GUID a5f36c8e14c04c0bb886ef2af1b523d7 Type Gun Rarity Rare Useable Gun Slot Secondary ID 1521 // Flags which control jamming: Can_Ever_Jam Jam_Quality_Threshold 0.9 Jam_Max_Chance 0.5 // Cobra doesn't have an UnjamChamber animation clip, so we fallback to Reload: Unjam_Chamber_Anim Reload // Master_Bundle_Override isn't required in this case, but just as an example: Master_Bundle_Override core.masterbundle // Path relative to core.masterbundle: Bundle_Override_Path /Items/Guns/Cobra Size_X 2 Size_Y 2 Size_Z 0.3 Size2_Z 0.35 Magazine 100 Hook_Barrel Hook_Tactical Ammo_Min 5 Ammo_Max 20 Safety Semi Auto Caliber 4 Range 80 Firerate 4 Action Trigger Player_Damage 0 Player_Leg_Multiplier 0.6 Player_Arm_Multiplier 0.6 Player_Spine_Multiplier 0.8 Player_Skull_Multiplier 1.1 Zombie_Damage 99 Zombie_Leg_Multiplier 0.3 Zombie_Arm_Multiplier 0.3 Zombie_Spine_Multiplier 0.6 Zombie_Skull_Multiplier 1.1 Animal_Damage 25 Animal_Leg_Multiplier 0.6 Animal_Spine_Multiplier 0.8 Animal_Skull_Multiplier 1.1 Barricade_Damage 12 Structure_Damage 12 Vehicle_Damage 25 Resource_Damage 15 Object_Damage 15 Durability 0.2 Spread_Aim 0.1 Spread_Hip 0.3 Recoil_Min_X -6 Recoil_Min_Y 3 Recoil_Max_X 2 Recoil_Max_Y 4.5 Recover_X 0.2 Recover_Y 0.4 Shake_Min_X -0.005 Shake_Min_Y 0.005 Shake_Min_Z -0.05 Shake_Max_X 0.005 Shake_Max_Y -0.005 Shake_Max_Z -0.075 Muzzle 3 Blueprints 2 Blueprint_0_Type Repair Blueprint_0_Supplies 1 Blueprint_0_Supply_0_ID 67 Blueprint_0_Supply_0_Amount 3 Blueprint_0_Tool 76 Blueprint_0_Build 27 Blueprint_1_Type Tool Blueprint_1_Supplies 1 Blueprint_1_Supply_0_ID 1521 Blueprint_1_Product 67 Blueprint_1_Products 2 Blueprint_1_Build 27