电弧法杖暂存
This commit is contained in:
		
							parent
							
								
									747ac22133
								
							
						
					
					
						commit
						3005101278
					
				
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							@ -36,6 +36,19 @@
 | 
				
			|||||||
		</additionalHediffs>
 | 
							</additionalHediffs>
 | 
				
			||||||
	</DamageDef>
 | 
						</DamageDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<DamageDef ParentName="Flame">
 | 
				
			||||||
 | 
							<defName>DRM_Arc</defName>
 | 
				
			||||||
 | 
							<label>Flame</label>
 | 
				
			||||||
 | 
							<additionalHediffs>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<hediff>DRM_ElectricShock</hediff>
 | 
				
			||||||
 | 
									<severityPerDamageDealt>0.02</severityPerDamageDealt>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</additionalHediffs>
 | 
				
			||||||
 | 
							<causeStun>true</causeStun>
 | 
				
			||||||
 | 
					    	<stunAdaptationTicks>120</stunAdaptationTicks>
 | 
				
			||||||
 | 
						</DamageDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<DamageDef ParentName="Flame">
 | 
						<DamageDef ParentName="Flame">
 | 
				
			||||||
		<defName>DRM_AcidBurn</defName>
 | 
							<defName>DRM_AcidBurn</defName>
 | 
				
			||||||
		<label>acid burn</label>
 | 
							<label>acid burn</label>
 | 
				
			||||||
 | 
				
			|||||||
@ -478,6 +478,98 @@
 | 
				
			|||||||
		</stages>
 | 
							</stages>
 | 
				
			||||||
	</HediffDef>
 | 
						</HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<HediffDef>
 | 
				
			||||||
 | 
							<defName>DRM_ElectricShock</defName>
 | 
				
			||||||
 | 
							<label>Electric Shock</label>
 | 
				
			||||||
 | 
							<description>This preson is got a shock.</description>
 | 
				
			||||||
 | 
							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
 | 
				
			||||||
 | 
							<hediffClass>HediffWithComps</hediffClass>
 | 
				
			||||||
 | 
							<comps>
 | 
				
			||||||
 | 
								<li Class="HediffCompProperties_SeverityPerDay">
 | 
				
			||||||
 | 
									<severityPerDay>-4</severityPerDay>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</comps>
 | 
				
			||||||
 | 
							<injuryProps>
 | 
				
			||||||
 | 
								<painPerSeverity>0.02</painPerSeverity>
 | 
				
			||||||
 | 
							  </injuryProps>
 | 
				
			||||||
 | 
							<stages>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>minor</label>
 | 
				
			||||||
 | 
									<becomeVisible>false</becomeVisible>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>minor</label>
 | 
				
			||||||
 | 
									<minSeverity>0.2</minSeverity>
 | 
				
			||||||
 | 
									<capMods>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
										  <capacity>Moving</capacity>
 | 
				
			||||||
 | 
										  <offset>-0.2</offset>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
										  <capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
										  <offset>-0.2</offset>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									  </capMods>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>moderate</label>
 | 
				
			||||||
 | 
									<minSeverity>0.35</minSeverity>
 | 
				
			||||||
 | 
									<capMods>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
										<capacity>Moving</capacity>
 | 
				
			||||||
 | 
										<offset>-0.4</offset>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									  <li>
 | 
				
			||||||
 | 
										<capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
										<offset>-0.4</offset>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									</capMods>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>serious</label>
 | 
				
			||||||
 | 
									<minSeverity>0.5</minSeverity>
 | 
				
			||||||
 | 
									<capMods>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
										<capacity>Moving</capacity>
 | 
				
			||||||
 | 
										<offset>-0.6</offset>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									  <li>
 | 
				
			||||||
 | 
										<capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
										<offset>-0.6</offset>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									</capMods>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>extreme</label>
 | 
				
			||||||
 | 
									<minSeverity>0.65</minSeverity>
 | 
				
			||||||
 | 
									<capMods>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
										<capacity>Moving</capacity>
 | 
				
			||||||
 | 
										<offset>-0.8</offset>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									  <li>
 | 
				
			||||||
 | 
										<capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
										<offset>-0.8</offset>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									</capMods>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>completely</label>
 | 
				
			||||||
 | 
									<minSeverity>0.85</minSeverity>
 | 
				
			||||||
 | 
									<capMods>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
										<capacity>Moving</capacity>
 | 
				
			||||||
 | 
										<setMax>0</setMax>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									  <li>
 | 
				
			||||||
 | 
										<capacity>Manipulation</capacity>
 | 
				
			||||||
 | 
										<setMax>0</setMax>
 | 
				
			||||||
 | 
									  </li>
 | 
				
			||||||
 | 
									</capMods>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</stages>
 | 
				
			||||||
 | 
						</HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<!-- slash tail -->
 | 
						<!-- slash tail -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<HediffDef ParentName="AddedBodyPartBase">
 | 
						<HediffDef ParentName="AddedBodyPartBase">
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										29
									
								
								1.5/1.5/Defs/SoundDefs/DRM_SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								1.5/1.5/Defs/SoundDefs/DRM_SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,29 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <SoundDef>
 | 
				
			||||||
 | 
					    <defName>DRM_ArcShot</defName>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>SUTeslaStorm_expa</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>SUTeslaStorm_expb</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>SUTeslaStorm_expc</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <volumeRange>60</volumeRange>
 | 
				
			||||||
 | 
							<pitchRange>
 | 
				
			||||||
 | 
					          <min>0.6</min>        
 | 
				
			||||||
 | 
					          <max>1.0</max>
 | 
				
			||||||
 | 
					        </pitchRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
							
								
								
									
										128
									
								
								1.5/1.5/Defs/SoundDefs/SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										128
									
								
								1.5/1.5/Defs/SoundDefs/SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,128 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <SoundDef>
 | 
				
			||||||
 | 
					    <defName>HD_LaserContinue</defName>
 | 
				
			||||||
 | 
					    <sustain>true</sustain>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <maxSimultaneous>10</maxSimultaneous>
 | 
				
			||||||
 | 
					    <priorityMode>PrioritizeNearest</priorityMode>
 | 
				
			||||||
 | 
					    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>laser_continue</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <pitchRange>0.99~1.01</pitchRange>
 | 
				
			||||||
 | 
					        <volumeRange>90</volumeRange>
 | 
				
			||||||
 | 
					        <sustainRelease>5</sustainRelease>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--SoundDef>
 | 
				
			||||||
 | 
					    <defName>HD_LaserContinue</defName>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>laser_continue</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <volumeRange>120</volumeRange>
 | 
				
			||||||
 | 
							<pitchRange>
 | 
				
			||||||
 | 
					          <min>0.6</min>        
 | 
				
			||||||
 | 
					          <max>1.0</max>
 | 
				
			||||||
 | 
					        </pitchRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <SoundDef>
 | 
				
			||||||
 | 
					    <defName>HD_LaserBurst</defName>
 | 
				
			||||||
 | 
					    <sustain>true</sustain>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <maxSimultaneous>10</maxSimultaneous>
 | 
				
			||||||
 | 
					    <priorityMode>PrioritizeNearest</priorityMode>
 | 
				
			||||||
 | 
					    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>laser_burst</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <pitchRange>0.99~1.01</pitchRange>
 | 
				
			||||||
 | 
					        <volumeRange>90</volumeRange>
 | 
				
			||||||
 | 
					        <sustainRelease>5</sustainRelease>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <SoundDef>
 | 
				
			||||||
 | 
					    <defName>HD_LaserBurst_OneShot</defName>
 | 
				
			||||||
 | 
					    <sustain>false</sustain>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <maxSimultaneous>10</maxSimultaneous>
 | 
				
			||||||
 | 
					    <priorityMode>PrioritizeNearest</priorityMode>
 | 
				
			||||||
 | 
					    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>laser_burst_oneshot</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <pitchRange>0.99~1.01</pitchRange>
 | 
				
			||||||
 | 
					        <volumeRange>90</volumeRange>
 | 
				
			||||||
 | 
					        <sustainRelease>5</sustainRelease>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <!--SoundDef>
 | 
				
			||||||
 | 
					    <defName>HD_LaserBurst</defName>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>laser_burst</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <volumeRange>120</volumeRange>
 | 
				
			||||||
 | 
							<pitchRange>
 | 
				
			||||||
 | 
					          <min>0.6</min>        
 | 
				
			||||||
 | 
					          <max>1.0</max>
 | 
				
			||||||
 | 
					        </pitchRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef-->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <SoundDef>
 | 
				
			||||||
 | 
					    <defName>HD_ArcShot</defName>
 | 
				
			||||||
 | 
					    <context>MapOnly</context>
 | 
				
			||||||
 | 
					    <subSounds>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <grains>
 | 
				
			||||||
 | 
					          <li Class="AudioGrain_Clip">
 | 
				
			||||||
 | 
					            <clipPath>arc_shot</clipPath>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </grains>
 | 
				
			||||||
 | 
					        <volumeRange>60</volumeRange>
 | 
				
			||||||
 | 
							<pitchRange>
 | 
				
			||||||
 | 
					          <min>0.6</min>        
 | 
				
			||||||
 | 
					          <max>1.0</max>
 | 
				
			||||||
 | 
					        </pitchRange>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					    </subSounds>
 | 
				
			||||||
 | 
					  </SoundDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
@ -199,4 +199,130 @@
 | 
				
			|||||||
		<!-- </stages> -->
 | 
							<!-- </stages> -->
 | 
				
			||||||
	<!-- </HediffDef> -->
 | 
						<!-- </HediffDef> -->
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
				
			||||||
 | 
							<defName>DR_BattleStaff_Arc</defName>
 | 
				
			||||||
 | 
							<label>Dragonian Arc Staff</label>
 | 
				
			||||||
 | 
							<description>A Staff for Dragonian.Can Shoot Arc beam.</description>
 | 
				
			||||||
 | 
							<graphicData>
 | 
				
			||||||
 | 
								<texPath>Dragonian/Things/Weapon/staff</texPath>
 | 
				
			||||||
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
								<shaderType>CutoutComplex</shaderType>
 | 
				
			||||||
 | 
							</graphicData>
 | 
				
			||||||
 | 
							<uiIconScale>1</uiIconScale>
 | 
				
			||||||
 | 
							<techLevel>Medieval</techLevel>
 | 
				
			||||||
 | 
							<statBases>
 | 
				
			||||||
 | 
								<WorkToMake>12000</WorkToMake>
 | 
				
			||||||
 | 
								<Mass>15</Mass>
 | 
				
			||||||
 | 
								<AccuracyTouch>0.60</AccuracyTouch>
 | 
				
			||||||
 | 
								<AccuracyShort>0.70</AccuracyShort>
 | 
				
			||||||
 | 
								<AccuracyMedium>0.65</AccuracyMedium>
 | 
				
			||||||
 | 
								<AccuracyLong>0.55</AccuracyLong>
 | 
				
			||||||
 | 
								<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
 | 
				
			||||||
 | 
							  </statBases>
 | 
				
			||||||
 | 
							<equippedAngleOffset>45</equippedAngleOffset>
 | 
				
			||||||
 | 
							<costStuffCount>80</costStuffCount>
 | 
				
			||||||
 | 
							<stuffCategories>
 | 
				
			||||||
 | 
								<li>Metallic</li>
 | 
				
			||||||
 | 
							</stuffCategories>	
 | 
				
			||||||
 | 
							<costList>
 | 
				
			||||||
 | 
								<WoolDragonian>40</WoolDragonian>
 | 
				
			||||||
 | 
								<Steel>40</Steel>
 | 
				
			||||||
 | 
								<ComponentIndustrial>5</ComponentIndustrial>
 | 
				
			||||||
 | 
							</costList>	
 | 
				
			||||||
 | 
							<recipeMaker>
 | 
				
			||||||
 | 
								<skillRequirements>
 | 
				
			||||||
 | 
									<Crafting>10</Crafting>
 | 
				
			||||||
 | 
								</skillRequirements>
 | 
				
			||||||
 | 
							</recipeMaker>
 | 
				
			||||||
 | 
							<weaponTags>
 | 
				
			||||||
 | 
								<li>DR_BattleStaff</li>
 | 
				
			||||||
 | 
							</weaponTags>
 | 
				
			||||||
 | 
							<thingCategories>
 | 
				
			||||||
 | 
								<li>WeaponsRanged</li>
 | 
				
			||||||
 | 
							  </thingCategories>
 | 
				
			||||||
 | 
							  <weaponClasses>
 | 
				
			||||||
 | 
								<li>Ranged</li>
 | 
				
			||||||
 | 
							  </weaponClasses>
 | 
				
			||||||
 | 
							  <verbs>
 | 
				
			||||||
 | 
								<li Class="DragonianMix.VerbProperties_Arc">
 | 
				
			||||||
 | 
									<verbClass>DragonianMix.Verb_ShootArc</verbClass>
 | 
				
			||||||
 | 
									<hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
 | 
									<damageDef>DRM_Arc</damageDef>
 | 
				
			||||||
 | 
									<damageAmount>5</damageAmount>
 | 
				
			||||||
 | 
									<EMPDamageAmount>20</EMPDamageAmount>
 | 
				
			||||||
 | 
									<warmupTime>1.5</warmupTime>
 | 
				
			||||||
 | 
									<range>24.9</range>
 | 
				
			||||||
 | 
									<affectedAngle>20</affectedAngle>
 | 
				
			||||||
 | 
									<armorPenetration>1.0</armorPenetration>
 | 
				
			||||||
 | 
									<soundCast>DRM_ArcShot</soundCast>
 | 
				
			||||||
 | 
									<soundCastTail>GunTail_Medium</soundCastTail>
 | 
				
			||||||
 | 
									<muzzleFlashScale>9</muzzleFlashScale>
 | 
				
			||||||
 | 
									<targetParams>
 | 
				
			||||||
 | 
									  <canTargetLocations>true</canTargetLocations>
 | 
				
			||||||
 | 
									</targetParams>
 | 
				
			||||||
 | 
									<isConductible>True</isConductible>
 | 
				
			||||||
 | 
									<conductNum>4</conductNum>
 | 
				
			||||||
 | 
									<beamMoteDef>DRM_ArcBeam</beamMoteDef>
 | 
				
			||||||
 | 
								  </li>
 | 
				
			||||||
 | 
							  </verbs>
 | 
				
			||||||
 | 
							  <tools>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>handle</label>
 | 
				
			||||||
 | 
									<capacities>
 | 
				
			||||||
 | 
										<li>Poke</li>
 | 
				
			||||||
 | 
									</capacities>
 | 
				
			||||||
 | 
									<power>8</power>
 | 
				
			||||||
 | 
									<cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>physical-magic</label>
 | 
				
			||||||
 | 
									<capacities>
 | 
				
			||||||
 | 
										<li>Blunt</li>
 | 
				
			||||||
 | 
										<li>Demolish</li>
 | 
				
			||||||
 | 
									</capacities>
 | 
				
			||||||
 | 
									<power>15</power>
 | 
				
			||||||
 | 
									<extraMeleeDamages>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
											<def>DRM_Arc</def>
 | 
				
			||||||
 | 
											<amount>15</amount>
 | 
				
			||||||
 | 
											<chance>1</chance>
 | 
				
			||||||
 | 
										  </li>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
											<def>Stun</def>
 | 
				
			||||||
 | 
											<amount>1.5</amount>
 | 
				
			||||||
 | 
											<chance>0.25</chance>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									</extraMeleeDamages>
 | 
				
			||||||
 | 
									<cooldownTime>5.2</cooldownTime>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</tools>
 | 
				
			||||||
 | 
							<equippedStatOffsets>
 | 
				
			||||||
 | 
								<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
				
			||||||
 | 
								<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
				
			||||||
 | 
							</equippedStatOffsets>
 | 
				
			||||||
 | 
							<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
				
			||||||
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<ThingDef ParentName="MoteBase">
 | 
				
			||||||
 | 
							<defName>DRM_ArcBeam</defName>
 | 
				
			||||||
 | 
							<thingClass>MoteDualAttached</thingClass>
 | 
				
			||||||
 | 
							<altitudeLayer>MoteOverhead</altitudeLayer>
 | 
				
			||||||
 | 
							<mote>
 | 
				
			||||||
 | 
								<fadeInTime>0</fadeInTime>
 | 
				
			||||||
 | 
								<fadeOutTime>0.4</fadeOutTime>
 | 
				
			||||||
 | 
								<solidTime>0.4</solidTime>
 | 
				
			||||||
 | 
								<needsMaintenance>False</needsMaintenance>
 | 
				
			||||||
 | 
								<rotateTowardsTarget>True</rotateTowardsTarget>
 | 
				
			||||||
 | 
								<scaleToConnectTargets>True</scaleToConnectTargets>
 | 
				
			||||||
 | 
								<fadeOutUnmaintained>False</fadeOutUnmaintained>
 | 
				
			||||||
 | 
							</mote>
 | 
				
			||||||
 | 
							<drawOffscreen>true</drawOffscreen>
 | 
				
			||||||
 | 
					    <graphicData>
 | 
				
			||||||
 | 
					      <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
 | 
				
			||||||
 | 
					      <texPath>Dragonian/Projectile/arc_emitter_diffuse</texPath>
 | 
				
			||||||
 | 
					      <shaderType>MoteGlow</shaderType>
 | 
				
			||||||
 | 
					      <drawSize>1</drawSize>
 | 
				
			||||||
 | 
					    </graphicData>
 | 
				
			||||||
 | 
					  </ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</Defs>
 | 
					</Defs>
 | 
				
			||||||
@ -117,4 +117,19 @@
 | 
				
			|||||||
  <!-- EN: extreme -->
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
  <DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
 | 
					  <DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
 | 
				
			||||||
 | 
					  <!-- EN: minor -->
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
 | 
				
			||||||
 | 
					  <!-- EN: minor -->
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
 | 
				
			||||||
 | 
					  <!-- EN: moderate -->
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
 | 
				
			||||||
 | 
					  <!-- EN: serious -->
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
 | 
				
			||||||
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
 | 
				
			||||||
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
 | 
					  <DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</LanguageData>
 | 
					</LanguageData>
 | 
				
			||||||
@ -9,5 +9,8 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
  <DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
 | 
					  <DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
 | 
				
			||||||
  <DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
 | 
					  <DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
 | 
				
			||||||
 | 
					  <DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
 | 
				
			||||||
  
 | 
					  
 | 
				
			||||||
</LanguageData>
 | 
					</LanguageData>
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								Content/Sounds/SUTeslaStorm_expa.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Sounds/SUTeslaStorm_expa.wav
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Sounds/SUTeslaStorm_expb.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Sounds/SUTeslaStorm_expb.wav
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Sounds/SUTeslaStorm_expc.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Sounds/SUTeslaStorm_expc.wav
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/Dragonian/Projectile/arc_emitter_diffuse.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Textures/Dragonian/Projectile/arc_emitter_diffuse.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 44 KiB  | 
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user