<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
    <recipeMaker>
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
      <workSkill>Crafting</workSkill>
      <effectWorking>Tailor</effectWorking>
      <soundWorking>Recipe_Tailor</soundWorking>
      <recipeUsers>
        <li>ElectricTailoringBench</li>
        <li>HandTailoringBench</li>
      </recipeUsers>
      <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
      <researchPrerequisites>
          <li>DragonianArmorClothing</li>
      </researchPrerequisites>
    </recipeMaker>
    <graphicData>
      <texPath>Dragonian/Apparel/Gear/drapparelF</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <tradeTags>
      <li>Armor</li>
    </tradeTags>
    <techLevel>Medieval</techLevel>
    <statBases>
      <WorkToMake>15000</WorkToMake>
      <MaxHitPoints>480</MaxHitPoints>
      <Mass>9</Mass>
      <Flammability>0.4</Flammability>
      <ArmorRating_Sharp>0.92</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.4</ArmorRating_Blunt>
      <ArmorRating_Heat>0.46</ArmorRating_Heat>
      <Insulation_Cold>32</Insulation_Cold>
      <Insulation_Heat>9</Insulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <thingCategories>
      <li>ApparelArmor</li>
    </thingCategories>
    <costList>
      <Steel>100</Steel>
      <WoolDragonian>40</WoolDragonian>
    </costList>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Dragonian/Apparel/Gear/drapparelF</wornGraphicPath>
      <layers>
        <li>Middle</li>
        <li>OnSkin</li>
      </layers>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>
    <comps>
      <li Class="CompProperties_Biocodable"/>
    </comps>
    <thingSetMakerTags>
      <li>RewardStandardHighFreq</li>
    </thingSetMakerTags>
  </ThingDef>

  <ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
    <recipeMaker>
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
      <workSkill>Crafting</workSkill>
      <effectWorking>Tailor</effectWorking>
      <soundWorking>Recipe_Tailor</soundWorking>
      <recipeUsers>
        <li>ElectricTailoringBench</li>
        <li>HandTailoringBench</li>
      </recipeUsers>
      <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
      <researchPrerequisites>
          <li>DragonianArmorClothing</li>
      </researchPrerequisites>
    </recipeMaker>
    <graphicData>
      <texPath>Dragonian/Apparel/Gear/drahgA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <tradeTags>
      <li>Armor</li>
    </tradeTags>
    <techLevel>Medieval</techLevel>
    <statBases>
      <WorkToMake>8750</WorkToMake>
      <MaxHitPoints>220</MaxHitPoints>
      <Mass>1</Mass>
      <Flammability>0.4</Flammability>
      <ArmorRating_Sharp>0.92</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.4</ArmorRating_Blunt>
      <ArmorRating_Heat>0.46</ArmorRating_Heat>
      <Insulation_Cold>4</Insulation_Cold>
      <Insulation_Heat>2</Insulation_Heat>
      <EquipDelay>1.5</EquipDelay>
    </statBases>
    <thingCategories>
      <li>ArmorHeadgear</li>
    </thingCategories>
    <costList>
      <Steel>25</Steel>
    </costList>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Dragonian/Apparel/Gear/drahgA</wornGraphicPath>
      <layers>
        <li>Overhead</li>
      </layers>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
      <parentTagDef>ApparelHead</parentTagDef>
    </apparel>
    <comps>
      <li Class="CompProperties_Biocodable"/>
    </comps>
    <thingSetMakerTags>
      <li>RewardStandardHighFreq</li>
    </thingSetMakerTags>
  </ThingDef>

  <ThingDef ParentName="DRM_ApparelArmorBase">
    <defName>DRM_BattleDressC</defName>
    <label>dragonian Battle dress c</label>
    <description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
    <apparel>
      <tags>
        <li>DR_Armor</li>
        <li>DRM_BattleDressC</li>
      </tags>
    </apparel>
    <comps>
      <li Class="CompProperties_CauseHediff_Apparel">
        <hediff>DRM_KnightForce</hediff>
      </li>
    </comps>
  </ThingDef>

  <HediffDef>
    <defName>DRM_KnightForce</defName>
    <label>KnightForce</label>
    <description>Can't be knock back.This person is fully prepared.</description>
    <hediffClass>HediffWithComps</hediffClass>
    <stages>
      <li>
        <statFactors>
          <StaggerDurationFactor>0</StaggerDurationFactor>
        </statFactors>
      </li>
    </stages>
    <comps>
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
    </comps>
    <isBad>false</isBad>
  </HediffDef>

  <ThingDef ParentName="DRM_ApparelArmorHelmetBase">
    <defName>DRM_BattleHelmC</defName>
    <label>dragonian battle helm C</label>
    <description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
    <apparel>
      <tags>
        <li>DR_Armor</li>
        <li>DRM_BattleHelmC</li>
      </tags>
    </apparel>
  </ThingDef>

  <ThingDef ParentName="DRM_ApparelArmorHelmetBase">
    <defName>DRM_BattleHelmD</defName>
    <label>dragonian battle helm D</label>
    <description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
    <apparel>
      <tags>
        <li>DR_Armor</li>
        <li>DRM_BattleHelmD</li>
      </tags>
      <wornGraphicPath>Dragonian/Apparel/Gear/drahgB</wornGraphicPath>
    </apparel>
    <graphicData>
      <texPath>Dragonian/Apparel/Gear/drahgB</texPath>
    </graphicData>
  </ThingDef>

</Defs>