电弧法杖暂存

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-05-29 13:10:59 +08:00
parent 747ac22133
commit 3005101278
13 changed files with 406 additions and 0 deletions

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@ -36,6 +36,19 @@
</additionalHediffs> </additionalHediffs>
</DamageDef> </DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_Arc</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_ElectricShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
<causeStun>true</causeStun>
<stunAdaptationTicks>120</stunAdaptationTicks>
</DamageDef>
<DamageDef ParentName="Flame"> <DamageDef ParentName="Flame">
<defName>DRM_AcidBurn</defName> <defName>DRM_AcidBurn</defName>
<label>acid burn</label> <label>acid burn</label>

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@ -478,6 +478,98 @@
</stages> </stages>
</HediffDef> </HediffDef>
<HediffDef>
<defName>DRM_ElectricShock</defName>
<label>Electric Shock</label>
<description>This preson is got a shock.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.02</painPerSeverity>
</injuryProps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.2</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.2</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.4</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.4</offset>
</li>
</capMods>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.6</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.6</offset>
</li>
</capMods>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.8</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.8</offset>
</li>
</capMods>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<setMax>0</setMax>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!-- slash tail --> <!-- slash tail -->
<HediffDef ParentName="AddedBodyPartBase"> <HediffDef ParentName="AddedBodyPartBase">

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<SoundDef>
<defName>DRM_ArcShot</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>SUTeslaStorm_expa</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>SUTeslaStorm_expb</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>SUTeslaStorm_expc</clipPath>
</li>
</grains>
<volumeRange>60</volumeRange>
<pitchRange>
<min>0.6</min>
<max>1.0</max>
</pitchRange>
</li>
</subSounds>
</SoundDef>
</Defs>

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@ -0,0 +1,128 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<SoundDef>
<defName>HD_LaserContinue</defName>
<sustain>true</sustain>
<context>MapOnly</context>
<maxSimultaneous>10</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
<subSounds>
<li>
<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>laser_continue</clipPath>
</li>
</grains>
<pitchRange>0.99~1.01</pitchRange>
<volumeRange>90</volumeRange>
<sustainRelease>5</sustainRelease>
</li>
</subSounds>
</SoundDef>
<!--SoundDef>
<defName>HD_LaserContinue</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>laser_continue</clipPath>
</li>
</grains>
<volumeRange>120</volumeRange>
<pitchRange>
<min>0.6</min>
<max>1.0</max>
</pitchRange>
</li>
</subSounds>
</SoundDef-->
<SoundDef>
<defName>HD_LaserBurst</defName>
<sustain>true</sustain>
<context>MapOnly</context>
<maxSimultaneous>10</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
<subSounds>
<li>
<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>laser_burst</clipPath>
</li>
</grains>
<pitchRange>0.99~1.01</pitchRange>
<volumeRange>90</volumeRange>
<sustainRelease>5</sustainRelease>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>HD_LaserBurst_OneShot</defName>
<sustain>false</sustain>
<context>MapOnly</context>
<maxSimultaneous>10</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
<subSounds>
<li>
<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>laser_burst_oneshot</clipPath>
</li>
</grains>
<pitchRange>0.99~1.01</pitchRange>
<volumeRange>90</volumeRange>
<sustainRelease>5</sustainRelease>
</li>
</subSounds>
</SoundDef>
<!--SoundDef>
<defName>HD_LaserBurst</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>laser_burst</clipPath>
</li>
</grains>
<volumeRange>120</volumeRange>
<pitchRange>
<min>0.6</min>
<max>1.0</max>
</pitchRange>
</li>
</subSounds>
</SoundDef-->
<SoundDef>
<defName>HD_ArcShot</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>arc_shot</clipPath>
</li>
</grains>
<volumeRange>60</volumeRange>
<pitchRange>
<min>0.6</min>
<max>1.0</max>
</pitchRange>
</li>
</subSounds>
</SoundDef>
</Defs>

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@ -199,4 +199,130 @@
<!-- </stages> --> <!-- </stages> -->
<!-- </HediffDef> --> <!-- </HediffDef> -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Arc</defName>
<label>Dragonian Arc Staff</label>
<description>A Staff for Dragonian.Can Shoot Arc beam.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li Class="DragonianMix.VerbProperties_Arc">
<verbClass>DragonianMix.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<damageDef>DRM_Arc</damageDef>
<damageAmount>5</damageAmount>
<EMPDamageAmount>20</EMPDamageAmount>
<warmupTime>1.5</warmupTime>
<range>24.9</range>
<affectedAngle>20</affectedAngle>
<armorPenetration>1.0</armorPenetration>
<soundCast>DRM_ArcShot</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<isConductible>True</isConductible>
<conductNum>4</conductNum>
<beamMoteDef>DRM_ArcBeam</beamMoteDef>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>DRM_ArcBeam</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0</fadeInTime>
<fadeOutTime>0.4</fadeOutTime>
<solidTime>0.4</solidTime>
<needsMaintenance>False</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>False</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<texPath>Dragonian/Projectile/arc_emitter_diffuse</texPath>
<shaderType>MoteGlow</shaderType>
<drawSize>1</drawSize>
</graphicData>
</ThingDef>
</Defs> </Defs>

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@ -117,4 +117,19 @@
<!-- EN: extreme --> <!-- EN: extreme -->
<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label> <DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
<DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
<DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
<!-- EN: minor -->
<DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
<!-- EN: minor -->
<DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
<!-- EN: serious -->
<DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
<!-- EN: extreme -->
<DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
<!-- EN: extreme -->
<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
</LanguageData> </LanguageData>

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@ -9,5 +9,8 @@
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label> <DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description> <DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
<DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
<DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
</LanguageData> </LanguageData>

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