<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<HediffDef>
		<defName>DRM_Stun</defName>
		<label>Stun</label>
		<labelNoun>Stun</labelNoun>
		<description>This pawn is shocked by huge impact force.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<battleStateLabel>Shock</battleStateLabel>
		<maxSeverity>1</maxSeverity>
		<stages>
			<li>
				<label>minor</label>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.5</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.8</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<setMax>0.25</setMax>
					</li>
				</capMods>
			</li>
		</stages>
		<comps>
			<li Class="HediffCompProperties_SelfHeal">
				<healAmount>0.2</healAmount>
			</li>
		</comps>
	</HediffDef>

	<HediffDef>
		<defName>DRM_SummonSickness</defName>
		<label>summon sickness</label>
		<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
		<initialSeverity>0.001</initialSeverity>
		<lethalSeverity>1</lethalSeverity>
		<maxSeverity>1</maxSeverity>
		<alwaysShowSeverity>true</alwaysShowSeverity>
		<duplicationAllowed>false</duplicationAllowed>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>1</severityPerDay>
			</li>
			<li Class="HediffCompProperties_SurgeryInspectable">
				<surgicalDetectionDesc>{PAWN_nameDef} is suffering from summon sickness. His body is breaking down.the condition will keep getting worse.this condition can be lethal.</surgicalDetectionDesc>
			</li>
			<li Class="HediffCompProperties_CauseMentalState">
				<humanMentalState>Berserk</humanMentalState>
				<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
			</li>
		</comps>
		<stages>
			<li>
				<label>initial</label>
				<becomeVisible>True</becomeVisible>
			</li>
			<li>
				<minSeverity>0.2</minSeverity>
				<label>initial</label>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.05</offset>
					</li>
				</capMods>
				<statOffsets>
					<MentalBreakThreshold>0.04</MentalBreakThreshold>
				</statOffsets>
			</li>
			<li>
				<minSeverity>0.5</minSeverity>
				<label>moderate</label>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.1</offset>
					</li>
				</capMods>
				<statOffsets>
					<MentalBreakThreshold>0.08</MentalBreakThreshold>
				</statOffsets>
			</li>
			<li>
				<minSeverity>0.8</minSeverity>
				<label>extreme</label>
				<lifeThreatening>true</lifeThreatening>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.15</offset>
					</li>
				</capMods>
				<statOffsets>
					<MentalBreakThreshold>0.14</MentalBreakThreshold>
				</statOffsets>
			</li>
			<li>
				<minSeverity>0.95</minSeverity>
				<label>debilitating</label>
				<lifeThreatening>true</lifeThreatening>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<setMax>0.1</setMax>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="DiseaseBase">
		<defName>DRM_FearGas</defName>
		<label>Fear gas</label>
		<description>Aftereffects of exposure to Fear Toxgas, It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to fear gas results in panic and violent behavior.</description>
		<isBad>true</isBad>
		<defaultLabelColor>(0.3,0.25,0.65)</defaultLabelColor>
		<initialSeverity>1</initialSeverity>
		<maxSeverity>3</maxSeverity>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-30</severityPerDay>
			</li>
			<li Class="HediffCompProperties_CauseMentalState">
				<animalMentalState>ManhunterPermanent</animalMentalState>
				<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
				<humanMentalState>Berserk</humanMentalState>
				<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
			</li>
		</comps>
		<stages>
			<li>
				<label>mild</label>
				<minSeverity>1</minSeverity>
				<painFactor>1.0</painFactor>
				<capMods>
					<li>
						<capacity>Sight</capacity>
						<offset>-0.3</offset>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>-0.15</offset>
					</li>
				</capMods>
				<statOffsets>
					<MentalBreakThreshold>0.14</MentalBreakThreshold>
				</statOffsets>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>2</minSeverity>
				<painFactor>1.2</painFactor>
				<capMods>
					<li>
						<capacity>Sight</capacity>
						<offset>-0.6</offset>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>-0.3</offset>
					</li>
				</capMods>
				<statOffsets>
					<MentalBreakThreshold>0.42</MentalBreakThreshold>
				</statOffsets>
			</li>
			<li>
				<label>severe</label>
				<minSeverity>3</minSeverity>
				<painFactor>2.0</painFactor>
				<capMods>
					<li>
						<capacity>Sight</capacity>
						<setMax>0</setMax>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>-0.60</offset>
					</li>
				</capMods>
				<statOffsets>
					<MentalBreakThreshold>1</MentalBreakThreshold>
				</statOffsets>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_ArmorMeltdown</defName>
		<label>Armor Meltdown</label>
		<description>This preson's armor is melting down due heat effect.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>false</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<statOffsets>
					<ArmorRating_Heat>-0.15</ArmorRating_Heat>
				</statOffsets>
				<damageFactors>
					<Flame>2</Flame>
					<Burn>2</Burn>
				</damageFactors>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<statOffsets>
					<ArmorRating_Heat>-0.35</ArmorRating_Heat>
				</statOffsets>
				<damageFactors>
					<Flame>3.5</Flame>
					<Burn>3.5</Burn>
				</damageFactors>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<statOffsets>
					<ArmorRating_Heat>-0.65</ArmorRating_Heat>
				</statOffsets>
				<damageFactors>
					<Flame>4.5</Flame>
					<Burn>4.5</Burn>
				</damageFactors>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<statOffsets>
					<ArmorRating_Heat>-0.8</ArmorRating_Heat>
				</statOffsets>
				<damageFactors>
					<Flame>6</Flame>
					<Burn>6</Burn>
				</damageFactors>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<statOffsets>
					<ArmorRating_Heat>-2</ArmorRating_Heat>
				</statOffsets>
				<damageFactors>
					<Flame>8</Flame>
					<Burn>8</Burn>
				</damageFactors>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_AcidCoverd</defName>
		<label>Acid Coverd</label>
		<description>This preson is coverd with acid.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>1800</disappearsAfterTicks>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<modExtensions>
			<li Class="DragonianMix.CurseFlameModExt">
				<damageDefName>DRM_AcidBurn</damageDefName>
				<damageRange>1~5</damageRange>
				<damageIntervalTicks>40</damageIntervalTicks>
			</li>
		</modExtensions>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<statFactors>
					<IncomingDamageFactor>1.25</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<statFactors>
					<IncomingDamageFactor>1.75</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<statFactors>
					<IncomingDamageFactor>2.35</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<statFactors>
					<IncomingDamageFactor>2.85</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<statFactors>
					<IncomingDamageFactor>3.25</IncomingDamageFactor>
				</statFactors>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_AcidCorrosion</defName>
		<label>Acid Corrosion</label>
		<description>This preson's armor is corroding due acid .</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>1800</disappearsAfterTicks>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>false</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<statOffsets>
					<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
					<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
				</statOffsets>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<statOffsets>
					<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
					<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
				</statOffsets>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<statOffsets>
					<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
					<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
				</statOffsets>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<statOffsets>
					<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
					<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
				</statOffsets>
				<statFactors>
					<IncomingDamageFactor>2.85</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<statOffsets>
					<ArmorRating_Sharp>-2</ArmorRating_Sharp>
					<ArmorRating_Blunt>-2</ArmorRating_Blunt>
				</statOffsets>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_ElectricShock</defName>
		<label>Electric Shock</label>
		<description>This preson is got a shock.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
		</comps>
		<modExtensions>
			<li Class="DragonianMix.CurseFlameModExt">
				<damageDefName>EMP</damageDefName>
				<damageRange>1~5</damageRange>
				<damageIntervalTicks>40</damageIntervalTicks>
			</li>
		</modExtensions>
		<injuryProps>
			<painPerSeverity>0.02</painPerSeverity>
		</injuryProps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.2</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.2</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.4</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.4</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.6</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.6</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.8</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.8</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<setMax>0</setMax>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<setMax>0</setMax>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_CryoShock</defName>
		<label>Cryo Shock</label>
		<description>This preson is Freezed.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-6</severityPerDay>
			</li>
		</comps>
		<modExtensions>
			<li Class="DragonianMix.CurseFlameModExt">
				<damageDefName>Stun</damageDefName>
				<damageRange>1~2</damageRange>
				<damageIntervalTicks>80</damageIntervalTicks>
			</li>
		</modExtensions>
		<injuryProps>
			<painPerSeverity>0.02</painPerSeverity>
		</injuryProps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<statOffsets>
					<ComfyTemperatureMin>40</ComfyTemperatureMin>
				</statOffsets>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.10</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<statOffsets>
					<ComfyTemperatureMin>80</ComfyTemperatureMin>
				</statOffsets>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.1</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.2</offset>
					</li>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.20</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<statOffsets>
					<ComfyTemperatureMin>120</ComfyTemperatureMin>
				</statOffsets>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.3</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.4</offset>
					</li>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.20</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<statOffsets>
					<ComfyTemperatureMin>160</ComfyTemperatureMin>
				</statOffsets>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.5</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>-0.6</offset>
					</li>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.30</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<statOffsets>
					<ComfyTemperatureMin>200</ComfyTemperatureMin>
				</statOffsets>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<setMax>0.2</setMax>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<setMax>0.2</setMax>
					</li>
					<li>
						<capacity>Consciousness</capacity>
						<offset>-0.30</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_AwakenHeart</defName>
		<label>Awaken Heart</label>
		<description>Affected by personality weapons, this individual is urgently attempting to awaken the minds of others.</description>
		<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_DisappearsOnDeath" />
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>1800</disappearsAfterTicks>				<!-- 30 seconds -->
				<showRemainingTime>true</showRemainingTime>
			</li>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
				<statOffsets>
					<MeleeDamageFactor>0.2</MeleeDamageFactor>
				</statOffsets>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>4</minSeverity>
				<statOffsets>
					<MeleeCooldownFactor>-0.2</MeleeCooldownFactor>
					<MeleeDamageFactor>0.4</MeleeDamageFactor>
				</statOffsets>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>8</minSeverity>
				<statOffsets>
					<MeleeCooldownFactor>-0.4</MeleeCooldownFactor>
					<MeleeDamageFactor>0.6</MeleeDamageFactor>
				</statOffsets>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>12</minSeverity>
				<statOffsets>
					<MeleeCooldownFactor>-0.6</MeleeCooldownFactor>
					<MeleeDamageFactor>0.8</MeleeDamageFactor>
				</statOffsets>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>16</minSeverity>
				<statOffsets>
					<MeleeCooldownFactor>-0.8</MeleeCooldownFactor>
					<MeleeDamageFactor>1.0</MeleeDamageFactor>
				</statOffsets>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_SlimeCoverd</defName>
		<label>Slime Coverd</label>
		<description>This preson is coverd with dangerous explosive slime .</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
				<damageDef>Bomb</damageDef>
				<soundDef>Explosion_Bomb</soundDef>
				<explosionRadius>2</explosionRadius>
				<showRemainingTime>true</showRemainingTime>
				<damageAmount>30</damageAmount>
				<armorPenetration>0.10</armorPenetration>
				<disappearsAfterTicks>200</disappearsAfterTicks>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.1</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.2</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.3</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.4</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.5</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_SlimeCoverd_mini</defName>
		<label>Slime Coverd</label>
		<description>This preson is coverd with dangerous explosive slime .</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
				<damageDef>Bomb</damageDef>
				<soundDef>Explosion_Bomb</soundDef>
				<explosionRadius>1.1</explosionRadius>
				<showRemainingTime>true</showRemainingTime>
				<damageAmount>5</damageAmount>
				<armorPenetration>0.10</armorPenetration>
				<disappearsAfterTicks>100</disappearsAfterTicks>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.1</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.2</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.3</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.4</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.5</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_AcidCoverd_Ex</defName>
		<label>Acid Coverd</label> 
		<description>This preson is coverd with acid.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
				<damageDef>DRM_AcidBurn</damageDef>
				<soundDef>Explosion_Stun</soundDef>
				<explosionRadius>1.1</explosionRadius>
				<showRemainingTime>true</showRemainingTime>
				<damageAmount>5</damageAmount>
				<armorPenetration>0.10</armorPenetration>
				<disappearsAfterTicks>60~120</disappearsAfterTicks>
				<postExplosionSpawnThingDef>DRM_AcidGasCloud</postExplosionSpawnThingDef>				<!-- ARL_ToxicGasCloud -->
				<postExplosionSpawnChance>0.1</postExplosionSpawnChance>
				<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<statFactors>
					<IncomingDamageFactor>1.25</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<statFactors>
					<IncomingDamageFactor>1.75</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<statFactors>
					<IncomingDamageFactor>2.35</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<statFactors>
					<IncomingDamageFactor>2.85</IncomingDamageFactor>
				</statFactors>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<statFactors>
					<IncomingDamageFactor>3.25</IncomingDamageFactor>
				</statFactors>
			</li>
		</stages>
	</HediffDef>

	<HediffDef>
		<defName>DRM_Hediff_FrostCoverd_after</defName>
		<label>Frost Coverd</label>
		<description>This preson is coverd with Frozen cloud.</description>
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
		<hediffClass>HediffWithComps</hediffClass>
		<comps>
			<li Class="HediffCompProperties_SeverityPerDay">
				<severityPerDay>-4</severityPerDay>
			</li>
			<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
				<damageDef>DRM_Damage_FrostCoverd_after</damageDef>
				<soundDef>Explosion_Stun</soundDef>
				<explosionRadius>3</explosionRadius>
				<showRemainingTime>true</showRemainingTime>
				<damageAmount>5</damageAmount>
				<armorPenetration>0.10</armorPenetration>
				<disappearsAfterTicks>60~120</disappearsAfterTicks>
				<postExplosionSpawnThingDef>DRM_FrostGasCloud</postExplosionSpawnThingDef>				<!-- ARL_ToxicGasCloud -->
				<postExplosionSpawnChance>1</postExplosionSpawnChance>
				<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
			</li>
			<li Class="HediffCompProperties_DisappearsOnDeath"/>
		</comps>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>true</becomeVisible>
			</li>
			<li>
				<label>minor</label>
				<minSeverity>0.2</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.1</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>moderate</label>
				<minSeverity>0.35</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.2</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>serious</label>
				<minSeverity>0.5</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.3</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>extreme</label>
				<minSeverity>0.65</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.4</offset>
					</li>
				</capMods>
			</li>
			<li>
				<label>completely</label>
				<minSeverity>0.85</minSeverity>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>-0.5</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

</Defs>