From 0bdb7de79ff663ef3da5e352c4c3fea666941698 Mon Sep 17 00:00:00 2001 From: "ProjectKoi-Kalo\\Kalo" Date: Wed, 26 Jun 2024 20:59:31 +0800 Subject: [PATCH] =?UTF-8?q?=E5=92=8C=E5=B9=B3=E4=B9=8B=E6=9E=AA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Guns/EXTRA/Escalation/1911-SP/1911-SP.dat | 108 ++++++++++++++ Guns/EXTRA/Escalation/1911-SP/English.dat | 2 + Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat | 108 ++++++++++++++ Guns/EXTRA/Escalation/1911-SPAC/English.dat | 2 + Guns/EXTRA/Escalation/1911/1911.dat | 126 ++++++++++++++++ Guns/EXTRA/Escalation/1911/English.dat | 2 + Guns/EXTRA/Escalation/1911AC/1911AC.dat | 127 ++++++++++++++++ Guns/EXTRA/Escalation/1911AC/English.dat | 2 + Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat | 109 ++++++++++++++ Guns/EXTRA/Escalation/AKM-SP/English.dat | 2 + Guns/EXTRA/Escalation/AKM/AKM.dat | 131 ++++++++++++++++ Guns/EXTRA/Escalation/AKM/English.dat | 2 + Guns/EXTRA/Escalation/Auto5/Auto5.dat | 118 +++++++++++++++ Guns/EXTRA/Escalation/Auto5/English.dat | 2 + .../Escalation/Autocannon/Autocannon.dat | 115 ++++++++++++++ Guns/EXTRA/Escalation/Autocannon/English.dat | 2 + Guns/EXTRA/Escalation/BAR/BAR.dat | 124 ++++++++++++++++ Guns/EXTRA/Escalation/BAR/English.dat | 2 + .../Escalation/Binoculars/Binoculars.dat | 100 +++++++++++++ Guns/EXTRA/Escalation/Binoculars/English.dat | 2 + .../Bluntforce-12-SP/Bluntforce-12-SP.dat | 106 +++++++++++++ .../Escalation/Bluntforce-12-SP/English.dat | 2 + .../Bluntforce-12/Bluntforce-12.dat | 128 ++++++++++++++++ .../Escalation/Bluntforce-12/English.dat | 2 + Guns/EXTRA/Escalation/C96/C96.dat | 122 +++++++++++++++ Guns/EXTRA/Escalation/C96/English.dat | 2 + Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat | 116 +++++++++++++++ Guns/EXTRA/Escalation/CSO-85-SP/English.dat | 2 + Guns/EXTRA/Escalation/CSO-85/CSO-85.dat | 137 +++++++++++++++++ Guns/EXTRA/Escalation/CSO-85/English.dat | 2 + .../Escalation/Centare-SP/Centare-SP.dat | 112 ++++++++++++++ Guns/EXTRA/Escalation/Centare-SP/English.dat | 2 + Guns/EXTRA/Escalation/Centare/Centare.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/Centare/English.dat | 2 + Guns/EXTRA/Escalation/Cobalt/Cobalt.dat | 96 ++++++++++++ Guns/EXTRA/Escalation/Cobalt/English.dat | 2 + Guns/EXTRA/Escalation/Crown/Crown.dat | 119 +++++++++++++++ Guns/EXTRA/Escalation/Crown/English.dat | 2 + Guns/EXTRA/Escalation/DB/DB.dat | 97 ++++++++++++ Guns/EXTRA/Escalation/DB/English.dat | 3 + Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat | 102 +++++++++++++ Guns/EXTRA/Escalation/DT11-SP/English.dat | 3 + Guns/EXTRA/Escalation/DT11/DT11.dat | 122 +++++++++++++++ Guns/EXTRA/Escalation/DT11/English.dat | 3 + .../ECS-25-BLK-SP/ECS-25-BLK-SP.dat | 114 ++++++++++++++ .../Escalation/ECS-25-BLK-SP/English.dat | 2 + .../Escalation/ECS-25-BLK/ECS-25-BLK.dat | 137 +++++++++++++++++ Guns/EXTRA/Escalation/ECS-25-BLK/English.dat | 2 + Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat | 114 ++++++++++++++ Guns/EXTRA/Escalation/ECS-25-SP/English.dat | 2 + Guns/EXTRA/Escalation/ECS-25/ECS-25.dat | 135 +++++++++++++++++ Guns/EXTRA/Escalation/ECS-25/English.dat | 2 + Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat | 118 +++++++++++++++ Guns/EXTRA/Escalation/Empey-SP/English.dat | 2 + Guns/EXTRA/Escalation/Empey/Empey.dat | 140 ++++++++++++++++++ Guns/EXTRA/Escalation/Empey/English.dat | 2 + Guns/EXTRA/Escalation/F2000/English.dat | 2 + Guns/EXTRA/Escalation/F2000/F2000.dat | 138 +++++++++++++++++ Guns/EXTRA/Escalation/F2000S/English.dat | 2 + Guns/EXTRA/Escalation/F2000S/F2000S.dat | 112 ++++++++++++++ Guns/EXTRA/Escalation/Falcon/English.dat | 2 + Guns/EXTRA/Escalation/Falcon/Falcon.dat | 100 +++++++++++++ Guns/EXTRA/Escalation/FalconGold/English.dat | 2 + .../Escalation/FalconGold/FalconGold.dat | 101 +++++++++++++ Guns/EXTRA/Escalation/G36-SP/English.dat | 2 + Guns/EXTRA/Escalation/G36-SP/G36-SP.dat | 114 ++++++++++++++ Guns/EXTRA/Escalation/G36/English.dat | 2 + Guns/EXTRA/Escalation/G36/G36.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/GothaBomb/English.dat | 2 + Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat | 59 ++++++++ .../Escalation/Government-SP/English.dat | 2 + .../Government-SP/Government-SP.dat | 112 ++++++++++++++ .../Escalation/Government-SPVQ/English.dat | 2 + .../Government-SPVQ/Government-SPVQ.dat | 112 ++++++++++++++ Guns/EXTRA/Escalation/Government/English.dat | 2 + .../Escalation/Government/Government.dat | 135 +++++++++++++++++ .../EXTRA/Escalation/GovernmentVQ/English.dat | 2 + .../Escalation/GovernmentVQ/GovernmentVQ.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/HMT/English.dat | 2 + Guns/EXTRA/Escalation/HMT/HMT.dat | 109 ++++++++++++++ Guns/EXTRA/Escalation/Hermes/English.dat | 3 + Guns/EXTRA/Escalation/Hermes/Hermes.dat | 81 ++++++++++ Guns/EXTRA/Escalation/Looty/English.dat | 2 + Guns/EXTRA/Escalation/Looty/Looty.dat | 119 +++++++++++++++ Guns/EXTRA/Escalation/M1-SP/English.dat | 2 + Guns/EXTRA/Escalation/M1-SP/M1-SP.dat | 113 ++++++++++++++ Guns/EXTRA/Escalation/M1/English.dat | 2 + Guns/EXTRA/Escalation/M1/M1.dat | 138 +++++++++++++++++ Guns/EXTRA/Escalation/M202/English.dat | 3 + Guns/EXTRA/Escalation/M202/M202.dat | 81 ++++++++++ Guns/EXTRA/Escalation/Maplestrike/English.dat | 2 + .../Escalation/Maplestrike/Maplestrike.dat | 98 ++++++++++++ Guns/EXTRA/Escalation/NTW/English.dat | 2 + Guns/EXTRA/Escalation/NTW/NTW.dat | 105 +++++++++++++ Guns/EXTRA/Escalation/Nacht-SP/English.dat | 2 + Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat | 115 ++++++++++++++ Guns/EXTRA/Escalation/Nacht/English.dat | 2 + Guns/EXTRA/Escalation/Nacht/Nacht.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/PP-19-S/English.dat | 2 + Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat | 116 +++++++++++++++ Guns/EXTRA/Escalation/PP-19/English.dat | 2 + Guns/EXTRA/Escalation/PP-19/PP-19.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/Pfaust/English.dat | 3 + Guns/EXTRA/Escalation/Pfaust/Pfaust.dat | 88 +++++++++++ .../Escalation/PlaneAutocannon/English.dat | 3 + .../PlaneAutocannon/PlaneAutocannon.dat | 68 +++++++++ Guns/EXTRA/Escalation/PlaneCannon/English.dat | 3 + .../Escalation/PlaneCannon/PlaneCannon.dat | 69 +++++++++ Guns/EXTRA/Escalation/Railgun/English.dat | 2 + Guns/EXTRA/Escalation/Railgun/Railgun.dat | 102 +++++++++++++ Guns/EXTRA/Escalation/SAR-30/English.dat | 2 + Guns/EXTRA/Escalation/SAR-30/SAR-30.dat | 138 +++++++++++++++++ Guns/EXTRA/Escalation/SAR-SP/English.dat | 2 + Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat | 113 ++++++++++++++ Guns/EXTRA/Escalation/SVU-SP/English.dat | 2 + Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat | 114 ++++++++++++++ Guns/EXTRA/Escalation/SVU/English.dat | 2 + Guns/EXTRA/Escalation/SVU/SVU.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/Six12/English.dat | 2 + Guns/EXTRA/Escalation/Six12/Six12.dat | 131 ++++++++++++++++ Guns/EXTRA/Escalation/Six12SP/English.dat | 2 + Guns/EXTRA/Escalation/Six12SP/Six12SP.dat | 112 ++++++++++++++ Guns/EXTRA/Escalation/Tank_Cannon/English.dat | 2 + .../Escalation/Tank_Cannon/Tank_Cannon.dat | 59 ++++++++ Guns/EXTRA/Escalation/Tanto-SP/English.dat | 2 + Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat | 110 ++++++++++++++ Guns/EXTRA/Escalation/Tanto/English.dat | 2 + Guns/EXTRA/Escalation/Tanto/Tanto.dat | 131 ++++++++++++++++ Guns/EXTRA/Escalation/Ulfberht-SP/English.dat | 2 + .../Escalation/Ulfberht-SP/Ulfberht-SP.dat | 114 ++++++++++++++ Guns/EXTRA/Escalation/Ulfberht/English.dat | 2 + Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat | 137 +++++++++++++++++ Guns/EXTRA/Escalation/Uzey-SP/English.dat | 2 + Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat | 116 +++++++++++++++ Guns/EXTRA/Escalation/Uzey/English.dat | 2 + Guns/EXTRA/Escalation/Uzey/Uzey.dat | 136 +++++++++++++++++ Guns/EXTRA/Escalation/Weebley/English.dat | 2 + Guns/EXTRA/Escalation/Weebley/Weebley.dat | 97 ++++++++++++ .../Potato/PTT_Launcher/PTT_Launcher.dat | 2 +- Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat | 2 +- .../Potato/Potato_Cannon/Potato_Cannon.dat | 2 +- .../Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat | 2 +- Guns/EXTRA/TMP/Thumper/Thumper.dat | 2 +- Guns/EXTRA/U3/Ace/Ace.dat | 87 +++++++++++ Guns/EXTRA/U3/Ace/English.dat | 2 + Guns/EXTRA/U3/Augewehr/Augewehr.dat | 103 +++++++++++++ Guns/EXTRA/U3/Augewehr/English.dat | 2 + Guns/EXTRA/U3/Avenger/Avenger.dat | 87 +++++++++++ Guns/EXTRA/U3/Avenger/English.dat | 2 + Guns/EXTRA/U3/Bane/Bane.dat | 94 ++++++++++++ Guns/EXTRA/U3/Bane/English.dat | 2 + Guns/EXTRA/U3/Bluntforce/Bluntforce.dat | 91 ++++++++++++ Guns/EXTRA/U3/Bluntforce/English.dat | 2 + Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat | 89 +++++++++++ Guns/EXTRA/U3/Bow_Birch/English.dat | 2 + Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat | 87 +++++++++++ Guns/EXTRA/U3/Bow_Compound/English.dat | 2 + Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat | 89 +++++++++++ Guns/EXTRA/U3/Bow_Maple/English.dat | 2 + Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat | 89 +++++++++++ Guns/EXTRA/U3/Bow_Pine/English.dat | 2 + Guns/EXTRA/U3/Bulldog/Bulldog.dat | 90 +++++++++++ Guns/EXTRA/U3/Bulldog/English.dat | 2 + Guns/EXTRA/U3/Card/Card.dat | 94 ++++++++++++ Guns/EXTRA/U3/Card/English.dat | 2 + Guns/EXTRA/U3/Cobra/Cobra.dat | 89 +++++++++++ Guns/EXTRA/U3/Cobra/English.dat | 2 + Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat | 100 +++++++++++++ Guns/EXTRA/U3/Colt/Colt.dat | 88 +++++++++++ Guns/EXTRA/U3/Colt/English.dat | 2 + Guns/EXTRA/U3/Crossbow/Crossbow.dat | 87 +++++++++++ Guns/EXTRA/U3/Crossbow/English.dat | 2 + Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat | 87 +++++++++++ Guns/EXTRA/U3/Desert_Falcon/English.dat | 2 + Guns/EXTRA/U3/Determinator/Determinator.dat | 87 +++++++++++ Guns/EXTRA/U3/Determinator/English.dat | 2 + Guns/EXTRA/U3/Dragonfang/Dragonfang.dat | 98 ++++++++++++ Guns/EXTRA/U3/Dragonfang/English.dat | 2 + Guns/EXTRA/U3/Eaglefire/Eaglefire.dat | 94 ++++++++++++ Guns/EXTRA/U3/Eaglefire/English.dat | 2 + Guns/EXTRA/U3/Ekho/Ekho.dat | 100 +++++++++++++ Guns/EXTRA/U3/Ekho/English.dat | 2 + Guns/EXTRA/U3/Empire/Empire.dat | 95 ++++++++++++ Guns/EXTRA/U3/Empire/English.dat | 2 + Guns/EXTRA/U3/Fury/English.dat | 2 + Guns/EXTRA/U3/Fury/Fury.dat | 85 +++++++++++ Guns/EXTRA/U3/Fusilaut/English.dat | 2 + Guns/EXTRA/U3/Fusilaut/Fusilaut.dat | 103 +++++++++++++ Guns/EXTRA/U3/Grizzly/English.dat | 2 + Guns/EXTRA/U3/Grizzly/Grizzly.dat | 99 +++++++++++++ Guns/EXTRA/U3/HMG/English.dat | 2 + Guns/EXTRA/U3/HMG/HMG.dat | 62 ++++++++ Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat | 2 + .../U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat | 58 ++++++++ Guns/EXTRA/U3/Hawkhound/English.dat | 2 + Guns/EXTRA/U3/Hawkhound/Hawkhound.dat | 91 ++++++++++++ Guns/EXTRA/U3/Heartbreaker/English.dat | 2 + Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat | 94 ++++++++++++ Guns/EXTRA/U3/Honeybadger/English.dat | 2 + Guns/EXTRA/U3/Honeybadger/Honeybadger.dat | 94 ++++++++++++ Guns/EXTRA/U3/Kryzkarek/English.dat | 2 + Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat | 91 ++++++++++++ Guns/EXTRA/U3/Launcher_Rocket/English.dat | 2 + .../U3/Launcher_Rocket/Launcher_Rocket.dat | 85 +++++++++++ Guns/EXTRA/U3/Luger/English.dat | 2 + Guns/EXTRA/U3/Luger/Luger.dat | 87 +++++++++++ Guns/EXTRA/U3/MP40/English.dat | 2 + Guns/EXTRA/U3/MP40/MP40.dat | 93 ++++++++++++ Guns/EXTRA/U3/Maplestrike/English.dat | 2 + Guns/EXTRA/U3/Maplestrike/Maplestrike.dat | 94 ++++++++++++ Guns/EXTRA/U3/Masterkey/English.dat | 2 + Guns/EXTRA/U3/Masterkey/Masterkey.dat | 91 ++++++++++++ Guns/EXTRA/U3/Matamorez/English.dat | 2 + Guns/EXTRA/U3/Matamorez/Matamorez.dat | 98 ++++++++++++ Guns/EXTRA/U3/Nailgun/English.dat | 2 + Guns/EXTRA/U3/Nailgun/Nailgun.dat | 89 +++++++++++ Guns/EXTRA/U3/Nightraider/English.dat | 2 + Guns/EXTRA/U3/Nightraider/Nightraider.dat | 103 +++++++++++++ Guns/EXTRA/U3/Nykorev/English.dat | 2 + Guns/EXTRA/U3/Nykorev/Nykorev.dat | 99 +++++++++++++ Guns/EXTRA/U3/Paintballgun/English.dat | 2 + Guns/EXTRA/U3/Paintballgun/Paintballgun.dat | 87 +++++++++++ Guns/EXTRA/U3/Peacemaker/English.dat | 2 + Guns/EXTRA/U3/Peacemaker/Peacemaker.dat | 93 ++++++++++++ Guns/EXTRA/U3/Quadbarrel/English.dat | 2 + Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat | 105 +++++++++++++ Guns/EXTRA/U3/Rifle_Birch/English.dat | 2 + Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat | 104 +++++++++++++ Guns/EXTRA/U3/Rifle_Maple/English.dat | 2 + Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat | 104 +++++++++++++ Guns/EXTRA/U3/Rifle_Pine/English.dat | 2 + Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat | 104 +++++++++++++ Guns/EXTRA/U3/Sabertooth/English.dat | 2 + Guns/EXTRA/U3/Sabertooth/Sabertooth.dat | 91 ++++++++++++ Guns/EXTRA/U3/Sawed_Off/English.dat | 2 + Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat | 97 ++++++++++++ Guns/EXTRA/U3/Scalar/English.dat | 2 + Guns/EXTRA/U3/Scalar/Scalar.dat | 91 ++++++++++++ Guns/EXTRA/U3/Schofield/English.dat | 2 + Guns/EXTRA/U3/Schofield/Schofield.dat | 91 ++++++++++++ Guns/EXTRA/U3/Shadowstalker/English.dat | 2 + Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat | 99 +++++++++++++ Guns/EXTRA/U3/ShadowstalkerMk2/English.dat | 2 + .../U3/ShadowstalkerMk2/ShadowstalkerMk2.dat | 83 +++++++++++ Guns/EXTRA/U3/Snayperskya/English.dat | 2 + Guns/EXTRA/U3/Snayperskya/Snayperskya.dat | 94 ++++++++++++ Guns/EXTRA/U3/Sportshot/English.dat | 2 + Guns/EXTRA/U3/Sportshot/Sportshot.dat | 90 +++++++++++ Guns/EXTRA/U3/Swissgewehr/English.dat | 2 + Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat | 95 ++++++++++++ Guns/EXTRA/U3/Tank_Cannon/English.dat | 2 + Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat | 50 +++++++ Guns/EXTRA/U3/Teklowvka/English.dat | 2 + Guns/EXTRA/U3/Teklowvka/Teklowvka.dat | 89 +++++++++++ Guns/EXTRA/U3/Timberwolf/English.dat | 2 + Guns/EXTRA/U3/Timberwolf/Timberwolf.dat | 99 +++++++++++++ Guns/EXTRA/U3/Viper/English.dat | 2 + Guns/EXTRA/U3/Viper/Viper.dat | 93 ++++++++++++ Guns/EXTRA/U3/Vonya/English.dat | 2 + Guns/EXTRA/U3/Vonya/Vonya.dat | 94 ++++++++++++ Guns/EXTRA/U3/Yuri/English.dat | 2 + Guns/EXTRA/U3/Yuri/Yuri.dat | 93 ++++++++++++ Guns/EXTRA/U3/Zubeknakov/English.dat | 2 + Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat | 97 ++++++++++++ .../AT114514/AT114514/AT114514.dat | 2 +- Guns/FireSupport/AT4/AT4/AT4.dat | 2 +- .../GL40_Mk2/GL40_Mk2/GL40_Mk2.dat | 2 +- Guns/FireSupport/M320/M320/M320.dat | 2 +- Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat | 2 +- Guns/HG/1911/45acp7rnd/45acp7rnd.dat | 2 +- Guns/HG/1911/m1911/m1911.dat | 2 +- Guns/HG/APS/APS/APS.dat | 2 +- Guns/HG/C93/C93/C93.dat | 2 +- Guns/HG/C96/C96_Mag/C96_Mag.dat | 2 +- Guns/HG/C96/C96_Mod/C96_Mod.dat | 2 +- Guns/HG/CZ75/CZ75/CZ75.dat | 2 +- .../HG/Calico950A/Calico M950/Calico M950.dat | 2 +- Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat | 2 +- Guns/HG/Contend/Contender/Contender.dat | 2 +- .../Contender_Cartridges.dat | 2 +- .../Emiya_Cartridges/Emiya_Cartridges.dat | 2 +- Guns/HG/Desert Eagle/Deagle/Deagle.dat | 2 +- .../HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat | 2 +- Guns/HG/FN57/57_20/57_20.dat | 2 +- Guns/HG/FN57/fiveseven/fiveseven.dat | 2 +- Guns/HG/Glock17/G17/G17.dat | 2 +- Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat | 2 +- Guns/HG/Hi Power/HP Mag/HP Mag.dat | 2 +- Guns/HG/Hi Power/Hi Power/Hi Power.dat | 2 +- Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat | 2 +- Guns/HG/M327/m327_8rnd/m327_8rnd.dat | 2 +- .../M9/bandit_berettam9/bandit_berettam9.dat | 2 +- .../bandit_berettam9_15.dat | 2 +- Guns/HG/MP-443/MP443/MP443.dat | 2 +- Guns/HG/MP-443/mp443_18/mp443_18.dat | 2 +- Guns/HG/Makarov/Makarov/Makarov.dat | 2 +- .../Nagant Revolver/Nagant_Mod/Nagant_Mod.dat | 2 +- Guns/HG/P226/p226_20/p226_20.dat | 2 +- .../HG/P226/p226r_tactical/p226r_tactical.dat | 2 +- Guns/HG/PA-15/PA15/PA15.dat | 2 +- Guns/HG/PA-15/PA_MAG/PA_MAG.dat | 2 +- Guns/HG/PPK/PPK/PPK.dat | 2 +- Guns/HG/PPK/PPK_Mag/PPK_Mag.dat | 2 +- Guns/HG/PRB92/PRB92/PRB92.dat | 2 +- .../Magnum_Magazine/Magnum_Magazine.dat | 2 +- Guns/HG/Python/Python/Python.dat | 2 +- Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat | 2 +- Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat | 2 +- Guns/HG/TT33/TT33/TT33.dat | 2 +- Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat | 2 +- .../Thunder_Round/Thunder_Round.dat | 2 +- .../Thunder_Round_HEIAP.dat | 2 +- .../Thunder_Round_LRS/Thunder_Round_LRS.dat | 2 +- Guns/HG/Webley/Webley/Webley.dat | 2 +- Guns/HG/Welrodmk2/welrod/welrod.dat | 2 +- Guns/HG/p38/P38/P38.dat | 2 +- Guns/HG/p38/P38_Mag/P38_Mag.dat | 2 +- Guns/MG/6P41/PKP/PKP.dat | 2 +- Guns/MG/6P41/PKP_100API/PKP_100API.dat | 2 +- Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat | 2 +- Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat | 2 +- Guns/MG/Ameli/Ameli/Ameli.dat | 2 +- Guns/MG/BREN30/Bren/Bren.dat | 2 +- Guns/MG/BREN30/bren_mag/bren_mag.dat | 2 +- Guns/MG/Chauchat/ChaucMag/ChaucMag.dat | 2 +- Guns/MG/Chauchat/Chauchat/Chauchat.dat | 2 +- Guns/MG/DP28/DP28/DP28.dat | 2 +- Guns/MG/GAU-19/GAU-19/GAU-19.dat | 2 +- Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat | 2 +- Guns/MG/KORD/KORD127/KORD127.dat | 2 +- Guns/MG/KORD/KORD_20/KORD_20.dat | 2 +- Guns/MG/KORD/KORD_AP/KORD_AP.dat | 2 +- Guns/MG/LAMG/LAMG/LAMG.dat | 2 +- Guns/MG/LWMG/LWMMG/LWMMG.dat | 2 +- Guns/MG/Lewis/Lewis/Lewis.dat | 2 +- Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat | 2 +- Guns/MG/M134D/M134D/M134D.dat | 2 +- Guns/MG/M134D/M134D_250/M134D_250.dat | 2 +- Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat | 2 +- Guns/MG/M1918/BAR/BAR.dat | 2 +- Guns/MG/M1918/bar_mag1/bar_mag1.dat | 2 +- Guns/MG/M1919A4/M1919/M1919.dat | 2 +- Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat | 2 +- Guns/MG/M249/m249/m249.dat | 2 +- Guns/MG/M60/bandit_m60/bandit_m60.dat | 2 +- Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat | 2 +- Guns/MG/MG3/bandit_mg3/bandit_mg3.dat | 2 +- Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat | 2 +- Guns/MG/MG338/mg338/mg338.dat | 2 +- Guns/MG/MG34/MG34/MG34.dat | 2 +- Guns/MG/MG34/mg_belt/mg_belt.dat | 2 +- Guns/MG/MG34/mg_box/mg_box.dat | 2 +- Guns/MG/MG36/bandit_mg36/bandit_mg36.dat | 2 +- Guns/MG/MG4/mg4/mg4.dat | 2 +- Guns/MG/MG4/mg4_200/mg4_200.dat | 2 +- .../MK48/762natobelt_100/762natobelt_100.dat | 2 +- Guns/MG/MK48/Minimi/Minimi.dat | 2 +- Guns/MG/Negev/negev/negev.dat | 2 +- Guns/MG/Negev/negev_150/negev_150.dat | 2 +- Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat | 2 +- Guns/MG/Pkm/pkm/pkm.dat | 2 +- Guns/MG/QJY88/5.8_100/5.8_100.dat | 2 +- Guns/MG/QJY88/QJY88/QJY88.dat | 2 +- Guns/MG/RPD/RPD/RPD.dat | 2 +- Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat | 2 +- Guns/MG/RPK-16/RPK-16/RPK-16.dat | 2 +- Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat | 2 +- Guns/MG/ZB26/ZB26/ZB26.dat | 2 +- Guns/MG/mg42/MG/MG.dat | 2 +- Guns/MG/mg42/mg_beltAP/mg_beltAP.dat | 2 +- Guns/RF/56/Type56/Type56.dat | 2 +- Guns/RF/88/88/88.dat | 2 +- Guns/RF/88/88_Clip/88_Clip.dat | 2 +- Guns/RF/88MOD/88_Mod/88_Mod.dat | 2 +- Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat | 2 +- .../88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat | 2 +- .../88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat | 2 +- .../88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat | 2 +- Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat | 2 +- Guns/RF/98K/Kar98k/kar98k.dat | 2 +- Guns/RF/98K/kar_clip/kar_clip.dat | 2 +- Guns/RF/98K/kar_clipI/kar_clipI.dat | 2 +- Guns/RF/Ballista/Ballista/Ballista.dat | 2 +- .../RF/Ballista/Ballista_Mag/Ballista_Mag.dat | 2 +- Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat | 2 +- Guns/RF/C-14_Timberwolf/C-14/C-14.dat | 2 +- .../carcanom1891/carcanom1891.dat | 2 +- Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat | 2 +- Guns/RF/CarcanoM1891/rifle12/rifle12.dat | 2 +- Guns/RF/CarcanoM1891/rifle5/rifle5.dat | 2 +- .../carcanoM91_38/carcanoM91_38.dat | 2 +- Guns/RF/CarcanoM91_38/rifle5/rifle5.dat | 2 +- Guns/RF/DSR50/DSR50/DSR50.dat | 2 +- Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat | 2 +- Guns/RF/Dragonov/svd/SVD.dat | 2 +- Guns/RF/Dragonov/svd_10/svd_10.dat | 2 +- Guns/RF/G28/G28/G28.dat | 2 +- Guns/RF/G28/HK417 Mag/HK417 Mag.dat | 2 +- Guns/RF/G43/Gewehr/Gewehr.dat | 2 +- Guns/RF/G43/gew_mag/gew_mag.dat | 2 +- Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat | 2 +- Guns/RF/GM6 Lynx/GM6/GM6.dat | 2 +- .../General_Liu/General_Liu/General_Liu.dat | 2 +- .../General_Liu_empty/General_Liu_empty.dat | 2 +- .../Liu_Shared_Hatred/Liu_Shared_Hatred.dat | 2 +- Guns/RF/HS50/HS50.dat | 2 +- Guns/RF/HS50M1/HS50M1/HS50M1.dat | 2 +- Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat | 2 +- Guns/RF/Hecate/hecate.dat | 2 +- Guns/RF/IWS2000/jsmash/jsmash.dat | 2 +- Guns/RF/IWS2000/jsmashmag/jsmashmag.dat | 2 +- .../Izaganis_Burden/Izaganis_Burden.dat | 2 +- .../336tkm_Izanagisburden_4.dat | 2 +- Guns/RF/JS05/JS05/JS05.dat | 2 +- Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat | 2 +- Guns/RF/KSVK/KSVK/KSVK.dat | 2 +- Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat | 2 +- Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat | 2 +- Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat | 2 +- Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat | 2 +- Guns/RF/Lee_Enfield/Lee/Lee.dat | 2 +- Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat | 2 +- .../Lee_Enfield/lee_clip_dw/lee_clip_dw.dat | 2 +- Guns/RF/M110 SASS/M110/M110.dat | 2 +- Guns/RF/M110 SASS/M110_mag/M110_mag.dat | 2 +- Guns/RF/M14/762NATO_20/762NATO_20.dat | 2 +- Guns/RF/M14/Bulldog/bulldog.dat | 2 +- Guns/RF/M14/M14EBR/M14EBR.dat | 2 +- Guns/RF/M1903/Springfield/Springfield.dat | 2 +- .../spring_M14A1_clip/spring_M14A1_clip.dat | 2 +- .../762n_M1A_Springfield_20.dat | 2 +- Guns/RF/M1A/M1A1/M1A1.dat | 2 +- Guns/RF/M1GARAND/Garand2/Garand2.dat | 2 +- Guns/RF/M1GARAND/gar_clip/gar_clip.dat | 2 +- Guns/RF/M200/Cheytac/Cheytac.dat | 2 +- Guns/RF/M200/Cheytac_7/Cheytac_7.dat | 2 +- Guns/RF/M700/M24 SWS/M24 SWS.dat | 2 +- Guns/RF/M700/M700/M700.dat | 2 +- Guns/RF/M700/M700_MAG/M700_MAG.dat | 2 +- Guns/RF/M700/M80 Rounds/M80 Rounds.dat | 2 +- Guns/RF/M82A1/M82A1/M82A1.dat | 2 +- Guns/RF/M82A1/M82_Mag/M82_Mag.dat | 2 +- Guns/RF/M99/12.7AP/12.7AP.dat | 2 +- Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat | 2 +- Guns/RF/M99/12.7LRS/12.7LRS.dat | 2 +- Guns/RF/M99/M99/M99.dat | 2 +- Guns/RF/Mosin1891/Mosin/Mosin.dat | 2 +- .../MosinSniper_Carlo/MosinSniper_Carlo.dat | 2 +- Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat | 2 +- .../Mosin1891/mosin_clip_S/mosin_clip_S.dat | 2 +- .../NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat | 2 +- Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat | 2 +- Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat | 2 +- Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat | 2 +- Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat | 2 +- Guns/RF/PTRD/Ptrd/Ptrd.dat | 2 +- Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat | 2 +- Guns/RF/QBU-191/QBU191/QBU191.dat | 2 +- Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat | 2 +- Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat | 2 +- Guns/RF/QBU-88/QBU-88/QBU-88.dat | 2 +- Guns/RF/R93/R93magazine/r93magazine.dat | 2 +- Guns/RF/R93/blaserr93/blaserr93.dat | 2 +- Guns/RF/SASS/762LR/762LR.dat | 2 +- Guns/RF/SASS/SASS/SASS.dat | 2 +- .../SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat | 2 +- Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat | 2 +- Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat | 2 +- Guns/RF/SKS/SKS/SKS.dat | 2 +- Guns/RF/SL8-6/SL8-6/SL8-6.dat | 2 +- Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat | 2 +- Guns/RF/SRS/Recon/Recon.dat | 2 +- Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat | 2 +- .../RF/SSG_69/steyer ssg 69/steyer ssg 69.dat | 2 +- Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat | 2 +- Guns/RF/SV-98/SV-98/SV-98.dat | 2 +- Guns/RF/SVT/SVT_40/SVT_40.dat | 2 +- Guns/RF/SVT/SVT_Mag/SVT_Mag.dat | 2 +- Guns/RF/T-5000/T-5000/T-5000.dat | 2 +- Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat | 2 +- Guns/RF/Tac50/tac50/tac50.dat | 2 +- Guns/RF/Tac50/tac50_5/tac50_5.dat | 2 +- Guns/RF/WA2000/WA2000/WA2000.dat | 2 +- Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat | 2 +- .../SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat | 2 +- .../5.56mm Mk262 MOD1 SBLR.dat | 2 +- .../5.56mm Mk318 Mod0 SOST.dat | 2 +- .../H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat | 2 +- Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat | 2 +- Guns/SAR/56-1/Chenkov/Chenkov.dat | 2 +- Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat | 2 +- .../EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat | 2 +- Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat | 2 +- Guns/SAR/AEK-971/AEK-971/AEK-971.dat | 2 +- Guns/SAR/AK-12/AK-12.dat | 2 +- Guns/SAR/AK-15/AK-15/AK-15.dat | 2 +- Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat | 2 +- Guns/SAR/AK47/AK47/AK47.dat | 2 +- Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat | 2 +- Guns/SAR/AK5/AK5/AK5.dat | 2 +- Guns/SAR/AK74M/AK74M/AK74M.dat | 2 +- Guns/SAR/AK74U/AK74_30O/AK74_30O.dat | 2 +- Guns/SAR/AK74U/AKS74U/AKS74U.dat | 2 +- Guns/SAR/AN_94/5455N7/5455N7.dat | 2 +- Guns/SAR/AN_94/5457N22/5457N22.dat | 2 +- Guns/SAR/AN_94/5457N24/5457N24.dat | 2 +- Guns/SAR/AN_94/5457N6/5457N6.dat | 2 +- Guns/SAR/AN_94/an94/an94.dat | 2 +- Guns/SAR/ART556/scar-l/scar-l.dat | 2 +- Guns/SAR/ARX/68TTSX/68TTSX.dat | 2 +- Guns/SAR/ARX/ARX-160/ARX-160.dat | 2 +- Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat | 2 +- .../ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat | 2 +- Guns/SAR/AUG/AUG/AUG.dat | 2 +- Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat | 2 +- Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat | 2 +- Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat | 2 +- Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat | 2 +- Guns/SAR/FAL/FAL/FAL.dat | 2 +- Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat | 2 +- Guns/SAR/FAMASF1/556M193/556M193.dat | 2 +- Guns/SAR/FAMASF1/FAMAS/FAMAS.dat | 2 +- Guns/SAR/FN2000/f2000/f2000.dat | 2 +- Guns/SAR/G11/g11/g11.dat | 2 +- Guns/SAR/G3/g3a3/g3a3.dat | 2 +- .../G36 Mag/G36 Mag M856/G36 Mag M856.dat | 2 +- Guns/SAR/G36K/G36K/G36K.dat | 2 +- Guns/SAR/G36KA4/G36KA4.dat | 2 +- Guns/SAR/Galil/Galil/Galil.dat | 2 +- Guns/SAR/HK33/HK33/HK33.dat | 2 +- Guns/SAR/K2/K2.dat | 2 +- Guns/SAR/L85/L85/L85.dat | 2 +- Guns/SAR/M4/M4A1/M4A1.dat | 2 +- .../M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat | 2 +- .../M4A1_Mod_Explosion_Mag.dat | 2 +- .../SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat | 2 +- Guns/SAR/MDR/DT/DT.dat | 2 +- Guns/SAR/Ots14/Groza_30/Groza_30.dat | 2 +- Guns/SAR/Ots14/groza/groza.dat | 2 +- Guns/SAR/QBZ-03/QBZ03/QBZ03.dat | 2 +- Guns/SAR/QBZ-191/191_30/191_30.dat | 2 +- Guns/SAR/QBZ-191/qbz-191/qbz-191.dat | 2 +- Guns/SAR/QBZ-95/qbz-95/qbz-95.dat | 2 +- Guns/SAR/QBZ-95/qbz_30/qbz_30.dat | 2 +- Guns/SAR/QBZ-97/QBZ97/QBZ97.dat | 2 +- Guns/SAR/R5_RGP/R5/R5.dat | 2 +- Guns/SAR/R5_RGP/R5_30/R5_30.dat | 2 +- Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat | 2 +- Guns/SAR/RFB/KELTEC/KELTEC.dat | 2 +- Guns/SAR/SAR-21/Sar-21/Sar-21.dat | 2 +- Guns/SAR/SIG-MCX/MCX/MCX.dat | 2 +- Guns/SAR/STG44/STG/STG.dat | 2 +- Guns/SAR/STG44/stg_mag/stg_mag.dat | 2 +- Guns/SAR/T91/T91.dat | 2 +- Guns/SAR/TAR-21/TAR-21/TAR-21.dat | 2 +- Guns/SAR/Type89/Type89.dat | 2 +- Guns/SAR/VHS-2/VHS-2.dat | 2 +- Guns/SAR/XM8/XM8.dat | 2 +- Guns/SAR/acr/ACR/ACR.dat | 2 +- Guns/SAR/ar15/AR-15/AR-15.dat | 2 +- Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat | 2 +- Guns/SAR/m16/M16A1/M16A1.dat | 2 +- .../ots-12/ots-12_std_20/ots-12_std_20.dat | 2 +- Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat | 2 +- Guns/SG/AA12/AA12/AA12.dat | 2 +- .../SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat | 2 +- Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat | 2 +- .../AA12_24_Breacher/AA12_24_breacher.dat | 2 +- .../AA12_24_Explosive/AA12_24_Explosive.dat | 2 +- .../AA12_24_flechette/AA12_24_flechette.dat | 2 +- Guns/SG/DP-12/DP-12/DP-12.dat | 2 +- Guns/SG/KS23/KS23M/KS23M.dat | 2 +- Guns/SG/KSG/KSG/KSG.dat | 2 +- Guns/SG/M1887/8rndExSlug/8rndExSlug.dat | 2 +- Guns/SG/M1887/Winchester/Winchester.dat | 2 +- Guns/SG/M1897/Trench_Mod/Trench_Mod.dat | 2 +- Guns/SG/M37/Ithaca/Ithaca.dat | 2 +- Guns/SG/M500/M500.dat | 2 +- Guns/SG/M590/M590 Short/M590 Short.dat | 2 +- Guns/SG/M590/M590 ShortS/M590 ShortS.dat | 2 +- Guns/SG/M590/M590/M590.dat | 2 +- .../6-round_12ga_Shells.dat | 2 +- Guns/SG/M870/M870/M870.dat | 2 +- .../SAIGA/10rnd_breacher/10rnd_breacher.dat | 2 +- Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat | 2 +- .../SAIGA/10rnd_flechette/10rnd_flechette.dat | 2 +- Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat | 2 +- Guns/SG/SAIGA/Saiga_12/Saiga_12.dat | 2 +- Guns/SG/SAT8/SAT8/SAT8.dat | 2 +- Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat | 2 +- Guns/SG/SPAS/8rndDragon/8rndDragon.dat | 2 +- .../SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat | 2 +- Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat | 2 +- Guns/SG/SPAS/SPAS-12/SPAS-12.dat | 2 +- Guns/SG/Shorty/Shorty/Shorty.dat | 2 +- Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat | 2 +- Guns/SG/USAS12/USAS-12/USAS-12.dat | 2 +- Guns/SG/XM1014/8x12ga/8x12ga.dat | 2 +- Guns/SG/XM1014/XM1014/XM1014.dat | 2 +- Guns/SMG/C1/9mm_C1/9mm_C1.dat | 2 +- Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat | 2 +- Guns/SMG/CF05/CF05/CF05.dat | 2 +- Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat | 2 +- .../bandit_scorpionevo/bandit_scorpionevo.dat | 2 +- .../bandit_scorpionevo_30.dat | 2 +- Guns/SMG/FMG9/FMG_40/FMG_40.dat | 2 +- Guns/SMG/FMG9/FMG_9/FMG_9.dat | 2 +- Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat | 2 +- Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat | 2 +- .../honeybadger762/honeybadger762.dat | 2 +- Guns/SMG/JS9/9_Mag/9_Mag.dat | 2 +- Guns/SMG/JS9/JS_9/JS_9.dat | 2 +- Guns/SMG/KP31/KP31/KP31.dat | 2 +- Guns/SMG/KP31/KP31_32/KP31_32.dat | 2 +- Guns/SMG/M12/M12/M12.dat | 2 +- Guns/SMG/M12/M12_Maga/M12_Maga.dat | 2 +- Guns/SMG/M3/M3/M3.dat | 2 +- Guns/SMG/M3/M3_Mag/M3_Mag.dat | 2 +- Guns/SMG/MAC11/Ingram/Ingram.dat | 2 +- .../MAC11/Ingram_Magazine/Ingram_Magazine.dat | 2 +- Guns/SMG/MP40/mp40/mp40.dat | 2 +- Guns/SMG/MP40/mp_mag/mp_mag.dat | 2 +- Guns/SMG/MP7A1/mp7/mp7.dat | 2 +- Guns/SMG/MP7A1/mp7_40/mp7_40.dat | 2 +- .../mp7_40_spicycandy/mp7_40_spicycandy.dat | 2 +- Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat | 2 +- Guns/SMG/P90/bandit_p90/bandit_p90.dat | 2 +- Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat | 2 +- Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat | 2 +- Guns/SMG/PP-19/bizon/bizon.dat | 2 +- Guns/SMG/PP2000/PP-2000/PP-2000.dat | 2 +- Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat | 2 +- Guns/SMG/PPSH41/PPSH/PPSH.dat | 2 +- Guns/SMG/RO635/RO635/RO635.dat | 2 +- .../RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat | 2 +- .../RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat | 2 +- Guns/SMG/SP9/SP9.dat | 2 +- Guns/SMG/Scorpion/Scorpion/Scorpion.dat | 2 +- .../Scorpion_Magazine/Scorpion_Magazine.dat | 2 +- Guns/SMG/Sten5/Sten5/Sten5.dat | 2 +- Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat | 2 +- Guns/SMG/TMP/TMP/TMP.dat | 2 +- Guns/SMG/Thompson/Tommy2/Tommy2.dat | 2 +- Guns/SMG/Thompson/tommy_20/tommy_20.dat | 2 +- Guns/SMG/Thompson/tommy_30/tommy_30.dat | 2 +- Guns/SMG/Type100/Type100/Type100.dat | 2 +- Guns/SMG/UMP40/UMP/UMP.dat | 2 +- Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat | 2 +- Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat | 2 +- Guns/SMG/UMP45/ump45/ump45.dat | 2 +- Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat | 2 +- Guns/SMG/UMP9/UMP45/UMP45.dat | 2 +- Guns/SMG/UZI/UZI/UZI.dat | 2 +- Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat | 2 +- Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat | 2 +- Guns/SMG/X95/X95/X95.dat | 2 +- Guns/SMG/apc9/apc9k/apc9k.dat | 2 +- .../ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat | 2 +- .../AR57_Girl's_Frontline.dat | 2 +- .../9mm_steyr_mpi_32rnd.dat | 2 +- .../AUGA2_Para_Tactical.dat | 2 +- Guns/SMG/mp5/mp5a3/mp5a3.dat | 2 +- Guns/SMG/pps43/PPS/PPS.dat | 2 +- Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat | 2 +- .../spectre_m4_std_30rnd.dat | 2 +- 665 files changed, 14146 insertions(+), 406 deletions(-) create mode 100644 Guns/EXTRA/Escalation/1911-SP/1911-SP.dat create mode 100644 Guns/EXTRA/Escalation/1911-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat create mode 100644 Guns/EXTRA/Escalation/1911-SPAC/English.dat create mode 100644 Guns/EXTRA/Escalation/1911/1911.dat create mode 100644 Guns/EXTRA/Escalation/1911/English.dat create mode 100644 Guns/EXTRA/Escalation/1911AC/1911AC.dat create mode 100644 Guns/EXTRA/Escalation/1911AC/English.dat create mode 100644 Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat create mode 100644 Guns/EXTRA/Escalation/AKM-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/AKM/AKM.dat create mode 100644 Guns/EXTRA/Escalation/AKM/English.dat create mode 100644 Guns/EXTRA/Escalation/Auto5/Auto5.dat create mode 100644 Guns/EXTRA/Escalation/Auto5/English.dat create mode 100644 Guns/EXTRA/Escalation/Autocannon/Autocannon.dat create mode 100644 Guns/EXTRA/Escalation/Autocannon/English.dat create mode 100644 Guns/EXTRA/Escalation/BAR/BAR.dat create mode 100644 Guns/EXTRA/Escalation/BAR/English.dat create mode 100644 Guns/EXTRA/Escalation/Binoculars/Binoculars.dat create mode 100644 Guns/EXTRA/Escalation/Binoculars/English.dat create mode 100644 Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat create mode 100644 Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat create mode 100644 Guns/EXTRA/Escalation/Bluntforce-12/English.dat create mode 100644 Guns/EXTRA/Escalation/C96/C96.dat create mode 100644 Guns/EXTRA/Escalation/C96/English.dat create mode 100644 Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat create mode 100644 Guns/EXTRA/Escalation/CSO-85-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/CSO-85/CSO-85.dat create mode 100644 Guns/EXTRA/Escalation/CSO-85/English.dat create mode 100644 Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat create mode 100644 Guns/EXTRA/Escalation/Centare-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Centare/Centare.dat create mode 100644 Guns/EXTRA/Escalation/Centare/English.dat create mode 100644 Guns/EXTRA/Escalation/Cobalt/Cobalt.dat create mode 100644 Guns/EXTRA/Escalation/Cobalt/English.dat create mode 100644 Guns/EXTRA/Escalation/Crown/Crown.dat create mode 100644 Guns/EXTRA/Escalation/Crown/English.dat create mode 100644 Guns/EXTRA/Escalation/DB/DB.dat create mode 100644 Guns/EXTRA/Escalation/DB/English.dat create mode 100644 Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat create mode 100644 Guns/EXTRA/Escalation/DT11-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/DT11/DT11.dat create mode 100644 Guns/EXTRA/Escalation/DT11/English.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25-BLK/English.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25/ECS-25.dat create mode 100644 Guns/EXTRA/Escalation/ECS-25/English.dat create mode 100644 Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat create mode 100644 Guns/EXTRA/Escalation/Empey-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Empey/Empey.dat create mode 100644 Guns/EXTRA/Escalation/Empey/English.dat create mode 100644 Guns/EXTRA/Escalation/F2000/English.dat create mode 100644 Guns/EXTRA/Escalation/F2000/F2000.dat create mode 100644 Guns/EXTRA/Escalation/F2000S/English.dat create mode 100644 Guns/EXTRA/Escalation/F2000S/F2000S.dat create mode 100644 Guns/EXTRA/Escalation/Falcon/English.dat create mode 100644 Guns/EXTRA/Escalation/Falcon/Falcon.dat create mode 100644 Guns/EXTRA/Escalation/FalconGold/English.dat create mode 100644 Guns/EXTRA/Escalation/FalconGold/FalconGold.dat create mode 100644 Guns/EXTRA/Escalation/G36-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/G36-SP/G36-SP.dat create mode 100644 Guns/EXTRA/Escalation/G36/English.dat create mode 100644 Guns/EXTRA/Escalation/G36/G36.dat create mode 100644 Guns/EXTRA/Escalation/GothaBomb/English.dat create mode 100644 Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat create mode 100644 Guns/EXTRA/Escalation/Government-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Government-SP/Government-SP.dat create mode 100644 Guns/EXTRA/Escalation/Government-SPVQ/English.dat create mode 100644 Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat create mode 100644 Guns/EXTRA/Escalation/Government/English.dat create mode 100644 Guns/EXTRA/Escalation/Government/Government.dat create mode 100644 Guns/EXTRA/Escalation/GovernmentVQ/English.dat create mode 100644 Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat create mode 100644 Guns/EXTRA/Escalation/HMT/English.dat create mode 100644 Guns/EXTRA/Escalation/HMT/HMT.dat create mode 100644 Guns/EXTRA/Escalation/Hermes/English.dat create mode 100644 Guns/EXTRA/Escalation/Hermes/Hermes.dat create mode 100644 Guns/EXTRA/Escalation/Looty/English.dat create mode 100644 Guns/EXTRA/Escalation/Looty/Looty.dat create mode 100644 Guns/EXTRA/Escalation/M1-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/M1-SP/M1-SP.dat create mode 100644 Guns/EXTRA/Escalation/M1/English.dat create mode 100644 Guns/EXTRA/Escalation/M1/M1.dat create mode 100644 Guns/EXTRA/Escalation/M202/English.dat create mode 100644 Guns/EXTRA/Escalation/M202/M202.dat create mode 100644 Guns/EXTRA/Escalation/Maplestrike/English.dat create mode 100644 Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat create mode 100644 Guns/EXTRA/Escalation/NTW/English.dat create mode 100644 Guns/EXTRA/Escalation/NTW/NTW.dat create mode 100644 Guns/EXTRA/Escalation/Nacht-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat create mode 100644 Guns/EXTRA/Escalation/Nacht/English.dat create mode 100644 Guns/EXTRA/Escalation/Nacht/Nacht.dat create mode 100644 Guns/EXTRA/Escalation/PP-19-S/English.dat create mode 100644 Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat create mode 100644 Guns/EXTRA/Escalation/PP-19/English.dat create mode 100644 Guns/EXTRA/Escalation/PP-19/PP-19.dat create mode 100644 Guns/EXTRA/Escalation/Pfaust/English.dat create mode 100644 Guns/EXTRA/Escalation/Pfaust/Pfaust.dat create mode 100644 Guns/EXTRA/Escalation/PlaneAutocannon/English.dat create mode 100644 Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat create mode 100644 Guns/EXTRA/Escalation/PlaneCannon/English.dat create mode 100644 Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat create mode 100644 Guns/EXTRA/Escalation/Railgun/English.dat create mode 100644 Guns/EXTRA/Escalation/Railgun/Railgun.dat create mode 100644 Guns/EXTRA/Escalation/SAR-30/English.dat create mode 100644 Guns/EXTRA/Escalation/SAR-30/SAR-30.dat create mode 100644 Guns/EXTRA/Escalation/SAR-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat create mode 100644 Guns/EXTRA/Escalation/SVU-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat create mode 100644 Guns/EXTRA/Escalation/SVU/English.dat create mode 100644 Guns/EXTRA/Escalation/SVU/SVU.dat create mode 100644 Guns/EXTRA/Escalation/Six12/English.dat create mode 100644 Guns/EXTRA/Escalation/Six12/Six12.dat create mode 100644 Guns/EXTRA/Escalation/Six12SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Six12SP/Six12SP.dat create mode 100644 Guns/EXTRA/Escalation/Tank_Cannon/English.dat create mode 100644 Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat create mode 100644 Guns/EXTRA/Escalation/Tanto-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat create mode 100644 Guns/EXTRA/Escalation/Tanto/English.dat create mode 100644 Guns/EXTRA/Escalation/Tanto/Tanto.dat create mode 100644 Guns/EXTRA/Escalation/Ulfberht-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat create mode 100644 Guns/EXTRA/Escalation/Ulfberht/English.dat create mode 100644 Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat create mode 100644 Guns/EXTRA/Escalation/Uzey-SP/English.dat create mode 100644 Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat create mode 100644 Guns/EXTRA/Escalation/Uzey/English.dat create mode 100644 Guns/EXTRA/Escalation/Uzey/Uzey.dat create mode 100644 Guns/EXTRA/Escalation/Weebley/English.dat create mode 100644 Guns/EXTRA/Escalation/Weebley/Weebley.dat create mode 100644 Guns/EXTRA/U3/Ace/Ace.dat create mode 100644 Guns/EXTRA/U3/Ace/English.dat create mode 100644 Guns/EXTRA/U3/Augewehr/Augewehr.dat create mode 100644 Guns/EXTRA/U3/Augewehr/English.dat create mode 100644 Guns/EXTRA/U3/Avenger/Avenger.dat create mode 100644 Guns/EXTRA/U3/Avenger/English.dat create mode 100644 Guns/EXTRA/U3/Bane/Bane.dat create mode 100644 Guns/EXTRA/U3/Bane/English.dat create mode 100644 Guns/EXTRA/U3/Bluntforce/Bluntforce.dat create mode 100644 Guns/EXTRA/U3/Bluntforce/English.dat create mode 100644 Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat create mode 100644 Guns/EXTRA/U3/Bow_Birch/English.dat create mode 100644 Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat create mode 100644 Guns/EXTRA/U3/Bow_Compound/English.dat create mode 100644 Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat create mode 100644 Guns/EXTRA/U3/Bow_Maple/English.dat create mode 100644 Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat create mode 100644 Guns/EXTRA/U3/Bow_Pine/English.dat create mode 100644 Guns/EXTRA/U3/Bulldog/Bulldog.dat create mode 100644 Guns/EXTRA/U3/Bulldog/English.dat create mode 100644 Guns/EXTRA/U3/Card/Card.dat create mode 100644 Guns/EXTRA/U3/Card/English.dat create mode 100644 Guns/EXTRA/U3/Cobra/Cobra.dat create mode 100644 Guns/EXTRA/U3/Cobra/English.dat create mode 100644 Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat create mode 100644 Guns/EXTRA/U3/Colt/Colt.dat create mode 100644 Guns/EXTRA/U3/Colt/English.dat create mode 100644 Guns/EXTRA/U3/Crossbow/Crossbow.dat create mode 100644 Guns/EXTRA/U3/Crossbow/English.dat create mode 100644 Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat create mode 100644 Guns/EXTRA/U3/Desert_Falcon/English.dat create mode 100644 Guns/EXTRA/U3/Determinator/Determinator.dat create mode 100644 Guns/EXTRA/U3/Determinator/English.dat create mode 100644 Guns/EXTRA/U3/Dragonfang/Dragonfang.dat create mode 100644 Guns/EXTRA/U3/Dragonfang/English.dat create mode 100644 Guns/EXTRA/U3/Eaglefire/Eaglefire.dat create mode 100644 Guns/EXTRA/U3/Eaglefire/English.dat create mode 100644 Guns/EXTRA/U3/Ekho/Ekho.dat create mode 100644 Guns/EXTRA/U3/Ekho/English.dat create mode 100644 Guns/EXTRA/U3/Empire/Empire.dat create mode 100644 Guns/EXTRA/U3/Empire/English.dat create mode 100644 Guns/EXTRA/U3/Fury/English.dat create mode 100644 Guns/EXTRA/U3/Fury/Fury.dat create mode 100644 Guns/EXTRA/U3/Fusilaut/English.dat create mode 100644 Guns/EXTRA/U3/Fusilaut/Fusilaut.dat create mode 100644 Guns/EXTRA/U3/Grizzly/English.dat create mode 100644 Guns/EXTRA/U3/Grizzly/Grizzly.dat create mode 100644 Guns/EXTRA/U3/HMG/English.dat create mode 100644 Guns/EXTRA/U3/HMG/HMG.dat create mode 100644 Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat create mode 100644 Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat create mode 100644 Guns/EXTRA/U3/Hawkhound/English.dat create mode 100644 Guns/EXTRA/U3/Hawkhound/Hawkhound.dat create mode 100644 Guns/EXTRA/U3/Heartbreaker/English.dat create mode 100644 Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat create mode 100644 Guns/EXTRA/U3/Honeybadger/English.dat create mode 100644 Guns/EXTRA/U3/Honeybadger/Honeybadger.dat create mode 100644 Guns/EXTRA/U3/Kryzkarek/English.dat create mode 100644 Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat create mode 100644 Guns/EXTRA/U3/Launcher_Rocket/English.dat create mode 100644 Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat create mode 100644 Guns/EXTRA/U3/Luger/English.dat create mode 100644 Guns/EXTRA/U3/Luger/Luger.dat create mode 100644 Guns/EXTRA/U3/MP40/English.dat create mode 100644 Guns/EXTRA/U3/MP40/MP40.dat create mode 100644 Guns/EXTRA/U3/Maplestrike/English.dat create mode 100644 Guns/EXTRA/U3/Maplestrike/Maplestrike.dat create mode 100644 Guns/EXTRA/U3/Masterkey/English.dat create mode 100644 Guns/EXTRA/U3/Masterkey/Masterkey.dat create mode 100644 Guns/EXTRA/U3/Matamorez/English.dat create mode 100644 Guns/EXTRA/U3/Matamorez/Matamorez.dat create mode 100644 Guns/EXTRA/U3/Nailgun/English.dat create mode 100644 Guns/EXTRA/U3/Nailgun/Nailgun.dat create mode 100644 Guns/EXTRA/U3/Nightraider/English.dat create mode 100644 Guns/EXTRA/U3/Nightraider/Nightraider.dat create mode 100644 Guns/EXTRA/U3/Nykorev/English.dat create mode 100644 Guns/EXTRA/U3/Nykorev/Nykorev.dat create mode 100644 Guns/EXTRA/U3/Paintballgun/English.dat create mode 100644 Guns/EXTRA/U3/Paintballgun/Paintballgun.dat create mode 100644 Guns/EXTRA/U3/Peacemaker/English.dat create mode 100644 Guns/EXTRA/U3/Peacemaker/Peacemaker.dat create mode 100644 Guns/EXTRA/U3/Quadbarrel/English.dat create mode 100644 Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat create mode 100644 Guns/EXTRA/U3/Rifle_Birch/English.dat create mode 100644 Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat create mode 100644 Guns/EXTRA/U3/Rifle_Maple/English.dat create mode 100644 Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat create mode 100644 Guns/EXTRA/U3/Rifle_Pine/English.dat create mode 100644 Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat create mode 100644 Guns/EXTRA/U3/Sabertooth/English.dat create mode 100644 Guns/EXTRA/U3/Sabertooth/Sabertooth.dat create mode 100644 Guns/EXTRA/U3/Sawed_Off/English.dat create mode 100644 Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat create mode 100644 Guns/EXTRA/U3/Scalar/English.dat create mode 100644 Guns/EXTRA/U3/Scalar/Scalar.dat create mode 100644 Guns/EXTRA/U3/Schofield/English.dat create mode 100644 Guns/EXTRA/U3/Schofield/Schofield.dat create mode 100644 Guns/EXTRA/U3/Shadowstalker/English.dat create mode 100644 Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat create mode 100644 Guns/EXTRA/U3/ShadowstalkerMk2/English.dat create mode 100644 Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat create mode 100644 Guns/EXTRA/U3/Snayperskya/English.dat create mode 100644 Guns/EXTRA/U3/Snayperskya/Snayperskya.dat create mode 100644 Guns/EXTRA/U3/Sportshot/English.dat create mode 100644 Guns/EXTRA/U3/Sportshot/Sportshot.dat create mode 100644 Guns/EXTRA/U3/Swissgewehr/English.dat create mode 100644 Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat create mode 100644 Guns/EXTRA/U3/Tank_Cannon/English.dat create mode 100644 Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat create mode 100644 Guns/EXTRA/U3/Teklowvka/English.dat create mode 100644 Guns/EXTRA/U3/Teklowvka/Teklowvka.dat create mode 100644 Guns/EXTRA/U3/Timberwolf/English.dat create mode 100644 Guns/EXTRA/U3/Timberwolf/Timberwolf.dat create mode 100644 Guns/EXTRA/U3/Viper/English.dat create mode 100644 Guns/EXTRA/U3/Viper/Viper.dat create mode 100644 Guns/EXTRA/U3/Vonya/English.dat create mode 100644 Guns/EXTRA/U3/Vonya/Vonya.dat create mode 100644 Guns/EXTRA/U3/Yuri/English.dat create mode 100644 Guns/EXTRA/U3/Yuri/Yuri.dat create mode 100644 Guns/EXTRA/U3/Zubeknakov/English.dat create mode 100644 Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat diff --git a/Guns/EXTRA/Escalation/1911-SP/1911-SP.dat b/Guns/EXTRA/Escalation/1911-SP/1911-SP.dat new file mode 100644 index 0000000..709e45b --- /dev/null +++ b/Guns/EXTRA/Escalation/1911-SP/1911-SP.dat @@ -0,0 +1,108 @@ +GUID 4471eda0e6b84b18bdcc49810b777fa5 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51250 +Instantiated_Item_Name_Override 51227 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Hook_Barrel + +Magazine 51039 + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Caliber 51002 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -0.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51250 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51227 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911-SP/English.dat b/Guns/EXTRA/Escalation/1911-SP/English.dat new file mode 100644 index 0000000..f2f07fa --- /dev/null +++ b/Guns/EXTRA/Escalation/1911-SP/English.dat @@ -0,0 +1,2 @@ +Name M1911-SP +Description Classic american handgun, uses Pistol Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat b/Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat new file mode 100644 index 0000000..030095a --- /dev/null +++ b/Guns/EXTRA/Escalation/1911-SPAC/1911-SPAC.dat @@ -0,0 +1,108 @@ +GUID 10aa0be276a74c0d845a04a153cf79dc +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51293 +Instantiated_Item_Name_Override 51227 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Hook_Barrel + +Magazine 51039 + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Caliber 51002 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -0.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51293 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51292 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911-SPAC/English.dat b/Guns/EXTRA/Escalation/1911-SPAC/English.dat new file mode 100644 index 0000000..76eddbb --- /dev/null +++ b/Guns/EXTRA/Escalation/1911-SPAC/English.dat @@ -0,0 +1,2 @@ +Name M1911-SP "Accelerator" +Description Silvered american handgun, uses Pistol Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911/1911.dat b/Guns/EXTRA/Escalation/1911/1911.dat new file mode 100644 index 0000000..c49f1da --- /dev/null +++ b/Guns/EXTRA/Escalation/1911/1911.dat @@ -0,0 +1,126 @@ +GUID c6ecf16b37a94c84963e5006d54c536d +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51227 + +Size_X 2 +Size_Y 2 + +Magazine 51039 + +Shell 51051 +Hook_Barrel + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Caliber 51002 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -0.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51227 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Semi-Auto Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51227 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51250 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52900 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911/English.dat b/Guns/EXTRA/Escalation/1911/English.dat new file mode 100644 index 0000000..b5bfa47 --- /dev/null +++ b/Guns/EXTRA/Escalation/1911/English.dat @@ -0,0 +1,2 @@ +Name M1911 +Description Classic american handgun, uses Pistol Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911AC/1911AC.dat b/Guns/EXTRA/Escalation/1911AC/1911AC.dat new file mode 100644 index 0000000..189503d --- /dev/null +++ b/Guns/EXTRA/Escalation/1911AC/1911AC.dat @@ -0,0 +1,127 @@ +GUID 5915c45ac89f4a528b826c47a7d6f4e1 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51292 +Instantiated_Item_Name_Override 51227 + +Size_X 2 +Size_Y 2 + +Magazine 51039 + +Shell 51051 +Hook_Barrel + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Caliber 51002 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -0.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51292 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Semi-Auto Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51292 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51293 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52900 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/1911AC/English.dat b/Guns/EXTRA/Escalation/1911AC/English.dat new file mode 100644 index 0000000..e5115d4 --- /dev/null +++ b/Guns/EXTRA/Escalation/1911AC/English.dat @@ -0,0 +1,2 @@ +Name M1911 "Accelerator" +Description Silvered american handgun, uses Pistol Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat b/Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat new file mode 100644 index 0000000..e6dea1d --- /dev/null +++ b/Guns/EXTRA/Escalation/AKM-SP/AKM-SP.dat @@ -0,0 +1,109 @@ +GUID 5357a38c3242452d854eb7d836c19360 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51298 +Instantiated_Item_Name_Override 51247 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 + +Alert_Radius 0 +Gunshot_Rolloff_Distance 256 + +Hook_Barrel +Hook_Sight + +Shell 51051 + +Ammo_Min 15 +Ammo_Max 30 + +Auto +Semi + +Caliber 51001 + +Range 400 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 5 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51298 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51247 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/AKM-SP/English.dat b/Guns/EXTRA/Escalation/AKM-SP/English.dat new file mode 100644 index 0000000..f58cb4d --- /dev/null +++ b/Guns/EXTRA/Escalation/AKM-SP/English.dat @@ -0,0 +1,2 @@ +Name Tukavtomat-SP +Description Russian assault rifle, chambered in Assault Rifle Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/AKM/AKM.dat b/Guns/EXTRA/Escalation/AKM/AKM.dat new file mode 100644 index 0000000..94ffb23 --- /dev/null +++ b/Guns/EXTRA/Escalation/AKM/AKM.dat @@ -0,0 +1,131 @@ +GUID 6bedae58381e46a3afb78188753a416f +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51247 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 + +Hook_Barrel +Hook_Sight + +Shell 51051 + +Ammo_Min 15 +Ammo_Max 30 + +Auto +Semi + +Caliber 51001 + +Range 400 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 5 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51247 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 4 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 1 +// Semi-Automatic Parts +Blueprint_0_Output_1_ID 51035 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 3 +// Wood +Blueprint_0_Output_3_ID 51023 +Blueprint_0_Output_3_Amount 2 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51247 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51298 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/AKM/English.dat b/Guns/EXTRA/Escalation/AKM/English.dat new file mode 100644 index 0000000..68a770c --- /dev/null +++ b/Guns/EXTRA/Escalation/AKM/English.dat @@ -0,0 +1,2 @@ +Name Tukavtomat +Description Russian assault rifle, chambered in Assault Rifle Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Auto5/Auto5.dat b/Guns/EXTRA/Escalation/Auto5/Auto5.dat new file mode 100644 index 0000000..760da65 --- /dev/null +++ b/Guns/EXTRA/Escalation/Auto5/Auto5.dat @@ -0,0 +1,118 @@ +GUID 418977f51533489ba445a5527b088ab6 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51239 + +Size_X 4 +Size_Y 2 +Size_Z 0.45 + +Magazine 51910 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ammo_Min 4 +Ammo_Max 6 + +Semi + +Hook_Barrel + +Shell 51052 + +Caliber 51007 + +Range 50 +Firerate 12 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Ballistic_Steps 1 + +Recoil_Min_X 2 +Recoil_Max_X 8 + +Recoil_Min_Y 30 +Recoil_Max_Y 50 + +Spread_Aim 0.35 +Spread_Hip 0.2 + +Recover_X -0.6 +Recover_Y -0.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle + +Damage_Falloff_Multiplier 0.385 +Damage_Falloff_Range 0.1 +Damage_Falloff_Max_Range 1 + + + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 4 +// Blueprint_0_Supply_0_ID 51017 +// Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_0_ID 51018 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51035 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Supply_2_ID 51023 +Blueprint_0_Supply_2_Amount 4 +Blueprint_0_Supply_3_ID 51033 +Blueprint_0_Supply_3_Amount 1 +// Blueprint_0_Supply_5_ID 51307 +// Blueprint_0_Supply_5_Amount 1 +// Blueprint_0_Tool 51016 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51239 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 2 +// Metal Scrap +Blueprint_1_Output_0_ID 51017 +Blueprint_1_Output_0_Amount 2 +// Wood +Blueprint_1_Output_1_ID 51023 +Blueprint_1_Output_1_Amount 2 +Blueprint_1_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Auto5/English.dat b/Guns/EXTRA/Escalation/Auto5/English.dat new file mode 100644 index 0000000..5f05b02 --- /dev/null +++ b/Guns/EXTRA/Escalation/Auto5/English.dat @@ -0,0 +1,2 @@ +Name Noses-12 +Description Vintage American semi-automatic shotgun chambered in 12 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Autocannon/Autocannon.dat b/Guns/EXTRA/Escalation/Autocannon/Autocannon.dat new file mode 100644 index 0000000..a2e41d3 --- /dev/null +++ b/Guns/EXTRA/Escalation/Autocannon/Autocannon.dat @@ -0,0 +1,115 @@ +GUID 4236d2cea090419a94319afda60adeec + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51232 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51914 + + +Shell 51051 + +Ammo_Min 80 +Ammo_Max 100 +Can_Player_Equip False +Infinite_Ammo True +Allow_Magazine_Change False +Auto + + + + + + +Range 300 +Firerate 10 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1 + +Zombie_Damage 250 +Zombie_Leg_Multiplier 1 +Zombie_Arm_Multiplier 1 +Zombie_Spine_Multiplier 1 +Zombie_Skull_Multiplier 1 + +Animal_Damage 250 +Animal_Leg_Multiplier 1 +Animal_Spine_Multiplier 1 +Animal_Skull_Multiplier 1 + +Barricade_Damage 0 +Structure_Damage 0 +Vehicle_Damage 60 +Resource_Damage 0 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X 1 +Recoil_Min_Y 1 +Recoil_Max_X 0 +Recoil_Max_Y 2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 5 +Blueprint_0_Supply_0_ID 51036 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51038 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Supply_2_ID 51018 +Blueprint_0_Supply_2_Amount 4 +Blueprint_0_Supply_3_ID 51061 +Blueprint_0_Supply_3_Amount 2 +Blueprint_0_Supply_4_ID 51950 +Blueprint_0_Supply_4_Amount 2 +Blueprint_0_Tool 51016 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51232 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 3 +// Fuses +Blueprint_1_Output_0_ID 51950 +Blueprint_1_Output_0_Amount 1 +// Auto Parts +Blueprint_1_Output_1_ID 51035 +Blueprint_1_Output_1_Amount 1 +// Ingot +Blueprint_1_Output_2_ID 51018 +Blueprint_1_Output_2_Amount 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Autocannon/English.dat b/Guns/EXTRA/Escalation/Autocannon/English.dat new file mode 100644 index 0000000..0baf8d3 --- /dev/null +++ b/Guns/EXTRA/Escalation/Autocannon/English.dat @@ -0,0 +1,2 @@ +Name Sentry Autocannon +Description Large cumbersome autocannon, can only be used by the Sentry Engine.

Infinite Ammo \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/BAR/BAR.dat b/Guns/EXTRA/Escalation/BAR/BAR.dat new file mode 100644 index 0000000..06e0dfc --- /dev/null +++ b/Guns/EXTRA/Escalation/BAR/BAR.dat @@ -0,0 +1,124 @@ +GUID 586456d83bb9447b8621d8db1c1bce6a + + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51211 + + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51908 + +Hook_Barrel +Hook_Sight +Hook_Grip + +Shell 51051 + +Ammo_Min 10 +Ammo_Max 20 +Auto +Semi + +Sight 51362 + +Caliber 51005 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 3 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 4 +Recoil_Max_X -4 + +Recoil_Min_Y 8 +Recoil_Max_Y 8 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 6 +Blueprint_0_Supply_0_ID 51017 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51018 +Blueprint_0_Supply_1_Amount 2 +Blueprint_0_Supply_2_ID 51036 +Blueprint_0_Supply_2_Amount 2 +Blueprint_0_Supply_3_ID 51023 +Blueprint_0_Supply_3_Amount 5 +Blueprint_0_Supply_4_ID 51033 +Blueprint_0_Supply_4_Amount 2 +Blueprint_0_Supply_5_ID 51307 +Blueprint_0_Supply_5_Amount 1 +// Blueprint_0_Tool 51016 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51211 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 2 +// Metal Scrap +Blueprint_1_Output_0_ID 51017 +Blueprint_1_Output_0_Amount 4 +// Wood +Blueprint_1_Output_1_ID 51023 +Blueprint_1_Output_1_Amount 2 +Blueprint_1_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/BAR/English.dat b/Guns/EXTRA/Escalation/BAR/English.dat new file mode 100644 index 0000000..3780cf9 --- /dev/null +++ b/Guns/EXTRA/Escalation/BAR/English.dat @@ -0,0 +1,2 @@ +Name Walker +Description Old school automatic rifle, uses Marksman Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Binoculars/Binoculars.dat b/Guns/EXTRA/Escalation/Binoculars/Binoculars.dat new file mode 100644 index 0000000..dc1748f --- /dev/null +++ b/Guns/EXTRA/Escalation/Binoculars/Binoculars.dat @@ -0,0 +1,100 @@ +GUID ba818789052c41d689b986775740d393 +Type Gun +Rarity Epic +Useable Gun +Slot Tertiary +ID 51206 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +// Magazine 51330 + +Sight 51082 +Tactical 1008 +Gunshot_Rolloff_Distance 400 +Alert_Radius 12 +Can_Aim_During_Sprint True + +Ammo_Min 0 +Ammo_Max 0 + +Semi + +Caliber 51050 + +Range 300 +Firerate 10 +Action String + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 0 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 0 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 0 +Structure_Damage 0 +Vehicle_Damage 0 +Resource_Damage 0 +Object_Damage 0 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X 0 +Recoil_Min_Y 0 +Recoil_Max_X 0 +Recoil_Max_Y 0 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X 0 +Shake_Min_Y 0 +Shake_Min_Z -0 +Shake_Max_X 0 +Shake_Max_Y -0 +Shake_Max_Z -0 + +Ballistic_Travel 300 +Ballistic_Steps 0 + + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51206 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Electronics +Blueprint_0_Output_0_ID 51029 +Blueprint_0_Output_0_Amount 4 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +// Plastic Scrap +Blueprint_0_Output_2_ID 51028 +Blueprint_0_Output_2_Amount 3 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Achievement +Shoot_Quest_Reward_0_ID PBS_BombsAway \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Binoculars/English.dat b/Guns/EXTRA/Escalation/Binoculars/English.dat new file mode 100644 index 0000000..f7ee6b3 --- /dev/null +++ b/Guns/EXTRA/Escalation/Binoculars/English.dat @@ -0,0 +1,2 @@ +Name LTLM +Description High tech binoculars that can be used to call in various Strike Packages. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat b/Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat new file mode 100644 index 0000000..d13118c --- /dev/null +++ b/Guns/EXTRA/Escalation/Bluntforce-12-SP/Bluntforce-12-SP.dat @@ -0,0 +1,106 @@ +GUID 9fd13072ae5e487880e98a2e2006b9d4 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51241 +Instantiated_Item_Name_Override 51240 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Alert_Radius 0 + +Magazine 51910 + +Ammo_Min 4 +Ammo_Max 6 + +Semi +Hook_Barrel +Hook_Sight +// Hook_Grip +// Hook_Tactical + +Shell 51052 + +Caliber 51007 + +Range 50 +Firerate 40 +Action Pump + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.2 +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ballistic_Steps 1 + +Recoil_Min_X 2 +Recoil_Max_X 8 + +Recoil_Min_Y 30 +Recoil_Max_Y 50 + +Spread_Aim 0.3 +Spread_Hip 0.3 + +Recover_X -0.6 +Recover_Y -0.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51241 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51240 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat b/Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat new file mode 100644 index 0000000..292ee03 --- /dev/null +++ b/Guns/EXTRA/Escalation/Bluntforce-12-SP/English.dat @@ -0,0 +1,2 @@ +Name Bluntforce-12-SP +Description American pump action shotgun chambered in 12 Gauge Shells.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat b/Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat new file mode 100644 index 0000000..a668068 --- /dev/null +++ b/Guns/EXTRA/Escalation/Bluntforce-12/Bluntforce-12.dat @@ -0,0 +1,128 @@ +GUID 2e6de3968b1a4b2b9221a87432e3eb64 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51240 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Magazine 51910 + +Ammo_Min 4 +Ammo_Max 6 + +Semi +Hook_Barrel +Hook_Sight +// Hook_Grip +// Hook_Tactical + +Shell 51052 + +Caliber 51007 + +Range 50 +Firerate 40 +Action Pump + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ballistic_Steps 1 + +Recoil_Min_X 2 +Recoil_Max_X 8 + +Recoil_Min_Y 30 +Recoil_Max_Y 50 + +Spread_Aim 0.3 +Spread_Hip 0.3 + +Recover_X -0.6 +Recover_Y -0.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51240 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51240 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51241 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52901 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Bluntforce-12/English.dat b/Guns/EXTRA/Escalation/Bluntforce-12/English.dat new file mode 100644 index 0000000..f87d005 --- /dev/null +++ b/Guns/EXTRA/Escalation/Bluntforce-12/English.dat @@ -0,0 +1,2 @@ +Name Bluntforce-12 +Description American pump action shotgun chambered in 12 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/C96/C96.dat b/Guns/EXTRA/Escalation/C96/C96.dat new file mode 100644 index 0000000..50c15b9 --- /dev/null +++ b/Guns/EXTRA/Escalation/C96/C96.dat @@ -0,0 +1,122 @@ +GUID fedab126378d415cb7ee66481f4137f1 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51212 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Magazine 51912 + +Hook_Barrel +Hook_Sight + +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 + +Ammo_Min 50 +Ammo_Max 50 + +Auto +Semi + +Caliber 51008 + +Firerate 4 +Action Trigger + +Range 300 +Damage_Falloff_Multiplier 0.5 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -1 +Recoil_Max_X 1 + +Recoil_Min_Y 2 +Recoil_Max_Y 2 + +Spread_Aim 0.15 +Spread_Hip 0.11 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 4 +// Blueprint_0_Supply_0_ID 51017 +// Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_0_ID 51018 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51036 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Supply_2_ID 51023 +Blueprint_0_Supply_2_Amount 4 +Blueprint_0_Supply_3_ID 51033 +Blueprint_0_Supply_3_Amount 1 +// Blueprint_0_Supply_5_ID 51307 +// Blueprint_0_Supply_5_Amount 1 +// Blueprint_0_Tool 51016 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51212 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 2 +// Metal Scrap +Blueprint_1_Output_0_ID 51017 +Blueprint_1_Output_0_Amount 2 +// Wood +Blueprint_1_Output_1_ID 51023 +Blueprint_1_Output_1_Amount 2 +Blueprint_1_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/C96/English.dat b/Guns/EXTRA/Escalation/C96/English.dat new file mode 100644 index 0000000..474b259 --- /dev/null +++ b/Guns/EXTRA/Escalation/C96/English.dat @@ -0,0 +1,2 @@ +Name Cavalry +Description Automatic antique pistol, uses SMG Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat b/Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat new file mode 100644 index 0000000..42b2469 --- /dev/null +++ b/Guns/EXTRA/Escalation/CSO-85-SP/CSO-85-SP.dat @@ -0,0 +1,116 @@ +GUID 2065aa959e384d3da8add5a751395225 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51281 +Instantiated_Item_Name_Override 51208 + +Size_X 5 +Size_Y 2 +Size_Z 0 + +Alert_Radius 0 + +Sight 51083 +Magazine 51042 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Safety +Semi + +Caliber 51004 + +Range 500 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.35 + + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.25 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 +Bullet_Gravity_Multiplier 3 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 4 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y -.4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51281 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51208 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/CSO-85-SP/English.dat b/Guns/EXTRA/Escalation/CSO-85-SP/English.dat new file mode 100644 index 0000000..9c34902 --- /dev/null +++ b/Guns/EXTRA/Escalation/CSO-85-SP/English.dat @@ -0,0 +1,2 @@ +Name CSO-85-SP +Description British-made law enforcement sniper rifle chambered in Rifle Clips.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/CSO-85/CSO-85.dat b/Guns/EXTRA/Escalation/CSO-85/CSO-85.dat new file mode 100644 index 0000000..c2cd298 --- /dev/null +++ b/Guns/EXTRA/Escalation/CSO-85/CSO-85.dat @@ -0,0 +1,137 @@ +GUID 2f31123007014cf4a896d5d0a88997bd +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51208 + +Size_X 5 +Size_Y 2 +Size_Z 0 + +Sight 51083 +Magazine 51042 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Safety +Semi + +Caliber 51004 + +Range 500 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.35 + + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.25 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 +Bullet_Gravity_Multiplier 3 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 4 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y -.4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51208 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51208 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51281 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52903 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/CSO-85/English.dat b/Guns/EXTRA/Escalation/CSO-85/English.dat new file mode 100644 index 0000000..6f43bb3 --- /dev/null +++ b/Guns/EXTRA/Escalation/CSO-85/English.dat @@ -0,0 +1,2 @@ +Name CSO-85 +Description British-made law enforcement sniper rifle chambered in Rifle Clips. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat b/Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat new file mode 100644 index 0000000..149c188 --- /dev/null +++ b/Guns/EXTRA/Escalation/Centare-SP/Centare-SP.dat @@ -0,0 +1,112 @@ +GUID 0015942e501b4c7ba1c57c316eac2652 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51243 +Instantiated_Item_Name_Override 51242 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +// Hook_Tactical +Shell 51051 + +Ammo_Min 30 +Ammo_Max 30 + +Semi + +Sight 51388 + +Caliber 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 2 +Recoil_Max_Y 4 + +Spread_Aim 0.025 +Spread_Hip 0.1 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51243 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51242 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Centare-SP/English.dat b/Guns/EXTRA/Escalation/Centare-SP/English.dat new file mode 100644 index 0000000..bb757cd --- /dev/null +++ b/Guns/EXTRA/Escalation/Centare-SP/English.dat @@ -0,0 +1,2 @@ +Name Centare-SP +Description American civilian rifle, uses Assault Rifle Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Centare/Centare.dat b/Guns/EXTRA/Escalation/Centare/Centare.dat new file mode 100644 index 0000000..e276c0a --- /dev/null +++ b/Guns/EXTRA/Escalation/Centare/Centare.dat @@ -0,0 +1,136 @@ +GUID 189d6caa4e0e415798f16ae631da1a13 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51242 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +// Hook_Tactical +Shell 51051 + +Ammo_Min 30 +Ammo_Max 30 + +Semi + +Sight 51388 + +Caliber 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 10 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 2 +Recoil_Max_Y 4 + +Spread_Aim 0.025 +Spread_Hip 0.1 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51242 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +// Wood +Blueprint_0_Output_2_ID 51023 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51242 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51243 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52902 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Centare/English.dat b/Guns/EXTRA/Escalation/Centare/English.dat new file mode 100644 index 0000000..4b552ab --- /dev/null +++ b/Guns/EXTRA/Escalation/Centare/English.dat @@ -0,0 +1,2 @@ +Name Centare +Description American civilian rifle, uses Assault Rifle Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Cobalt/Cobalt.dat b/Guns/EXTRA/Escalation/Cobalt/Cobalt.dat new file mode 100644 index 0000000..2ed0431 --- /dev/null +++ b/Guns/EXTRA/Escalation/Cobalt/Cobalt.dat @@ -0,0 +1,96 @@ +GUID 592f62365c0e4a74a39c14dfa37631fa + +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51224 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 +Magazine 51040 + +Hook_Barrel +Hook_Sight +Ammo_Min 2 +Ammo_Max 6 + +Semi + +Caliber 51003 + +Range 150 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.45 +Zombie_Arm_Multiplier 0.45 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -8 +Recoil_Max_X -16 + +Recoil_Min_Y 16 +Recoil_Max_Y 20 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.1 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.15 + +Muzzle +Ballistic_Steps 12 +Ballistic_Travel 12.5 +Ballistic_Drop .001 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51224 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Cobalt/English.dat b/Guns/EXTRA/Escalation/Cobalt/English.dat new file mode 100644 index 0000000..bf037b3 --- /dev/null +++ b/Guns/EXTRA/Escalation/Cobalt/English.dat @@ -0,0 +1,2 @@ +Name Cobalt +Description Elegant, American revolver. Uses Revolver Speedloaders. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Crown/Crown.dat b/Guns/EXTRA/Escalation/Crown/Crown.dat new file mode 100644 index 0000000..a51ce11 --- /dev/null +++ b/Guns/EXTRA/Escalation/Crown/Crown.dat @@ -0,0 +1,119 @@ +GUID cc1677f60c8a4d1a9975e68838f8af75 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51218 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 +Backward +Magazine 51917 + +Shell 0 + +Ammo_Min 1 +Ammo_Max 1 + +Hook_Barrel + +Semi + +Sight + +Caliber 51015 + +Range 500 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.75 + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 2 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 100 +Resource_Damage 200 +Object_Damage 200 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 8 +Recoil_Max_Y 10 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 4 +// Blueprint_0_Supply_0_ID 51017 +// Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_0_ID 51018 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51033 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Supply_2_ID 51034 +Blueprint_0_Supply_2_Amount 1 +Blueprint_0_Supply_3_ID 51023 +Blueprint_0_Supply_3_Amount 4 +// Blueprint_0_Supply_4_ID 51307 +// Blueprint_0_Supply_4_Amount 1 +// Blueprint_0_Tool 51016 +Blueprint_0_Build 27 +// Shouldn't get much back. +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51218 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 2 +// Metal Scrap +Blueprint_1_Output_0_ID 51017 +Blueprint_1_Output_0_Amount 2 +// Wood +Blueprint_1_Output_1_ID 51023 +Blueprint_1_Output_1_Amount 2 +Blueprint_1_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Crown/English.dat b/Guns/EXTRA/Escalation/Crown/English.dat new file mode 100644 index 0000000..a38e2fd --- /dev/null +++ b/Guns/EXTRA/Escalation/Crown/English.dat @@ -0,0 +1,2 @@ +Name Crown +Description High-powered antique single-shot rifle. Chambered in Crown Bullets. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/DB/DB.dat b/Guns/EXTRA/Escalation/DB/DB.dat new file mode 100644 index 0000000..bf3b877 --- /dev/null +++ b/Guns/EXTRA/Escalation/DB/DB.dat @@ -0,0 +1,97 @@ +GUID 89ca813e93c844159e0e4471d2495aa2 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51200 + +Size_X 4 +Size_Y 2 +Size_Z 0.45 + +Magazine 51911 + +Ammo_Min 1 +Ammo_Max 2 + +// Safety +Semi +Burst + +Bursts 2 + +Caliber 51006 + +Range 50 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 50 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Spread_Aim 0.3 +Spread_Hip 0.3 + +Ballistic_Steps 1 + +Recoil_Min_X 1 +Recoil_Min_Y 15 +Recoil_Max_X 4 +Recoil_Max_Y 25 + +Recover_X -.6 +Recover_Y -.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51200 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +// Wood +Blueprint_0_Output_2_ID 51023 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/DB/English.dat b/Guns/EXTRA/Escalation/DB/English.dat new file mode 100644 index 0000000..a04b382 --- /dev/null +++ b/Guns/EXTRA/Escalation/DB/English.dat @@ -0,0 +1,3 @@ +Name Armstrong + +Description Common American double-barrel shotgun chambered in 20 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat b/Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat new file mode 100644 index 0000000..36c4a86 --- /dev/null +++ b/Guns/EXTRA/Escalation/DT11-SP/DT11-SP.dat @@ -0,0 +1,102 @@ +GUID ce448d8c887e42fd8a6c053a20c25f9b +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51297 +Instantiated_Item_Name_Override 51296 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Magazine 51911 + +Alert_Radius 0 +Gunshot_Rolloff_Distance 256 + +Ammo_Min 2 +Ammo_Max 2 + +// Safety +Semi + +// Bursts 2 + +Caliber 51006 + +Range 100 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .8 +Player_Arm_Multiplier .8 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 50 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Spread_Aim 0.05 +Spread_Hip 0.3 + +Ballistic_Steps 1 + +Recoil_Min_X 1 +Recoil_Min_Y 15 +Recoil_Max_X 4 +Recoil_Max_Y 25 + +Recover_X -.6 +Recover_Y -.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51297 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51296 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/DT11-SP/English.dat b/Guns/EXTRA/Escalation/DT11-SP/English.dat new file mode 100644 index 0000000..f6fc407 --- /dev/null +++ b/Guns/EXTRA/Escalation/DT11-SP/English.dat @@ -0,0 +1,3 @@ +Name Valhalla SGNL-512-SP + +Description Prototype double barrel shotgun, has fantastic accuracy and range at the cost of stopping power. Chambered in 20 Gauge Shells.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/DT11/DT11.dat b/Guns/EXTRA/Escalation/DT11/DT11.dat new file mode 100644 index 0000000..7c56036 --- /dev/null +++ b/Guns/EXTRA/Escalation/DT11/DT11.dat @@ -0,0 +1,122 @@ +GUID b0bfa64d6be9419ead9f001eed4f3efe + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51296 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Magazine 51911 + +Ammo_Min 2 +Ammo_Max 2 + +// Safety +Semi + +// Bursts 2 + +Caliber 51006 + +Range 100 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .8 +Player_Arm_Multiplier .8 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 50 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Spread_Aim 0.05 +Spread_Hip 0.3 + +Ballistic_Steps 1 + +Recoil_Min_X 1 +Recoil_Min_Y 15 +Recoil_Max_X 4 +Recoil_Max_Y 25 + +Recover_X -.6 +Recover_Y -.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51296 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Fuses +Blueprint_0_Output_0_ID 51950 +Blueprint_0_Output_0_Amount 2 +// Circuit +Blueprint_0_Output_1_ID 51030 +Blueprint_0_Output_1_Amount 1 +// Scrap +Blueprint_0_Output_2_ID 51018 +Blueprint_0_Output_2_Amount 1 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51296 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51297 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/DT11/English.dat b/Guns/EXTRA/Escalation/DT11/English.dat new file mode 100644 index 0000000..d8c04d8 --- /dev/null +++ b/Guns/EXTRA/Escalation/DT11/English.dat @@ -0,0 +1,3 @@ +Name Valhalla SGNL-512 + +Description Prototype double barrel shotgun, has fantastic accuracy and range at the cost of stopping power. Chambered in 20 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat new file mode 100644 index 0000000..1c55d1a --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/ECS-25-BLK-SP.dat @@ -0,0 +1,114 @@ +GUID 48f5ee59e7204beabe0a3739ade31ea3 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51290 +Instantiated_Item_Name_Override 51216 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51908 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 20 +Ammo_Max 20 + +Semi + +Sight 51085 + +Caliber 51005 + +Range 400 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 12 +Recoil_Max_Y 14 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51290 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51289 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat new file mode 100644 index 0000000..c8ba379 --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25-BLK-SP/English.dat @@ -0,0 +1,2 @@ +Name ECS-25-BLK-SP +Description American-made designated marksman rifle. Uses Marksman Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat b/Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat new file mode 100644 index 0000000..3c7dc1e --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25-BLK/ECS-25-BLK.dat @@ -0,0 +1,137 @@ +GUID 171663bacecf437899224e2ecb2a1bcf +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51289 +Instantiated_Item_Name_Override 51216 + + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51908 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 20 +Ammo_Max 20 + +Semi + +Sight 51085 + +Caliber 51005 + +Range 400 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 12 +Recoil_Max_Y 14 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51289 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51289 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51290 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52904 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25-BLK/English.dat b/Guns/EXTRA/Escalation/ECS-25-BLK/English.dat new file mode 100644 index 0000000..d6c844b --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25-BLK/English.dat @@ -0,0 +1,2 @@ +Name ECS-25-BLK +Description American-made designated marksman rifle. Uses Marksman Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat b/Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat new file mode 100644 index 0000000..79b4d21 --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25-SP/ECS-25-SP.dat @@ -0,0 +1,114 @@ +GUID 9e587bdf16154fca9da7325ed23618a2 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51280 +Instantiated_Item_Name_Override 51216 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51908 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 20 +Ammo_Max 20 + +Semi + +Sight 51085 + +Caliber 51005 + +Range 400 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 12 +Recoil_Max_Y 14 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51280 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51216 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25-SP/English.dat b/Guns/EXTRA/Escalation/ECS-25-SP/English.dat new file mode 100644 index 0000000..61d4ac4 --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25-SP/English.dat @@ -0,0 +1,2 @@ +Name ECS-25-SP +Description American-made designated marksman rifle. Uses Marksman Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25/ECS-25.dat b/Guns/EXTRA/Escalation/ECS-25/ECS-25.dat new file mode 100644 index 0000000..b9fff73 --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25/ECS-25.dat @@ -0,0 +1,135 @@ +GUID 662ea163263d4f01a9bc41283e3a97b9 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51216 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51908 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 20 +Ammo_Max 20 + +Semi + +Sight 51085 + +Caliber 51005 + +Range 400 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 12 +Recoil_Max_Y 14 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51216 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51216 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51280 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52904 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/ECS-25/English.dat b/Guns/EXTRA/Escalation/ECS-25/English.dat new file mode 100644 index 0000000..9602567 --- /dev/null +++ b/Guns/EXTRA/Escalation/ECS-25/English.dat @@ -0,0 +1,2 @@ +Name ECS-25 +Description American-made designated marksman rifle. Uses Marksman Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat b/Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat new file mode 100644 index 0000000..7150029 --- /dev/null +++ b/Guns/EXTRA/Escalation/Empey-SP/Empey-SP.dat @@ -0,0 +1,118 @@ +GUID 69ebe0e72dc64ccba0c0b1c95c2a797f +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51285 +Instantiated_Item_Name_Override 51223 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Sight 51365 +Magazine 51912 + +Hook_Barrel +Hook_Sight + +Hook_Tactical +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 +Ammo_Min 50 +Ammo_Max 50 + +Burst +Semi +Bursts 3 + +Damage_Falloff_Multiplier 0.6 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 + +Caliber 51008 + +Range 300 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 0.6 +Recoil_Max_X 0.8 + +Recoil_Min_Y 2 +Recoil_Max_Y 2.6 + +Spread_Aim 0.05 +Spread_Hip 0.11 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51285 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51223 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Empey-SP/English.dat b/Guns/EXTRA/Escalation/Empey-SP/English.dat new file mode 100644 index 0000000..2d6bedc --- /dev/null +++ b/Guns/EXTRA/Escalation/Empey-SP/English.dat @@ -0,0 +1,2 @@ +Name Empey-SP +Description High-quality German submachine gun, uses SMG Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Empey/Empey.dat b/Guns/EXTRA/Escalation/Empey/Empey.dat new file mode 100644 index 0000000..7bcae36 --- /dev/null +++ b/Guns/EXTRA/Escalation/Empey/Empey.dat @@ -0,0 +1,140 @@ +GUID 6242203f124f44c19d42a866fbede88a + +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51223 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Sight 51365 +Magazine 51912 + +Hook_Barrel +Hook_Sight + +Hook_Tactical +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 +Ammo_Min 50 +Ammo_Max 50 + +Burst +Semi +Bursts 3 + +Damage_Falloff_Multiplier 0.6 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 + +Caliber 51008 + +Range 300 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 0.6 +Recoil_Max_X 0.8 + +Recoil_Min_Y 2 +Recoil_Max_Y 2.6 + +Spread_Aim 0.05 +Spread_Hip 0.11 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51223 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51223 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51285 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52905 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Empey/English.dat b/Guns/EXTRA/Escalation/Empey/English.dat new file mode 100644 index 0000000..9f42805 --- /dev/null +++ b/Guns/EXTRA/Escalation/Empey/English.dat @@ -0,0 +1,2 @@ +Name Empey +Description High-quality German submachine gun, uses SMG Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/F2000/English.dat b/Guns/EXTRA/Escalation/F2000/English.dat new file mode 100644 index 0000000..55476ea --- /dev/null +++ b/Guns/EXTRA/Escalation/F2000/English.dat @@ -0,0 +1,2 @@ +Name Tonijn +Description Modern Belgian assault rifle that shoots in rapid automatic fire. Uses Assault Rifle Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/F2000/F2000.dat b/Guns/EXTRA/Escalation/F2000/F2000.dat new file mode 100644 index 0000000..07dddc0 --- /dev/null +++ b/Guns/EXTRA/Escalation/F2000/F2000.dat @@ -0,0 +1,138 @@ +GUID df2b41f51ad94ec69948619b8d5f0e3b +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51233 +Instantiated_Item_Name_Override 51233 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 15 +Ammo_Max 15 + +Auto +Semi + +Sight 51363 + +Caliber 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51233 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 2 +// Semi-Automatic Parts +Blueprint_0_Output_1_ID 51035 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51233 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51234 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52906 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/F2000S/English.dat b/Guns/EXTRA/Escalation/F2000S/English.dat new file mode 100644 index 0000000..57cb451 --- /dev/null +++ b/Guns/EXTRA/Escalation/F2000S/English.dat @@ -0,0 +1,2 @@ +Name Tonijn-SP +Description Modern Belgian assault rifle that shoots in rapid automatic fire. Uses Assault Rifle Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/F2000S/F2000S.dat b/Guns/EXTRA/Escalation/F2000S/F2000S.dat new file mode 100644 index 0000000..4e96c55 --- /dev/null +++ b/Guns/EXTRA/Escalation/F2000S/F2000S.dat @@ -0,0 +1,112 @@ +GUID 29b12734786445f9aac969a99a7f51d2 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51234 +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Instantiated_Item_Name_Override 51233 + +Alert_Radius 0 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 15 +Ammo_Max 15 + +Auto +Semi + +Sight 51363 + +Caliber 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51234 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51233 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Falcon/English.dat b/Guns/EXTRA/Escalation/Falcon/English.dat new file mode 100644 index 0000000..9686aad --- /dev/null +++ b/Guns/EXTRA/Escalation/Falcon/English.dat @@ -0,0 +1,2 @@ +Name Falcon .50 +Description Heavy-hitting handgun chambered in Pistol Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Falcon/Falcon.dat b/Guns/EXTRA/Escalation/Falcon/Falcon.dat new file mode 100644 index 0000000..d9b6df8 --- /dev/null +++ b/Guns/EXTRA/Escalation/Falcon/Falcon.dat @@ -0,0 +1,100 @@ +GUID 46c6db37785d4cd19ee70a21de7afa1a +Type Gun +Rarity Legendary +Useable Gun +Slot Secondary +ID 51217 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Magazine 51039 +Hook_Barrel + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Caliber 51002 + +Range 400 +Firerate 16 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -8 +Recoil_Max_X 8 + +Recoil_Min_Y 26 +Recoil_Max_Y 36 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51217 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 1 +// Manual Parts +Blueprint_0_Output_1_ID 51034 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/FalconGold/English.dat b/Guns/EXTRA/Escalation/FalconGold/English.dat new file mode 100644 index 0000000..32cf9a5 --- /dev/null +++ b/Guns/EXTRA/Escalation/FalconGold/English.dat @@ -0,0 +1,2 @@ +Name Golden Falcon +Description Gaudy heavy-hitting handgun chambered in Pistol Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/FalconGold/FalconGold.dat b/Guns/EXTRA/Escalation/FalconGold/FalconGold.dat new file mode 100644 index 0000000..2bdb5fe --- /dev/null +++ b/Guns/EXTRA/Escalation/FalconGold/FalconGold.dat @@ -0,0 +1,101 @@ +GUID 9a97b2460dc24f3fa51fcadaeca3f162 +Type Gun +Rarity Legendary +Useable Gun +Slot Secondary +ID 51291 +Instantiated_Item_Name_Override 51217 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Magazine 51039 +Hook_Barrel + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Caliber 51002 + +Range 400 +Firerate 16 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -8 +Recoil_Max_X 8 + +Recoil_Min_Y 26 +Recoil_Max_Y 36 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51291 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 1 +// Manual Parts +Blueprint_0_Output_1_ID 51034 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/G36-SP/English.dat b/Guns/EXTRA/Escalation/G36-SP/English.dat new file mode 100644 index 0000000..718dd45 --- /dev/null +++ b/Guns/EXTRA/Escalation/G36-SP/English.dat @@ -0,0 +1,2 @@ +Name Kompact-SP +Description Modern German burst-fire assault rifle. Uses Assault Rifle Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/G36-SP/G36-SP.dat b/Guns/EXTRA/Escalation/G36-SP/G36-SP.dat new file mode 100644 index 0000000..648d9c3 --- /dev/null +++ b/Guns/EXTRA/Escalation/G36-SP/G36-SP.dat @@ -0,0 +1,114 @@ +GUID ced2d1df97f74698b8fac150e7817ceb +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51284 +Instantiated_Item_Name_Override 51229 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 15 +Ammo_Max 30 + +Burst +Semi +Bursts 3 +Sight 51364 + +Caliber 51001 + +Range 300 +Firerate 3 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -2 +Recoil_Max_X 2 + +Recoil_Min_Y 1 +Recoil_Max_Y 3 + + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51284 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51229 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/G36/English.dat b/Guns/EXTRA/Escalation/G36/English.dat new file mode 100644 index 0000000..4799920 --- /dev/null +++ b/Guns/EXTRA/Escalation/G36/English.dat @@ -0,0 +1,2 @@ +Name Kompact +Description Modern German burst-fire assault rifle. Uses Assault Rifle Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/G36/G36.dat b/Guns/EXTRA/Escalation/G36/G36.dat new file mode 100644 index 0000000..78aa7e7 --- /dev/null +++ b/Guns/EXTRA/Escalation/G36/G36.dat @@ -0,0 +1,136 @@ +GUID 13686590317e4873a99962a18fe8737e +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51229 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 15 +Ammo_Max 30 +Burst +Semi +Bursts 3 +Sight 51364 + +Caliber 51001 + +Range 300 +Firerate 3 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -2 +Recoil_Max_X 2 + +Recoil_Min_Y 1 +Recoil_Max_Y 3 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51229 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 2 +// Semi-Automatic Parts +Blueprint_0_Output_1_ID 51035 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51229 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51284 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52907 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/GothaBomb/English.dat b/Guns/EXTRA/Escalation/GothaBomb/English.dat new file mode 100644 index 0000000..f37ddc9 --- /dev/null +++ b/Guns/EXTRA/Escalation/GothaBomb/English.dat @@ -0,0 +1,2 @@ +Name Gotha Bomb +Description you shouldnt have this, noob. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat b/Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat new file mode 100644 index 0000000..35bb978 --- /dev/null +++ b/Guns/EXTRA/Escalation/GothaBomb/GothaBomb.dat @@ -0,0 +1,59 @@ +GUID 48c1ea8a904e45d38b52055ae64db60f + + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51288 + +Sight 1301 +Magazine 51323 +Turret +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 29 + +Firerate 0 +Action Rocket + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 1000 +Structure_Damage 1000 +Vehicle_Damage 5000 +Resource_Damage 2000 +Object_Damage 1000 + +Range 14 +Explosion 51045 +Projectile_Lifespan 60 +Aim_In_Duration 0.3 + +Ballistic_Force 500 + +Recoil_Min_X 0 +Recoil_Max_X 0 + +Recoil_Min_Y 12 +Recoil_Max_Y 18 + +Spread_Aim 0.4 +Spread_Hip 0.1 + +Recover_X 0 +Recover_Y 1 + +Muzzle + +Reload_Time .5 + +Gunshot_Rolloff_Distance 512 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Government-SP/English.dat b/Guns/EXTRA/Escalation/Government-SP/English.dat new file mode 100644 index 0000000..411f8d9 --- /dev/null +++ b/Guns/EXTRA/Escalation/Government-SP/English.dat @@ -0,0 +1,2 @@ +Name Government-SP +Description American-made lever-action rifle, chambered in Rifle Clips.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Government-SP/Government-SP.dat b/Guns/EXTRA/Escalation/Government-SP/Government-SP.dat new file mode 100644 index 0000000..4c40061 --- /dev/null +++ b/Guns/EXTRA/Escalation/Government-SP/Government-SP.dat @@ -0,0 +1,112 @@ +GUID 6b953d06113e4f41bdee0451dec2e75e +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51214 +Instantiated_Item_Name_Override 51213 + +Size_X 5 +Size_Y 2 +Size_Z 0 +Backward + +Alert_Radius 0 + +Magazine 51042 +Reverse +Hook_Sight +Hook_Barrel + +Ammo_Min 4 +Ammo_Max 8 + +Semi + +Caliber 51004 + +Range 500 +Firerate 5 +Action Bolt +Shell 51051 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 +Instakill_Headshots True + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 200 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + + +Aim_In_Duration 0.15 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 + +Recoil_Min_X 6 +Recoil_Max_X -6 + +Recoil_Min_Y 6 +Recoil_Max_Y 6 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y .4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51214 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51213 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Government-SPVQ/English.dat b/Guns/EXTRA/Escalation/Government-SPVQ/English.dat new file mode 100644 index 0000000..c6d05fa --- /dev/null +++ b/Guns/EXTRA/Escalation/Government-SPVQ/English.dat @@ -0,0 +1,2 @@ +Name Government-SP "Vaquero" +Description Chromed American-made lever-action rifle, chambered in Rifle Clips.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat b/Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat new file mode 100644 index 0000000..929487b --- /dev/null +++ b/Guns/EXTRA/Escalation/Government-SPVQ/Government-SPVQ.dat @@ -0,0 +1,112 @@ +GUID 91e021f8fd3f4be58e9904e5843f48f5 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51295 +Instantiated_Item_Name_Override 51213 + +Size_X 5 +Size_Y 2 +Size_Z 0 +Backward + +Alert_Radius 0 + +Magazine 51042 +Reverse +Hook_Sight +Hook_Barrel + +Ammo_Min 4 +Ammo_Max 8 + +Semi + +Caliber 51004 + +Range 500 +Firerate 5 +Action Bolt +Shell 51051 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 +Instakill_Headshots True + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 200 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + + +Aim_In_Duration 0.15 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 + +Recoil_Min_X 6 +Recoil_Max_X -6 + +Recoil_Min_Y 6 +Recoil_Max_Y 6 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y .4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51295 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51294 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Government/English.dat b/Guns/EXTRA/Escalation/Government/English.dat new file mode 100644 index 0000000..2ab6f15 --- /dev/null +++ b/Guns/EXTRA/Escalation/Government/English.dat @@ -0,0 +1,2 @@ +Name Government +Description American-made lever-action rifle, chambered in Rifle Clips. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Government/Government.dat b/Guns/EXTRA/Escalation/Government/Government.dat new file mode 100644 index 0000000..60317b9 --- /dev/null +++ b/Guns/EXTRA/Escalation/Government/Government.dat @@ -0,0 +1,135 @@ +GUID 4b09df4332d749698cfaecc9e89b18ba +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51213 + +Size_X 5 +Size_Y 2 +Size_Z 0 +Backward + +Magazine 51042 +Reverse +Hook_Sight +Hook_Barrel + +Ammo_Min 4 +Ammo_Max 8 + +Semi + +Caliber 51004 + +Range 500 +Firerate 5 +Action Bolt +Shell 51051 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 +Instakill_Headshots True + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 200 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 + +Recoil_Min_X 6 +Recoil_Max_X -6 + +Recoil_Min_Y 6 +Recoil_Max_Y 6 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y .4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51213 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +// Wood +Blueprint_0_Output_2_ID 51023 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51213 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51214 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52908 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/GovernmentVQ/English.dat b/Guns/EXTRA/Escalation/GovernmentVQ/English.dat new file mode 100644 index 0000000..573098d --- /dev/null +++ b/Guns/EXTRA/Escalation/GovernmentVQ/English.dat @@ -0,0 +1,2 @@ +Name Government "Vaquero" +Description Chromed American-made lever-action rifle, chambered in Rifle Clips. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat b/Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat new file mode 100644 index 0000000..20f1397 --- /dev/null +++ b/Guns/EXTRA/Escalation/GovernmentVQ/GovernmentVQ.dat @@ -0,0 +1,136 @@ +GUID a5965922c6024dbf9d0b99042f516f52 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51294 +Instantiated_Item_Name_Override 51213 + +Size_X 5 +Size_Y 2 +Size_Z 0 +Backward + +Magazine 51042 +Reverse +Hook_Sight +Hook_Barrel + +Ammo_Min 4 +Ammo_Max 8 + +Semi + +Caliber 51004 + +Range 500 +Firerate 5 +Action Bolt +Shell 51051 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 +Instakill_Headshots True + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 200 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 + +Recoil_Min_X 6 +Recoil_Max_X -6 + +Recoil_Min_Y 6 +Recoil_Max_Y 6 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y .4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51294 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +// Wood +Blueprint_0_Output_2_ID 51023 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51294 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51295 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52908 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/HMT/English.dat b/Guns/EXTRA/Escalation/HMT/English.dat new file mode 100644 index 0000000..dfccbce --- /dev/null +++ b/Guns/EXTRA/Escalation/HMT/English.dat @@ -0,0 +1,2 @@ +Name HMT-250 +Description High-caliber, makeshift machine gun, uses HMG Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/HMT/HMT.dat b/Guns/EXTRA/Escalation/HMT/HMT.dat new file mode 100644 index 0000000..1ae1798 --- /dev/null +++ b/Guns/EXTRA/Escalation/HMT/HMT.dat @@ -0,0 +1,109 @@ +GUID d3739bf3795a4a0798a69b578e4f8237 + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51202 + +Size_X 5 +Size_Y 3 +Size_Z 0.475 + +Magazine 51914 + +Hook_Tactical + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ammo_Min 0 +Ammo_Max 0 + +Auto +Backward +Caliber 51009 + +Shell 51051 + +Equipable_Movement_Speed_Multiplier 0.8 + +Range 150 +Firerate 6 +Replace 0.625 +Action Minigun +Invulnerable + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.45 +Zombie_Arm_Multiplier 0.45 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 20 +Vehicle_Damage 40 +Resource_Damage 25 +Object_Damage 35 + +Aim_In_Duration 0.6 + +Spread_Aim 0.2 +Spread_Hip 0.2 + +Recoil_Min_Y 0.6 +Recoil_Max_Y 0.12 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.025 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 5 +Blueprint_0_Supply_0_ID 51038 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Supply_1_ID 51036 +Blueprint_0_Supply_1_Amount 2 +Blueprint_0_Supply_2_ID 51018 +Blueprint_0_Supply_2_Amount 4 +Blueprint_0_Supply_3_ID 51033 +Blueprint_0_Supply_3_Amount 4 +Blueprint_0_Supply_4_ID 51061 +Blueprint_0_Supply_4_Amount 1 +Blueprint_0_Tool 51016 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51202 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 2 +// Auto +Blueprint_1_Output_0_ID 51036 +Blueprint_1_Output_0_Amount 1 +// Metal Scrap +Blueprint_1_Output_1_ID 51017 +Blueprint_1_Output_1_Amount 4 +Blueprint_1_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Hermes/English.dat b/Guns/EXTRA/Escalation/Hermes/English.dat new file mode 100644 index 0000000..6b7228b --- /dev/null +++ b/Guns/EXTRA/Escalation/Hermes/English.dat @@ -0,0 +1,3 @@ +Name Hermes + +Description American-made grenade launcher chambered in various launcher grenades \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Hermes/Hermes.dat b/Guns/EXTRA/Escalation/Hermes/Hermes.dat new file mode 100644 index 0000000..e6290d5 --- /dev/null +++ b/Guns/EXTRA/Escalation/Hermes/Hermes.dat @@ -0,0 +1,81 @@ +GUID 424cafbc2c454076a5fa989377281a45 +Type Gun +Rarity Legendary +Useable Gun +Slot Any +ID 51209 +Use_Auto_Icon_Measurements False +Size_X 3 +Size_Y 2 +Size_Z 0.45 + +Magazine 51043 + +Ammo_Min 1 +Ammo_Max 1 + +Safety +Semi + +Caliber 20 + +Firerate 5 +Replace 0.5 +Action Rocket + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 0 +Structure_Damage 0 +Vehicle_Damage 0 +Resource_Damage 0 +Object_Damage 0 + +Range 12 +Explosion + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ballistic_Force 2000 + +Recoil_Min_X -30 +Recoil_Max_X 30 + +Recoil_Min_Y 50 +Recoil_Max_Y 60 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51209 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 4 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 512 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Looty/English.dat b/Guns/EXTRA/Escalation/Looty/English.dat new file mode 100644 index 0000000..5c95dfb --- /dev/null +++ b/Guns/EXTRA/Escalation/Looty/English.dat @@ -0,0 +1,2 @@ +Name Looty +Description Shoddy homemade submachine gun with a very loose bolt. Uses SMG Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Looty/Looty.dat b/Guns/EXTRA/Escalation/Looty/Looty.dat new file mode 100644 index 0000000..518322b --- /dev/null +++ b/Guns/EXTRA/Escalation/Looty/Looty.dat @@ -0,0 +1,119 @@ +GUID e1c7cc2e3eca4f208c0da6c2b8d9becf +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51221 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Magazine 51912 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 7 +Ammo_Min 50 +Ammo_Max 50 + +Burst +Bursts 50 + +Caliber 51008 + +Range 300 +Damage_Falloff_Multiplier 0.533 +Damage_Falloff_Range 0 +Damage_Falloff_Max_Range 0.167 + +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 0.6 +Recoil_Max_X 0 + +Recoil_Min_Y 0.6 +Recoil_Max_Y 01.2 + +Spread_Aim 1 +Spread_Hip 0.14 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 3 +Blueprint_0_Supply_0_ID 51017 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51018 +Blueprint_0_Supply_1_Amount 2 +Blueprint_0_Supply_2_ID 51033 +Blueprint_0_Supply_2_Amount 2 +// Blueprint_0_Supply_2_ID 51307 +// Blueprint_0_Supply_2_Amount 1 +// Blueprint_0_Tool 51016 +Blueprint_0_Build 27 +// Shouldn't get much back. +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51221 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 2 +// Springs +Blueprint_1_Output_0_ID 51033 +Blueprint_1_Output_0_Amount 1 +// Metal Scrap +Blueprint_1_Output_1_ID 51017 +Blueprint_1_Output_1_Amount 2 +Blueprint_1_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/M1-SP/English.dat b/Guns/EXTRA/Escalation/M1-SP/English.dat new file mode 100644 index 0000000..bd1782a --- /dev/null +++ b/Guns/EXTRA/Escalation/M1-SP/English.dat @@ -0,0 +1,2 @@ +Name Private-SP +Description Battle-proven American semi-automatic rifle, chambered in Rifle Clips.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/M1-SP/M1-SP.dat b/Guns/EXTRA/Escalation/M1-SP/M1-SP.dat new file mode 100644 index 0000000..77fd76b --- /dev/null +++ b/Guns/EXTRA/Escalation/M1-SP/M1-SP.dat @@ -0,0 +1,113 @@ +GUID 33a12ec2037c4876b6288f0fc0e0085a +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51278 +Instantiated_Item_Name_Override 51205 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51042 + +Hook_Barrel +Hook_Sight + + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Sight + +Caliber 51004 + +Range 400 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.3 + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 +Recoil_Min_Y 5 +Recoil_Max_Y 6 + +Spread_Aim 0.005 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51278 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51205 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/M1/English.dat b/Guns/EXTRA/Escalation/M1/English.dat new file mode 100644 index 0000000..0542b5a --- /dev/null +++ b/Guns/EXTRA/Escalation/M1/English.dat @@ -0,0 +1,2 @@ +Name Private +Description Battle-proven American semi-automatic rifle, chambered in Rifle Clips. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/M1/M1.dat b/Guns/EXTRA/Escalation/M1/M1.dat new file mode 100644 index 0000000..0e075a9 --- /dev/null +++ b/Guns/EXTRA/Escalation/M1/M1.dat @@ -0,0 +1,138 @@ +GUID b943b7f00590493ca10dd5dbf41d7a2f +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51205 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51042 + +Hook_Barrel +Hook_Sight + + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Sight + +Caliber 51004 + +Range 400 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.3 + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 5 +Recoil_Max_Y 6 + +Spread_Aim 0.005 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51205 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +// Wood +Blueprint_0_Output_2_ID 51023 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51205 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51278 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52909 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/M202/English.dat b/Guns/EXTRA/Escalation/M202/English.dat new file mode 100644 index 0000000..60f204e --- /dev/null +++ b/Guns/EXTRA/Escalation/M202/English.dat @@ -0,0 +1,3 @@ +Name Ares + +Description American, quad-barrel rocket launcher. Chambered in Ares Rockets. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/M202/M202.dat b/Guns/EXTRA/Escalation/M202/M202.dat new file mode 100644 index 0000000..63ae44b --- /dev/null +++ b/Guns/EXTRA/Escalation/M202/M202.dat @@ -0,0 +1,81 @@ +GUID f6fbe7e8963448f89385ad86a174117c + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51277 +Use_Auto_Icon_Measurements True +Size_X 5 +Size_Y 3 +Size_Z 0.45 + +Sight 52029 +Magazine 52028 +Backward + +Ammo_Min 4 +Ammo_Max 4 + +Semi + +Caliber 51051 + +Firerate 5 +Replace 0.5 +Action Rocket + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 400 +Structure_Damage 400 +Vehicle_Damage 600 +Resource_Damage 600 +Object_Damage 600 + +Range 15 +Explosion 51044 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Spread_Aim 0.05 +Spread_Hip 0.1 + +Ballistic_Force 1000 +Recoil_Min_X -15 +Recoil_Min_Y 25 +Recoil_Max_X 15 +Recoil_Max_Y 30 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51277 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 4 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 4 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 512 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Maplestrike/English.dat b/Guns/EXTRA/Escalation/Maplestrike/English.dat new file mode 100644 index 0000000..3e3dfbf --- /dev/null +++ b/Guns/EXTRA/Escalation/Maplestrike/English.dat @@ -0,0 +1,2 @@ +Name Maplestrike +Description Canadian assault rifle chambered in Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat b/Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat new file mode 100644 index 0000000..f901e23 --- /dev/null +++ b/Guns/EXTRA/Escalation/Maplestrike/Maplestrike.dat @@ -0,0 +1,98 @@ +GUID 953489a7e845473a9ffb0584bee5494a + +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 32000 +Shared_Skin_Lookup_ID 363 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 + +Sight 364 +Magazine 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 +Remove 0 +Replace 0 +Safety +Semi +Auto + +Caliber 1 + +Range 200 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.25 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X -0.5 +Recoil_Min_Y 3 +Recoil_Max_X 0.5 +Recoil_Max_Y 4 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 32000 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/NTW/English.dat b/Guns/EXTRA/Escalation/NTW/English.dat new file mode 100644 index 0000000..5269232 --- /dev/null +++ b/Guns/EXTRA/Escalation/NTW/English.dat @@ -0,0 +1,2 @@ +Name Hemel 20MM +Description South African made anti material rifle, uses Anti-Material Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/NTW/NTW.dat b/Guns/EXTRA/Escalation/NTW/NTW.dat new file mode 100644 index 0000000..4c3b0ce --- /dev/null +++ b/Guns/EXTRA/Escalation/NTW/NTW.dat @@ -0,0 +1,105 @@ +GUID e0929c2cc55f4beb912726a292bcc56c + +Type Gun +Rarity Mythical +Useable Gun +Slot Primary +ID 51282 + +Size_X 5 +Size_Y 2 +Size_Z 0 + +Sight 52058 +Magazine 52057 + +Hook_Sight + +Shell 51051 + +Ammo_Min 1 +Ammo_Max 4 + +Safety +Semi + +Caliber 51020 + +Range 500 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 2 + + +Zombie_Damage 200 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 2 + +Animal_Damage 600 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 100 +Structure_Damage 100 +Vehicle_Damage 400 +Resource_Damage 200 +Object_Damage 500 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.25 + +Ballistic_Steps 40 +Ballistic_Travel 12.5 +Bullet_Gravity_Multiplier 5 + +Recoil_Min_X 8 +Recoil_Max_X 8 + +Recoil_Min_Y 12 +Recoil_Max_Y 18 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .1 +Recover_Y -.4 + +Shake_Min_X -0.015 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X 0.005 +Shake_Max_Y -0.020 +Shake_Max_Z -0.2 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51282 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 4 +// Metal Scrap +Blueprint_0_Output_1_ID 51018 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Nacht-SP/English.dat b/Guns/EXTRA/Escalation/Nacht-SP/English.dat new file mode 100644 index 0000000..f3dadab --- /dev/null +++ b/Guns/EXTRA/Escalation/Nacht-SP/English.dat @@ -0,0 +1,2 @@ +Name Nacht-SP +Description Military grade suppressive machine gun chambered LMG Boxes.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat b/Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat new file mode 100644 index 0000000..d84e6c9 --- /dev/null +++ b/Guns/EXTRA/Escalation/Nacht-SP/Nacht-SP.dat @@ -0,0 +1,115 @@ +GUID 329085d0ae5a4dbba2ead9d0b2b04eda +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51287 +Instantiated_Item_Name_Override 51219 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51915 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 80 +Ammo_Max 100 + +Auto +Semi + +Sight 51080 + +Magazine_Calibers 2 +Magazine_Caliber_0 51010 +Magazine_Caliber_1 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 110 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -2 +Recoil_Max_X 2 + +Recoil_Max_Y 4 +Recoil_Min_Y 2 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51287 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51219 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Nacht/English.dat b/Guns/EXTRA/Escalation/Nacht/English.dat new file mode 100644 index 0000000..6a522d7 --- /dev/null +++ b/Guns/EXTRA/Escalation/Nacht/English.dat @@ -0,0 +1,2 @@ +Name Nacht +Description Military grade suppressive machine gun chambered LMG Boxes. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Nacht/Nacht.dat b/Guns/EXTRA/Escalation/Nacht/Nacht.dat new file mode 100644 index 0000000..096799d --- /dev/null +++ b/Guns/EXTRA/Escalation/Nacht/Nacht.dat @@ -0,0 +1,136 @@ +GUID 0995731f2adb4152bf0153b1801cf853 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51219 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51915 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 80 +Ammo_Max 100 + +Auto +Semi + +Sight 51080 + +Magazine_Calibers 2 +Magazine_Caliber_0 51010 +Magazine_Caliber_1 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 110 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -2 +Recoil_Max_X 2 + +Recoil_Max_Y 4 +Recoil_Min_Y 2 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51219 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 3 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 5 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51219 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51287 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52910 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PP-19-S/English.dat b/Guns/EXTRA/Escalation/PP-19-S/English.dat new file mode 100644 index 0000000..86bb149 --- /dev/null +++ b/Guns/EXTRA/Escalation/PP-19-S/English.dat @@ -0,0 +1,2 @@ +Name Bisey-SP +Description Modern russian-made submachine gun, uses SMG Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat b/Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat new file mode 100644 index 0000000..600bdf7 --- /dev/null +++ b/Guns/EXTRA/Escalation/PP-19-S/PP-19-S.dat @@ -0,0 +1,116 @@ +GUID e19f21ae12694d968d1deca276068272 +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51231 +Instantiated_Item_Name_Override 51228 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51912 + +Hook_Barrel +Hook_Sight +Hook_Tactical + +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 + +Ammo_Min 50 +Ammo_Max 50 + +Auto +Semi + +Caliber 51008 + +Firerate 3 +Action Trigger + +Range 300 +Damage_Falloff_Multiplier 0.5 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -1 +Recoil_Max_X 1 + +Recoil_Min_Y 2 +Recoil_Max_Y 2 + +Spread_Aim 0.2 +Spread_Hip 0.12 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51231 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51228 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PP-19/English.dat b/Guns/EXTRA/Escalation/PP-19/English.dat new file mode 100644 index 0000000..a7039ef --- /dev/null +++ b/Guns/EXTRA/Escalation/PP-19/English.dat @@ -0,0 +1,2 @@ +Name Bisey +Description Modern russian-made submachine gun, uses SMG Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PP-19/PP-19.dat b/Guns/EXTRA/Escalation/PP-19/PP-19.dat new file mode 100644 index 0000000..632f0f1 --- /dev/null +++ b/Guns/EXTRA/Escalation/PP-19/PP-19.dat @@ -0,0 +1,136 @@ +GUID e3dd91edb4de411ca4386689357fa060 +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51228 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Magazine 51912 + +Hook_Barrel +Hook_Sight +Hook_Tactical + +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 + +Ammo_Min 50 +Ammo_Max 50 + +Auto +Semi + +Caliber 51008 + +Firerate 3 +Action Trigger + +Range 300 +Damage_Falloff_Multiplier 0.5 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -1 +Recoil_Max_X 1 + +Recoil_Min_Y 2 +Recoil_Max_Y 2 + +Spread_Aim 0.2 +Spread_Hip 0.12 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51228 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51228 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51231 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52911 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Pfaust/English.dat b/Guns/EXTRA/Escalation/Pfaust/English.dat new file mode 100644 index 0000000..e7dbafb --- /dev/null +++ b/Guns/EXTRA/Escalation/Pfaust/English.dat @@ -0,0 +1,3 @@ +Name Poseidon + +Description Single use rocket launcher, great for countering tanks or heavy vehicles. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Pfaust/Pfaust.dat b/Guns/EXTRA/Escalation/Pfaust/Pfaust.dat new file mode 100644 index 0000000..390db50 --- /dev/null +++ b/Guns/EXTRA/Escalation/Pfaust/Pfaust.dat @@ -0,0 +1,88 @@ +GUID 5e86f300d9cc4e66bed0f3c79d47ed34 +Type Gun +Rarity Rare +Useable Gun +Slot Any +ID 51230 +Size_X 4 +Size_Y 1 +Size_Z 0.3 + +Magazine 51948 + +Allow_Magazine_Change false + +Ammo_Min 1 +Ammo_Max 1 + +Safety +Semi + +Caliber 51050 + +Firerate 5 +Replace 0.5 +Action Rocket + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 200 +Structure_Damage 200 +Vehicle_Damage 600 +Resource_Damage 2500 +Object_Damage 2500 + +Range 5 +Explosion 51008 + +Ballistic_Force 2000 + +Recoil_Min_X -30 +Recoil_Max_X 30 + +Recoil_Min_Y 50 +Recoil_Max_Y 60 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 3 +Blueprint_0_Supply_0_ID 51018 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Supply_1_ID 51315 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Supply_2_ID 51307 +Blueprint_0_Supply_2_Amount 1 +Blueprint_0_Build 27 + +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 51230 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Outputs 1 +// Metal +Blueprint_1_Output_0_ID 51017 +Blueprint_1_Output_0_Amount 2 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 512 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PlaneAutocannon/English.dat b/Guns/EXTRA/Escalation/PlaneAutocannon/English.dat new file mode 100644 index 0000000..ac264b2 --- /dev/null +++ b/Guns/EXTRA/Escalation/PlaneAutocannon/English.dat @@ -0,0 +1,3 @@ +Name 20mm Auto Cannon + +Description you shouldnt have this \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat b/Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat new file mode 100644 index 0000000..e30a13a --- /dev/null +++ b/Guns/EXTRA/Escalation/PlaneAutocannon/PlaneAutocannon.dat @@ -0,0 +1,68 @@ +GUID 2cd9273c1f464cc7a7a54a58bd5a49ad + +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51299 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51908 + +Shell 51051 + +Ammo_Min 20 +Ammo_Max 20 + +Auto + + +Sight 51080 + +Caliber 51005 + +Range 500 +Firerate 6 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 110 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 80 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recoil_Min_X 0 +Recoil_Min_Y 0 +Recoil_Max_X 0 +Recoil_Max_Y 0 + +Reload_Time 1 +Turret \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PlaneCannon/English.dat b/Guns/EXTRA/Escalation/PlaneCannon/English.dat new file mode 100644 index 0000000..39da268 --- /dev/null +++ b/Guns/EXTRA/Escalation/PlaneCannon/English.dat @@ -0,0 +1,3 @@ +Name Buzzkill Twin Nacht + +Description you shouldnt have this \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat b/Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat new file mode 100644 index 0000000..a3c8b1b --- /dev/null +++ b/Guns/EXTRA/Escalation/PlaneCannon/PlaneCannon.dat @@ -0,0 +1,69 @@ +GUID a454c5c73cb14796acc9419effe5ae34 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51225 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51915 + +Shell 51051 + +Ammo_Min 80 +Ammo_Max 100 + +Auto +Semi + +Sight 51080 + +Magazine_Calibers 2 +Magazine_Caliber_0 51010 +Magazine_Caliber_1 51001 + +Range 300 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.3 + +Zombie_Damage 110 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 +Spread_Aim 0.1 +Spread_Hip 0.6 + +Recoil_Min_X 0 +Recoil_Min_Y 0 +Recoil_Max_X 0 +Recoil_Max_Y 0 + +Reload_Time 2 +Turret \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Railgun/English.dat b/Guns/EXTRA/Escalation/Railgun/English.dat new file mode 100644 index 0000000..706664d --- /dev/null +++ b/Guns/EXTRA/Escalation/Railgun/English.dat @@ -0,0 +1,2 @@ +Name Valkyrie ERG-2 +Description Experimental next generation weapon platform, uses proprietary SABOT slugs. Possesses extreme projectile velocity and damage. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Railgun/Railgun.dat b/Guns/EXTRA/Escalation/Railgun/Railgun.dat new file mode 100644 index 0000000..06a04dc --- /dev/null +++ b/Guns/EXTRA/Escalation/Railgun/Railgun.dat @@ -0,0 +1,102 @@ +GUID 7a80982618a94843ac0e440b4c9922a8 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51226 + +Size_X 5 +Size_Y 2 +Size_Z 0 + +Sight +Magazine 51916 + +Ammo_Min 1 +Ammo_Max 1 + +Semi +Gunshot_Rolloff_Distance 750 +Caliber 51014 + +Range 600 +Firerate 50 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 2 +Instakill_Headshots True + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 150 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 100 +Structure_Damage 100 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 1000 +Bullet_Gravity_Multiplier 0 +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.25 + +Ballistic_Steps 20 +Ballistic_Travel 30 + +Recoil_Min_X -8 +Recoil_Max_X -10 + +Recoil_Min_Y 12 +Recoil_Max_Y 12 + +Spread_Aim 0.0001 +Spread_Hip 0.7 + +Recover_X .25 +Recover_Y -.4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51226 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Fuses +Blueprint_0_Output_0_ID 51950 +Blueprint_0_Output_0_Amount 2 +// Circuit +Blueprint_0_Output_1_ID 51030 +Blueprint_0_Output_1_Amount 2 +// Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 + + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SAR-30/English.dat b/Guns/EXTRA/Escalation/SAR-30/English.dat new file mode 100644 index 0000000..8b4538a --- /dev/null +++ b/Guns/EXTRA/Escalation/SAR-30/English.dat @@ -0,0 +1,2 @@ +Name Asset +Description Belgian assault rifle, chambered in Assault Rifle Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SAR-30/SAR-30.dat b/Guns/EXTRA/Escalation/SAR-30/SAR-30.dat new file mode 100644 index 0000000..2675fa9 --- /dev/null +++ b/Guns/EXTRA/Escalation/SAR-30/SAR-30.dat @@ -0,0 +1,138 @@ +GUID 1d54bb1bcf0647fc92015c5ff04c4e59 + + +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51203 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 +Instantiated_Item_Name_Override SAR-30 +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 15 +Ammo_Max 30 + +Auto +Semi + +Sight 51080 + +Caliber 51001 + +Range 300 +Firerate 6 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 2 +Recoil_Max_Y 2 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51203 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 2 +// Semi-Automatic Parts +Blueprint_0_Output_1_ID 51035 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51203 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51215 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52912 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SAR-SP/English.dat b/Guns/EXTRA/Escalation/SAR-SP/English.dat new file mode 100644 index 0000000..60f8fa0 --- /dev/null +++ b/Guns/EXTRA/Escalation/SAR-SP/English.dat @@ -0,0 +1,2 @@ +Name Asset-SP +Description Belgian assault rifle, chambered in Assault Rifle Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat b/Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat new file mode 100644 index 0000000..285041e --- /dev/null +++ b/Guns/EXTRA/Escalation/SAR-SP/SAR-SP.dat @@ -0,0 +1,113 @@ +GUID 58db9a5a7152449fbbe1774c33816598 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 51215 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 +Instantiated_Item_Name_Override SAR-30 + +Alert_Radius 0 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 +Magazine 51041 + +Ammo_Min 30 +Ammo_Max 30 + +Auto +Semi + +Sight 51080 + +Caliber 51001 + +Range 300 +Firerate 6 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 2 +Recoil_Max_Y 2 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51215 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51203 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SVU-SP/English.dat b/Guns/EXTRA/Escalation/SVU-SP/English.dat new file mode 100644 index 0000000..935a181 --- /dev/null +++ b/Guns/EXTRA/Escalation/SVU-SP/English.dat @@ -0,0 +1,2 @@ +Name RSS-03-SP +Description Compact Russian bullpup precision rifle. Uses Marksman Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat b/Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat new file mode 100644 index 0000000..64a6cf1 --- /dev/null +++ b/Guns/EXTRA/Escalation/SVU-SP/SVU-SP.dat @@ -0,0 +1,114 @@ +GUID da6ccd170c104bf8a9fd0880c5eab0dd +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51238 +Instantiated_Item_Name_Override 51237 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51908 + +Hook_Barrel +Hook_Sight + +Hook_Tactical +Shell 51051 + +Ammo_Min 10 +Ammo_Max 20 + +Semi + +Sight 51385 + +Caliber 51005 + +Range 400 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.3 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 2.5 + +Animal_Damage 100 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Invulnerable + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 4 +Recoil_Max_X -4 + +Recoil_Min_Y 4 +Recoil_Max_Y 5 + +Spread_Aim 0.01 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51238 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51237 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SVU/English.dat b/Guns/EXTRA/Escalation/SVU/English.dat new file mode 100644 index 0000000..c1a6fe9 --- /dev/null +++ b/Guns/EXTRA/Escalation/SVU/English.dat @@ -0,0 +1,2 @@ +Name RSS-03 +Description Compact Russian bullpup precision rifle. Uses Marksman Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/SVU/SVU.dat b/Guns/EXTRA/Escalation/SVU/SVU.dat new file mode 100644 index 0000000..7c0514f --- /dev/null +++ b/Guns/EXTRA/Escalation/SVU/SVU.dat @@ -0,0 +1,136 @@ +GUID 17e9b41c0d0f4bb498bd770b11f201c0 + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51237 +Instantiated_Item_Name_Override 51237 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51908 + +Hook_Barrel +Hook_Sight + +Hook_Tactical +Shell 51051 + +Ammo_Min 10 +Ammo_Max 20 + +Semi + +Sight 51385 + +Caliber 51005 + +Range 400 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.3 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.75 +Zombie_Arm_Multiplier 0.75 +Zombie_Spine_Multiplier 0.9 +Zombie_Skull_Multiplier 2.5 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 100 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Invulnerable + +Aim_In_Duration 0.15 + +Recoil_Min_X 4 +Recoil_Max_X -4 + +Recoil_Min_Y 4 +Recoil_Max_Y 5 + +Spread_Aim 0.01 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.1.3 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51237 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Semi-Automatic Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 3 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 4 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51237 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51238 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52914 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Six12/English.dat b/Guns/EXTRA/Escalation/Six12/English.dat new file mode 100644 index 0000000..d8c0ed5 --- /dev/null +++ b/Guns/EXTRA/Escalation/Six12/English.dat @@ -0,0 +1,2 @@ +Name Cryogen-12 +Description Experimental American revolver shotgun chambered in 12 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Six12/Six12.dat b/Guns/EXTRA/Escalation/Six12/Six12.dat new file mode 100644 index 0000000..cb901a1 --- /dev/null +++ b/Guns/EXTRA/Escalation/Six12/Six12.dat @@ -0,0 +1,131 @@ +GUID 67df59875b9d4993b77d545c4d2022b9 + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51235 + +Size_X 4 +Size_Y 2 +Size_Z 0.45 + +Magazine 51910 + +Sight 51084 + +Ammo_Min 4 +Ammo_Max 6 + +Semi +Auto +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical + +Caliber 51007 + +Range 50 +Firerate 12 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.1 +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ballistic_Steps 1 + +Recoil_Min_X 2 +Recoil_Max_X 8 + +Recoil_Min_Y 20 +Recoil_Max_Y 30 + +Spread_Aim 0.3 +Spread_Hip 0.3 + +Recover_X -.6 +Recover_Y -.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51235 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 1 +// Semi Parts +Blueprint_0_Output_1_ID 51035 +Blueprint_0_Output_1_Amount 2 +// Metal +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51235 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_State_Transfer +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51236 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52913 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Six12SP/English.dat b/Guns/EXTRA/Escalation/Six12SP/English.dat new file mode 100644 index 0000000..fefcae4 --- /dev/null +++ b/Guns/EXTRA/Escalation/Six12SP/English.dat @@ -0,0 +1,2 @@ +Name Cryogen-12-SP +Description Experimental American revolver shotgun chambered in 12 Gauge Shells.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Six12SP/Six12SP.dat b/Guns/EXTRA/Escalation/Six12SP/Six12SP.dat new file mode 100644 index 0000000..0842afc --- /dev/null +++ b/Guns/EXTRA/Escalation/Six12SP/Six12SP.dat @@ -0,0 +1,112 @@ +GUID a8510d45a6394d24abac4cf611d45722 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51236 +Instantiated_Item_Name_Override 51235 + +Size_X 4 +Size_Y 2 +Size_Z 0.45 + +Alert_Radius 0 + +Magazine 51910 + +Sight 51084 + +Ammo_Min 4 +Ammo_Max 6 + +Semi +Auto +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical + + + + +Caliber 51007 + + +Range 50 +Firerate 12 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 1 +Player_Arm_Multiplier 1 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.1 +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Ballistic_Steps 1 + +Recoil_Min_X 2 +Recoil_Max_X 8 + +Recoil_Min_Y 20 +Recoil_Max_Y 30 + +Spread_Aim 0.3 +Spread_Hip 0.3 + +Recover_X -.6 +Recover_Y -.01 + +Shake_Min_X 0.01 +Shake_Min_Y 0.005 +Shake_Min_Z -0.1 +Shake_Max_X -0.01 +Shake_Max_Y -0.005 +Shake_Max_Z -0.12 + +Muzzle + + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51236 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51235 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Tank_Cannon/English.dat b/Guns/EXTRA/Escalation/Tank_Cannon/English.dat new file mode 100644 index 0000000..3604082 --- /dev/null +++ b/Guns/EXTRA/Escalation/Tank_Cannon/English.dat @@ -0,0 +1,2 @@ +Name Tank Turret +Description you shouldnt have this, noob. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat b/Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat new file mode 100644 index 0000000..d19cc32 --- /dev/null +++ b/Guns/EXTRA/Escalation/Tank_Cannon/Tank_Cannon.dat @@ -0,0 +1,59 @@ +GUID a585a4a2ad2d49cba6d3b964ef4240a7 + + +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 51204 + +Sight 1301 +Magazine 51323 + +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 29 + +Firerate 0 +Action Rocket + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 600 +Structure_Damage 600 +Vehicle_Damage 5000 +Resource_Damage 2000 +Object_Damage 1000 + +Range 14 +Explosion 51045 +Projectile_Lifespan 60 +Aim_In_Duration 0.3 + +Ballistic_Force 5000 + +Recoil_Min_X 0 +Recoil_Max_X 0 + +Recoil_Min_Y 12 +Recoil_Max_Y 18 + +Spread_Aim 0.4 +Spread_Hip 0.1 + +Recover_X 0 +Recover_Y 1 + +Muzzle 42 + +Reload_Time 2 + +Gunshot_Rolloff_Distance 512 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Tanto-SP/English.dat b/Guns/EXTRA/Escalation/Tanto-SP/English.dat new file mode 100644 index 0000000..bb9854f --- /dev/null +++ b/Guns/EXTRA/Escalation/Tanto-SP/English.dat @@ -0,0 +1,2 @@ +Name Tanto-SP +Description Modern American handgun, uses Pistol Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat b/Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat new file mode 100644 index 0000000..bb5f2cf --- /dev/null +++ b/Guns/EXTRA/Escalation/Tanto-SP/Tanto-SP.dat @@ -0,0 +1,110 @@ +GUID 1606f84c85d64cb08b4f7604fcd26494 +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51245 + +Instantiated_Item_Name_Override 51227 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51039 + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Hook_Barrel + + +Caliber 51002 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51245 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51244 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Tanto/English.dat b/Guns/EXTRA/Escalation/Tanto/English.dat new file mode 100644 index 0000000..5219540 --- /dev/null +++ b/Guns/EXTRA/Escalation/Tanto/English.dat @@ -0,0 +1,2 @@ +Name Tanto +Description Modern American handgun, uses Pistol Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Tanto/Tanto.dat b/Guns/EXTRA/Escalation/Tanto/Tanto.dat new file mode 100644 index 0000000..0683ba2 --- /dev/null +++ b/Guns/EXTRA/Escalation/Tanto/Tanto.dat @@ -0,0 +1,131 @@ +GUID 48e99fe983854d3fab0d4ad2cb24ff46 +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51244 + +Instantiated_Item_Name_Override 51227 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Magazine 51039 + +Shell 51051 + +Ammo_Min 8 +Ammo_Max 8 + +Semi + +Hook_Barrel + + +Caliber 51002 + +Range 400 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X -2 + +Recoil_Min_Y 4 +Recoil_Max_Y 6 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y -.02 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.1 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.13 + +Muzzle 0 + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51244 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Semi-Auto Parts +Blueprint_0_Output_0_ID 51035 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 3 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51244 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51245 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52915 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Ulfberht-SP/English.dat b/Guns/EXTRA/Escalation/Ulfberht-SP/English.dat new file mode 100644 index 0000000..df6e458 --- /dev/null +++ b/Guns/EXTRA/Escalation/Ulfberht-SP/English.dat @@ -0,0 +1,2 @@ +Name Ulfberht-SP +Description German burst-fire assault rifle, chambered in Assault Rifle Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat b/Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat new file mode 100644 index 0000000..fdadfda --- /dev/null +++ b/Guns/EXTRA/Escalation/Ulfberht-SP/Ulfberht-SP.dat @@ -0,0 +1,114 @@ +GUID a8633fef768545d2b24690087506f70a +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51283 +Instantiated_Item_Name_Override 51220 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 30 +Ammo_Max 30 + +Burst +Semi +Bursts 3 + +Sight 51080 + +Caliber 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 2 +Recoil_Max_Y 4 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51283 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51220 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Ulfberht/English.dat b/Guns/EXTRA/Escalation/Ulfberht/English.dat new file mode 100644 index 0000000..31c5d1a --- /dev/null +++ b/Guns/EXTRA/Escalation/Ulfberht/English.dat @@ -0,0 +1,2 @@ +Name Ulfberht +Description German burst-fire assault rifle, chambered in Assault Rifle Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat b/Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat new file mode 100644 index 0000000..4ce3788 --- /dev/null +++ b/Guns/EXTRA/Escalation/Ulfberht/Ulfberht.dat @@ -0,0 +1,137 @@ +GUID 2fd8e307e9b44d1aa11bd9f8272e6944 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 51220 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 + +Magazine 51041 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 + +Ammo_Min 30 +Ammo_Max 30 + +Burst +Semi +Bursts 3 + +Sight 51080 + +Caliber 51001 + +Range 300 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 2 +Recoil_Max_X 0 + +Recoil_Min_Y 2 +Recoil_Max_Y 4 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51220 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 3 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 1 +// Semi-Automatic Parts +Blueprint_0_Output_1_ID 51035 +Blueprint_0_Output_1_Amount 1 +// Metal Scrap +Blueprint_0_Output_2_ID 51017 +Blueprint_0_Output_2_Amount 3 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51220 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51283 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52916 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Uzey-SP/English.dat b/Guns/EXTRA/Escalation/Uzey-SP/English.dat new file mode 100644 index 0000000..b0c9b05 --- /dev/null +++ b/Guns/EXTRA/Escalation/Uzey-SP/English.dat @@ -0,0 +1,2 @@ +Name Uzey-SP +Description Modernized submachine gun repurposed for use by law enforcement, uses SMG Magazines.

Suppressed Variant \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat b/Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat new file mode 100644 index 0000000..21a4db9 --- /dev/null +++ b/Guns/EXTRA/Escalation/Uzey-SP/Uzey-SP.dat @@ -0,0 +1,116 @@ +GUID 835cc49794224ae9a7e3ae061c14ac14 +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51286 +Instantiated_Item_Name_Override 51222 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Alert_Radius 0 + +Magazine 51912 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 +Ammo_Min 50 +Ammo_Max 50 + +Auto +Semi + +Range 300 +Damage_Falloff_Multiplier 0.5 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 + +Caliber 51008 + +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 1.6 +Recoil_Max_X 2 + +Recoil_Min_Y 4 +Recoil_Max_Y 4.6 + +Spread_Aim 0.2 +Spread_Hip 0.11 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51286 +Blueprint_0_Outputs 2 +Blueprint_0_Output_0_ID 51222 +Blueprint_0_Output_0_Amount 1 +Blueprint_0_Output_1_ID 51918 +Blueprint_0_Output_1_Amount 1 +Blueprint_0_State_Transfer +Blueprint_0_Build 27 + +Actions 1 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Text Unsuppress » +Action_0_Tooltip Remove the baffle kit from this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa + +Gunshot_Rolloff_Distance 256 \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Uzey/English.dat b/Guns/EXTRA/Escalation/Uzey/English.dat new file mode 100644 index 0000000..3875d5a --- /dev/null +++ b/Guns/EXTRA/Escalation/Uzey/English.dat @@ -0,0 +1,2 @@ +Name Uzey +Description Modernized submachine gun repurposed for use by law enforcement, uses SMG Magazines. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Uzey/Uzey.dat b/Guns/EXTRA/Escalation/Uzey/Uzey.dat new file mode 100644 index 0000000..f20b31d --- /dev/null +++ b/Guns/EXTRA/Escalation/Uzey/Uzey.dat @@ -0,0 +1,136 @@ +GUID 656d0c41cfd7425fb04f5d18ce9481dd +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 51222 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 + +Magazine 51912 + +Hook_Barrel +Hook_Sight +Hook_Grip +Hook_Tactical +Shell 51051 +Ballistic_Travel 7 +Bullet_Gravity_Multiplier 4 +Ammo_Min 50 +Ammo_Max 50 + +Auto +Semi + +Range 300 +Damage_Falloff_Multiplier 0.5 +Damage_Falloff_Range 0.033 +Damage_Falloff_Max_Range 0.167 + +Caliber 51008 + +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.35 +Zombie_Arm_Multiplier 0.35 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X 1.6 +Recoil_Max_X 2 + +Recoil_Min_Y 4 +Recoil_Max_Y 4.6 + +Spread_Aim 0.2 +Spread_Hip 0.11 + +Remove 0 +Replace 0 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X .01 +Shake_Min_Y 0 +Shake_Min_Z -.03 +Shake_Max_X -.01 +Shake_Max_Y 0 +Shake_Max_Z -.05 + +Muzzle + +Blueprints 2 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51222 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Automatic Parts +Blueprint_0_Output_0_ID 51036 +Blueprint_0_Output_0_Amount 2 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 2 +Blueprint_1_Supply_0_ID 51222 +Blueprint_1_Supply_0_Amount 1 +Blueprint_1_Supply_0_Critical +Blueprint_1_Supply_1_ID 51918 +Blueprint_1_Supply_1_Amount 1 +Blueprint_1_Supply_1_Critical +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 51286 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_State_Transfer +Blueprint_1_Build 27 +Blueprint_1_Rewards 2 +Blueprint_1_Reward_0_Type Flag_Bool +Blueprint_1_Reward_0_ID 52917 +Blueprint_1_Reward_0_Value True +Blueprint_1_Reward_1_Type Rewards_List_Asset +Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23 + +Actions 2 +Action_0_Type Blueprint +Action_0_Blueprints 1 +Action_0_Blueprint_0_Index 0 +Action_0_Key Salvage +Action_1_Type Blueprint +Action_1_Blueprints 1 +Action_1_Blueprint_0_Index 1 +Action_1_Text Suppress « +Action_1_Tooltip Use a Baffle Kit to suppress this weapon. + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Weebley/English.dat b/Guns/EXTRA/Escalation/Weebley/English.dat new file mode 100644 index 0000000..ad5b2df --- /dev/null +++ b/Guns/EXTRA/Escalation/Weebley/English.dat @@ -0,0 +1,2 @@ +Name Weebley +Description Old-fashioned, British revolver. Uses Revolver Speedloaders. \ No newline at end of file diff --git a/Guns/EXTRA/Escalation/Weebley/Weebley.dat b/Guns/EXTRA/Escalation/Weebley/Weebley.dat new file mode 100644 index 0000000..fa07800 --- /dev/null +++ b/Guns/EXTRA/Escalation/Weebley/Weebley.dat @@ -0,0 +1,97 @@ +GUID 7f7ff163eca5427b8549f8a30dc998d0 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 51201 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 + +Magazine 51040 + +Hook_Barrel + +Ammo_Min 2 +Ammo_Max 6 + +Safety +Semi + +Caliber 51003 + +Range 150 +Firerate 10 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier .75 +Player_Arm_Multiplier .75 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1.25 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.45 +Zombie_Arm_Multiplier 0.45 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.4 + +Animal_Damage 125 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0 +Quality_Min 100 +Quality_Max 100 + +Aim_In_Duration 0.15 + +Recoil_Min_X -7 +Recoil_Max_X -14 + +Recoil_Min_Y 15 +Recoil_Max_Y 20 + +Spread_Aim 0.05 +Spread_Hip 0.4 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.1 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.15 + +Muzzle 0 +Ballistic_Steps 12 +Ballistic_Travel 12.5 +Ballistic_Drop .001 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 51201 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Outputs 2 +// Manual Parts +Blueprint_0_Output_0_ID 51034 +Blueprint_0_Output_0_Amount 1 +// Metal Scrap +Blueprint_0_Output_1_ID 51017 +Blueprint_0_Output_1_Amount 2 +Blueprint_0_Build 27 + +Shoot_Quest_Rewards 1 +Shoot_Quest_Reward_0_Type Rewards_List_Asset +Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa \ No newline at end of file diff --git a/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat b/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat index ea7c4e1..b362932 100644 --- a/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat +++ b/Guns/EXTRA/Potato/PTT_Launcher/PTT_Launcher.dat @@ -28,7 +28,7 @@ Firerate 50 Replace 0.6 Action String -Player_Damage 100 +Player_Damage 0 Player_Leg_Multiplier 2 Player_Arm_Multiplier 2 Player_Spine_Multiplier 2 diff --git a/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat b/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat index a889f1c..211d1fa 100644 --- a/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat +++ b/Guns/EXTRA/Potato/Potato_Ammo/Potato_Ammo.dat @@ -17,7 +17,7 @@ Tracer 49 Stuck 5 Range 20 -Player_Damage 240 +Player_Damage 0 Zombie_Damage 240 Animal_Damage 240 Barricade_Damage 240 diff --git a/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat b/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat index 165b134..358518b 100644 --- a/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat +++ b/Guns/EXTRA/Potato/Potato_Cannon/Potato_Cannon.dat @@ -23,7 +23,7 @@ Firerate 50 Replace 0.45 Action Minigun -Player_Damage 100 +Player_Damage 0 Player_Leg_Multiplier 2 Player_Arm_Multiplier 2 Player_Spine_Multiplier 2 diff --git a/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat b/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat index 9047de3..448395f 100644 --- a/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat +++ b/Guns/EXTRA/Potato/Potato_Cannon_1_HE/Potato_Cannon_1_HE.dat @@ -15,7 +15,7 @@ Caliber_0 137 Tracer 49 Range 20 -Player_Damage 240 +Player_Damage 0 Zombie_Damage 240 Animal_Damage 240 Barricade_Damage 240 diff --git a/Guns/EXTRA/TMP/Thumper/Thumper.dat b/Guns/EXTRA/TMP/Thumper/Thumper.dat index 37d6475..f73710c 100644 --- a/Guns/EXTRA/TMP/Thumper/Thumper.dat +++ b/Guns/EXTRA/TMP/Thumper/Thumper.dat @@ -29,7 +29,7 @@ Range 8 Firerate 50 Action Rocket -Player_Damage 200 +Player_Damage 0 Zombie_Damage 300 Animal_Damage 300 Barricade_Damage 65535 diff --git a/Guns/EXTRA/U3/Ace/Ace.dat b/Guns/EXTRA/U3/Ace/Ace.dat new file mode 100644 index 0000000..9ae9744 --- /dev/null +++ b/Guns/EXTRA/U3/Ace/Ace.dat @@ -0,0 +1,87 @@ +GUID 92b49222958d4c6fbeca1bd00987b0fd +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 107 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.35 + +Magazine 108 + +Hook_Barrel + +Ammo_Min 2 +Ammo_Max 6 + +Safety +Semi + +Caliber 6 + +Range 100 +Firerate 10 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0.1 + +Aim_In_Duration 0.15 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X -4 +Recoil_Min_Y 15 +Recoil_Max_X -8 +Recoil_Max_Y 20 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.1 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.15 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 107 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Ace/English.dat b/Guns/EXTRA/U3/Ace/English.dat new file mode 100644 index 0000000..349cdf1 --- /dev/null +++ b/Guns/EXTRA/U3/Ace/English.dat @@ -0,0 +1,2 @@ +Name Ace +Description American revolver chambered in Ace ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Augewehr/Augewehr.dat b/Guns/EXTRA/U3/Augewehr/Augewehr.dat new file mode 100644 index 0000000..e048304 --- /dev/null +++ b/Guns/EXTRA/U3/Augewehr/Augewehr.dat @@ -0,0 +1,103 @@ +GUID 5e3a0ee1f2364ca9a97fa41a5d5b3dd8 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1362 + +Size_X 4 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.525 + +Sight 1363 +Magazine 123 +Magazine_Replacements 1 +Magazine_Replacement_0_Map Germany +Magazine_Replacement_0_ID 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Auto + +Attachment_Calibers 2 +Attachment_Caliber_0 9 +Attachment_Caliber_1 1 + +Magazine_Calibers 2 +Magazine_Caliber_0 9 +Magazine_Caliber_1 1 + +Range 200 +Firerate 7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 43 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 40 +Resource_Damage 20 +Object_Damage 35 + +Durability 0.2 + +Aim_In_Duration 0.25 +Spread_Aim 0.0375 +Spread_Hip 0.15 + +Recoil_Min_X -1 +Recoil_Min_Y 1.5 +Recoil_Max_X 1 +Recoil_Max_Y 2.5 + +Recover_X 0.2 +Recover_Y 0.2 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.0075 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.0125 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1362 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Augewehr/English.dat b/Guns/EXTRA/U3/Augewehr/English.dat new file mode 100644 index 0000000..d6bd448 --- /dev/null +++ b/Guns/EXTRA/U3/Augewehr/English.dat @@ -0,0 +1,2 @@ +Name Augewehr +Description Austrian assault rifle chambered in Ranger and Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Avenger/Avenger.dat b/Guns/EXTRA/U3/Avenger/Avenger.dat new file mode 100644 index 0000000..cdde8b6 --- /dev/null +++ b/Guns/EXTRA/U3/Avenger/Avenger.dat @@ -0,0 +1,87 @@ +GUID 6f97c1d2b4fd4aba8f0282f369dd9758 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1021 + +Size_X 2 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.35 + +Magazine 1022 + +Hook_Tactical +Hook_Barrel + +Ammo_Min 3 +Ammo_Max 13 + +Safety +Semi + +Caliber 23 + +Range 100 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 32 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 12 +Structure_Damage 12 +Vehicle_Damage 25 +Resource_Damage 15 +Object_Damage 20 + +Durability 0.15 + +Spread_Aim 0.05 +Spread_Hip 0.15 + +Recoil_Min_X 0.4 +Recoil_Min_Y 8 +Recoil_Max_X 0.5 +Recoil_Max_Y 11 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1021 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Avenger/English.dat b/Guns/EXTRA/U3/Avenger/English.dat new file mode 100644 index 0000000..3f0611d --- /dev/null +++ b/Guns/EXTRA/U3/Avenger/English.dat @@ -0,0 +1,2 @@ +Name Avenger +Description Italian pistol chambered in Avenger ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bane/Bane.dat b/Guns/EXTRA/U3/Bane/Bane.dat new file mode 100644 index 0000000..2624699 --- /dev/null +++ b/Guns/EXTRA/U3/Bane/Bane.dat @@ -0,0 +1,94 @@ +GUID ed305a3c33de4586a6cf29cf06a11e26 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1484 + +Size_X 4 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.5 + +Sight 1486 +Magazine 1485 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 10 +Ammo_Max 21 + +Safety +Auto + +Caliber 42 + +Range 20 +Firerate 10 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.7 +Player_Arm_Multiplier 0.7 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 30 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 30 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 8 +Structure_Damage 5 +Vehicle_Damage 8 +Resource_Damage 8 +Object_Damage 8 + +Durability 0.4 + +Spread_Aim 0.75 +Spread_Hip 0.15 + +Ballistic_Steps 1 + +Recoil_Min_X -1 +Recoil_Min_Y 2 +Recoil_Max_X 1 +Recoil_Max_Y 3 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 +Shell 33 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1484 +Blueprint_1_Product 67 +Blueprint_1_Products 4 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Bane/English.dat b/Guns/EXTRA/U3/Bane/English.dat new file mode 100644 index 0000000..47653ff --- /dev/null +++ b/Guns/EXTRA/U3/Bane/English.dat @@ -0,0 +1,2 @@ +Name Devil's Bane +Description American shotgun chambered in Devil's Bane ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bluntforce/Bluntforce.dat b/Guns/EXTRA/U3/Bluntforce/Bluntforce.dat new file mode 100644 index 0000000..b8928a1 --- /dev/null +++ b/Guns/EXTRA/U3/Bluntforce/Bluntforce.dat @@ -0,0 +1,91 @@ +GUID 2047f537c56442b5aabe535caf819bda +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 112 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.85 + +Sight 114 +Magazine 113 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 8 + +Safety +Semi + +Caliber 8 + +Range 35 +Firerate 40 +Action Pump + +Player_Damage 0 +Player_Leg_Multiplier 0.7 +Player_Arm_Multiplier 0.7 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 10 +Structure_Damage 7 +Vehicle_Damage 10 +Resource_Damage 10 +Object_Damage 12 + +Durability 0.25 + +Spread_Aim 0.8 +Spread_Hip 0.1 + +Ballistic_Steps 1 + +Recoil_Min_X -10 +Recoil_Min_Y 35 +Recoil_Max_X 10 +Recoil_Max_Y 40 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 112 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Bluntforce/English.dat b/Guns/EXTRA/U3/Bluntforce/English.dat new file mode 100644 index 0000000..fb8086d --- /dev/null +++ b/Guns/EXTRA/U3/Bluntforce/English.dat @@ -0,0 +1,2 @@ +Name Bluntforce +Description American shotgun chambered in 12 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat b/Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat new file mode 100644 index 0000000..c2406ad --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Birch/Bow_Birch.dat @@ -0,0 +1,89 @@ +GUID 6553e4375e654bdd8ee00d88e4014b98 +Type Gun +Useable Gun +Slot Primary +ID 355 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 + +Barrel 354 +Magazine 351 + +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 15 + +Range 130 +Firerate 50 +Replace 0.6 +Action String + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Durability 1 +Wear 6 + +Spread_Aim 0.15 +Spread_Hip 0.2 + +Ballistic_Steps 26 +Ballistic_Travel 5 + +Recoil_Min_X -5 +Recoil_Min_Y 5 +Recoil_Max_X 5 +Recoil_Max_Y 10 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Backward + +Blueprints 3 +Blueprint_0_Type Tool +Blueprint_0_Supplies 2 +Blueprint_0_Supply_0_ID 38 +Blueprint_0_Supply_0_Amount 7 +Blueprint_0_Supply_1_ID 64 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Level 1 +Blueprint_0_Skill Craft +Blueprint_0_Build 27 +Blueprint_1_Type Repair +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 38 +Blueprint_1_Supply_0_Amount 4 +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 355 +Blueprint_2_Product 38 +Blueprint_2_Products 2 +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Bow_Birch/English.dat b/Guns/EXTRA/U3/Bow_Birch/English.dat new file mode 100644 index 0000000..847951d --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Birch/English.dat @@ -0,0 +1,2 @@ +Name Birch Bow +Description Birch bow chambered in Arrows. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat b/Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat new file mode 100644 index 0000000..8e78d25 --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Compound/Bow_Compound.dat @@ -0,0 +1,87 @@ +GUID 03d91da734a94131b23295a742356625 +Type Gun +Rarity Uncommon +Useable Gun +Slot Primary +ID 357 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.65 + +Barrel 354 +Magazine 347 +Sight 358 + +Hook_Sight +Hook_Tactical + +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 15 + +Range 200 +Firerate 50 +Replace 0.6 +Action String + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Durability 1 +Wear 3 + +Spread_Aim 0.01 +Spread_Hip 0.2 + +Ballistic_Steps 40 +Ballistic_Travel 5 + +Recoil_Min_X -5 +Recoil_Min_Y 5 +Recoil_Max_X 5 +Recoil_Max_Y 10 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Backward + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 357 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Bow_Compound/English.dat b/Guns/EXTRA/U3/Bow_Compound/English.dat new file mode 100644 index 0000000..f260952 --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Compound/English.dat @@ -0,0 +1,2 @@ +Name Compound Bow +Description Compound bow chambered in Arrows. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat b/Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat new file mode 100644 index 0000000..a33b611 --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Maple/Bow_Maple.dat @@ -0,0 +1,89 @@ +GUID 667ba2f0aba7484888bcfbec2a43798b +Type Gun +Useable Gun +Slot Primary +ID 353 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 + +Barrel 354 +Magazine 348 + +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 15 + +Range 145 +Firerate 50 +Replace 0.6 +Action String + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Durability 1 +Wear 5 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Ballistic_Steps 29 +Ballistic_Travel 5 + +Recoil_Min_X -5 +Recoil_Min_Y 5 +Recoil_Max_X 5 +Recoil_Max_Y 10 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Backward + +Blueprints 3 +Blueprint_0_Type Tool +Blueprint_0_Supplies 2 +Blueprint_0_Supply_0_ID 40 +Blueprint_0_Supply_0_Amount 7 +Blueprint_0_Supply_1_ID 64 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Level 1 +Blueprint_0_Skill Craft +Blueprint_0_Build 27 +Blueprint_1_Type Repair +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 40 +Blueprint_1_Supply_0_Amount 4 +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 353 +Blueprint_2_Product 40 +Blueprint_2_Products 2 +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Bow_Maple/English.dat b/Guns/EXTRA/U3/Bow_Maple/English.dat new file mode 100644 index 0000000..11093a9 --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Maple/English.dat @@ -0,0 +1,2 @@ +Name Maple Bow +Description Maple bow chambered in Arrows. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat b/Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat new file mode 100644 index 0000000..ddb1ac7 --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Pine/Bow_Pine.dat @@ -0,0 +1,89 @@ +GUID 41873f4fca354e6482b48f7663f22aac +Type Gun +Useable Gun +Slot Primary +ID 356 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 + +Barrel 354 +Magazine 352 + +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 15 + +Range 160 +Firerate 50 +Replace 0.6 +Action String + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Durability 1 +Wear 4 + +Spread_Aim 0.05 +Spread_Hip 0.2 + +Ballistic_Steps 32 +Ballistic_Travel 5 + +Recoil_Min_X -5 +Recoil_Min_Y 5 +Recoil_Max_X 5 +Recoil_Max_Y 10 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Backward + +Blueprints 3 +Blueprint_0_Type Tool +Blueprint_0_Supplies 2 +Blueprint_0_Supply_0_ID 42 +Blueprint_0_Supply_0_Amount 7 +Blueprint_0_Supply_1_ID 64 +Blueprint_0_Supply_1_Amount 1 +Blueprint_0_Level 1 +Blueprint_0_Skill Craft +Blueprint_0_Build 27 +Blueprint_1_Type Repair +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 42 +Blueprint_1_Supply_0_Amount 4 +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 356 +Blueprint_2_Product 42 +Blueprint_2_Products 2 +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Bow_Pine/English.dat b/Guns/EXTRA/U3/Bow_Pine/English.dat new file mode 100644 index 0000000..fbb2df6 --- /dev/null +++ b/Guns/EXTRA/U3/Bow_Pine/English.dat @@ -0,0 +1,2 @@ +Name Pine Bow +Description Pine bow chambered in Arrows. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bulldog/Bulldog.dat b/Guns/EXTRA/U3/Bulldog/Bulldog.dat new file mode 100644 index 0000000..a114f54 --- /dev/null +++ b/Guns/EXTRA/U3/Bulldog/Bulldog.dat @@ -0,0 +1,90 @@ +GUID b9d78d60a3aa43448174ab76e30778e8 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1369 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.45 + +Sight 1370 +Magazine 1371 + +Hook_Sight +Hook_Grip +Hook_Barrel + +Ammo_Min 20 +Ammo_Max 45 + +Safety +Semi +Auto + +Caliber 34 + +Range 90 +Firerate 2 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 75 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 20 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.5 + +Spread_Aim 0.25 +Spread_Hip 0.2 + +Recoil_Min_X -2 +Recoil_Min_Y 2 +Recoil_Max_X 2 +Recoil_Max_Y 3 + +Recover_X 0.5 +Recover_Y 0.8 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1369 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Bulldog/English.dat b/Guns/EXTRA/U3/Bulldog/English.dat new file mode 100644 index 0000000..e581423 --- /dev/null +++ b/Guns/EXTRA/U3/Bulldog/English.dat @@ -0,0 +1,2 @@ +Name Bulldog +Description Israeli carbine chambered in Bulldog ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Card/Card.dat b/Guns/EXTRA/U3/Card/Card.dat new file mode 100644 index 0000000..098b124 --- /dev/null +++ b/Guns/EXTRA/U3/Card/Card.dat @@ -0,0 +1,94 @@ +GUID 72fb197fed3144798a89978f15726e4c +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1379 + +Size_X 3 +Size_Y 2 +Size_Z 0.475 +Size2_Z 0.625 + +Sight 1380 +Magazine 1381 + +Hook_Sight +Hook_Tactical + +Ammo_Min 20 +Ammo_Max 71 + +Safety +Auto + +Caliber 35 + +Range 125 +Firerate 4 +Replace 0.7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 33 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.5 + +Spread_Aim 0.5 +Spread_Hip 0.05 + +Recoil_Min_X -1 +Recoil_Min_Y 0.5 +Recoil_Max_X 3 +Recoil_Max_Y 1 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1379 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 3 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Card/English.dat b/Guns/EXTRA/U3/Card/English.dat new file mode 100644 index 0000000..cb45879 --- /dev/null +++ b/Guns/EXTRA/U3/Card/English.dat @@ -0,0 +1,2 @@ +Name Calling Card +Description Russian carbine chambered in Calling Card ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Cobra/Cobra.dat b/Guns/EXTRA/U3/Cobra/Cobra.dat new file mode 100644 index 0000000..aa90db1 --- /dev/null +++ b/Guns/EXTRA/U3/Cobra/Cobra.dat @@ -0,0 +1,89 @@ +GUID 2fa5551b5148491eb30b686f40d75f9a +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 99 + +Size_X 2 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.35 + +Magazine 100 + +Hook_Barrel +Hook_Tactical + +Ammo_Min 5 +Ammo_Max 20 + +Safety +Semi +Auto + +Caliber 4 + +Range 80 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 25 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 12 +Structure_Damage 12 +Vehicle_Damage 25 +Resource_Damage 15 +Object_Damage 15 + +Durability 0.2 + +Aim_In_Duration 0.15 +Spread_Aim 0.1 +Spread_Hip 0.3 + +Recoil_Min_X -6 +Recoil_Min_Y 3 +Recoil_Max_X 2 +Recoil_Max_Y 4.5 + +Recover_X 0.2 +Recover_Y 0.4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 99 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Cobra/English.dat b/Guns/EXTRA/U3/Cobra/English.dat new file mode 100644 index 0000000..19cbad8 --- /dev/null +++ b/Guns/EXTRA/U3/Cobra/English.dat @@ -0,0 +1,2 @@ +Name Cobra +Description Austrian pistol chambered in Cobra ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat b/Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat new file mode 100644 index 0000000..6ab4da4 --- /dev/null +++ b/Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat @@ -0,0 +1,100 @@ +GUID a5f36c8e14c04c0bb886ef2af1b523d7 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1521 + +// Flags which control jamming: +Can_Ever_Jam +Jam_Quality_Threshold 0.9 +Jam_Max_Chance 0.5 +// Cobra doesn't have an UnjamChamber animation clip, so we fallback to Reload: +Unjam_Chamber_Anim Reload + +// Master_Bundle_Override isn't required in this case, but just as an example: +Master_Bundle_Override core.masterbundle +// Path relative to core.masterbundle: +Bundle_Override_Path /Items/Guns/Cobra + +Size_X 2 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.35 + +Magazine 100 + +Hook_Barrel +Hook_Tactical + +Ammo_Min 5 +Ammo_Max 20 + +Safety +Semi +Auto + +Caliber 4 + +Range 80 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 25 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 12 +Structure_Damage 12 +Vehicle_Damage 25 +Resource_Damage 15 +Object_Damage 15 + +Durability 0.2 + +Spread_Aim 0.1 +Spread_Hip 0.3 + +Recoil_Min_X -6 +Recoil_Min_Y 3 +Recoil_Max_X 2 +Recoil_Max_Y 4.5 + +Recover_X 0.2 +Recover_Y 0.4 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1521 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Colt/Colt.dat b/Guns/EXTRA/U3/Colt/Colt.dat new file mode 100644 index 0000000..b626d39 --- /dev/null +++ b/Guns/EXTRA/U3/Colt/Colt.dat @@ -0,0 +1,88 @@ +GUID 7d6c442450c3419aa73405930919d067 +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 97 + +Size_X 2 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.35 + +Magazine 98 + +Hook_Tactical +Hook_Barrel + +Ammo_Min 3 +Ammo_Max 7 + +Safety +Semi + +Caliber 3 + +Range 100 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 24 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 5 +Vehicle_Damage 15 +Resource_Damage 15 +Object_Damage 15 + +Durability 0.1 + +Aim_In_Duration 0.15 +Spread_Aim 0.05 +Spread_Hip 0.15 + +Recoil_Min_X -0.2 +Recoil_Min_Y 10 +Recoil_Max_X -0.3 +Recoil_Max_Y 13 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 97 +Blueprint_1_Product 67 +Blueprint_1_Products 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Colt/English.dat b/Guns/EXTRA/U3/Colt/English.dat new file mode 100644 index 0000000..a0fbeee --- /dev/null +++ b/Guns/EXTRA/U3/Colt/English.dat @@ -0,0 +1,2 @@ +Name 1911 +Description American pistol chambered in 1911 ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Crossbow/Crossbow.dat b/Guns/EXTRA/U3/Crossbow/Crossbow.dat new file mode 100644 index 0000000..470e98f --- /dev/null +++ b/Guns/EXTRA/U3/Crossbow/Crossbow.dat @@ -0,0 +1,87 @@ +GUID bb30529b25ff4a09b362d70fd0e5a3e9 +Type Gun +Rarity Uncommon +Useable Gun +Slot Primary +ID 346 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.7 + +Barrel 350 +Sight 349 +Magazine 347 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 1 + +Safety +Semi + +Caliber 15 + +Range 200 +Firerate 50 +Replace 0.6 +Action String + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Durability 1 +Wear 3 + +Spread_Aim 0.001 +Spread_Hip 0.2 + +Ballistic_Steps 40 +Ballistic_Travel 5 + +Recoil_Min_X -5 +Recoil_Min_Y 5 +Recoil_Max_X 5 +Recoil_Max_Y 10 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 6 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 346 +Blueprint_1_Product 67 +Blueprint_1_Products 4 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Crossbow/English.dat b/Guns/EXTRA/U3/Crossbow/English.dat new file mode 100644 index 0000000..3aac798 --- /dev/null +++ b/Guns/EXTRA/U3/Crossbow/English.dat @@ -0,0 +1,2 @@ +Name Crossbow +Description Crossbow chambered in Arrows. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat b/Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat new file mode 100644 index 0000000..57c54d9 --- /dev/null +++ b/Guns/EXTRA/U3/Desert_Falcon/Desert_Falcon.dat @@ -0,0 +1,87 @@ +GUID c2065f079e734db4b278f15b17998af4 +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 488 + +Size_X 2 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.35 + +Magazine 489 + +Ammo_Min 3 +Ammo_Max 7 + +Safety +Semi + +Caliber 19 + +Range 125 +Firerate 10 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 35 +Structure_Damage 30 +Vehicle_Damage 50 +Resource_Damage 40 +Object_Damage 50 + +Durability 0.6 + +Aim_In_Duration 0.15 +Spread_Aim 0.05 +Spread_Hip 0.2 + +Recoil_Min_X -5 +Recoil_Min_Y 15 +Recoil_Max_X -10 +Recoil_Max_Y 20 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.1 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.15 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 488 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Desert_Falcon/English.dat b/Guns/EXTRA/U3/Desert_Falcon/English.dat new file mode 100644 index 0000000..5705f92 --- /dev/null +++ b/Guns/EXTRA/U3/Desert_Falcon/English.dat @@ -0,0 +1,2 @@ +Name Desert Falcon +Description American cannon chambered in Desert Falcon ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Determinator/Determinator.dat b/Guns/EXTRA/U3/Determinator/Determinator.dat new file mode 100644 index 0000000..d51ee3f --- /dev/null +++ b/Guns/EXTRA/U3/Determinator/Determinator.dat @@ -0,0 +1,87 @@ +GUID ac73fb1922374ef18a8e7c04d1403ba3 +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 1480 + +Size_X 2 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.45 + +Magazine 113 + +Ammo_Min 1 +Ammo_Max 8 + +Safety +Semi + +Caliber 8 + +Range 45 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.725 +Player_Arm_Multiplier 0.725 +Player_Spine_Multiplier 1 +Player_Skull_Multiplier 1 + +Zombie_Damage 25 +Zombie_Leg_Multiplier 0.725 +Zombie_Arm_Multiplier 0.725 +Zombie_Spine_Multiplier 1 +Zombie_Skull_Multiplier 1 + +Animal_Damage 25 +Animal_Leg_Multiplier 0.725 +Animal_Spine_Multiplier 1 +Animal_Skull_Multiplier 1 + +Barricade_Damage 7 +Structure_Damage 4 +Vehicle_Damage 5 +Resource_Damage 5 +Object_Damage 8 + +Durability 0.3 + +Aim_In_Duration 0.15 +Spread_Aim 0.6 +Spread_Hip 0.06 + +Ballistic_Steps 1 + +Recoil_Min_X -15 +Recoil_Min_Y 55 +Recoil_Max_X 15 +Recoil_Max_Y 65 + +Recover_X 0.9 +Recover_Y 0.9 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.1 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.15 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1480 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Determinator/English.dat b/Guns/EXTRA/U3/Determinator/English.dat new file mode 100644 index 0000000..466aa39 --- /dev/null +++ b/Guns/EXTRA/U3/Determinator/English.dat @@ -0,0 +1,2 @@ +Name Determinator +Description American revolving shotgun chambered in 12 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Dragonfang/Dragonfang.dat b/Guns/EXTRA/U3/Dragonfang/Dragonfang.dat new file mode 100644 index 0000000..409e291 --- /dev/null +++ b/Guns/EXTRA/U3/Dragonfang/Dragonfang.dat @@ -0,0 +1,98 @@ +GUID ef50b4155ded471284377c2b199d0409 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 132 + +Size_X 5 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.55 + +Sight 134 +Magazine 133 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 30 +Ammo_Max 150 + +Safety +Auto + +Caliber 12 + +Equipable_Movement_Speed_Multiplier 0.95 + +Range 175 +Firerate 4 +Unplace 0.2 +Replace 0.8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 115 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 30 +Structure_Damage 30 +Vehicle_Damage 50 +Resource_Damage 30 +Object_Damage 50 + +Invulnerable + +Durability 0.15 + +Aim_In_Duration 0.25 +Spread_Aim 0.2 +Spread_Hip 0.2 + +Recoil_Min_X 1.5 +Recoil_Min_Y 3 +Recoil_Max_X 3 +Recoil_Max_Y 4 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.004 +Shake_Min_Y 0.004 +Shake_Min_Z -0.01 +Shake_Max_X 0.004 +Shake_Max_Y -0.004 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 7 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 132 +Blueprint_1_Product 67 +Blueprint_1_Products 5 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Dragonfang/English.dat b/Guns/EXTRA/U3/Dragonfang/English.dat new file mode 100644 index 0000000..bc8b1c5 --- /dev/null +++ b/Guns/EXTRA/U3/Dragonfang/English.dat @@ -0,0 +1,2 @@ +Name Dragonfang +Description American machine gun chambered in Dragonfang ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Eaglefire/Eaglefire.dat b/Guns/EXTRA/U3/Eaglefire/Eaglefire.dat new file mode 100644 index 0000000..9f356bc --- /dev/null +++ b/Guns/EXTRA/U3/Eaglefire/Eaglefire.dat @@ -0,0 +1,94 @@ +GUID b03d581a5c1a490f995f8deba57b0f17 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 4 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.6 + +Sight 5 +Magazine 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Bursts 3 + +Caliber 1 + +Range 200 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 25 + +Durability 0.2 + +Aim_In_Duration 0.25 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X 0.5 +Recoil_Min_Y 3 +Recoil_Max_X 1.5 +Recoil_Max_Y 4 + +Recover_X 0.4 +Recover_Y 0.4 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 4 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Eaglefire/English.dat b/Guns/EXTRA/U3/Eaglefire/English.dat new file mode 100644 index 0000000..bfa63e5 --- /dev/null +++ b/Guns/EXTRA/U3/Eaglefire/English.dat @@ -0,0 +1,2 @@ +Name Eaglefire +Description American assault rifle chambered in Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Ekho/Ekho.dat b/Guns/EXTRA/U3/Ekho/Ekho.dat new file mode 100644 index 0000000..e2136c6 --- /dev/null +++ b/Guns/EXTRA/U3/Ekho/Ekho.dat @@ -0,0 +1,100 @@ +GUID 01c16ecf832f436b91b60bba0e2ee943 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 1382 + +Size_X 5 +Size_Y 2 +Size_Z 0.375 +Size2_Z 0.7 + +Sight 1383 +Magazine 1384 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 7 + +Safety +Semi + +Caliber 36 + +Range 300 +Firerate 50 +Replace 0.75 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 +Instakill_Headshots True + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 35 +Structure_Damage 35 +Vehicle_Damage 50 +Resource_Damage 20 +Object_Damage 50 + +Invulnerable + +Durability 1 +Wear 3 + +Aim_In_Duration 0.25 +Spread_Aim 0.001 +Spread_Hip 0.4 + +Ballistic_Steps 20 +Ballistic_Travel 15 + +Recoil_Min_X -10 +Recoil_Min_Y 30 +Recoil_Max_X 10 +Recoil_Max_Y 35 + +Recover_X 0.33 +Recover_Y 0.33 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1382 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Ekho/English.dat b/Guns/EXTRA/U3/Ekho/English.dat new file mode 100644 index 0000000..eb79499 --- /dev/null +++ b/Guns/EXTRA/U3/Ekho/English.dat @@ -0,0 +1,2 @@ +Name Ekho +Description Russian sniper rifle chambered in Ekho ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Empire/Empire.dat b/Guns/EXTRA/U3/Empire/Empire.dat new file mode 100644 index 0000000..e546e9b --- /dev/null +++ b/Guns/EXTRA/U3/Empire/Empire.dat @@ -0,0 +1,95 @@ +GUID 154bce6b02f14a9c9ec26b314297a9b3 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1481 + +Size_X 3 +Size_Y 2 +Size_Z 0.375 +Size2_Z 0.45 + +Sight 1482 +Magazine 1483 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 14 +Ammo_Max 27 + +Safety +Semi +Auto +Bursts 3 + +Caliber 41 + +Range 160 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 30 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.4 + +Spread_Aim 0.04 +Spread_Hip 0.2 + +Recoil_Min_X -1 +Recoil_Min_Y 2 +Recoil_Max_X -0.5 +Recoil_Max_Y 3 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1481 +Blueprint_1_Outputs 1 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Empire/English.dat b/Guns/EXTRA/U3/Empire/English.dat new file mode 100644 index 0000000..3c36d51 --- /dev/null +++ b/Guns/EXTRA/U3/Empire/English.dat @@ -0,0 +1,2 @@ +Name Empire +Description German submachine gun chambered in Empire ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Fury/English.dat b/Guns/EXTRA/U3/Fury/English.dat new file mode 100644 index 0000000..cf0cc2d --- /dev/null +++ b/Guns/EXTRA/U3/Fury/English.dat @@ -0,0 +1,2 @@ +Name Hell's Fury +Description Russian minigun chambered in Hell's Fury ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Fury/Fury.dat b/Guns/EXTRA/U3/Fury/Fury.dat new file mode 100644 index 0000000..ad577cf --- /dev/null +++ b/Guns/EXTRA/U3/Fury/Fury.dat @@ -0,0 +1,85 @@ +GUID e62c7cf4a9f44fed941eb065b7f19f5c +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 1364 + +Size_X 5 +Size_Y 3 +Size_Z 0.475 +Size2_Z 0.725 + +Magazine 1365 + +Hook_Tactical + +Ammo_Min 75 +Ammo_Max 250 + +Auto + +Caliber 32 + +Equipable_Movement_Speed_Multiplier 0.9 + +Range 150 +Firerate 3 +Replace 0.625 +Action Minigun + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 37 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 40 +Resource_Damage 25 +Object_Damage 35 + +Durability 0.05 + +Aim_In_Duration 0.6 +Spread_Aim 0.175 +Spread_Hip 0.25 + +Recoil_Min_Y 0.3 +Recoil_Max_Y 0.8 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.025 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.05 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 8 +Blueprint_0_Tool 76 +Blueprint_0_Level 3 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1364 +Blueprint_1_Product 67 +Blueprint_1_Products 6 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Fusilaut/English.dat b/Guns/EXTRA/U3/Fusilaut/English.dat new file mode 100644 index 0000000..f4dbd15 --- /dev/null +++ b/Guns/EXTRA/U3/Fusilaut/English.dat @@ -0,0 +1,2 @@ +Name Fusilaut +Description French assault rifle chambered in Ranger and Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Fusilaut/Fusilaut.dat b/Guns/EXTRA/U3/Fusilaut/Fusilaut.dat new file mode 100644 index 0000000..ff2bb9e --- /dev/null +++ b/Guns/EXTRA/U3/Fusilaut/Fusilaut.dat @@ -0,0 +1,103 @@ +GUID 2d4777e326f64ecb9d0128ac9d8d0cd3 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1375 + +Size_X 4 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.525 + +Sight 1376 +Magazine 123 +Magazine_Replacements 1 +Magazine_Replacement_0_Map Germany +Magazine_Replacement_0_ID 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Bursts 3 + +Attachment_Calibers 2 +Attachment_Caliber_0 9 +Attachment_Caliber_1 1 + +Magazine_Calibers 2 +Magazine_Caliber_0 9 +Magazine_Caliber_1 1 + +Range 200 +Firerate 3 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 43 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 25 + +Durability 0.175 + +Aim_In_Duration 0.25 +Spread_Aim 0.0375 +Spread_Hip 0.15 + +Recoil_Min_X -0.75 +Recoil_Min_Y 2.75 +Recoil_Max_X -1.75 +Recoil_Max_Y 3.75 + +Recover_X 0.3 +Recover_Y 0.3 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1375 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Grizzly/English.dat b/Guns/EXTRA/U3/Grizzly/English.dat new file mode 100644 index 0000000..4886e60 --- /dev/null +++ b/Guns/EXTRA/U3/Grizzly/English.dat @@ -0,0 +1,2 @@ +Name Grizzly +Description American sniper rifle chambered in Grizzly ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Grizzly/Grizzly.dat b/Guns/EXTRA/U3/Grizzly/Grizzly.dat new file mode 100644 index 0000000..344a297 --- /dev/null +++ b/Guns/EXTRA/U3/Grizzly/Grizzly.dat @@ -0,0 +1,99 @@ +GUID beeeb5342e934d0ead5a3b37dbab3363 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 297 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.8 + +Sight 299 +Magazine 298 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 5 + +Safety +Semi + +Caliber 13 + +Range 300 +Firerate 20 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 +Instakill_Headshots True + +Zombie_Damage 150 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 35 +Structure_Damage 35 +Vehicle_Damage 200 +Resource_Damage 200 +Object_Damage 150 + +Invulnerable + +Durability 1 +Wear 4 + +Aim_In_Duration 0.25 +Spread_Aim 0.001 +Spread_Hip 0.45 + +Ballistic_Steps 24 +Ballistic_Travel 12.5 + +Recoil_Min_X -20 +Recoil_Min_Y 35 +Recoil_Max_X 20 +Recoil_Max_Y 40 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 10 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 297 +Blueprint_1_Product 67 +Blueprint_1_Products 7 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/HMG/English.dat b/Guns/EXTRA/U3/HMG/English.dat new file mode 100644 index 0000000..274944e --- /dev/null +++ b/Guns/EXTRA/U3/HMG/English.dat @@ -0,0 +1,2 @@ +Name HMG +Description Heavy machine gun chambered in HMG ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/HMG/HMG.dat b/Guns/EXTRA/U3/HMG/HMG.dat new file mode 100644 index 0000000..a33666f --- /dev/null +++ b/Guns/EXTRA/U3/HMG/HMG.dat @@ -0,0 +1,62 @@ +GUID fb0c1080e83b4fbfbf9e0775eab29450 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1394 + +Sight 1301 +Magazine 1395 + +Ammo_Min 40 +Ammo_Max 50 + +Auto + +Caliber 37 + +Range 250 +Firerate 7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 25 +Vehicle_Damage 40 +Resource_Damage 50 +Object_Damage 50 + +Invulnerable + +Aim_In_Duration 0.3 +Spread_Aim 0.2 +Spread_Hip 0.025 + +Recoil_Min_X -0.1 +Recoil_Min_Y 0.3 +Recoil_Max_X 0.1 +Recoil_Max_Y 0.5 + +Recover_X 0.5 +Recover_Y 0.5 + +Muzzle 4 + +Reload_Time 2 +Turret \ No newline at end of file diff --git a/Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat b/Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat new file mode 100644 index 0000000..274944e --- /dev/null +++ b/Guns/EXTRA/U3/HMG_Fighter_Jet/English.dat @@ -0,0 +1,2 @@ +Name HMG +Description Heavy machine gun chambered in HMG ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat b/Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat new file mode 100644 index 0000000..d5415c3 --- /dev/null +++ b/Guns/EXTRA/U3/HMG_Fighter_Jet/HMG_Fighter_Jet.dat @@ -0,0 +1,58 @@ +GUID d3270ede04e54eadba9d2e4befc9cfab +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1471 + +Sight 1301 +Magazine 1395 + +Ammo_Min 40 +Ammo_Max 50 + +Auto + +Caliber 37 + +Range 500 +Firerate 7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 25 +Vehicle_Damage 40 +Resource_Damage 50 +Object_Damage 50 + +Invulnerable + +Aim_In_Duration 0.3 +Spread_Aim 0.05 +Spread_Hip 0.025 + +Ballistic_Steps 20 +Ballistic_Travel 25 +Bullet_Gravity_Multiplier 0 + +Muzzle 4 + +Reload_Time 2 +Turret diff --git a/Guns/EXTRA/U3/Hawkhound/English.dat b/Guns/EXTRA/U3/Hawkhound/English.dat new file mode 100644 index 0000000..7124bfb --- /dev/null +++ b/Guns/EXTRA/U3/Hawkhound/English.dat @@ -0,0 +1,2 @@ +Name Hawkhound +Description Canadian hunting rifle chambered in Hawkhound ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Hawkhound/Hawkhound.dat b/Guns/EXTRA/U3/Hawkhound/Hawkhound.dat new file mode 100644 index 0000000..c858906 --- /dev/null +++ b/Guns/EXTRA/U3/Hawkhound/Hawkhound.dat @@ -0,0 +1,91 @@ +GUID 851bdc8130ea44bd80605d896937a5ec +Type Gun +Rarity Uncommon +Useable Gun +Slot Primary +ID 109 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.85 + +Sight 110 +Magazine 111 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 1 +Ammo_Max 8 + +Safety +Semi + +Caliber 7 + +Range 200 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 0.3 + +Spread_Aim 0.01 +Spread_Hip 0.25 + +Recoil_Min_X 3 +Recoil_Min_Y 15 +Recoil_Max_X 4 +Recoil_Max_Y 20 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 109 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Heartbreaker/English.dat b/Guns/EXTRA/U3/Heartbreaker/English.dat new file mode 100644 index 0000000..5d058d5 --- /dev/null +++ b/Guns/EXTRA/U3/Heartbreaker/English.dat @@ -0,0 +1,2 @@ +Name Heartbreaker +Description Belgian assault rifle chambered in Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat b/Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat new file mode 100644 index 0000000..05d3ee8 --- /dev/null +++ b/Guns/EXTRA/U3/Heartbreaker/Heartbreaker.dat @@ -0,0 +1,94 @@ +GUID d98faa18572542e8943dbb80536f157e +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1037 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.65 + +Sight 1038 +Magazine 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Auto + +Caliber 1 + +Range 200 +Firerate 7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 40 +Resource_Damage 20 +Object_Damage 35 + +Durability 0.25 + +Aim_In_Duration 0.25 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X 0.25 +Recoil_Min_Y 4 +Recoil_Max_X 0.5 +Recoil_Max_Y 5 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.02 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.03 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1037 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Honeybadger/English.dat b/Guns/EXTRA/U3/Honeybadger/English.dat new file mode 100644 index 0000000..4676088 --- /dev/null +++ b/Guns/EXTRA/U3/Honeybadger/English.dat @@ -0,0 +1,2 @@ +Name PDW +Description American carbine chambered in Military ammunition. Internally suppressed. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Honeybadger/Honeybadger.dat b/Guns/EXTRA/U3/Honeybadger/Honeybadger.dat new file mode 100644 index 0000000..c5dfcb7 --- /dev/null +++ b/Guns/EXTRA/U3/Honeybadger/Honeybadger.dat @@ -0,0 +1,94 @@ +GUID 953f584b63bb487eabafa2770be0a798 +Type Gun +Rarity Legendary +Useable Gun +Slot Secondary +ID 116 + +Size_X 3 +Size_Y 2 +Size_Z 0.425 +Size2_Z 0.55 + +Sight 118 +Magazine 6 +Barrel 117 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Auto + +Caliber 1 + +Range 125 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 15 +Vehicle_Damage 40 +Resource_Damage 20 +Object_Damage 25 + +Durability 0.5 + +Aim_In_Duration 0.25 +Spread_Aim 0.1 +Spread_Hip 0.175 + +Recoil_Min_X -2 +Recoil_Min_Y 2 +Recoil_Max_X 2 +Recoil_Max_Y 4 + +Recover_X 0.65 +Recover_Y 0.65 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 7 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 116 +Blueprint_1_Product 67 +Blueprint_1_Products 5 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Kryzkarek/English.dat b/Guns/EXTRA/U3/Kryzkarek/English.dat new file mode 100644 index 0000000..e0bc682 --- /dev/null +++ b/Guns/EXTRA/U3/Kryzkarek/English.dat @@ -0,0 +1,2 @@ +Name Kryzkarek +Description Russian pistol chambered in Kryzkarek ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat b/Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat new file mode 100644 index 0000000..693e8c7 --- /dev/null +++ b/Guns/EXTRA/U3/Kryzkarek/Kryzkarek.dat @@ -0,0 +1,91 @@ +GUID 87d19ec2e6594117b8b0b79eb1e5bd44 +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 1039 + +Size_X 2 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.3 + +Magazine 1040 + +Hook_Tactical +Hook_Barrel + +Ammo_Min 4 +Ammo_Max 12 + +Safety +Semi + +Caliber 26 + +Range 90 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 24 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 12 +Structure_Damage 12 +Vehicle_Damage 25 +Resource_Damage 15 +Object_Damage 15 + +Durability 0.1 + +Aim_In_Duration 0.15 +Spread_Aim 0.05 +Spread_Hip 0.15 + +Recoil_Min_X -0.4 +Recoil_Min_Y 2 +Recoil_Max_X -0.6 +Recoil_Max_Y 3 + +Recover_X 0.4 +Recover_Y 0.4 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1039 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Launcher_Rocket/English.dat b/Guns/EXTRA/U3/Launcher_Rocket/English.dat new file mode 100644 index 0000000..f4ed459 --- /dev/null +++ b/Guns/EXTRA/U3/Launcher_Rocket/English.dat @@ -0,0 +1,2 @@ +Name Rocket Launcher +Description Russian rocket launcher chambered in Rockets. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat b/Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat new file mode 100644 index 0000000..556c5fa --- /dev/null +++ b/Guns/EXTRA/U3/Launcher_Rocket/Launcher_Rocket.dat @@ -0,0 +1,85 @@ +GUID af47bb9e0ba7443fa69435f1f594a10b +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 519 + +Size_X 4 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.7 + +Sight 521 +Magazine 520 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 1 + +Safety +Semi + +Caliber 20 + +Firerate 50 +Replace 0.5 +Action Rocket + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 1000 +Structure_Damage 1000 +Vehicle_Damage 500 +Resource_Damage 2000 +Object_Damage 1000 + +Range 12 +Explosion 45 + +Durability 1 +Wear 5 + +Aim_In_Duration 0.25 +Spread_Aim 0.1 +Spread_Hip 0.1 + +Ballistic_Force 2000 + +Recoil_Min_X -15 +Recoil_Min_Y 25 +Recoil_Max_X 15 +Recoil_Max_Y 30 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 8 +Blueprint_0_Tool 76 +Blueprint_0_Level 3 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 519 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 6 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Luger/English.dat b/Guns/EXTRA/U3/Luger/English.dat new file mode 100644 index 0000000..0fc99a6 --- /dev/null +++ b/Guns/EXTRA/U3/Luger/English.dat @@ -0,0 +1,2 @@ +Name Luger +Description German pistol chambered in Luger ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Luger/Luger.dat b/Guns/EXTRA/U3/Luger/Luger.dat new file mode 100644 index 0000000..afec803 --- /dev/null +++ b/Guns/EXTRA/U3/Luger/Luger.dat @@ -0,0 +1,87 @@ +GUID 90b25d37520b4330a452e36e82a41023 +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 1476 + +Size_X 2 +Size_Y 2 +Size_Z 0.325 +Size2_Z 0.35 + +Magazine 1487 + +Hook_Barrel + +Ammo_Min 3 +Ammo_Max 9 + +Safety +Semi + +Caliber 43 + +Range 90 +Firerate 1 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 27 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 5 +Vehicle_Damage 15 +Resource_Damage 15 +Object_Damage 15 + +Durability 0.3 + +Aim_In_Duration 0.15 +Spread_Aim 0.04 +Spread_Hip 0.2 + +Recoil_Min_X -0.4 +Recoil_Min_Y 12 +Recoil_Max_X 0.4 +Recoil_Max_Y 15 + +Recover_X 0.75 +Recover_Y 0.75 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1476 +Blueprint_1_Product 67 +Blueprint_1_Products 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/MP40/English.dat b/Guns/EXTRA/U3/MP40/English.dat new file mode 100644 index 0000000..7540299 --- /dev/null +++ b/Guns/EXTRA/U3/MP40/English.dat @@ -0,0 +1,2 @@ +Name Maschinengewehr +Description German submachine gun chambered in Maschinengewehr ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/MP40/MP40.dat b/Guns/EXTRA/U3/MP40/MP40.dat new file mode 100644 index 0000000..ae43d98 --- /dev/null +++ b/Guns/EXTRA/U3/MP40/MP40.dat @@ -0,0 +1,93 @@ +GUID b007c73f4a23448bbe2d828240eae17d +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 1477 + +Size_X 3 +Size_Y 2 +Size_Z 0.375 +Size2_Z 0.475 + +Sight 1478 +Magazine 1479 + +Hook_Sight + +Ammo_Min 16 +Ammo_Max 32 + +Safety +Auto + +Caliber 40 + +Range 140 +Firerate 6 +Replace 0.7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 30 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.2 + +Spread_Aim 0.04 +Spread_Hip 0.2 + +Recoil_Min_X -2 +Recoil_Min_Y 2 +Recoil_Max_X 2 +Recoil_Max_Y 3 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1477 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 3 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Maplestrike/English.dat b/Guns/EXTRA/U3/Maplestrike/English.dat new file mode 100644 index 0000000..3e3dfbf --- /dev/null +++ b/Guns/EXTRA/U3/Maplestrike/English.dat @@ -0,0 +1,2 @@ +Name Maplestrike +Description Canadian assault rifle chambered in Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Maplestrike/Maplestrike.dat b/Guns/EXTRA/U3/Maplestrike/Maplestrike.dat new file mode 100644 index 0000000..c0ac4cf --- /dev/null +++ b/Guns/EXTRA/U3/Maplestrike/Maplestrike.dat @@ -0,0 +1,94 @@ +GUID 38508a1f73c8417a8a68cb675460d0b6 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 363 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.6 + +Sight 364 +Magazine 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Auto + +Caliber 1 + +Range 200 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 25 + +Durability 0.2 + +Aim_In_Duration 0.25 +Spread_Aim 0.05 +Spread_Hip 0.1 + +Recoil_Min_X -0.5 +Recoil_Min_Y 3 +Recoil_Max_X 0.5 +Recoil_Max_Y 4 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 363 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Masterkey/English.dat b/Guns/EXTRA/U3/Masterkey/English.dat new file mode 100644 index 0000000..5def964 --- /dev/null +++ b/Guns/EXTRA/U3/Masterkey/English.dat @@ -0,0 +1,2 @@ +Name Masterkey +Description American shotgun chambered in 20 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Masterkey/Masterkey.dat b/Guns/EXTRA/U3/Masterkey/Masterkey.dat new file mode 100644 index 0000000..d2bfa13 --- /dev/null +++ b/Guns/EXTRA/U3/Masterkey/Masterkey.dat @@ -0,0 +1,91 @@ +GUID c5bfefd37b72416baf1941bf8253b4c6 +Type Gun +Rarity Uncommon +Useable Gun +Slot Primary +ID 380 + +Size_X 4 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.75 + +Magazine 381 + +Hook_Tactical + +Ammo_Min 1 +Ammo_Max 2 + +Safety +Semi + +Caliber 16 + +Range 30 +Firerate 5 +Action Break + +Player_Damage 0 +Player_Leg_Multiplier 0.7 +Player_Arm_Multiplier 0.7 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 40 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 20 +Resource_Damage 20 +Object_Damage 20 + +Durability 0.3 + +Spread_Aim 0.7 +Spread_Hip 0.15 + +Ballistic_Steps 1 + +Recoil_Min_X -15 +Recoil_Min_Y 45 +Recoil_Max_X 15 +Recoil_Max_Y 50 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 380 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 2 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Matamorez/English.dat b/Guns/EXTRA/U3/Matamorez/English.dat new file mode 100644 index 0000000..05362ed --- /dev/null +++ b/Guns/EXTRA/U3/Matamorez/English.dat @@ -0,0 +1,2 @@ +Name Matamorez +Description Russian assault rifle chambered in Matamorez ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Matamorez/Matamorez.dat b/Guns/EXTRA/U3/Matamorez/Matamorez.dat new file mode 100644 index 0000000..ed6a974 --- /dev/null +++ b/Guns/EXTRA/U3/Matamorez/Matamorez.dat @@ -0,0 +1,98 @@ +GUID df1e28e1ca994095a529e640e42a2da9 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 1000 + +Size_X 5 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.7 + +Sight 1001 +Magazine 1003 +Barrel 1002 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 6 +Ammo_Max 17 + +Safety +Semi +Auto + +Caliber 21 + +Range 300 +Firerate 8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 70 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 30 +Structure_Damage 30 +Vehicle_Damage 50 +Resource_Damage 30 +Object_Damage 50 + +Invulnerable + +Durability 0.3 + +Aim_In_Duration 0.25 +Spread_Aim 0.005 +Spread_Hip 0.4 + +Recoil_Min_X 4 +Recoil_Min_Y 5 +Recoil_Max_X 7 +Recoil_Max_Y 9 + +Recover_X 0.3 +Recover_Y 0.75 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.015 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 7 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1000 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 5 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Nailgun/English.dat b/Guns/EXTRA/U3/Nailgun/English.dat new file mode 100644 index 0000000..c77eeb4 --- /dev/null +++ b/Guns/EXTRA/U3/Nailgun/English.dat @@ -0,0 +1,2 @@ +Name Nailgun +Description Construction tool chambered in Nailgun ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Nailgun/Nailgun.dat b/Guns/EXTRA/U3/Nailgun/Nailgun.dat new file mode 100644 index 0000000..4b56824 --- /dev/null +++ b/Guns/EXTRA/U3/Nailgun/Nailgun.dat @@ -0,0 +1,89 @@ +GUID 2121fcdc5fce4418b29e91e9a65a979b +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 1165 + +Size_X 2 +Size_Y 2 +Size_Z 0.3 + +Magazine 1166 +Barrel 1167 + +Hook_Tactical + +Ammo_Min 5 +Ammo_Max 20 + +Semi + +Caliber 28 + +Range 25 +Firerate 3 +Replace 0.75 +Action Trigger +Delete_Empty_Magazines + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 23 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 31 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 5 +Structure_Damage 5 +Vehicle_Damage 5 +Resource_Damage 5 +Object_Damage 10 + +Durability 0.25 + +Aim_In_Duration 0.15 +Spread_Aim 0.5 +Spread_Hip 0.05 + +Ballistic_Steps 10 +Ballistic_Travel 2.5 + +Recoil_Min_X -0.2 +Recoil_Min_Y 2 +Recoil_Max_X 0.2 +Recoil_Max_Y 4 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1165 +Blueprint_1_Product 67 +Blueprint_1_Products 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Nightraider/English.dat b/Guns/EXTRA/U3/Nightraider/English.dat new file mode 100644 index 0000000..07713df --- /dev/null +++ b/Guns/EXTRA/U3/Nightraider/English.dat @@ -0,0 +1,2 @@ +Name Nightraider +Description German assault rifle chambered in Ranger and Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Nightraider/Nightraider.dat b/Guns/EXTRA/U3/Nightraider/Nightraider.dat new file mode 100644 index 0000000..021afd2 --- /dev/null +++ b/Guns/EXTRA/U3/Nightraider/Nightraider.dat @@ -0,0 +1,103 @@ +GUID 5fdd8480f0f24f3a97b852df1017c3a5 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 1377 + +Size_X 4 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.55 + +Sight 1378 +Magazine 123 +Magazine_Replacements 1 +Magazine_Replacement_0_Map Germany +Magazine_Replacement_0_ID 6 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 30 + +Safety +Semi +Auto + +Attachment_Calibers 2 +Attachment_Caliber_0 9 +Attachment_Caliber_1 1 + +Magazine_Calibers 2 +Magazine_Caliber_0 9 +Magazine_Caliber_1 1 + +Range 200 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 43 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 25 + +Durability 0.175 + +Aim_In_Duration 0.25 +Spread_Aim 0.0375 +Spread_Hip 0.15 + +Recoil_Min_X -1 +Recoil_Min_Y 2 +Recoil_Max_X 3 +Recoil_Max_Y 3 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1377 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Nykorev/English.dat b/Guns/EXTRA/U3/Nykorev/English.dat new file mode 100644 index 0000000..5b57319 --- /dev/null +++ b/Guns/EXTRA/U3/Nykorev/English.dat @@ -0,0 +1,2 @@ +Name Nykorev +Description Russian machine gun chambered in Nykorev ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Nykorev/Nykorev.dat b/Guns/EXTRA/U3/Nykorev/Nykorev.dat new file mode 100644 index 0000000..5ad42b8 --- /dev/null +++ b/Guns/EXTRA/U3/Nykorev/Nykorev.dat @@ -0,0 +1,99 @@ +GUID cde96a85b86b4ea99389a83eaa603a32 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 126 + +Size_X 5 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.55 + +Sight 128 +Magazine 127 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 30 +Ammo_Max 200 + +Safety +Auto + +Caliber 10 + +Equipable_Movement_Speed_Multiplier 0.95 + +Range 150 +Firerate 5 +Unplace 0.2 +Replace 0.8 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 32 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 30 +Structure_Damage 30 +Vehicle_Damage 30 +Resource_Damage 30 +Object_Damage 30 + +Durability 0.15 + +Aim_In_Duration 0.25 +Spread_Aim 0.1 +Spread_Hip 0.15 + +Recoil_Min_X -4 +Recoil_Min_Y 4 +Recoil_Max_X 2 +Recoil_Max_Y 6 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.003 +Shake_Min_Y 0.003 +Shake_Min_Z -0.01 +Shake_Max_X 0.003 +Shake_Max_Y -0.003 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 126 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 3 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Paintballgun/English.dat b/Guns/EXTRA/U3/Paintballgun/English.dat new file mode 100644 index 0000000..2635208 --- /dev/null +++ b/Guns/EXTRA/U3/Paintballgun/English.dat @@ -0,0 +1,2 @@ +Name Paintball Gun +Description Painting tool chambered in Paintballs. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Paintballgun/Paintballgun.dat b/Guns/EXTRA/U3/Paintballgun/Paintballgun.dat new file mode 100644 index 0000000..c7e608f --- /dev/null +++ b/Guns/EXTRA/U3/Paintballgun/Paintballgun.dat @@ -0,0 +1,87 @@ +GUID a6e98db69d43463083a5537d4d2113c5 +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 1337 + +Size_X 3 +Size_Y 2 +Size_Z 0.4 + +Barrel 1338 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Semi + +Caliber 30 + +Range 100 +Firerate 3 +Unplace 0.15 +Replace 0.725 +Action Trigger +Delete_Empty_Magazines + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 15 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 15 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 2 +Structure_Damage 2 +Vehicle_Damage 2 +Resource_Damage 2 +Object_Damage 3 + +Durability 0.2 + +Spread_Aim 0.2 +Spread_Hip 0.075 + +Ballistic_Steps 40 +Ballistic_Travel 2.5 + +Recoil_Min_X -0.2 +Recoil_Min_Y 2 +Recoil_Max_X 0.2 +Recoil_Max_Y 4 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1337 +Blueprint_1_Product 67 +Blueprint_1_Products 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Peacemaker/English.dat b/Guns/EXTRA/U3/Peacemaker/English.dat new file mode 100644 index 0000000..6b701ff --- /dev/null +++ b/Guns/EXTRA/U3/Peacemaker/English.dat @@ -0,0 +1,2 @@ +Name Peacemaker +Description Belgian carbine chambered in Peacemaker ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Peacemaker/Peacemaker.dat b/Guns/EXTRA/U3/Peacemaker/Peacemaker.dat new file mode 100644 index 0000000..44a55fb --- /dev/null +++ b/Guns/EXTRA/U3/Peacemaker/Peacemaker.dat @@ -0,0 +1,93 @@ +GUID 4fe22b46f01d4e39a4649e3b187f35e6 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1024 + +Size_X 3 +Size_Y 2 +Size_Z 0.3 +Size2_Z 0.4 + +Sight 1025 +Magazine 1026 + +Hook_Sight +Hook_Tactical +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 50 + +Safety +Semi +Auto + +Caliber 24 + +Range 100 +Firerate 3 +Replace 0.5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 75 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 20 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.35 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recoil_Min_X -1.5 +Recoil_Min_Y 1.5 +Recoil_Max_X 1.5 +Recoil_Max_Y 3 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1024 +Blueprint_1_Product 67 +Blueprint_1_Products 4 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Quadbarrel/English.dat b/Guns/EXTRA/U3/Quadbarrel/English.dat new file mode 100644 index 0000000..22ca9c3 --- /dev/null +++ b/Guns/EXTRA/U3/Quadbarrel/English.dat @@ -0,0 +1,2 @@ +Name Quadbarrel +Description American shotgun chambered in 12 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat b/Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat new file mode 100644 index 0000000..4d30928 --- /dev/null +++ b/Guns/EXTRA/U3/Quadbarrel/Quadbarrel.dat @@ -0,0 +1,105 @@ +GUID 28bfc446b42645a9a452abe34182edbf +Type Gun +Rarity Epic +Useable Gun +Slot Secondary +ID 1436 + +Size_X 3 +Size_Y 2 +Size_Z 0.5 + +Magazine 113 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 8 + +Safety +Semi + +Caliber 8 + +Range 20 +Firerate 5 +Action Break + +Player_Damage 0 +Player_Leg_Multiplier 0.7 +Player_Arm_Multiplier 0.7 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 43 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 43 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 15 +Structure_Damage 10 +Vehicle_Damage 15 +Resource_Damage 15 +Object_Damage 15 + +Durability 1 +Wear 2 + +Spread_Aim 0.7 +Spread_Hip 0.33 + +Ballistic_Steps 1 + +Recoil_Min_X -16 +Recoil_Min_Y 47 +Recoil_Max_X 17 +Recoil_Max_Y 52 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 3 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1436 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 2 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 2 +Blueprint_2_Supply_0_ID 380 +Blueprint_2_Supply_0_Amount 1 +Blueprint_2_Supply_1_ID 67 +Blueprint_2_Supply_1_Amount 3 +Blueprint_2_Tool 1437 +Blueprint_2_Tool_Critical +Blueprint_2_State_Transfer +Blueprint_2_Level 3 +Blueprint_2_Skill Craft +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Rifle_Birch/English.dat b/Guns/EXTRA/U3/Rifle_Birch/English.dat new file mode 100644 index 0000000..475bfb9 --- /dev/null +++ b/Guns/EXTRA/U3/Rifle_Birch/English.dat @@ -0,0 +1,2 @@ +Name Birch Rifle +Description Birch rifle chambered in Rifle ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat b/Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat new file mode 100644 index 0000000..72880c8 --- /dev/null +++ b/Guns/EXTRA/U3/Rifle_Birch/Rifle_Birch.dat @@ -0,0 +1,104 @@ +GUID cdc4535e76db4da895649be269cdacbe +Type Gun +Useable Gun +Slot Primary +ID 479 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Sight 475 +Magazine 478 + +Hook_Sight +Hook_Barrel + +Ammo_Min 1 +Ammo_Max 4 + +Safety +Semi + +Caliber 17 + +Range 175 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 15 +Structure_Damage 10 +Vehicle_Damage 20 +Resource_Damage 10 +Object_Damage 20 + +Durability 1 +Wear 6 + +Spread_Aim 0.01 +Spread_Hip 0.3 + +Recoil_Min_X 5 +Recoil_Min_Y 15 +Recoil_Max_X 10 +Recoil_Max_Y 20 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 3 +Blueprint_0_Type Repair +Blueprint_0_Supplies 2 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Supply_1_ID 62 +Blueprint_0_Supply_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 4 +Blueprint_1_Supply_0_ID 67 +Blueprint_1_Supply_0_Amount 2 +Blueprint_1_Supply_1_ID 62 +Blueprint_1_Supply_1_Amount 4 +Blueprint_1_Supply_2_ID 69 +Blueprint_1_Supply_2_Amount 1 +Blueprint_1_Supply_3_ID 64 +Blueprint_1_Supply_3_Amount 1 +Blueprint_1_Level 1 +Blueprint_1_Skill Craft +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 479 +Blueprint_2_Outputs 2 +Blueprint_2_Output_0_ID 67 +Blueprint_2_Output_0_Amount 1 +Blueprint_2_Output_1_ID 62 +Blueprint_2_Output_1_Amount 1 +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Rifle_Maple/English.dat b/Guns/EXTRA/U3/Rifle_Maple/English.dat new file mode 100644 index 0000000..9e38238 --- /dev/null +++ b/Guns/EXTRA/U3/Rifle_Maple/English.dat @@ -0,0 +1,2 @@ +Name Maple Rifle +Description Maple rifle chambered in Rifle ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat b/Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat new file mode 100644 index 0000000..0aa2e15 --- /dev/null +++ b/Guns/EXTRA/U3/Rifle_Maple/Rifle_Maple.dat @@ -0,0 +1,104 @@ +GUID a909163e868f471290b0f66919dd52c4 +Type Gun +Useable Gun +Slot Primary +ID 474 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Sight 475 +Magazine 478 + +Hook_Sight +Hook_Barrel + +Ammo_Min 1 +Ammo_Max 4 + +Safety +Semi + +Caliber 17 + +Range 200 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 25 + +Durability 1 +Wear 5 + +Spread_Aim 0.01 +Spread_Hip 0.3 + +Recoil_Min_X 5 +Recoil_Min_Y 15 +Recoil_Max_X 10 +Recoil_Max_Y 20 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 3 +Blueprint_0_Type Repair +Blueprint_0_Supplies 2 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Supply_1_ID 61 +Blueprint_0_Supply_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 4 +Blueprint_1_Supply_0_ID 67 +Blueprint_1_Supply_0_Amount 2 +Blueprint_1_Supply_1_ID 61 +Blueprint_1_Supply_1_Amount 4 +Blueprint_1_Supply_2_ID 69 +Blueprint_1_Supply_2_Amount 1 +Blueprint_1_Supply_3_ID 64 +Blueprint_1_Supply_3_Amount 1 +Blueprint_1_Level 1 +Blueprint_1_Skill Craft +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 474 +Blueprint_2_Outputs 2 +Blueprint_2_Output_0_ID 67 +Blueprint_2_Output_0_Amount 1 +Blueprint_2_Output_1_ID 61 +Blueprint_2_Output_1_Amount 1 +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Rifle_Pine/English.dat b/Guns/EXTRA/U3/Rifle_Pine/English.dat new file mode 100644 index 0000000..f7fe173 --- /dev/null +++ b/Guns/EXTRA/U3/Rifle_Pine/English.dat @@ -0,0 +1,2 @@ +Name Pine Rifle +Description Pine rifle chambered in Rifle ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat b/Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat new file mode 100644 index 0000000..748e3e5 --- /dev/null +++ b/Guns/EXTRA/U3/Rifle_Pine/Rifle_Pine.dat @@ -0,0 +1,104 @@ +GUID 37fdffea289349658130469d67ac79bb +Type Gun +Useable Gun +Slot Primary +ID 480 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 + +Sight 475 +Magazine 478 + +Hook_Sight +Hook_Barrel + +Ammo_Min 1 +Ammo_Max 4 + +Safety +Semi + +Caliber 17 + +Range 225 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 40 +Resource_Damage 30 +Object_Damage 30 + +Durability 1 +Wear 4 + +Spread_Aim 0.01 +Spread_Hip 0.3 + +Recoil_Min_X 5 +Recoil_Min_Y 15 +Recoil_Max_X 10 +Recoil_Max_Y 20 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 3 +Blueprint_0_Type Repair +Blueprint_0_Supplies 2 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 1 +Blueprint_0_Supply_1_ID 63 +Blueprint_0_Supply_1_Amount 2 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 4 +Blueprint_1_Supply_0_ID 67 +Blueprint_1_Supply_0_Amount 2 +Blueprint_1_Supply_1_ID 63 +Blueprint_1_Supply_1_Amount 4 +Blueprint_1_Supply_2_ID 69 +Blueprint_1_Supply_2_Amount 1 +Blueprint_1_Supply_3_ID 64 +Blueprint_1_Supply_3_Amount 1 +Blueprint_1_Level 1 +Blueprint_1_Skill Craft +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 480 +Blueprint_2_Outputs 2 +Blueprint_2_Output_0_ID 67 +Blueprint_2_Output_0_Amount 1 +Blueprint_2_Output_1_ID 63 +Blueprint_2_Output_1_Amount 1 +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Sabertooth/English.dat b/Guns/EXTRA/U3/Sabertooth/English.dat new file mode 100644 index 0000000..421c122 --- /dev/null +++ b/Guns/EXTRA/U3/Sabertooth/English.dat @@ -0,0 +1,2 @@ +Name Sabertooth +Description American sharpshooter rifle chambered in Sabertooth ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Sabertooth/Sabertooth.dat b/Guns/EXTRA/U3/Sabertooth/Sabertooth.dat new file mode 100644 index 0000000..0243dff --- /dev/null +++ b/Guns/EXTRA/U3/Sabertooth/Sabertooth.dat @@ -0,0 +1,91 @@ +GUID c4b6a5dcf4d4498e85bb7b50135770e2 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 1018 + +Size_X 5 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.75 + +Sight 1019 +Magazine 1020 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 2 +Ammo_Max 10 + +Safety +Semi + +Caliber 22 + +Range 250 +Firerate 10 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 60 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 40 +Structure_Damage 30 +Vehicle_Damage 40 +Resource_Damage 30 +Object_Damage 35 + +Durability 0.9 + +Spread_Aim 0.005 +Spread_Hip 0.35 + +Recoil_Min_X -5 +Recoil_Min_Y 7 +Recoil_Max_X -10 +Recoil_Max_Y 13 + +Recover_X 0.5 +Recover_Y 0.75 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 5 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1018 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Sawed_Off/English.dat b/Guns/EXTRA/U3/Sawed_Off/English.dat new file mode 100644 index 0000000..3ab471e --- /dev/null +++ b/Guns/EXTRA/U3/Sawed_Off/English.dat @@ -0,0 +1,2 @@ +Name Sawed-Off +Description American shotgun chambered in 20 Gauge Shells. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat b/Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat new file mode 100644 index 0000000..025d36b --- /dev/null +++ b/Guns/EXTRA/U3/Sawed_Off/Sawed_Off.dat @@ -0,0 +1,97 @@ +GUID 7a7dde96b72f489487f665d07073d497 +Type Gun +Rarity Uncommon +Useable Gun +Slot Secondary +ID 1143 + +Size_X 3 +Size_Y 2 +Size_Z 0.5 + +Magazine 381 + +Hook_Tactical + +Ammo_Min 1 +Ammo_Max 2 + +Safety +Semi + +Caliber 16 + +Range 20 +Firerate 5 +Action Break + +Player_Damage 0 +Player_Leg_Multiplier 0.8 +Player_Arm_Multiplier 0.9 +Player_Spine_Multiplier 1.0 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 50 +Zombie_Leg_Multiplier 0.8 +Zombie_Arm_Multiplier 0.9 +Zombie_Spine_Multiplier 1.0 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.8 +Animal_Spine_Multiplier 1.0 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 25 +Resource_Damage 25 +Object_Damage 25 + +Durability 1 +Wear 2 + +Spread_Aim 0.7 +Spread_Hip 0.33 + +Ballistic_Steps 1 + +Recoil_Min_X -16 +Recoil_Min_Y 47 +Recoil_Max_X 17 +Recoil_Max_Y 52 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 3 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1143 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 +Blueprint_2_Type Tool +Blueprint_2_Supplies 1 +Blueprint_2_Supply_0_ID 380 +Blueprint_2_Tool 141 +Blueprint_2_State_Transfer +Blueprint_2_Build 27 diff --git a/Guns/EXTRA/U3/Scalar/English.dat b/Guns/EXTRA/U3/Scalar/English.dat new file mode 100644 index 0000000..843d7f0 --- /dev/null +++ b/Guns/EXTRA/U3/Scalar/English.dat @@ -0,0 +1,2 @@ +Name Scalar +Description American carbine chambered in Scalar ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Scalar/Scalar.dat b/Guns/EXTRA/U3/Scalar/Scalar.dat new file mode 100644 index 0000000..b044484 --- /dev/null +++ b/Guns/EXTRA/U3/Scalar/Scalar.dat @@ -0,0 +1,91 @@ +GUID 12eef9a2f8124dc6abb81ffb82e9f1fe +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1447 + +Size_X 3 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.45 + +Sight 1448 +Magazine 1449 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 15 +Ammo_Max 30 + +Safety +Semi +Auto + +Caliber 39 + +Range 100 +Firerate 3 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 30 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.6 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recoil_Min_X -1 +Recoil_Min_Y 1 +Recoil_Max_X 1 +Recoil_Max_Y 2 + +Recover_X 0.1 +Recover_Y 0.1 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1447 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Schofield/English.dat b/Guns/EXTRA/U3/Schofield/English.dat new file mode 100644 index 0000000..30b6b53 --- /dev/null +++ b/Guns/EXTRA/U3/Schofield/English.dat @@ -0,0 +1,2 @@ +Name Schofield +Description Russian battle rifle chambered in Schofield ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Schofield/Schofield.dat b/Guns/EXTRA/U3/Schofield/Schofield.dat new file mode 100644 index 0000000..43e92a9 --- /dev/null +++ b/Guns/EXTRA/U3/Schofield/Schofield.dat @@ -0,0 +1,91 @@ +GUID c9e5a852b9c14206b483e629ee33ade0 +Type Gun +Rarity Uncommon +Useable Gun +Slot Primary +ID 101 + +Size_X 5 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.8 + +Sight 102 +Magazine 103 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 1 +Ammo_Max 5 + +Safety +Semi + +Caliber 5 + +Range 200 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 20 +Vehicle_Damage 30 +Resource_Damage 20 +Object_Damage 20 + +Durability 0.5 + +Spread_Aim 0.01 +Spread_Hip 0.2 + +Recoil_Min_X -8 +Recoil_Min_Y 20 +Recoil_Max_X 8 +Recoil_Max_Y 25 + +Recover_X 0.3 +Recover_Y 0.3 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 101 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 1 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Shadowstalker/English.dat b/Guns/EXTRA/U3/Shadowstalker/English.dat new file mode 100644 index 0000000..5de96ef --- /dev/null +++ b/Guns/EXTRA/U3/Shadowstalker/English.dat @@ -0,0 +1,2 @@ +Name Shadowstalker +Description Prototype railgun chambered in Rail ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat b/Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat new file mode 100644 index 0000000..cb3c476 --- /dev/null +++ b/Guns/EXTRA/U3/Shadowstalker/Shadowstalker.dat @@ -0,0 +1,99 @@ +GUID 5c9b2fb5a600438daa34453a95576803 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 300 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.7 + +Sight 302 +Magazine 301 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 1 + +Safety +Semi + +Caliber 14 + +Range 300 +Firerate 50 +Action Rail + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 50 +Structure_Damage 50 +Vehicle_Damage 250 +Resource_Damage 250 +Object_Damage 75 + +Invulnerable + +Durability 1 +Wear 4 + +Aim_In_Duration 0.25 +Spread_Aim 0.001 +Spread_Hip 0.1 + +Ballistic_Steps 24 +Ballistic_Travel 12.5 +Bullet_Gravity_Multiplier 0 + +Recoil_Min_X -25 +Recoil_Min_Y 20 +Recoil_Max_X -20 +Recoil_Max_Y 25 + +Recover_X 0.5 +Recover_Y 0.5 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 42 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 8 +Blueprint_0_Tool 76 +Blueprint_0_Level 3 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 300 +Blueprint_1_Product 67 +Blueprint_1_Products 6 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/ShadowstalkerMk2/English.dat b/Guns/EXTRA/U3/ShadowstalkerMk2/English.dat new file mode 100644 index 0000000..a02f51c --- /dev/null +++ b/Guns/EXTRA/U3/ShadowstalkerMk2/English.dat @@ -0,0 +1,2 @@ +Name Shadowstalker Mk. II +Description Prototype railgun chambered in Shadowstalker Mk. II ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat b/Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat new file mode 100644 index 0000000..07bb432 --- /dev/null +++ b/Guns/EXTRA/U3/ShadowstalkerMk2/ShadowstalkerMk2.dat @@ -0,0 +1,83 @@ +GUID 3b1ae9b68f19425b8dc0345a6f3c7ffc +Type Gun +Rarity Mythical +Useable Gun +Slot Primary +ID 1441 + +Size_X 5 +Size_Y 2 +Size_Z 0.35 +Size2_Z 0.7 + +Sight 1442 +Magazine 1443 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 20 +Ammo_Max 20 + +Safety +Semi + +Caliber 38 + +Range 300 +Unplace 0.1 +Replace 0.4 +Firerate 15 +Action Trigger +Shell 0 + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 75 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 25 +Structure_Damage 25 +Vehicle_Damage 100 +Resource_Damage 100 +Object_Damage 125 + +Invulnerable + +Aim_In_Duration 0.25 +Spread_Aim 0.001 +Spread_Hip 0.1 + +Ballistic_Steps 24 +Ballistic_Travel 12.5 +Bullet_Gravity_Multiplier 0 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 42 + +Blueprints 1 +Blueprint_0_Type Tool +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 1441 +Blueprint_0_Product 67 +Blueprint_0_Products 8 +Blueprint_0_Build 27 diff --git a/Guns/EXTRA/U3/Snayperskya/English.dat b/Guns/EXTRA/U3/Snayperskya/English.dat new file mode 100644 index 0000000..a391a3b --- /dev/null +++ b/Guns/EXTRA/U3/Snayperskya/English.dat @@ -0,0 +1,2 @@ +Name Snayperskya +Description Russian sharpshooter rifle chambered in Snayperskya ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Snayperskya/Snayperskya.dat b/Guns/EXTRA/U3/Snayperskya/Snayperskya.dat new file mode 100644 index 0000000..07a3e78 --- /dev/null +++ b/Guns/EXTRA/U3/Snayperskya/Snayperskya.dat @@ -0,0 +1,94 @@ +GUID 5942d0d5f7024df094eba61b4372c7ab +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 129 + +Size_X 5 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.725 + +Sight 131 +Magazine 130 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 1 +Ammo_Max 7 + +Safety +Semi + +Caliber 11 + +Range 250 +Firerate 13 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 65 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 40 +Structure_Damage 30 +Vehicle_Damage 40 +Resource_Damage 30 +Object_Damage 35 + +Durability 0.45 + +Spread_Aim 0.005 +Spread_Hip 0.4 + +Recoil_Min_X 5 +Recoil_Min_Y 10 +Recoil_Max_X 10 +Recoil_Max_Y 15 + +Recover_X 0.3 +Recover_Y 0.75 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 129 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 3 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Sportshot/English.dat b/Guns/EXTRA/U3/Sportshot/English.dat new file mode 100644 index 0000000..5a9d7a6 --- /dev/null +++ b/Guns/EXTRA/U3/Sportshot/English.dat @@ -0,0 +1,2 @@ +Name Sportshot +Description American target shooting rifle chambered in Sportshot ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Sportshot/Sportshot.dat b/Guns/EXTRA/U3/Sportshot/Sportshot.dat new file mode 100644 index 0000000..d031d12 --- /dev/null +++ b/Guns/EXTRA/U3/Sportshot/Sportshot.dat @@ -0,0 +1,90 @@ +GUID 31788694007e49cbabb3319cce5424de +Type Gun +Rarity Uncommon +Useable Gun +Slot Primary +ID 484 + +Size_X 5 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.9 + +Sight 486 +Magazine 485 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 5 +Ammo_Max 10 + +Safety +Semi + +Caliber 18 + +Range 200 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 32 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 50 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 20 + +Durability 0.15 + +Spread_Aim 0.1 +Spread_Hip 0.1 + +Recoil_Min_X -0.5 +Recoil_Min_Y 2 +Recoil_Max_X 1 +Recoil_Max_Y 3 + +Recover_X 0.4 +Recover_Y 0.4 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 484 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Swissgewehr/English.dat b/Guns/EXTRA/U3/Swissgewehr/English.dat new file mode 100644 index 0000000..b1a1741 --- /dev/null +++ b/Guns/EXTRA/U3/Swissgewehr/English.dat @@ -0,0 +1,2 @@ +Name Swissgewehr +Description Swiss assault rifle chambered in Military ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat b/Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat new file mode 100644 index 0000000..7fca4ac --- /dev/null +++ b/Guns/EXTRA/U3/Swissgewehr/Swissgewehr.dat @@ -0,0 +1,95 @@ +GUID 47d0992a2bf04de8a1343d4c138cb78e +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 1488 + +Size_X 4 +Size_Y 2 +Size_Z 0.4 +Size2_Z 0.6 + +Sight 1489 +Magazine 1490 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 20 + +Safety +Semi + +Caliber 1 + +Range 210 +Firerate 5 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 40 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 30 +Structure_Damage 25 +Vehicle_Damage 45 +Resource_Damage 30 +Object_Damage 35 + +Durability 0.3 + +Spread_Aim 0.05 +Spread_Hip 0.1 + +Ballistic_Steps 14 +Ballistic_Travel 15 + +Recoil_Min_X -1.25 +Recoil_Min_Y 4 +Recoil_Max_X 1.25 +Recoil_Max_Y 5 + +Recover_X 0.6 +Recover_Y 0.6 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1488 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Tank_Cannon/English.dat b/Guns/EXTRA/U3/Tank_Cannon/English.dat new file mode 100644 index 0000000..a0bb44e --- /dev/null +++ b/Guns/EXTRA/U3/Tank_Cannon/English.dat @@ -0,0 +1,2 @@ +Name Tank Cannon +Description Tank rocket launcher chambered in Missiles. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat b/Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat new file mode 100644 index 0000000..d8373b2 --- /dev/null +++ b/Guns/EXTRA/U3/Tank_Cannon/Tank_Cannon.dat @@ -0,0 +1,50 @@ +GUID 6ba6d68072014ae8817df797c0825219 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 1300 + +Sight 1301 +Magazine 1302 + +Ammo_Min 1 +Ammo_Max 1 + +Semi + +Caliber 29 + +Firerate 50 +Action Rocket + +Player_Damage 0 +Zombie_Damage 200 +Animal_Damage 200 +Barricade_Damage 1000 +Structure_Damage 1000 +Vehicle_Damage 1000 +Resource_Damage 2000 +Object_Damage 1000 + +Range 14 +Explosion 45 + +Aim_In_Duration 0.3 +Spread_Aim 0.2 +Spread_Hip 0.05 + +Ballistic_Force 3000 + +Recoil_Min_X -3 +Recoil_Min_Y 3 +Recoil_Max_X 3 +Recoil_Max_Y 5 + +Recover_X 0.7 +Recover_Y 0.7 + +Muzzle 42 + +Reload_Time 2 +Turret \ No newline at end of file diff --git a/Guns/EXTRA/U3/Teklowvka/English.dat b/Guns/EXTRA/U3/Teklowvka/English.dat new file mode 100644 index 0000000..23b092a --- /dev/null +++ b/Guns/EXTRA/U3/Teklowvka/English.dat @@ -0,0 +1,2 @@ +Name Teklowvka +Description Swedish pistol chambered in Teklowvka ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Teklowvka/Teklowvka.dat b/Guns/EXTRA/U3/Teklowvka/Teklowvka.dat new file mode 100644 index 0000000..f102bd9 --- /dev/null +++ b/Guns/EXTRA/U3/Teklowvka/Teklowvka.dat @@ -0,0 +1,89 @@ +GUID 853940d81e814f08999740dd41bf6003 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1360 + +Size_X 2 +Size_Y 2 +Size_Z 0.325 +Size2_Z 0.375 + +Magazine 1361 + +Hook_Barrel +Hook_Tactical + +Ammo_Min 5 +Ammo_Max 15 + +Safety +Semi + +Caliber 31 + +Range 80 +Firerate 3 +Replace 0.7 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 32 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 12 +Structure_Damage 12 +Vehicle_Damage 25 +Resource_Damage 15 +Object_Damage 20 + +Durability 0.1 + +Aim_In_Duration 0.15 +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recoil_Min_X -3 +Recoil_Min_Y 7 +Recoil_Max_X 3 +Recoil_Max_Y 9 + +Recover_X 0.7 +Recover_Y 0.7 + +Shake_Min_X -0.01 +Shake_Min_Y 0.01 +Shake_Min_Z -0.05 +Shake_Max_X 0.01 +Shake_Max_Y -0.01 +Shake_Max_Z -0.075 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 2 +Blueprint_0_Tool 76 +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1360 +Blueprint_1_Product 67 +Blueprint_1_Products 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Timberwolf/English.dat b/Guns/EXTRA/U3/Timberwolf/English.dat new file mode 100644 index 0000000..93ba6e8 --- /dev/null +++ b/Guns/EXTRA/U3/Timberwolf/English.dat @@ -0,0 +1,2 @@ +Name Timberwolf +Description Canadian sniper rifle chambered in Timberwolf ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Timberwolf/Timberwolf.dat b/Guns/EXTRA/U3/Timberwolf/Timberwolf.dat new file mode 100644 index 0000000..5d6b9bc --- /dev/null +++ b/Guns/EXTRA/U3/Timberwolf/Timberwolf.dat @@ -0,0 +1,99 @@ +GUID 8550c31ea94c4bc5a7d30078c40012c0 +Type Gun +Rarity Legendary +Useable Gun +Slot Primary +ID 18 + +Size_X 5 +Size_Y 2 +Size_Z 0.45 +Size2_Z 0.9 + +Sight 19 +Magazine 20 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 6 + +Safety +Semi + +Caliber 2 + +Range 300 +Firerate 50 +Action Bolt + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 +Instakill_Headshots True + +Zombie_Damage 125 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 99 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 35 +Structure_Damage 35 +Vehicle_Damage 60 +Resource_Damage 30 +Object_Damage 75 + +Invulnerable + +Durability 1 +Wear 3 + +Aim_In_Duration 0.25 +Spread_Aim 0.001 +Spread_Hip 0.35 + +Ballistic_Steps 24 +Ballistic_Travel 12.5 + +Recoil_Min_X -4 +Recoil_Min_Y 25 +Recoil_Max_X -5 +Recoil_Max_Y 30 + +Recover_X 0.25 +Recover_Y 0.25 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 6 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 18 +Blueprint_1_Product 67 +Blueprint_1_Products 4 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Viper/English.dat b/Guns/EXTRA/U3/Viper/English.dat new file mode 100644 index 0000000..a942f34 --- /dev/null +++ b/Guns/EXTRA/U3/Viper/English.dat @@ -0,0 +1,2 @@ +Name Viper +Description German carbine chambered in Viper ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Viper/Viper.dat b/Guns/EXTRA/U3/Viper/Viper.dat new file mode 100644 index 0000000..b37abb9 --- /dev/null +++ b/Guns/EXTRA/U3/Viper/Viper.dat @@ -0,0 +1,93 @@ +GUID 2b063985fa464e5a996dfb28d395a7d0 +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1027 + +Size_X 3 +Size_Y 2 +Size_Z 0.375 +Size2_Z 0.45 + +Sight 1028 +Magazine 1029 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 25 + +Safety +Semi +Auto + +Caliber 25 + +Range 125 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 24 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 15 +Structure_Damage 15 +Vehicle_Damage 25 +Resource_Damage 15 +Object_Damage 15 + +Durability 0.4 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recoil_Min_X -1.5 +Recoil_Min_Y 2 +Recoil_Max_X -3 +Recoil_Max_Y 3 + +Recover_X 0.725 +Recover_Y 0.725 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1027 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Vonya/English.dat b/Guns/EXTRA/U3/Vonya/English.dat new file mode 100644 index 0000000..d01f39e --- /dev/null +++ b/Guns/EXTRA/U3/Vonya/English.dat @@ -0,0 +1,2 @@ +Name Vonya +Description Russian shotgun chambered in Vonya ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Vonya/Vonya.dat b/Guns/EXTRA/U3/Vonya/Vonya.dat new file mode 100644 index 0000000..413ebb3 --- /dev/null +++ b/Guns/EXTRA/U3/Vonya/Vonya.dat @@ -0,0 +1,94 @@ +GUID 40be5267368d4236ada00643b9916a14 +Type Gun +Rarity Rare +Useable Gun +Slot Primary +ID 1366 + +Size_X 4 +Size_Y 2 +Size_Z 0.325 +Size2_Z 0.5 + +Sight 1367 +Magazine 1368 + +Hook_Sight +Hook_Tactical +Hook_Grip + +Ammo_Min 1 +Ammo_Max 7 + +Safety +Semi + +Caliber 33 + +Range 25 +Firerate 20 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.7 +Player_Arm_Multiplier 0.7 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.2 + +Zombie_Damage 35 +Zombie_Leg_Multiplier 0.7 +Zombie_Arm_Multiplier 0.7 +Zombie_Spine_Multiplier 0.8 +Zombie_Skull_Multiplier 1.2 + +Animal_Damage 35 +Animal_Leg_Multiplier 0.7 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.2 + +Barricade_Damage 9 +Structure_Damage 6 +Vehicle_Damage 9 +Resource_Damage 9 +Object_Damage 10 + +Durability 0.15 + +Spread_Aim 0.775 +Spread_Hip 0.125 + +Ballistic_Steps 1 + +Recoil_Min_X -5 +Recoil_Min_Y 25 +Recoil_Max_X 5 +Recoil_Max_Y 35 + +Recover_X 0.25 +Recover_Y 0.25 + +Shake_Min_X -0.005 +Shake_Min_Y 0.005 +Shake_Min_Z -0.05 +Shake_Max_X 0.005 +Shake_Max_Y -0.005 +Shake_Max_Z -0.1 + +Muzzle 4 +Shell 33 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1366 +Blueprint_1_Product 67 +Blueprint_1_Products 2 +Blueprint_1_Build 27 diff --git a/Guns/EXTRA/U3/Yuri/English.dat b/Guns/EXTRA/U3/Yuri/English.dat new file mode 100644 index 0000000..f9ccaa1 --- /dev/null +++ b/Guns/EXTRA/U3/Yuri/English.dat @@ -0,0 +1,2 @@ +Name Yuri +Description Russian carbine chambered in Ranger ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Yuri/Yuri.dat b/Guns/EXTRA/U3/Yuri/Yuri.dat new file mode 100644 index 0000000..21d7f6f --- /dev/null +++ b/Guns/EXTRA/U3/Yuri/Yuri.dat @@ -0,0 +1,93 @@ +GUID 5f49e7e1f8584797a9a859d66722d19c +Type Gun +Rarity Rare +Useable Gun +Slot Secondary +ID 1041 + +Size_X 3 +Size_Y 2 +Size_Z 0.375 +Size2_Z 0.45 + +Sight 1043 +Magazine 1042 + +Hook_Sight +Hook_Tactical +Hook_Barrel + +Ammo_Min 16 +Ammo_Max 64 + +Safety +Semi +Auto + +Caliber 27 + +Range 100 +Firerate 3 +Replace 0.66 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 80 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 22 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 10 +Structure_Damage 10 +Vehicle_Damage 23 +Resource_Damage 12 +Object_Damage 15 + +Durability 0.5 + +Spread_Aim 0.1 +Spread_Hip 0.2 + +Recoil_Min_X 1 +Recoil_Min_Y 2.5 +Recoil_Max_X 2 +Recoil_Max_Y 3.5 + +Recover_X 0.65 +Recover_Y 0.65 + +Shake_Min_X -0.001 +Shake_Min_Y 0.001 +Shake_Min_Z -0.005 +Shake_Max_X 0.001 +Shake_Max_Y -0.001 +Shake_Max_Z -0.01 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 4 +Blueprint_0_Tool 76 +Blueprint_0_Level 2 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 1041 +Blueprint_1_Product 67 +Blueprint_1_Products 3 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/EXTRA/U3/Zubeknakov/English.dat b/Guns/EXTRA/U3/Zubeknakov/English.dat new file mode 100644 index 0000000..9d3811e --- /dev/null +++ b/Guns/EXTRA/U3/Zubeknakov/English.dat @@ -0,0 +1,2 @@ +Name Zubeknakov +Description Russian assault rifle chambered in Ranger ammunition. \ No newline at end of file diff --git a/Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat b/Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat new file mode 100644 index 0000000..1c72dfe --- /dev/null +++ b/Guns/EXTRA/U3/Zubeknakov/Zubeknakov.dat @@ -0,0 +1,97 @@ +GUID 2df5fb7e563f4c5aa21bda1a38232f08 +Type Gun +Rarity Epic +Useable Gun +Slot Primary +ID 122 + +Size_X 4 +Size_Y 2 +Size_Z 0.375 +Size2_Z 0.6 + +Sight 124 +Magazine 123 + +Hook_Sight +Hook_Tactical +Hook_Grip +Hook_Barrel + +Ammo_Min 10 +Ammo_Max 35 + +Safety +Semi +Auto + +Caliber 9 + +Range 200 +Firerate 4 +Action Trigger + +Player_Damage 0 +Player_Leg_Multiplier 0.6 +Player_Arm_Multiplier 0.6 +Player_Spine_Multiplier 0.8 +Player_Skull_Multiplier 1.1 + +Zombie_Damage 99 +Zombie_Leg_Multiplier 0.3 +Zombie_Arm_Multiplier 0.3 +Zombie_Spine_Multiplier 0.6 +Zombie_Skull_Multiplier 1.1 + +Animal_Damage 37 +Animal_Leg_Multiplier 0.6 +Animal_Spine_Multiplier 0.8 +Animal_Skull_Multiplier 1.1 + +Barricade_Damage 20 +Structure_Damage 15 +Vehicle_Damage 35 +Resource_Damage 15 +Object_Damage 25 + +Durability 0.15 + +Aim_In_Duration 0.25 +Spread_Aim 0.033 +Spread_Hip 0.3 + +Recoil_Min_X 1 +Recoil_Min_Y 2.5 +Recoil_Max_X 2 +Recoil_Max_Y 3.5 + +Recover_X 0.7 +Recover_Y 0.5 + +Shake_Min_X -0.0025 +Shake_Min_Y 0.0025 +Shake_Min_Z -0.01 +Shake_Max_X 0.0025 +Shake_Max_Y -0.0025 +Shake_Max_Z -0.02 + +Muzzle 3 + +Blueprints 2 +Blueprint_0_Type Repair +Blueprint_0_Supplies 1 +Blueprint_0_Supply_0_ID 67 +Blueprint_0_Supply_0_Amount 3 +Blueprint_0_Tool 76 +Blueprint_0_Level 1 +Blueprint_0_Skill Repair +Blueprint_0_Build 27 +Blueprint_1_Type Tool +Blueprint_1_Supplies 1 +Blueprint_1_Supply_0_ID 122 +Blueprint_1_Outputs 2 +Blueprint_1_Output_0_ID 67 +Blueprint_1_Output_0_Amount 2 +Blueprint_1_Output_1_ID 61 +Blueprint_1_Output_1_Amount 1 +Blueprint_1_Build 27 \ No newline at end of file diff --git a/Guns/FireSupport/AT114514/AT114514/AT114514.dat b/Guns/FireSupport/AT114514/AT114514/AT114514.dat index 9b1111c..69d5ed2 100644 --- a/Guns/FireSupport/AT114514/AT114514/AT114514.dat +++ b/Guns/FireSupport/AT114514/AT114514/AT114514.dat @@ -29,7 +29,7 @@ Firerate 50 Replace 0.5 Action Rocket -Player_Damage 500 +Player_Damage 0 Zombie_Damage 500 Animal_Damage 500 Barricade_Damage 1000 diff --git a/Guns/FireSupport/AT4/AT4/AT4.dat b/Guns/FireSupport/AT4/AT4/AT4.dat index a310c6b..d548e49 100644 --- a/Guns/FireSupport/AT4/AT4/AT4.dat +++ b/Guns/FireSupport/AT4/AT4/AT4.dat @@ -31,7 +31,7 @@ Firerate 50 Replace 0.5 Action Rocket -Player_Damage 500 +Player_Damage 0 Zombie_Damage 500 Animal_Damage 500 Barricade_Damage 1000 diff --git a/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat b/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat index 98ca0ae..ae4027d 100644 --- a/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat +++ b/Guns/FireSupport/GL40_Mk2/GL40_Mk2/GL40_Mk2.dat @@ -33,7 +33,7 @@ Firerate 4 Replace 0.5 Action Rocket -Player_Damage 220 +Player_Damage 0 Zombie_Damage 220 Animal_Damage 300 Barricade_Damage 1000 diff --git a/Guns/FireSupport/M320/M320/M320.dat b/Guns/FireSupport/M320/M320/M320.dat index 62d320f..c67ad90 100644 --- a/Guns/FireSupport/M320/M320/M320.dat +++ b/Guns/FireSupport/M320/M320/M320.dat @@ -26,7 +26,7 @@ Caliber 1000 Firerate 12 Action Trigger -Player_Damage 300 +Player_Damage 0 Zombie_Damage 400 Animal_Damage 400 Barricade_Damage 2000 diff --git a/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat b/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat index be1f945..969bf34 100644 --- a/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat +++ b/Guns/FireSupport/RPG-7/Rpg-7/Rpg-7.dat @@ -28,7 +28,7 @@ Firerate 50 Replace 0.5 Action Rocket -Player_Damage 500 +Player_Damage 0 Zombie_Damage 500 Animal_Damage 500 Barricade_Damage 1000 diff --git a/Guns/HG/1911/45acp7rnd/45acp7rnd.dat b/Guns/HG/1911/45acp7rnd/45acp7rnd.dat index 39cbf48..1d97276 100644 --- a/Guns/HG/1911/45acp7rnd/45acp7rnd.dat +++ b/Guns/HG/1911/45acp7rnd/45acp7rnd.dat @@ -17,7 +17,7 @@ Caliber_0 52 //爆炸弹 130%伤害 Range 3 -Player_Damage 60 +Player_Damage 0 Zombie_Damage 120 Animal_Damage 120 Barricade_Damage 240 diff --git a/Guns/HG/1911/m1911/m1911.dat b/Guns/HG/1911/m1911/m1911.dat index 73b6af2..eb6b669 100644 --- a/Guns/HG/1911/m1911/m1911.dat +++ b/Guns/HG/1911/m1911/m1911.dat @@ -36,7 +36,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/APS/APS/APS.dat b/Guns/HG/APS/APS/APS.dat index 2b8caef..9aa6108 100644 --- a/Guns/HG/APS/APS/APS.dat +++ b/Guns/HG/APS/APS/APS.dat @@ -30,7 +30,7 @@ Range 55 Firerate 4 Action Trigger -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/C93/C93/C93.dat b/Guns/HG/C93/C93/C93.dat index aca48d6..50e2ac4 100644 --- a/Guns/HG/C93/C93/C93.dat +++ b/Guns/HG/C93/C93/C93.dat @@ -36,7 +36,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/C96/C96_Mag/C96_Mag.dat b/Guns/HG/C96/C96_Mag/C96_Mag.dat index a54bb39..ffb6c04 100644 --- a/Guns/HG/C96/C96_Mag/C96_Mag.dat +++ b/Guns/HG/C96/C96_Mag/C96_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //爆炸弹 130%伤害 Range 3 -Player_Damage 56 +Player_Damage 0 Zombie_Damage 112 Animal_Damage 112 Barricade_Damage 224 diff --git a/Guns/HG/C96/C96_Mod/C96_Mod.dat b/Guns/HG/C96/C96_Mod/C96_Mod.dat index a414db1..1db634b 100644 --- a/Guns/HG/C96/C96_Mod/C96_Mod.dat +++ b/Guns/HG/C96/C96_Mod/C96_Mod.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 43 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/CZ75/CZ75/CZ75.dat b/Guns/HG/CZ75/CZ75/CZ75.dat index 8e37195..23c5753 100644 --- a/Guns/HG/CZ75/CZ75/CZ75.dat +++ b/Guns/HG/CZ75/CZ75/CZ75.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 32 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Calico950A/Calico M950/Calico M950.dat b/Guns/HG/Calico950A/Calico M950/Calico M950.dat index 04e2e7c..946ca8c 100644 --- a/Guns/HG/Calico950A/Calico M950/Calico M950.dat +++ b/Guns/HG/Calico950A/Calico M950/Calico M950.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 22 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat b/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat index ada2204..39d4609 100644 --- a/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat +++ b/Guns/HG/Calico950A/Calico_Mag/Calico_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 27 //空尖弹 50%伤害 Range 3 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/HG/Contend/Contender/Contender.dat b/Guns/HG/Contend/Contender/Contender.dat index c6cea31..f1adda8 100644 --- a/Guns/HG/Contend/Contender/Contender.dat +++ b/Guns/HG/Contend/Contender/Contender.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat b/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat index 0eb2d25..57d6e0d 100644 --- a/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat +++ b/Guns/HG/Contend/Contender_Cartridges/Contender_Cartridges.dat @@ -17,7 +17,7 @@ Caliber_0 51105 //空尖弹 50%伤害 Range 4 -Player_Damage 44 +Player_Damage 0 Zombie_Damage 88 Animal_Damage 88 Barricade_Damage 176 diff --git a/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat b/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat index 40442d2..211cd26 100644 --- a/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat +++ b/Guns/HG/Contend/Emiya_Cartridges/Emiya_Cartridges.dat @@ -17,7 +17,7 @@ Caliber_0 51105 //起源弹 Range 5 -Player_Damage 200 +Player_Damage 0 Zombie_Damage 400 Animal_Damage 400 Barricade_Damage 800 diff --git a/Guns/HG/Desert Eagle/Deagle/Deagle.dat b/Guns/HG/Desert Eagle/Deagle/Deagle.dat index e0323a4..a97e919 100644 --- a/Guns/HG/Desert Eagle/Deagle/Deagle.dat +++ b/Guns/HG/Desert Eagle/Deagle/Deagle.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 77 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat b/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat index 67e2c58..882fe34 100644 --- a/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat +++ b/Guns/HG/Desert Eagle/Deagle_Mag/Deagle_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 205 //爆炸弹 130%伤害 Range 5 -Player_Damage 100 +Player_Damage 0 Zombie_Damage 200 Animal_Damage 200 Barricade_Damage 400 diff --git a/Guns/HG/FN57/57_20/57_20.dat b/Guns/HG/FN57/57_20/57_20.dat index f8c4756..9ab3d30 100644 --- a/Guns/HG/FN57/57_20/57_20.dat +++ b/Guns/HG/FN57/57_20/57_20.dat @@ -17,7 +17,7 @@ Caliber_0 61 //空尖弹 50%伤害 Range 3 -Player_Damage 23 +Player_Damage 0 Zombie_Damage 46 Animal_Damage 46 Barricade_Damage 92 diff --git a/Guns/HG/FN57/fiveseven/fiveseven.dat b/Guns/HG/FN57/fiveseven/fiveseven.dat index aeef775..3e2a8f6 100644 --- a/Guns/HG/FN57/fiveseven/fiveseven.dat +++ b/Guns/HG/FN57/fiveseven/fiveseven.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Glock17/G17/G17.dat b/Guns/HG/Glock17/G17/G17.dat index f6fe4fa..d3ea91f 100644 --- a/Guns/HG/Glock17/G17/G17.dat +++ b/Guns/HG/Glock17/G17/G17.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat b/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat index 9017d52..412e15f 100644 --- a/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat +++ b/Guns/HG/Glock17/G17_Magazine/G17_Magazine.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //爆炸弹 130%伤害 Range 3 -Player_Damage 45 +Player_Damage 0 Zombie_Damage 90 Animal_Damage 90 Barricade_Damage 180 diff --git a/Guns/HG/Hi Power/HP Mag/HP Mag.dat b/Guns/HG/Hi Power/HP Mag/HP Mag.dat index 4cdf94e..0005369 100644 --- a/Guns/HG/Hi Power/HP Mag/HP Mag.dat +++ b/Guns/HG/Hi Power/HP Mag/HP Mag.dat @@ -25,7 +25,7 @@ Tracer 1154 //穿甲弹 30%伤害 Range 2 -Player_Damage 13 +Player_Damage 0 Zombie_Damage 26 Animal_Damage 26 Barricade_Damage 52 diff --git a/Guns/HG/Hi Power/Hi Power/Hi Power.dat b/Guns/HG/Hi Power/Hi Power/Hi Power.dat index 612af27..f7ac4a7 100644 --- a/Guns/HG/Hi Power/Hi Power/Hi Power.dat +++ b/Guns/HG/Hi Power/Hi Power/Hi Power.dat @@ -37,7 +37,7 @@ Damage_Falloff_Multiplier 0.7 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 43 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat b/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat index 1d722b4..a3741d8 100644 --- a/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat +++ b/Guns/HG/M327/M327_TR_R8/M327_TR_R8.dat @@ -40,7 +40,7 @@ Action Trigger Fire_Delay_Seconds 0.25 -Player_Damage 81 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.4 diff --git a/Guns/HG/M327/m327_8rnd/m327_8rnd.dat b/Guns/HG/M327/m327_8rnd/m327_8rnd.dat index 3af7965..5f24c9b 100644 --- a/Guns/HG/M327/m327_8rnd/m327_8rnd.dat +++ b/Guns/HG/M327/m327_8rnd/m327_8rnd.dat @@ -17,7 +17,7 @@ Caliber_0 357 //空尖弹 50%伤害 Range 4 -Player_Damage 40 +Player_Damage 0 Zombie_Damage 80 Animal_Damage 80 Barricade_Damage 160 diff --git a/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat b/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat index 4db6630..8298d53 100644 --- a/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat +++ b/Guns/HG/M9/bandit_berettam9/bandit_berettam9.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat b/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat index eeb990e..1d3a9c4 100644 --- a/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat +++ b/Guns/HG/M9/bandit_berettam9_15/bandit_berettam9_15.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/HG/MP-443/MP443/MP443.dat b/Guns/HG/MP-443/MP443/MP443.dat index 8d742fb..aa2ac71 100644 --- a/Guns/HG/MP-443/MP443/MP443.dat +++ b/Guns/HG/MP-443/MP443/MP443.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 32 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/MP-443/mp443_18/mp443_18.dat b/Guns/HG/MP-443/mp443_18/mp443_18.dat index 8c065cd..d01c4bb 100644 --- a/Guns/HG/MP-443/mp443_18/mp443_18.dat +++ b/Guns/HG/MP-443/mp443_18/mp443_18.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 10 +Player_Damage 0 Zombie_Damage 20 Animal_Damage 20 Barricade_Damage 40 diff --git a/Guns/HG/Makarov/Makarov/Makarov.dat b/Guns/HG/Makarov/Makarov/Makarov.dat index 4b42efd..4d7e72a 100644 --- a/Guns/HG/Makarov/Makarov/Makarov.dat +++ b/Guns/HG/Makarov/Makarov/Makarov.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat b/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat index 5a0db05..e867021 100644 --- a/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat +++ b/Guns/HG/Nagant Revolver/Nagant_Mod/Nagant_Mod.dat @@ -36,7 +36,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/P226/p226_20/p226_20.dat b/Guns/HG/P226/p226_20/p226_20.dat index 25ae882..5629048 100644 --- a/Guns/HG/P226/p226_20/p226_20.dat +++ b/Guns/HG/P226/p226_20/p226_20.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 21 Animal_Damage 21 Barricade_Damage 42 diff --git a/Guns/HG/P226/p226r_tactical/p226r_tactical.dat b/Guns/HG/P226/p226r_tactical/p226r_tactical.dat index 24a8f44..11cbd16 100644 --- a/Guns/HG/P226/p226r_tactical/p226r_tactical.dat +++ b/Guns/HG/P226/p226r_tactical/p226r_tactical.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/PA-15/PA15/PA15.dat b/Guns/HG/PA-15/PA15/PA15.dat index c7dfd95..778cac0 100644 --- a/Guns/HG/PA-15/PA15/PA15.dat +++ b/Guns/HG/PA-15/PA15/PA15.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 40 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/PA-15/PA_MAG/PA_MAG.dat b/Guns/HG/PA-15/PA_MAG/PA_MAG.dat index dcb30b9..69a2a23 100644 --- a/Guns/HG/PA-15/PA_MAG/PA_MAG.dat +++ b/Guns/HG/PA-15/PA_MAG/PA_MAG.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 24 Animal_Damage 24 Barricade_Damage 48 diff --git a/Guns/HG/PPK/PPK/PPK.dat b/Guns/HG/PPK/PPK/PPK.dat index 934b4aa..deb3119 100644 --- a/Guns/HG/PPK/PPK/PPK.dat +++ b/Guns/HG/PPK/PPK/PPK.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 33 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat b/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat index 0fa8e64..f74e17b 100644 --- a/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat +++ b/Guns/HG/PPK/PPK_Mag/PPK_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //空尖弹 50%伤害 Range 3 -Player_Damage 17 +Player_Damage 0 Zombie_Damage 33 Animal_Damage 33 Barricade_Damage 66 diff --git a/Guns/HG/PRB92/PRB92/PRB92.dat b/Guns/HG/PRB92/PRB92/PRB92.dat index 9cb02a1..60f74c4 100644 --- a/Guns/HG/PRB92/PRB92/PRB92.dat +++ b/Guns/HG/PRB92/PRB92/PRB92.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 99 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat b/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat index 1c1f521..bde4992 100644 --- a/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat +++ b/Guns/HG/Python/Magnum_Magazine/Magnum_Magazine.dat @@ -17,7 +17,7 @@ Caliber_0 357 //空尖弹 50%伤害 Range 3 -Player_Damage 44 +Player_Damage 0 Zombie_Damage 88 Animal_Damage 88 Barricade_Damage 176 diff --git a/Guns/HG/Python/Python/Python.dat b/Guns/HG/Python/Python/Python.dat index 9d98b16..0a818ba 100644 --- a/Guns/HG/Python/Python/Python.dat +++ b/Guns/HG/Python/Python/Python.dat @@ -35,7 +35,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage -88 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat b/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat index e58dd16..22f2247 100644 --- a/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat +++ b/Guns/HG/Rhino/Rhino_60DS/Rhino_60DS.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 80 +Player_Damage 0 Player_Leg_Multiplier 0.1 Player_Arm_Multiplier 0.5 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat b/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat index 5b0c80a..f91a30b 100644 --- a/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat +++ b/Guns/HG/Rhino/rhino_6rnd/rhino_6rnd.dat @@ -17,7 +17,7 @@ Caliber_0 357 //穿甲弹 30%伤害 -1范围 Range 4 -Player_Damage 24 +Player_Damage 0 Zombie_Damage 48 Animal_Damage 48 Barricade_Damage 96 diff --git a/Guns/HG/TT33/TT33/TT33.dat b/Guns/HG/TT33/TT33/TT33.dat index 3aeece5..f8d39e3 100644 --- a/Guns/HG/TT33/TT33/TT33.dat +++ b/Guns/HG/TT33/TT33/TT33.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 33 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat b/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat index 74073e4..b1ff1bd 100644 --- a/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat +++ b/Guns/HG/Thunder.50/Thunder.50/Thunder.50.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 122 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat b/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat index cc56246..b4d5c93 100644 --- a/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat +++ b/Guns/HG/Thunder.50/Thunder_Round/Thunder_Round.dat @@ -17,7 +17,7 @@ Caliber_0 130 //穿甲弹 30%伤害 -1范围 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 147 diff --git a/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat b/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat index fe79fa4..4437d49 100644 --- a/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat +++ b/Guns/HG/Thunder.50/Thunder_Round_HEIAP/Thunder_Round_HEIAP.dat @@ -17,7 +17,7 @@ Caliber_0 130 //爆炸弹 130%伤害 Range 5 -Player_Damage 159 +Player_Damage 0 Zombie_Damage 318 Animal_Damage 318 Barricade_Damage 635 diff --git a/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat b/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat index 22ed810..62078c1 100644 --- a/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat +++ b/Guns/HG/Thunder.50/Thunder_Round_LRS/Thunder_Round_LRS.dat @@ -17,7 +17,7 @@ Caliber_0 130 //高爆穿甲弹 50%伤害 Range 5 -Player_Damage 66 +Player_Damage 0 Zombie_Damage 122 Animal_Damage 122 Barricade_Damage 244 diff --git a/Guns/HG/Webley/Webley/Webley.dat b/Guns/HG/Webley/Webley/Webley.dat index 010b78c..2f49da8 100644 --- a/Guns/HG/Webley/Webley/Webley.dat +++ b/Guns/HG/Webley/Webley/Webley.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 78 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/Welrodmk2/welrod/welrod.dat b/Guns/HG/Welrodmk2/welrod/welrod.dat index 23419d1..c0a3708 100644 --- a/Guns/HG/Welrodmk2/welrod/welrod.dat +++ b/Guns/HG/Welrodmk2/welrod/welrod.dat @@ -33,7 +33,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 55 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/p38/P38/P38.dat b/Guns/HG/p38/P38/P38.dat index abb4152..a07f729 100644 --- a/Guns/HG/p38/P38/P38.dat +++ b/Guns/HG/p38/P38/P38.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint True Can_Use_Underwater True -Player_Damage 42 +Player_Damage 0 Player_Leg_Multiplier 1.0 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/HG/p38/P38_Mag/P38_Mag.dat b/Guns/HG/p38/P38_Mag/P38_Mag.dat index a4c3766..20b26ca 100644 --- a/Guns/HG/p38/P38_Mag/P38_Mag.dat +++ b/Guns/HG/p38/P38_Mag/P38_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 28009 //空尖弹 50%伤害 Range 3 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 42 Animal_Damage 42 Barricade_Damage 84 diff --git a/Guns/MG/6P41/PKP/PKP.dat b/Guns/MG/6P41/PKP/PKP.dat index 2cb7954..0993ef7 100644 --- a/Guns/MG/6P41/PKP/PKP.dat +++ b/Guns/MG/6P41/PKP/PKP.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/6P41/PKP_100API/PKP_100API.dat b/Guns/MG/6P41/PKP_100API/PKP_100API.dat index 6ac3303..9a0b7dd 100644 --- a/Guns/MG/6P41/PKP_100API/PKP_100API.dat +++ b/Guns/MG/6P41/PKP_100API/PKP_100API.dat @@ -17,7 +17,7 @@ Caliber_0 227 //穿甲燃烧弹 50%伤害 +1范围 Range 5 -Player_Damage 23 +Player_Damage 0 Zombie_Damage 46 Animal_Damage 46 Barricade_Damage 92 diff --git a/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat b/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat index 5b998e9..b86ad0a 100644 --- a/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat +++ b/Guns/MG/6P41/PKP_100HPBT/PKP_100HPBT.dat @@ -17,7 +17,7 @@ Caliber_0 227 //空尖弹 50%伤害 Range 4 -Player_Damage 23 +Player_Damage 0 Zombie_Damage 46 Animal_Damage 46 Barricade_Damage 92 diff --git a/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat b/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat index 6417d82..31b27aa 100644 --- a/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat +++ b/Guns/MG/6P41/PKP_Bullpup/PKP_Bullpup.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/Ameli/Ameli/Ameli.dat b/Guns/MG/Ameli/Ameli/Ameli.dat index a03321e..b26466c 100644 --- a/Guns/MG/Ameli/Ameli/Ameli.dat +++ b/Guns/MG/Ameli/Ameli/Ameli.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 33 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/BREN30/Bren/Bren.dat b/Guns/MG/BREN30/Bren/Bren.dat index 4e9629a..0c0ab27 100644 --- a/Guns/MG/BREN30/Bren/Bren.dat +++ b/Guns/MG/BREN30/Bren/Bren.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/BREN30/bren_mag/bren_mag.dat b/Guns/MG/BREN30/bren_mag/bren_mag.dat index 8007ce7..1facc4c 100644 --- a/Guns/MG/BREN30/bren_mag/bren_mag.dat +++ b/Guns/MG/BREN30/bren_mag/bren_mag.dat @@ -17,7 +17,7 @@ Caliber_0 54 //空尖弹 50%伤害 Range 4 -Player_Damage 22 +Player_Damage 0 Zombie_Damage 44 Animal_Damage 44 Barricade_Damage 88 diff --git a/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat b/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat index 6ff3156..4914958 100644 --- a/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat +++ b/Guns/MG/Chauchat/ChaucMag/ChaucMag.dat @@ -17,7 +17,7 @@ Caliber_0 16 //空尖弹 50%伤害 Range 4 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 41 Animal_Damage 41 Barricade_Damage 82 diff --git a/Guns/MG/Chauchat/Chauchat/Chauchat.dat b/Guns/MG/Chauchat/Chauchat/Chauchat.dat index 588b25c..fd3a1e5 100644 --- a/Guns/MG/Chauchat/Chauchat/Chauchat.dat +++ b/Guns/MG/Chauchat/Chauchat/Chauchat.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/DP28/DP28/DP28.dat b/Guns/MG/DP28/DP28/DP28.dat index 1604a20..b7a9b95 100644 --- a/Guns/MG/DP28/DP28/DP28.dat +++ b/Guns/MG/DP28/DP28/DP28.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/GAU-19/GAU-19/GAU-19.dat b/Guns/MG/GAU-19/GAU-19/GAU-19.dat index 31f8020..56715a6 100644 --- a/Guns/MG/GAU-19/GAU-19/GAU-19.dat +++ b/Guns/MG/GAU-19/GAU-19/GAU-19.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 77 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat b/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat index 7a8b853..a27584e 100644 --- a/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat +++ b/Guns/MG/GAU-19/GAU-19_150/GAU-19_150.dat @@ -17,7 +17,7 @@ Caliber_0 86 //爆炸弹 130%伤害 Range 5 -Player_Damage 100 +Player_Damage 0 Zombie_Damage 200 Animal_Damage 200 Barricade_Damage 400 diff --git a/Guns/MG/KORD/KORD127/KORD127.dat b/Guns/MG/KORD/KORD127/KORD127.dat index f1e35bb..edcbdf3 100644 --- a/Guns/MG/KORD/KORD127/KORD127.dat +++ b/Guns/MG/KORD/KORD127/KORD127.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 71 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/KORD/KORD_20/KORD_20.dat b/Guns/MG/KORD/KORD_20/KORD_20.dat index 41dcd7b..147b7f1 100644 --- a/Guns/MG/KORD/KORD_20/KORD_20.dat +++ b/Guns/MG/KORD/KORD_20/KORD_20.dat @@ -17,7 +17,7 @@ Caliber_0 2273 //爆炸弹 130%伤害 Range 5 -Player_Damage 93 +Player_Damage 0 Zombie_Damage 185 Animal_Damage 185 Barricade_Damage 370 diff --git a/Guns/MG/KORD/KORD_AP/KORD_AP.dat b/Guns/MG/KORD/KORD_AP/KORD_AP.dat index 9356ca5..4ca7dc8 100644 --- a/Guns/MG/KORD/KORD_AP/KORD_AP.dat +++ b/Guns/MG/KORD/KORD_AP/KORD_AP.dat @@ -44,7 +44,7 @@ Projectile_Lifespan 300 Range 5 -Player_Damage 60 +Player_Damage 0 Zombie_Damage 200 diff --git a/Guns/MG/LAMG/LAMG/LAMG.dat b/Guns/MG/LAMG/LAMG/LAMG.dat index 0295977..668e75a 100644 --- a/Guns/MG/LAMG/LAMG/LAMG.dat +++ b/Guns/MG/LAMG/LAMG/LAMG.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/LWMG/LWMMG/LWMMG.dat b/Guns/MG/LWMG/LWMMG/LWMMG.dat index 6454992..d910fcc 100644 --- a/Guns/MG/LWMG/LWMMG/LWMMG.dat +++ b/Guns/MG/LWMG/LWMMG/LWMMG.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 53 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/Lewis/Lewis/Lewis.dat b/Guns/MG/Lewis/Lewis/Lewis.dat index 78cf53d..48d8402 100644 --- a/Guns/MG/Lewis/Lewis/Lewis.dat +++ b/Guns/MG/Lewis/Lewis/Lewis.dat @@ -43,7 +43,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 42 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat b/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat index c879f3b..863d3f4 100644 --- a/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat +++ b/Guns/MG/Lewis/Lewis_Drum/Lewis_Drum.dat @@ -17,7 +17,7 @@ Caliber_0 16 //空尖弹 50%伤害 Range 4 -Player_Damage 30 +Player_Damage 0 Zombie_Damage 80 Animal_Damage 80 Barricade_Damage 0 diff --git a/Guns/MG/M134D/M134D/M134D.dat b/Guns/MG/M134D/M134D/M134D.dat index c911394..98ca1d6 100644 --- a/Guns/MG/M134D/M134D/M134D.dat +++ b/Guns/MG/M134D/M134D/M134D.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 55 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/M134D/M134D_250/M134D_250.dat b/Guns/MG/M134D/M134D_250/M134D_250.dat index 14fdffe..be0353f 100644 --- a/Guns/MG/M134D/M134D_250/M134D_250.dat +++ b/Guns/MG/M134D/M134D_250/M134D_250.dat @@ -17,7 +17,7 @@ Caliber_0 85 //穿甲弹 30%伤害 -1范围 Range 4 -Player_Damage 17 +Player_Damage 0 Zombie_Damage 33 Animal_Damage 33 Barricade_Damage 66 diff --git a/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat b/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat index fd2c58b..fdb1e89 100644 --- a/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat +++ b/Guns/MG/M134D/M134D_HE_250/M134D_HE_250.dat @@ -19,7 +19,7 @@ Tracer 49 //爆炸弹 130%伤害 Range 4 -Player_Damage 72 +Player_Damage 0 Zombie_Damage 143 Animal_Damage 143 Barricade_Damage 286 diff --git a/Guns/MG/M1918/BAR/BAR.dat b/Guns/MG/M1918/BAR/BAR.dat index 4b6dfe2..7d3a859 100644 --- a/Guns/MG/M1918/BAR/BAR.dat +++ b/Guns/MG/M1918/BAR/BAR.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 48 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/M1918/bar_mag1/bar_mag1.dat b/Guns/MG/M1918/bar_mag1/bar_mag1.dat index 641156c..ebed12e 100644 --- a/Guns/MG/M1918/bar_mag1/bar_mag1.dat +++ b/Guns/MG/M1918/bar_mag1/bar_mag1.dat @@ -17,7 +17,7 @@ Caliber_0 16 //空尖弹 50%伤害 Range 4 -Player_Damage 24 +Player_Damage 0 Zombie_Damage 48 Animal_Damage 48 Barricade_Damage 96 diff --git a/Guns/MG/M1919A4/M1919/M1919.dat b/Guns/MG/M1919A4/M1919/M1919.dat index 83d3e5c..0c63e23 100644 --- a/Guns/MG/M1919A4/M1919/M1919.dat +++ b/Guns/MG/M1919A4/M1919/M1919.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat b/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat index 443b2ad..19203f2 100644 --- a/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat +++ b/Guns/MG/M1919A4/M1919_Mag/M1919_Mag.dat @@ -18,7 +18,7 @@ Caliber_1 22 //空尖弹 50%伤害 Range 4 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/MG/M249/m249/m249.dat b/Guns/MG/M249/m249/m249.dat index 0ec6a3b..60e41ac 100644 --- a/Guns/MG/M249/m249/m249.dat +++ b/Guns/MG/M249/m249/m249.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/M60/bandit_m60/bandit_m60.dat b/Guns/MG/M60/bandit_m60/bandit_m60.dat index 219fa3d..2c8f473 100644 --- a/Guns/MG/M60/bandit_m60/bandit_m60.dat +++ b/Guns/MG/M60/bandit_m60/bandit_m60.dat @@ -43,7 +43,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat b/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat index 1b678a2..972c943 100644 --- a/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat +++ b/Guns/MG/M60/bandit_m60_150/bandit_m60_150.dat @@ -19,7 +19,7 @@ Speed 0.5 //空尖弹 50%伤害 Range 4 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat b/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat index ce785f5..5a539a1 100644 --- a/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat +++ b/Guns/MG/MG3/bandit_mg3/bandit_mg3.dat @@ -43,7 +43,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat b/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat index 53de414..96e98a8 100644 --- a/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat +++ b/Guns/MG/MG3/bandit_mg3_50/bandit_mg3_50.dat @@ -17,7 +17,7 @@ Caliber_0 762 //穿甲弹 30%伤害 -1范围 Range 4 -Player_Damage 14 +Player_Damage 0 Zombie_Damage 27 Animal_Damage 27 Barricade_Damage 53 diff --git a/Guns/MG/MG338/mg338/mg338.dat b/Guns/MG/MG338/mg338/mg338.dat index 0212b18..4e87937 100644 --- a/Guns/MG/MG338/mg338/mg338.dat +++ b/Guns/MG/MG338/mg338/mg338.dat @@ -44,7 +44,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 50 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/MG34/MG34/MG34.dat b/Guns/MG/MG34/MG34/MG34.dat index f285243..afff6e3 100644 --- a/Guns/MG/MG34/MG34/MG34.dat +++ b/Guns/MG/MG34/MG34/MG34.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/MG34/mg_belt/mg_belt.dat b/Guns/MG/MG34/mg_belt/mg_belt.dat index 9fcb41a..477dc54 100644 --- a/Guns/MG/MG34/mg_belt/mg_belt.dat +++ b/Guns/MG/MG34/mg_belt/mg_belt.dat @@ -17,7 +17,7 @@ Caliber_0 18 //空尖弹 50%伤害 Range 4 -Player_Damage 23 +Player_Damage 0 Zombie_Damage 46 Animal_Damage 46 Barricade_Damage 92 diff --git a/Guns/MG/MG34/mg_box/mg_box.dat b/Guns/MG/MG34/mg_box/mg_box.dat index 97bb9e3..669b600 100644 --- a/Guns/MG/MG34/mg_box/mg_box.dat +++ b/Guns/MG/MG34/mg_box/mg_box.dat @@ -17,7 +17,7 @@ Caliber_0 18 //燃烧弹 70%伤害 +2范围 Range 6 -Player_Damage 33 +Player_Damage 0 Zombie_Damage 65 Animal_Damage 65 Barricade_Damage 129 diff --git a/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat b/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat index c7a2b80..4a41c55 100644 --- a/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat +++ b/Guns/MG/MG36/bandit_mg36/bandit_mg36.dat @@ -43,7 +43,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/MG4/mg4/mg4.dat b/Guns/MG/MG4/mg4/mg4.dat index 44deab8..a5ec2d0 100644 --- a/Guns/MG/MG4/mg4/mg4.dat +++ b/Guns/MG/MG4/mg4/mg4.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/MG4/mg4_200/mg4_200.dat b/Guns/MG/MG4/mg4_200/mg4_200.dat index 7ab84c6..a23c441 100644 --- a/Guns/MG/MG4/mg4_200/mg4_200.dat +++ b/Guns/MG/MG4/mg4_200/mg4_200.dat @@ -17,7 +17,7 @@ Caliber_0 51 //穿甲弹 30%伤害 -1范围 Range 3 -Player_Damage 14 +Player_Damage 0 Zombie_Damage 27 Animal_Damage 27 Barricade_Damage 53 diff --git a/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat b/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat index 3685d6e..ee79f69 100644 --- a/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat +++ b/Guns/MG/MK48/762natobelt_100/762natobelt_100.dat @@ -17,7 +17,7 @@ Caliber_0 762 //空尖弹 50%伤害 Range 4 -Player_Damage 23 +Player_Damage 0 Zombie_Damage 45 Animal_Damage 45 Barricade_Damage 90 diff --git a/Guns/MG/MK48/Minimi/Minimi.dat b/Guns/MG/MK48/Minimi/Minimi.dat index 952df41..a57088a 100644 --- a/Guns/MG/MK48/Minimi/Minimi.dat +++ b/Guns/MG/MK48/Minimi/Minimi.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 45 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/Negev/negev/negev.dat b/Guns/MG/Negev/negev/negev.dat index d49db23..0af0697 100644 --- a/Guns/MG/Negev/negev/negev.dat +++ b/Guns/MG/Negev/negev/negev.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 42 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/Negev/negev_150/negev_150.dat b/Guns/MG/Negev/negev_150/negev_150.dat index 7d6e255..36210ca 100644 --- a/Guns/MG/Negev/negev_150/negev_150.dat +++ b/Guns/MG/Negev/negev_150/negev_150.dat @@ -17,7 +17,7 @@ Caliber_0 51 //空尖弹 50%伤害 Range 3 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 50 Animal_Damage 50 Barricade_Damage 30 diff --git a/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat b/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat index 4e40f01..2ad7497 100644 --- a/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat +++ b/Guns/MG/Pkm/762rusbelt_150/762rusbelt_150.dat @@ -17,7 +17,7 @@ Caliber_0 227 //燃烧弹 70%伤害 +2范围 Range 6 -Player_Damage 33 +Player_Damage 0 Zombie_Damage 65 Animal_Damage 65 Barricade_Damage 129 diff --git a/Guns/MG/Pkm/pkm/pkm.dat b/Guns/MG/Pkm/pkm/pkm.dat index 1f047dc..565194b 100644 --- a/Guns/MG/Pkm/pkm/pkm.dat +++ b/Guns/MG/Pkm/pkm/pkm.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/QJY88/5.8_100/5.8_100.dat b/Guns/MG/QJY88/5.8_100/5.8_100.dat index 8825490..500de0f 100644 --- a/Guns/MG/QJY88/5.8_100/5.8_100.dat +++ b/Guns/MG/QJY88/5.8_100/5.8_100.dat @@ -17,7 +17,7 @@ Caliber_0 300 //空尖弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/MG/QJY88/QJY88/QJY88.dat b/Guns/MG/QJY88/QJY88/QJY88.dat index 11c1d8c..75a7267 100644 --- a/Guns/MG/QJY88/QJY88/QJY88.dat +++ b/Guns/MG/QJY88/QJY88/QJY88.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/RPD/RPD/RPD.dat b/Guns/MG/RPD/RPD/RPD.dat index aa65cb8..d9c7a64 100644 --- a/Guns/MG/RPD/RPD/RPD.dat +++ b/Guns/MG/RPD/RPD/RPD.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 42 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat b/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat index 14952e2..f3085b3 100644 --- a/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat +++ b/Guns/MG/RPK-16/545_rpk16_95/545_rpk16_95.dat @@ -17,7 +17,7 @@ Caliber_0 545 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 23 Animal_Damage 23 Barricade_Damage 45 diff --git a/Guns/MG/RPK-16/RPK-16/RPK-16.dat b/Guns/MG/RPK-16/RPK-16/RPK-16.dat index 1028b02..0b3dba6 100644 --- a/Guns/MG/RPK-16/RPK-16/RPK-16.dat +++ b/Guns/MG/RPK-16/RPK-16/RPK-16.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat b/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat index 0ef8faa..53cbddc 100644 --- a/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat +++ b/Guns/MG/ZB26/26ZBMAG/26ZBMAG.dat @@ -17,7 +17,7 @@ Caliber_0 22600 //空尖弹 50%伤害 Range 4 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 40 Animal_Damage 40 Barricade_Damage 80 diff --git a/Guns/MG/ZB26/ZB26/ZB26.dat b/Guns/MG/ZB26/ZB26/ZB26.dat index 9b3aa46..fa92885 100644 --- a/Guns/MG/ZB26/ZB26/ZB26.dat +++ b/Guns/MG/ZB26/ZB26/ZB26.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 40 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/mg42/MG/MG.dat b/Guns/MG/mg42/MG/MG.dat index cfcca3e..9f60dab 100644 --- a/Guns/MG/mg42/MG/MG.dat +++ b/Guns/MG/mg42/MG/MG.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Projectile_Penetrate_Buildables True Projectile_Lifespan 600 -Player_Damage 46 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat b/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat index 85a0630..8ebfe38 100644 --- a/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat +++ b/Guns/MG/mg42/mg_beltAP/mg_beltAP.dat @@ -17,7 +17,7 @@ Caliber_0 18 //穿甲弹 30%伤害 -1范围 Range 4 -Player_Damage 14 +Player_Damage 0 Zombie_Damage 28 Animal_Damage 28 Barricade_Damage 56 diff --git a/Guns/RF/56/Type56/Type56.dat b/Guns/RF/56/Type56/Type56.dat index c31bf56..3310a42 100644 --- a/Guns/RF/56/Type56/Type56.dat +++ b/Guns/RF/56/Type56/Type56.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/88/88/88.dat b/Guns/RF/88/88/88.dat index 1d28da6..cf9b2f3 100644 --- a/Guns/RF/88/88/88.dat +++ b/Guns/RF/88/88/88.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 93 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/88/88_Clip/88_Clip.dat b/Guns/RF/88/88_Clip/88_Clip.dat index 902eac9..5a8d7d9 100644 --- a/Guns/RF/88/88_Clip/88_Clip.dat +++ b/Guns/RF/88/88_Clip/88_Clip.dat @@ -18,7 +18,7 @@ Caliber_1 2 //空尖弹 50%伤害 Range 4 -Player_Damage 47 +Player_Damage 0 Zombie_Damage 93 Animal_Damage 93 Barricade_Damage 186 diff --git a/Guns/RF/88MOD/88_Mod/88_Mod.dat b/Guns/RF/88MOD/88_Mod/88_Mod.dat index 8eccf02..7916ba3 100644 --- a/Guns/RF/88MOD/88_Mod/88_Mod.dat +++ b/Guns/RF/88MOD/88_Mod/88_Mod.dat @@ -45,7 +45,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0 Damage_Falloff_Multiplier 0.6 -Player_Damage 55 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat b/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat index 7f28a42..75ecb6d 100644 --- a/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat +++ b/Guns/RF/88MOD/88_Mod_Mag/88_Mod_Mag.dat @@ -19,7 +19,7 @@ Caliber_0 111 //能量弹 20%伤害 Range 4 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat b/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat index df4d803..3aef71a 100644 --- a/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat +++ b/Guns/RF/88MOD/88_Mod_Mag_Charge/88_Mod_Mag_Charge.dat @@ -24,7 +24,7 @@ Spread 0.55 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 55 +Player_Damage 0 Zombie_Damage 110 Animal_Damage 110 Barricade_Damage 220 diff --git a/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat b/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat index 78d22cf..4f7f6fe 100644 --- a/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat +++ b/Guns/RF/88MOD/88_Mod_Mag_End/88_Mod_Mag_End.dat @@ -17,7 +17,7 @@ Caliber_0 111 //广域弹 +1000%伤害 Range 14 -Player_Damage 550 +Player_Damage 0 Zombie_Damage 1100 Animal_Damage 1100 Barricade_Damage 2200 diff --git a/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat b/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat index 5b4034c..03c79dc 100644 --- a/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat +++ b/Guns/RF/88MOD/88_Mod_Mag_Radio/88_Mod_Mag_Radio.dat @@ -24,7 +24,7 @@ Spread 1.05 //能量弹 20%伤害 Range 4 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat b/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat index 6a1f803..47dd4da 100644 --- a/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat +++ b/Guns/RF/98K/Kar98k MOD/Kar98k MOD.dat @@ -40,7 +40,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 120 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/98K/Kar98k/kar98k.dat b/Guns/RF/98K/Kar98k/kar98k.dat index 252ddfd..1eeb280 100644 --- a/Guns/RF/98K/Kar98k/kar98k.dat +++ b/Guns/RF/98K/Kar98k/kar98k.dat @@ -40,7 +40,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 89 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/98K/kar_clip/kar_clip.dat b/Guns/RF/98K/kar_clip/kar_clip.dat index 7995a7e..24aab62 100644 --- a/Guns/RF/98K/kar_clip/kar_clip.dat +++ b/Guns/RF/98K/kar_clip/kar_clip.dat @@ -17,7 +17,7 @@ Caliber_0 2 //空尖弹 50%伤害 Range 4 -Player_Damage 45 +Player_Damage 0 Zombie_Damage 89 Animal_Damage 89 Barricade_Damage 178 diff --git a/Guns/RF/98K/kar_clipI/kar_clipI.dat b/Guns/RF/98K/kar_clipI/kar_clipI.dat index 9934bcd..47fbe01 100644 --- a/Guns/RF/98K/kar_clipI/kar_clipI.dat +++ b/Guns/RF/98K/kar_clipI/kar_clipI.dat @@ -17,7 +17,7 @@ Caliber_0 2 //燃烧弹 70%伤害 +2范围 Range 6 -Player_Damage 63 +Player_Damage 0 Zombie_Damage 125 Animal_Damage 125 Barricade_Damage 250 diff --git a/Guns/RF/Ballista/Ballista/Ballista.dat b/Guns/RF/Ballista/Ballista/Ballista.dat index dabf917..728745f 100644 --- a/Guns/RF/Ballista/Ballista/Ballista.dat +++ b/Guns/RF/Ballista/Ballista/Ballista.dat @@ -41,7 +41,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 96 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat b/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat index 6e32828..fbd2c91 100644 --- a/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat +++ b/Guns/RF/Ballista/Ballista_Mag/Ballista_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 113 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 48 +Player_Damage 0 Zombie_Damage 96 Animal_Damage 96 Barricade_Damage 192 diff --git a/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat b/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat index 65ad5b0..365426a 100644 --- a/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat +++ b/Guns/RF/C-14_Timberwolf/AWM_5/AWM_5.dat @@ -16,7 +16,7 @@ Caliber_0 113 //爆炸弹 130%伤害 Range 4 -Player_Damage 129 +Player_Damage 0 Zombie_Damage 258 Animal_Damage 258 Barricade_Damage 515 diff --git a/Guns/RF/C-14_Timberwolf/C-14/C-14.dat b/Guns/RF/C-14_Timberwolf/C-14/C-14.dat index 370c293..fbcbb9c 100644 --- a/Guns/RF/C-14_Timberwolf/C-14/C-14.dat +++ b/Guns/RF/C-14_Timberwolf/C-14/C-14.dat @@ -38,7 +38,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 99 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat b/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat index d40df67..1a83a8a 100644 --- a/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat +++ b/Guns/RF/CarcanoM1891/carcanom1891/carcanom1891.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat b/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat index 90b4853..affc0d1 100644 --- a/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat +++ b/Guns/RF/CarcanoM1891/m1891blc/m1891blc.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/CarcanoM1891/rifle12/rifle12.dat b/Guns/RF/CarcanoM1891/rifle12/rifle12.dat index 8373d64..d814e34 100644 --- a/Guns/RF/CarcanoM1891/rifle12/rifle12.dat +++ b/Guns/RF/CarcanoM1891/rifle12/rifle12.dat @@ -17,7 +17,7 @@ Caliber_0 2 //空尖弹 50%伤害 Range 4 -Player_Damage 22 +Player_Damage 0 Zombie_Damage 44 Animal_Damage 44 Barricade_Damage 88 diff --git a/Guns/RF/CarcanoM1891/rifle5/rifle5.dat b/Guns/RF/CarcanoM1891/rifle5/rifle5.dat index 41e2a45..ea8f2ba 100644 --- a/Guns/RF/CarcanoM1891/rifle5/rifle5.dat +++ b/Guns/RF/CarcanoM1891/rifle5/rifle5.dat @@ -17,7 +17,7 @@ Caliber_0 2 //空尖弹 50%伤害 Range 4 -Player_Damage 22 +Player_Damage 0 Zombie_Damage 44 Animal_Damage 44 Barricade_Damage 88 diff --git a/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat b/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat index f4b04df..0d9699e 100644 --- a/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat +++ b/Guns/RF/CarcanoM91_38/carcanoM91_38/carcanoM91_38.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat b/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat index e5a81e7..90dce77 100644 --- a/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat +++ b/Guns/RF/CarcanoM91_38/rifle5/rifle5.dat @@ -17,7 +17,7 @@ Count_Max 5 //空尖弹 50%伤害 Range 4 -Player_Damage 44 +Player_Damage 0 Zombie_Damage 88 Animal_Damage 88 Barricade_Damage 176 diff --git a/Guns/RF/DSR50/DSR50/DSR50.dat b/Guns/RF/DSR50/DSR50/DSR50.dat index b8e4b68..e9dd3ca 100644 --- a/Guns/RF/DSR50/DSR50/DSR50.dat +++ b/Guns/RF/DSR50/DSR50/DSR50.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 161 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat b/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat index b56ff84..ba0a130 100644 --- a/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat +++ b/Guns/RF/DSR50/DSR50_mag_5/DSR50_mag_5.dat @@ -17,7 +17,7 @@ Caliber_0 13 //穿甲燃烧弹 50%伤害 +1范围 Range 6 -Player_Damage 81 +Player_Damage 0 Zombie_Damage 161 Animal_Damage 161 Barricade_Damage 322 diff --git a/Guns/RF/Dragonov/svd/SVD.dat b/Guns/RF/Dragonov/svd/SVD.dat index fb69fe1..66e32a0 100644 --- a/Guns/RF/Dragonov/svd/SVD.dat +++ b/Guns/RF/Dragonov/svd/SVD.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Dragonov/svd_10/svd_10.dat b/Guns/RF/Dragonov/svd_10/svd_10.dat index 2f12999..be80d2c 100644 --- a/Guns/RF/Dragonov/svd_10/svd_10.dat +++ b/Guns/RF/Dragonov/svd_10/svd_10.dat @@ -17,7 +17,7 @@ Caliber_0 112 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 156 diff --git a/Guns/RF/G28/G28/G28.dat b/Guns/RF/G28/G28/G28.dat index 46f7c2a..0d24759 100644 --- a/Guns/RF/G28/G28/G28.dat +++ b/Guns/RF/G28/G28/G28.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/G28/HK417 Mag/HK417 Mag.dat b/Guns/RF/G28/HK417 Mag/HK417 Mag.dat index e713b24..d049aea 100644 --- a/Guns/RF/G28/HK417 Mag/HK417 Mag.dat +++ b/Guns/RF/G28/HK417 Mag/HK417 Mag.dat @@ -17,7 +17,7 @@ Caliber_0 22 //空尖弹 50%伤害 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 146 diff --git a/Guns/RF/G43/Gewehr/Gewehr.dat b/Guns/RF/G43/Gewehr/Gewehr.dat index cad1e36..3720dfc 100644 --- a/Guns/RF/G43/Gewehr/Gewehr.dat +++ b/Guns/RF/G43/Gewehr/Gewehr.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/G43/gew_mag/gew_mag.dat b/Guns/RF/G43/gew_mag/gew_mag.dat index 8a18dac..1829a34 100644 --- a/Guns/RF/G43/gew_mag/gew_mag.dat +++ b/Guns/RF/G43/gew_mag/gew_mag.dat @@ -17,7 +17,7 @@ Caliber_0 10 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 146 diff --git a/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat b/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat index cd77484..7710470 100644 --- a/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat +++ b/Guns/RF/GM6 Lynx/GM6 Mag/GM6 Mag.dat @@ -24,7 +24,7 @@ Tracer 1155 //高爆穿甲弹 50%伤害 Range 5 -Player_Damage 66 +Player_Damage 0 Zombie_Damage 131 Animal_Damage 131 Barricade_Damage 262 diff --git a/Guns/RF/GM6 Lynx/GM6/GM6.dat b/Guns/RF/GM6 Lynx/GM6/GM6.dat index 00bd9e3..7449165 100644 --- a/Guns/RF/GM6 Lynx/GM6/GM6.dat +++ b/Guns/RF/GM6 Lynx/GM6/GM6.dat @@ -45,7 +45,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 131 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/General_Liu/General_Liu/General_Liu.dat b/Guns/RF/General_Liu/General_Liu/General_Liu.dat index f29ac59..ee1fe05 100644 --- a/Guns/RF/General_Liu/General_Liu/General_Liu.dat +++ b/Guns/RF/General_Liu/General_Liu/General_Liu.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat b/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat index 55e6cc1..78360db 100644 --- a/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat +++ b/Guns/RF/General_Liu/General_Liu_empty/General_Liu_empty.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat b/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat index 3364935..2802416 100644 --- a/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat +++ b/Guns/RF/General_Liu/Liu_Shared_Hatred/Liu_Shared_Hatred.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/HS50/HS50.dat b/Guns/RF/HS50/HS50.dat index 8a60fe1..12a0437 100644 --- a/Guns/RF/HS50/HS50.dat +++ b/Guns/RF/HS50/HS50.dat @@ -38,7 +38,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 159 +Player_Damage 0 Player_Leg_Multiplier 0.9 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/HS50M1/HS50M1/HS50M1.dat b/Guns/RF/HS50M1/HS50M1/HS50M1.dat index a732ffd..2bcd004 100644 --- a/Guns/RF/HS50M1/HS50M1/HS50M1.dat +++ b/Guns/RF/HS50M1/HS50M1/HS50M1.dat @@ -40,7 +40,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 159 +Player_Damage 0 Player_Leg_Multiplier 0.9 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat b/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat index 01c321e..b7ab969 100644 --- a/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat +++ b/Guns/RF/HS50M1/HS50M1_5/HS50M1_5.dat @@ -16,7 +16,7 @@ Caliber_0 13 //高爆穿甲弹 50%伤害 Range 5 -Player_Damage 80 +Player_Damage 0 Zombie_Damage 159 Animal_Damage 159 Barricade_Damage 318 diff --git a/Guns/RF/Hecate/hecate.dat b/Guns/RF/Hecate/hecate.dat index 85c7143..1e33ece 100644 --- a/Guns/RF/Hecate/hecate.dat +++ b/Guns/RF/Hecate/hecate.dat @@ -32,7 +32,7 @@ Action Rocket Range 5 Explosion 136 -Player_Damage 200 +Player_Damage 0 Player_Leg_Multiplier 1.1 Player_Arm_Multiplier 1.1 Player_Spine_Multiplier 1.1 diff --git a/Guns/RF/IWS2000/jsmash/jsmash.dat b/Guns/RF/IWS2000/jsmash/jsmash.dat index 22b5678..87507c0 100644 --- a/Guns/RF/IWS2000/jsmash/jsmash.dat +++ b/Guns/RF/IWS2000/jsmash/jsmash.dat @@ -41,7 +41,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 199 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.6 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat b/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat index ef2cd59..0c28962 100644 --- a/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat +++ b/Guns/RF/IWS2000/jsmashmag/jsmashmag.dat @@ -17,7 +17,7 @@ Caliber_0 127 //脱壳穿甲弹 50%伤害 -1范围 Range 5 -Player_Damage 100 +Player_Damage 0 Zombie_Damage 199 Animal_Damage 199 Barricade_Damage 398 diff --git a/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat b/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat index 936c8be..681c68e 100644 --- a/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat +++ b/Guns/RF/IzanagisBurden/Izaganis_Burden/Izaganis_Burden.dat @@ -34,7 +34,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 129 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.6 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat b/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat index bb2c12b..f2b5a7a 100644 --- a/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat +++ b/Guns/RF/IzanagisBurden/Izanagisburden_mag_4_1/336tkm_Izanagisburden_4/336tkm_Izanagisburden_4.dat @@ -16,7 +16,7 @@ Caliber_0 33052 //爆炸弹 130%伤害 Range 5 -Player_Damage 168 +Player_Damage 0 Zombie_Damage 336 Animal_Damage 336 Barricade_Damage 671 diff --git a/Guns/RF/JS05/JS05/JS05.dat b/Guns/RF/JS05/JS05/JS05.dat index 58588ba..174113e 100644 --- a/Guns/RF/JS05/JS05/JS05.dat +++ b/Guns/RF/JS05/JS05/JS05.dat @@ -41,7 +41,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 155 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat b/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat index cf07717..e4cde2b 100644 --- a/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat +++ b/Guns/RF/JS05/JS_Round_APDS/JS_Round_APDS.dat @@ -17,7 +17,7 @@ Caliber_0 130 //脱壳穿甲弹 50%伤害 -1范围 Range 4 -Player_Damage 78 +Player_Damage 0 Zombie_Damage 155 Animal_Damage 155 Barricade_Damage 310 diff --git a/Guns/RF/KSVK/KSVK/KSVK.dat b/Guns/RF/KSVK/KSVK/KSVK.dat index 5094de5..f362e49 100644 --- a/Guns/RF/KSVK/KSVK/KSVK.dat +++ b/Guns/RF/KSVK/KSVK/KSVK.dat @@ -41,7 +41,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 158 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat b/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat index 4bb2d56..6d8b58e 100644 --- a/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat +++ b/Guns/RF/KSVK/KSVKMOD/KSVKMOD.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 158 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat b/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat index 59dc99d..19862d7 100644 --- a/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat +++ b/Guns/RF/KSVK/KSVK_mag/KSVK_mag.dat @@ -17,7 +17,7 @@ Caliber_0 13 //穿甲燃烧弹 50%伤害 +1范围 Range 6 -Player_Damage 79 +Player_Damage 0 Zombie_Damage 158 Animal_Damage 158 Barricade_Damage 316 diff --git a/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat b/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat index 4169311..6f6c548 100644 --- a/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat +++ b/Guns/RF/KSVK/KSVK_mag_mod/KSVK_mag_mod.dat @@ -17,7 +17,7 @@ Caliber_0 225 //穿甲燃烧弹 50%伤害 +1范围 Range 6 -Player_Damage 79 +Player_Damage 0 Zombie_Damage 158 Animal_Damage 158 Barricade_Damage 316 diff --git a/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat b/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat index ca7fd95..0365885 100644 --- a/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat +++ b/Guns/RF/Lee_Enfield/Lee Mod/Lee Mod.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 101 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Lee_Enfield/Lee/Lee.dat b/Guns/RF/Lee_Enfield/Lee/Lee.dat index 8572992..2d3254f 100644 --- a/Guns/RF/Lee_Enfield/Lee/Lee.dat +++ b/Guns/RF/Lee_Enfield/Lee/Lee.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 77 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat b/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat index b75356e..da573a2 100644 --- a/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat +++ b/Guns/RF/Lee_Enfield/lee_clip/lee_clip.dat @@ -17,7 +17,7 @@ Caliber_0 55 //空尖弹 50%伤害 Range 4 -Player_Damage 39 +Player_Damage 0 Zombie_Damage 77 Animal_Damage 77 Barricade_Damage 154 diff --git a/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat b/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat index b73ef5f..73d91ff 100644 --- a/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat +++ b/Guns/RF/Lee_Enfield/lee_clip_dw/lee_clip_dw.dat @@ -17,7 +17,7 @@ Caliber_0 55 //燃烧弹 70%伤害 +2范围 Range 6 -Player_Damage 54 +Player_Damage 0 Zombie_Damage 108 Animal_Damage 108 Barricade_Damage 216 diff --git a/Guns/RF/M110 SASS/M110/M110.dat b/Guns/RF/M110 SASS/M110/M110.dat index 82233d6..e3e56c0 100644 --- a/Guns/RF/M110 SASS/M110/M110.dat +++ b/Guns/RF/M110 SASS/M110/M110.dat @@ -46,7 +46,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M110 SASS/M110_mag/M110_mag.dat b/Guns/RF/M110 SASS/M110_mag/M110_mag.dat index 418d875..e562abc 100644 --- a/Guns/RF/M110 SASS/M110_mag/M110_mag.dat +++ b/Guns/RF/M110 SASS/M110_mag/M110_mag.dat @@ -16,7 +16,7 @@ Caliber_0 22 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 146 diff --git a/Guns/RF/M14/762NATO_20/762NATO_20.dat b/Guns/RF/M14/762NATO_20/762NATO_20.dat index d5310cb..b6d1fe2 100644 --- a/Guns/RF/M14/762NATO_20/762NATO_20.dat +++ b/Guns/RF/M14/762NATO_20/762NATO_20.dat @@ -18,7 +18,7 @@ Caliber_1 71 //穿甲弹 30%伤害 -1范围 Range 3 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 42 Animal_Damage 42 Barricade_Damage 83 diff --git a/Guns/RF/M14/Bulldog/bulldog.dat b/Guns/RF/M14/Bulldog/bulldog.dat index e23ba06..17887e5 100644 --- a/Guns/RF/M14/Bulldog/bulldog.dat +++ b/Guns/RF/M14/Bulldog/bulldog.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 48 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M14/M14EBR/M14EBR.dat b/Guns/RF/M14/M14EBR/M14EBR.dat index 3b4fc2e..9848f9b 100644 --- a/Guns/RF/M14/M14EBR/M14EBR.dat +++ b/Guns/RF/M14/M14EBR/M14EBR.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 69 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M1903/Springfield/Springfield.dat b/Guns/RF/M1903/Springfield/Springfield.dat index fb202f5..fff259c 100644 --- a/Guns/RF/M1903/Springfield/Springfield.dat +++ b/Guns/RF/M1903/Springfield/Springfield.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 95 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat b/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat index 425581a..85e99d6 100644 --- a/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat +++ b/Guns/RF/M1903/spring_M14A1_clip/spring_M14A1_clip.dat @@ -17,7 +17,7 @@ Caliber_0 17 //穿甲燃烧弹 50%伤害 +1范围 Range 5 -Player_Damage 48 +Player_Damage 0 Zombie_Damage 95 Animal_Damage 95 Barricade_Damage 190 diff --git a/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat b/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat index be04984..4e8c845 100644 --- a/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat +++ b/Guns/RF/M1A/762n_M1A_Springfield_20/762n_M1A_Springfield_20.dat @@ -17,7 +17,7 @@ Caliber_0 22 //空尖弹 50%伤害 Range 4 -Player_Damage 38 +Player_Damage 0 Zombie_Damage 75 Animal_Damage 75 Barricade_Damage 150 diff --git a/Guns/RF/M1A/M1A1/M1A1.dat b/Guns/RF/M1A/M1A1/M1A1.dat index 663bf3c..05052e2 100644 --- a/Guns/RF/M1A/M1A1/M1A1.dat +++ b/Guns/RF/M1A/M1A1/M1A1.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 75 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M1GARAND/Garand2/Garand2.dat b/Guns/RF/M1GARAND/Garand2/Garand2.dat index e8f9489..2e3e295 100644 --- a/Guns/RF/M1GARAND/Garand2/Garand2.dat +++ b/Guns/RF/M1GARAND/Garand2/Garand2.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 77 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M1GARAND/gar_clip/gar_clip.dat b/Guns/RF/M1GARAND/gar_clip/gar_clip.dat index 36570d3..829b014 100644 --- a/Guns/RF/M1GARAND/gar_clip/gar_clip.dat +++ b/Guns/RF/M1GARAND/gar_clip/gar_clip.dat @@ -17,7 +17,7 @@ Caliber_0 17 //空尖弹 50%伤害 Range 4 -Player_Damage 39 +Player_Damage 0 Zombie_Damage 77 Animal_Damage 77 Barricade_Damage 154 diff --git a/Guns/RF/M200/Cheytac/Cheytac.dat b/Guns/RF/M200/Cheytac/Cheytac.dat index cce8ac5..ba1266e 100644 --- a/Guns/RF/M200/Cheytac/Cheytac.dat +++ b/Guns/RF/M200/Cheytac/Cheytac.dat @@ -44,7 +44,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 101 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M200/Cheytac_7/Cheytac_7.dat b/Guns/RF/M200/Cheytac_7/Cheytac_7.dat index 9252fe7..dcee3b5 100644 --- a/Guns/RF/M200/Cheytac_7/Cheytac_7.dat +++ b/Guns/RF/M200/Cheytac_7/Cheytac_7.dat @@ -17,7 +17,7 @@ Caliber_0 113 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 51 +Player_Damage 0 Zombie_Damage 101 Animal_Damage 101 Barricade_Damage 202 diff --git a/Guns/RF/M700/M24 SWS/M24 SWS.dat b/Guns/RF/M700/M24 SWS/M24 SWS.dat index f1db77b..f15a5fb 100644 --- a/Guns/RF/M700/M24 SWS/M24 SWS.dat +++ b/Guns/RF/M700/M24 SWS/M24 SWS.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 96 +Player_Damage 0 Player_Leg_Multiplier 0.9 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M700/M700/M700.dat b/Guns/RF/M700/M700/M700.dat index dd87b3f..0e906a1 100644 --- a/Guns/RF/M700/M700/M700.dat +++ b/Guns/RF/M700/M700/M700.dat @@ -44,7 +44,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 95 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M700/M700_MAG/M700_MAG.dat b/Guns/RF/M700/M700_MAG/M700_MAG.dat index 3221aef..e06d3d0 100644 --- a/Guns/RF/M700/M700_MAG/M700_MAG.dat +++ b/Guns/RF/M700/M700_MAG/M700_MAG.dat @@ -17,7 +17,7 @@ Caliber_0 113 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 48 +Player_Damage 0 Zombie_Damage 95 Animal_Damage 95 Barricade_Damage 190 diff --git a/Guns/RF/M700/M80 Rounds/M80 Rounds.dat b/Guns/RF/M700/M80 Rounds/M80 Rounds.dat index 29236ff..6960cb4 100644 --- a/Guns/RF/M700/M80 Rounds/M80 Rounds.dat +++ b/Guns/RF/M700/M80 Rounds/M80 Rounds.dat @@ -17,7 +17,7 @@ Caliber_0 113 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 48 +Player_Damage 0 Zombie_Damage 95 Animal_Damage 95 Barricade_Damage 190 diff --git a/Guns/RF/M82A1/M82A1/M82A1.dat b/Guns/RF/M82A1/M82A1/M82A1.dat index 9d42bc2..e9f8379 100644 --- a/Guns/RF/M82A1/M82A1/M82A1.dat +++ b/Guns/RF/M82A1/M82A1/M82A1.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 141 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/M82A1/M82_Mag/M82_Mag.dat b/Guns/RF/M82A1/M82_Mag/M82_Mag.dat index f961f12..7abb900 100644 --- a/Guns/RF/M82A1/M82_Mag/M82_Mag.dat +++ b/Guns/RF/M82A1/M82_Mag/M82_Mag.dat @@ -18,7 +18,7 @@ Caliber_1 203 //脱壳穿甲弹 50%伤害 -1范围 Range 4 -Player_Damage 71 +Player_Damage 0 Zombie_Damage 141 Animal_Damage 141 Barricade_Damage 282 diff --git a/Guns/RF/M99/12.7AP/12.7AP.dat b/Guns/RF/M99/12.7AP/12.7AP.dat index d768eb1..f47c616 100644 --- a/Guns/RF/M99/12.7AP/12.7AP.dat +++ b/Guns/RF/M99/12.7AP/12.7AP.dat @@ -17,7 +17,7 @@ Caliber_0 13 //穿甲弹 30%伤害 -1范围 Range 4 -Player_Damage 41 +Player_Damage 0 Zombie_Damage 81 Animal_Damage 81 Barricade_Damage 162 diff --git a/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat b/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat index bafb863..ecc29bc 100644 --- a/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat +++ b/Guns/RF/M99/12.7HEIAP/12.7HEIAP.dat @@ -17,7 +17,7 @@ Caliber_0 13 //爆炸弹 130%伤害 Range 5 -Player_Damage 176 +Player_Damage 0 Zombie_Damage 351 Animal_Damage 351 Barricade_Damage 702 diff --git a/Guns/RF/M99/12.7LRS/12.7LRS.dat b/Guns/RF/M99/12.7LRS/12.7LRS.dat index 866652a..adefe17 100644 --- a/Guns/RF/M99/12.7LRS/12.7LRS.dat +++ b/Guns/RF/M99/12.7LRS/12.7LRS.dat @@ -17,7 +17,7 @@ Caliber_0 13 //高爆穿甲弹 50%伤害 Range 5 -Player_Damage 68 +Player_Damage 0 Zombie_Damage 135 Animal_Damage 135 Barricade_Damage 270 diff --git a/Guns/RF/M99/M99/M99.dat b/Guns/RF/M99/M99/M99.dat index 4d09c1d..54e491f 100644 --- a/Guns/RF/M99/M99/M99.dat +++ b/Guns/RF/M99/M99/M99.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 135 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Mosin1891/Mosin/Mosin.dat b/Guns/RF/Mosin1891/Mosin/Mosin.dat index fb56534..22523a0 100644 --- a/Guns/RF/Mosin1891/Mosin/Mosin.dat +++ b/Guns/RF/Mosin1891/Mosin/Mosin.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 88 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat b/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat index bb7bd76..604753b 100644 --- a/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat +++ b/Guns/RF/Mosin1891/MosinSniper_Carlo/MosinSniper_Carlo.dat @@ -40,7 +40,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 110 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat b/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat index bec9ed4..c8f1733 100644 --- a/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat +++ b/Guns/RF/Mosin1891/mosin_clip/mosin_clip.dat @@ -17,7 +17,7 @@ Caliber_0 17 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 44 +Player_Damage 0 Zombie_Damage 88 Animal_Damage 88 Barricade_Damage 176 diff --git a/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat b/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat index 248e3cb..0252797 100644 --- a/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat +++ b/Guns/RF/Mosin1891/mosin_clip_S/mosin_clip_S.dat @@ -17,7 +17,7 @@ Caliber_0 17 //燃烧弹 70%伤害 +2范围 Range 6 -Player_Damage 62 +Player_Damage 0 Zombie_Damage 124 Animal_Damage 124 Barricade_Damage 247 diff --git a/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat b/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat index ded8ffb..e97c7eb 100644 --- a/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat +++ b/Guns/RF/NTW/NTW-20_Desert_3/NTW-20_Desert_3.dat @@ -17,7 +17,7 @@ Caliber_0 226 //爆炸弹 130%伤害 Range 10 -Player_Damage 262 +Player_Damage 0 Zombie_Damage 523 Animal_Damage 523 Barricade_Damage 1046 diff --git a/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat b/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat index 8c345a2..b04704e 100644 --- a/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat +++ b/Guns/RF/NTW/NTW-20_Mod/NTW-20_Mod.dat @@ -40,7 +40,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 201 +Player_Damage 0 Player_Leg_Multiplier 0.5 Player_Arm_Multiplier 0.5 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat b/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat index 5a46e9d..3e17884 100644 --- a/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat +++ b/Guns/RF/NTW/NTW-20_Mod_3/NTW-20_Mod_3.dat @@ -17,7 +17,7 @@ Caliber_0 226 //爆炸弹 130%伤害 Range 10 -Player_Damage 262 +Player_Damage 0 Zombie_Damage 523 Animal_Damage 523 Barricade_Damage 1046 diff --git a/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat b/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat index 1b7b1e6..ed45d55 100644 --- a/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat +++ b/Guns/RF/NTW/NTW-20_Urban/NTW-20_Urban.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 201 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat b/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat index fb30cac..24d2928 100644 --- a/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat +++ b/Guns/RF/NTW/NTW-20_Urban_3/NTW-20_Urban_3.dat @@ -17,7 +17,7 @@ Caliber_0 226 //高爆穿甲弹 50%伤害 Range 10 -Player_Damage 101 +Player_Damage 0 Zombie_Damage 201 Animal_Damage 201 Barricade_Damage 402 diff --git a/Guns/RF/PTRD/Ptrd/Ptrd.dat b/Guns/RF/PTRD/Ptrd/Ptrd.dat index c9f6906..cd7d965 100644 --- a/Guns/RF/PTRD/Ptrd/Ptrd.dat +++ b/Guns/RF/PTRD/Ptrd/Ptrd.dat @@ -38,7 +38,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 181 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat b/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat index 9477f1b..1ff8f8a 100644 --- a/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat +++ b/Guns/RF/PTRD/Ptrd_Round/Ptrd_Round.dat @@ -17,7 +17,7 @@ Caliber_0 917 //高爆穿甲弹 50%伤害 Range 6 -Player_Damage 71 +Player_Damage 0 Zombie_Damage 141 Animal_Damage 141 Barricade_Damage 282 diff --git a/Guns/RF/QBU-191/QBU191/QBU191.dat b/Guns/RF/QBU-191/QBU191/QBU191.dat index c894014..27b63f2 100644 --- a/Guns/RF/QBU-191/QBU191/QBU191.dat +++ b/Guns/RF/QBU-191/QBU191/QBU191.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 49 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat b/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat index e11f114..e986c60 100644 --- a/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat +++ b/Guns/RF/QBU-191/QBU191_MAG/QBU191_MAG.dat @@ -17,7 +17,7 @@ Caliber_0 30 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 25 +Player_Damage 0 Zombie_Damage 49 Animal_Damage 49 Barricade_Damage 98 diff --git a/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat b/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat index e41eb8e..66bda31 100644 --- a/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat +++ b/Guns/RF/QBU-88/QBU-88-MAG/QBU-88-MAG.dat @@ -17,7 +17,7 @@ Caliber_0 30 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 33 +Player_Damage 0 Zombie_Damage 66 Animal_Damage 66 Barricade_Damage 132 diff --git a/Guns/RF/QBU-88/QBU-88/QBU-88.dat b/Guns/RF/QBU-88/QBU-88/QBU-88.dat index 8375ff8..4ad7c5d 100644 --- a/Guns/RF/QBU-88/QBU-88/QBU-88.dat +++ b/Guns/RF/QBU-88/QBU-88/QBU-88.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 66 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/R93/R93magazine/r93magazine.dat b/Guns/RF/R93/R93magazine/r93magazine.dat index 5b6a548..81d435a 100644 --- a/Guns/RF/R93/R93magazine/r93magazine.dat +++ b/Guns/RF/R93/R93magazine/r93magazine.dat @@ -17,7 +17,7 @@ Caliber_0 113 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 55 +Player_Damage 0 Zombie_Damage 110 Animal_Damage 110 Barricade_Damage 220 diff --git a/Guns/RF/R93/blaserr93/blaserr93.dat b/Guns/RF/R93/blaserr93/blaserr93.dat index 0cbdab0..e3ff2f1 100644 --- a/Guns/RF/R93/blaserr93/blaserr93.dat +++ b/Guns/RF/R93/blaserr93/blaserr93.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 110 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SASS/762LR/762LR.dat b/Guns/RF/SASS/762LR/762LR.dat index 66ff2c1..9ae5f82 100644 --- a/Guns/RF/SASS/762LR/762LR.dat +++ b/Guns/RF/SASS/762LR/762LR.dat @@ -19,7 +19,7 @@ Spread 0.9 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 146 diff --git a/Guns/RF/SASS/SASS/SASS.dat b/Guns/RF/SASS/SASS/SASS.dat index 82bb0a1..c72233d 100644 --- a/Guns/RF/SASS/SASS/SASS.dat +++ b/Guns/RF/SASS/SASS/SASS.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat b/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat index 4b7899e..d348cf0 100644 --- a/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat +++ b/Guns/RF/SCAR-H_SSR/SCAR SSR Mag/SCAR SSR Mag.dat @@ -16,7 +16,7 @@ Caliber_0 22 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 37 +Player_Damage 0 Zombie_Damage 73 Animal_Damage 73 Barricade_Damage 146 diff --git a/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat b/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat index 3cdb126..39d03fc 100644 --- a/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat +++ b/Guns/RF/SCAR-H_SSR/SCAR-H/SCAR-H.dat @@ -47,7 +47,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 73 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat b/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat index 9d4d21c..59b4d12 100644 --- a/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat +++ b/Guns/RF/SCAR-L/SCAR-L/SCAR-L.dat @@ -42,7 +42,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 43 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SKS/SKS/SKS.dat b/Guns/RF/SKS/SKS/SKS.dat index 0606825..581557a 100644 --- a/Guns/RF/SKS/SKS/SKS.dat +++ b/Guns/RF/SKS/SKS/SKS.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 77 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SL8-6/SL8-6/SL8-6.dat b/Guns/RF/SL8-6/SL8-6/SL8-6.dat index 318e946..baf64e5 100644 --- a/Guns/RF/SL8-6/SL8-6/SL8-6.dat +++ b/Guns/RF/SL8-6/SL8-6/SL8-6.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 63 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat b/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat index f890ab2..9fb7389 100644 --- a/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat +++ b/Guns/RF/SL8-6/SL8-6_Mag/SL8-6_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 5562 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 32 +Player_Damage 0 Zombie_Damage 63 Animal_Damage 63 Barricade_Damage 126 diff --git a/Guns/RF/SRS/Recon/Recon.dat b/Guns/RF/SRS/Recon/Recon.dat index 14d259c..6a86f13 100644 --- a/Guns/RF/SRS/Recon/Recon.dat +++ b/Guns/RF/SRS/Recon/Recon.dat @@ -38,7 +38,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 83 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat b/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat index 5ae5fd0..3e235d7 100644 --- a/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat +++ b/Guns/RF/SSG_69/SSG 69_30/SSG 69_30.dat @@ -16,7 +16,7 @@ Caliber_0 113 //穿甲弹 30%伤害 -1范围 Range 3 -Player_Damage 30 +Player_Damage 0 Zombie_Damage 60 Animal_Damage 60 Barricade_Damage 119 diff --git a/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat b/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat index b6caddf..710cfcf 100644 --- a/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat +++ b/Guns/RF/SSG_69/steyer ssg 69/steyer ssg 69.dat @@ -36,7 +36,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 99 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat b/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat index ef33497..ae32bb7 100644 --- a/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat +++ b/Guns/RF/SV-98/762r_sv98_10/762r_sv98_10.dat @@ -17,7 +17,7 @@ Caliber_0 113 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 49 +Player_Damage 0 Zombie_Damage 98 Animal_Damage 98 Barricade_Damage 196 diff --git a/Guns/RF/SV-98/SV-98/SV-98.dat b/Guns/RF/SV-98/SV-98/SV-98.dat index 001f5a4..352bd3c 100644 --- a/Guns/RF/SV-98/SV-98/SV-98.dat +++ b/Guns/RF/SV-98/SV-98/SV-98.dat @@ -40,7 +40,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 98 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SVT/SVT_40/SVT_40.dat b/Guns/RF/SVT/SVT_40/SVT_40.dat index f175c73..cb91f13 100644 --- a/Guns/RF/SVT/SVT_40/SVT_40.dat +++ b/Guns/RF/SVT/SVT_40/SVT_40.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 79 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat b/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat index d7885a2..0384f04 100644 --- a/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat +++ b/Guns/RF/SVT/SVT_Mag/SVT_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 112 //穿甲燃烧弹 50%伤害 +1范围 Range 5 -Player_Damage 40 +Player_Damage 0 Zombie_Damage 79 Animal_Damage 79 Barricade_Damage 158 diff --git a/Guns/RF/T-5000/T-5000/T-5000.dat b/Guns/RF/T-5000/T-5000/T-5000.dat index 79d5eae..3d0b455 100644 --- a/Guns/RF/T-5000/T-5000/T-5000.dat +++ b/Guns/RF/T-5000/T-5000/T-5000.dat @@ -41,7 +41,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 99 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat b/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat index 31f3a69..a2b07f6 100644 --- a/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat +++ b/Guns/RF/T-5000/T5000 Mag/T5000 Mag.dat @@ -21,7 +21,7 @@ Recoil_Y 1.2 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 50 +Player_Damage 0 Zombie_Damage 99 Animal_Damage 99 Barricade_Damage 198 diff --git a/Guns/RF/Tac50/tac50/tac50.dat b/Guns/RF/Tac50/tac50/tac50.dat index be1c2c8..88c99d0 100644 --- a/Guns/RF/Tac50/tac50/tac50.dat +++ b/Guns/RF/Tac50/tac50/tac50.dat @@ -39,7 +39,7 @@ Instakill_Headshots True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 150 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/Tac50/tac50_5/tac50_5.dat b/Guns/RF/Tac50/tac50_5/tac50_5.dat index 683b18a..d9d9a05 100644 --- a/Guns/RF/Tac50/tac50_5/tac50_5.dat +++ b/Guns/RF/Tac50/tac50_5/tac50_5.dat @@ -17,7 +17,7 @@ Caliber_0 13 //高爆穿甲弹 50%伤害 Range 5 -Player_Damage 75 +Player_Damage 0 Zombie_Damage 150 Animal_Damage 150 Barricade_Damage 300 diff --git a/Guns/RF/WA2000/WA2000/WA2000.dat b/Guns/RF/WA2000/WA2000/WA2000.dat index fa21e4e..0588e0b 100644 --- a/Guns/RF/WA2000/WA2000/WA2000.dat +++ b/Guns/RF/WA2000/WA2000/WA2000.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.9 -Player_Damage 96 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat b/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat index 9cb3f99..f45f3c9 100644 --- a/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat +++ b/Guns/RF/WA2000/WA2000_Mag/WA2000_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 230 //高爆穿甲弹 50%伤害 Range 4 -Player_Damage 48 +Player_Damage 0 Zombie_Damage 96 Animal_Damage 96 Barricade_Damage 192 diff --git a/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat b/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat index f0fe16a..f472983 100644 --- a/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat +++ b/Guns/SAR/416/5.56mm M995 AP/5.56mm M995 AP.dat @@ -18,7 +18,7 @@ Caliber_1 1 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 24 Animal_Damage 24 Barricade_Damage 47 diff --git a/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat b/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat index 24c2e3f..2b71d30 100644 --- a/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat +++ b/Guns/SAR/416/5.56mm Mk262 MOD1 SBLR/5.56mm Mk262 MOD1 SBLR.dat @@ -18,7 +18,7 @@ Caliber_1 1 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat b/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat index 8d5a8db..6ddcf7b 100644 --- a/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat +++ b/Guns/SAR/416/5.56mm Mk318 Mod0 SOST/5.56mm Mk318 Mod0 SOST.dat @@ -18,7 +18,7 @@ Caliber_1 1 //空尖弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat b/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat index 0620b50..d6c3b12 100644 --- a/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat +++ b/Guns/SAR/416/H&K HK416A5 Rifle/H&K HK416A5 Rifle.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat b/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat index a7613a7..fdab529 100644 --- a/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat +++ b/Guns/SAR/56-1/AK47_Mag/AK47_Mag.dat @@ -18,7 +18,7 @@ Caliber_1 106 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 13 +Player_Damage 0 Zombie_Damage 26 Animal_Damage 26 Barricade_Damage 52 diff --git a/Guns/SAR/56-1/Chenkov/Chenkov.dat b/Guns/SAR/56-1/Chenkov/Chenkov.dat index 39ddc31..91b3664 100644 --- a/Guns/SAR/56-1/Chenkov/Chenkov.dat +++ b/Guns/SAR/56-1/Chenkov/Chenkov.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 43 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat b/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat index 4d7f03f..26606d0 100644 --- a/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat +++ b/Guns/SAR/9A91/EXE_9A-91/EXE_9A-91.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 36 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat b/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat index 80df450..8b395cf 100644 --- a/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat +++ b/Guns/SAR/9A91/EXE_9A-9120RndMag/EXE_9A-9120RndMag.dat @@ -17,7 +17,7 @@ Caliber_0 101 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat b/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat index 198c1c5..e7d6ff7 100644 --- a/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat +++ b/Guns/SAR/AEK-971/6L23 Mag/6L23 Mag.dat @@ -19,7 +19,7 @@ Spread 0.8 //空尖弹 50%伤害 Range 3 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 42 Animal_Damage 42 Barricade_Damage 84 diff --git a/Guns/SAR/AEK-971/AEK-971/AEK-971.dat b/Guns/SAR/AEK-971/AEK-971/AEK-971.dat index d1e498c..4d85590 100644 --- a/Guns/SAR/AEK-971/AEK-971/AEK-971.dat +++ b/Guns/SAR/AEK-971/AEK-971/AEK-971.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 42 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AK-12/AK-12.dat b/Guns/SAR/AK-12/AK-12.dat index 14c32a7..e0da947 100644 --- a/Guns/SAR/AK-12/AK-12.dat +++ b/Guns/SAR/AK-12/AK-12.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 40 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AK-15/AK-15/AK-15.dat b/Guns/SAR/AK-15/AK-15/AK-15.dat index 4580536..9aaf28c 100644 --- a/Guns/SAR/AK-15/AK-15/AK-15.dat +++ b/Guns/SAR/AK-15/AK-15/AK-15.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 42 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat b/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat index 6fa2a07..3dac8c7 100644 --- a/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat +++ b/Guns/SAR/AK-15/m43_ak103_30/m43_ak103_30.dat @@ -18,7 +18,7 @@ Caliber_1 106 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 13 +Player_Damage 0 Zombie_Damage 26 Animal_Damage 26 Barricade_Damage 51 diff --git a/Guns/SAR/AK47/AK47/AK47.dat b/Guns/SAR/AK47/AK47/AK47.dat index fc83569..5fd4963 100644 --- a/Guns/SAR/AK47/AK47/AK47.dat +++ b/Guns/SAR/AK47/AK47/AK47.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat b/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat index 35d4bf4..6d1910b 100644 --- a/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat +++ b/Guns/SAR/AK47/AK47_Mag/AK47_Mag.dat @@ -18,7 +18,7 @@ Caliber_1 106 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 14 +Player_Damage 0 Zombie_Damage 27 Animal_Damage 27 Barricade_Damage 53 diff --git a/Guns/SAR/AK5/AK5/AK5.dat b/Guns/SAR/AK5/AK5/AK5.dat index e24bfee..e22d15d 100644 --- a/Guns/SAR/AK5/AK5/AK5.dat +++ b/Guns/SAR/AK5/AK5/AK5.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AK74M/AK74M/AK74M.dat b/Guns/SAR/AK74M/AK74M/AK74M.dat index 782868e..ca49087 100644 --- a/Guns/SAR/AK74M/AK74M/AK74M.dat +++ b/Guns/SAR/AK74M/AK74M/AK74M.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat b/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat index db9ff00..50dac68 100644 --- a/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat +++ b/Guns/SAR/AK74U/AK74_30O/AK74_30O.dat @@ -17,7 +17,7 @@ Caliber_0 545 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 23 Animal_Damage 23 Barricade_Damage 46 diff --git a/Guns/SAR/AK74U/AKS74U/AKS74U.dat b/Guns/SAR/AK74U/AKS74U/AKS74U.dat index 6cd8daa..a381020 100644 --- a/Guns/SAR/AK74U/AKS74U/AKS74U.dat +++ b/Guns/SAR/AK74U/AKS74U/AKS74U.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AN_94/5455N7/5455N7.dat b/Guns/SAR/AN_94/5455N7/5455N7.dat index 2b2e7cf..74ae28f 100644 --- a/Guns/SAR/AN_94/5455N7/5455N7.dat +++ b/Guns/SAR/AN_94/5455N7/5455N7.dat @@ -17,7 +17,7 @@ Caliber_0 545 //空尖弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/SAR/AN_94/5457N22/5457N22.dat b/Guns/SAR/AN_94/5457N22/5457N22.dat index 96371d6..5c8fa83 100644 --- a/Guns/SAR/AN_94/5457N22/5457N22.dat +++ b/Guns/SAR/AN_94/5457N22/5457N22.dat @@ -17,7 +17,7 @@ Caliber_0 545 //穿甲弹 30%伤害 +1范围 Range 4 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 24 Animal_Damage 24 Barricade_Damage 47 diff --git a/Guns/SAR/AN_94/5457N24/5457N24.dat b/Guns/SAR/AN_94/5457N24/5457N24.dat index 55b33e0..ea77f51 100644 --- a/Guns/SAR/AN_94/5457N24/5457N24.dat +++ b/Guns/SAR/AN_94/5457N24/5457N24.dat @@ -17,7 +17,7 @@ Caliber_0 545 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 24 Animal_Damage 24 Barricade_Damage 47 diff --git a/Guns/SAR/AN_94/5457N6/5457N6.dat b/Guns/SAR/AN_94/5457N6/5457N6.dat index 9ed3910..f3533bd 100644 --- a/Guns/SAR/AN_94/5457N6/5457N6.dat +++ b/Guns/SAR/AN_94/5457N6/5457N6.dat @@ -17,7 +17,7 @@ Caliber_0 545 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/SAR/AN_94/an94/an94.dat b/Guns/SAR/AN_94/an94/an94.dat index e92bb71..72a007e 100644 --- a/Guns/SAR/AN_94/an94/an94.dat +++ b/Guns/SAR/AN_94/an94/an94.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ART556/scar-l/scar-l.dat b/Guns/SAR/ART556/scar-l/scar-l.dat index b167989..33075d6 100644 --- a/Guns/SAR/ART556/scar-l/scar-l.dat +++ b/Guns/SAR/ART556/scar-l/scar-l.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 0.9 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ARX/68TTSX/68TTSX.dat b/Guns/SAR/ARX/68TTSX/68TTSX.dat index c8c3024..1d7731b 100644 --- a/Guns/SAR/ARX/68TTSX/68TTSX.dat +++ b/Guns/SAR/ARX/68TTSX/68TTSX.dat @@ -16,7 +16,7 @@ Caliber_1 5562 //爆炸弹 130%伤害 Range 3 -Player_Damage 49 +Player_Damage 0 Zombie_Damage 97 Animal_Damage 97 Barricade_Damage 193 diff --git a/Guns/SAR/ARX/ARX-160/ARX-160.dat b/Guns/SAR/ARX/ARX-160/ARX-160.dat index 6250773..ce39203 100644 --- a/Guns/SAR/ARX/ARX-160/ARX-160.dat +++ b/Guns/SAR/ARX/ARX-160/ARX-160.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat b/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat index 42e4cab..964f5e7 100644 --- a/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat +++ b/Guns/SAR/ASVAL/EXE_ASVal/EXE_ASVal.dat @@ -37,7 +37,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 45 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat b/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat index 6ba1752..6b75499 100644 --- a/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat +++ b/Guns/SAR/ASVAL/EXE_Val20RndMag/EXE_Val20RndMag.dat @@ -17,7 +17,7 @@ Caliber_0 101 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 23 +Player_Damage 0 Zombie_Damage 45 Animal_Damage 45 Barricade_Damage 90 diff --git a/Guns/SAR/AUG/AUG/AUG.dat b/Guns/SAR/AUG/AUG/AUG.dat index b73bff7..f8ad2aa 100644 --- a/Guns/SAR/AUG/AUG/AUG.dat +++ b/Guns/SAR/AUG/AUG/AUG.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 49 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat b/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat index 0641670..3ca48d2 100644 --- a/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat +++ b/Guns/SAR/AUG/AUG_Mag/AUG_Mag.dat @@ -18,7 +18,7 @@ Caliber_1 5562 //爆炸弹 130%伤害 Range 3 -Player_Damage 49 +Player_Damage 0 Zombie_Damage 97 Animal_Damage 97 Barricade_Damage 193 diff --git a/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat b/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat index 80885a4..f17f92a 100644 --- a/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat +++ b/Guns/SAR/Ash12.7/ASh-12.7/ASh-12.7.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 65 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat b/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat index 7a9b0e7..062a8ca 100644 --- a/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat +++ b/Guns/SAR/Ash12.7/ASh-12.7_20/ASh-12.7_20.dat @@ -17,7 +17,7 @@ Caliber_0 223 //空尖弹 50%伤害 Range 5 -Player_Damage 33 +Player_Damage 0 Zombie_Damage 65 Animal_Damage 65 Barricade_Damage 130 diff --git a/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat b/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat index 2b5a6e4..7b59870 100644 --- a/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat +++ b/Guns/SAR/CZ-805/CZ-805 BREN/CZ-805 BREN.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/FAL/FAL/FAL.dat b/Guns/SAR/FAL/FAL/FAL.dat index a615c4b..c2ae050 100644 --- a/Guns/SAR/FAL/FAL/FAL.dat +++ b/Guns/SAR/FAL/FAL/FAL.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 56 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat b/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat index c97a72b..0fdb500 100644 --- a/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat +++ b/Guns/SAR/FAL/FAL_20_Mag/FAL_20_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 22 //空尖弹 50%伤害 Range 4 -Player_Damage 28 +Player_Damage 0 Zombie_Damage 56 Animal_Damage 56 Barricade_Damage 112 diff --git a/Guns/SAR/FAMASF1/556M193/556M193.dat b/Guns/SAR/FAMASF1/556M193/556M193.dat index 0d76e8b..c8b0d0a 100644 --- a/Guns/SAR/FAMASF1/556M193/556M193.dat +++ b/Guns/SAR/FAMASF1/556M193/556M193.dat @@ -18,7 +18,7 @@ Caliber_1 1 //空尖弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat b/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat index 82158a2..576a138 100644 --- a/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat +++ b/Guns/SAR/FAMASF1/FAMAS/FAMAS.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/FN2000/f2000/f2000.dat b/Guns/SAR/FN2000/f2000/f2000.dat index 02d14ef..52a6c61 100644 --- a/Guns/SAR/FN2000/f2000/f2000.dat +++ b/Guns/SAR/FN2000/f2000/f2000.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/G11/g11/g11.dat b/Guns/SAR/G11/g11/g11.dat index 78b5f82..04bc01f 100644 --- a/Guns/SAR/G11/g11/g11.dat +++ b/Guns/SAR/G11/g11/g11.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 28 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/G3/g3a3/g3a3.dat b/Guns/SAR/G3/g3a3/g3a3.dat index cb885ec..d1f8716 100644 --- a/Guns/SAR/G3/g3a3/g3a3.dat +++ b/Guns/SAR/G3/g3a3/g3a3.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat b/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat index eb56822..f439135 100644 --- a/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat +++ b/Guns/SAR/G36K/G36 Mag/G36 Mag M856/G36 Mag M856.dat @@ -18,7 +18,7 @@ Caliber_1 1 //空尖弹 50%伤害 Range 3 -Player_Damage 19 +Player_Damage 0 Zombie_Damage 37 Animal_Damage 37 Barricade_Damage 74 diff --git a/Guns/SAR/G36K/G36K/G36K.dat b/Guns/SAR/G36K/G36K/G36K.dat index 5eb25de..c10ea9f 100644 --- a/Guns/SAR/G36K/G36K/G36K.dat +++ b/Guns/SAR/G36K/G36K/G36K.dat @@ -40,7 +40,7 @@ Can_Aim_During_Sprint True Aiming_Movement_Speed_Multiplier 1.5 -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/G36KA4/G36KA4.dat b/Guns/SAR/G36KA4/G36KA4.dat index 44db14e..052c83a 100644 --- a/Guns/SAR/G36KA4/G36KA4.dat +++ b/Guns/SAR/G36KA4/G36KA4.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/Galil/Galil/Galil.dat b/Guns/SAR/Galil/Galil/Galil.dat index 8fc6774..f8ce099 100644 --- a/Guns/SAR/Galil/Galil/Galil.dat +++ b/Guns/SAR/Galil/Galil/Galil.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/HK33/HK33/HK33.dat b/Guns/SAR/HK33/HK33/HK33.dat index 87dfd9d..89b41ee 100644 --- a/Guns/SAR/HK33/HK33/HK33.dat +++ b/Guns/SAR/HK33/HK33/HK33.dat @@ -43,7 +43,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/K2/K2.dat b/Guns/SAR/K2/K2.dat index 8f8ead3..1079995 100644 --- a/Guns/SAR/K2/K2.dat +++ b/Guns/SAR/K2/K2.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/L85/L85/L85.dat b/Guns/SAR/L85/L85/L85.dat index ed5e584..04557bb 100644 --- a/Guns/SAR/L85/L85/L85.dat +++ b/Guns/SAR/L85/L85/L85.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/M4/M4A1/M4A1.dat b/Guns/SAR/M4/M4A1/M4A1.dat index 2d436f0..345a4b5 100644 --- a/Guns/SAR/M4/M4A1/M4A1.dat +++ b/Guns/SAR/M4/M4A1/M4A1.dat @@ -42,7 +42,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat b/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat index 7ef1f23..189056d 100644 --- a/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat +++ b/Guns/SAR/M4/M4A1_Mod_Explosion/M4A1_Mod_Explosion.dat @@ -34,7 +34,7 @@ Firerate 45 Action Trigger Shell 0 -Player_Damage 50 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.6 Player_Spine_Multiplier 0.8 diff --git a/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat b/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat index 073c257..7a27cab 100644 --- a/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat +++ b/Guns/SAR/M4/M4A1_Mod_Explosion_Mag/M4A1_Mod_Explosion_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 590 //爆炸弹 130%伤害 Range 10 -Player_Damage 65 +Player_Damage 0 Zombie_Damage 130 Animal_Damage 130 Barricade_Damage 260 diff --git a/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat b/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat index f8c3b1f..77712de 100644 --- a/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat +++ b/Guns/SAR/M4SOPII/M4A1_SOPMOD2/M4A1_SOPMOD2.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/MDR/DT/DT.dat b/Guns/SAR/MDR/DT/DT.dat index 96d8f1e..504d73d 100644 --- a/Guns/SAR/MDR/DT/DT.dat +++ b/Guns/SAR/MDR/DT/DT.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/Ots14/Groza_30/Groza_30.dat b/Guns/SAR/Ots14/Groza_30/Groza_30.dat index 3374bb1..27c0784 100644 --- a/Guns/SAR/Ots14/Groza_30/Groza_30.dat +++ b/Guns/SAR/Ots14/Groza_30/Groza_30.dat @@ -17,7 +17,7 @@ Caliber_0 101 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 22 +Player_Damage 0 Zombie_Damage 44 Animal_Damage 44 Barricade_Damage 88 diff --git a/Guns/SAR/Ots14/groza/groza.dat b/Guns/SAR/Ots14/groza/groza.dat index 3d9a5a4..6d16a3f 100644 --- a/Guns/SAR/Ots14/groza/groza.dat +++ b/Guns/SAR/Ots14/groza/groza.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 44 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat b/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat index fd11d53..4fcdd22 100644 --- a/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat +++ b/Guns/SAR/QBZ-03/QBZ03/QBZ03.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 40 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/QBZ-191/191_30/191_30.dat b/Guns/SAR/QBZ-191/191_30/191_30.dat index 9007c5c..1a2cf55 100644 --- a/Guns/SAR/QBZ-191/191_30/191_30.dat +++ b/Guns/SAR/QBZ-191/191_30/191_30.dat @@ -17,7 +17,7 @@ Caliber_0 30 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 13 +Player_Damage 0 Zombie_Damage 25 Animal_Damage 25 Barricade_Damage 50 diff --git a/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat b/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat index 0322ca4..1d1e3ef 100644 --- a/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat +++ b/Guns/SAR/QBZ-191/qbz-191/qbz-191.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat b/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat index 026eaf5..1536329 100644 --- a/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat +++ b/Guns/SAR/QBZ-95/qbz-95/qbz-95.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat b/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat index 914ca4b..2bc01ef 100644 --- a/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat +++ b/Guns/SAR/QBZ-95/qbz_30/qbz_30.dat @@ -17,7 +17,7 @@ Caliber_0 30 //空尖弹 50%伤害 Range 3 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 41 Animal_Damage 41 Barricade_Damage 82 diff --git a/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat b/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat index 24d37c6..d9b9b91 100644 --- a/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat +++ b/Guns/SAR/QBZ-97/QBZ97/QBZ97.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/R5_RGP/R5/R5.dat b/Guns/SAR/R5_RGP/R5/R5.dat index 6eefbed..3317b64 100644 --- a/Guns/SAR/R5_RGP/R5/R5.dat +++ b/Guns/SAR/R5_RGP/R5/R5.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/R5_RGP/R5_30/R5_30.dat b/Guns/SAR/R5_RGP/R5_30/R5_30.dat index 2a316b9..822c4e7 100644 --- a/Guns/SAR/R5_RGP/R5_30/R5_30.dat +++ b/Guns/SAR/R5_RGP/R5_30/R5_30.dat @@ -17,7 +17,7 @@ Caliber_1 5562 //爆炸弹 130%伤害 Range 3 -Player_Damage 49 +Player_Damage 0 Zombie_Damage 97 Animal_Damage 97 Barricade_Damage 193 diff --git a/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat b/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat index 296f73a..2136828 100644 --- a/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat +++ b/Guns/SAR/RFB/FAL_Mag/FAL_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 22 //脱壳穿甲弹 50%伤害 -1范围 Range 2 -Player_Damage 24 +Player_Damage 0 Zombie_Damage 48 Animal_Damage 48 Barricade_Damage 96 diff --git a/Guns/SAR/RFB/KELTEC/KELTEC.dat b/Guns/SAR/RFB/KELTEC/KELTEC.dat index 633b069..4f5ca19 100644 --- a/Guns/SAR/RFB/KELTEC/KELTEC.dat +++ b/Guns/SAR/RFB/KELTEC/KELTEC.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 48 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/SAR-21/Sar-21/Sar-21.dat b/Guns/SAR/SAR-21/Sar-21/Sar-21.dat index d77e1b9..5386e25 100644 --- a/Guns/SAR/SAR-21/Sar-21/Sar-21.dat +++ b/Guns/SAR/SAR-21/Sar-21/Sar-21.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/SIG-MCX/MCX/MCX.dat b/Guns/SAR/SIG-MCX/MCX/MCX.dat index 7dd5712..77effad 100644 --- a/Guns/SAR/SIG-MCX/MCX/MCX.dat +++ b/Guns/SAR/SIG-MCX/MCX/MCX.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 36 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/STG44/STG/STG.dat b/Guns/SAR/STG44/STG/STG.dat index b666e2e..77a97ac 100644 --- a/Guns/SAR/STG44/STG/STG.dat +++ b/Guns/SAR/STG44/STG/STG.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 41 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/STG44/stg_mag/stg_mag.dat b/Guns/SAR/STG44/stg_mag/stg_mag.dat index 9274bcb..49f5925 100644 --- a/Guns/SAR/STG44/stg_mag/stg_mag.dat +++ b/Guns/SAR/STG44/stg_mag/stg_mag.dat @@ -18,7 +18,7 @@ Caliber_1 107 //空尖弹 50%伤害 Range 3 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 41 Animal_Damage 41 Barricade_Damage 82 diff --git a/Guns/SAR/T91/T91.dat b/Guns/SAR/T91/T91.dat index aa3284a..f91ee38 100644 --- a/Guns/SAR/T91/T91.dat +++ b/Guns/SAR/T91/T91.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/TAR-21/TAR-21/TAR-21.dat b/Guns/SAR/TAR-21/TAR-21/TAR-21.dat index 6c63545..4904cd7 100644 --- a/Guns/SAR/TAR-21/TAR-21/TAR-21.dat +++ b/Guns/SAR/TAR-21/TAR-21/TAR-21.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/Type89/Type89.dat b/Guns/SAR/Type89/Type89.dat index adc7eb3..fb70758 100644 --- a/Guns/SAR/Type89/Type89.dat +++ b/Guns/SAR/Type89/Type89.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/VHS-2/VHS-2.dat b/Guns/SAR/VHS-2/VHS-2.dat index 5ca46b8..f323fb5 100644 --- a/Guns/SAR/VHS-2/VHS-2.dat +++ b/Guns/SAR/VHS-2/VHS-2.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint False Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.85 -Player_Damage 34 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/XM8/XM8.dat b/Guns/SAR/XM8/XM8.dat index 4b7d815..590fed7 100644 --- a/Guns/SAR/XM8/XM8.dat +++ b/Guns/SAR/XM8/XM8.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/acr/ACR/ACR.dat b/Guns/SAR/acr/ACR/ACR.dat index f8b1888..5cdc8f6 100644 --- a/Guns/SAR/acr/ACR/ACR.dat +++ b/Guns/SAR/acr/ACR/ACR.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ar15/AR-15/AR-15.dat b/Guns/SAR/ar15/AR-15/AR-15.dat index ac49a39..f3647fa 100644 --- a/Guns/SAR/ar15/AR-15/AR-15.dat +++ b/Guns/SAR/ar15/AR-15/AR-15.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 37 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat b/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat index 7d9f8f8..8232398 100644 --- a/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat +++ b/Guns/SAR/ar15/AR15_Mag/AR15_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 5562 //空尖弹 50%伤害 Range 3 -Player_Damage 19 +Player_Damage 0 Zombie_Damage 37 Animal_Damage 37 Barricade_Damage 74 diff --git a/Guns/SAR/m16/M16A1/M16A1.dat b/Guns/SAR/m16/M16A1/M16A1.dat index 1d84dab..8cf4427 100644 --- a/Guns/SAR/m16/M16A1/M16A1.dat +++ b/Guns/SAR/m16/M16A1/M16A1.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat b/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat index a2b233b..089aeff 100644 --- a/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat +++ b/Guns/SAR/ots-12/ots-12_std_20/ots-12_std_20.dat @@ -17,7 +17,7 @@ Caliber_0 101 //穿甲弹 30%伤害 -1范围 Range 3 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat b/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat index b8865b1..cdf5b31 100644 --- a/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat +++ b/Guns/SAR/ots-12/ots-12_tiss/ots-12_tiss.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 36 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/AA12/AA12/AA12.dat b/Guns/SG/AA12/AA12/AA12.dat index 6470712..99e6ea7 100644 --- a/Guns/SG/AA12/AA12/AA12.dat +++ b/Guns/SG/AA12/AA12/AA12.dat @@ -48,7 +48,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat b/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat index fbacaa2..71ff51c 100644 --- a/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat +++ b/Guns/SG/AA12/AA12_12_Dragon/AA12_12_dragon.dat @@ -14,7 +14,7 @@ Pellets 15 //龙息弹 50%伤害 +2范围 Range 5 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 30 Animal_Damage 30 Barricade_Damage 60 diff --git a/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat b/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat index 91cc39b..b3a25e2 100644 --- a/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat +++ b/Guns/SG/AA12/AA12_12_Slug/AA12_12_slug.dat @@ -17,7 +17,7 @@ Caliber_0 80 //独头弹 500%伤害 Range 5 -Player_Damage 200 +Player_Damage 0 Zombie_Damage 400 Animal_Damage 400 Barricade_Damage 800 diff --git a/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat b/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat index f1405ae..89ebcca 100644 --- a/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat +++ b/Guns/SG/AA12/AA12_24_Breacher/AA12_24_breacher.dat @@ -17,7 +17,7 @@ Caliber_0 80 //独头破障弹 100%伤害 Range 5 -Player_Damage 30 +Player_Damage 0 Zombie_Damage 60 Animal_Damage 60 Barricade_Damage 30000 diff --git a/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat b/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat index d8f9a95..18d2ee9 100644 --- a/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat +++ b/Guns/SG/AA12/AA12_24_Explosive/AA12_24_Explosive.dat @@ -22,7 +22,7 @@ Spread 1.15 //爆炸弹 130%伤害 Range 3 -Player_Damage 39 +Player_Damage 0 Zombie_Damage 78 Animal_Damage 78 Barricade_Damage 156 diff --git a/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat b/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat index 48765f2..b8e1031 100644 --- a/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat +++ b/Guns/SG/AA12/AA12_24_flechette/AA12_24_flechette.dat @@ -19,7 +19,7 @@ Pellets 15 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 9 +Player_Damage 0 Zombie_Damage 18 Animal_Damage 18 Barricade_Damage 36 diff --git a/Guns/SG/DP-12/DP-12/DP-12.dat b/Guns/SG/DP-12/DP-12/DP-12.dat index 3f79828..8a5e839 100644 --- a/Guns/SG/DP-12/DP-12/DP-12.dat +++ b/Guns/SG/DP-12/DP-12/DP-12.dat @@ -42,7 +42,7 @@ Player_Damage_Bones Always Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/KS23/KS23M/KS23M.dat b/Guns/SG/KS23/KS23M/KS23M.dat index 29017a0..bb1e185 100644 --- a/Guns/SG/KS23/KS23M/KS23M.dat +++ b/Guns/SG/KS23/KS23M/KS23M.dat @@ -33,7 +33,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 40 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/KSG/KSG/KSG.dat b/Guns/SG/KSG/KSG/KSG.dat index 0b0b05b..fbb7d85 100644 --- a/Guns/SG/KSG/KSG/KSG.dat +++ b/Guns/SG/KSG/KSG/KSG.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat b/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat index 441cc23..a21c87c 100644 --- a/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat +++ b/Guns/SG/M1887/8rndExSlug/8rndExSlug.dat @@ -18,7 +18,7 @@ Caliber_1 80 //独头弹 500%伤害 Range 5 -Player_Damage 200 +Player_Damage 0 Zombie_Damage 400 Animal_Damage 400 Barricade_Damage 800 diff --git a/Guns/SG/M1887/Winchester/Winchester.dat b/Guns/SG/M1887/Winchester/Winchester.dat index 1e77f0f..844654c 100644 --- a/Guns/SG/M1887/Winchester/Winchester.dat +++ b/Guns/SG/M1887/Winchester/Winchester.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat b/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat index c961e08..4d96b6b 100644 --- a/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat +++ b/Guns/SG/M1897/Trench_Mod/Trench_Mod.dat @@ -39,7 +39,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M37/Ithaca/Ithaca.dat b/Guns/SG/M37/Ithaca/Ithaca.dat index 830ffaf..d9920f6 100644 --- a/Guns/SG/M37/Ithaca/Ithaca.dat +++ b/Guns/SG/M37/Ithaca/Ithaca.dat @@ -34,7 +34,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M500/M500.dat b/Guns/SG/M500/M500.dat index 7b879b2..04fd191 100644 --- a/Guns/SG/M500/M500.dat +++ b/Guns/SG/M500/M500.dat @@ -35,7 +35,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M590/M590 Short/M590 Short.dat b/Guns/SG/M590/M590 Short/M590 Short.dat index ecbf673..6873cb4 100644 --- a/Guns/SG/M590/M590 Short/M590 Short.dat +++ b/Guns/SG/M590/M590 Short/M590 Short.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M590/M590 ShortS/M590 ShortS.dat b/Guns/SG/M590/M590 ShortS/M590 ShortS.dat index 133a6b8..ec821b0 100644 --- a/Guns/SG/M590/M590 ShortS/M590 ShortS.dat +++ b/Guns/SG/M590/M590 ShortS/M590 ShortS.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M590/M590/M590.dat b/Guns/SG/M590/M590/M590.dat index 800bd10..f994bac 100644 --- a/Guns/SG/M590/M590/M590.dat +++ b/Guns/SG/M590/M590/M590.dat @@ -35,7 +35,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat b/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat index bfb7a86..5cf966d 100644 --- a/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat +++ b/Guns/SG/M870/6-round_12ga_Shells/6-round_12ga_Shells.dat @@ -19,7 +19,7 @@ Pellets 10 //粉末弹 10%伤害 Range 5 -Player_Damage 3 +Player_Damage 0 Zombie_Damage 6 Animal_Damage 6 Barricade_Damage 9 diff --git a/Guns/SG/M870/M870/M870.dat b/Guns/SG/M870/M870/M870.dat index 8083455..dddd8f6 100644 --- a/Guns/SG/M870/M870/M870.dat +++ b/Guns/SG/M870/M870/M870.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat b/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat index fd57595..31ca868 100644 --- a/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat +++ b/Guns/SG/SAIGA/10rnd_breacher/10rnd_breacher.dat @@ -17,7 +17,7 @@ Caliber_0 80 //独头破障弹 100%伤害 Range 5 -Player_Damage 30 +Player_Damage 0 Zombie_Damage 60 Animal_Damage 60 Barricade_Damage 30000 diff --git a/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat b/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat index d90d75f..8725a93 100644 --- a/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat +++ b/Guns/SG/SAIGA/10rnd_dragon/10rnd_dragon.dat @@ -19,7 +19,7 @@ Pellets 15 //龙息弹 50%伤害 +2范围 Range 5 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 30 Animal_Damage 30 Barricade_Damage 60 diff --git a/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat b/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat index a50e1ed..b79e053 100644 --- a/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat +++ b/Guns/SG/SAIGA/10rnd_flechette/10rnd_flechette.dat @@ -19,7 +19,7 @@ Pellets 15 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 9 +Player_Damage 0 Zombie_Damage 18 Animal_Damage 18 Barricade_Damage 36 diff --git a/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat b/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat index 91b1744..76de2c6 100644 --- a/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat +++ b/Guns/SG/SAIGA/10rnd_slug/10rnd_slug.dat @@ -17,7 +17,7 @@ Caliber_0 80 //独头弹 500%伤害 Range 5 -Player_Damage 200 +Player_Damage 0 Zombie_Damage 400 Animal_Damage 400 Barricade_Damage 800 diff --git a/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat b/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat index 88162a2..564e159 100644 --- a/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat +++ b/Guns/SG/SAIGA/Saiga_12/Saiga_12.dat @@ -48,7 +48,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/SAT8/SAT8/SAT8.dat b/Guns/SG/SAT8/SAT8/SAT8.dat index 7ed13cf..e2106eb 100644 --- a/Guns/SG/SAT8/SAT8/SAT8.dat +++ b/Guns/SG/SAT8/SAT8/SAT8.dat @@ -37,7 +37,7 @@ Player_Damage_Bones Always Can_Aim_During_Sprint False -Player_Damage 22 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat b/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat index 2265916..caf1ee3 100644 --- a/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat +++ b/Guns/SG/SPAS/8rndBreacher/8rndBreacher.dat @@ -18,7 +18,7 @@ Caliber_1 80 //独头破障弹 100%伤害 Range 5 -Player_Damage 30 +Player_Damage 0 Zombie_Damage 60 Animal_Damage 60 Barricade_Damage 30000 diff --git a/Guns/SG/SPAS/8rndDragon/8rndDragon.dat b/Guns/SG/SPAS/8rndDragon/8rndDragon.dat index eeac769..a0dcd87 100644 --- a/Guns/SG/SPAS/8rndDragon/8rndDragon.dat +++ b/Guns/SG/SPAS/8rndDragon/8rndDragon.dat @@ -20,7 +20,7 @@ Pellets 15 //龙息弹 50%伤害 +2范围 Range 5 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 30 Animal_Damage 30 Barricade_Damage 60 diff --git a/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat b/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat index 3f6c5c0..413694d 100644 --- a/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat +++ b/Guns/SG/SPAS/8rndFrag12HEFA/8rndFrag12HEFA.dat @@ -18,7 +18,7 @@ Caliber_1 80 //爆炸弹 130%伤害 Range 3 -Player_Damage 39 +Player_Damage 0 Zombie_Damage 78 Animal_Damage 78 Barricade_Damage 156 diff --git a/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat b/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat index 7c9f460..7aff5f6 100644 --- a/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat +++ b/Guns/SG/SPAS/8rndSABOT/8rndSABOT.dat @@ -20,7 +20,7 @@ Pellets 8 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 30 Animal_Damage 30 Barricade_Damage 60 diff --git a/Guns/SG/SPAS/SPAS-12/SPAS-12.dat b/Guns/SG/SPAS/SPAS-12/SPAS-12.dat index 64c64fb..8029afb 100644 --- a/Guns/SG/SPAS/SPAS-12/SPAS-12.dat +++ b/Guns/SG/SPAS/SPAS-12/SPAS-12.dat @@ -38,7 +38,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/Shorty/Shorty/Shorty.dat b/Guns/SG/Shorty/Shorty/Shorty.dat index 72474a9..59d65b6 100644 --- a/Guns/SG/Shorty/Shorty/Shorty.dat +++ b/Guns/SG/Shorty/Shorty/Shorty.dat @@ -40,7 +40,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat b/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat index fe4b32b..521804d 100644 --- a/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat +++ b/Guns/SG/Shorty/Shorty_FH/Shorty_FH.dat @@ -39,7 +39,7 @@ Replace 0.6 Unplace 0.12 Action Trigger -Player_Damage 10 +Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.6 Player_Spine_Multiplier 0.8 diff --git a/Guns/SG/USAS12/USAS-12/USAS-12.dat b/Guns/SG/USAS12/USAS-12/USAS-12.dat index 2f53605..040f8f8 100644 --- a/Guns/SG/USAS12/USAS-12/USAS-12.dat +++ b/Guns/SG/USAS12/USAS-12/USAS-12.dat @@ -50,7 +50,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SG/XM1014/8x12ga/8x12ga.dat b/Guns/SG/XM1014/8x12ga/8x12ga.dat index 7c0da38..9ff3425 100644 --- a/Guns/SG/XM1014/8x12ga/8x12ga.dat +++ b/Guns/SG/XM1014/8x12ga/8x12ga.dat @@ -18,7 +18,7 @@ Caliber_1 80 //独头弹 500%伤害 Range 5 -Player_Damage 200 +Player_Damage 0 Zombie_Damage 400 Animal_Damage 400 Barricade_Damage 800 diff --git a/Guns/SG/XM1014/XM1014/XM1014.dat b/Guns/SG/XM1014/XM1014/XM1014.dat index 569f819..f76aad0 100644 --- a/Guns/SG/XM1014/XM1014/XM1014.dat +++ b/Guns/SG/XM1014/XM1014/XM1014.dat @@ -41,7 +41,7 @@ Gunshot_Rolloff_Distance 1000 Can_Aim_During_Sprint False -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/C1/9mm_C1/9mm_C1.dat b/Guns/SMG/C1/9mm_C1/9mm_C1.dat index cecee14..bf6e896 100644 --- a/Guns/SMG/C1/9mm_C1/9mm_C1.dat +++ b/Guns/SMG/C1/9mm_C1/9mm_C1.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 31 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat b/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat index c6c4b72..926b62b 100644 --- a/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat +++ b/Guns/SMG/C1/9mm_C1_Mag/9mm_C1_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 3 //脱壳穿甲弹 50%伤害 -1范围 Range 2 -Player_Damage 16 +Player_Damage 0 Zombie_Damage 31 Animal_Damage 31 Barricade_Damage 62 diff --git a/Guns/SMG/CF05/CF05/CF05.dat b/Guns/SMG/CF05/CF05/CF05.dat index 40deb43..6338dc8 100644 --- a/Guns/SMG/CF05/CF05/CF05.dat +++ b/Guns/SMG/CF05/CF05/CF05.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 24 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat b/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat index cad71b1..27942e3 100644 --- a/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat +++ b/Guns/SMG/CF05/CF05_Mag/CF05_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 27 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 8 +Player_Damage 0 Zombie_Damage 15 Animal_Damage 15 Barricade_Damage 29 diff --git a/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat b/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat index 3bff15e..89f1ce2 100644 --- a/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat +++ b/Guns/SMG/EVO3/bandit_scorpionevo/bandit_scorpionevo.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat b/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat index d2a278d..2740b55 100644 --- a/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat +++ b/Guns/SMG/EVO3/bandit_scorpionevo_30/bandit_scorpionevo_30.dat @@ -17,7 +17,7 @@ Caliber_0 3 //爆炸弹 130%伤害 Range 3 -Player_Damage 38 +Player_Damage 0 Zombie_Damage 76 Animal_Damage 76 Barricade_Damage 151 diff --git a/Guns/SMG/FMG9/FMG_40/FMG_40.dat b/Guns/SMG/FMG9/FMG_40/FMG_40.dat index a0043b4..3b2f528 100644 --- a/Guns/SMG/FMG9/FMG_40/FMG_40.dat +++ b/Guns/SMG/FMG9/FMG_40/FMG_40.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 21 Animal_Damage 21 Barricade_Damage 42 diff --git a/Guns/SMG/FMG9/FMG_9/FMG_9.dat b/Guns/SMG/FMG9/FMG_9/FMG_9.dat index 7a17f0c..2713f40 100644 --- a/Guns/SMG/FMG9/FMG_9/FMG_9.dat +++ b/Guns/SMG/FMG9/FMG_9/FMG_9.dat @@ -41,7 +41,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 21 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat b/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat index 2b8cd67..45633cd 100644 --- a/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat +++ b/Guns/SMG/G36C/bandit_g36c/bandit_g36c.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.75 -Player_Damage 36 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat b/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat index eb98c07..b1e85e9 100644 --- a/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat +++ b/Guns/SMG/HoneyBadger/aac_blk/aac_blk.dat @@ -17,7 +17,7 @@ Caliber_0 5562 //空尖弹 50%伤害 Range 3 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 39 Animal_Damage 39 Barricade_Damage 78 diff --git a/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat b/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat index ad450ad..a3b7113 100644 --- a/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat +++ b/Guns/SMG/HoneyBadger/honeybadger762/honeybadger762.dat @@ -42,7 +42,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.75 -Player_Damage 39 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/JS9/9_Mag/9_Mag.dat b/Guns/SMG/JS9/9_Mag/9_Mag.dat index 27ad2a6..8e8ccca 100644 --- a/Guns/SMG/JS9/9_Mag/9_Mag.dat +++ b/Guns/SMG/JS9/9_Mag/9_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 29 Animal_Damage 29 Barricade_Damage 58 diff --git a/Guns/SMG/JS9/JS_9/JS_9.dat b/Guns/SMG/JS9/JS_9/JS_9.dat index 91dfeca..bc205a0 100644 --- a/Guns/SMG/JS9/JS_9/JS_9.dat +++ b/Guns/SMG/JS9/JS_9/JS_9.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/KP31/KP31/KP31.dat b/Guns/SMG/KP31/KP31/KP31.dat index 086d2ab..30ac2d2 100644 --- a/Guns/SMG/KP31/KP31/KP31.dat +++ b/Guns/SMG/KP31/KP31/KP31.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 23 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/KP31/KP31_32/KP31_32.dat b/Guns/SMG/KP31/KP31_32/KP31_32.dat index 8572015..db0f593 100644 --- a/Guns/SMG/KP31/KP31_32/KP31_32.dat +++ b/Guns/SMG/KP31/KP31_32/KP31_32.dat @@ -17,7 +17,7 @@ Caliber_0 3 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 12 +Player_Damage 0 Zombie_Damage 23 Animal_Damage 23 Barricade_Damage 46 diff --git a/Guns/SMG/M12/M12/M12.dat b/Guns/SMG/M12/M12/M12.dat index cd95326..538b790 100644 --- a/Guns/SMG/M12/M12/M12.dat +++ b/Guns/SMG/M12/M12/M12.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/M12/M12_Maga/M12_Maga.dat b/Guns/SMG/M12/M12_Maga/M12_Maga.dat index 26ca6de..549d8fe 100644 --- a/Guns/SMG/M12/M12_Maga/M12_Maga.dat +++ b/Guns/SMG/M12/M12_Maga/M12_Maga.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 18 +Player_Damage 0 Zombie_Damage 35 Animal_Damage 35 Barricade_Damage 70 diff --git a/Guns/SMG/M3/M3/M3.dat b/Guns/SMG/M3/M3/M3.dat index dec5956..7c4797b 100644 --- a/Guns/SMG/M3/M3/M3.dat +++ b/Guns/SMG/M3/M3/M3.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/M3/M3_Mag/M3_Mag.dat b/Guns/SMG/M3/M3_Mag/M3_Mag.dat index 2c3afaf..f682045 100644 --- a/Guns/SMG/M3/M3_Mag/M3_Mag.dat +++ b/Guns/SMG/M3/M3_Mag/M3_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 56 //空尖弹 50%伤害 Range 3 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 29 Animal_Damage 29 Barricade_Damage 58 diff --git a/Guns/SMG/MAC11/Ingram/Ingram.dat b/Guns/SMG/MAC11/Ingram/Ingram.dat index 4c3d4cd..221ef6d 100644 --- a/Guns/SMG/MAC11/Ingram/Ingram.dat +++ b/Guns/SMG/MAC11/Ingram/Ingram.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 22 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat b/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat index 306c9b6..865270e 100644 --- a/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat +++ b/Guns/SMG/MAC11/Ingram_Magazine/Ingram_Magazine.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/SMG/MP40/mp40/mp40.dat b/Guns/SMG/MP40/mp40/mp40.dat index 82c1bc8..ec7a26d 100644 --- a/Guns/SMG/MP40/mp40/mp40.dat +++ b/Guns/SMG/MP40/mp40/mp40.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 31 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/MP40/mp_mag/mp_mag.dat b/Guns/SMG/MP40/mp_mag/mp_mag.dat index a08afb7..7b305f9 100644 --- a/Guns/SMG/MP40/mp_mag/mp_mag.dat +++ b/Guns/SMG/MP40/mp_mag/mp_mag.dat @@ -17,7 +17,7 @@ Caliber_0 3 //爆炸弹 130%伤害 Range 3 -Player_Damage 41 +Player_Damage 0 Zombie_Damage 81 Animal_Damage 81 Barricade_Damage 162 diff --git a/Guns/SMG/MP7A1/mp7/mp7.dat b/Guns/SMG/MP7A1/mp7/mp7.dat index d47c99e..b8cd8ec 100644 --- a/Guns/SMG/MP7A1/mp7/mp7.dat +++ b/Guns/SMG/MP7A1/mp7/mp7.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 28 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/MP7A1/mp7_40/mp7_40.dat b/Guns/SMG/MP7A1/mp7_40/mp7_40.dat index 83f8192..66890b5 100644 --- a/Guns/SMG/MP7A1/mp7_40/mp7_40.dat +++ b/Guns/SMG/MP7A1/mp7_40/mp7_40.dat @@ -17,7 +17,7 @@ Caliber_0 58 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 14 +Player_Damage 0 Zombie_Damage 28 Animal_Damage 28 Barricade_Damage 56 diff --git a/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat b/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat index 780453d..66d23bc 100644 --- a/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat +++ b/Guns/SMG/MP7A1/mp7_40_spicycandy/mp7_40_spicycandy.dat @@ -17,7 +17,7 @@ Caliber_0 58 //燃烧弹 70%伤害 +2范围 Range 5 -Player_Damage 20 +Player_Damage 0 Zombie_Damage 40 Animal_Damage 40 Barricade_Damage 80 diff --git a/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat b/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat index 2a53002..99c505b 100644 --- a/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat +++ b/Guns/SMG/Mx4_Storm/Mx4_Storm/Mx4_Storm.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/P90/bandit_p90/bandit_p90.dat b/Guns/SMG/P90/bandit_p90/bandit_p90.dat index fde0dc2..e22ebdd 100644 --- a/Guns/SMG/P90/bandit_p90/bandit_p90.dat +++ b/Guns/SMG/P90/bandit_p90/bandit_p90.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 21 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat b/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat index 85e9959..40ce4ed 100644 --- a/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat +++ b/Guns/SMG/P90/bandit_p90_50/bandit_p90_50.dat @@ -17,7 +17,7 @@ Caliber_0 5728 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 7 +Player_Damage 0 Zombie_Damage 13 Animal_Damage 13 Barricade_Damage 26 diff --git a/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat b/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat index c463a8f..81ef1eb 100644 --- a/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat +++ b/Guns/SMG/PP-19-01/VSN_9x19/VSN_9x19.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/PP-19/bizon/bizon.dat b/Guns/SMG/PP-19/bizon/bizon.dat index 1a25780..aafb93e 100644 --- a/Guns/SMG/PP-19/bizon/bizon.dat +++ b/Guns/SMG/PP-19/bizon/bizon.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/PP2000/PP-2000/PP-2000.dat b/Guns/SMG/PP2000/PP-2000/PP-2000.dat index 5574135..fe08475 100644 --- a/Guns/SMG/PP2000/PP-2000/PP-2000.dat +++ b/Guns/SMG/PP2000/PP-2000/PP-2000.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 26 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat b/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat index a35788b..7717f98 100644 --- a/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat +++ b/Guns/SMG/PP2000/PP-2000_44/PP-2000_44.dat @@ -17,7 +17,7 @@ Caliber_0 3 //高爆穿甲弹 50%伤害 Range 3 -Player_Damage 13 +Player_Damage 0 Zombie_Damage 26 Animal_Damage 26 Barricade_Damage 52 diff --git a/Guns/SMG/PPSH41/PPSH/PPSH.dat b/Guns/SMG/PPSH41/PPSH/PPSH.dat index 17819bf..11e0fe6 100644 --- a/Guns/SMG/PPSH41/PPSH/PPSH.dat +++ b/Guns/SMG/PPSH41/PPSH/PPSH.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 28 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/RO635/RO635/RO635.dat b/Guns/SMG/RO635/RO635/RO635.dat index c47fc97..6a58f1f 100644 --- a/Guns/SMG/RO635/RO635/RO635.dat +++ b/Guns/SMG/RO635/RO635/RO635.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 26 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat b/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat index 5569003..76e917d 100644 --- a/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat +++ b/Guns/SMG/RO635/RO635_MOD/9mm_smg_32rnd/9mm_smg_32rnd.dat @@ -21,7 +21,7 @@ Spread 6 //燃烧弹 70%伤害 Range 3 -Player_Damage 21 +Player_Damage 0 Zombie_Damage 41 Animal_Damage 41 Barricade_Damage 82 diff --git a/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat b/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat index 2786039..a435b17 100644 --- a/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat +++ b/Guns/SMG/RO635/RO635_MOD/RO635_MOD/RO635_MOD.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.1 diff --git a/Guns/SMG/SP9/SP9.dat b/Guns/SMG/SP9/SP9.dat index 7eb4c72..c530309 100644 --- a/Guns/SMG/SP9/SP9.dat +++ b/Guns/SMG/SP9/SP9.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 32 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/Scorpion/Scorpion/Scorpion.dat b/Guns/SMG/Scorpion/Scorpion/Scorpion.dat index 9e74c29..64e7094 100644 --- a/Guns/SMG/Scorpion/Scorpion/Scorpion.dat +++ b/Guns/SMG/Scorpion/Scorpion/Scorpion.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat b/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat index 690524d..9d350e9 100644 --- a/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat +++ b/Guns/SMG/Scorpion/Scorpion_Magazine/Scorpion_Magazine.dat @@ -17,7 +17,7 @@ Caliber_0 3 //爆炸弹 130%伤害 Range 3 -Player_Damage 50 +Player_Damage 0 Zombie_Damage 99 Animal_Damage 99 Barricade_Damage 198 diff --git a/Guns/SMG/Sten5/Sten5/Sten5.dat b/Guns/SMG/Sten5/Sten5/Sten5.dat index 8d1a304..345947d 100644 --- a/Guns/SMG/Sten5/Sten5/Sten5.dat +++ b/Guns/SMG/Sten5/Sten5/Sten5.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 40 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.8 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat b/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat index 322538c..7cce989 100644 --- a/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat +++ b/Guns/SMG/TMP/BrugMet_30/BrugMet_30.dat @@ -17,7 +17,7 @@ Caliber_0 3 //爆炸弹 130%伤害 Range 3 -Player_Damage 28 +Player_Damage 0 Zombie_Damage 55 Animal_Damage 55 Barricade_Damage 110 diff --git a/Guns/SMG/TMP/TMP/TMP.dat b/Guns/SMG/TMP/TMP/TMP.dat index b161036..b19e8ad 100644 --- a/Guns/SMG/TMP/TMP/TMP.dat +++ b/Guns/SMG/TMP/TMP/TMP.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 21 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/Thompson/Tommy2/Tommy2.dat b/Guns/SMG/Thompson/Tommy2/Tommy2.dat index 361d02d..4266b55 100644 --- a/Guns/SMG/Thompson/Tommy2/Tommy2.dat +++ b/Guns/SMG/Thompson/Tommy2/Tommy2.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 31 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/Thompson/tommy_20/tommy_20.dat b/Guns/SMG/Thompson/tommy_20/tommy_20.dat index c2a5eca..513d206 100644 --- a/Guns/SMG/Thompson/tommy_20/tommy_20.dat +++ b/Guns/SMG/Thompson/tommy_20/tommy_20.dat @@ -17,7 +17,7 @@ Caliber_0 4 //爆炸弹 130%伤害 Range 3 -Player_Damage 41 +Player_Damage 0 Zombie_Damage 81 Animal_Damage 81 Barricade_Damage 162 diff --git a/Guns/SMG/Thompson/tommy_30/tommy_30.dat b/Guns/SMG/Thompson/tommy_30/tommy_30.dat index 87bbc89..888432f 100644 --- a/Guns/SMG/Thompson/tommy_30/tommy_30.dat +++ b/Guns/SMG/Thompson/tommy_30/tommy_30.dat @@ -17,7 +17,7 @@ Caliber_0 4 //空尖弹 50%伤害 Range 3 -Player_Damage 16 +Player_Damage 0 Zombie_Damage 31 Animal_Damage 31 Barricade_Damage 62 diff --git a/Guns/SMG/Type100/Type100/Type100.dat b/Guns/SMG/Type100/Type100/Type100.dat index 0bd36c5..718feb0 100644 --- a/Guns/SMG/Type100/Type100/Type100.dat +++ b/Guns/SMG/Type100/Type100/Type100.dat @@ -34,7 +34,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 33 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/UMP40/UMP/UMP.dat b/Guns/SMG/UMP40/UMP/UMP.dat index c6ca81a..862eb5c 100644 --- a/Guns/SMG/UMP40/UMP/UMP.dat +++ b/Guns/SMG/UMP40/UMP/UMP.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 35 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 0.7 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat b/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat index 1b31791..d37ca5d 100644 --- a/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat +++ b/Guns/SMG/UMP40/UMP_Mag/UMP_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 39 //空尖弹 50%伤害 Range 3 -Player_Damage 18 +Player_Damage 0 Zombie_Damage 35 Animal_Damage 35 Barricade_Damage 70 diff --git a/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat b/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat index 2c0f0bc..d66ef36 100644 --- a/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat +++ b/Guns/SMG/UMP45/45acp26rnd/45acp26rnd.dat @@ -17,7 +17,7 @@ Caliber_0 56 //空尖弹 50%伤害 Range 3 -Player_Damage 19 +Player_Damage 0 Zombie_Damage 38 Animal_Damage 38 Barricade_Damage 76 diff --git a/Guns/SMG/UMP45/ump45/ump45.dat b/Guns/SMG/UMP45/ump45/ump45.dat index 4613925..77d556f 100644 --- a/Guns/SMG/UMP45/ump45/ump45.dat +++ b/Guns/SMG/UMP45/ump45/ump45.dat @@ -39,7 +39,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat b/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat index 3df5cd9..353fda3 100644 --- a/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat +++ b/Guns/SMG/UMP9/UMP-9_Mag/UMP-9_Mag.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 29 Animal_Damage 29 Barricade_Damage 58 diff --git a/Guns/SMG/UMP9/UMP45/UMP45.dat b/Guns/SMG/UMP9/UMP45/UMP45.dat index ecab1b6..bc9853e 100644 --- a/Guns/SMG/UMP9/UMP45/UMP45.dat +++ b/Guns/SMG/UMP9/UMP45/UMP45.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 29 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/UZI/UZI/UZI.dat b/Guns/SMG/UZI/UZI/UZI.dat index ad01e5f..8a70f74 100644 --- a/Guns/SMG/UZI/UZI/UZI.dat +++ b/Guns/SMG/UZI/UZI/UZI.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 22 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat b/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat index 27c0b1a..6b3d855 100644 --- a/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat +++ b/Guns/SMG/UZI/UZI_Magazine/UZI_Magazine.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 11 +Player_Damage 0 Zombie_Damage 22 Animal_Damage 22 Barricade_Damage 44 diff --git a/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat b/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat index 4a3b31c..559f46a 100644 --- a/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat +++ b/Guns/SMG/Vector/Kriss Vector/Kriss Vector.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 33 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/X95/X95/X95.dat b/Guns/SMG/X95/X95/X95.dat index 155b693..d459b28 100644 --- a/Guns/SMG/X95/X95/X95.dat +++ b/Guns/SMG/X95/X95/X95.dat @@ -45,7 +45,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.75 -Player_Damage 38 +Player_Damage 0 Player_Leg_Multiplier 0.7 Player_Arm_Multiplier 1.0 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/apc9/apc9k/apc9k.dat b/Guns/SMG/apc9/apc9k/apc9k.dat index da4039d..6f09f72 100644 --- a/Guns/SMG/apc9/apc9k/apc9k.dat +++ b/Guns/SMG/apc9/apc9k/apc9k.dat @@ -36,7 +36,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 27 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat b/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat index 3daaa97..3afa2d0 100644 --- a/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat +++ b/Guns/SMG/ar57/57_fn_std_50rnd/57_fn_std_50rnd.dat @@ -17,7 +17,7 @@ Caliber_0 5728 //穿甲弹 30%伤害 -1范围 Range 2 -Player_Damage 7 +Player_Damage 0 Zombie_Damage 13 Animal_Damage 13 Barricade_Damage 26 diff --git a/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat b/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat index 87f1d44..8cfb60a 100644 --- a/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat +++ b/Guns/SMG/ar57/AR57_Girl's_Frontline/AR57_Girl's_Frontline.dat @@ -44,7 +44,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 21 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat b/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat index 928ce25..ce64f4e 100644 --- a/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat +++ b/Guns/SMG/aug_para/9mm_steyr_mpi_32rnd/9mm_steyr_mpi_32rnd.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 15 +Player_Damage 0 Zombie_Damage 30 Animal_Damage 30 Barricade_Damage 60 diff --git a/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat b/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat index d0190e9..ff281d3 100644 --- a/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat +++ b/Guns/SMG/aug_para/AUGA2_Para_Tactical/AUGA2_Para_Tactical.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 30 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/mp5/mp5a3/mp5a3.dat b/Guns/SMG/mp5/mp5a3/mp5a3.dat index d3685fb..f8dbdac 100644 --- a/Guns/SMG/mp5/mp5a3/mp5a3.dat +++ b/Guns/SMG/mp5/mp5a3/mp5a3.dat @@ -37,7 +37,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 34 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/pps43/PPS/PPS.dat b/Guns/SMG/pps43/PPS/PPS.dat index 567b8fd..c035cb5 100644 --- a/Guns/SMG/pps43/PPS/PPS.dat +++ b/Guns/SMG/pps43/PPS/PPS.dat @@ -35,7 +35,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 28 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat b/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat index a2931f6..5d5c953 100644 --- a/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat +++ b/Guns/SMG/spectre_m4/Spectre_M4/Spectre_M4.dat @@ -38,7 +38,7 @@ Can_Aim_During_Sprint True Damage_Falloff_Range 0.6 Damage_Falloff_Multiplier 0.7 -Player_Damage 25 +Player_Damage 0 Player_Leg_Multiplier 0.8 Player_Arm_Multiplier 0.9 Player_Spine_Multiplier 1.0 diff --git a/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat b/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat index 07ffea1..a41bacc 100644 --- a/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat +++ b/Guns/SMG/spectre_m4/spectre_m4_std_30rnd/spectre_m4_std_30rnd.dat @@ -17,7 +17,7 @@ Caliber_0 3 //空尖弹 50%伤害 Range 3 -Player_Damage 13 +Player_Damage 0 Zombie_Damage 25 Animal_Damage 25 Barricade_Damage 50