprint_0_Supply_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 4
+Blueprint_1_Supply_0_ID 67
+Blueprint_1_Supply_0_Amount 2
+Blueprint_1_Supply_1_ID 61
+Blueprint_1_Supply_1_Amount 4
+Blueprint_1_Supply_2_ID 69
+Blueprint_1_Supply_2_Amount 1
+Blueprint_1_Supply_3_ID 64
+Blueprint_1_Supply_3_Amount 1
+Blueprint_1_Level 1
+Blueprint_1_Skill Craft
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 474
+Blueprint_2_Outputs 2
+Blueprint_2_Output_0_ID 67
+Blueprint_2_Output_0_Amount 1
+Blueprint_2_Output_1_ID 61
+Blueprint_2_Output_1_Amount 1
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Rifle_Pine/English.dat b/Guns/EXTRA/U3/Rifle_Pine/English.dat
new file mode 100644
index 0000000..f7fe173
--- /dev/null
+++ b/Guns/EXTRA/U3/Rifle_Pine/English.dat
@@ -0,0 +1,2 @@
+Name Pine Rifle
+Description Pine rifle chambered in Rifle ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat b/Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat
new file mode 100644
index 0000000..748e3e5
--- /dev/null
+++ b/Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat
@@ -0,0 +1,104 @@
+GUID 37fdffea289349658130469d67ac79bb
+Type Gun
+Useable Gun
+Slot Primary
+ID 480
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+
+Sight 475
+Magazine 478
+
+Hook_Sight
+Hook_Barrel
+
+Ammo_Min 1
+Ammo_Max 4
+
+Safety
+Semi
+
+Caliber 17
+
+Range 225
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 40
+Resource_Damage 30
+Object_Damage 30
+
+Durability 1
+Wear 4
+
+Spread_Aim 0.01
+Spread_Hip 0.3
+
+Recoil_Min_X 5
+Recoil_Min_Y 15
+Recoil_Max_X 10
+Recoil_Max_Y 20
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 3
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 2
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 1
+Blueprint_0_Supply_1_ID 63
+Blueprint_0_Supply_1_Amount 2
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 4
+Blueprint_1_Supply_0_ID 67
+Blueprint_1_Supply_0_Amount 2
+Blueprint_1_Supply_1_ID 63
+Blueprint_1_Supply_1_Amount 4
+Blueprint_1_Supply_2_ID 69
+Blueprint_1_Supply_2_Amount 1
+Blueprint_1_Supply_3_ID 64
+Blueprint_1_Supply_3_Amount 1
+Blueprint_1_Level 1
+Blueprint_1_Skill Craft
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 480
+Blueprint_2_Outputs 2
+Blueprint_2_Output_0_ID 67
+Blueprint_2_Output_0_Amount 1
+Blueprint_2_Output_1_ID 63
+Blueprint_2_Output_1_Amount 1
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Sabertooth/English.dat b/Guns/EXTRA/U3/Sabertooth/English.dat
new file mode 100644
index 0000000..421c122
--- /dev/null
+++ b/Guns/EXTRA/U3/Sabertooth/English.dat
@@ -0,0 +1,2 @@
+Name Sabertooth
+Description American sharpshooter rifle chambered in Sabertooth ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Sabertooth/Sabertooth.dat b/Guns/EXTRA/U3/Sabertooth/Sabertooth.dat
new file mode 100644
index 0000000..0243dff
--- /dev/null
+++ b/Guns/EXTRA/U3/Sabertooth/Sabertooth.dat
@@ -0,0 +1,91 @@
+GUID c4b6a5dcf4d4498e85bb7b50135770e2
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 1018
+
+Size_X 5
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.75
+
+Sight 1019
+Magazine 1020
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 2
+Ammo_Max 10
+
+Safety
+Semi
+
+Caliber 22
+
+Range 250
+Firerate 10
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 60
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 40
+Structure_Damage 30
+Vehicle_Damage 40
+Resource_Damage 30
+Object_Damage 35
+
+Durability 0.9
+
+Spread_Aim 0.005
+Spread_Hip 0.35
+
+Recoil_Min_X -5
+Recoil_Min_Y 7
+Recoil_Max_X -10
+Recoil_Max_Y 13
+
+Recover_X 0.5
+Recover_Y 0.75
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 5
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1018
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Sawed_Off/English.dat b/Guns/EXTRA/U3/Sawed_Off/English.dat
new file mode 100644
index 0000000..3ab471e
--- /dev/null
+++ b/Guns/EXTRA/U3/Sawed_Off/English.dat
@@ -0,0 +1,2 @@
+Name Sawed-Off
+Description American shotgun chambered in 20 Gauge Shells.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat b/Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat
new file mode 100644
index 0000000..025d36b
--- /dev/null
+++ b/Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat
@@ -0,0 +1,97 @@
+GUID 7a7dde96b72f489487f665d07073d497
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Secondary
+ID 1143
+
+Size_X 3
+Size_Y 2
+Size_Z 0.5
+
+Magazine 381
+
+Hook_Tactical
+
+Ammo_Min 1
+Ammo_Max 2
+
+Safety
+Semi
+
+Caliber 16
+
+Range 20
+Firerate 5
+Action Break
+
+Player_Damage 0
+Player_Leg_Multiplier 0.8
+Player_Arm_Multiplier 0.9
+Player_Spine_Multiplier 1.0
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 50
+Zombie_Leg_Multiplier 0.8
+Zombie_Arm_Multiplier 0.9
+Zombie_Spine_Multiplier 1.0
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.8
+Animal_Spine_Multiplier 1.0
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 25
+Resource_Damage 25
+Object_Damage 25
+
+Durability 1
+Wear 2
+
+Spread_Aim 0.7
+Spread_Hip 0.33
+
+Ballistic_Steps 1
+
+Recoil_Min_X -16
+Recoil_Min_Y 47
+Recoil_Max_X 17
+Recoil_Max_Y 52
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 3
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1143
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
+Blueprint_2_Type Tool
+Blueprint_2_Supplies 1
+Blueprint_2_Supply_0_ID 380
+Blueprint_2_Tool 141
+Blueprint_2_State_Transfer
+Blueprint_2_Build 27
diff --git a/Guns/EXTRA/U3/Scalar/English.dat b/Guns/EXTRA/U3/Scalar/English.dat
new file mode 100644
index 0000000..843d7f0
--- /dev/null
+++ b/Guns/EXTRA/U3/Scalar/English.dat
@@ -0,0 +1,2 @@
+Name Scalar
+Description American carbine chambered in Scalar ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Scalar/Scalar.dat b/Guns/EXTRA/U3/Scalar/Scalar.dat
new file mode 100644
index 0000000..b044484
--- /dev/null
+++ b/Guns/EXTRA/U3/Scalar/Scalar.dat
@@ -0,0 +1,91 @@
+GUID 12eef9a2f8124dc6abb81ffb82e9f1fe
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1447
+
+Size_X 3
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.45
+
+Sight 1448
+Magazine 1449
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 15
+Ammo_Max 30
+
+Safety
+Semi
+Auto
+
+Caliber 39
+
+Range 100
+Firerate 3
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 30
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.6
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recoil_Min_X -1
+Recoil_Min_Y 1
+Recoil_Max_X 1
+Recoil_Max_Y 2
+
+Recover_X 0.1
+Recover_Y 0.1
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1447
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Schofield/English.dat b/Guns/EXTRA/U3/Schofield/English.dat
new file mode 100644
index 0000000..30b6b53
--- /dev/null
+++ b/Guns/EXTRA/U3/Schofield/English.dat
@@ -0,0 +1,2 @@
+Name Schofield
+Description Russian battle rifle chambered in Schofield ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Schofield/Schofield.dat b/Guns/EXTRA/U3/Schofield/Schofield.dat
new file mode 100644
index 0000000..43e92a9
--- /dev/null
+++ b/Guns/EXTRA/U3/Schofield/Schofield.dat
@@ -0,0 +1,91 @@
+GUID c9e5a852b9c14206b483e629ee33ade0
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Primary
+ID 101
+
+Size_X 5
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.8
+
+Sight 102
+Magazine 103
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 1
+Ammo_Max 5
+
+Safety
+Semi
+
+Caliber 5
+
+Range 200
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 20
+Vehicle_Damage 30
+Resource_Damage 20
+Object_Damage 20
+
+Durability 0.5
+
+Spread_Aim 0.01
+Spread_Hip 0.2
+
+Recoil_Min_X -8
+Recoil_Min_Y 20
+Recoil_Max_X 8
+Recoil_Max_Y 25
+
+Recover_X 0.3
+Recover_Y 0.3
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 101
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 1
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Shadowstalker/English.dat b/Guns/EXTRA/U3/Shadowstalker/English.dat
new file mode 100644
index 0000000..5de96ef
--- /dev/null
+++ b/Guns/EXTRA/U3/Shadowstalker/English.dat
@@ -0,0 +1,2 @@
+Name Shadowstalker
+Description Prototype railgun chambered in Rail ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat b/Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat
new file mode 100644
index 0000000..cb3c476
--- /dev/null
+++ b/Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat
@@ -0,0 +1,99 @@
+GUID 5c9b2fb5a600438daa34453a95576803
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 300
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.7
+
+Sight 302
+Magazine 301
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 1
+
+Safety
+Semi
+
+Caliber 14
+
+Range 300
+Firerate 50
+Action Rail
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 50
+Structure_Damage 50
+Vehicle_Damage 250
+Resource_Damage 250
+Object_Damage 75
+
+Invulnerable
+
+Durability 1
+Wear 4
+
+Aim_In_Duration 0.25
+Spread_Aim 0.001
+Spread_Hip 0.1
+
+Ballistic_Steps 24
+Ballistic_Travel 12.5
+Bullet_Gravity_Multiplier 0
+
+Recoil_Min_X -25
+Recoil_Min_Y 20
+Recoil_Max_X -20
+Recoil_Max_Y 25
+
+Recover_X 0.5
+Recover_Y 0.5
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 42
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 8
+Blueprint_0_Tool 76
+Blueprint_0_Level 3
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 300
+Blueprint_1_Product 67
+Blueprint_1_Products 6
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/ShadowstalkerMk2/English.dat b/Guns/EXTRA/U3/ShadowstalkerMk2/English.dat
new file mode 100644
index 0000000..a02f51c
--- /dev/null
+++ b/Guns/EXTRA/U3/ShadowstalkerMk2/English.dat
@@ -0,0 +1,2 @@
+Name Shadowstalker Mk. II
+Description Prototype railgun chambered in Shadowstalker Mk. II ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat b/Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat
new file mode 100644
index 0000000..07bb432
--- /dev/null
+++ b/Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat
@@ -0,0 +1,83 @@
+GUID 3b1ae9b68f19425b8dc0345a6f3c7ffc
+Type Gun
+Rarity Mythical
+Useable Gun
+Slot Primary
+ID 1441
+
+Size_X 5
+Size_Y 2
+Size_Z 0.35
+Size2_Z 0.7
+
+Sight 1442
+Magazine 1443
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 20
+Ammo_Max 20
+
+Safety
+Semi
+
+Caliber 38
+
+Range 300
+Unplace 0.1
+Replace 0.4
+Firerate 15
+Action Trigger
+Shell 0
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 75
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 25
+Structure_Damage 25
+Vehicle_Damage 100
+Resource_Damage 100
+Object_Damage 125
+
+Invulnerable
+
+Aim_In_Duration 0.25
+Spread_Aim 0.001
+Spread_Hip 0.1
+
+Ballistic_Steps 24
+Ballistic_Travel 12.5
+Bullet_Gravity_Multiplier 0
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 42
+
+Blueprints 1
+Blueprint_0_Type Tool
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 1441
+Blueprint_0_Product 67
+Blueprint_0_Products 8
+Blueprint_0_Build 27
diff --git a/Guns/EXTRA/U3/Snayperskya/English.dat b/Guns/EXTRA/U3/Snayperskya/English.dat
new file mode 100644
index 0000000..a391a3b
--- /dev/null
+++ b/Guns/EXTRA/U3/Snayperskya/English.dat
@@ -0,0 +1,2 @@
+Name Snayperskya
+Description Russian sharpshooter rifle chambered in Snayperskya ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Snayperskya/Snayperskya.dat b/Guns/EXTRA/U3/Snayperskya/Snayperskya.dat
new file mode 100644
index 0000000..07a3e78
--- /dev/null
+++ b/Guns/EXTRA/U3/Snayperskya/Snayperskya.dat
@@ -0,0 +1,94 @@
+GUID 5942d0d5f7024df094eba61b4372c7ab
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 129
+
+Size_X 5
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.725
+
+Sight 131
+Magazine 130
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 1
+Ammo_Max 7
+
+Safety
+Semi
+
+Caliber 11
+
+Range 250
+Firerate 13
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 65
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 40
+Structure_Damage 30
+Vehicle_Damage 40
+Resource_Damage 30
+Object_Damage 35
+
+Durability 0.45
+
+Spread_Aim 0.005
+Spread_Hip 0.4
+
+Recoil_Min_X 5
+Recoil_Min_Y 10
+Recoil_Max_X 10
+Recoil_Max_Y 15
+
+Recover_X 0.3
+Recover_Y 0.75
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 129
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 3
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Sportshot/English.dat b/Guns/EXTRA/U3/Sportshot/English.dat
new file mode 100644
index 0000000..5a9d7a6
--- /dev/null
+++ b/Guns/EXTRA/U3/Sportshot/English.dat
@@ -0,0 +1,2 @@
+Name Sportshot
+Description American target shooting rifle chambered in Sportshot ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Sportshot/Sportshot.dat b/Guns/EXTRA/U3/Sportshot/Sportshot.dat
new file mode 100644
index 0000000..d031d12
--- /dev/null
+++ b/Guns/EXTRA/U3/Sportshot/Sportshot.dat
@@ -0,0 +1,90 @@
+GUID 31788694007e49cbabb3319cce5424de
+Type Gun
+Rarity Uncommon
+Useable Gun
+Slot Primary
+ID 484
+
+Size_X 5
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.9
+
+Sight 486
+Magazine 485
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 5
+Ammo_Max 10
+
+Safety
+Semi
+
+Caliber 18
+
+Range 200
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 32
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 50
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 20
+
+Durability 0.15
+
+Spread_Aim 0.1
+Spread_Hip 0.1
+
+Recoil_Min_X -0.5
+Recoil_Min_Y 2
+Recoil_Max_X 1
+Recoil_Max_Y 3
+
+Recover_X 0.4
+Recover_Y 0.4
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 484
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Swissgewehr/English.dat b/Guns/EXTRA/U3/Swissgewehr/English.dat
new file mode 100644
index 0000000..b1a1741
--- /dev/null
+++ b/Guns/EXTRA/U3/Swissgewehr/English.dat
@@ -0,0 +1,2 @@
+Name Swissgewehr
+Description Swiss assault rifle chambered in Military ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat b/Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat
new file mode 100644
index 0000000..7fca4ac
--- /dev/null
+++ b/Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat
@@ -0,0 +1,95 @@
+GUID 47d0992a2bf04de8a1343d4c138cb78e
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 1488
+
+Size_X 4
+Size_Y 2
+Size_Z 0.4
+Size2_Z 0.6
+
+Sight 1489
+Magazine 1490
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 20
+
+Safety
+Semi
+
+Caliber 1
+
+Range 210
+Firerate 5
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 40
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 30
+Structure_Damage 25
+Vehicle_Damage 45
+Resource_Damage 30
+Object_Damage 35
+
+Durability 0.3
+
+Spread_Aim 0.05
+Spread_Hip 0.1
+
+Ballistic_Steps 14
+Ballistic_Travel 15
+
+Recoil_Min_X -1.25
+Recoil_Min_Y 4
+Recoil_Max_X 1.25
+Recoil_Max_Y 5
+
+Recover_X 0.6
+Recover_Y 0.6
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1488
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Tank_Cannon/English.dat b/Guns/EXTRA/U3/Tank_Cannon/English.dat
new file mode 100644
index 0000000..a0bb44e
--- /dev/null
+++ b/Guns/EXTRA/U3/Tank_Cannon/English.dat
@@ -0,0 +1,2 @@
+Name Tank Cannon
+Description Tank rocket launcher chambered in Missiles.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat b/Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat
new file mode 100644
index 0000000..d8373b2
--- /dev/null
+++ b/Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat
@@ -0,0 +1,50 @@
+GUID 6ba6d68072014ae8817df797c0825219
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 1300
+
+Sight 1301
+Magazine 1302
+
+Ammo_Min 1
+Ammo_Max 1
+
+Semi
+
+Caliber 29
+
+Firerate 50
+Action Rocket
+
+Player_Damage 0
+Zombie_Damage 200
+Animal_Damage 200
+Barricade_Damage 1000
+Structure_Damage 1000
+Vehicle_Damage 1000
+Resource_Damage 2000
+Object_Damage 1000
+
+Range 14
+Explosion 45
+
+Aim_In_Duration 0.3
+Spread_Aim 0.2
+Spread_Hip 0.05
+
+Ballistic_Force 3000
+
+Recoil_Min_X -3
+Recoil_Min_Y 3
+Recoil_Max_X 3
+Recoil_Max_Y 5
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Muzzle 42
+
+Reload_Time 2
+Turret
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Teklowvka/English.dat b/Guns/EXTRA/U3/Teklowvka/English.dat
new file mode 100644
index 0000000..23b092a
--- /dev/null
+++ b/Guns/EXTRA/U3/Teklowvka/English.dat
@@ -0,0 +1,2 @@
+Name Teklowvka
+Description Swedish pistol chambered in Teklowvka ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Teklowvka/Teklowvka.dat b/Guns/EXTRA/U3/Teklowvka/Teklowvka.dat
new file mode 100644
index 0000000..f102bd9
--- /dev/null
+++ b/Guns/EXTRA/U3/Teklowvka/Teklowvka.dat
@@ -0,0 +1,89 @@
+GUID 853940d81e814f08999740dd41bf6003
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1360
+
+Size_X 2
+Size_Y 2
+Size_Z 0.325
+Size2_Z 0.375
+
+Magazine 1361
+
+Hook_Barrel
+Hook_Tactical
+
+Ammo_Min 5
+Ammo_Max 15
+
+Safety
+Semi
+
+Caliber 31
+
+Range 80
+Firerate 3
+Replace 0.7
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 32
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 12
+Structure_Damage 12
+Vehicle_Damage 25
+Resource_Damage 15
+Object_Damage 20
+
+Durability 0.1
+
+Aim_In_Duration 0.15
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recoil_Min_X -3
+Recoil_Min_Y 7
+Recoil_Max_X 3
+Recoil_Max_Y 9
+
+Recover_X 0.7
+Recover_Y 0.7
+
+Shake_Min_X -0.01
+Shake_Min_Y 0.01
+Shake_Min_Z -0.05
+Shake_Max_X 0.01
+Shake_Max_Y -0.01
+Shake_Max_Z -0.075
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 2
+Blueprint_0_Tool 76
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1360
+Blueprint_1_Product 67
+Blueprint_1_Products 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Timberwolf/English.dat b/Guns/EXTRA/U3/Timberwolf/English.dat
new file mode 100644
index 0000000..93ba6e8
--- /dev/null
+++ b/Guns/EXTRA/U3/Timberwolf/English.dat
@@ -0,0 +1,2 @@
+Name Timberwolf
+Description Canadian sniper rifle chambered in Timberwolf ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Timberwolf/Timberwolf.dat b/Guns/EXTRA/U3/Timberwolf/Timberwolf.dat
new file mode 100644
index 0000000..5d6b9bc
--- /dev/null
+++ b/Guns/EXTRA/U3/Timberwolf/Timberwolf.dat
@@ -0,0 +1,99 @@
+GUID 8550c31ea94c4bc5a7d30078c40012c0
+Type Gun
+Rarity Legendary
+Useable Gun
+Slot Primary
+ID 18
+
+Size_X 5
+Size_Y 2
+Size_Z 0.45
+Size2_Z 0.9
+
+Sight 19
+Magazine 20
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 6
+
+Safety
+Semi
+
+Caliber 2
+
+Range 300
+Firerate 50
+Action Bolt
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+Instakill_Headshots True
+
+Zombie_Damage 125
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 99
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 35
+Structure_Damage 35
+Vehicle_Damage 60
+Resource_Damage 30
+Object_Damage 75
+
+Invulnerable
+
+Durability 1
+Wear 3
+
+Aim_In_Duration 0.25
+Spread_Aim 0.001
+Spread_Hip 0.35
+
+Ballistic_Steps 24
+Ballistic_Travel 12.5
+
+Recoil_Min_X -4
+Recoil_Min_Y 25
+Recoil_Max_X -5
+Recoil_Max_Y 30
+
+Recover_X 0.25
+Recover_Y 0.25
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 6
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 18
+Blueprint_1_Product 67
+Blueprint_1_Products 4
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Viper/English.dat b/Guns/EXTRA/U3/Viper/English.dat
new file mode 100644
index 0000000..a942f34
--- /dev/null
+++ b/Guns/EXTRA/U3/Viper/English.dat
@@ -0,0 +1,2 @@
+Name Viper
+Description German carbine chambered in Viper ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Viper/Viper.dat b/Guns/EXTRA/U3/Viper/Viper.dat
new file mode 100644
index 0000000..b37abb9
--- /dev/null
+++ b/Guns/EXTRA/U3/Viper/Viper.dat
@@ -0,0 +1,93 @@
+GUID 2b063985fa464e5a996dfb28d395a7d0
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1027
+
+Size_X 3
+Size_Y 2
+Size_Z 0.375
+Size2_Z 0.45
+
+Sight 1028
+Magazine 1029
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 25
+
+Safety
+Semi
+Auto
+
+Caliber 25
+
+Range 125
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 24
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 15
+Structure_Damage 15
+Vehicle_Damage 25
+Resource_Damage 15
+Object_Damage 15
+
+Durability 0.4
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recoil_Min_X -1.5
+Recoil_Min_Y 2
+Recoil_Max_X -3
+Recoil_Max_Y 3
+
+Recover_X 0.725
+Recover_Y 0.725
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1027
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Vonya/English.dat b/Guns/EXTRA/U3/Vonya/English.dat
new file mode 100644
index 0000000..d01f39e
--- /dev/null
+++ b/Guns/EXTRA/U3/Vonya/English.dat
@@ -0,0 +1,2 @@
+Name Vonya
+Description Russian shotgun chambered in Vonya ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Vonya/Vonya.dat b/Guns/EXTRA/U3/Vonya/Vonya.dat
new file mode 100644
index 0000000..413ebb3
--- /dev/null
+++ b/Guns/EXTRA/U3/Vonya/Vonya.dat
@@ -0,0 +1,94 @@
+GUID 40be5267368d4236ada00643b9916a14
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Primary
+ID 1366
+
+Size_X 4
+Size_Y 2
+Size_Z 0.325
+Size2_Z 0.5
+
+Sight 1367
+Magazine 1368
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+
+Ammo_Min 1
+Ammo_Max 7
+
+Safety
+Semi
+
+Caliber 33
+
+Range 25
+Firerate 20
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.7
+Player_Arm_Multiplier 0.7
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.2
+
+Zombie_Damage 35
+Zombie_Leg_Multiplier 0.7
+Zombie_Arm_Multiplier 0.7
+Zombie_Spine_Multiplier 0.8
+Zombie_Skull_Multiplier 1.2
+
+Animal_Damage 35
+Animal_Leg_Multiplier 0.7
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.2
+
+Barricade_Damage 9
+Structure_Damage 6
+Vehicle_Damage 9
+Resource_Damage 9
+Object_Damage 10
+
+Durability 0.15
+
+Spread_Aim 0.775
+Spread_Hip 0.125
+
+Ballistic_Steps 1
+
+Recoil_Min_X -5
+Recoil_Min_Y 25
+Recoil_Max_X 5
+Recoil_Max_Y 35
+
+Recover_X 0.25
+Recover_Y 0.25
+
+Shake_Min_X -0.005
+Shake_Min_Y 0.005
+Shake_Min_Z -0.05
+Shake_Max_X 0.005
+Shake_Max_Y -0.005
+Shake_Max_Z -0.1
+
+Muzzle 4
+Shell 33
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1366
+Blueprint_1_Product 67
+Blueprint_1_Products 2
+Blueprint_1_Build 27
diff --git a/Guns/EXTRA/U3/Yuri/English.dat b/Guns/EXTRA/U3/Yuri/English.dat
new file mode 100644
index 0000000..f9ccaa1
--- /dev/null
+++ b/Guns/EXTRA/U3/Yuri/English.dat
@@ -0,0 +1,2 @@
+Name Yuri
+Description Russian carbine chambered in Ranger ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Yuri/Yuri.dat b/Guns/EXTRA/U3/Yuri/Yuri.dat
new file mode 100644
index 0000000..21d7f6f
--- /dev/null
+++ b/Guns/EXTRA/U3/Yuri/Yuri.dat
@@ -0,0 +1,93 @@
+GUID 5f49e7e1f8584797a9a859d66722d19c
+Type Gun
+Rarity Rare
+Useable Gun
+Slot Secondary
+ID 1041
+
+Size_X 3
+Size_Y 2
+Size_Z 0.375
+Size2_Z 0.45
+
+Sight 1043
+Magazine 1042
+
+Hook_Sight
+Hook_Tactical
+Hook_Barrel
+
+Ammo_Min 16
+Ammo_Max 64
+
+Safety
+Semi
+Auto
+
+Caliber 27
+
+Range 100
+Firerate 3
+Replace 0.66
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 80
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 22
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 10
+Structure_Damage 10
+Vehicle_Damage 23
+Resource_Damage 12
+Object_Damage 15
+
+Durability 0.5
+
+Spread_Aim 0.1
+Spread_Hip 0.2
+
+Recoil_Min_X 1
+Recoil_Min_Y 2.5
+Recoil_Max_X 2
+Recoil_Max_Y 3.5
+
+Recover_X 0.65
+Recover_Y 0.65
+
+Shake_Min_X -0.001
+Shake_Min_Y 0.001
+Shake_Min_Z -0.005
+Shake_Max_X 0.001
+Shake_Max_Y -0.001
+Shake_Max_Z -0.01
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 4
+Blueprint_0_Tool 76
+Blueprint_0_Level 2
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 1041
+Blueprint_1_Product 67
+Blueprint_1_Products 3
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Zubeknakov/English.dat b/Guns/EXTRA/U3/Zubeknakov/English.dat
new file mode 100644
index 0000000..9d3811e
--- /dev/null
+++ b/Guns/EXTRA/U3/Zubeknakov/English.dat
@@ -0,0 +1,2 @@
+Name Zubeknakov
+Description Russian assault rifle chambered in Ranger ammunition.
\ No newline at end of file
diff --git a/Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat b/Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat
new file mode 100644
index 0000000..1c72dfe
--- /dev/null
+++ b/Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat
@@ -0,0 +1,97 @@
+GUID 2df5fb7e563f4c5aa21bda1a38232f08
+Type Gun
+Rarity Epic
+Useable Gun
+Slot Primary
+ID 122
+
+Size_X 4
+Size_Y 2
+Size_Z 0.375
+Size2_Z 0.6
+
+Sight 124
+Magazine 123
+
+Hook_Sight
+Hook_Tactical
+Hook_Grip
+Hook_Barrel
+
+Ammo_Min 10
+Ammo_Max 35
+
+Safety
+Semi
+Auto
+
+Caliber 9
+
+Range 200
+Firerate 4
+Action Trigger
+
+Player_Damage 0
+Player_Leg_Multiplier 0.6
+Player_Arm_Multiplier 0.6
+Player_Spine_Multiplier 0.8
+Player_Skull_Multiplier 1.1
+
+Zombie_Damage 99
+Zombie_Leg_Multiplier 0.3
+Zombie_Arm_Multiplier 0.3
+Zombie_Spine_Multiplier 0.6
+Zombie_Skull_Multiplier 1.1
+
+Animal_Damage 37
+Animal_Leg_Multiplier 0.6
+Animal_Spine_Multiplier 0.8
+Animal_Skull_Multiplier 1.1
+
+Barricade_Damage 20
+Structure_Damage 15
+Vehicle_Damage 35
+Resource_Damage 15
+Object_Damage 25
+
+Durability 0.15
+
+Aim_In_Duration 0.25
+Spread_Aim 0.033
+Spread_Hip 0.3
+
+Recoil_Min_X 1
+Recoil_Min_Y 2.5
+Recoil_Max_X 2
+Recoil_Max_Y 3.5
+
+Recover_X 0.7
+Recover_Y 0.5
+
+Shake_Min_X -0.0025
+Shake_Min_Y 0.0025
+Shake_Min_Z -0.01
+Shake_Max_X 0.0025
+Shake_Max_Y -0.0025
+Shake_Max_Z -0.02
+
+Muzzle 3
+
+Blueprints 2
+Blueprint_0_Type Repair
+Blueprint_0_Supplies 1
+Blueprint_0_Supply_0_ID 67
+Blueprint_0_Supply_0_Amount 3
+Blueprint_0_Tool 76
+Blueprint_0_Level 1
+Blueprint_0_Skill Repair
+Blueprint_0_Build 27
+Blueprint_1_Type Tool
+Blueprint_1_Supplies 1
+Blueprint_1_Supply_0_ID 122
+Blueprint_1_Outputs 2
+Blueprint_1_Output_0_ID 67
+Blueprint_1_Output_0_Amount 2
+Blueprint_1_Output_1_ID 61
+Blueprint_1_Output_1_Amount 1
+Blueprint_1_Build 27
\ No newline at end of file
diff --git a/Guns/FireSupport/AT114514/AT114514/AT114514.dat b/Guns/FireSupport/AT114514/AT114514/AT114514.dat
index 9b1111c..69d5ed2 100644
--- a/Guns/FireSupport/AT114514/AT114514/AT114514.dat
+++ b/Guns/FireSupport/AT114514/AT114514/AT114514.dat
@@ -29,7 +29,7 @@ Firerate 50
Replace 0.5
Action Rocket
-Player_Damage 500
+Player_Damage 0
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 1000
diff --git a/Guns/FireSupport/AT4/AT4/AT4.dat b/Guns/FireSupport/AT4/AT4/AT4.dat
index a310c6b..d548e49 100644
--- a/Guns/FireSupport/AT4/AT4/AT4.dat
+++ b/Guns/FireSupport/AT4/AT4/AT4.dat
@@ -31,7 +31,7 @@ Firerate 50
Replace 0.5
Action Rocket
-Player_Damage 500
+Player_Damage 0
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 1000
diff --git a/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat b/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat
index 98ca0ae..ae4027d 100644
--- a/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat
+++ b/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat
@@ -33,7 +33,7 @@ Firerate 4
Replace 0.5
Action Rocket
-Player_Damage 220
+Player_Damage 0
Zombie_Damage 220
Animal_Damage 300
Barricade_Damage 1000
diff --git a/Guns/FireSupport/M320/M320/M320.dat b/Guns/FireSupport/M320/M320/M320.dat
index 62d320f..c67ad90 100644
--- a/Guns/FireSupport/M320/M320/M320.dat
+++ b/Guns/FireSupport/M320/M320/M320.dat
@@ -26,7 +26,7 @@ Caliber 1000
Firerate 12
Action Trigger
-Player_Damage 300
+Player_Damage 0
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 2000
diff --git a/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat b/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat
index be1f945..969bf34 100644
--- a/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat
+++ b/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat
@@ -28,7 +28,7 @@ Firerate 50
Replace 0.5
Action Rocket
-Player_Damage 500
+Player_Damage 0
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 1000
diff --git a/Guns/HG/1911/45acp7rnd/45acp7rnd.dat b/Guns/HG/1911/45acp7rnd/45acp7rnd.dat
index 39cbf48..1d97276 100644
--- a/Guns/HG/1911/45acp7rnd/45acp7rnd.dat
+++ b/Guns/HG/1911/45acp7rnd/45acp7rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 52
//爆炸弹 130%伤害
Range 3
-Player_Damage 60
+Player_Damage 0
Zombie_Damage 120
Animal_Damage 120
Barricade_Damage 240
diff --git a/Guns/HG/1911/m1911/m1911.dat b/Guns/HG/1911/m1911/m1911.dat
index 73b6af2..eb6b669 100644
--- a/Guns/HG/1911/m1911/m1911.dat
+++ b/Guns/HG/1911/m1911/m1911.dat
@@ -36,7 +36,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/APS/APS/APS.dat b/Guns/HG/APS/APS/APS.dat
index 2b8caef..9aa6108 100644
--- a/Guns/HG/APS/APS/APS.dat
+++ b/Guns/HG/APS/APS/APS.dat
@@ -30,7 +30,7 @@ Range 55
Firerate 4
Action Trigger
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/C93/C93/C93.dat b/Guns/HG/C93/C93/C93.dat
index aca48d6..50e2ac4 100644
--- a/Guns/HG/C93/C93/C93.dat
+++ b/Guns/HG/C93/C93/C93.dat
@@ -36,7 +36,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/C96/C96_Mag/C96_Mag.dat b/Guns/HG/C96/C96_Mag/C96_Mag.dat
index a54bb39..ffb6c04 100644
--- a/Guns/HG/C96/C96_Mag/C96_Mag.dat
+++ b/Guns/HG/C96/C96_Mag/C96_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//爆炸弹 130%伤害
Range 3
-Player_Damage 56
+Player_Damage 0
Zombie_Damage 112
Animal_Damage 112
Barricade_Damage 224
diff --git a/Guns/HG/C96/C96_Mod/C96_Mod.dat b/Guns/HG/C96/C96_Mod/C96_Mod.dat
index a414db1..1db634b 100644
--- a/Guns/HG/C96/C96_Mod/C96_Mod.dat
+++ b/Guns/HG/C96/C96_Mod/C96_Mod.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 43
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/CZ75/CZ75/CZ75.dat b/Guns/HG/CZ75/CZ75/CZ75.dat
index 8e37195..23c5753 100644
--- a/Guns/HG/CZ75/CZ75/CZ75.dat
+++ b/Guns/HG/CZ75/CZ75/CZ75.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 32
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Calico950A/Calico M950/Calico M950.dat b/Guns/HG/Calico950A/Calico M950/Calico M950.dat
index 04e2e7c..946ca8c 100644
--- a/Guns/HG/Calico950A/Calico M950/Calico M950.dat
+++ b/Guns/HG/Calico950A/Calico M950/Calico M950.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 22
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat b/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat
index ada2204..39d4609 100644
--- a/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat
+++ b/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 27
//空尖弹 50%伤害
Range 3
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/HG/Contend/Contender/Contender.dat b/Guns/HG/Contend/Contender/Contender.dat
index c6cea31..f1adda8 100644
--- a/Guns/HG/Contend/Contender/Contender.dat
+++ b/Guns/HG/Contend/Contender/Contender.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat b/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat
index 0eb2d25..57d6e0d 100644
--- a/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat
+++ b/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat
@@ -17,7 +17,7 @@ Caliber_0 51105
//空尖弹 50%伤害
Range 4
-Player_Damage 44
+Player_Damage 0
Zombie_Damage 88
Animal_Damage 88
Barricade_Damage 176
diff --git a/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat b/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat
index 40442d2..211cd26 100644
--- a/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat
+++ b/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat
@@ -17,7 +17,7 @@ Caliber_0 51105
//起源弹
Range 5
-Player_Damage 200
+Player_Damage 0
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 800
diff --git a/Guns/HG/Desert Eagle/Deagle/Deagle.dat b/Guns/HG/Desert Eagle/Deagle/Deagle.dat
index e0323a4..a97e919 100644
--- a/Guns/HG/Desert Eagle/Deagle/Deagle.dat
+++ b/Guns/HG/Desert Eagle/Deagle/Deagle.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 77
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat b/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat
index 67e2c58..882fe34 100644
--- a/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat
+++ b/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 205
//爆炸弹 130%伤害
Range 5
-Player_Damage 100
+Player_Damage 0
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 400
diff --git a/Guns/HG/FN57/57_20/57_20.dat b/Guns/HG/FN57/57_20/57_20.dat
index f8c4756..9ab3d30 100644
--- a/Guns/HG/FN57/57_20/57_20.dat
+++ b/Guns/HG/FN57/57_20/57_20.dat
@@ -17,7 +17,7 @@ Caliber_0 61
//空尖弹 50%伤害
Range 3
-Player_Damage 23
+Player_Damage 0
Zombie_Damage 46
Animal_Damage 46
Barricade_Damage 92
diff --git a/Guns/HG/FN57/fiveseven/fiveseven.dat b/Guns/HG/FN57/fiveseven/fiveseven.dat
index aeef775..3e2a8f6 100644
--- a/Guns/HG/FN57/fiveseven/fiveseven.dat
+++ b/Guns/HG/FN57/fiveseven/fiveseven.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Glock17/G17/G17.dat b/Guns/HG/Glock17/G17/G17.dat
index f6fe4fa..d3ea91f 100644
--- a/Guns/HG/Glock17/G17/G17.dat
+++ b/Guns/HG/Glock17/G17/G17.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat b/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat
index 9017d52..412e15f 100644
--- a/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat
+++ b/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//爆炸弹 130%伤害
Range 3
-Player_Damage 45
+Player_Damage 0
Zombie_Damage 90
Animal_Damage 90
Barricade_Damage 180
diff --git a/Guns/HG/Hi Power/HP Mag/HP Mag.dat b/Guns/HG/Hi Power/HP Mag/HP Mag.dat
index 4cdf94e..0005369 100644
--- a/Guns/HG/Hi Power/HP Mag/HP Mag.dat
+++ b/Guns/HG/Hi Power/HP Mag/HP Mag.dat
@@ -25,7 +25,7 @@ Tracer 1154
//穿甲弹 30%伤害
Range 2
-Player_Damage 13
+Player_Damage 0
Zombie_Damage 26
Animal_Damage 26
Barricade_Damage 52
diff --git a/Guns/HG/Hi Power/Hi Power/Hi Power.dat b/Guns/HG/Hi Power/Hi Power/Hi Power.dat
index 612af27..f7ac4a7 100644
--- a/Guns/HG/Hi Power/Hi Power/Hi Power.dat
+++ b/Guns/HG/Hi Power/Hi Power/Hi Power.dat
@@ -37,7 +37,7 @@ Damage_Falloff_Multiplier 0.7
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 43
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat b/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat
index 1d722b4..a3741d8 100644
--- a/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat
+++ b/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat
@@ -40,7 +40,7 @@ Action Trigger
Fire_Delay_Seconds 0.25
-Player_Damage 81
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.4
diff --git a/Guns/HG/M327/m327_8rnd/m327_8rnd.dat b/Guns/HG/M327/m327_8rnd/m327_8rnd.dat
index 3af7965..5f24c9b 100644
--- a/Guns/HG/M327/m327_8rnd/m327_8rnd.dat
+++ b/Guns/HG/M327/m327_8rnd/m327_8rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 357
//空尖弹 50%伤害
Range 4
-Player_Damage 40
+Player_Damage 0
Zombie_Damage 80
Animal_Damage 80
Barricade_Damage 160
diff --git a/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat b/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat
index 4db6630..8298d53 100644
--- a/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat
+++ b/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat b/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat
index eeb990e..1d3a9c4 100644
--- a/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat
+++ b/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/HG/MP-443/MP443/MP443.dat b/Guns/HG/MP-443/MP443/MP443.dat
index 8d742fb..aa2ac71 100644
--- a/Guns/HG/MP-443/MP443/MP443.dat
+++ b/Guns/HG/MP-443/MP443/MP443.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 32
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/MP-443/mp443_18/mp443_18.dat b/Guns/HG/MP-443/mp443_18/mp443_18.dat
index 8c065cd..d01c4bb 100644
--- a/Guns/HG/MP-443/mp443_18/mp443_18.dat
+++ b/Guns/HG/MP-443/mp443_18/mp443_18.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 10
+Player_Damage 0
Zombie_Damage 20
Animal_Damage 20
Barricade_Damage 40
diff --git a/Guns/HG/Makarov/Makarov/Makarov.dat b/Guns/HG/Makarov/Makarov/Makarov.dat
index 4b42efd..4d7e72a 100644
--- a/Guns/HG/Makarov/Makarov/Makarov.dat
+++ b/Guns/HG/Makarov/Makarov/Makarov.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat b/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat
index 5a0db05..e867021 100644
--- a/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat
+++ b/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat
@@ -36,7 +36,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/P226/p226_20/p226_20.dat b/Guns/HG/P226/p226_20/p226_20.dat
index 25ae882..5629048 100644
--- a/Guns/HG/P226/p226_20/p226_20.dat
+++ b/Guns/HG/P226/p226_20/p226_20.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 21
Animal_Damage 21
Barricade_Damage 42
diff --git a/Guns/HG/P226/p226r_tactical/p226r_tactical.dat b/Guns/HG/P226/p226r_tactical/p226r_tactical.dat
index 24a8f44..11cbd16 100644
--- a/Guns/HG/P226/p226r_tactical/p226r_tactical.dat
+++ b/Guns/HG/P226/p226r_tactical/p226r_tactical.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/PA-15/PA15/PA15.dat b/Guns/HG/PA-15/PA15/PA15.dat
index c7dfd95..778cac0 100644
--- a/Guns/HG/PA-15/PA15/PA15.dat
+++ b/Guns/HG/PA-15/PA15/PA15.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 40
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/PA-15/PA_MAG/PA_MAG.dat b/Guns/HG/PA-15/PA_MAG/PA_MAG.dat
index dcb30b9..69a2a23 100644
--- a/Guns/HG/PA-15/PA_MAG/PA_MAG.dat
+++ b/Guns/HG/PA-15/PA_MAG/PA_MAG.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 24
Animal_Damage 24
Barricade_Damage 48
diff --git a/Guns/HG/PPK/PPK/PPK.dat b/Guns/HG/PPK/PPK/PPK.dat
index 934b4aa..deb3119 100644
--- a/Guns/HG/PPK/PPK/PPK.dat
+++ b/Guns/HG/PPK/PPK/PPK.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 33
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat b/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat
index 0fa8e64..f74e17b 100644
--- a/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat
+++ b/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//空尖弹 50%伤害
Range 3
-Player_Damage 17
+Player_Damage 0
Zombie_Damage 33
Animal_Damage 33
Barricade_Damage 66
diff --git a/Guns/HG/PRB92/PRB92/PRB92.dat b/Guns/HG/PRB92/PRB92/PRB92.dat
index 9cb02a1..60f74c4 100644
--- a/Guns/HG/PRB92/PRB92/PRB92.dat
+++ b/Guns/HG/PRB92/PRB92/PRB92.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 99
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat b/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat
index 1c1f521..bde4992 100644
--- a/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat
+++ b/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat
@@ -17,7 +17,7 @@ Caliber_0 357
//空尖弹 50%伤害
Range 3
-Player_Damage 44
+Player_Damage 0
Zombie_Damage 88
Animal_Damage 88
Barricade_Damage 176
diff --git a/Guns/HG/Python/Python/Python.dat b/Guns/HG/Python/Python/Python.dat
index 9d98b16..0a818ba 100644
--- a/Guns/HG/Python/Python/Python.dat
+++ b/Guns/HG/Python/Python/Python.dat
@@ -35,7 +35,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage -88
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat b/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat
index e58dd16..22f2247 100644
--- a/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat
+++ b/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 80
+Player_Damage 0
Player_Leg_Multiplier 0.1
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat b/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat
index 5b0c80a..f91a30b 100644
--- a/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat
+++ b/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 357
//穿甲弹 30%伤害 -1范围
Range 4
-Player_Damage 24
+Player_Damage 0
Zombie_Damage 48
Animal_Damage 48
Barricade_Damage 96
diff --git a/Guns/HG/TT33/TT33/TT33.dat b/Guns/HG/TT33/TT33/TT33.dat
index 3aeece5..f8d39e3 100644
--- a/Guns/HG/TT33/TT33/TT33.dat
+++ b/Guns/HG/TT33/TT33/TT33.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 33
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat b/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat
index 74073e4..b1ff1bd 100644
--- a/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat
+++ b/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 122
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat b/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat
index cc56246..b4d5c93 100644
--- a/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat
+++ b/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat
@@ -17,7 +17,7 @@ Caliber_0 130
//穿甲弹 30%伤害 -1范围
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 147
diff --git a/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat b/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat
index fe79fa4..4437d49 100644
--- a/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat
+++ b/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat
@@ -17,7 +17,7 @@ Caliber_0 130
//爆炸弹 130%伤害
Range 5
-Player_Damage 159
+Player_Damage 0
Zombie_Damage 318
Animal_Damage 318
Barricade_Damage 635
diff --git a/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat b/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat
index 22ed810..62078c1 100644
--- a/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat
+++ b/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat
@@ -17,7 +17,7 @@ Caliber_0 130
//高爆穿甲弹 50%伤害
Range 5
-Player_Damage 66
+Player_Damage 0
Zombie_Damage 122
Animal_Damage 122
Barricade_Damage 244
diff --git a/Guns/HG/Webley/Webley/Webley.dat b/Guns/HG/Webley/Webley/Webley.dat
index 010b78c..2f49da8 100644
--- a/Guns/HG/Webley/Webley/Webley.dat
+++ b/Guns/HG/Webley/Webley/Webley.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 78
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/Welrodmk2/welrod/welrod.dat b/Guns/HG/Welrodmk2/welrod/welrod.dat
index 23419d1..c0a3708 100644
--- a/Guns/HG/Welrodmk2/welrod/welrod.dat
+++ b/Guns/HG/Welrodmk2/welrod/welrod.dat
@@ -33,7 +33,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 55
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/p38/P38/P38.dat b/Guns/HG/p38/P38/P38.dat
index abb4152..a07f729 100644
--- a/Guns/HG/p38/P38/P38.dat
+++ b/Guns/HG/p38/P38/P38.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint True
Can_Use_Underwater True
-Player_Damage 42
+Player_Damage 0
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/HG/p38/P38_Mag/P38_Mag.dat b/Guns/HG/p38/P38_Mag/P38_Mag.dat
index a4c3766..20b26ca 100644
--- a/Guns/HG/p38/P38_Mag/P38_Mag.dat
+++ b/Guns/HG/p38/P38_Mag/P38_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 28009
//空尖弹 50%伤害
Range 3
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 42
Animal_Damage 42
Barricade_Damage 84
diff --git a/Guns/MG/6P41/PKP/PKP.dat b/Guns/MG/6P41/PKP/PKP.dat
index 2cb7954..0993ef7 100644
--- a/Guns/MG/6P41/PKP/PKP.dat
+++ b/Guns/MG/6P41/PKP/PKP.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/6P41/PKP_100API/PKP_100API.dat b/Guns/MG/6P41/PKP_100API/PKP_100API.dat
index 6ac3303..9a0b7dd 100644
--- a/Guns/MG/6P41/PKP_100API/PKP_100API.dat
+++ b/Guns/MG/6P41/PKP_100API/PKP_100API.dat
@@ -17,7 +17,7 @@ Caliber_0 227
//穿甲燃烧弹 50%伤害 +1范围
Range 5
-Player_Damage 23
+Player_Damage 0
Zombie_Damage 46
Animal_Damage 46
Barricade_Damage 92
diff --git a/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat b/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat
index 5b998e9..b86ad0a 100644
--- a/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat
+++ b/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat
@@ -17,7 +17,7 @@ Caliber_0 227
//空尖弹 50%伤害
Range 4
-Player_Damage 23
+Player_Damage 0
Zombie_Damage 46
Animal_Damage 46
Barricade_Damage 92
diff --git a/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat b/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat
index 6417d82..31b27aa 100644
--- a/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat
+++ b/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/Ameli/Ameli/Ameli.dat b/Guns/MG/Ameli/Ameli/Ameli.dat
index a03321e..b26466c 100644
--- a/Guns/MG/Ameli/Ameli/Ameli.dat
+++ b/Guns/MG/Ameli/Ameli/Ameli.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 33
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/BREN30/Bren/Bren.dat b/Guns/MG/BREN30/Bren/Bren.dat
index 4e9629a..0c0ab27 100644
--- a/Guns/MG/BREN30/Bren/Bren.dat
+++ b/Guns/MG/BREN30/Bren/Bren.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/BREN30/bren_mag/bren_mag.dat b/Guns/MG/BREN30/bren_mag/bren_mag.dat
index 8007ce7..1facc4c 100644
--- a/Guns/MG/BREN30/bren_mag/bren_mag.dat
+++ b/Guns/MG/BREN30/bren_mag/bren_mag.dat
@@ -17,7 +17,7 @@ Caliber_0 54
//空尖弹 50%伤害
Range 4
-Player_Damage 22
+Player_Damage 0
Zombie_Damage 44
Animal_Damage 44
Barricade_Damage 88
diff --git a/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat b/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat
index 6ff3156..4914958 100644
--- a/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat
+++ b/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat
@@ -17,7 +17,7 @@ Caliber_0 16
//空尖弹 50%伤害
Range 4
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 41
Animal_Damage 41
Barricade_Damage 82
diff --git a/Guns/MG/Chauchat/Chauchat/Chauchat.dat b/Guns/MG/Chauchat/Chauchat/Chauchat.dat
index 588b25c..fd3a1e5 100644
--- a/Guns/MG/Chauchat/Chauchat/Chauchat.dat
+++ b/Guns/MG/Chauchat/Chauchat/Chauchat.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/DP28/DP28/DP28.dat b/Guns/MG/DP28/DP28/DP28.dat
index 1604a20..b7a9b95 100644
--- a/Guns/MG/DP28/DP28/DP28.dat
+++ b/Guns/MG/DP28/DP28/DP28.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/GAU-19/GAU-19/GAU-19.dat b/Guns/MG/GAU-19/GAU-19/GAU-19.dat
index 31f8020..56715a6 100644
--- a/Guns/MG/GAU-19/GAU-19/GAU-19.dat
+++ b/Guns/MG/GAU-19/GAU-19/GAU-19.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 77
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat b/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat
index 7a8b853..a27584e 100644
--- a/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat
+++ b/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat
@@ -17,7 +17,7 @@ Caliber_0 86
//爆炸弹 130%伤害
Range 5
-Player_Damage 100
+Player_Damage 0
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 400
diff --git a/Guns/MG/KORD/KORD127/KORD127.dat b/Guns/MG/KORD/KORD127/KORD127.dat
index f1e35bb..edcbdf3 100644
--- a/Guns/MG/KORD/KORD127/KORD127.dat
+++ b/Guns/MG/KORD/KORD127/KORD127.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 71
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/KORD/KORD_20/KORD_20.dat b/Guns/MG/KORD/KORD_20/KORD_20.dat
index 41dcd7b..147b7f1 100644
--- a/Guns/MG/KORD/KORD_20/KORD_20.dat
+++ b/Guns/MG/KORD/KORD_20/KORD_20.dat
@@ -17,7 +17,7 @@ Caliber_0 2273
//爆炸弹 130%伤害
Range 5
-Player_Damage 93
+Player_Damage 0
Zombie_Damage 185
Animal_Damage 185
Barricade_Damage 370
diff --git a/Guns/MG/KORD/KORD_AP/KORD_AP.dat b/Guns/MG/KORD/KORD_AP/KORD_AP.dat
index 9356ca5..4ca7dc8 100644
--- a/Guns/MG/KORD/KORD_AP/KORD_AP.dat
+++ b/Guns/MG/KORD/KORD_AP/KORD_AP.dat
@@ -44,7 +44,7 @@ Projectile_Lifespan 300
Range 5
-Player_Damage 60
+Player_Damage 0
Zombie_Damage 200
diff --git a/Guns/MG/LAMG/LAMG/LAMG.dat b/Guns/MG/LAMG/LAMG/LAMG.dat
index 0295977..668e75a 100644
--- a/Guns/MG/LAMG/LAMG/LAMG.dat
+++ b/Guns/MG/LAMG/LAMG/LAMG.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/LWMG/LWMMG/LWMMG.dat b/Guns/MG/LWMG/LWMMG/LWMMG.dat
index 6454992..d910fcc 100644
--- a/Guns/MG/LWMG/LWMMG/LWMMG.dat
+++ b/Guns/MG/LWMG/LWMMG/LWMMG.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 53
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/Lewis/Lewis/Lewis.dat b/Guns/MG/Lewis/Lewis/Lewis.dat
index 78cf53d..48d8402 100644
--- a/Guns/MG/Lewis/Lewis/Lewis.dat
+++ b/Guns/MG/Lewis/Lewis/Lewis.dat
@@ -43,7 +43,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 42
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat b/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat
index c879f3b..863d3f4 100644
--- a/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat
+++ b/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat
@@ -17,7 +17,7 @@ Caliber_0 16
//空尖弹 50%伤害
Range 4
-Player_Damage 30
+Player_Damage 0
Zombie_Damage 80
Animal_Damage 80
Barricade_Damage 0
diff --git a/Guns/MG/M134D/M134D/M134D.dat b/Guns/MG/M134D/M134D/M134D.dat
index c911394..98ca1d6 100644
--- a/Guns/MG/M134D/M134D/M134D.dat
+++ b/Guns/MG/M134D/M134D/M134D.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 55
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/M134D/M134D_250/M134D_250.dat b/Guns/MG/M134D/M134D_250/M134D_250.dat
index 14fdffe..be0353f 100644
--- a/Guns/MG/M134D/M134D_250/M134D_250.dat
+++ b/Guns/MG/M134D/M134D_250/M134D_250.dat
@@ -17,7 +17,7 @@ Caliber_0 85
//穿甲弹 30%伤害 -1范围
Range 4
-Player_Damage 17
+Player_Damage 0
Zombie_Damage 33
Animal_Damage 33
Barricade_Damage 66
diff --git a/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat b/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat
index fd2c58b..fdb1e89 100644
--- a/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat
+++ b/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat
@@ -19,7 +19,7 @@ Tracer 49
//爆炸弹 130%伤害
Range 4
-Player_Damage 72
+Player_Damage 0
Zombie_Damage 143
Animal_Damage 143
Barricade_Damage 286
diff --git a/Guns/MG/M1918/BAR/BAR.dat b/Guns/MG/M1918/BAR/BAR.dat
index 4b6dfe2..7d3a859 100644
--- a/Guns/MG/M1918/BAR/BAR.dat
+++ b/Guns/MG/M1918/BAR/BAR.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 48
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/M1918/bar_mag1/bar_mag1.dat b/Guns/MG/M1918/bar_mag1/bar_mag1.dat
index 641156c..ebed12e 100644
--- a/Guns/MG/M1918/bar_mag1/bar_mag1.dat
+++ b/Guns/MG/M1918/bar_mag1/bar_mag1.dat
@@ -17,7 +17,7 @@ Caliber_0 16
//空尖弹 50%伤害
Range 4
-Player_Damage 24
+Player_Damage 0
Zombie_Damage 48
Animal_Damage 48
Barricade_Damage 96
diff --git a/Guns/MG/M1919A4/M1919/M1919.dat b/Guns/MG/M1919A4/M1919/M1919.dat
index 83d3e5c..0c63e23 100644
--- a/Guns/MG/M1919A4/M1919/M1919.dat
+++ b/Guns/MG/M1919A4/M1919/M1919.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat b/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat
index 443b2ad..19203f2 100644
--- a/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat
+++ b/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat
@@ -18,7 +18,7 @@ Caliber_1 22
//空尖弹 50%伤害
Range 4
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/MG/M249/m249/m249.dat b/Guns/MG/M249/m249/m249.dat
index 0ec6a3b..60e41ac 100644
--- a/Guns/MG/M249/m249/m249.dat
+++ b/Guns/MG/M249/m249/m249.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/M60/bandit_m60/bandit_m60.dat b/Guns/MG/M60/bandit_m60/bandit_m60.dat
index 219fa3d..2c8f473 100644
--- a/Guns/MG/M60/bandit_m60/bandit_m60.dat
+++ b/Guns/MG/M60/bandit_m60/bandit_m60.dat
@@ -43,7 +43,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat b/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat
index 1b678a2..972c943 100644
--- a/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat
+++ b/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat
@@ -19,7 +19,7 @@ Speed 0.5
//空尖弹 50%伤害
Range 4
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat b/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat
index ce785f5..5a539a1 100644
--- a/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat
+++ b/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat
@@ -43,7 +43,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat b/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat
index 53de414..96e98a8 100644
--- a/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat
+++ b/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat
@@ -17,7 +17,7 @@ Caliber_0 762
//穿甲弹 30%伤害 -1范围
Range 4
-Player_Damage 14
+Player_Damage 0
Zombie_Damage 27
Animal_Damage 27
Barricade_Damage 53
diff --git a/Guns/MG/MG338/mg338/mg338.dat b/Guns/MG/MG338/mg338/mg338.dat
index 0212b18..4e87937 100644
--- a/Guns/MG/MG338/mg338/mg338.dat
+++ b/Guns/MG/MG338/mg338/mg338.dat
@@ -44,7 +44,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 50
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/MG34/MG34/MG34.dat b/Guns/MG/MG34/MG34/MG34.dat
index f285243..afff6e3 100644
--- a/Guns/MG/MG34/MG34/MG34.dat
+++ b/Guns/MG/MG34/MG34/MG34.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/MG34/mg_belt/mg_belt.dat b/Guns/MG/MG34/mg_belt/mg_belt.dat
index 9fcb41a..477dc54 100644
--- a/Guns/MG/MG34/mg_belt/mg_belt.dat
+++ b/Guns/MG/MG34/mg_belt/mg_belt.dat
@@ -17,7 +17,7 @@ Caliber_0 18
//空尖弹 50%伤害
Range 4
-Player_Damage 23
+Player_Damage 0
Zombie_Damage 46
Animal_Damage 46
Barricade_Damage 92
diff --git a/Guns/MG/MG34/mg_box/mg_box.dat b/Guns/MG/MG34/mg_box/mg_box.dat
index 97bb9e3..669b600 100644
--- a/Guns/MG/MG34/mg_box/mg_box.dat
+++ b/Guns/MG/MG34/mg_box/mg_box.dat
@@ -17,7 +17,7 @@ Caliber_0 18
//燃烧弹 70%伤害 +2范围
Range 6
-Player_Damage 33
+Player_Damage 0
Zombie_Damage 65
Animal_Damage 65
Barricade_Damage 129
diff --git a/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat b/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat
index c7a2b80..4a41c55 100644
--- a/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat
+++ b/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat
@@ -43,7 +43,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/MG4/mg4/mg4.dat b/Guns/MG/MG4/mg4/mg4.dat
index 44deab8..a5ec2d0 100644
--- a/Guns/MG/MG4/mg4/mg4.dat
+++ b/Guns/MG/MG4/mg4/mg4.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/MG4/mg4_200/mg4_200.dat b/Guns/MG/MG4/mg4_200/mg4_200.dat
index 7ab84c6..a23c441 100644
--- a/Guns/MG/MG4/mg4_200/mg4_200.dat
+++ b/Guns/MG/MG4/mg4_200/mg4_200.dat
@@ -17,7 +17,7 @@ Caliber_0 51
//穿甲弹 30%伤害 -1范围
Range 3
-Player_Damage 14
+Player_Damage 0
Zombie_Damage 27
Animal_Damage 27
Barricade_Damage 53
diff --git a/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat b/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat
index 3685d6e..ee79f69 100644
--- a/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat
+++ b/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat
@@ -17,7 +17,7 @@ Caliber_0 762
//空尖弹 50%伤害
Range 4
-Player_Damage 23
+Player_Damage 0
Zombie_Damage 45
Animal_Damage 45
Barricade_Damage 90
diff --git a/Guns/MG/MK48/Minimi/Minimi.dat b/Guns/MG/MK48/Minimi/Minimi.dat
index 952df41..a57088a 100644
--- a/Guns/MG/MK48/Minimi/Minimi.dat
+++ b/Guns/MG/MK48/Minimi/Minimi.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 45
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/Negev/negev/negev.dat b/Guns/MG/Negev/negev/negev.dat
index d49db23..0af0697 100644
--- a/Guns/MG/Negev/negev/negev.dat
+++ b/Guns/MG/Negev/negev/negev.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 42
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/Negev/negev_150/negev_150.dat b/Guns/MG/Negev/negev_150/negev_150.dat
index 7d6e255..36210ca 100644
--- a/Guns/MG/Negev/negev_150/negev_150.dat
+++ b/Guns/MG/Negev/negev_150/negev_150.dat
@@ -17,7 +17,7 @@ Caliber_0 51
//空尖弹 50%伤害
Range 3
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 50
Animal_Damage 50
Barricade_Damage 30
diff --git a/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat b/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat
index 4e40f01..2ad7497 100644
--- a/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat
+++ b/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat
@@ -17,7 +17,7 @@ Caliber_0 227
//燃烧弹 70%伤害 +2范围
Range 6
-Player_Damage 33
+Player_Damage 0
Zombie_Damage 65
Animal_Damage 65
Barricade_Damage 129
diff --git a/Guns/MG/Pkm/pkm/pkm.dat b/Guns/MG/Pkm/pkm/pkm.dat
index 1f047dc..565194b 100644
--- a/Guns/MG/Pkm/pkm/pkm.dat
+++ b/Guns/MG/Pkm/pkm/pkm.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/QJY88/5.8_100/5.8_100.dat b/Guns/MG/QJY88/5.8_100/5.8_100.dat
index 8825490..500de0f 100644
--- a/Guns/MG/QJY88/5.8_100/5.8_100.dat
+++ b/Guns/MG/QJY88/5.8_100/5.8_100.dat
@@ -17,7 +17,7 @@ Caliber_0 300
//空尖弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/MG/QJY88/QJY88/QJY88.dat b/Guns/MG/QJY88/QJY88/QJY88.dat
index 11c1d8c..75a7267 100644
--- a/Guns/MG/QJY88/QJY88/QJY88.dat
+++ b/Guns/MG/QJY88/QJY88/QJY88.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/RPD/RPD/RPD.dat b/Guns/MG/RPD/RPD/RPD.dat
index aa65cb8..d9c7a64 100644
--- a/Guns/MG/RPD/RPD/RPD.dat
+++ b/Guns/MG/RPD/RPD/RPD.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 42
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat b/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat
index 14952e2..f3085b3 100644
--- a/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat
+++ b/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat
@@ -17,7 +17,7 @@ Caliber_0 545
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 23
Animal_Damage 23
Barricade_Damage 45
diff --git a/Guns/MG/RPK-16/RPK-16/RPK-16.dat b/Guns/MG/RPK-16/RPK-16/RPK-16.dat
index 1028b02..0b3dba6 100644
--- a/Guns/MG/RPK-16/RPK-16/RPK-16.dat
+++ b/Guns/MG/RPK-16/RPK-16/RPK-16.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat b/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat
index 0ef8faa..53cbddc 100644
--- a/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat
+++ b/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat
@@ -17,7 +17,7 @@ Caliber_0 22600
//空尖弹 50%伤害
Range 4
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 40
Animal_Damage 40
Barricade_Damage 80
diff --git a/Guns/MG/ZB26/ZB26/ZB26.dat b/Guns/MG/ZB26/ZB26/ZB26.dat
index 9b3aa46..fa92885 100644
--- a/Guns/MG/ZB26/ZB26/ZB26.dat
+++ b/Guns/MG/ZB26/ZB26/ZB26.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 40
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/mg42/MG/MG.dat b/Guns/MG/mg42/MG/MG.dat
index cfcca3e..9f60dab 100644
--- a/Guns/MG/mg42/MG/MG.dat
+++ b/Guns/MG/mg42/MG/MG.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Projectile_Penetrate_Buildables True
Projectile_Lifespan 600
-Player_Damage 46
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat b/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat
index 85a0630..8ebfe38 100644
--- a/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat
+++ b/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat
@@ -17,7 +17,7 @@ Caliber_0 18
//穿甲弹 30%伤害 -1范围
Range 4
-Player_Damage 14
+Player_Damage 0
Zombie_Damage 28
Animal_Damage 28
Barricade_Damage 56
diff --git a/Guns/RF/56/Type56/Type56.dat b/Guns/RF/56/Type56/Type56.dat
index c31bf56..3310a42 100644
--- a/Guns/RF/56/Type56/Type56.dat
+++ b/Guns/RF/56/Type56/Type56.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/88/88/88.dat b/Guns/RF/88/88/88.dat
index 1d28da6..cf9b2f3 100644
--- a/Guns/RF/88/88/88.dat
+++ b/Guns/RF/88/88/88.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 93
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/88/88_Clip/88_Clip.dat b/Guns/RF/88/88_Clip/88_Clip.dat
index 902eac9..5a8d7d9 100644
--- a/Guns/RF/88/88_Clip/88_Clip.dat
+++ b/Guns/RF/88/88_Clip/88_Clip.dat
@@ -18,7 +18,7 @@ Caliber_1 2
//空尖弹 50%伤害
Range 4
-Player_Damage 47
+Player_Damage 0
Zombie_Damage 93
Animal_Damage 93
Barricade_Damage 186
diff --git a/Guns/RF/88MOD/88_Mod/88_Mod.dat b/Guns/RF/88MOD/88_Mod/88_Mod.dat
index 8eccf02..7916ba3 100644
--- a/Guns/RF/88MOD/88_Mod/88_Mod.dat
+++ b/Guns/RF/88MOD/88_Mod/88_Mod.dat
@@ -45,7 +45,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.6
-Player_Damage 55
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat b/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat
index 7f28a42..75ecb6d 100644
--- a/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat
+++ b/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat
@@ -19,7 +19,7 @@ Caliber_0 111
//能量弹 20%伤害
Range 4
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat b/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat
index df4d803..3aef71a 100644
--- a/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat
+++ b/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat
@@ -24,7 +24,7 @@ Spread 0.55
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 55
+Player_Damage 0
Zombie_Damage 110
Animal_Damage 110
Barricade_Damage 220
diff --git a/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat b/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat
index 78d22cf..4f7f6fe 100644
--- a/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat
+++ b/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat
@@ -17,7 +17,7 @@ Caliber_0 111
//广域弹 +1000%伤害
Range 14
-Player_Damage 550
+Player_Damage 0
Zombie_Damage 1100
Animal_Damage 1100
Barricade_Damage 2200
diff --git a/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat b/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat
index 5b4034c..03c79dc 100644
--- a/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat
+++ b/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat
@@ -24,7 +24,7 @@ Spread 1.05
//能量弹 20%伤害
Range 4
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat b/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat
index 6a1f803..47dd4da 100644
--- a/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat
+++ b/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat
@@ -40,7 +40,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 120
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/98K/Kar98k/kar98k.dat b/Guns/RF/98K/Kar98k/kar98k.dat
index 252ddfd..1eeb280 100644
--- a/Guns/RF/98K/Kar98k/kar98k.dat
+++ b/Guns/RF/98K/Kar98k/kar98k.dat
@@ -40,7 +40,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 89
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/98K/kar_clip/kar_clip.dat b/Guns/RF/98K/kar_clip/kar_clip.dat
index 7995a7e..24aab62 100644
--- a/Guns/RF/98K/kar_clip/kar_clip.dat
+++ b/Guns/RF/98K/kar_clip/kar_clip.dat
@@ -17,7 +17,7 @@ Caliber_0 2
//空尖弹 50%伤害
Range 4
-Player_Damage 45
+Player_Damage 0
Zombie_Damage 89
Animal_Damage 89
Barricade_Damage 178
diff --git a/Guns/RF/98K/kar_clipI/kar_clipI.dat b/Guns/RF/98K/kar_clipI/kar_clipI.dat
index 9934bcd..47fbe01 100644
--- a/Guns/RF/98K/kar_clipI/kar_clipI.dat
+++ b/Guns/RF/98K/kar_clipI/kar_clipI.dat
@@ -17,7 +17,7 @@ Caliber_0 2
//燃烧弹 70%伤害 +2范围
Range 6
-Player_Damage 63
+Player_Damage 0
Zombie_Damage 125
Animal_Damage 125
Barricade_Damage 250
diff --git a/Guns/RF/Ballista/Ballista/Ballista.dat b/Guns/RF/Ballista/Ballista/Ballista.dat
index dabf917..728745f 100644
--- a/Guns/RF/Ballista/Ballista/Ballista.dat
+++ b/Guns/RF/Ballista/Ballista/Ballista.dat
@@ -41,7 +41,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 96
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat b/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat
index 6e32828..fbd2c91 100644
--- a/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat
+++ b/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 113
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 48
+Player_Damage 0
Zombie_Damage 96
Animal_Damage 96
Barricade_Damage 192
diff --git a/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat b/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat
index 65ad5b0..365426a 100644
--- a/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat
+++ b/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat
@@ -16,7 +16,7 @@ Caliber_0 113
//爆炸弹 130%伤害
Range 4
-Player_Damage 129
+Player_Damage 0
Zombie_Damage 258
Animal_Damage 258
Barricade_Damage 515
diff --git a/Guns/RF/C-14_Timberwolf/C-14/C-14.dat b/Guns/RF/C-14_Timberwolf/C-14/C-14.dat
index 370c293..fbcbb9c 100644
--- a/Guns/RF/C-14_Timberwolf/C-14/C-14.dat
+++ b/Guns/RF/C-14_Timberwolf/C-14/C-14.dat
@@ -38,7 +38,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 99
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat b/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat
index d40df67..1a83a8a 100644
--- a/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat
+++ b/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat b/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat
index 90b4853..affc0d1 100644
--- a/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat
+++ b/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/CarcanoM1891/rifle12/rifle12.dat b/Guns/RF/CarcanoM1891/rifle12/rifle12.dat
index 8373d64..d814e34 100644
--- a/Guns/RF/CarcanoM1891/rifle12/rifle12.dat
+++ b/Guns/RF/CarcanoM1891/rifle12/rifle12.dat
@@ -17,7 +17,7 @@ Caliber_0 2
//空尖弹 50%伤害
Range 4
-Player_Damage 22
+Player_Damage 0
Zombie_Damage 44
Animal_Damage 44
Barricade_Damage 88
diff --git a/Guns/RF/CarcanoM1891/rifle5/rifle5.dat b/Guns/RF/CarcanoM1891/rifle5/rifle5.dat
index 41e2a45..ea8f2ba 100644
--- a/Guns/RF/CarcanoM1891/rifle5/rifle5.dat
+++ b/Guns/RF/CarcanoM1891/rifle5/rifle5.dat
@@ -17,7 +17,7 @@ Caliber_0 2
//空尖弹 50%伤害
Range 4
-Player_Damage 22
+Player_Damage 0
Zombie_Damage 44
Animal_Damage 44
Barricade_Damage 88
diff --git a/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat b/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat
index f4b04df..0d9699e 100644
--- a/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat
+++ b/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat b/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat
index e5a81e7..90dce77 100644
--- a/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat
+++ b/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat
@@ -17,7 +17,7 @@ Count_Max 5
//空尖弹 50%伤害
Range 4
-Player_Damage 44
+Player_Damage 0
Zombie_Damage 88
Animal_Damage 88
Barricade_Damage 176
diff --git a/Guns/RF/DSR50/DSR50/DSR50.dat b/Guns/RF/DSR50/DSR50/DSR50.dat
index b8e4b68..e9dd3ca 100644
--- a/Guns/RF/DSR50/DSR50/DSR50.dat
+++ b/Guns/RF/DSR50/DSR50/DSR50.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 161
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat b/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat
index b56ff84..ba0a130 100644
--- a/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat
+++ b/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat
@@ -17,7 +17,7 @@ Caliber_0 13
//穿甲燃烧弹 50%伤害 +1范围
Range 6
-Player_Damage 81
+Player_Damage 0
Zombie_Damage 161
Animal_Damage 161
Barricade_Damage 322
diff --git a/Guns/RF/Dragonov/svd/SVD.dat b/Guns/RF/Dragonov/svd/SVD.dat
index fb69fe1..66e32a0 100644
--- a/Guns/RF/Dragonov/svd/SVD.dat
+++ b/Guns/RF/Dragonov/svd/SVD.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Dragonov/svd_10/svd_10.dat b/Guns/RF/Dragonov/svd_10/svd_10.dat
index 2f12999..be80d2c 100644
--- a/Guns/RF/Dragonov/svd_10/svd_10.dat
+++ b/Guns/RF/Dragonov/svd_10/svd_10.dat
@@ -17,7 +17,7 @@ Caliber_0 112
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 156
diff --git a/Guns/RF/G28/G28/G28.dat b/Guns/RF/G28/G28/G28.dat
index 46f7c2a..0d24759 100644
--- a/Guns/RF/G28/G28/G28.dat
+++ b/Guns/RF/G28/G28/G28.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/G28/HK417 Mag/HK417 Mag.dat b/Guns/RF/G28/HK417 Mag/HK417 Mag.dat
index e713b24..d049aea 100644
--- a/Guns/RF/G28/HK417 Mag/HK417 Mag.dat
+++ b/Guns/RF/G28/HK417 Mag/HK417 Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 22
//空尖弹 50%伤害
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 146
diff --git a/Guns/RF/G43/Gewehr/Gewehr.dat b/Guns/RF/G43/Gewehr/Gewehr.dat
index cad1e36..3720dfc 100644
--- a/Guns/RF/G43/Gewehr/Gewehr.dat
+++ b/Guns/RF/G43/Gewehr/Gewehr.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/G43/gew_mag/gew_mag.dat b/Guns/RF/G43/gew_mag/gew_mag.dat
index 8a18dac..1829a34 100644
--- a/Guns/RF/G43/gew_mag/gew_mag.dat
+++ b/Guns/RF/G43/gew_mag/gew_mag.dat
@@ -17,7 +17,7 @@ Caliber_0 10
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 146
diff --git a/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat b/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat
index cd77484..7710470 100644
--- a/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat
+++ b/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat
@@ -24,7 +24,7 @@ Tracer 1155
//高爆穿甲弹 50%伤害
Range 5
-Player_Damage 66
+Player_Damage 0
Zombie_Damage 131
Animal_Damage 131
Barricade_Damage 262
diff --git a/Guns/RF/GM6 Lynx/GM6/GM6.dat b/Guns/RF/GM6 Lynx/GM6/GM6.dat
index 00bd9e3..7449165 100644
--- a/Guns/RF/GM6 Lynx/GM6/GM6.dat
+++ b/Guns/RF/GM6 Lynx/GM6/GM6.dat
@@ -45,7 +45,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 131
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/General_Liu/General_Liu/General_Liu.dat b/Guns/RF/General_Liu/General_Liu/General_Liu.dat
index f29ac59..ee1fe05 100644
--- a/Guns/RF/General_Liu/General_Liu/General_Liu.dat
+++ b/Guns/RF/General_Liu/General_Liu/General_Liu.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat b/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat
index 55e6cc1..78360db 100644
--- a/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat
+++ b/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat b/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat
index 3364935..2802416 100644
--- a/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat
+++ b/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/HS50/HS50.dat b/Guns/RF/HS50/HS50.dat
index 8a60fe1..12a0437 100644
--- a/Guns/RF/HS50/HS50.dat
+++ b/Guns/RF/HS50/HS50.dat
@@ -38,7 +38,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 159
+Player_Damage 0
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/HS50M1/HS50M1/HS50M1.dat b/Guns/RF/HS50M1/HS50M1/HS50M1.dat
index a732ffd..2bcd004 100644
--- a/Guns/RF/HS50M1/HS50M1/HS50M1.dat
+++ b/Guns/RF/HS50M1/HS50M1/HS50M1.dat
@@ -40,7 +40,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 159
+Player_Damage 0
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat b/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat
index 01c321e..b7ab969 100644
--- a/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat
+++ b/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat
@@ -16,7 +16,7 @@ Caliber_0 13
//高爆穿甲弹 50%伤害
Range 5
-Player_Damage 80
+Player_Damage 0
Zombie_Damage 159
Animal_Damage 159
Barricade_Damage 318
diff --git a/Guns/RF/Hecate/hecate.dat b/Guns/RF/Hecate/hecate.dat
index 85c7143..1e33ece 100644
--- a/Guns/RF/Hecate/hecate.dat
+++ b/Guns/RF/Hecate/hecate.dat
@@ -32,7 +32,7 @@ Action Rocket
Range 5
Explosion 136
-Player_Damage 200
+Player_Damage 0
Player_Leg_Multiplier 1.1
Player_Arm_Multiplier 1.1
Player_Spine_Multiplier 1.1
diff --git a/Guns/RF/IWS2000/jsmash/jsmash.dat b/Guns/RF/IWS2000/jsmash/jsmash.dat
index 22b5678..87507c0 100644
--- a/Guns/RF/IWS2000/jsmash/jsmash.dat
+++ b/Guns/RF/IWS2000/jsmash/jsmash.dat
@@ -41,7 +41,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 199
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat b/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat
index ef2cd59..0c28962 100644
--- a/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat
+++ b/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat
@@ -17,7 +17,7 @@ Caliber_0 127
//脱壳穿甲弹 50%伤害 -1范围
Range 5
-Player_Damage 100
+Player_Damage 0
Zombie_Damage 199
Animal_Damage 199
Barricade_Damage 398
diff --git a/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat b/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat
index 936c8be..681c68e 100644
--- a/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat
+++ b/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat
@@ -34,7 +34,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 129
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat b/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat
index bb2c12b..f2b5a7a 100644
--- a/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat
+++ b/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat
@@ -16,7 +16,7 @@ Caliber_0 33052
//爆炸弹 130%伤害
Range 5
-Player_Damage 168
+Player_Damage 0
Zombie_Damage 336
Animal_Damage 336
Barricade_Damage 671
diff --git a/Guns/RF/JS05/JS05/JS05.dat b/Guns/RF/JS05/JS05/JS05.dat
index 58588ba..174113e 100644
--- a/Guns/RF/JS05/JS05/JS05.dat
+++ b/Guns/RF/JS05/JS05/JS05.dat
@@ -41,7 +41,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 155
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat b/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat
index cf07717..e4cde2b 100644
--- a/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat
+++ b/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat
@@ -17,7 +17,7 @@ Caliber_0 130
//脱壳穿甲弹 50%伤害 -1范围
Range 4
-Player_Damage 78
+Player_Damage 0
Zombie_Damage 155
Animal_Damage 155
Barricade_Damage 310
diff --git a/Guns/RF/KSVK/KSVK/KSVK.dat b/Guns/RF/KSVK/KSVK/KSVK.dat
index 5094de5..f362e49 100644
--- a/Guns/RF/KSVK/KSVK/KSVK.dat
+++ b/Guns/RF/KSVK/KSVK/KSVK.dat
@@ -41,7 +41,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 158
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat b/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat
index 4bb2d56..6d8b58e 100644
--- a/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat
+++ b/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 158
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat b/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat
index 59dc99d..19862d7 100644
--- a/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat
+++ b/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat
@@ -17,7 +17,7 @@ Caliber_0 13
//穿甲燃烧弹 50%伤害 +1范围
Range 6
-Player_Damage 79
+Player_Damage 0
Zombie_Damage 158
Animal_Damage 158
Barricade_Damage 316
diff --git a/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat b/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat
index 4169311..6f6c548 100644
--- a/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat
+++ b/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat
@@ -17,7 +17,7 @@ Caliber_0 225
//穿甲燃烧弹 50%伤害 +1范围
Range 6
-Player_Damage 79
+Player_Damage 0
Zombie_Damage 158
Animal_Damage 158
Barricade_Damage 316
diff --git a/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat b/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat
index ca7fd95..0365885 100644
--- a/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat
+++ b/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 101
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Lee_Enfield/Lee/Lee.dat b/Guns/RF/Lee_Enfield/Lee/Lee.dat
index 8572992..2d3254f 100644
--- a/Guns/RF/Lee_Enfield/Lee/Lee.dat
+++ b/Guns/RF/Lee_Enfield/Lee/Lee.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 77
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat b/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat
index b75356e..da573a2 100644
--- a/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat
+++ b/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat
@@ -17,7 +17,7 @@ Caliber_0 55
//空尖弹 50%伤害
Range 4
-Player_Damage 39
+Player_Damage 0
Zombie_Damage 77
Animal_Damage 77
Barricade_Damage 154
diff --git a/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat b/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat
index b73ef5f..73d91ff 100644
--- a/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat
+++ b/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat
@@ -17,7 +17,7 @@ Caliber_0 55
//燃烧弹 70%伤害 +2范围
Range 6
-Player_Damage 54
+Player_Damage 0
Zombie_Damage 108
Animal_Damage 108
Barricade_Damage 216
diff --git a/Guns/RF/M110 SASS/M110/M110.dat b/Guns/RF/M110 SASS/M110/M110.dat
index 82233d6..e3e56c0 100644
--- a/Guns/RF/M110 SASS/M110/M110.dat
+++ b/Guns/RF/M110 SASS/M110/M110.dat
@@ -46,7 +46,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M110 SASS/M110_mag/M110_mag.dat b/Guns/RF/M110 SASS/M110_mag/M110_mag.dat
index 418d875..e562abc 100644
--- a/Guns/RF/M110 SASS/M110_mag/M110_mag.dat
+++ b/Guns/RF/M110 SASS/M110_mag/M110_mag.dat
@@ -16,7 +16,7 @@ Caliber_0 22
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 146
diff --git a/Guns/RF/M14/762NATO_20/762NATO_20.dat b/Guns/RF/M14/762NATO_20/762NATO_20.dat
index d5310cb..b6d1fe2 100644
--- a/Guns/RF/M14/762NATO_20/762NATO_20.dat
+++ b/Guns/RF/M14/762NATO_20/762NATO_20.dat
@@ -18,7 +18,7 @@ Caliber_1 71
//穿甲弹 30%伤害 -1范围
Range 3
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 42
Animal_Damage 42
Barricade_Damage 83
diff --git a/Guns/RF/M14/Bulldog/bulldog.dat b/Guns/RF/M14/Bulldog/bulldog.dat
index e23ba06..17887e5 100644
--- a/Guns/RF/M14/Bulldog/bulldog.dat
+++ b/Guns/RF/M14/Bulldog/bulldog.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 48
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M14/M14EBR/M14EBR.dat b/Guns/RF/M14/M14EBR/M14EBR.dat
index 3b4fc2e..9848f9b 100644
--- a/Guns/RF/M14/M14EBR/M14EBR.dat
+++ b/Guns/RF/M14/M14EBR/M14EBR.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 69
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M1903/Springfield/Springfield.dat b/Guns/RF/M1903/Springfield/Springfield.dat
index fb202f5..fff259c 100644
--- a/Guns/RF/M1903/Springfield/Springfield.dat
+++ b/Guns/RF/M1903/Springfield/Springfield.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 95
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat b/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat
index 425581a..85e99d6 100644
--- a/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat
+++ b/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat
@@ -17,7 +17,7 @@ Caliber_0 17
//穿甲燃烧弹 50%伤害 +1范围
Range 5
-Player_Damage 48
+Player_Damage 0
Zombie_Damage 95
Animal_Damage 95
Barricade_Damage 190
diff --git a/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat b/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat
index be04984..4e8c845 100644
--- a/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat
+++ b/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat
@@ -17,7 +17,7 @@ Caliber_0 22
//空尖弹 50%伤害
Range 4
-Player_Damage 38
+Player_Damage 0
Zombie_Damage 75
Animal_Damage 75
Barricade_Damage 150
diff --git a/Guns/RF/M1A/M1A1/M1A1.dat b/Guns/RF/M1A/M1A1/M1A1.dat
index 663bf3c..05052e2 100644
--- a/Guns/RF/M1A/M1A1/M1A1.dat
+++ b/Guns/RF/M1A/M1A1/M1A1.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 75
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M1GARAND/Garand2/Garand2.dat b/Guns/RF/M1GARAND/Garand2/Garand2.dat
index e8f9489..2e3e295 100644
--- a/Guns/RF/M1GARAND/Garand2/Garand2.dat
+++ b/Guns/RF/M1GARAND/Garand2/Garand2.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 77
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M1GARAND/gar_clip/gar_clip.dat b/Guns/RF/M1GARAND/gar_clip/gar_clip.dat
index 36570d3..829b014 100644
--- a/Guns/RF/M1GARAND/gar_clip/gar_clip.dat
+++ b/Guns/RF/M1GARAND/gar_clip/gar_clip.dat
@@ -17,7 +17,7 @@ Caliber_0 17
//空尖弹 50%伤害
Range 4
-Player_Damage 39
+Player_Damage 0
Zombie_Damage 77
Animal_Damage 77
Barricade_Damage 154
diff --git a/Guns/RF/M200/Cheytac/Cheytac.dat b/Guns/RF/M200/Cheytac/Cheytac.dat
index cce8ac5..ba1266e 100644
--- a/Guns/RF/M200/Cheytac/Cheytac.dat
+++ b/Guns/RF/M200/Cheytac/Cheytac.dat
@@ -44,7 +44,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 101
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M200/Cheytac_7/Cheytac_7.dat b/Guns/RF/M200/Cheytac_7/Cheytac_7.dat
index 9252fe7..dcee3b5 100644
--- a/Guns/RF/M200/Cheytac_7/Cheytac_7.dat
+++ b/Guns/RF/M200/Cheytac_7/Cheytac_7.dat
@@ -17,7 +17,7 @@ Caliber_0 113
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 51
+Player_Damage 0
Zombie_Damage 101
Animal_Damage 101
Barricade_Damage 202
diff --git a/Guns/RF/M700/M24 SWS/M24 SWS.dat b/Guns/RF/M700/M24 SWS/M24 SWS.dat
index f1db77b..f15a5fb 100644
--- a/Guns/RF/M700/M24 SWS/M24 SWS.dat
+++ b/Guns/RF/M700/M24 SWS/M24 SWS.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 96
+Player_Damage 0
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M700/M700/M700.dat b/Guns/RF/M700/M700/M700.dat
index dd87b3f..0e906a1 100644
--- a/Guns/RF/M700/M700/M700.dat
+++ b/Guns/RF/M700/M700/M700.dat
@@ -44,7 +44,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 95
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M700/M700_MAG/M700_MAG.dat b/Guns/RF/M700/M700_MAG/M700_MAG.dat
index 3221aef..e06d3d0 100644
--- a/Guns/RF/M700/M700_MAG/M700_MAG.dat
+++ b/Guns/RF/M700/M700_MAG/M700_MAG.dat
@@ -17,7 +17,7 @@ Caliber_0 113
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 48
+Player_Damage 0
Zombie_Damage 95
Animal_Damage 95
Barricade_Damage 190
diff --git a/Guns/RF/M700/M80 Rounds/M80 Rounds.dat b/Guns/RF/M700/M80 Rounds/M80 Rounds.dat
index 29236ff..6960cb4 100644
--- a/Guns/RF/M700/M80 Rounds/M80 Rounds.dat
+++ b/Guns/RF/M700/M80 Rounds/M80 Rounds.dat
@@ -17,7 +17,7 @@ Caliber_0 113
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 48
+Player_Damage 0
Zombie_Damage 95
Animal_Damage 95
Barricade_Damage 190
diff --git a/Guns/RF/M82A1/M82A1/M82A1.dat b/Guns/RF/M82A1/M82A1/M82A1.dat
index 9d42bc2..e9f8379 100644
--- a/Guns/RF/M82A1/M82A1/M82A1.dat
+++ b/Guns/RF/M82A1/M82A1/M82A1.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 141
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/M82A1/M82_Mag/M82_Mag.dat b/Guns/RF/M82A1/M82_Mag/M82_Mag.dat
index f961f12..7abb900 100644
--- a/Guns/RF/M82A1/M82_Mag/M82_Mag.dat
+++ b/Guns/RF/M82A1/M82_Mag/M82_Mag.dat
@@ -18,7 +18,7 @@ Caliber_1 203
//脱壳穿甲弹 50%伤害 -1范围
Range 4
-Player_Damage 71
+Player_Damage 0
Zombie_Damage 141
Animal_Damage 141
Barricade_Damage 282
diff --git a/Guns/RF/M99/12.7AP/12.7AP.dat b/Guns/RF/M99/12.7AP/12.7AP.dat
index d768eb1..f47c616 100644
--- a/Guns/RF/M99/12.7AP/12.7AP.dat
+++ b/Guns/RF/M99/12.7AP/12.7AP.dat
@@ -17,7 +17,7 @@ Caliber_0 13
//穿甲弹 30%伤害 -1范围
Range 4
-Player_Damage 41
+Player_Damage 0
Zombie_Damage 81
Animal_Damage 81
Barricade_Damage 162
diff --git a/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat b/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat
index bafb863..ecc29bc 100644
--- a/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat
+++ b/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat
@@ -17,7 +17,7 @@ Caliber_0 13
//爆炸弹 130%伤害
Range 5
-Player_Damage 176
+Player_Damage 0
Zombie_Damage 351
Animal_Damage 351
Barricade_Damage 702
diff --git a/Guns/RF/M99/12.7LRS/12.7LRS.dat b/Guns/RF/M99/12.7LRS/12.7LRS.dat
index 866652a..adefe17 100644
--- a/Guns/RF/M99/12.7LRS/12.7LRS.dat
+++ b/Guns/RF/M99/12.7LRS/12.7LRS.dat
@@ -17,7 +17,7 @@ Caliber_0 13
//高爆穿甲弹 50%伤害
Range 5
-Player_Damage 68
+Player_Damage 0
Zombie_Damage 135
Animal_Damage 135
Barricade_Damage 270
diff --git a/Guns/RF/M99/M99/M99.dat b/Guns/RF/M99/M99/M99.dat
index 4d09c1d..54e491f 100644
--- a/Guns/RF/M99/M99/M99.dat
+++ b/Guns/RF/M99/M99/M99.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 135
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Mosin1891/Mosin/Mosin.dat b/Guns/RF/Mosin1891/Mosin/Mosin.dat
index fb56534..22523a0 100644
--- a/Guns/RF/Mosin1891/Mosin/Mosin.dat
+++ b/Guns/RF/Mosin1891/Mosin/Mosin.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 88
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat b/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat
index bb7bd76..604753b 100644
--- a/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat
+++ b/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat
@@ -40,7 +40,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 110
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat b/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat
index bec9ed4..c8f1733 100644
--- a/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat
+++ b/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat
@@ -17,7 +17,7 @@ Caliber_0 17
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 44
+Player_Damage 0
Zombie_Damage 88
Animal_Damage 88
Barricade_Damage 176
diff --git a/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat b/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat
index 248e3cb..0252797 100644
--- a/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat
+++ b/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat
@@ -17,7 +17,7 @@ Caliber_0 17
//燃烧弹 70%伤害 +2范围
Range 6
-Player_Damage 62
+Player_Damage 0
Zombie_Damage 124
Animal_Damage 124
Barricade_Damage 247
diff --git a/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat b/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat
index ded8ffb..e97c7eb 100644
--- a/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat
+++ b/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat
@@ -17,7 +17,7 @@ Caliber_0 226
//爆炸弹 130%伤害
Range 10
-Player_Damage 262
+Player_Damage 0
Zombie_Damage 523
Animal_Damage 523
Barricade_Damage 1046
diff --git a/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat b/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat
index 8c345a2..b04704e 100644
--- a/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat
+++ b/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat
@@ -40,7 +40,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 201
+Player_Damage 0
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat b/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat
index 5a46e9d..3e17884 100644
--- a/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat
+++ b/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat
@@ -17,7 +17,7 @@ Caliber_0 226
//爆炸弹 130%伤害
Range 10
-Player_Damage 262
+Player_Damage 0
Zombie_Damage 523
Animal_Damage 523
Barricade_Damage 1046
diff --git a/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat b/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat
index 1b7b1e6..ed45d55 100644
--- a/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat
+++ b/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 201
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat b/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat
index fb30cac..24d2928 100644
--- a/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat
+++ b/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat
@@ -17,7 +17,7 @@ Caliber_0 226
//高爆穿甲弹 50%伤害
Range 10
-Player_Damage 101
+Player_Damage 0
Zombie_Damage 201
Animal_Damage 201
Barricade_Damage 402
diff --git a/Guns/RF/PTRD/Ptrd/Ptrd.dat b/Guns/RF/PTRD/Ptrd/Ptrd.dat
index c9f6906..cd7d965 100644
--- a/Guns/RF/PTRD/Ptrd/Ptrd.dat
+++ b/Guns/RF/PTRD/Ptrd/Ptrd.dat
@@ -38,7 +38,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 181
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat b/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat
index 9477f1b..1ff8f8a 100644
--- a/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat
+++ b/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat
@@ -17,7 +17,7 @@ Caliber_0 917
//高爆穿甲弹 50%伤害
Range 6
-Player_Damage 71
+Player_Damage 0
Zombie_Damage 141
Animal_Damage 141
Barricade_Damage 282
diff --git a/Guns/RF/QBU-191/QBU191/QBU191.dat b/Guns/RF/QBU-191/QBU191/QBU191.dat
index c894014..27b63f2 100644
--- a/Guns/RF/QBU-191/QBU191/QBU191.dat
+++ b/Guns/RF/QBU-191/QBU191/QBU191.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 49
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat b/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat
index e11f114..e986c60 100644
--- a/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat
+++ b/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat
@@ -17,7 +17,7 @@ Caliber_0 30
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 25
+Player_Damage 0
Zombie_Damage 49
Animal_Damage 49
Barricade_Damage 98
diff --git a/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat b/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat
index e41eb8e..66bda31 100644
--- a/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat
+++ b/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat
@@ -17,7 +17,7 @@ Caliber_0 30
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 33
+Player_Damage 0
Zombie_Damage 66
Animal_Damage 66
Barricade_Damage 132
diff --git a/Guns/RF/QBU-88/QBU-88/QBU-88.dat b/Guns/RF/QBU-88/QBU-88/QBU-88.dat
index 8375ff8..4ad7c5d 100644
--- a/Guns/RF/QBU-88/QBU-88/QBU-88.dat
+++ b/Guns/RF/QBU-88/QBU-88/QBU-88.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 66
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/R93/R93magazine/r93magazine.dat b/Guns/RF/R93/R93magazine/r93magazine.dat
index 5b6a548..81d435a 100644
--- a/Guns/RF/R93/R93magazine/r93magazine.dat
+++ b/Guns/RF/R93/R93magazine/r93magazine.dat
@@ -17,7 +17,7 @@ Caliber_0 113
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 55
+Player_Damage 0
Zombie_Damage 110
Animal_Damage 110
Barricade_Damage 220
diff --git a/Guns/RF/R93/blaserr93/blaserr93.dat b/Guns/RF/R93/blaserr93/blaserr93.dat
index 0cbdab0..e3ff2f1 100644
--- a/Guns/RF/R93/blaserr93/blaserr93.dat
+++ b/Guns/RF/R93/blaserr93/blaserr93.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 110
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SASS/762LR/762LR.dat b/Guns/RF/SASS/762LR/762LR.dat
index 66ff2c1..9ae5f82 100644
--- a/Guns/RF/SASS/762LR/762LR.dat
+++ b/Guns/RF/SASS/762LR/762LR.dat
@@ -19,7 +19,7 @@ Spread 0.9
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 146
diff --git a/Guns/RF/SASS/SASS/SASS.dat b/Guns/RF/SASS/SASS/SASS.dat
index 82bb0a1..c72233d 100644
--- a/Guns/RF/SASS/SASS/SASS.dat
+++ b/Guns/RF/SASS/SASS/SASS.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat b/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat
index 4b7899e..d348cf0 100644
--- a/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat
+++ b/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat
@@ -16,7 +16,7 @@ Caliber_0 22
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 37
+Player_Damage 0
Zombie_Damage 73
Animal_Damage 73
Barricade_Damage 146
diff --git a/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat b/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat
index 3cdb126..39d03fc 100644
--- a/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat
+++ b/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat
@@ -47,7 +47,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 73
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat b/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat
index 9d4d21c..59b4d12 100644
--- a/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat
+++ b/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat
@@ -42,7 +42,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 43
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SKS/SKS/SKS.dat b/Guns/RF/SKS/SKS/SKS.dat
index 0606825..581557a 100644
--- a/Guns/RF/SKS/SKS/SKS.dat
+++ b/Guns/RF/SKS/SKS/SKS.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 77
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SL8-6/SL8-6/SL8-6.dat b/Guns/RF/SL8-6/SL8-6/SL8-6.dat
index 318e946..baf64e5 100644
--- a/Guns/RF/SL8-6/SL8-6/SL8-6.dat
+++ b/Guns/RF/SL8-6/SL8-6/SL8-6.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 63
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat b/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat
index f890ab2..9fb7389 100644
--- a/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat
+++ b/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 5562
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 32
+Player_Damage 0
Zombie_Damage 63
Animal_Damage 63
Barricade_Damage 126
diff --git a/Guns/RF/SRS/Recon/Recon.dat b/Guns/RF/SRS/Recon/Recon.dat
index 14d259c..6a86f13 100644
--- a/Guns/RF/SRS/Recon/Recon.dat
+++ b/Guns/RF/SRS/Recon/Recon.dat
@@ -38,7 +38,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 83
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat b/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat
index 5ae5fd0..3e235d7 100644
--- a/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat
+++ b/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat
@@ -16,7 +16,7 @@ Caliber_0 113
//穿甲弹 30%伤害 -1范围
Range 3
-Player_Damage 30
+Player_Damage 0
Zombie_Damage 60
Animal_Damage 60
Barricade_Damage 119
diff --git a/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat b/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat
index b6caddf..710cfcf 100644
--- a/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat
+++ b/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat
@@ -36,7 +36,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 99
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat b/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat
index ef33497..ae32bb7 100644
--- a/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat
+++ b/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat
@@ -17,7 +17,7 @@ Caliber_0 113
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 49
+Player_Damage 0
Zombie_Damage 98
Animal_Damage 98
Barricade_Damage 196
diff --git a/Guns/RF/SV-98/SV-98/SV-98.dat b/Guns/RF/SV-98/SV-98/SV-98.dat
index 001f5a4..352bd3c 100644
--- a/Guns/RF/SV-98/SV-98/SV-98.dat
+++ b/Guns/RF/SV-98/SV-98/SV-98.dat
@@ -40,7 +40,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 98
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SVT/SVT_40/SVT_40.dat b/Guns/RF/SVT/SVT_40/SVT_40.dat
index f175c73..cb91f13 100644
--- a/Guns/RF/SVT/SVT_40/SVT_40.dat
+++ b/Guns/RF/SVT/SVT_40/SVT_40.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 79
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat b/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat
index d7885a2..0384f04 100644
--- a/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat
+++ b/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 112
//穿甲燃烧弹 50%伤害 +1范围
Range 5
-Player_Damage 40
+Player_Damage 0
Zombie_Damage 79
Animal_Damage 79
Barricade_Damage 158
diff --git a/Guns/RF/T-5000/T-5000/T-5000.dat b/Guns/RF/T-5000/T-5000/T-5000.dat
index 79d5eae..3d0b455 100644
--- a/Guns/RF/T-5000/T-5000/T-5000.dat
+++ b/Guns/RF/T-5000/T-5000/T-5000.dat
@@ -41,7 +41,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 99
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat b/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat
index 31f3a69..a2b07f6 100644
--- a/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat
+++ b/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat
@@ -21,7 +21,7 @@ Recoil_Y 1.2
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 50
+Player_Damage 0
Zombie_Damage 99
Animal_Damage 99
Barricade_Damage 198
diff --git a/Guns/RF/Tac50/tac50/tac50.dat b/Guns/RF/Tac50/tac50/tac50.dat
index be1c2c8..88c99d0 100644
--- a/Guns/RF/Tac50/tac50/tac50.dat
+++ b/Guns/RF/Tac50/tac50/tac50.dat
@@ -39,7 +39,7 @@ Instakill_Headshots True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 150
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/Tac50/tac50_5/tac50_5.dat b/Guns/RF/Tac50/tac50_5/tac50_5.dat
index 683b18a..d9d9a05 100644
--- a/Guns/RF/Tac50/tac50_5/tac50_5.dat
+++ b/Guns/RF/Tac50/tac50_5/tac50_5.dat
@@ -17,7 +17,7 @@ Caliber_0 13
//高爆穿甲弹 50%伤害
Range 5
-Player_Damage 75
+Player_Damage 0
Zombie_Damage 150
Animal_Damage 150
Barricade_Damage 300
diff --git a/Guns/RF/WA2000/WA2000/WA2000.dat b/Guns/RF/WA2000/WA2000/WA2000.dat
index fa21e4e..0588e0b 100644
--- a/Guns/RF/WA2000/WA2000/WA2000.dat
+++ b/Guns/RF/WA2000/WA2000/WA2000.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.9
-Player_Damage 96
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat b/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat
index 9cb3f99..f45f3c9 100644
--- a/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat
+++ b/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 230
//高爆穿甲弹 50%伤害
Range 4
-Player_Damage 48
+Player_Damage 0
Zombie_Damage 96
Animal_Damage 96
Barricade_Damage 192
diff --git a/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat b/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat
index f0fe16a..f472983 100644
--- a/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat
+++ b/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat
@@ -18,7 +18,7 @@ Caliber_1 1
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 24
Animal_Damage 24
Barricade_Damage 47
diff --git a/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat b/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat
index 24c2e3f..2b71d30 100644
--- a/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat
+++ b/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat
@@ -18,7 +18,7 @@ Caliber_1 1
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat b/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat
index 8d5a8db..6ddcf7b 100644
--- a/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat
+++ b/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat
@@ -18,7 +18,7 @@ Caliber_1 1
//空尖弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat b/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat
index 0620b50..d6c3b12 100644
--- a/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat
+++ b/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat b/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat
index a7613a7..fdab529 100644
--- a/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat
+++ b/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat
@@ -18,7 +18,7 @@ Caliber_1 106
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 13
+Player_Damage 0
Zombie_Damage 26
Animal_Damage 26
Barricade_Damage 52
diff --git a/Guns/SAR/56-1/Chenkov/Chenkov.dat b/Guns/SAR/56-1/Chenkov/Chenkov.dat
index 39ddc31..91b3664 100644
--- a/Guns/SAR/56-1/Chenkov/Chenkov.dat
+++ b/Guns/SAR/56-1/Chenkov/Chenkov.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 43
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat b/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat
index 4d7f03f..26606d0 100644
--- a/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat
+++ b/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 36
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat b/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat
index 80df450..8b395cf 100644
--- a/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat
+++ b/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat
@@ -17,7 +17,7 @@ Caliber_0 101
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat b/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat
index 198c1c5..e7d6ff7 100644
--- a/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat
+++ b/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat
@@ -19,7 +19,7 @@ Spread 0.8
//空尖弹 50%伤害
Range 3
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 42
Animal_Damage 42
Barricade_Damage 84
diff --git a/Guns/SAR/AEK-971/AEK-971/AEK-971.dat b/Guns/SAR/AEK-971/AEK-971/AEK-971.dat
index d1e498c..4d85590 100644
--- a/Guns/SAR/AEK-971/AEK-971/AEK-971.dat
+++ b/Guns/SAR/AEK-971/AEK-971/AEK-971.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 42
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AK-12/AK-12.dat b/Guns/SAR/AK-12/AK-12.dat
index 14c32a7..e0da947 100644
--- a/Guns/SAR/AK-12/AK-12.dat
+++ b/Guns/SAR/AK-12/AK-12.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 40
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AK-15/AK-15/AK-15.dat b/Guns/SAR/AK-15/AK-15/AK-15.dat
index 4580536..9aaf28c 100644
--- a/Guns/SAR/AK-15/AK-15/AK-15.dat
+++ b/Guns/SAR/AK-15/AK-15/AK-15.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 42
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat b/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat
index 6fa2a07..3dac8c7 100644
--- a/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat
+++ b/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat
@@ -18,7 +18,7 @@ Caliber_1 106
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 13
+Player_Damage 0
Zombie_Damage 26
Animal_Damage 26
Barricade_Damage 51
diff --git a/Guns/SAR/AK47/AK47/AK47.dat b/Guns/SAR/AK47/AK47/AK47.dat
index fc83569..5fd4963 100644
--- a/Guns/SAR/AK47/AK47/AK47.dat
+++ b/Guns/SAR/AK47/AK47/AK47.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat b/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat
index 35d4bf4..6d1910b 100644
--- a/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat
+++ b/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat
@@ -18,7 +18,7 @@ Caliber_1 106
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 14
+Player_Damage 0
Zombie_Damage 27
Animal_Damage 27
Barricade_Damage 53
diff --git a/Guns/SAR/AK5/AK5/AK5.dat b/Guns/SAR/AK5/AK5/AK5.dat
index e24bfee..e22d15d 100644
--- a/Guns/SAR/AK5/AK5/AK5.dat
+++ b/Guns/SAR/AK5/AK5/AK5.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AK74M/AK74M/AK74M.dat b/Guns/SAR/AK74M/AK74M/AK74M.dat
index 782868e..ca49087 100644
--- a/Guns/SAR/AK74M/AK74M/AK74M.dat
+++ b/Guns/SAR/AK74M/AK74M/AK74M.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat b/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat
index db9ff00..50dac68 100644
--- a/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat
+++ b/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat
@@ -17,7 +17,7 @@ Caliber_0 545
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 23
Animal_Damage 23
Barricade_Damage 46
diff --git a/Guns/SAR/AK74U/AKS74U/AKS74U.dat b/Guns/SAR/AK74U/AKS74U/AKS74U.dat
index 6cd8daa..a381020 100644
--- a/Guns/SAR/AK74U/AKS74U/AKS74U.dat
+++ b/Guns/SAR/AK74U/AKS74U/AKS74U.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AN_94/5455N7/5455N7.dat b/Guns/SAR/AN_94/5455N7/5455N7.dat
index 2b2e7cf..74ae28f 100644
--- a/Guns/SAR/AN_94/5455N7/5455N7.dat
+++ b/Guns/SAR/AN_94/5455N7/5455N7.dat
@@ -17,7 +17,7 @@ Caliber_0 545
//空尖弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/SAR/AN_94/5457N22/5457N22.dat b/Guns/SAR/AN_94/5457N22/5457N22.dat
index 96371d6..5c8fa83 100644
--- a/Guns/SAR/AN_94/5457N22/5457N22.dat
+++ b/Guns/SAR/AN_94/5457N22/5457N22.dat
@@ -17,7 +17,7 @@ Caliber_0 545
//穿甲弹 30%伤害 +1范围
Range 4
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 24
Animal_Damage 24
Barricade_Damage 47
diff --git a/Guns/SAR/AN_94/5457N24/5457N24.dat b/Guns/SAR/AN_94/5457N24/5457N24.dat
index 55b33e0..ea77f51 100644
--- a/Guns/SAR/AN_94/5457N24/5457N24.dat
+++ b/Guns/SAR/AN_94/5457N24/5457N24.dat
@@ -17,7 +17,7 @@ Caliber_0 545
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 24
Animal_Damage 24
Barricade_Damage 47
diff --git a/Guns/SAR/AN_94/5457N6/5457N6.dat b/Guns/SAR/AN_94/5457N6/5457N6.dat
index 9ed3910..f3533bd 100644
--- a/Guns/SAR/AN_94/5457N6/5457N6.dat
+++ b/Guns/SAR/AN_94/5457N6/5457N6.dat
@@ -17,7 +17,7 @@ Caliber_0 545
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/SAR/AN_94/an94/an94.dat b/Guns/SAR/AN_94/an94/an94.dat
index e92bb71..72a007e 100644
--- a/Guns/SAR/AN_94/an94/an94.dat
+++ b/Guns/SAR/AN_94/an94/an94.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ART556/scar-l/scar-l.dat b/Guns/SAR/ART556/scar-l/scar-l.dat
index b167989..33075d6 100644
--- a/Guns/SAR/ART556/scar-l/scar-l.dat
+++ b/Guns/SAR/ART556/scar-l/scar-l.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ARX/68TTSX/68TTSX.dat b/Guns/SAR/ARX/68TTSX/68TTSX.dat
index c8c3024..1d7731b 100644
--- a/Guns/SAR/ARX/68TTSX/68TTSX.dat
+++ b/Guns/SAR/ARX/68TTSX/68TTSX.dat
@@ -16,7 +16,7 @@ Caliber_1 5562
//爆炸弹 130%伤害
Range 3
-Player_Damage 49
+Player_Damage 0
Zombie_Damage 97
Animal_Damage 97
Barricade_Damage 193
diff --git a/Guns/SAR/ARX/ARX-160/ARX-160.dat b/Guns/SAR/ARX/ARX-160/ARX-160.dat
index 6250773..ce39203 100644
--- a/Guns/SAR/ARX/ARX-160/ARX-160.dat
+++ b/Guns/SAR/ARX/ARX-160/ARX-160.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat b/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat
index 42e4cab..964f5e7 100644
--- a/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat
+++ b/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat
@@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 45
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat b/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat
index 6ba1752..6b75499 100644
--- a/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat
+++ b/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat
@@ -17,7 +17,7 @@ Caliber_0 101
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 23
+Player_Damage 0
Zombie_Damage 45
Animal_Damage 45
Barricade_Damage 90
diff --git a/Guns/SAR/AUG/AUG/AUG.dat b/Guns/SAR/AUG/AUG/AUG.dat
index b73bff7..f8ad2aa 100644
--- a/Guns/SAR/AUG/AUG/AUG.dat
+++ b/Guns/SAR/AUG/AUG/AUG.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 49
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat b/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat
index 0641670..3ca48d2 100644
--- a/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat
+++ b/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat
@@ -18,7 +18,7 @@ Caliber_1 5562
//爆炸弹 130%伤害
Range 3
-Player_Damage 49
+Player_Damage 0
Zombie_Damage 97
Animal_Damage 97
Barricade_Damage 193
diff --git a/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat b/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat
index 80885a4..f17f92a 100644
--- a/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat
+++ b/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 65
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat b/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat
index 7a9b0e7..062a8ca 100644
--- a/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat
+++ b/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat
@@ -17,7 +17,7 @@ Caliber_0 223
//空尖弹 50%伤害
Range 5
-Player_Damage 33
+Player_Damage 0
Zombie_Damage 65
Animal_Damage 65
Barricade_Damage 130
diff --git a/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat b/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat
index 2b5a6e4..7b59870 100644
--- a/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat
+++ b/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/FAL/FAL/FAL.dat b/Guns/SAR/FAL/FAL/FAL.dat
index a615c4b..c2ae050 100644
--- a/Guns/SAR/FAL/FAL/FAL.dat
+++ b/Guns/SAR/FAL/FAL/FAL.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 56
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat b/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat
index c97a72b..0fdb500 100644
--- a/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat
+++ b/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 22
//空尖弹 50%伤害
Range 4
-Player_Damage 28
+Player_Damage 0
Zombie_Damage 56
Animal_Damage 56
Barricade_Damage 112
diff --git a/Guns/SAR/FAMASF1/556M193/556M193.dat b/Guns/SAR/FAMASF1/556M193/556M193.dat
index 0d76e8b..c8b0d0a 100644
--- a/Guns/SAR/FAMASF1/556M193/556M193.dat
+++ b/Guns/SAR/FAMASF1/556M193/556M193.dat
@@ -18,7 +18,7 @@ Caliber_1 1
//空尖弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat b/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat
index 82158a2..576a138 100644
--- a/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat
+++ b/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/FN2000/f2000/f2000.dat b/Guns/SAR/FN2000/f2000/f2000.dat
index 02d14ef..52a6c61 100644
--- a/Guns/SAR/FN2000/f2000/f2000.dat
+++ b/Guns/SAR/FN2000/f2000/f2000.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/G11/g11/g11.dat b/Guns/SAR/G11/g11/g11.dat
index 78b5f82..04bc01f 100644
--- a/Guns/SAR/G11/g11/g11.dat
+++ b/Guns/SAR/G11/g11/g11.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 28
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/G3/g3a3/g3a3.dat b/Guns/SAR/G3/g3a3/g3a3.dat
index cb885ec..d1f8716 100644
--- a/Guns/SAR/G3/g3a3/g3a3.dat
+++ b/Guns/SAR/G3/g3a3/g3a3.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat b/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat
index eb56822..f439135 100644
--- a/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat
+++ b/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat
@@ -18,7 +18,7 @@ Caliber_1 1
//空尖弹 50%伤害
Range 3
-Player_Damage 19
+Player_Damage 0
Zombie_Damage 37
Animal_Damage 37
Barricade_Damage 74
diff --git a/Guns/SAR/G36K/G36K/G36K.dat b/Guns/SAR/G36K/G36K/G36K.dat
index 5eb25de..c10ea9f 100644
--- a/Guns/SAR/G36K/G36K/G36K.dat
+++ b/Guns/SAR/G36K/G36K/G36K.dat
@@ -40,7 +40,7 @@ Can_Aim_During_Sprint True
Aiming_Movement_Speed_Multiplier 1.5
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/G36KA4/G36KA4.dat b/Guns/SAR/G36KA4/G36KA4.dat
index 44db14e..052c83a 100644
--- a/Guns/SAR/G36KA4/G36KA4.dat
+++ b/Guns/SAR/G36KA4/G36KA4.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/Galil/Galil/Galil.dat b/Guns/SAR/Galil/Galil/Galil.dat
index 8fc6774..f8ce099 100644
--- a/Guns/SAR/Galil/Galil/Galil.dat
+++ b/Guns/SAR/Galil/Galil/Galil.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/HK33/HK33/HK33.dat b/Guns/SAR/HK33/HK33/HK33.dat
index 87dfd9d..89b41ee 100644
--- a/Guns/SAR/HK33/HK33/HK33.dat
+++ b/Guns/SAR/HK33/HK33/HK33.dat
@@ -43,7 +43,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/K2/K2.dat b/Guns/SAR/K2/K2.dat
index 8f8ead3..1079995 100644
--- a/Guns/SAR/K2/K2.dat
+++ b/Guns/SAR/K2/K2.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/L85/L85/L85.dat b/Guns/SAR/L85/L85/L85.dat
index ed5e584..04557bb 100644
--- a/Guns/SAR/L85/L85/L85.dat
+++ b/Guns/SAR/L85/L85/L85.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/M4/M4A1/M4A1.dat b/Guns/SAR/M4/M4A1/M4A1.dat
index 2d436f0..345a4b5 100644
--- a/Guns/SAR/M4/M4A1/M4A1.dat
+++ b/Guns/SAR/M4/M4A1/M4A1.dat
@@ -42,7 +42,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat b/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat
index 7ef1f23..189056d 100644
--- a/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat
+++ b/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat
@@ -34,7 +34,7 @@ Firerate 45
Action Trigger
Shell 0
-Player_Damage 50
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
diff --git a/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat b/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat
index 073c257..7a27cab 100644
--- a/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat
+++ b/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 590
//爆炸弹 130%伤害
Range 10
-Player_Damage 65
+Player_Damage 0
Zombie_Damage 130
Animal_Damage 130
Barricade_Damage 260
diff --git a/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat b/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat
index f8c3b1f..77712de 100644
--- a/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat
+++ b/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/MDR/DT/DT.dat b/Guns/SAR/MDR/DT/DT.dat
index 96d8f1e..504d73d 100644
--- a/Guns/SAR/MDR/DT/DT.dat
+++ b/Guns/SAR/MDR/DT/DT.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/Ots14/Groza_30/Groza_30.dat b/Guns/SAR/Ots14/Groza_30/Groza_30.dat
index 3374bb1..27c0784 100644
--- a/Guns/SAR/Ots14/Groza_30/Groza_30.dat
+++ b/Guns/SAR/Ots14/Groza_30/Groza_30.dat
@@ -17,7 +17,7 @@ Caliber_0 101
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 22
+Player_Damage 0
Zombie_Damage 44
Animal_Damage 44
Barricade_Damage 88
diff --git a/Guns/SAR/Ots14/groza/groza.dat b/Guns/SAR/Ots14/groza/groza.dat
index 3d9a5a4..6d16a3f 100644
--- a/Guns/SAR/Ots14/groza/groza.dat
+++ b/Guns/SAR/Ots14/groza/groza.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 44
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat b/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat
index fd11d53..4fcdd22 100644
--- a/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat
+++ b/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 40
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/QBZ-191/191_30/191_30.dat b/Guns/SAR/QBZ-191/191_30/191_30.dat
index 9007c5c..1a2cf55 100644
--- a/Guns/SAR/QBZ-191/191_30/191_30.dat
+++ b/Guns/SAR/QBZ-191/191_30/191_30.dat
@@ -17,7 +17,7 @@ Caliber_0 30
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 13
+Player_Damage 0
Zombie_Damage 25
Animal_Damage 25
Barricade_Damage 50
diff --git a/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat b/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat
index 0322ca4..1d1e3ef 100644
--- a/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat
+++ b/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat b/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat
index 026eaf5..1536329 100644
--- a/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat
+++ b/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat b/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat
index 914ca4b..2bc01ef 100644
--- a/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat
+++ b/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat
@@ -17,7 +17,7 @@ Caliber_0 30
//空尖弹 50%伤害
Range 3
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 41
Animal_Damage 41
Barricade_Damage 82
diff --git a/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat b/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat
index 24d37c6..d9b9b91 100644
--- a/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat
+++ b/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/R5_RGP/R5/R5.dat b/Guns/SAR/R5_RGP/R5/R5.dat
index 6eefbed..3317b64 100644
--- a/Guns/SAR/R5_RGP/R5/R5.dat
+++ b/Guns/SAR/R5_RGP/R5/R5.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/R5_RGP/R5_30/R5_30.dat b/Guns/SAR/R5_RGP/R5_30/R5_30.dat
index 2a316b9..822c4e7 100644
--- a/Guns/SAR/R5_RGP/R5_30/R5_30.dat
+++ b/Guns/SAR/R5_RGP/R5_30/R5_30.dat
@@ -17,7 +17,7 @@ Caliber_1 5562
//爆炸弹 130%伤害
Range 3
-Player_Damage 49
+Player_Damage 0
Zombie_Damage 97
Animal_Damage 97
Barricade_Damage 193
diff --git a/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat b/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat
index 296f73a..2136828 100644
--- a/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat
+++ b/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 22
//脱壳穿甲弹 50%伤害 -1范围
Range 2
-Player_Damage 24
+Player_Damage 0
Zombie_Damage 48
Animal_Damage 48
Barricade_Damage 96
diff --git a/Guns/SAR/RFB/KELTEC/KELTEC.dat b/Guns/SAR/RFB/KELTEC/KELTEC.dat
index 633b069..4f5ca19 100644
--- a/Guns/SAR/RFB/KELTEC/KELTEC.dat
+++ b/Guns/SAR/RFB/KELTEC/KELTEC.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 48
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/SAR-21/Sar-21/Sar-21.dat b/Guns/SAR/SAR-21/Sar-21/Sar-21.dat
index d77e1b9..5386e25 100644
--- a/Guns/SAR/SAR-21/Sar-21/Sar-21.dat
+++ b/Guns/SAR/SAR-21/Sar-21/Sar-21.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/SIG-MCX/MCX/MCX.dat b/Guns/SAR/SIG-MCX/MCX/MCX.dat
index 7dd5712..77effad 100644
--- a/Guns/SAR/SIG-MCX/MCX/MCX.dat
+++ b/Guns/SAR/SIG-MCX/MCX/MCX.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 36
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/STG44/STG/STG.dat b/Guns/SAR/STG44/STG/STG.dat
index b666e2e..77a97ac 100644
--- a/Guns/SAR/STG44/STG/STG.dat
+++ b/Guns/SAR/STG44/STG/STG.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 41
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/STG44/stg_mag/stg_mag.dat b/Guns/SAR/STG44/stg_mag/stg_mag.dat
index 9274bcb..49f5925 100644
--- a/Guns/SAR/STG44/stg_mag/stg_mag.dat
+++ b/Guns/SAR/STG44/stg_mag/stg_mag.dat
@@ -18,7 +18,7 @@ Caliber_1 107
//空尖弹 50%伤害
Range 3
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 41
Animal_Damage 41
Barricade_Damage 82
diff --git a/Guns/SAR/T91/T91.dat b/Guns/SAR/T91/T91.dat
index aa3284a..f91ee38 100644
--- a/Guns/SAR/T91/T91.dat
+++ b/Guns/SAR/T91/T91.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/TAR-21/TAR-21/TAR-21.dat b/Guns/SAR/TAR-21/TAR-21/TAR-21.dat
index 6c63545..4904cd7 100644
--- a/Guns/SAR/TAR-21/TAR-21/TAR-21.dat
+++ b/Guns/SAR/TAR-21/TAR-21/TAR-21.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/Type89/Type89.dat b/Guns/SAR/Type89/Type89.dat
index adc7eb3..fb70758 100644
--- a/Guns/SAR/Type89/Type89.dat
+++ b/Guns/SAR/Type89/Type89.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/VHS-2/VHS-2.dat b/Guns/SAR/VHS-2/VHS-2.dat
index 5ca46b8..f323fb5 100644
--- a/Guns/SAR/VHS-2/VHS-2.dat
+++ b/Guns/SAR/VHS-2/VHS-2.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint False
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.85
-Player_Damage 34
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/XM8/XM8.dat b/Guns/SAR/XM8/XM8.dat
index 4b7d815..590fed7 100644
--- a/Guns/SAR/XM8/XM8.dat
+++ b/Guns/SAR/XM8/XM8.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/acr/ACR/ACR.dat b/Guns/SAR/acr/ACR/ACR.dat
index f8b1888..5cdc8f6 100644
--- a/Guns/SAR/acr/ACR/ACR.dat
+++ b/Guns/SAR/acr/ACR/ACR.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ar15/AR-15/AR-15.dat b/Guns/SAR/ar15/AR-15/AR-15.dat
index ac49a39..f3647fa 100644
--- a/Guns/SAR/ar15/AR-15/AR-15.dat
+++ b/Guns/SAR/ar15/AR-15/AR-15.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 37
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat b/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat
index 7d9f8f8..8232398 100644
--- a/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat
+++ b/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 5562
//空尖弹 50%伤害
Range 3
-Player_Damage 19
+Player_Damage 0
Zombie_Damage 37
Animal_Damage 37
Barricade_Damage 74
diff --git a/Guns/SAR/m16/M16A1/M16A1.dat b/Guns/SAR/m16/M16A1/M16A1.dat
index 1d84dab..8cf4427 100644
--- a/Guns/SAR/m16/M16A1/M16A1.dat
+++ b/Guns/SAR/m16/M16A1/M16A1.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat b/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat
index a2b233b..089aeff 100644
--- a/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat
+++ b/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat
@@ -17,7 +17,7 @@ Caliber_0 101
//穿甲弹 30%伤害 -1范围
Range 3
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat b/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat
index b8865b1..cdf5b31 100644
--- a/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat
+++ b/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 36
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/AA12/AA12/AA12.dat b/Guns/SG/AA12/AA12/AA12.dat
index 6470712..99e6ea7 100644
--- a/Guns/SG/AA12/AA12/AA12.dat
+++ b/Guns/SG/AA12/AA12/AA12.dat
@@ -48,7 +48,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat b/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat
index fbacaa2..71ff51c 100644
--- a/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat
+++ b/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat
@@ -14,7 +14,7 @@ Pellets 15
//龙息弹 50%伤害 +2范围
Range 5
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 30
Animal_Damage 30
Barricade_Damage 60
diff --git a/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat b/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat
index 91cc39b..b3a25e2 100644
--- a/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat
+++ b/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat
@@ -17,7 +17,7 @@ Caliber_0 80
//独头弹 500%伤害
Range 5
-Player_Damage 200
+Player_Damage 0
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 800
diff --git a/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat b/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat
index f1405ae..89ebcca 100644
--- a/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat
+++ b/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat
@@ -17,7 +17,7 @@ Caliber_0 80
//独头破障弹 100%伤害
Range 5
-Player_Damage 30
+Player_Damage 0
Zombie_Damage 60
Animal_Damage 60
Barricade_Damage 30000
diff --git a/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat b/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat
index d8f9a95..18d2ee9 100644
--- a/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat
+++ b/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat
@@ -22,7 +22,7 @@ Spread 1.15
//爆炸弹 130%伤害
Range 3
-Player_Damage 39
+Player_Damage 0
Zombie_Damage 78
Animal_Damage 78
Barricade_Damage 156
diff --git a/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat b/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat
index 48765f2..b8e1031 100644
--- a/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat
+++ b/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat
@@ -19,7 +19,7 @@ Pellets 15
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 9
+Player_Damage 0
Zombie_Damage 18
Animal_Damage 18
Barricade_Damage 36
diff --git a/Guns/SG/DP-12/DP-12/DP-12.dat b/Guns/SG/DP-12/DP-12/DP-12.dat
index 3f79828..8a5e839 100644
--- a/Guns/SG/DP-12/DP-12/DP-12.dat
+++ b/Guns/SG/DP-12/DP-12/DP-12.dat
@@ -42,7 +42,7 @@ Player_Damage_Bones Always
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/KS23/KS23M/KS23M.dat b/Guns/SG/KS23/KS23M/KS23M.dat
index 29017a0..bb1e185 100644
--- a/Guns/SG/KS23/KS23M/KS23M.dat
+++ b/Guns/SG/KS23/KS23M/KS23M.dat
@@ -33,7 +33,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 40
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/KSG/KSG/KSG.dat b/Guns/SG/KSG/KSG/KSG.dat
index 0b0b05b..fbb7d85 100644
--- a/Guns/SG/KSG/KSG/KSG.dat
+++ b/Guns/SG/KSG/KSG/KSG.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat b/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat
index 441cc23..a21c87c 100644
--- a/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat
+++ b/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat
@@ -18,7 +18,7 @@ Caliber_1 80
//独头弹 500%伤害
Range 5
-Player_Damage 200
+Player_Damage 0
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 800
diff --git a/Guns/SG/M1887/Winchester/Winchester.dat b/Guns/SG/M1887/Winchester/Winchester.dat
index 1e77f0f..844654c 100644
--- a/Guns/SG/M1887/Winchester/Winchester.dat
+++ b/Guns/SG/M1887/Winchester/Winchester.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat b/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat
index c961e08..4d96b6b 100644
--- a/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat
+++ b/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat
@@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M37/Ithaca/Ithaca.dat b/Guns/SG/M37/Ithaca/Ithaca.dat
index 830ffaf..d9920f6 100644
--- a/Guns/SG/M37/Ithaca/Ithaca.dat
+++ b/Guns/SG/M37/Ithaca/Ithaca.dat
@@ -34,7 +34,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M500/M500.dat b/Guns/SG/M500/M500.dat
index 7b879b2..04fd191 100644
--- a/Guns/SG/M500/M500.dat
+++ b/Guns/SG/M500/M500.dat
@@ -35,7 +35,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M590/M590 Short/M590 Short.dat b/Guns/SG/M590/M590 Short/M590 Short.dat
index ecbf673..6873cb4 100644
--- a/Guns/SG/M590/M590 Short/M590 Short.dat
+++ b/Guns/SG/M590/M590 Short/M590 Short.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M590/M590 ShortS/M590 ShortS.dat b/Guns/SG/M590/M590 ShortS/M590 ShortS.dat
index 133a6b8..ec821b0 100644
--- a/Guns/SG/M590/M590 ShortS/M590 ShortS.dat
+++ b/Guns/SG/M590/M590 ShortS/M590 ShortS.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M590/M590/M590.dat b/Guns/SG/M590/M590/M590.dat
index 800bd10..f994bac 100644
--- a/Guns/SG/M590/M590/M590.dat
+++ b/Guns/SG/M590/M590/M590.dat
@@ -35,7 +35,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat b/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat
index bfb7a86..5cf966d 100644
--- a/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat
+++ b/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat
@@ -19,7 +19,7 @@ Pellets 10
//粉末弹 10%伤害
Range 5
-Player_Damage 3
+Player_Damage 0
Zombie_Damage 6
Animal_Damage 6
Barricade_Damage 9
diff --git a/Guns/SG/M870/M870/M870.dat b/Guns/SG/M870/M870/M870.dat
index 8083455..dddd8f6 100644
--- a/Guns/SG/M870/M870/M870.dat
+++ b/Guns/SG/M870/M870/M870.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat b/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat
index fd57595..31ca868 100644
--- a/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat
+++ b/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat
@@ -17,7 +17,7 @@ Caliber_0 80
//独头破障弹 100%伤害
Range 5
-Player_Damage 30
+Player_Damage 0
Zombie_Damage 60
Animal_Damage 60
Barricade_Damage 30000
diff --git a/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat b/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat
index d90d75f..8725a93 100644
--- a/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat
+++ b/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat
@@ -19,7 +19,7 @@ Pellets 15
//龙息弹 50%伤害 +2范围
Range 5
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 30
Animal_Damage 30
Barricade_Damage 60
diff --git a/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat b/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat
index a50e1ed..b79e053 100644
--- a/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat
+++ b/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat
@@ -19,7 +19,7 @@ Pellets 15
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 9
+Player_Damage 0
Zombie_Damage 18
Animal_Damage 18
Barricade_Damage 36
diff --git a/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat b/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat
index 91b1744..76de2c6 100644
--- a/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat
+++ b/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat
@@ -17,7 +17,7 @@ Caliber_0 80
//独头弹 500%伤害
Range 5
-Player_Damage 200
+Player_Damage 0
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 800
diff --git a/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat b/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat
index 88162a2..564e159 100644
--- a/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat
+++ b/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat
@@ -48,7 +48,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/SAT8/SAT8/SAT8.dat b/Guns/SG/SAT8/SAT8/SAT8.dat
index 7ed13cf..e2106eb 100644
--- a/Guns/SG/SAT8/SAT8/SAT8.dat
+++ b/Guns/SG/SAT8/SAT8/SAT8.dat
@@ -37,7 +37,7 @@ Player_Damage_Bones Always
Can_Aim_During_Sprint False
-Player_Damage 22
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat b/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat
index 2265916..caf1ee3 100644
--- a/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat
+++ b/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat
@@ -18,7 +18,7 @@ Caliber_1 80
//独头破障弹 100%伤害
Range 5
-Player_Damage 30
+Player_Damage 0
Zombie_Damage 60
Animal_Damage 60
Barricade_Damage 30000
diff --git a/Guns/SG/SPAS/8rndDragon/8rndDragon.dat b/Guns/SG/SPAS/8rndDragon/8rndDragon.dat
index eeac769..a0dcd87 100644
--- a/Guns/SG/SPAS/8rndDragon/8rndDragon.dat
+++ b/Guns/SG/SPAS/8rndDragon/8rndDragon.dat
@@ -20,7 +20,7 @@ Pellets 15
//龙息弹 50%伤害 +2范围
Range 5
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 30
Animal_Damage 30
Barricade_Damage 60
diff --git a/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat b/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat
index 3f6c5c0..413694d 100644
--- a/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat
+++ b/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat
@@ -18,7 +18,7 @@ Caliber_1 80
//爆炸弹 130%伤害
Range 3
-Player_Damage 39
+Player_Damage 0
Zombie_Damage 78
Animal_Damage 78
Barricade_Damage 156
diff --git a/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat b/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat
index 7c9f460..7aff5f6 100644
--- a/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat
+++ b/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat
@@ -20,7 +20,7 @@ Pellets 8
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 30
Animal_Damage 30
Barricade_Damage 60
diff --git a/Guns/SG/SPAS/SPAS-12/SPAS-12.dat b/Guns/SG/SPAS/SPAS-12/SPAS-12.dat
index 64c64fb..8029afb 100644
--- a/Guns/SG/SPAS/SPAS-12/SPAS-12.dat
+++ b/Guns/SG/SPAS/SPAS-12/SPAS-12.dat
@@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/Shorty/Shorty/Shorty.dat b/Guns/SG/Shorty/Shorty/Shorty.dat
index 72474a9..59d65b6 100644
--- a/Guns/SG/Shorty/Shorty/Shorty.dat
+++ b/Guns/SG/Shorty/Shorty/Shorty.dat
@@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat b/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat
index fe4b32b..521804d 100644
--- a/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat
+++ b/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat
@@ -39,7 +39,7 @@ Replace 0.6
Unplace 0.12
Action Trigger
-Player_Damage 10
+Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
diff --git a/Guns/SG/USAS12/USAS-12/USAS-12.dat b/Guns/SG/USAS12/USAS-12/USAS-12.dat
index 2f53605..040f8f8 100644
--- a/Guns/SG/USAS12/USAS-12/USAS-12.dat
+++ b/Guns/SG/USAS12/USAS-12/USAS-12.dat
@@ -50,7 +50,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SG/XM1014/8x12ga/8x12ga.dat b/Guns/SG/XM1014/8x12ga/8x12ga.dat
index 7c0da38..9ff3425 100644
--- a/Guns/SG/XM1014/8x12ga/8x12ga.dat
+++ b/Guns/SG/XM1014/8x12ga/8x12ga.dat
@@ -18,7 +18,7 @@ Caliber_1 80
//独头弹 500%伤害
Range 5
-Player_Damage 200
+Player_Damage 0
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 800
diff --git a/Guns/SG/XM1014/XM1014/XM1014.dat b/Guns/SG/XM1014/XM1014/XM1014.dat
index 569f819..f76aad0 100644
--- a/Guns/SG/XM1014/XM1014/XM1014.dat
+++ b/Guns/SG/XM1014/XM1014/XM1014.dat
@@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000
Can_Aim_During_Sprint False
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/C1/9mm_C1/9mm_C1.dat b/Guns/SMG/C1/9mm_C1/9mm_C1.dat
index cecee14..bf6e896 100644
--- a/Guns/SMG/C1/9mm_C1/9mm_C1.dat
+++ b/Guns/SMG/C1/9mm_C1/9mm_C1.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 31
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat b/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat
index c6c4b72..926b62b 100644
--- a/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat
+++ b/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//脱壳穿甲弹 50%伤害 -1范围
Range 2
-Player_Damage 16
+Player_Damage 0
Zombie_Damage 31
Animal_Damage 31
Barricade_Damage 62
diff --git a/Guns/SMG/CF05/CF05/CF05.dat b/Guns/SMG/CF05/CF05/CF05.dat
index 40deb43..6338dc8 100644
--- a/Guns/SMG/CF05/CF05/CF05.dat
+++ b/Guns/SMG/CF05/CF05/CF05.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 24
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat b/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat
index cad71b1..27942e3 100644
--- a/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat
+++ b/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 27
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 8
+Player_Damage 0
Zombie_Damage 15
Animal_Damage 15
Barricade_Damage 29
diff --git a/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat b/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat
index 3bff15e..89f1ce2 100644
--- a/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat
+++ b/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat b/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat
index d2a278d..2740b55 100644
--- a/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat
+++ b/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//爆炸弹 130%伤害
Range 3
-Player_Damage 38
+Player_Damage 0
Zombie_Damage 76
Animal_Damage 76
Barricade_Damage 151
diff --git a/Guns/SMG/FMG9/FMG_40/FMG_40.dat b/Guns/SMG/FMG9/FMG_40/FMG_40.dat
index a0043b4..3b2f528 100644
--- a/Guns/SMG/FMG9/FMG_40/FMG_40.dat
+++ b/Guns/SMG/FMG9/FMG_40/FMG_40.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 21
Animal_Damage 21
Barricade_Damage 42
diff --git a/Guns/SMG/FMG9/FMG_9/FMG_9.dat b/Guns/SMG/FMG9/FMG_9/FMG_9.dat
index 7a17f0c..2713f40 100644
--- a/Guns/SMG/FMG9/FMG_9/FMG_9.dat
+++ b/Guns/SMG/FMG9/FMG_9/FMG_9.dat
@@ -41,7 +41,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 21
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat b/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat
index 2b8cd67..45633cd 100644
--- a/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat
+++ b/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.75
-Player_Damage 36
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat b/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat
index eb98c07..b1e85e9 100644
--- a/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat
+++ b/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat
@@ -17,7 +17,7 @@ Caliber_0 5562
//空尖弹 50%伤害
Range 3
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 39
Animal_Damage 39
Barricade_Damage 78
diff --git a/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat b/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat
index ad450ad..a3b7113 100644
--- a/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat
+++ b/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat
@@ -42,7 +42,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.75
-Player_Damage 39
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/JS9/9_Mag/9_Mag.dat b/Guns/SMG/JS9/9_Mag/9_Mag.dat
index 27ad2a6..8e8ccca 100644
--- a/Guns/SMG/JS9/9_Mag/9_Mag.dat
+++ b/Guns/SMG/JS9/9_Mag/9_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 29
Animal_Damage 29
Barricade_Damage 58
diff --git a/Guns/SMG/JS9/JS_9/JS_9.dat b/Guns/SMG/JS9/JS_9/JS_9.dat
index 91dfeca..bc205a0 100644
--- a/Guns/SMG/JS9/JS_9/JS_9.dat
+++ b/Guns/SMG/JS9/JS_9/JS_9.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/KP31/KP31/KP31.dat b/Guns/SMG/KP31/KP31/KP31.dat
index 086d2ab..30ac2d2 100644
--- a/Guns/SMG/KP31/KP31/KP31.dat
+++ b/Guns/SMG/KP31/KP31/KP31.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 23
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/KP31/KP31_32/KP31_32.dat b/Guns/SMG/KP31/KP31_32/KP31_32.dat
index 8572015..db0f593 100644
--- a/Guns/SMG/KP31/KP31_32/KP31_32.dat
+++ b/Guns/SMG/KP31/KP31_32/KP31_32.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 12
+Player_Damage 0
Zombie_Damage 23
Animal_Damage 23
Barricade_Damage 46
diff --git a/Guns/SMG/M12/M12/M12.dat b/Guns/SMG/M12/M12/M12.dat
index cd95326..538b790 100644
--- a/Guns/SMG/M12/M12/M12.dat
+++ b/Guns/SMG/M12/M12/M12.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/M12/M12_Maga/M12_Maga.dat b/Guns/SMG/M12/M12_Maga/M12_Maga.dat
index 26ca6de..549d8fe 100644
--- a/Guns/SMG/M12/M12_Maga/M12_Maga.dat
+++ b/Guns/SMG/M12/M12_Maga/M12_Maga.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 18
+Player_Damage 0
Zombie_Damage 35
Animal_Damage 35
Barricade_Damage 70
diff --git a/Guns/SMG/M3/M3/M3.dat b/Guns/SMG/M3/M3/M3.dat
index dec5956..7c4797b 100644
--- a/Guns/SMG/M3/M3/M3.dat
+++ b/Guns/SMG/M3/M3/M3.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/M3/M3_Mag/M3_Mag.dat b/Guns/SMG/M3/M3_Mag/M3_Mag.dat
index 2c3afaf..f682045 100644
--- a/Guns/SMG/M3/M3_Mag/M3_Mag.dat
+++ b/Guns/SMG/M3/M3_Mag/M3_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 56
//空尖弹 50%伤害
Range 3
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 29
Animal_Damage 29
Barricade_Damage 58
diff --git a/Guns/SMG/MAC11/Ingram/Ingram.dat b/Guns/SMG/MAC11/Ingram/Ingram.dat
index 4c3d4cd..221ef6d 100644
--- a/Guns/SMG/MAC11/Ingram/Ingram.dat
+++ b/Guns/SMG/MAC11/Ingram/Ingram.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 22
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat b/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat
index 306c9b6..865270e 100644
--- a/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat
+++ b/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/SMG/MP40/mp40/mp40.dat b/Guns/SMG/MP40/mp40/mp40.dat
index 82c1bc8..ec7a26d 100644
--- a/Guns/SMG/MP40/mp40/mp40.dat
+++ b/Guns/SMG/MP40/mp40/mp40.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 31
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/MP40/mp_mag/mp_mag.dat b/Guns/SMG/MP40/mp_mag/mp_mag.dat
index a08afb7..7b305f9 100644
--- a/Guns/SMG/MP40/mp_mag/mp_mag.dat
+++ b/Guns/SMG/MP40/mp_mag/mp_mag.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//爆炸弹 130%伤害
Range 3
-Player_Damage 41
+Player_Damage 0
Zombie_Damage 81
Animal_Damage 81
Barricade_Damage 162
diff --git a/Guns/SMG/MP7A1/mp7/mp7.dat b/Guns/SMG/MP7A1/mp7/mp7.dat
index d47c99e..b8cd8ec 100644
--- a/Guns/SMG/MP7A1/mp7/mp7.dat
+++ b/Guns/SMG/MP7A1/mp7/mp7.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 28
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/MP7A1/mp7_40/mp7_40.dat b/Guns/SMG/MP7A1/mp7_40/mp7_40.dat
index 83f8192..66890b5 100644
--- a/Guns/SMG/MP7A1/mp7_40/mp7_40.dat
+++ b/Guns/SMG/MP7A1/mp7_40/mp7_40.dat
@@ -17,7 +17,7 @@ Caliber_0 58
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 14
+Player_Damage 0
Zombie_Damage 28
Animal_Damage 28
Barricade_Damage 56
diff --git a/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat b/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat
index 780453d..66d23bc 100644
--- a/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat
+++ b/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat
@@ -17,7 +17,7 @@ Caliber_0 58
//燃烧弹 70%伤害 +2范围
Range 5
-Player_Damage 20
+Player_Damage 0
Zombie_Damage 40
Animal_Damage 40
Barricade_Damage 80
diff --git a/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat b/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat
index 2a53002..99c505b 100644
--- a/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat
+++ b/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/P90/bandit_p90/bandit_p90.dat b/Guns/SMG/P90/bandit_p90/bandit_p90.dat
index fde0dc2..e22ebdd 100644
--- a/Guns/SMG/P90/bandit_p90/bandit_p90.dat
+++ b/Guns/SMG/P90/bandit_p90/bandit_p90.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 21
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat b/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat
index 85e9959..40ce4ed 100644
--- a/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat
+++ b/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat
@@ -17,7 +17,7 @@ Caliber_0 5728
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 7
+Player_Damage 0
Zombie_Damage 13
Animal_Damage 13
Barricade_Damage 26
diff --git a/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat b/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat
index c463a8f..81ef1eb 100644
--- a/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat
+++ b/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/PP-19/bizon/bizon.dat b/Guns/SMG/PP-19/bizon/bizon.dat
index 1a25780..aafb93e 100644
--- a/Guns/SMG/PP-19/bizon/bizon.dat
+++ b/Guns/SMG/PP-19/bizon/bizon.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/PP2000/PP-2000/PP-2000.dat b/Guns/SMG/PP2000/PP-2000/PP-2000.dat
index 5574135..fe08475 100644
--- a/Guns/SMG/PP2000/PP-2000/PP-2000.dat
+++ b/Guns/SMG/PP2000/PP-2000/PP-2000.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 26
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat b/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat
index a35788b..7717f98 100644
--- a/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat
+++ b/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//高爆穿甲弹 50%伤害
Range 3
-Player_Damage 13
+Player_Damage 0
Zombie_Damage 26
Animal_Damage 26
Barricade_Damage 52
diff --git a/Guns/SMG/PPSH41/PPSH/PPSH.dat b/Guns/SMG/PPSH41/PPSH/PPSH.dat
index 17819bf..11e0fe6 100644
--- a/Guns/SMG/PPSH41/PPSH/PPSH.dat
+++ b/Guns/SMG/PPSH41/PPSH/PPSH.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 28
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/RO635/RO635/RO635.dat b/Guns/SMG/RO635/RO635/RO635.dat
index c47fc97..6a58f1f 100644
--- a/Guns/SMG/RO635/RO635/RO635.dat
+++ b/Guns/SMG/RO635/RO635/RO635.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 26
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat b/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat
index 5569003..76e917d 100644
--- a/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat
+++ b/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat
@@ -21,7 +21,7 @@ Spread 6
//燃烧弹 70%伤害
Range 3
-Player_Damage 21
+Player_Damage 0
Zombie_Damage 41
Animal_Damage 41
Barricade_Damage 82
diff --git a/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat b/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat
index 2786039..a435b17 100644
--- a/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat
+++ b/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
diff --git a/Guns/SMG/SP9/SP9.dat b/Guns/SMG/SP9/SP9.dat
index 7eb4c72..c530309 100644
--- a/Guns/SMG/SP9/SP9.dat
+++ b/Guns/SMG/SP9/SP9.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 32
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/Scorpion/Scorpion/Scorpion.dat b/Guns/SMG/Scorpion/Scorpion/Scorpion.dat
index 9e74c29..64e7094 100644
--- a/Guns/SMG/Scorpion/Scorpion/Scorpion.dat
+++ b/Guns/SMG/Scorpion/Scorpion/Scorpion.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat b/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat
index 690524d..9d350e9 100644
--- a/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat
+++ b/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//爆炸弹 130%伤害
Range 3
-Player_Damage 50
+Player_Damage 0
Zombie_Damage 99
Animal_Damage 99
Barricade_Damage 198
diff --git a/Guns/SMG/Sten5/Sten5/Sten5.dat b/Guns/SMG/Sten5/Sten5/Sten5.dat
index 8d1a304..345947d 100644
--- a/Guns/SMG/Sten5/Sten5/Sten5.dat
+++ b/Guns/SMG/Sten5/Sten5/Sten5.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 40
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat b/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat
index 322538c..7cce989 100644
--- a/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat
+++ b/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//爆炸弹 130%伤害
Range 3
-Player_Damage 28
+Player_Damage 0
Zombie_Damage 55
Animal_Damage 55
Barricade_Damage 110
diff --git a/Guns/SMG/TMP/TMP/TMP.dat b/Guns/SMG/TMP/TMP/TMP.dat
index b161036..b19e8ad 100644
--- a/Guns/SMG/TMP/TMP/TMP.dat
+++ b/Guns/SMG/TMP/TMP/TMP.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 21
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/Thompson/Tommy2/Tommy2.dat b/Guns/SMG/Thompson/Tommy2/Tommy2.dat
index 361d02d..4266b55 100644
--- a/Guns/SMG/Thompson/Tommy2/Tommy2.dat
+++ b/Guns/SMG/Thompson/Tommy2/Tommy2.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 31
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/Thompson/tommy_20/tommy_20.dat b/Guns/SMG/Thompson/tommy_20/tommy_20.dat
index c2a5eca..513d206 100644
--- a/Guns/SMG/Thompson/tommy_20/tommy_20.dat
+++ b/Guns/SMG/Thompson/tommy_20/tommy_20.dat
@@ -17,7 +17,7 @@ Caliber_0 4
//爆炸弹 130%伤害
Range 3
-Player_Damage 41
+Player_Damage 0
Zombie_Damage 81
Animal_Damage 81
Barricade_Damage 162
diff --git a/Guns/SMG/Thompson/tommy_30/tommy_30.dat b/Guns/SMG/Thompson/tommy_30/tommy_30.dat
index 87bbc89..888432f 100644
--- a/Guns/SMG/Thompson/tommy_30/tommy_30.dat
+++ b/Guns/SMG/Thompson/tommy_30/tommy_30.dat
@@ -17,7 +17,7 @@ Caliber_0 4
//空尖弹 50%伤害
Range 3
-Player_Damage 16
+Player_Damage 0
Zombie_Damage 31
Animal_Damage 31
Barricade_Damage 62
diff --git a/Guns/SMG/Type100/Type100/Type100.dat b/Guns/SMG/Type100/Type100/Type100.dat
index 0bd36c5..718feb0 100644
--- a/Guns/SMG/Type100/Type100/Type100.dat
+++ b/Guns/SMG/Type100/Type100/Type100.dat
@@ -34,7 +34,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 33
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/UMP40/UMP/UMP.dat b/Guns/SMG/UMP40/UMP/UMP.dat
index c6ca81a..862eb5c 100644
--- a/Guns/SMG/UMP40/UMP/UMP.dat
+++ b/Guns/SMG/UMP40/UMP/UMP.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 35
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat b/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat
index 1b31791..d37ca5d 100644
--- a/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat
+++ b/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 39
//空尖弹 50%伤害
Range 3
-Player_Damage 18
+Player_Damage 0
Zombie_Damage 35
Animal_Damage 35
Barricade_Damage 70
diff --git a/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat b/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat
index 2c0f0bc..d66ef36 100644
--- a/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat
+++ b/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 56
//空尖弹 50%伤害
Range 3
-Player_Damage 19
+Player_Damage 0
Zombie_Damage 38
Animal_Damage 38
Barricade_Damage 76
diff --git a/Guns/SMG/UMP45/ump45/ump45.dat b/Guns/SMG/UMP45/ump45/ump45.dat
index 4613925..77d556f 100644
--- a/Guns/SMG/UMP45/ump45/ump45.dat
+++ b/Guns/SMG/UMP45/ump45/ump45.dat
@@ -39,7 +39,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat b/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat
index 3df5cd9..353fda3 100644
--- a/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat
+++ b/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 29
Animal_Damage 29
Barricade_Damage 58
diff --git a/Guns/SMG/UMP9/UMP45/UMP45.dat b/Guns/SMG/UMP9/UMP45/UMP45.dat
index ecab1b6..bc9853e 100644
--- a/Guns/SMG/UMP9/UMP45/UMP45.dat
+++ b/Guns/SMG/UMP9/UMP45/UMP45.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 29
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/UZI/UZI/UZI.dat b/Guns/SMG/UZI/UZI/UZI.dat
index ad01e5f..8a70f74 100644
--- a/Guns/SMG/UZI/UZI/UZI.dat
+++ b/Guns/SMG/UZI/UZI/UZI.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 22
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat b/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat
index 27c0b1a..6b3d855 100644
--- a/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat
+++ b/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 11
+Player_Damage 0
Zombie_Damage 22
Animal_Damage 22
Barricade_Damage 44
diff --git a/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat b/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat
index 4a3b31c..559f46a 100644
--- a/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat
+++ b/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 33
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/X95/X95/X95.dat b/Guns/SMG/X95/X95/X95.dat
index 155b693..d459b28 100644
--- a/Guns/SMG/X95/X95/X95.dat
+++ b/Guns/SMG/X95/X95/X95.dat
@@ -45,7 +45,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.75
-Player_Damage 38
+Player_Damage 0
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/apc9/apc9k/apc9k.dat b/Guns/SMG/apc9/apc9k/apc9k.dat
index da4039d..6f09f72 100644
--- a/Guns/SMG/apc9/apc9k/apc9k.dat
+++ b/Guns/SMG/apc9/apc9k/apc9k.dat
@@ -36,7 +36,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 27
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat b/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat
index 3daaa97..3afa2d0 100644
--- a/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat
+++ b/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 5728
//穿甲弹 30%伤害 -1范围
Range 2
-Player_Damage 7
+Player_Damage 0
Zombie_Damage 13
Animal_Damage 13
Barricade_Damage 26
diff --git a/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat b/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat
index 87f1d44..8cfb60a 100644
--- a/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat
+++ b/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat
@@ -44,7 +44,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 21
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat b/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat
index 928ce25..ce64f4e 100644
--- a/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat
+++ b/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 15
+Player_Damage 0
Zombie_Damage 30
Animal_Damage 30
Barricade_Damage 60
diff --git a/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat b/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat
index d0190e9..ff281d3 100644
--- a/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat
+++ b/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 30
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/mp5/mp5a3/mp5a3.dat b/Guns/SMG/mp5/mp5a3/mp5a3.dat
index d3685fb..f8dbdac 100644
--- a/Guns/SMG/mp5/mp5a3/mp5a3.dat
+++ b/Guns/SMG/mp5/mp5a3/mp5a3.dat
@@ -37,7 +37,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 34
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/pps43/PPS/PPS.dat b/Guns/SMG/pps43/PPS/PPS.dat
index 567b8fd..c035cb5 100644
--- a/Guns/SMG/pps43/PPS/PPS.dat
+++ b/Guns/SMG/pps43/PPS/PPS.dat
@@ -35,7 +35,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 28
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat b/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat
index a2931f6..5d5c953 100644
--- a/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat
+++ b/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat
@@ -38,7 +38,7 @@ Can_Aim_During_Sprint True
Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.7
-Player_Damage 25
+Player_Damage 0
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.0
diff --git a/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat b/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat
index 07ffea1..a41bacc 100644
--- a/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat
+++ b/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat
@@ -17,7 +17,7 @@ Caliber_0 3
//空尖弹 50%伤害
Range 3
-Player_Damage 13
+Player_Damage 0
Zombie_Damage 25
Animal_Damage 25
Barricade_Damage 50