电弧法杖暂存
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							@ -36,6 +36,19 @@
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		</additionalHediffs>
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	</DamageDef>
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		||||
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		||||
	<DamageDef ParentName="Flame">
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		||||
		<defName>DRM_Arc</defName>
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		||||
		<label>Flame</label>
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		||||
		<additionalHediffs>
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		||||
			<li>
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		||||
				<hediff>DRM_ElectricShock</hediff>
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		||||
				<severityPerDamageDealt>0.02</severityPerDamageDealt>
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		||||
			</li>
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		||||
		</additionalHediffs>
 | 
			
		||||
		<causeStun>true</causeStun>
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		||||
    	<stunAdaptationTicks>120</stunAdaptationTicks>
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		||||
	</DamageDef>
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		||||
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		||||
	<DamageDef ParentName="Flame">
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		||||
		<defName>DRM_AcidBurn</defName>
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		||||
		<label>acid burn</label>
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		||||
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		||||
@ -478,6 +478,98 @@
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		</stages>
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		||||
	</HediffDef>
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		||||
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		||||
	<HediffDef>
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		<defName>DRM_ElectricShock</defName>
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		||||
		<label>Electric Shock</label>
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		||||
		<description>This preson is got a shock.</description>
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		||||
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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		||||
		<hediffClass>HediffWithComps</hediffClass>
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		||||
		<comps>
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		||||
			<li Class="HediffCompProperties_SeverityPerDay">
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		||||
				<severityPerDay>-4</severityPerDay>
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		||||
			</li>
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		||||
		</comps>
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		||||
		<injuryProps>
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		||||
			<painPerSeverity>0.02</painPerSeverity>
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		||||
		  </injuryProps>
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		||||
		<stages>
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		||||
			<li>
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		||||
				<label>minor</label>
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		||||
				<becomeVisible>false</becomeVisible>
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		||||
			</li>
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		||||
			<li>
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		||||
				<label>minor</label>
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		||||
				<minSeverity>0.2</minSeverity>
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		||||
				<capMods>
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		||||
					<li>
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		||||
					  <capacity>Moving</capacity>
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		||||
					  <offset>-0.2</offset>
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		||||
					</li>
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		||||
					<li>
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		||||
					  <capacity>Manipulation</capacity>
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		||||
					  <offset>-0.2</offset>
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		||||
					</li>
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		||||
				  </capMods>
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		||||
			</li>
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		||||
			<li>
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		||||
				<label>moderate</label>
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		||||
				<minSeverity>0.35</minSeverity>
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		||||
				<capMods>
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		||||
				<li>
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		||||
					<capacity>Moving</capacity>
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		||||
					<offset>-0.4</offset>
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				  </li>
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		||||
				  <li>
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					<capacity>Manipulation</capacity>
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					<offset>-0.4</offset>
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		||||
				  </li>
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		||||
				</capMods>
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			</li>
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		||||
			<li>
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		||||
				<label>serious</label>
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				<minSeverity>0.5</minSeverity>
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		||||
				<capMods>
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				<li>
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		||||
					<capacity>Moving</capacity>
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		||||
					<offset>-0.6</offset>
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		||||
				  </li>
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		||||
				  <li>
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		||||
					<capacity>Manipulation</capacity>
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		||||
					<offset>-0.6</offset>
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		||||
				  </li>
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		||||
				</capMods>
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			</li>
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		||||
			<li>
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		||||
				<label>extreme</label>
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		||||
				<minSeverity>0.65</minSeverity>
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		||||
				<capMods>
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		||||
				<li>
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		||||
					<capacity>Moving</capacity>
 | 
			
		||||
					<offset>-0.8</offset>
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		||||
				  </li>
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		||||
				  <li>
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		||||
					<capacity>Manipulation</capacity>
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		||||
					<offset>-0.8</offset>
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		||||
				  </li>
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		||||
				</capMods>
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		||||
			</li>
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		||||
			<li>
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				<label>completely</label>
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				<minSeverity>0.85</minSeverity>
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		||||
				<capMods>
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		||||
				<li>
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		||||
					<capacity>Moving</capacity>
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					<setMax>0</setMax>
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				  </li>
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				  <li>
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		||||
					<capacity>Manipulation</capacity>
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		||||
					<setMax>0</setMax>
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				  </li>
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				</capMods>
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		||||
			</li>
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		||||
		</stages>
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		||||
	</HediffDef>
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		||||
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	<!-- slash tail -->
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	<HediffDef ParentName="AddedBodyPartBase">
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		||||
							
								
								
									
										29
									
								
								1.5/1.5/Defs/SoundDefs/DRM_SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								1.5/1.5/Defs/SoundDefs/DRM_SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,29 @@
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		||||
<?xml version="1.0" encoding="utf-8" ?>
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		||||
<Defs>
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		||||
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		||||
  <SoundDef>
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    <defName>DRM_ArcShot</defName>
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    <context>MapOnly</context>
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    <subSounds>
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		||||
      <li>
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		||||
        <grains>
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		||||
          <li Class="AudioGrain_Clip">
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            <clipPath>SUTeslaStorm_expa</clipPath>
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          </li>
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          <li Class="AudioGrain_Clip">
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            <clipPath>SUTeslaStorm_expb</clipPath>
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		||||
          </li>
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		||||
          <li Class="AudioGrain_Clip">
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		||||
            <clipPath>SUTeslaStorm_expc</clipPath>
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          </li>
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		||||
        </grains>
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        <volumeRange>60</volumeRange>
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		<pitchRange>
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          <min>0.6</min>        
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          <max>1.0</max>
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		||||
        </pitchRange>
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		||||
      </li>
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		||||
    </subSounds>
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  </SoundDef>
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</Defs>
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		||||
							
								
								
									
										128
									
								
								1.5/1.5/Defs/SoundDefs/SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										128
									
								
								1.5/1.5/Defs/SoundDefs/SoundDefs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,128 @@
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		||||
<?xml version="1.0" encoding="utf-8" ?>
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		||||
<Defs>
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		||||
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  <SoundDef>
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		||||
    <defName>HD_LaserContinue</defName>
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    <sustain>true</sustain>
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		||||
    <context>MapOnly</context>
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		||||
    <maxSimultaneous>10</maxSimultaneous>
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		||||
    <priorityMode>PrioritizeNearest</priorityMode>
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		||||
    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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		||||
    <subSounds>
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      <li>
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		||||
        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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		||||
        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>laser_continue</clipPath>
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          </li>
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		||||
        </grains>
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		||||
        <pitchRange>0.99~1.01</pitchRange>
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		||||
        <volumeRange>90</volumeRange>
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		||||
        <sustainRelease>5</sustainRelease>
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		||||
      </li>
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		||||
    </subSounds>
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		||||
  </SoundDef>
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		||||
  <!--SoundDef>
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		||||
    <defName>HD_LaserContinue</defName>
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    <context>MapOnly</context>
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    <subSounds>
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      <li>
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        <grains>
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		||||
          <li Class="AudioGrain_Clip">
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		||||
            <clipPath>laser_continue</clipPath>
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		||||
          </li>
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		||||
        </grains>
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		||||
        <volumeRange>120</volumeRange>
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		||||
		<pitchRange>
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		||||
          <min>0.6</min>        
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		||||
          <max>1.0</max>
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		||||
        </pitchRange>
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		||||
      </li>
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		||||
    </subSounds>
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		||||
  </SoundDef-->
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		||||
  <SoundDef>
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		||||
    <defName>HD_LaserBurst</defName>
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		||||
    <sustain>true</sustain>
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		||||
    <context>MapOnly</context>
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		||||
    <maxSimultaneous>10</maxSimultaneous>
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		||||
    <priorityMode>PrioritizeNearest</priorityMode>
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		||||
    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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		||||
    <subSounds>
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		||||
      <li>
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		||||
        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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		||||
        <grains>
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		||||
          <li Class="AudioGrain_Clip">
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		||||
            <clipPath>laser_burst</clipPath>
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		||||
          </li>
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		||||
        </grains>
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		||||
        <pitchRange>0.99~1.01</pitchRange>
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		||||
        <volumeRange>90</volumeRange>
 | 
			
		||||
        <sustainRelease>5</sustainRelease>
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		||||
      </li>
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		||||
    </subSounds>
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		||||
  </SoundDef>
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		||||
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		||||
  <SoundDef>
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		||||
    <defName>HD_LaserBurst_OneShot</defName>
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		||||
    <sustain>false</sustain>
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		||||
    <context>MapOnly</context>
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		||||
    <maxSimultaneous>10</maxSimultaneous>
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		||||
    <priorityMode>PrioritizeNearest</priorityMode>
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		||||
    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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		||||
    <subSounds>
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      <li>
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		||||
        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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		||||
        <grains>
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		||||
          <li Class="AudioGrain_Clip">
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		||||
            <clipPath>laser_burst_oneshot</clipPath>
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		||||
          </li>
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		||||
        </grains>
 | 
			
		||||
        <pitchRange>0.99~1.01</pitchRange>
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		||||
        <volumeRange>90</volumeRange>
 | 
			
		||||
        <sustainRelease>5</sustainRelease>
 | 
			
		||||
      </li>
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		||||
    </subSounds>
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		||||
  </SoundDef>
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		||||
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		||||
  <!--SoundDef>
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		||||
    <defName>HD_LaserBurst</defName>
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		||||
    <context>MapOnly</context>
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		||||
    <subSounds>
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      <li>
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		||||
        <grains>
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		||||
          <li Class="AudioGrain_Clip">
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		||||
            <clipPath>laser_burst</clipPath>
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		||||
          </li>
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		||||
        </grains>
 | 
			
		||||
        <volumeRange>120</volumeRange>
 | 
			
		||||
		<pitchRange>
 | 
			
		||||
          <min>0.6</min>        
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		||||
          <max>1.0</max>
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		||||
        </pitchRange>
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		||||
      </li>
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		||||
    </subSounds>
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		||||
  </SoundDef-->
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  <SoundDef>
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		||||
    <defName>HD_ArcShot</defName>
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    <context>MapOnly</context>
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		||||
    <subSounds>
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      <li>
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		||||
        <grains>
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		||||
          <li Class="AudioGrain_Clip">
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		||||
            <clipPath>arc_shot</clipPath>
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		||||
          </li>
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		||||
        </grains>
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		||||
        <volumeRange>60</volumeRange>
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		||||
		<pitchRange>
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		||||
          <min>0.6</min>        
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		||||
          <max>1.0</max>
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		||||
        </pitchRange>
 | 
			
		||||
      </li>
 | 
			
		||||
    </subSounds>
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		||||
  </SoundDef>
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		||||
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		||||
</Defs>
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@ -199,4 +199,130 @@
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		<!-- </stages> -->
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		||||
	<!-- </HediffDef> -->
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		||||
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		||||
	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
			
		||||
		<defName>DR_BattleStaff_Arc</defName>
 | 
			
		||||
		<label>Dragonian Arc Staff</label>
 | 
			
		||||
		<description>A Staff for Dragonian.Can Shoot Arc beam.</description>
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<texPath>Dragonian/Things/Weapon/staff</texPath>
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
			<shaderType>CutoutComplex</shaderType>
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<uiIconScale>1</uiIconScale>
 | 
			
		||||
		<techLevel>Medieval</techLevel>
 | 
			
		||||
		<statBases>
 | 
			
		||||
			<WorkToMake>12000</WorkToMake>
 | 
			
		||||
			<Mass>15</Mass>
 | 
			
		||||
			<AccuracyTouch>0.60</AccuracyTouch>
 | 
			
		||||
			<AccuracyShort>0.70</AccuracyShort>
 | 
			
		||||
			<AccuracyMedium>0.65</AccuracyMedium>
 | 
			
		||||
			<AccuracyLong>0.55</AccuracyLong>
 | 
			
		||||
			<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
 | 
			
		||||
		  </statBases>
 | 
			
		||||
		<equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
		<costStuffCount>80</costStuffCount>
 | 
			
		||||
		<stuffCategories>
 | 
			
		||||
			<li>Metallic</li>
 | 
			
		||||
		</stuffCategories>	
 | 
			
		||||
		<costList>
 | 
			
		||||
			<WoolDragonian>40</WoolDragonian>
 | 
			
		||||
			<Steel>40</Steel>
 | 
			
		||||
			<ComponentIndustrial>5</ComponentIndustrial>
 | 
			
		||||
		</costList>	
 | 
			
		||||
		<recipeMaker>
 | 
			
		||||
			<skillRequirements>
 | 
			
		||||
				<Crafting>10</Crafting>
 | 
			
		||||
			</skillRequirements>
 | 
			
		||||
		</recipeMaker>
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
			<li>DR_BattleStaff</li>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<thingCategories>
 | 
			
		||||
			<li>WeaponsRanged</li>
 | 
			
		||||
		  </thingCategories>
 | 
			
		||||
		  <weaponClasses>
 | 
			
		||||
			<li>Ranged</li>
 | 
			
		||||
		  </weaponClasses>
 | 
			
		||||
		  <verbs>
 | 
			
		||||
			<li Class="DragonianMix.VerbProperties_Arc">
 | 
			
		||||
				<verbClass>DragonianMix.Verb_ShootArc</verbClass>
 | 
			
		||||
				<hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
				<damageDef>DRM_Arc</damageDef>
 | 
			
		||||
				<damageAmount>5</damageAmount>
 | 
			
		||||
				<EMPDamageAmount>20</EMPDamageAmount>
 | 
			
		||||
				<warmupTime>1.5</warmupTime>
 | 
			
		||||
				<range>24.9</range>
 | 
			
		||||
				<affectedAngle>20</affectedAngle>
 | 
			
		||||
				<armorPenetration>1.0</armorPenetration>
 | 
			
		||||
				<soundCast>DRM_ArcShot</soundCast>
 | 
			
		||||
				<soundCastTail>GunTail_Medium</soundCastTail>
 | 
			
		||||
				<muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
				<targetParams>
 | 
			
		||||
				  <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
				</targetParams>
 | 
			
		||||
				<isConductible>True</isConductible>
 | 
			
		||||
				<conductNum>4</conductNum>
 | 
			
		||||
				<beamMoteDef>DRM_ArcBeam</beamMoteDef>
 | 
			
		||||
			  </li>
 | 
			
		||||
		  </verbs>
 | 
			
		||||
		  <tools>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>handle</label>
 | 
			
		||||
				<capacities>
 | 
			
		||||
					<li>Poke</li>
 | 
			
		||||
				</capacities>
 | 
			
		||||
				<power>8</power>
 | 
			
		||||
				<cooldownTime>2</cooldownTime>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>physical-magic</label>
 | 
			
		||||
				<capacities>
 | 
			
		||||
					<li>Blunt</li>
 | 
			
		||||
					<li>Demolish</li>
 | 
			
		||||
				</capacities>
 | 
			
		||||
				<power>15</power>
 | 
			
		||||
				<extraMeleeDamages>
 | 
			
		||||
					<li>
 | 
			
		||||
						<def>DRM_Arc</def>
 | 
			
		||||
						<amount>15</amount>
 | 
			
		||||
						<chance>1</chance>
 | 
			
		||||
					  </li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<def>Stun</def>
 | 
			
		||||
						<amount>1.5</amount>
 | 
			
		||||
						<chance>0.25</chance>
 | 
			
		||||
					</li>
 | 
			
		||||
				</extraMeleeDamages>
 | 
			
		||||
				<cooldownTime>5.2</cooldownTime>
 | 
			
		||||
			</li>
 | 
			
		||||
		</tools>
 | 
			
		||||
		<equippedStatOffsets>
 | 
			
		||||
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
			
		||||
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
			
		||||
		</equippedStatOffsets>
 | 
			
		||||
		<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
	<ThingDef ParentName="MoteBase">
 | 
			
		||||
		<defName>DRM_ArcBeam</defName>
 | 
			
		||||
		<thingClass>MoteDualAttached</thingClass>
 | 
			
		||||
		<altitudeLayer>MoteOverhead</altitudeLayer>
 | 
			
		||||
		<mote>
 | 
			
		||||
			<fadeInTime>0</fadeInTime>
 | 
			
		||||
			<fadeOutTime>0.4</fadeOutTime>
 | 
			
		||||
			<solidTime>0.4</solidTime>
 | 
			
		||||
			<needsMaintenance>False</needsMaintenance>
 | 
			
		||||
			<rotateTowardsTarget>True</rotateTowardsTarget>
 | 
			
		||||
			<scaleToConnectTargets>True</scaleToConnectTargets>
 | 
			
		||||
			<fadeOutUnmaintained>False</fadeOutUnmaintained>
 | 
			
		||||
		</mote>
 | 
			
		||||
		<drawOffscreen>true</drawOffscreen>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
 | 
			
		||||
      <texPath>Dragonian/Projectile/arc_emitter_diffuse</texPath>
 | 
			
		||||
      <shaderType>MoteGlow</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -117,4 +117,19 @@
 | 
			
		||||
  <!-- EN: extreme -->
 | 
			
		||||
  <DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
 | 
			
		||||
 | 
			
		||||
  <DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
 | 
			
		||||
  <DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
 | 
			
		||||
  <!-- EN: minor -->
 | 
			
		||||
  <DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
 | 
			
		||||
  <!-- EN: minor -->
 | 
			
		||||
  <DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
 | 
			
		||||
  <!-- EN: moderate -->
 | 
			
		||||
  <DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
 | 
			
		||||
  <!-- EN: serious -->
 | 
			
		||||
  <DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
 | 
			
		||||
  <!-- EN: extreme -->
 | 
			
		||||
  <DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
 | 
			
		||||
  <!-- EN: extreme -->
 | 
			
		||||
  <DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
 | 
			
		||||
 | 
			
		||||
</LanguageData>
 | 
			
		||||
@ -10,4 +10,7 @@
 | 
			
		||||
  <DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
 | 
			
		||||
  <DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
 | 
			
		||||
 | 
			
		||||
  <DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
 | 
			
		||||
  <DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
 | 
			
		||||
  
 | 
			
		||||
</LanguageData>
 | 
			
		||||
							
								
								
									
										
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