酸蚀,再生回调
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@@ -139,4 +139,60 @@
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>DRM_AcidSpray</defName>
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<label>acid spray</label>
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<description>Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them.</description>
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<iconPath>UI/Abilities/AcidSpray</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<displayOrder>300</displayOrder>
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<category>Sanguophage</category>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>22.5</range>
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<warmupTime>0.5</warmupTime>
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<soundCast>AcidSpray_Resolve</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilitySprayLiquid">
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<projectileDef>Proj_Acid</projectileDef>
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<numCellsToHit>25</numCellsToHit>
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<sprayEffecter>AcidSpray_Directional</sprayEffecter>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef>
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<defName>Proj_Acid</defName>
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<label>acid</label>
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<thingClass>Projectile_Liquid</thingClass>
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<category>Projectile</category>
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<tickerType>Normal</tickerType>
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<altitudeLayer>Projectile</altitudeLayer>
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<useHitPoints>False</useHitPoints>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Things/Projectile/Acid</texPath>
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<graphicClass>Graphic_Random</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>0.85</drawSize>
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</graphicData>
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<projectile>
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<damageDef>DRM_AcidBurn</damageDef>
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<speed>25</speed>
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<damageAmountBase>30</damageAmountBase>
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<arcHeightFactor>0.4</arcHeightFactor>
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<armorPenetrationBase>0.8</armorPenetrationBase>
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<stoppingPower>1</stoppingPower>
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<shadowSize>0</shadowSize>
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<filth>Filth_SpentAcid</filth>
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<filthCount>1</filthCount>
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</projectile>
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</ThingDef>
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</Defs>
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