<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_BattleHammer</defName>
		<label>battle hammer</label>
		<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<uiIconScale>1</uiIconScale>
		<techLevel>Medieval</techLevel>
		<statBases>
			<WorkToMake>12000</WorkToMake>
			<Mass>25</Mass>
		</statBases>
		<equippedAngleOffset>0</equippedAngleOffset>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costList>
			<WoolDragonian>40</WoolDragonian>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<recipeMaker>
			<researchPrerequisite>Electricity</researchPrerequisite>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</recipeMaker>
		<weaponTags>
			<li>DR_BattleHammer</li>
		</weaponTags>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Poke</li>
				</capacities>
				<power>17</power>
				<extraMeleeDamages>
					<li>
						<def>EMP</def>
						<amount>5</amount>
					</li>
				</extraMeleeDamages>
				<cooldownTime>2</cooldownTime>
			</li>
			<li>
				<label>head</label>
				<labelUsedInLogging>false</labelUsedInLogging>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>29</power>
				<cooldownTime>3</cooldownTime>
				<extraMeleeDamages>
					<li>
						<def>EMP</def>
						<amount>15</amount>
					</li>
				</extraMeleeDamages>
			</li>
		</tools>
		<meleeHitSound>DRHammerSound</meleeHitSound>
	</ThingDef>

	<!-- <DamageDef ParentName="Bite"> -->
	<!-- <defName>DR_ShortCircuit</defName> -->
	<!-- <label>short circuit</label> -->
	<!-- <additionalHediffs> -->
	<!-- <li> -->
	<!-- <hediff>DR_MechaShortCircuit</hediff> -->
	<!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> -->
	<!-- </li> -->
	<!-- </additionalHediffs> -->
	<!-- </DamageDef> -->


	<!-- <HediffDef> -->
	<!-- <defName>DR_MechaShortCircuit</defName> -->
	<!-- <label>short circuit</label> -->
	<!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. -->
	<!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. -->
	<!-- \nCreatures who die with toxic buildup cannot be eaten.</description> -->
	<!-- <hediffClass>HediffWithComps</hediffClass> -->
	<!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> -->
	<!-- <lethalSeverity>1</lethalSeverity> -->
	<!-- <makesSickThought>false</makesSickThought> -->
	<!-- <scenarioCanAdd>true</scenarioCanAdd> -->
	<!-- <comps> -->
	<!-- <li Class="HediffCompProperties_Immunizable"> -->
	<!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> -->
	<!-- </li> -->
	<!-- </comps> -->
	<!-- <stages> -->
	<!-- <li> -->
	<!-- <label>initial</label> -->
	<!-- <becomeVisible>false</becomeVisible> -->
	<!-- </li> -->
	<!-- <li> -->
	<!-- <label>initial</label> -->
	<!-- <minSeverity>0.04</minSeverity> -->
	<!-- <capMods> -->
	<!-- <li> -->
	<!-- <capacity>Consciousness</capacity> -->
	<!-- <offset>-0.05</offset> -->
	<!-- </li> -->
	<!-- </capMods> -->
	<!-- </li> -->
	<!-- <li> -->
	<!-- <label>minor</label> -->
	<!-- <minSeverity>0.2</minSeverity> -->
	<!-- <capMods> -->
	<!-- <li> -->
	<!-- <capacity>Consciousness</capacity> -->
	<!-- <offset>-0.10</offset> -->
	<!-- </li> -->
	<!-- </capMods> -->
	<!-- </li> -->
	<!-- <li> -->
	<!-- <label>moderate</label> -->
	<!-- <minSeverity>0.40</minSeverity> -->
	<!-- <vomitMtbDays>5</vomitMtbDays> -->
	<!-- <capMods> -->
	<!-- <li> -->
	<!-- <capacity>Consciousness</capacity> -->
	<!-- <offset>-0.15</offset> -->
	<!-- </li> -->
	<!-- </capMods> -->
	<!-- <hediffGivers> -->
	<!-- <li Class="HediffGiver_Random"> -->
	<!-- <hediff>Dementia</hediff> -->
	<!-- <mtbDays>146</mtbDays> -->
	<!-- <partsToAffect> -->
	<!-- <li>Brain</li> -->
	<!-- </partsToAffect> -->
	<!-- </li> -->
	<!-- <li Class="HediffGiver_Random"> -->
	<!-- <hediff>Carcinoma</hediff> -->
	<!-- <mtbDays>438</mtbDays> -->
	<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
	<!-- </li> -->
	<!-- </hediffGivers> -->
	<!-- </li> -->
	<!-- <li> -->
	<!-- <label>serious</label> -->
	<!-- <minSeverity>0.60</minSeverity> -->
	<!-- <vomitMtbDays>1</vomitMtbDays> -->
	<!-- <capMods> -->
	<!-- <li> -->
	<!-- <capacity>Consciousness</capacity> -->
	<!-- <offset>-0.25</offset> -->
	<!-- </li> -->
	<!-- </capMods> -->
	<!-- <hediffGivers> -->
	<!-- <li Class="HediffGiver_Random"> -->
	<!-- <hediff>Dementia</hediff> -->
	<!-- <mtbDays>37</mtbDays> -->
	<!-- <partsToAffect> -->
	<!-- <li>Brain</li> -->
	<!-- </partsToAffect> -->
	<!-- </li> -->
	<!-- <li Class="HediffGiver_Random"> -->
	<!-- <hediff>Carcinoma</hediff> -->
	<!-- <mtbDays>111</mtbDays> -->
	<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
	<!-- </li> -->
	<!-- </hediffGivers> -->
	<!-- </li> -->
	<!-- <li> -->
	<!-- <label>extreme</label> -->
	<!-- <minSeverity>0.80</minSeverity> -->
	<!-- <vomitMtbDays>0.5</vomitMtbDays> -->
	<!-- <capMods> -->
	<!-- <li> -->
	<!-- <capacity>Consciousness</capacity> -->
	<!-- <setMax>0.10</setMax> -->
	<!-- </li> -->
	<!-- </capMods> -->
	<!-- <hediffGivers> -->
	<!-- <li Class="HediffGiver_Random"> -->
	<!-- <hediff>Dementia</hediff> -->
	<!-- <mtbDays>13</mtbDays> -->
	<!-- <partsToAffect> -->
	<!-- <li>Brain</li> -->
	<!-- </partsToAffect> -->
	<!-- </li> -->
	<!-- <li Class="HediffGiver_Random"> -->
	<!-- <hediff>Carcinoma</hediff> -->
	<!-- <mtbDays>39</mtbDays> -->
	<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
	<!-- </li> -->
	<!-- </hediffGivers> -->
	<!-- </li> -->
	<!-- </stages> -->
	<!-- </HediffDef> -->

	<ThingDef ParentName="BaseBullet">
		<defName>DRM_Bullet_FeargasLauncher</defName>
		<label>Feargas launcher shell</label>
		<graphicData>
			<texPath>Things/Projectile/LauncherShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<color>(78,65,167)</color>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<speed>40</speed>
			<damageDef>DRM_Feargas</damageDef>
			<!-- Use default damage from explosion def -->
			<explosionRadius>5.4</explosionRadius>
			<soundExplode>DispensePaste</soundExplode>
			<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef>			<!-- ARL_ToxicGasCloud -->
			<postExplosionSpawnChance>1</postExplosionSpawnChance>
			<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
			<arcHeightFactor>2</arcHeightFactor>
			<shadowSize>0.5</shadowSize>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<explosionDelay>0</explosionDelay>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_BattleStaff_Fear</defName>
		<label>Dragonian Fear Staff</label>
		<description>A Staff for Dragonian.Can Shoot Feartox bomb.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/staff</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<uiIconScale>1</uiIconScale>
		<techLevel>Medieval</techLevel>
		<statBases>
			<WorkToMake>12000</WorkToMake>
			<Mass>15</Mass>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.70</AccuracyShort>
			<AccuracyMedium>0.65</AccuracyMedium>
			<AccuracyLong>0.55</AccuracyLong>
			<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
		</statBases>
		<equippedAngleOffset>45</equippedAngleOffset>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costList>
			<WoolDragonian>40</WoolDragonian>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<recipeMaker>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</recipeMaker>
		<weaponTags>
			<li>DR_BattleStaff_Fear</li>
		</weaponTags>
		<thingCategories>
			<li>WeaponsRanged</li>
		</thingCategories>
		<weaponClasses>
			<li>Ranged</li>
		</weaponClasses>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>DRM_Bullet_FeargasLauncher</defaultProjectile>
				<warmupTime>3.5</warmupTime>
				<range>23.9</range>
				<forcedMissRadius>1.9</forcedMissRadius>
				<burstShotCount>1</burstShotCount>
				<soundCast>Shot_IncendiaryLauncher</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>14</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Poke</li>
				</capacities>
				<power>8</power>
				<cooldownTime>2</cooldownTime>
			</li>
			<li>
				<label>physical-magic</label>
				<capacities>
					<li>Blunt</li>
					<li>Demolish</li>
				</capacities>
				<power>15</power>
				<extraMeleeDamages>
					<li>
						<def>DRM_Arc</def>
						<amount>15</amount>
						<chance>1</chance>
					</li>
					<li>
						<def>Stun</def>
						<amount>1.5</amount>
						<chance>0.25</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>5.2</cooldownTime>
			</li>
		</tools>
		<equippedStatOffsets>
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
		</equippedStatOffsets>
		<meleeHitSound>DRHammerSound</meleeHitSound>
	</ThingDef>

	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_BattleStaff_Air</defName>
		<label>Dragonian AirCannon Staff</label>
		<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/staff</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
		</graphicData>
		<uiIconScale>1</uiIconScale>
		<techLevel>Medieval</techLevel>
		<statBases>
			<WorkToMake>12000</WorkToMake>
			<Mass>15</Mass>
			<AccuracyTouch>0.60</AccuracyTouch>
			<AccuracyShort>0.70</AccuracyShort>
			<AccuracyMedium>0.65</AccuracyMedium>
			<AccuracyLong>0.55</AccuracyLong>
			<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
		</statBases>
		<equippedAngleOffset>45</equippedAngleOffset>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costList>
			<WoolDragonian>40</WoolDragonian>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<recipeMaker>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</recipeMaker>
		<weaponTags>
			<li>DR_BattleStaff</li>
		</weaponTags>
		<thingCategories>
			<li>WeaponsRanged</li>
		</thingCategories>
		<weaponClasses>
			<li>Ranged</li>
		</weaponClasses>
		<verbs>
			<li>
				<verbClass>Verb_Shoot</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
				<warmupTime>2.4</warmupTime>
				<range>23.9</range>
				<forcedMissRadius>1.9</forcedMissRadius>
				<burstShotCount>1</burstShotCount>
				<soundCast>Shot_IncendiaryLauncher</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>14</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<tools>
			<li>
				<label>handle</label>
				<capacities>
					<li>Poke</li>
				</capacities>
				<power>8</power>
				<cooldownTime>2</cooldownTime>
			</li>
			<li>
				<label>physical-magic</label>
				<capacities>
					<li>Blunt</li>
					<li>Demolish</li>
				</capacities>
				<power>15</power>
				<extraMeleeDamages>
					<li>
						<def>DRM_Arc</def>
						<amount>15</amount>
						<chance>1</chance>
					</li>
					<li>
						<def>Stun</def>
						<amount>1.5</amount>
						<chance>0.25</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>5.2</cooldownTime>
			</li>
		</tools>
		<equippedStatOffsets>
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
		</equippedStatOffsets>
		<meleeHitSound>DRHammerSound</meleeHitSound>
	</ThingDef>

	<ThingDef ParentName="BaseBullet">
		<defName>DRM_Bullet_AirCannon</defName>
		<label>AirCannon shell</label>
		<graphicData>
			<texPath>Things/Projectile/LauncherShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<color>(111,111,111)</color>
		</graphicData>
		<thingClass>Projectile_Explosive</thingClass>
		<projectile>
			<damageDef>Thump</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<explosionRadius>3.9</explosionRadius >
			<stoppingPower>3</stoppingPower>
			<speed>50</speed>
			<soundExplode>ThumpCannon_Impact</soundExplode>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_BattleSpear</defName>
		<label>Dragonian Battle Spear</label>
		<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/SpearThing</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<techLevel>Medieval</techLevel>
		<soundInteract>Interact_BeatFire</soundInteract>
		<costList>
			<WoolDragonian>20</WoolDragonian>
		</costList>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<relicChance>0</relicChance>
		<statBases>
		  <WorkToMake>7000</WorkToMake>
		  <Mass>4</Mass>
		  <AccuracyTouch>0.65</AccuracyTouch>
		  <AccuracyShort>0.85</AccuracyShort>
		  <AccuracyMedium>0.85</AccuracyMedium>
		  <AccuracyLong>0.75</AccuracyLong>
		  <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
		</statBases>
		<weaponTags>
			<li>DR_BattlePila</li>
		</weaponTags>
		<weaponClasses>
		  <li>Ranged</li>
		</weaponClasses>
		<recipeMaker>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</recipeMaker>
		<verbs>
		  <li>
			<verbClass>Verb_Shoot</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
			<warmupTime>0.4</warmupTime>
			<range>29.9</range>
			<soundCast>Interact_BeatFire</soundCast>
			<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
		  </li>
		</verbs>
		<tools>
		  <li>
			<label>shaft</label>
			<capacities>
			  <li>Blunt</li>
			</capacities>
			<power>9</power>
			 <cooldownTime>2</cooldownTime>
		  </li>
		  <li>
			<label>point</label>
			<capacities>
			  <li>Stab</li>
			</capacities>
			<power>30</power>
			 <cooldownTime>2</cooldownTime>
		  </li>
		</tools>
	  </ThingDef>

	  <ThingDef ParentName="BaseProjectileNeolithic">
		<defName>DRM_Spear_Thrown</defName>
		<label>Spear</label>
		<graphicData>
		  <texPath>Dragonian/Projectile/Spear</texPath>
		  <graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
		  <damageDef>DRM_RangedStab</damageDef>
		  <damageAmountBase>30</damageAmountBase>
		  <stoppingPower>2.5</stoppingPower>
		  <speed>90</speed>
		</projectile>
	  </ThingDef>
	  
	  <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_ClusterSpear</defName>
		<label>Dragonian Cluster Spear</label>
		<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<techLevel>Medieval</techLevel>
		<soundInteract>Interact_BeatFire</soundInteract>
		<costList>
			<WoolDragonian>20</WoolDragonian>
		</costList>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<relicChance>0</relicChance>
		<statBases>
		  <WorkToMake>7000</WorkToMake>
		  <Mass>4</Mass>
		  <AccuracyTouch>0.55</AccuracyTouch>
		  <AccuracyShort>0.65</AccuracyShort>
		  <AccuracyMedium>0.55</AccuracyMedium>
		  <AccuracyLong>0.45</AccuracyLong>
		  <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
		</statBases>
		<weaponTags>
			<li>DR_BattlePila</li>
		</weaponTags>
		<weaponClasses>
		  <li>Ranged</li>
		</weaponClasses>
		<recipeMaker>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</recipeMaker>
		<verbs>
		  <li>
			<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
			<warmupTime>0.4</warmupTime>
			<range>14.9</range>
			<burstShotCount>1</burstShotCount>
			<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
			<soundCast>Interact_BeatFire</soundCast>
			<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
		  </li>
		</verbs>
		<tools>
		  <li>
			<label>shaft</label>
			<capacities>
			  <li>Blunt</li>
			</capacities>
			<power>9</power>
			 <cooldownTime>2</cooldownTime>
		  </li>
		  <li>
			<label>point</label>
			<capacities>
			  <li>Stab</li>
			</capacities>
			<power>20</power>
			 <cooldownTime>2</cooldownTime>
		  </li>
		</tools>
	  </ThingDef>

	  <ThingDef ParentName="BaseProjectileNeolithic">
		<defName>DRM_ShortSpear_Thrown</defName>
		<label>Spear</label>
		<graphicData>
		  <texPath>Dragonian/Projectile/Ikwa</texPath>
		  <graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
		  <damageDef>DRM_RangedStab</damageDef>
		  <damageAmountBase>8</damageAmountBase>
		  <stoppingPower>2.5</stoppingPower>
		  <speed>90</speed>
		</projectile>
		<modExtensions>
			<li Class="DragonianMix.ShotgunExtension">
				<pelletCount>6</pelletCount>
			</li>
		</modExtensions>
	  </ThingDef>

	  <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
		<defName>DR_ChainSpear</defName>
		<label>Dragonian Chain Spear</label>
		<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
		<graphicData>
			<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<techLevel>Medieval</techLevel>
		<soundInteract>Interact_BeatFire</soundInteract>
		<costList>
			<WoolDragonian>20</WoolDragonian>
		</costList>
		<costStuffCount>80</costStuffCount>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<relicChance>0</relicChance>
		<statBases>
		  <WorkToMake>7000</WorkToMake>
		  <Mass>4</Mass>
		  <AccuracyTouch>0.60</AccuracyTouch>
		  <AccuracyShort>0.80</AccuracyShort>
		  <AccuracyMedium>0.90</AccuracyMedium>
		  <AccuracyLong>0.85</AccuracyLong>
		  <RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
		</statBases>
		<weaponTags>
			<li>DR_BattlePila</li>
		</weaponTags>
		<weaponClasses>
		  <li>Ranged</li>
		</weaponClasses>
		<recipeMaker>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</recipeMaker>
		<verbs>
		  <li>
			<verbClass>Verb_Shoot</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
			<warmupTime>0.4</warmupTime>
			<range>29.9</range>
			<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
			<burstShotCount>16</burstShotCount>
			<soundCast>Interact_BeatFire</soundCast>
			<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
		  </li>
		</verbs>
		<tools>
		  <li>
			<label>shaft</label>
			<capacities>
			  <li>Blunt</li>
			</capacities>
			<power>9</power>
			 <cooldownTime>2</cooldownTime>
		  </li>
		  <li>
			<label>point</label>
			<capacities>
			  <li>Stab</li>
			</capacities>
			<power>20</power>
			 <cooldownTime>2</cooldownTime>
		  </li>
		</tools>
	  </ThingDef>

	  <ThingDef ParentName="BaseProjectileNeolithic">
		<defName>DRM_ChainSpear_Thrown</defName>
		<label>Spear</label>
		<graphicData>
		  <texPath>Dragonian/Projectile/Ikwa</texPath>
		  <graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile>
		  <damageDef>DRM_RangedStab</damageDef>
		  <damageAmountBase>8</damageAmountBase>
		  <stoppingPower>2.5</stoppingPower>
		  <speed>90</speed>
		</projectile>
	  </ThingDef>

</Defs>