补光束法杖科技
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ApparelNoQualityBase">
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<!--<ThingDef ParentName="ApparelNoQualityBase">
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<defName>DR_Apparel_PackNecro</defName>
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<label>Necro pack</label>
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<description>A reusable backpack containing canisters of reagents and a mechanism that uses them to generate deadlifedust.</description>
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@ -121,6 +121,6 @@
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<tradeTags>
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<li>Clothing</li>
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</tradeTags>
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</ThingDef>
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</ThingDef>-->
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</Defs>
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@ -35,6 +35,10 @@
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<researchPrerequisites>
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<li>DragonianMeleeWeapon</li>
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<li>DragonianWandMagic</li>
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</researchPrerequisites>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff_Ranged</li>
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@ -20,32 +20,36 @@
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<researchPrerequisites>
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<li>DragonianMeleeWeapon</li>
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<li>DragonianWandMagic</li>
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</researchPrerequisites>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff_Ranged</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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@ -78,8 +82,8 @@
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</points>
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</beamLineFleckChanceCurve>
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</li>
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</verbs>
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<tools>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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@ -100,7 +104,7 @@
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<def>DRM_Damage_FrostCoverd_after</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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@ -116,5 +120,5 @@
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</Defs>
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