<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <AbilityDef>
    <defName>DR_BattleStaffBurner</defName>
    <label>BattleStaff burner</label>
    <description>Use terra magic to create a massive cone of flame.</description>
    <iconPath>UI/Abilities/Burner</iconPath>
    <cooldownTicksRange>1800</cooldownTicksRange>
    <aiCanUse>true</aiCanUse>
    <ai_IsIncendiary>true</ai_IsIncendiary>
    <warmupStartSound>FireSpew_Warmup</warmupStartSound>
    <verbProperties>
      <verbClass>Verb_CastAbility</verbClass>
      <range>22.9</range>
      <warmupTime>0.5</warmupTime>
      <soundCast>FireSpew_Resolve</soundCast>
      <targetParams>
        <canTargetLocations>true</canTargetLocations>
      </targetParams>
      <flammabilityAttachFireChanceCurve>
        <points>
          <li>(0.2, 0)</li>
          <li>(1, 1)</li>
        </points>
      </flammabilityAttachFireChanceCurve>
    </verbProperties>
    <comps>
      <li Class="DragonianMix.CompProperties_AbilityDRM_FireSpew">
        <range>22.9</range>
        <lineWidthEnd>5</lineWidthEnd>
        <filthDef>Filth_Ash</filthDef>
        <damAmount>30</damAmount>
        <damageDef>DRM_Flame</damageDef>
        <canHitFilledCells>true</canHitFilledCells>
      </li>
      <li Class="CompProperties_AbilityBurner">
        <numStreams>15</numStreams>
        <range>24</range>        <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
        <coneSizeDegrees>12</coneSizeDegrees>
        <moteDef>Mote_IncineratorBurst</moteDef>
        <barrelOffsetDistance>6</barrelOffsetDistance>
        <sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
        <lifespanNoise>40</lifespanNoise>
        <rangeNoise>.4</rangeNoise>
        <effecterDef>BurnerUsed</effecterDef>
      </li>
    </comps>
  </AbilityDef>

  <AbilityDef>
    <defName>DRM_Deaddustpop</defName>
    <label>Deaddust Pop</label>
    <description>Release a cloud of dust-like substance that will settle on nearby corpses and raise them as shamblers. The shamblers will only attack your enemies. Deadlife dust is made of nano-scale archites that penetrate and reanimate dead tissue at the cellular level.</description>
    <iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
    <cooldownTicksRange>60000</cooldownTicksRange>
    <sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
    <aiCanUse>true</aiCanUse>
    <casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
    <verbProperties>
      <verbClass>Verb_CastAbility</verbClass>
      <label>release deadlife dust</label>
      <drawAimPie>true</drawAimPie>
      <warmupTime>1</warmupTime>
      <range>24.9</range>
      <targetParams>
        <canTargetPawns>False</canTargetPawns>
        <canTargetLocations>True</canTargetLocations>
      </targetParams>
      <soundCast>DeadlifeRelease</soundCast>
    </verbProperties>
    <comps>
      <li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
        <damageDef>Smoke</damageDef>
        <smokeRadius>9</smokeRadius>
        <gasType>DeadlifeDust</gasType>
        <clamorType>Ability</clamorType>
        <clamorRadius>20</clamorRadius>
      </li>
    </comps>
  </AbilityDef>

</Defs>