Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod
This commit is contained in:
commit
35fba76631
@ -13,6 +13,9 @@
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<targetRequired>false</targetRequired>
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<targetRequired>false</targetRequired>
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<showCastingProgressBar>true</showCastingProgressBar>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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@ -31,4 +34,34 @@
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</comps>
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</comps>
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</AbilityDef>
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</AbilityDef>
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<AbilityDef ParentName="RoleAuraBuffBase">
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<defName>DRM_HealBreakOut</defName>
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<label>Heal BreakOut</label>
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<description>Overdrive orbs.Heal wound in insane speed.</description>
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<iconPath>UI/Abilities/UnnaturalHealing</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/UnnaturalHealing</warmupMoteSocialSymbol>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<statBases>
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<Ability_Duration>150</Ability_Duration>
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<Ability_EffectRadius>0</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<range>0</range>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>DRM_HealBreakOut</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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</Defs>
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@ -257,15 +257,15 @@
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<labelNoun>a Hyperheal DragonianOrb.</labelNoun>
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<labelNoun>a Hyperheal DragonianOrb.</labelNoun>
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<description>An installed Hyperheal DragonianOrb.</description>
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<description>An installed Hyperheal DragonianOrb.</description>
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<priceImpact>false</priceImpact>
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<priceImpact>false</priceImpact>
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<abilities>
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<li>DRM_HealBreakOut</li>
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</abilities>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<stages>
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<stages>
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<li>
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<li>
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<minSeverity>0</minSeverity>
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<minSeverity>0</minSeverity>
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<regeneration>300</regeneration>
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<regeneration>300</regeneration>
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<showRegenerationStat>false</showRegenerationStat>
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<showRegenerationStat>false</showRegenerationStat>
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<statOffsets>
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<PainShockThreshold>10</PainShockThreshold>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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<addedPartProps>
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<addedPartProps>
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@ -274,6 +274,29 @@
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<spawnThingOnRemoved>HyperhealDragonianOrb</spawnThingOnRemoved>
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<spawnThingOnRemoved>HyperhealDragonianOrb</spawnThingOnRemoved>
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</HediffDef>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>DRM_HealBreakOut</defName>
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<label>Heal BreakOut</label>
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<description>This person is in healbreakout.Heal wound in insane speed.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<minSeverity>0</minSeverity>
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<regeneration>10000</regeneration>
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<showRegenerationStat>false</showRegenerationStat>
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<painFactor>0.1</painFactor>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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<disappearsAfterTicks>15000</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<ThingDef ParentName="BodyPartDROrbsBase">
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<ThingDef ParentName="BodyPartDROrbsBase">
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<defName>HyperhealDragonianOrb</defName>
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<defName>HyperhealDragonianOrb</defName>
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<label>Hyperheal DragonianOrb</label>
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<label>Hyperheal DragonianOrb</label>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<ThingDef Name="DRM_ApparelArmorReconBase" ParentName="ArmorMachineableBase" Abstract="True">
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<ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
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<recipeMaker>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<workSkill>Crafting</workSkill>
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@ -65,7 +65,7 @@
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</thingSetMakerTags>
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</thingSetMakerTags>
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</ThingDef>
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</ThingDef>
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<ThingDef Name="DRM_ApparelArmorHelmetReconBase" ParentName="ArmorHelmetMakeableBase" Abstract="True">
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<ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
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<recipeMaker>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<workSkill>Crafting</workSkill>
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@ -97,9 +97,11 @@
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<Insulation_Heat>2</Insulation_Heat>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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</statBases>
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<thingCategories>
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<li>ArmorHeadgear</li>
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</thingCategories>
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<costList>
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<costList>
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<WoolDragonian>20</WoolDragonian>
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<Plasteel>25</Plasteel>
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<Plasteel>30</Plasteel>
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</costList>
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</costList>
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<apparel>
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<apparel>
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<bodyPartGroups>
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<bodyPartGroups>
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@ -112,6 +114,7 @@
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<defaultOutfitTags>
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<defaultOutfitTags>
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<li>Soldier</li>
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<li>Soldier</li>
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</defaultOutfitTags>
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</defaultOutfitTags>
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<parentTagDef>ApparelHead</parentTagDef>
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</apparel>
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</apparel>
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<comps>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Biocodable"/>
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@ -121,7 +124,7 @@
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</thingSetMakerTags>
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</thingSetMakerTags>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorReconBase">
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<ThingDef ParentName="DRM_ApparelArmorBase">
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<defName>DRM_BattleDressC</defName>
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<defName>DRM_BattleDressC</defName>
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<label>dragonian Battle dress c</label>
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<label>dragonian Battle dress c</label>
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<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
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<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
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@ -131,21 +134,44 @@
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<li>DRM_BattleDressC</li>
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<li>DRM_BattleDressC</li>
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</tags>
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</tags>
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</apparel>
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</apparel>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<hediff>DRM_KnightForce</hediff>
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</li>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetReconBase">
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<HediffDef>
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<defName>DRM_KnightForce</defName>
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<label>KnightForce</label>
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<description>Can't be knock back.This person is fully prepared.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<statFactors>
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<StaggerDurationFactor>0</StaggerDurationFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
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<defName>DRM_BattleHelmC</defName>
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<defName>DRM_BattleHelmC</defName>
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<label>dragonian battle helm C</label>
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<label>dragonian battle helm C</label>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<apparel>
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<apparel>
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<tags>
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<tags>
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<li>DR_Armor</li>
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<li>DR_Armor</li>
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<li>DRM_BattleHelmD</li>
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<li>DRM_BattleHelmC</li>
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</tags>
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</tags>
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</apparel>
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</apparel>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetReconBase">
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<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
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<defName>DRM_BattleHelmD</defName>
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<defName>DRM_BattleHelmD</defName>
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<label>dragonian battle helm D</label>
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<label>dragonian battle helm D</label>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
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<DRM_HealBreakOut.description>短时间超载龙珠。提供极度异常的再生速度。</DRM_HealBreakOut.description>
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<DR_FireBurst.label>火焰喷发</DR_FireBurst.label>
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<DR_FireBurst.description>向附近喷发易燃液体,在地面形成易燃区域。</DR_FireBurst.description>
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</LanguageData>
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@ -29,4 +29,10 @@
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<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
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<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
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<HardenDragonianOrb.labelNoun>硬化龙珠</HardenDragonianOrb.labelNoun>
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<HardenDragonianOrb.labelNoun>硬化龙珠</HardenDragonianOrb.labelNoun>
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<DRM_KnightForce.label>骑士之力</DRM_KnightForce.label>
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<DRM_KnightForce.description>这个人已经完全准备就绪。无法被击退。</DRM_KnightForce.description>
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<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
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<DRM_HealBreakOut.description>这个人正处于超再生爆发状态。伤势以极度异常的速度愈合。</DRM_HealBreakOut.description>
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</LanguageData>
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</LanguageData>
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