gloomy dr 1.6 死灵珠重做,酸雾大弓
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							@ -192,6 +192,23 @@
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		<stunAdaptationTicks>120</stunAdaptationTicks>
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							<stunAdaptationTicks>120</stunAdaptationTicks>
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	</DamageDef>
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						</DamageDef>
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						<DamageDef>
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							<defName>DRM_Rot</defName>
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							<label>rotting</label>
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							<additionalHediffs>
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								<li>
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									<hediff>DRM_NecroticVirus</hediff>
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									<severityPerDamageDealt>0.04</severityPerDamageDealt>
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								</li>
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							</additionalHediffs>
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							<hasForcefulImpact>false</hasForcefulImpact>
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							<makesBlood>false</makesBlood>
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							<canInterruptJobs>false</canInterruptJobs>
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							<workerClass>DamageWorker_AddInjury</workerClass>
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							<deathMessage>{0} died from metabolic disruptions caused by flesh rotten.</deathMessage>
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							<hediff>DRM_Rotten</hediff>
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						</DamageDef>
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	<DamageDef ParentName="Flame">
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						<DamageDef ParentName="Flame">
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			||||||
		<defName>DRM_AcidBurn</defName>
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							<defName>DRM_AcidBurn</defName>
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		<label>acid burn</label>
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							<label>acid burn</label>
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@ -991,4 +991,61 @@
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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						<HediffDef>
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							<defName>DRM_NecroticVirus</defName>
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							<hediffClass>DragonianMix.Hediff_NecroticVirus</hediffClass>
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							<label>死灵病毒</label>
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							<description>一种致命的纳米病毒,感染者死亡后将转变为敌对的蹒跚怪。</description>
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							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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							<isBad>true</isBad>
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							<lethalSeverity>0.95</lethalSeverity>
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							<makesSickThought>true</makesSickThought>
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							<comps>
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								<li Class="HediffCompProperties_SeverityPerDay">
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									<severityPerDay>-4</severityPerDay>
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								</li>
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							</comps>
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							<stages>
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								<li>
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									<label>潜伏期</label>
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									<becomeVisible>true</becomeVisible>
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									<vomitMtbDays>5</vomitMtbDays>
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								</li>
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								<li>
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									<label>活跃期</label>
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									<minSeverity>0.5</minSeverity>
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									<lifeThreatening>true</lifeThreatening>
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									<vomitMtbDays>1</vomitMtbDays>
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									<painFactor>1.5</painFactor>
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								</li>
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								<li>
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									<label>终末期</label>
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									<minSeverity>0.75</minSeverity>
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									<deathMtbDays>0.5</deathMtbDays>
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									<painFactor>2.0</painFactor>
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									<capMods>
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										<li>
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											<capacity>Consciousness</capacity>
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											<setMax>0.7</setMax>
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										</li>
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									</capMods>
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								</li>
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							</stages>
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						</HediffDef>
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						<HediffDef ParentName="BurnBase">
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							<defName>DRM_Rotten</defName>
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							<label>Rotten</label>
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							<labelNoun>a Rotten part</labelNoun>
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							<labelNounPretty>Rotten {1}</labelNounPretty>
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							<description>This part of body has Rotten.</description>
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							<defaultLabelColor>(0.5, 0.5, 0.5)</defaultLabelColor>
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							<displayWound>false</displayWound>
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							<injuryProps>
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								<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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								<destroyedLabel>Rotten</destroyedLabel>
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								<alwaysUseDestroyedLabel>true</alwaysUseDestroyedLabel>
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							</injuryProps>
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						</HediffDef>
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</Defs>
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					</Defs>
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@ -75,6 +75,9 @@
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				<chanceFactor>10</chanceFactor>
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									<chanceFactor>10</chanceFactor>
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			</li>
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								</li>
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		</tools>
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							</tools>
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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		<meleeHitSound>DRHammerSound</meleeHitSound>
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							<meleeHitSound>DRHammerSound</meleeHitSound>
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	</ThingDef>
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						</ThingDef>
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@ -279,6 +282,9 @@
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				<chanceFactor>10</chanceFactor>
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									<chanceFactor>10</chanceFactor>
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			</li>
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								</li>
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		</tools>
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							</tools>
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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		<meleeHitSound>DRHammerSound</meleeHitSound>
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							<meleeHitSound>DRHammerSound</meleeHitSound>
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	</ThingDef>
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						</ThingDef>
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@ -71,6 +71,9 @@
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        <cooldownTime>2</cooldownTime>
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					        <cooldownTime>2</cooldownTime>
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      </li>
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					      </li>
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    </tools>
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					    </tools>
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					    <equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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  </ThingDef>
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					  </ThingDef>
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    <ThingDef ParentName="BaseBullet">
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					    <ThingDef ParentName="BaseBullet">
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@ -185,6 +188,9 @@
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        <cooldownTime>2</cooldownTime>
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					        <cooldownTime>2</cooldownTime>
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      </li>
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					      </li>
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    </tools>
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					    </tools>
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					    <equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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  </ThingDef>
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					  </ThingDef>
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</Defs>
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					</Defs>
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@ -71,6 +71,9 @@
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				<cooldownTime>2</cooldownTime>
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									<cooldownTime>2</cooldownTime>
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			</li>
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								</li>
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		</tools>
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							</tools>
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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			||||||
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							</equippedStatOffsets>
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			||||||
	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -145,6 +148,9 @@
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				<cooldownTime>2</cooldownTime>
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									<cooldownTime>2</cooldownTime>
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			</li>
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								</li>
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			||||||
		</tools>
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							</tools>
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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			||||||
	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -220,6 +226,9 @@
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				<cooldownTime>2</cooldownTime>
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									<cooldownTime>2</cooldownTime>
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			</li>
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								</li>
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		</tools>
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							</tools>
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			||||||
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -294,6 +303,9 @@
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				<cooldownTime>2</cooldownTime>
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									<cooldownTime>2</cooldownTime>
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			</li>
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								</li>
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		</tools>
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							</tools>
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -369,6 +381,9 @@
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				<cooldownTime>2</cooldownTime>
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									<cooldownTime>2</cooldownTime>
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			</li>
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								</li>
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		</tools>
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							</tools>
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							<equippedStatOffsets>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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							</equippedStatOffsets>
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	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseProjectileNeolithic">
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						<ThingDef ParentName="BaseProjectileNeolithic">
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@ -102,20 +102,23 @@
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		<equippedStatOffsets>
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							<equippedStatOffsets>
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			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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								<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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								<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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								<DR_DragonSculptureR>1</DR_DragonSculptureR>
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		</equippedStatOffsets>
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							</equippedStatOffsets>
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		<meleeHitSound>DRHammerSound</meleeHitSound>
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							<meleeHitSound>DRHammerSound</meleeHitSound>
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	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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		<defName>DR_BattleStaff_AcidAir</defName>
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							<defName>DR_GreatBow_Acid</defName>
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		<label>Dragonian AcidAirCannon Staff</label>
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							<label>Dragonian Acid javelin thrower</label>
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		<description>A Staff for Dragonian.Can Shoot AcidAirCannon.</description>
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							<description>A GreatBow for Dragonian.Can Shoot AcidSpear.</description>
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		<graphicData>
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							<graphicData>
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			<texPath>Dragonian/Things/Weapon/staff</texPath>
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								<texPath>Dragonian/Things/Weapon/greatbow</texPath>
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			<graphicClass>Graphic_Single</graphicClass>
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								<graphicClass>Graphic_Single</graphicClass>
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			<shaderType>CutoutComplex</shaderType>
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								<drawSize>1.54</drawSize>
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		</graphicData>
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							</graphicData>
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		<uiIconScale>1</uiIconScale>
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							<uiIconScale>0.72</uiIconScale>
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							<soundInteract>Bow_Large</soundInteract>
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							<equippedAngleOffset>40</equippedAngleOffset>
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		<techLevel>Medieval</techLevel>
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							<techLevel>Medieval</techLevel>
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		<statBases>
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							<statBases>
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			<WorkToMake>12000</WorkToMake>
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								<WorkToMake>12000</WorkToMake>
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@ -141,8 +144,8 @@
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				<Crafting>10</Crafting>
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									<Crafting>10</Crafting>
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			</skillRequirements>
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								</skillRequirements>
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			<researchPrerequisites>
 | 
								<researchPrerequisites>
 | 
				
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				<li>DragonianMeleeWeapon</li>
 | 
									<li>DragonianRangedWeapon</li>
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			||||||
				<li>DragonianWandMagic</li>
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									<li>DragonianEnhancedWeapon</li>
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			||||||
			</researchPrerequisites>
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								</researchPrerequisites>
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		</recipeMaker>
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							</recipeMaker>
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			||||||
		<weaponTags>
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							<weaponTags>
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@ -158,7 +161,7 @@
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			<li>
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								<li>
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				<verbClass>Verb_Shoot</verbClass>
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									<verbClass>Verb_Shoot</verbClass>
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			||||||
				<hasStandardCommand>true</hasStandardCommand>
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									<hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
				<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
 | 
									<defaultProjectile>DRM_Bullet_Acidjavelin</defaultProjectile>
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			||||||
				<warmupTime>2.4</warmupTime>
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									<warmupTime>2.4</warmupTime>
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			||||||
				<range>29.9</range>
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									<range>29.9</range>
 | 
				
			||||||
				<isMortar>true</isMortar>
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									<isMortar>true</isMortar>
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@ -166,8 +169,7 @@
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			|||||||
				<forcedMissRadius>1.9</forcedMissRadius>
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									<forcedMissRadius>1.9</forcedMissRadius>
 | 
				
			||||||
				<burstShotCount>3</burstShotCount>
 | 
									<burstShotCount>3</burstShotCount>
 | 
				
			||||||
				<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
 | 
									<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
 | 
				
			||||||
				<soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
									<soundCast>DRBowSound</soundCast>
 | 
				
			||||||
				<soundCastTail>GunTail_Medium</soundCastTail>
 | 
					 | 
				
			||||||
				<muzzleFlashScale>14</muzzleFlashScale>
 | 
									<muzzleFlashScale>14</muzzleFlashScale>
 | 
				
			||||||
				<targetParams>
 | 
									<targetParams>
 | 
				
			||||||
					<canTargetLocations>true</canTargetLocations>
 | 
										<canTargetLocations>true</canTargetLocations>
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			||||||
@ -176,7 +178,7 @@
 | 
				
			|||||||
		</verbs>
 | 
							</verbs>
 | 
				
			||||||
		<tools>
 | 
							<tools>
 | 
				
			||||||
			<li>
 | 
								<li>
 | 
				
			||||||
				<label>handle</label>
 | 
									<label>Spear</label>
 | 
				
			||||||
				<capacities>
 | 
									<capacities>
 | 
				
			||||||
					<li>Poke</li>
 | 
										<li>Poke</li>
 | 
				
			||||||
				</capacities>
 | 
									</capacities>
 | 
				
			||||||
@ -192,7 +194,7 @@
 | 
				
			|||||||
				<power>15</power>
 | 
									<power>15</power>
 | 
				
			||||||
				<extraMeleeDamages>
 | 
									<extraMeleeDamages>
 | 
				
			||||||
					<li>
 | 
										<li>
 | 
				
			||||||
						<def>DRM_Arc</def>
 | 
											<def>DRM_Damage_AcidCover_Ex</def>
 | 
				
			||||||
						<amount>15</amount>
 | 
											<amount>15</amount>
 | 
				
			||||||
						<chance>1</chance>
 | 
											<chance>1</chance>
 | 
				
			||||||
					</li>
 | 
										</li>
 | 
				
			||||||
@ -205,11 +207,12 @@
 | 
				
			|||||||
				<cooldownTime>5.2</cooldownTime>
 | 
									<cooldownTime>5.2</cooldownTime>
 | 
				
			||||||
			</li>
 | 
								</li>
 | 
				
			||||||
		</tools>
 | 
							</tools>
 | 
				
			||||||
 | 
							<rotateInShelves>false</rotateInShelves>
 | 
				
			||||||
		<equippedStatOffsets>
 | 
							<equippedStatOffsets>
 | 
				
			||||||
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
								<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
				
			||||||
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
								<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
				
			||||||
 | 
								<DR_DragonSculptureR>1</DR_DragonSculptureR>
 | 
				
			||||||
		</equippedStatOffsets>
 | 
							</equippedStatOffsets>
 | 
				
			||||||
		<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
					 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
				
			||||||
@ -311,6 +314,7 @@
 | 
				
			|||||||
		<equippedStatOffsets>
 | 
							<equippedStatOffsets>
 | 
				
			||||||
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
								<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
				
			||||||
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
								<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
				
			||||||
 | 
								<DR_DragonSculptureR>1</DR_DragonSculptureR>
 | 
				
			||||||
		</equippedStatOffsets>
 | 
							</equippedStatOffsets>
 | 
				
			||||||
		<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
							<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
@ -348,13 +352,13 @@
 | 
				
			|||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<ThingDef ParentName="BaseBullet">
 | 
						<ThingDef ParentName="BaseBullet">
 | 
				
			||||||
		<defName>DRM_Bullet_AcidAirCannon</defName>
 | 
							<defName>DRM_Bullet_Acidjavelin</defName>
 | 
				
			||||||
		<label>AcidAirCannon shell</label>
 | 
							<label>Acidjavelin</label>
 | 
				
			||||||
		<graphicData>
 | 
							<graphicData>
 | 
				
			||||||
			<texPath>Things/Projectile/LauncherShot</texPath>
 | 
							  <texPath>Dragonian/Things/Weapon/spear</texPath>
 | 
				
			||||||
		  <graphicClass>Graphic_Single</graphicClass>
 | 
							  <graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
		  <shaderType>TransparentPostLight</shaderType>
 | 
							  <shaderType>TransparentPostLight</shaderType>
 | 
				
			||||||
			<color>(111,111,111)</color>
 | 
							  <drawSize>1.9</drawSize>
 | 
				
			||||||
		</graphicData>
 | 
							</graphicData>
 | 
				
			||||||
		<projectile>
 | 
							<projectile>
 | 
				
			||||||
			<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
 | 
								<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
 | 
				
			||||||
@ -370,12 +374,12 @@
 | 
				
			|||||||
				<!-- 主爆炸参数 -->
 | 
									<!-- 主爆炸参数 -->
 | 
				
			||||||
				<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
 | 
									<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
 | 
				
			||||||
				<customDamageAmount>5</customDamageAmount>
 | 
									<customDamageAmount>5</customDamageAmount>
 | 
				
			||||||
				<customExplosionRadius>1.1</customExplosionRadius>
 | 
									<customExplosionRadius>2.1</customExplosionRadius>
 | 
				
			||||||
				<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
 | 
									<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				<!-- 子爆炸系统 -->
 | 
									<!-- 子爆炸系统 -->
 | 
				
			||||||
				<useSubExplosions>true</useSubExplosions>
 | 
									<useSubExplosions>true</useSubExplosions>
 | 
				
			||||||
				<subExplosionCount>2</subExplosionCount>
 | 
									<subExplosionCount>3</subExplosionCount>
 | 
				
			||||||
				<subExplosionRadius>1.1</subExplosionRadius>
 | 
									<subExplosionRadius>1.1</subExplosionRadius>
 | 
				
			||||||
				<subExplosionDamage>5</subExplosionDamage>
 | 
									<subExplosionDamage>5</subExplosionDamage>
 | 
				
			||||||
				<subExplosionSpread>3</subExplosionSpread>
 | 
									<subExplosionSpread>3</subExplosionSpread>
 | 
				
			||||||
@ -383,6 +387,11 @@
 | 
				
			|||||||
				<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
 | 
									<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
 | 
				
			||||||
			</li>
 | 
								</li>
 | 
				
			||||||
		</modExtensions>
 | 
							</modExtensions>
 | 
				
			||||||
 | 
							<comps>
 | 
				
			||||||
 | 
								<li Class="CompProperties_ProjectileEffecter">
 | 
				
			||||||
 | 
									<effecterDef>DR_Shell_AirStream</effecterDef>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</comps>
 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<ThingDef ParentName="BaseBullet">
 | 
						<ThingDef ParentName="BaseBullet">
 | 
				
			||||||
@ -516,6 +525,7 @@
 | 
				
			|||||||
		<equippedStatOffsets>
 | 
							<equippedStatOffsets>
 | 
				
			||||||
			<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
								<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
 | 
				
			||||||
			<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
								<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
 | 
				
			||||||
 | 
								<DR_DragonSculptureR>1</DR_DragonSculptureR>
 | 
				
			||||||
		</equippedStatOffsets>
 | 
							</equippedStatOffsets>
 | 
				
			||||||
		<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
							<meleeHitSound>DRHammerSound</meleeHitSound>
 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
				
			|||||||
@ -261,6 +261,15 @@
 | 
				
			|||||||
  <!-- EN: extreme -->
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
  <DRM_SlimeCoverd_mini.stages.completely.label>完全</DRM_SlimeCoverd_mini.stages.completely.label>
 | 
					  <DRM_SlimeCoverd_mini.stages.completely.label>完全</DRM_SlimeCoverd_mini.stages.completely.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <!-- EN: decayed organ -->
 | 
				
			||||||
 | 
					  <DRM_Rotten.label>腐坏</DRM_Rotten.label>
 | 
				
			||||||
 | 
					  <!-- EN: This organ has completely decayed. -->
 | 
				
			||||||
 | 
					  <DRM_Rotten.description>这个身体部件已经腐坏。</DRM_Rotten.description>
 | 
				
			||||||
 | 
					  <!-- EN: a decayed organ -->
 | 
				
			||||||
 | 
					  <DRM_Rotten.labelNoun>腐坏</DRM_Rotten.labelNoun>
 | 
				
			||||||
 | 
					  <!-- EN: decayed {1} -->
 | 
				
			||||||
 | 
					  <DRM_Rotten.labelNounPretty>腐坏{1}</DRM_Rotten.labelNounPretty>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  <DRM_Stun.label>被震撼</DRM_Stun.label>
 | 
					  <DRM_Stun.label>被震撼</DRM_Stun.label>
 | 
				
			||||||
  <DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
 | 
					  <DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
 | 
				
			||||||
 | 
				
			|||||||
@ -28,8 +28,8 @@
 | 
				
			|||||||
  <DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
 | 
					  <DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
 | 
				
			||||||
  <DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
 | 
					  <DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  <DR_BattleStaff_AcidAir.label>龙娘 酸雾法杖</DR_BattleStaff_AcidAir.label>
 | 
					  <DR_GreatBow_Acid.label>龙娘 酸雾大弓</DR_GreatBow_Acid.label>
 | 
				
			||||||
  <DR_BattleStaff_AcidAir.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对环境有害的酸雾气团。</DR_BattleStaff_AcidAir.description>
 | 
					  <DR_GreatBow_Acid.description>龙娘使用的大弓。装载能够产生酸雾爆炸的巨矛。能够发射对环境有害的酸雾气团。</DR_GreatBow_Acid.description>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  <DRM_RifledFlintlock.label>龙娘 线膛燧发枪</DRM_RifledFlintlock.label>
 | 
					  <DRM_RifledFlintlock.label>龙娘 线膛燧发枪</DRM_RifledFlintlock.label>
 | 
				
			||||||
  <DRM_RifledFlintlock.description>龙娘使用的枪械。具有古典的设计和性能。</DRM_RifledFlintlock.description>
 | 
					  <DRM_RifledFlintlock.description>龙娘使用的枪械。具有古典的设计和性能。</DRM_RifledFlintlock.description>
 | 
				
			||||||
 | 
				
			|||||||
@ -152,7 +152,7 @@
 | 
				
			|||||||
	<Operation Class="PatchOperationSequence">
 | 
						<Operation Class="PatchOperationSequence">
 | 
				
			||||||
		<operations>
 | 
							<operations>
 | 
				
			||||||
			<li Class="PatchOperationAdd">
 | 
								<li Class="PatchOperationAdd">
 | 
				
			||||||
				<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li/extendedGraphics</xpath>
 | 
									<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li/extendedGraphics/Gender[@For='Female']/extendedGraphics</xpath>
 | 
				
			||||||
				<value>
 | 
									<value>
 | 
				
			||||||
					<Hediff For="DRM_Princess_Mark">Dragonian/Dragonianlike/AddonHairs/DRM</Hediff>
 | 
										<Hediff For="DRM_Princess_Mark">Dragonian/Dragonianlike/AddonHairs/DRM</Hediff>
 | 
				
			||||||
				</value>
 | 
									</value>
 | 
				
			||||||
 | 
				
			|||||||
@ -78,6 +78,33 @@
 | 
				
			|||||||
		</operations>
 | 
							</operations>
 | 
				
			||||||
	</Operation>
 | 
						</Operation>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<Operation Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							<operations>
 | 
				
			||||||
 | 
								<li Class="PatchOperationTest">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_GreatBow"]</xpath>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li Class="PatchOperationReplace">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_GreatBow"]/weaponTags</xpath>
 | 
				
			||||||
 | 
									<value>
 | 
				
			||||||
 | 
										<weaponTags>
 | 
				
			||||||
 | 
											<li>DR_GreatBow</li>
 | 
				
			||||||
 | 
										</weaponTags>
 | 
				
			||||||
 | 
									</value>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/recipeMaker</xpath>
 | 
				
			||||||
 | 
									<value>
 | 
				
			||||||
 | 
										<researchPrerequisites>
 | 
				
			||||||
 | 
											<li>DragonianRangedWeapon</li>
 | 
				
			||||||
 | 
											<li>DragonianEnhancedWeapon</li>
 | 
				
			||||||
 | 
										</researchPrerequisites>
 | 
				
			||||||
 | 
									</value>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</operations>
 | 
				
			||||||
 | 
						</Operation>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<!--龙娘武器限制删除-->
 | 
						<!--龙娘武器限制删除-->
 | 
				
			||||||
	<Operation Class="PatchOperationSequence">
 | 
						<Operation Class="PatchOperationSequence">
 | 
				
			||||||
		<operations>
 | 
							<operations>
 | 
				
			||||||
 | 
				
			|||||||
@ -24,6 +24,15 @@
 | 
				
			|||||||
		<addedPartProps>
 | 
							<addedPartProps>
 | 
				
			||||||
			<solid>true</solid>
 | 
								<solid>true</solid>
 | 
				
			||||||
		</addedPartProps>
 | 
							</addedPartProps>
 | 
				
			||||||
 | 
							<modExtensions>
 | 
				
			||||||
 | 
								<li Class="DragonianMix.ProphecyGearEffect">
 | 
				
			||||||
 | 
									<enableHediffEffect>false</enableHediffEffect>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									<extraDamageFactor>0.2</extraDamageFactor>
 | 
				
			||||||
 | 
									<extraDamageType>DRM_Rot</extraDamageType>
 | 
				
			||||||
 | 
									<armorPenetration>0.1</armorPenetration>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</modExtensions>
 | 
				
			||||||
		<spawnThingOnRemoved>NecroDragonianOrb</spawnThingOnRemoved>
 | 
							<spawnThingOnRemoved>NecroDragonianOrb</spawnThingOnRemoved>
 | 
				
			||||||
	</HediffDef>
 | 
						</HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -74,6 +83,15 @@
 | 
				
			|||||||
			<MarketValue>1000</MarketValue>
 | 
								<MarketValue>1000</MarketValue>
 | 
				
			||||||
			<Mass>0.3</Mass>
 | 
								<Mass>0.3</Mass>
 | 
				
			||||||
		</statBases>
 | 
							</statBases>
 | 
				
			||||||
 | 
							<modExtensions>
 | 
				
			||||||
 | 
								<li Class="DragonianMix.ProphecyGearEffect">
 | 
				
			||||||
 | 
									<enableHediffEffect>false</enableHediffEffect>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									<extraDamageFactor>0.2</extraDamageFactor>
 | 
				
			||||||
 | 
									<extraDamageType>DRM_Rot</extraDamageType>
 | 
				
			||||||
 | 
									<armorPenetration>0.1</armorPenetration>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</modExtensions>
 | 
				
			||||||
		<thingSetMakerTags>
 | 
							<thingSetMakerTags>
 | 
				
			||||||
			<li>RewardStandardCore</li>
 | 
								<li>RewardStandardCore</li>
 | 
				
			||||||
		</thingSetMakerTags>
 | 
							</thingSetMakerTags>
 | 
				
			||||||
 | 
				
			|||||||
@ -8,11 +8,10 @@
 | 
				
			|||||||
  <li>1.6</li>
 | 
					  <li>1.6</li>
 | 
				
			||||||
  </supportedVersions>
 | 
					  </supportedVersions>
 | 
				
			||||||
  <packageId>kalospacer.DragonianMix</packageId>
 | 
					  <packageId>kalospacer.DragonianMix</packageId>
 | 
				
			||||||
  <modVersion>1.6.02</modVersion><!-- prev 1.5.23 -->
 | 
					  <modVersion>1.6.04</modVersion><!-- prev 1.5.23 -->
 | 
				
			||||||
  <modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
 | 
					  <modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
 | 
				
			||||||
  <description>
 | 
					  <description>
 | 
				
			||||||
For 1.6 needed 'Humanoid Alien Races ~ Dev' Search and subscribe it in steamworkshop.
 | 
					For 1.6 needed 'Humanoid Alien Races ~ Dev' Search and subscribe it in steamworkshop.
 | 
				
			||||||
And Replace 'Gloomy Dragonian race/1.5/Assemblies/Dragonian.dll' with my 'Dragonian1.6.dll' that you can find in my mod root folder. For Replace I mean DELETE 'Gloomy Dragonian race/1.5/Assemblies/Dragonian.dll' AND PUT 'Dragonian1.6.dll' IN 'Gloomy Dragonian race/1.5/Assemblies' FOLDER. Then you get 'Gloomy Dragonian race/1.5/Assemblies/Dragonian1.6.dll' at end.
 | 
					 | 
				
			||||||
Then put mod list like this:
 | 
					Then put mod list like this:
 | 
				
			||||||
  - Harmony
 | 
					  - Harmony
 | 
				
			||||||
  - Core
 | 
					  - Core
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								Dragonian1.6.dll
									
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Dragonian1.6.dll
									
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							
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		Reference in New Issue
	
	Block a user