整理文件和dlc的依赖关系
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--<ThingDef ParentName="ApparelNoQualityBase">
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<defName>DR_Apparel_PackNecro</defName>
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<label>Necro pack</label>
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<description>A reusable backpack containing canisters of reagents and a mechanism that uses them to generate deadlifedust.</description>
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<graphicData>
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<texPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(0.7,0.7)</drawSize>
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</graphicData>
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<tickerType>Normal</tickerType>
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<techLevel>Industrial</techLevel>
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<statBases>
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<Mass>3</Mass>
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<Flammability>0.6</Flammability>
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<EquipDelay>2</EquipDelay>
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<WorkToMake>3600</WorkToMake>
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</statBases>
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<thingCategories>
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<li>ApparelUtility</li>
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</thingCategories>
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<costList>
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<Bioferrite>75</Bioferrite>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedPack</unfinishedThingDef>
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<researchPrerequisite>DeadlifeDust</researchPrerequisite>
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<recipeUsers Inherit="false">
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<li>BioferriteShaper</li>
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</recipeUsers>
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<useIngredientsForColor>false</useIngredientsForColor>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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<displayPriority>350</displayPriority>
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</recipeMaker>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<scoreOffset>4</scoreOffset>
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<careIfWornByCorpse>false</careIfWornByCorpse>
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<careIfDamaged>false</careIfDamaged>
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<wearPerDay>0</wearPerDay>
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<tags>
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<li>BeltDefenseNecro</li>
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</tags>
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<bodyPartGroups>
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<li>Waist</li>
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</bodyPartGroups>
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<layers>
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<li>Belt</li>
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</layers>
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<wornGraphicPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</wornGraphicPath>
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<wornGraphicData>
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<renderUtilityAsPack>true</renderUtilityAsPack>
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<north>
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<offset>(0,-0.15)</offset>
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</north>
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<south>
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<offset>(0,-0.15)</offset>
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</south>
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<east>
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<offset>(-0.35,-0.1)</offset>
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<thin><offset>(0.05,0)</offset></thin>
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<hulk><offset>(-0.15,0)</offset></hulk>
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<fat> <offset>(-0.20,0)</offset></fat>
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</east>
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<west>
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<offset>(0.35,-0.1)</offset>
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<thin><offset>(-0.05,0)</offset></thin>
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<hulk><offset>(0.15,0)</offset></hulk>
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<fat> <offset>(0.20,0)</offset></fat>
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</west>
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<male> <scale>(0.6,0.6)</scale></male>
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<female><scale>(0.6,0.6)</scale></female>
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<thin> <scale>(0.6,0.6)</scale></thin>
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<hulk> <scale>(0.75,0.75)</scale></hulk>
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<fat> <scale>(0.75,0.75)</scale></fat>
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</wornGraphicData>
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</apparel>
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<comps>
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<li Class="CompProperties_ApparelReloadable">
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<maxCharges>1</maxCharges>
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<soundReload>Standard_Reload</soundReload>
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<chargeNoun>necro pack</chargeNoun>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<ammoDef>Bioferrite</ammoDef>
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<ammoCountToRefill>35</ammoCountToRefill>
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<baseReloadTicks>60</baseReloadTicks>
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<hotKey>Misc4</hotKey>
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</li>
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<li Class="CompProperties_ReleaseGas">
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<gasType>DeadlifeDust</gasType>
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<cellsToFill>55</cellsToFill>
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<durationSeconds>12.75</durationSeconds>
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<effecterReleasing>ToxGasReleasing</effecterReleasing>
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</li>
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<li Class="CompProperties_AIUSablePack">
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<compClass>CompToxPack</compClass>
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<checkInterval>60</checkInterval>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_DeployToxPack</verbClass>
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<label>deploy necro pack</label>
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<violent>false</violent>
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<hasStandardCommand>true</hasStandardCommand>
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<targetable>false</targetable>
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<soundCast>GasPack_Deploy</soundCast>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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</li>
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</verbs>
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<tradeTags>
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<li>Clothing</li>
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</tradeTags>
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</ThingDef>-->
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</Defs>
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