电弧法杖暂存
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@ -36,6 +36,19 @@
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</additionalHediffs>
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</additionalHediffs>
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</DamageDef>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<defName>DRM_Arc</defName>
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<label>Flame</label>
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<additionalHediffs>
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<li>
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<hediff>DRM_ElectricShock</hediff>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<causeStun>true</causeStun>
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<stunAdaptationTicks>120</stunAdaptationTicks>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<DamageDef ParentName="Flame">
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<defName>DRM_AcidBurn</defName>
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<defName>DRM_AcidBurn</defName>
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<label>acid burn</label>
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<label>acid burn</label>
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@ -478,6 +478,98 @@
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<defName>DRM_ElectricShock</defName>
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<label>Electric Shock</label>
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<description>This preson is got a shock.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.02</painPerSeverity>
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</injuryProps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.8</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.8</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<setMax>0</setMax>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<setMax>0</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<!-- slash tail -->
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<!-- slash tail -->
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<HediffDef ParentName="AddedBodyPartBase">
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<HediffDef ParentName="AddedBodyPartBase">
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29
1.5/1.5/Defs/SoundDefs/DRM_SoundDefs.xml
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29
1.5/1.5/Defs/SoundDefs/DRM_SoundDefs.xml
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<SoundDef>
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<defName>DRM_ArcShot</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>SUTeslaStorm_expa</clipPath>
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</li>
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<li Class="AudioGrain_Clip">
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<clipPath>SUTeslaStorm_expb</clipPath>
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</li>
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<li Class="AudioGrain_Clip">
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<clipPath>SUTeslaStorm_expc</clipPath>
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</li>
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</grains>
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<volumeRange>60</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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</Defs>
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128
1.5/1.5/Defs/SoundDefs/SoundDefs.xml
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128
1.5/1.5/Defs/SoundDefs/SoundDefs.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<SoundDef>
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<defName>HD_LaserContinue</defName>
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<sustain>true</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>10</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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<subSounds>
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<li>
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<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_continue</clipPath>
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</li>
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</grains>
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<pitchRange>0.99~1.01</pitchRange>
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<volumeRange>90</volumeRange>
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<sustainRelease>5</sustainRelease>
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</li>
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</subSounds>
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</SoundDef>
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<!--SoundDef>
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<defName>HD_LaserContinue</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_continue</clipPath>
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</li>
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</grains>
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<volumeRange>120</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef-->
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<SoundDef>
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<defName>HD_LaserBurst</defName>
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<sustain>true</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>10</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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<subSounds>
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<li>
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<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_burst</clipPath>
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</li>
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</grains>
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<pitchRange>0.99~1.01</pitchRange>
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<volumeRange>90</volumeRange>
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<sustainRelease>5</sustainRelease>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>HD_LaserBurst_OneShot</defName>
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<sustain>false</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>10</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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<subSounds>
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<li>
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<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_burst_oneshot</clipPath>
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</li>
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</grains>
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<pitchRange>0.99~1.01</pitchRange>
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<volumeRange>90</volumeRange>
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<sustainRelease>5</sustainRelease>
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</li>
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</subSounds>
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</SoundDef>
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<!--SoundDef>
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<defName>HD_LaserBurst</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_burst</clipPath>
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</li>
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</grains>
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<volumeRange>120</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef-->
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<SoundDef>
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<defName>HD_ArcShot</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>arc_shot</clipPath>
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</li>
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</grains>
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<volumeRange>60</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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</Defs>
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@ -199,4 +199,130 @@
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<!-- </stages> -->
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<!-- </stages> -->
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<!-- </HediffDef> -->
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<!-- </HediffDef> -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Arc</defName>
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<label>Dragonian Arc Staff</label>
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<description>A Staff for Dragonian.Can Shoot Arc beam.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li Class="DragonianMix.VerbProperties_Arc">
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<verbClass>DragonianMix.Verb_ShootArc</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<damageDef>DRM_Arc</damageDef>
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<damageAmount>5</damageAmount>
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<EMPDamageAmount>20</EMPDamageAmount>
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<warmupTime>1.5</warmupTime>
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<range>24.9</range>
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<affectedAngle>20</affectedAngle>
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<armorPenetration>1.0</armorPenetration>
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<soundCast>DRM_ArcShot</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<isConductible>True</isConductible>
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<conductNum>4</conductNum>
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<beamMoteDef>DRM_ArcBeam</beamMoteDef>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Arc</def>
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<amount>15</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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||||||
|
|
||||||
|
<ThingDef ParentName="MoteBase">
|
||||||
|
<defName>DRM_ArcBeam</defName>
|
||||||
|
<thingClass>MoteDualAttached</thingClass>
|
||||||
|
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||||
|
<mote>
|
||||||
|
<fadeInTime>0</fadeInTime>
|
||||||
|
<fadeOutTime>0.4</fadeOutTime>
|
||||||
|
<solidTime>0.4</solidTime>
|
||||||
|
<needsMaintenance>False</needsMaintenance>
|
||||||
|
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||||
|
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||||
|
<fadeOutUnmaintained>False</fadeOutUnmaintained>
|
||||||
|
</mote>
|
||||||
|
<drawOffscreen>true</drawOffscreen>
|
||||||
|
<graphicData>
|
||||||
|
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||||
|
<texPath>Dragonian/Projectile/arc_emitter_diffuse</texPath>
|
||||||
|
<shaderType>MoteGlow</shaderType>
|
||||||
|
<drawSize>1</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
</Defs>
|
</Defs>
|
@ -117,4 +117,19 @@
|
|||||||
<!-- EN: extreme -->
|
<!-- EN: extreme -->
|
||||||
<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
|
<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
|
||||||
|
|
||||||
|
<DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
|
||||||
|
<DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
|
||||||
|
<!-- EN: minor -->
|
||||||
|
<DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
|
||||||
|
<!-- EN: minor -->
|
||||||
|
<DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
|
||||||
|
<!-- EN: moderate -->
|
||||||
|
<DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
|
||||||
|
<!-- EN: serious -->
|
||||||
|
<DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
|
||||||
|
<!-- EN: extreme -->
|
||||||
|
<DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
|
||||||
|
<!-- EN: extreme -->
|
||||||
|
<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
|
||||||
|
|
||||||
</LanguageData>
|
</LanguageData>
|
@ -10,4 +10,7 @@
|
|||||||
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
|
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
|
||||||
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
|
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
|
||||||
|
|
||||||
|
<DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
|
||||||
|
<DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
|
||||||
|
|
||||||
</LanguageData>
|
</LanguageData>
|
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Content/Sounds/SUTeslaStorm_expa.wav
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Content/Sounds/SUTeslaStorm_expb.wav
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Content/Sounds/SUTeslaStorm_expb.wav
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Content/Sounds/SUTeslaStorm_expc.wav
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Content/Sounds/SUTeslaStorm_expc.wav
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Content/Textures/Dragonian/Projectile/arc_emitter_diffuse.png
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Content/Textures/Dragonian/Projectile/arc_emitter_diffuse.png
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Reference in New Issue
Block a user