zc
This commit is contained in:
parent
e12a5a3bb1
commit
698053c2d1
Binary file not shown.
Binary file not shown.
@ -479,7 +479,7 @@
|
|||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
|
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
|
||||||
<warmupTime>2.4</warmupTime>
|
<warmupTime>2.4</warmupTime>
|
||||||
<range>23.9</range>
|
<range>29.9</range>
|
||||||
<forcedMissRadius>1.9</forcedMissRadius>
|
<forcedMissRadius>1.9</forcedMissRadius>
|
||||||
<burstShotCount>3</burstShotCount>
|
<burstShotCount>3</burstShotCount>
|
||||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||||
@ -558,7 +558,6 @@
|
|||||||
<shaderType>TransparentPostLight</shaderType>
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
<color>(111,111,111)</color>
|
<color>(111,111,111)</color>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
|
<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
|
||||||
<damageAmountBase>5</damageAmountBase>
|
<damageAmountBase>5</damageAmountBase>
|
||||||
@ -567,6 +566,25 @@
|
|||||||
<speed>50</speed>
|
<speed>50</speed>
|
||||||
<soundExplode>ThumpCannon_Impact</soundExplode>
|
<soundExplode>ThumpCannon_Impact</soundExplode>
|
||||||
</projectile>
|
</projectile>
|
||||||
|
<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
|
||||||
|
<modExtensions>
|
||||||
|
<li Class="DragonianMix.CruiseMissileProperties">
|
||||||
|
<!-- 主爆炸参数 -->
|
||||||
|
<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
|
||||||
|
<customDamageAmount>5</customDamageAmount>
|
||||||
|
<customExplosionRadius>1.1</customExplosionRadius>
|
||||||
|
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
|
||||||
|
|
||||||
|
<!-- 子爆炸系统 -->
|
||||||
|
<useSubExplosions>true</useSubExplosions>
|
||||||
|
<subExplosionCount>2</subExplosionCount>
|
||||||
|
<subExplosionRadius>1.1</subExplosionRadius>
|
||||||
|
<subExplosionDamage>5</subExplosionDamage>
|
||||||
|
<subExplosionSpread>3</subExplosionSpread>
|
||||||
|
<subDamageDef>DRM_Damage_AcidCover_Ex</subDamageDef>
|
||||||
|
<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
|
||||||
|
</li>
|
||||||
|
</modExtensions>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
|
@ -49,33 +49,30 @@
|
|||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<warmupTime>0.5</warmupTime>
|
<warmupTime>0</warmupTime>
|
||||||
<range>22.9</range>
|
<range>22.9</range>
|
||||||
<minRange>5.9</minRange>
|
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||||
<beamFullWidthRange>11</beamFullWidthRange>
|
<burstShotCount>10</burstShotCount>
|
||||||
<burstShotCount>15</burstShotCount>
|
<beamWidth>-1</beamWidth>
|
||||||
<showBurstShotStats>false</showBurstShotStats>
|
|
||||||
<requireLineOfSight>true</requireLineOfSight>
|
<requireLineOfSight>true</requireLineOfSight>
|
||||||
<beamWidth>4</beamWidth>
|
<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
|
||||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
|
||||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
<beamDamageDef>DRM_Flame</beamDamageDef>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>0</muzzleFlashScale>
|
||||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||||
<beamMaxDeviation>0</beamMaxDeviation>
|
<beamMaxDeviation>0</beamMaxDeviation>
|
||||||
<beamCurvature>0.1</beamCurvature>
|
<beamCurvature>0</beamCurvature>
|
||||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||||
<beamChanceToStartFire>0.8</beamChanceToStartFire>
|
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
<beamStartOffset>0</beamStartOffset>
|
||||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
|
||||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
|
||||||
<highlightColor>(180, 60, 10)</highlightColor>
|
<highlightColor>(180, 60, 10)</highlightColor>
|
||||||
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
||||||
|
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||||
<targetParams>
|
<targetParams>
|
||||||
<canTargetLocations>true</canTargetLocations>
|
<canTargetLocations>true</canTargetLocations>
|
||||||
</targetParams>
|
</targetParams>
|
||||||
|
@ -49,38 +49,32 @@
|
|||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_ShootBeam</verbClass>
|
<verbClass>Verb_ShootBeam</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<warmupTime>1.5</warmupTime>
|
<warmupTime>0</warmupTime>
|
||||||
<range>24.9</range>
|
<range>29.9</range>
|
||||||
<minRange>3.9</minRange>
|
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<burstShotCount>10</burstShotCount>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
<beamWidth>-1</beamWidth>
|
||||||
|
<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
|
||||||
|
<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
|
||||||
|
<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
|
||||||
|
<muzzleFlashScale>0</muzzleFlashScale>
|
||||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||||
|
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||||
<beamStartOffset>0.8</beamStartOffset>
|
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||||
<beamFullWidthRange>3</beamFullWidthRange>
|
|
||||||
<beamWidth>3</beamWidth>
|
|
||||||
<beamMaxDeviation>0</beamMaxDeviation>
|
<beamMaxDeviation>0</beamMaxDeviation>
|
||||||
<beamCurvature>0</beamCurvature>
|
<beamCurvature>0</beamCurvature>
|
||||||
<burstShotCount>15</burstShotCount>
|
|
||||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
|
||||||
<showBurstShotStats>false</showBurstShotStats>
|
|
||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
|
||||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
|
||||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
|
||||||
|
|
||||||
<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
|
|
||||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
|
||||||
|
|
||||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||||
<beamFireSizeRange>0</beamFireSizeRange>
|
<beamFireSizeRange>0</beamFireSizeRange>
|
||||||
|
<beamStartOffset>0</beamStartOffset>
|
||||||
|
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||||
<beamLineFleckChanceCurve>
|
<beamLineFleckChanceCurve>
|
||||||
<points>
|
<points>
|
||||||
<li>(0, 0)</li>
|
<li>(0, 0)</li>
|
||||||
<li>(0.2, 0.1)</li>
|
<li>(0.65, 0.4)</li>
|
||||||
<li>(0.4, 0.2)</li>
|
<li>(1, 0.75)</li>
|
||||||
</points>
|
</points>
|
||||||
</beamLineFleckChanceCurve>
|
</beamLineFleckChanceCurve>
|
||||||
</li>
|
</li>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user