gloomy dr 1.6 死灵珠重做,酸雾大弓
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@ -192,6 +192,23 @@
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<stunAdaptationTicks>120</stunAdaptationTicks>
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<stunAdaptationTicks>120</stunAdaptationTicks>
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</DamageDef>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Rot</defName>
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<label>rotting</label>
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<additionalHediffs>
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<li>
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<hediff>DRM_NecroticVirus</hediff>
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<severityPerDamageDealt>0.04</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<hasForcefulImpact>false</hasForcefulImpact>
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<makesBlood>false</makesBlood>
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<canInterruptJobs>false</canInterruptJobs>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<deathMessage>{0} died from metabolic disruptions caused by flesh rotten.</deathMessage>
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<hediff>DRM_Rotten</hediff>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<DamageDef ParentName="Flame">
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<defName>DRM_AcidBurn</defName>
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<defName>DRM_AcidBurn</defName>
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<label>acid burn</label>
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<label>acid burn</label>
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@ -991,4 +991,61 @@
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<defName>DRM_NecroticVirus</defName>
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<hediffClass>DragonianMix.Hediff_NecroticVirus</hediffClass>
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<label>死灵病毒</label>
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<description>一种致命的纳米病毒,感染者死亡后将转变为敌对的蹒跚怪。</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<isBad>true</isBad>
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<lethalSeverity>0.95</lethalSeverity>
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<makesSickThought>true</makesSickThought>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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</comps>
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<stages>
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<li>
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<label>潜伏期</label>
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<becomeVisible>true</becomeVisible>
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<vomitMtbDays>5</vomitMtbDays>
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</li>
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<li>
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<label>活跃期</label>
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<minSeverity>0.5</minSeverity>
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<lifeThreatening>true</lifeThreatening>
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<vomitMtbDays>1</vomitMtbDays>
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<painFactor>1.5</painFactor>
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</li>
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<li>
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<label>终末期</label>
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<minSeverity>0.75</minSeverity>
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<deathMtbDays>0.5</deathMtbDays>
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<painFactor>2.0</painFactor>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.7</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="BurnBase">
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<defName>DRM_Rotten</defName>
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<label>Rotten</label>
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<labelNoun>a Rotten part</labelNoun>
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<labelNounPretty>Rotten {1}</labelNounPretty>
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<description>This part of body has Rotten.</description>
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<defaultLabelColor>(0.5, 0.5, 0.5)</defaultLabelColor>
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<displayWound>false</displayWound>
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<injuryProps>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<destroyedLabel>Rotten</destroyedLabel>
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<alwaysUseDestroyedLabel>true</alwaysUseDestroyedLabel>
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</injuryProps>
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</HediffDef>
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</Defs>
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</Defs>
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@ -75,6 +75,9 @@
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<chanceFactor>10</chanceFactor>
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<chanceFactor>10</chanceFactor>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</ThingDef>
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@ -279,6 +282,9 @@
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<chanceFactor>10</chanceFactor>
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<chanceFactor>10</chanceFactor>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</ThingDef>
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@ -71,6 +71,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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@ -185,6 +188,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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</Defs>
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</Defs>
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@ -71,6 +71,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -145,6 +148,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -220,6 +226,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -294,6 +303,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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@ -369,6 +381,9 @@
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<equippedStatOffsets>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseProjectileNeolithic">
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<ThingDef ParentName="BaseProjectileNeolithic">
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@ -102,20 +102,23 @@
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<equippedStatOffsets>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_AcidAir</defName>
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<defName>DR_GreatBow_Acid</defName>
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<label>Dragonian AcidAirCannon Staff</label>
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<label>Dragonian Acid javelin thrower</label>
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<description>A Staff for Dragonian.Can Shoot AcidAirCannon.</description>
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<description>A GreatBow for Dragonian.Can Shoot AcidSpear.</description>
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<graphicData>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<texPath>Dragonian/Things/Weapon/greatbow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1.54</drawSize>
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</graphicData>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<uiIconScale>0.72</uiIconScale>
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<soundInteract>Bow_Large</soundInteract>
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<equippedAngleOffset>40</equippedAngleOffset>
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<techLevel>Medieval</techLevel>
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<techLevel>Medieval</techLevel>
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<statBases>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<WorkToMake>12000</WorkToMake>
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<Crafting>10</Crafting>
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<Crafting>10</Crafting>
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</skillRequirements>
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</skillRequirements>
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<researchPrerequisites>
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<researchPrerequisites>
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<li>DragonianMeleeWeapon</li>
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<li>DragonianRangedWeapon</li>
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<li>DragonianWandMagic</li>
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<li>DragonianEnhancedWeapon</li>
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</researchPrerequisites>
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</researchPrerequisites>
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</recipeMaker>
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</recipeMaker>
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<weaponTags>
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<weaponTags>
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
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<defaultProjectile>DRM_Bullet_Acidjavelin</defaultProjectile>
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<warmupTime>2.4</warmupTime>
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<warmupTime>2.4</warmupTime>
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<range>29.9</range>
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<range>29.9</range>
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<isMortar>true</isMortar>
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<isMortar>true</isMortar>
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<forcedMissRadius>1.9</forcedMissRadius>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>3</burstShotCount>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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<soundCast>Shot_IncendiaryLauncher</soundCast>
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<soundCast>DRBowSound</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<muzzleFlashScale>14</muzzleFlashScale>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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</verbs>
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</verbs>
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<tools>
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<tools>
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<li>
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<li>
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<label>handle</label>
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<label>Spear</label>
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<capacities>
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<capacities>
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<li>Poke</li>
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<li>Poke</li>
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</capacities>
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</capacities>
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<power>15</power>
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<power>15</power>
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<extraMeleeDamages>
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<extraMeleeDamages>
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<li>
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<li>
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<def>DRM_Arc</def>
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<def>DRM_Damage_AcidCover_Ex</def>
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<amount>15</amount>
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<amount>15</amount>
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<chance>1</chance>
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<chance>1</chance>
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</li>
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</li>
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<cooldownTime>5.2</cooldownTime>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</li>
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</tools>
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</tools>
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<rotateInShelves>false</rotateInShelves>
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<equippedStatOffsets>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<equippedStatOffsets>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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<DR_DragonSculptureR>1</DR_DragonSculptureR>
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</equippedStatOffsets>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</ThingDef>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>DRM_Bullet_AcidAirCannon</defName>
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<defName>DRM_Bullet_Acidjavelin</defName>
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<label>AcidAirCannon shell</label>
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<label>Acidjavelin</label>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/LauncherShot</texPath>
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<texPath>Dragonian/Things/Weapon/spear</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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<color>(111,111,111)</color>
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<drawSize>1.9</drawSize>
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</graphicData>
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</graphicData>
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<projectile>
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<projectile>
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<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
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<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
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<!-- 主爆炸参数 -->
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<!-- 主爆炸参数 -->
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<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
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<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
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<customDamageAmount>5</customDamageAmount>
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<customDamageAmount>5</customDamageAmount>
|
||||||
<customExplosionRadius>1.1</customExplosionRadius>
|
<customExplosionRadius>2.1</customExplosionRadius>
|
||||||
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
|
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
|
||||||
|
|
||||||
<!-- 子爆炸系统 -->
|
<!-- 子爆炸系统 -->
|
||||||
<useSubExplosions>true</useSubExplosions>
|
<useSubExplosions>true</useSubExplosions>
|
||||||
<subExplosionCount>2</subExplosionCount>
|
<subExplosionCount>3</subExplosionCount>
|
||||||
<subExplosionRadius>1.1</subExplosionRadius>
|
<subExplosionRadius>1.1</subExplosionRadius>
|
||||||
<subExplosionDamage>5</subExplosionDamage>
|
<subExplosionDamage>5</subExplosionDamage>
|
||||||
<subExplosionSpread>3</subExplosionSpread>
|
<subExplosionSpread>3</subExplosionSpread>
|
||||||
@ -383,6 +387,11 @@
|
|||||||
<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
|
<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
|
||||||
</li>
|
</li>
|
||||||
</modExtensions>
|
</modExtensions>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_ProjectileEffecter">
|
||||||
|
<effecterDef>DR_Shell_AirStream</effecterDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
@ -516,6 +525,7 @@
|
|||||||
<equippedStatOffsets>
|
<equippedStatOffsets>
|
||||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||||
|
<DR_DragonSculptureR>1</DR_DragonSculptureR>
|
||||||
</equippedStatOffsets>
|
</equippedStatOffsets>
|
||||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
@ -261,6 +261,15 @@
|
|||||||
<!-- EN: extreme -->
|
<!-- EN: extreme -->
|
||||||
<DRM_SlimeCoverd_mini.stages.completely.label>完全</DRM_SlimeCoverd_mini.stages.completely.label>
|
<DRM_SlimeCoverd_mini.stages.completely.label>完全</DRM_SlimeCoverd_mini.stages.completely.label>
|
||||||
|
|
||||||
|
<!-- EN: decayed organ -->
|
||||||
|
<DRM_Rotten.label>腐坏</DRM_Rotten.label>
|
||||||
|
<!-- EN: This organ has completely decayed. -->
|
||||||
|
<DRM_Rotten.description>这个身体部件已经腐坏。</DRM_Rotten.description>
|
||||||
|
<!-- EN: a decayed organ -->
|
||||||
|
<DRM_Rotten.labelNoun>腐坏</DRM_Rotten.labelNoun>
|
||||||
|
<!-- EN: decayed {1} -->
|
||||||
|
<DRM_Rotten.labelNounPretty>腐坏{1}</DRM_Rotten.labelNounPretty>
|
||||||
|
|
||||||
|
|
||||||
<DRM_Stun.label>被震撼</DRM_Stun.label>
|
<DRM_Stun.label>被震撼</DRM_Stun.label>
|
||||||
<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
|
<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
|
||||||
|
@ -28,8 +28,8 @@
|
|||||||
<DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
|
<DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
|
||||||
<DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
|
<DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
|
||||||
|
|
||||||
<DR_BattleStaff_AcidAir.label>龙娘 酸雾法杖</DR_BattleStaff_AcidAir.label>
|
<DR_GreatBow_Acid.label>龙娘 酸雾大弓</DR_GreatBow_Acid.label>
|
||||||
<DR_BattleStaff_AcidAir.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对环境有害的酸雾气团。</DR_BattleStaff_AcidAir.description>
|
<DR_GreatBow_Acid.description>龙娘使用的大弓。装载能够产生酸雾爆炸的巨矛。能够发射对环境有害的酸雾气团。</DR_GreatBow_Acid.description>
|
||||||
|
|
||||||
<DRM_RifledFlintlock.label>龙娘 线膛燧发枪</DRM_RifledFlintlock.label>
|
<DRM_RifledFlintlock.label>龙娘 线膛燧发枪</DRM_RifledFlintlock.label>
|
||||||
<DRM_RifledFlintlock.description>龙娘使用的枪械。具有古典的设计和性能。</DRM_RifledFlintlock.description>
|
<DRM_RifledFlintlock.description>龙娘使用的枪械。具有古典的设计和性能。</DRM_RifledFlintlock.description>
|
||||||
|
@ -152,7 +152,7 @@
|
|||||||
<Operation Class="PatchOperationSequence">
|
<Operation Class="PatchOperationSequence">
|
||||||
<operations>
|
<operations>
|
||||||
<li Class="PatchOperationAdd">
|
<li Class="PatchOperationAdd">
|
||||||
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li/extendedGraphics</xpath>
|
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li/extendedGraphics/Gender[@For='Female']/extendedGraphics</xpath>
|
||||||
<value>
|
<value>
|
||||||
<Hediff For="DRM_Princess_Mark">Dragonian/Dragonianlike/AddonHairs/DRM</Hediff>
|
<Hediff For="DRM_Princess_Mark">Dragonian/Dragonianlike/AddonHairs/DRM</Hediff>
|
||||||
</value>
|
</value>
|
||||||
|
@ -78,6 +78,33 @@
|
|||||||
</operations>
|
</operations>
|
||||||
</Operation>
|
</Operation>
|
||||||
|
|
||||||
|
<Operation Class="PatchOperationSequence">
|
||||||
|
|
||||||
|
<operations>
|
||||||
|
<li Class="PatchOperationTest">
|
||||||
|
<xpath>Defs/ThingDef[defName="DR_GreatBow"]</xpath>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<li Class="PatchOperationReplace">
|
||||||
|
<xpath>Defs/ThingDef[defName="DR_GreatBow"]/weaponTags</xpath>
|
||||||
|
<value>
|
||||||
|
<weaponTags>
|
||||||
|
<li>DR_GreatBow</li>
|
||||||
|
</weaponTags>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
<li Class="PatchOperationAdd">
|
||||||
|
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/recipeMaker</xpath>
|
||||||
|
<value>
|
||||||
|
<researchPrerequisites>
|
||||||
|
<li>DragonianRangedWeapon</li>
|
||||||
|
<li>DragonianEnhancedWeapon</li>
|
||||||
|
</researchPrerequisites>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
</operations>
|
||||||
|
</Operation>
|
||||||
|
|
||||||
<!--龙娘武器限制删除-->
|
<!--龙娘武器限制删除-->
|
||||||
<Operation Class="PatchOperationSequence">
|
<Operation Class="PatchOperationSequence">
|
||||||
<operations>
|
<operations>
|
||||||
|
@ -12,18 +12,27 @@
|
|||||||
</abilities>
|
</abilities>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
|
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
|
||||||
<damageDef>Smoke</damageDef>
|
<damageDef>Smoke</damageDef>
|
||||||
<gasType>DeadlifeDust</gasType>
|
<gasType>DeadlifeDust</gasType>
|
||||||
<soundDef>Explosion_Stun</soundDef>
|
<soundDef>Explosion_Stun</soundDef>
|
||||||
<explosionRadius>6</explosionRadius>
|
<explosionRadius>6</explosionRadius>
|
||||||
<destroyGear>false</destroyGear>
|
<destroyGear>false</destroyGear>
|
||||||
<destroyBody>false</destroyBody>
|
<destroyBody>false</destroyBody>
|
||||||
</li>
|
</li>
|
||||||
<li Class="HediffCompProperties_DisappearsOnDeath" />
|
<li Class="HediffCompProperties_DisappearsOnDeath" />
|
||||||
</comps>
|
</comps>
|
||||||
<addedPartProps>
|
<addedPartProps>
|
||||||
<solid>true</solid>
|
<solid>true</solid>
|
||||||
</addedPartProps>
|
</addedPartProps>
|
||||||
|
<modExtensions>
|
||||||
|
<li Class="DragonianMix.ProphecyGearEffect">
|
||||||
|
<enableHediffEffect>false</enableHediffEffect>
|
||||||
|
|
||||||
|
<extraDamageFactor>0.2</extraDamageFactor>
|
||||||
|
<extraDamageType>DRM_Rot</extraDamageType>
|
||||||
|
<armorPenetration>0.1</armorPenetration>
|
||||||
|
</li>
|
||||||
|
</modExtensions>
|
||||||
<spawnThingOnRemoved>NecroDragonianOrb</spawnThingOnRemoved>
|
<spawnThingOnRemoved>NecroDragonianOrb</spawnThingOnRemoved>
|
||||||
</HediffDef>
|
</HediffDef>
|
||||||
|
|
||||||
@ -74,6 +83,15 @@
|
|||||||
<MarketValue>1000</MarketValue>
|
<MarketValue>1000</MarketValue>
|
||||||
<Mass>0.3</Mass>
|
<Mass>0.3</Mass>
|
||||||
</statBases>
|
</statBases>
|
||||||
|
<modExtensions>
|
||||||
|
<li Class="DragonianMix.ProphecyGearEffect">
|
||||||
|
<enableHediffEffect>false</enableHediffEffect>
|
||||||
|
|
||||||
|
<extraDamageFactor>0.2</extraDamageFactor>
|
||||||
|
<extraDamageType>DRM_Rot</extraDamageType>
|
||||||
|
<armorPenetration>0.1</armorPenetration>
|
||||||
|
</li>
|
||||||
|
</modExtensions>
|
||||||
<thingSetMakerTags>
|
<thingSetMakerTags>
|
||||||
<li>RewardStandardCore</li>
|
<li>RewardStandardCore</li>
|
||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
|
@ -8,11 +8,10 @@
|
|||||||
<li>1.6</li>
|
<li>1.6</li>
|
||||||
</supportedVersions>
|
</supportedVersions>
|
||||||
<packageId>kalospacer.DragonianMix</packageId>
|
<packageId>kalospacer.DragonianMix</packageId>
|
||||||
<modVersion>1.6.02</modVersion><!-- prev 1.5.23 -->
|
<modVersion>1.6.04</modVersion><!-- prev 1.5.23 -->
|
||||||
<modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
|
<modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
|
||||||
<description>
|
<description>
|
||||||
For 1.6 needed 'Humanoid Alien Races ~ Dev' Search and subscribe it in steamworkshop.
|
For 1.6 needed 'Humanoid Alien Races ~ Dev' Search and subscribe it in steamworkshop.
|
||||||
And Replace 'Gloomy Dragonian race/1.5/Assemblies/Dragonian.dll' with my 'Dragonian1.6.dll' that you can find in my mod root folder. For Replace I mean DELETE 'Gloomy Dragonian race/1.5/Assemblies/Dragonian.dll' AND PUT 'Dragonian1.6.dll' IN 'Gloomy Dragonian race/1.5/Assemblies' FOLDER. Then you get 'Gloomy Dragonian race/1.5/Assemblies/Dragonian1.6.dll' at end.
|
|
||||||
Then put mod list like this:
|
Then put mod list like this:
|
||||||
- Harmony
|
- Harmony
|
||||||
- Core
|
- Core
|
||||||
|
BIN
Dragonian1.6.dll
BIN
Dragonian1.6.dll
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user