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@ -479,7 +479,7 @@
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
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<warmupTime>2.4</warmupTime>
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<range>23.9</range>
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<range>29.9</range>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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@ -558,7 +558,6 @@
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<shaderType>TransparentPostLight</shaderType>
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<color>(111,111,111)</color>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
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<damageAmountBase>5</damageAmountBase>
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@ -567,6 +566,25 @@
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<speed>50</speed>
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<soundExplode>ThumpCannon_Impact</soundExplode>
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</projectile>
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<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
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<modExtensions>
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<li Class="DragonianMix.CruiseMissileProperties">
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<!-- 主爆炸参数 -->
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<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
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<customDamageAmount>5</customDamageAmount>
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<customExplosionRadius>1.1</customExplosionRadius>
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<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
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<!-- 子爆炸系统 -->
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<useSubExplosions>true</useSubExplosions>
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<subExplosionCount>2</subExplosionCount>
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<subExplosionRadius>1.1</subExplosionRadius>
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<subExplosionDamage>5</subExplosionDamage>
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<subExplosionSpread>3</subExplosionSpread>
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<subDamageDef>DRM_Damage_AcidCover_Ex</subDamageDef>
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<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -49,33 +49,30 @@
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.5</warmupTime>
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<warmupTime>0</warmupTime>
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<range>22.9</range>
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<minRange>5.9</minRange>
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<beamFullWidthRange>11</beamFullWidthRange>
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<burstShotCount>15</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<beamFullWidthRange>1000</beamFullWidthRange>
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<burstShotCount>10</burstShotCount>
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<beamWidth>-1</beamWidth>
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<requireLineOfSight>true</requireLineOfSight>
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<beamWidth>4</beamWidth>
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<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
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<beamDamageDef>DRM_Flame</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0.1</beamCurvature>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.8</beamChanceToStartFire>
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<beamChanceToStartFire>0.5</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
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<beamStartOffset>0</beamStartOffset>
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<highlightColor>(180, 60, 10)</highlightColor>
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<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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@ -49,38 +49,32 @@
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1.5</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<warmupTime>0</warmupTime>
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<range>29.9</range>
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<beamFullWidthRange>1000</beamFullWidthRange>
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<burstShotCount>10</burstShotCount>
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<beamWidth>-1</beamWidth>
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<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
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<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
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<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamStartOffset>0.8</beamStartOffset>
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<beamFullWidthRange>3</beamFullWidthRange>
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<beamWidth>3</beamWidth>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<burstShotCount>15</burstShotCount>
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<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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<showBurstShotStats>false</showBurstShotStats>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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<beamFireSizeRange>0</beamFireSizeRange>
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<beamStartOffset>0</beamStartOffset>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.2, 0.1)</li>
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<li>(0.4, 0.2)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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</li>
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