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@ -81,4 +81,35 @@
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<makesAnimalsFlee>true</makesAnimalsFlee>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Thump</defName>
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<label>thump</label>
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<additionalHediffs>
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<li>
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<hediff>DRM_Stun</hediff>
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<severityPerDamageDealt>0.1</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has been shot to death.</deathMessage>
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<hediff>Crush</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>5</defaultDamage>
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<defaultArmorPenetration>0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>15</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>7.5</buildingDamageFactorPassable>
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<plantDamageFactor>4</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionCellFleck>BlastDry</explosionCellFleck>
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<explosionColorCenter>(0.73, 0.93, 0.96)</explosionColorCenter>
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<explosionColorEdge>(0.71, 0.82, 0.90)</explosionColorEdge>
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<soundExplosion>Explosion_Thump</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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</Defs>
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@ -1067,4 +1067,41 @@
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<addsHediff>ShieldDragonianOrb</addsHediff>
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</RecipeDef>
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<HediffDef>
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<defName>DRM_Stun</defName>
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<label>Stun</label>
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<labelNoun>Stun</labelNoun>
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<description>This pawn is shocked by huge impact force.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<battleStateLabel>Shock</battleStateLabel>
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<maxSeverity>1</maxSeverity>
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<stages>
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<li>
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<label>minor</label>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.5</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.8</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<setMax>0.25</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SelfHeal">
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<healAmount>0.2</healAmount>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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@ -491,7 +491,7 @@
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Thump</damageDef>
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<damageAmountBase>19</damageAmountBase>
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<damageAmountBase>10</damageAmountBase>
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<explosionRadius>3.9</explosionRadius >
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<stoppingPower>3</stoppingPower>
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<speed>50</speed>
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@ -143,4 +143,9 @@
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<!-- EN: severe -->
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<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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<DRM_Stun.label>被震撼</DRM_Stun.label>
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<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
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<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
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<DRM_Stun.labelNoun>震撼</DRM_Stun.labelNoun>
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</LanguageData>
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