暂存酸蚀 冷冻重做,酸飞矛
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@ -12,15 +12,41 @@
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<additionalHediffs>
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<additionalHediffs>
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<li>
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<li>
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<hediff>DRM_CryoShock</hediff>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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<severityPerDamageDealt>0.003</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</li>
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</additionalHediffs>
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<armorCategory>Heat</armorCategory>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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<defaultDamage>3</defaultDamage>
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<defaultArmorPenetration>0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Frostcover</defName>
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<label>frostbite</label>
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<workerClass>DamageWorker_Frostbite</workerClass>
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<externalViolence>false</externalViolence>
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<deathMessage>{0} has succumbed to frostbite.</deathMessage>
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<hediff>Frostbite</hediff>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<additionalHediffs>
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<li>
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<li>
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<hediff>Hypothermia</hediff>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.003</severityPerDamageDealt>
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<severityPerDamageDealt>0.003</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</li>
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<li>
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<hediff>DRM_CryoShock</hediff>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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</additionalHediffs>
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<armorCategory>Heat</armorCategory>
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<armorCategory>Heat</armorCategory>
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<isRanged>true</isRanged>
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<isRanged>true</isRanged>
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@ -70,6 +96,21 @@
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<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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</DamageDef>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<defName>DRM_AcidCover</defName>
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<label>acid burn</label>
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<additionalHediffs>
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<li>
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<hediff>DRM_AcidCoverd</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<hediff>AcidBurn</hediff>
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<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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</DamageDef>
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<DamageDef>
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<DamageDef>
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<defName>DRM_RangedStab</defName>
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<defName>DRM_RangedStab</defName>
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<label>stab</label>
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<label>stab</label>
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@ -272,12 +272,77 @@
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<defName>DRM_AcidCoverd</defName>
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<label>Acid Coverd</label>
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<description>This preson is coverd with acid .</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>1800</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<modExtensions>
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<li Class="DragonianMix.CurseFlameModExt">
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<damageDefName>DRM_AcidBurn</damageDefName>
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<damageRange>1~5</damageRange>
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<damageIntervalTicks>40</damageIntervalTicks>
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</li>
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</modExtensions>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<statFactors>
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<IncomingDamageFactor>1.25</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<statFactors>
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<IncomingDamageFactor>1.75</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<statFactors>
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<IncomingDamageFactor>2.35</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<statFactors>
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<IncomingDamageFactor>2.85</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<statFactors>
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<IncomingDamageFactor>3.25</IncomingDamageFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<HediffDef>
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<defName>DRM_AcidCorrosion</defName>
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<defName>DRM_AcidCorrosion</defName>
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<label>Acid Corrosion</label>
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<label>Acid Corrosion</label>
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<description>This preson's armor is corroding due acid .</description>
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<description>This preson's armor is corroding due acid .</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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<severityPerDay>-4</severityPerDay>
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@ -290,7 +355,7 @@
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<stages>
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<stages>
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<li>
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<li>
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<label>minor</label>
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<label>minor</label>
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<becomeVisible>True</becomeVisible>
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<becomeVisible>false</becomeVisible>
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</li>
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</li>
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<li>
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<li>
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<label>minor</label>
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<label>minor</label>
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@ -299,9 +364,6 @@
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<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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</statOffsets>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>1.25</IncomingDamageFactor>
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</statFactors>
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</li>
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</li>
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<li>
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<li>
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<label>moderate</label>
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<label>moderate</label>
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@ -310,9 +372,6 @@
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<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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</statOffsets>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>1.75</IncomingDamageFactor>
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</statFactors>
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</li>
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</li>
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<li>
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<li>
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<label>serious</label>
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<label>serious</label>
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@ -321,9 +380,6 @@
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<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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</statOffsets>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>2.35</IncomingDamageFactor>
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</statFactors>
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</li>
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</li>
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<li>
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<li>
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<label>extreme</label>
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<label>extreme</label>
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@ -343,9 +399,6 @@
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<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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</statOffsets>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>3.25</IncomingDamageFactor>
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</statFactors>
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</li>
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</li>
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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@ -447,19 +500,26 @@
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<label>Cryo Shock</label>
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<label>Cryo Shock</label>
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<description>This preson is Freezed.</description>
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<description>This preson is Freezed.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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<comps>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-6</severityPerDay>
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<severityPerDay>-6</severityPerDay>
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</li>
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</li>
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</comps>
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</comps>
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<modExtensions>
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<li Class="DragonianMix.CurseFlameModExt">
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<damageDefName>DRM_Frostbite</damageDefName>
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<damageRange>1~1</damageRange>
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<damageIntervalTicks>40</damageIntervalTicks>
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</li>
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</modExtensions>
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<injuryProps>
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<injuryProps>
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<painPerSeverity>0.02</painPerSeverity>
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<painPerSeverity>0.02</painPerSeverity>
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</injuryProps>
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</injuryProps>
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<stages>
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<stages>
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<li>
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<li>
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<label>minor</label>
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<label>minor</label>
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<becomeVisible>false</becomeVisible>
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<becomeVisible>true</becomeVisible>
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</li>
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</li>
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<li>
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<li>
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<label>minor</label>
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<label>minor</label>
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<amount>15</amount>
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<amount>15</amount>
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</li>
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</li>
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<li>
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<li>
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<def>DRM_AcidBurn</def>
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<def>DRM_AcidCover</def>
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<amount>15</amount>
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<amount>15</amount>
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</li>
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</li>
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</extraMeleeDamages>
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</extraMeleeDamages>
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</surpriseAttack>
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</surpriseAttack>
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<extraMeleeDamages>
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<extraMeleeDamages>
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<li>
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<li>
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<def>DRM_AcidBurn</def>
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<def>DRM_AcidCover</def>
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<amount>20</amount>
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<amount>20</amount>
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</li>
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</li>
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</extraMeleeDamages>
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</extraMeleeDamages>
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@ -328,7 +328,7 @@
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<li>
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<li>
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<label>tail</label>
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<label>tail</label>
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<capacities>
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<capacities>
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<li>Cut</li>
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<li>Blunt</li>
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</capacities>
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</capacities>
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<power>30</power>
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<power>30</power>
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<cooldownTime>3</cooldownTime>
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<cooldownTime>3</cooldownTime>
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<amount>15</amount>
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<amount>15</amount>
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</li>
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</li>
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<li>
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<li>
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<def>DRM_Frostbite</def>
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<def>DRM_Frostcover</def>
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<amount>15</amount>
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<amount>15</amount>
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</li>
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</li>
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</extraMeleeDamages>
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</extraMeleeDamages>
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</tools>
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</tools>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_ClusterSpear_Acid</defName>
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<label>Dragonian Acid Cluster Spear</label>
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<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<techLevel>Medieval</techLevel>
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<soundInteract>Interact_BeatFire</soundInteract>
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<costList>
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<WoolDragonian>20</WoolDragonian>
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</costList>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<relicChance>0</relicChance>
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<statBases>
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<WorkToMake>7000</WorkToMake>
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<Mass>4</Mass>
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<AccuracyTouch>0.55</AccuracyTouch>
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<AccuracyShort>0.65</AccuracyShort>
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<AccuracyMedium>0.55</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>DR_BattlePila</li>
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</weaponTags>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
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<warmupTime>0.4</warmupTime>
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<range>29.9</range>
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<burstShotCount>4</burstShotCount>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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<soundCast>Interact_BeatFire</soundCast>
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<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
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</li>
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</verbs>
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<tools>
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<li>
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<label>shaft</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
|
||||||
|
<li>
|
||||||
|
<label>point</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>20</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||||
<defName>DRM_ShortSpear_Thrown</defName>
|
<defName>DRM_ShortSpear_Thrown</defName>
|
||||||
<label>Spear</label>
|
<label>Spear</label>
|
||||||
@ -618,6 +689,21 @@
|
|||||||
</modExtensions>
|
</modExtensions>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||||
|
<defName>DRM_ShortSpear_Acid</defName>
|
||||||
|
<label>Spear</label>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
<projectile>
|
||||||
|
<damageDef>DRM_AcidCover</damageDef>
|
||||||
|
<damageAmountBase>4</damageAmountBase>
|
||||||
|
<stoppingPower>2.5</stoppingPower>
|
||||||
|
<speed>90</speed>
|
||||||
|
</projectile>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
<defName>DR_ChainSpear</defName>
|
<defName>DR_ChainSpear</defName>
|
||||||
<label>Dragonian Chain Spear</label>
|
<label>Dragonian Chain Spear</label>
|
||||||
|
@ -106,6 +106,21 @@
|
|||||||
<!-- EN: extreme -->
|
<!-- EN: extreme -->
|
||||||
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
|
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
|
||||||
|
|
||||||
|
<DRM_AcidCoverd.label>酸性沾染</DRM_AcidCoverd.label>
|
||||||
|
<DRM_AcidCoverd.description>由于接触强酸性物质,这个人正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
|
||||||
|
<!-- EN: minor -->
|
||||||
|
<DRM_AcidCoverd.stages.minor-0.label>轻微</DRM_AcidCoverd.stages.minor-0.label>
|
||||||
|
<!-- EN: minor -->
|
||||||
|
<DRM_AcidCoverd.stages.minor-1.label>较轻</DRM_AcidCoverd.stages.minor-1.label>
|
||||||
|
<!-- EN: moderate -->
|
||||||
|
<DRM_AcidCoverd.stages.moderate.label>中等</DRM_AcidCoverd.stages.moderate.label>
|
||||||
|
<!-- EN: serious -->
|
||||||
|
<DRM_AcidCoverd.stages.serious.label>严重</DRM_AcidCoverd.stages.serious.label>
|
||||||
|
<!-- EN: extreme -->
|
||||||
|
<DRM_AcidCoverd.stages.extreme.label>极重</DRM_AcidCoverd.stages.extreme.label>
|
||||||
|
<!-- EN: extreme -->
|
||||||
|
<DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
|
||||||
|
|
||||||
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
|
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
|
||||||
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
|
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
|
||||||
<!-- EN: minor -->
|
<!-- EN: minor -->
|
||||||
|
@ -35,7 +35,13 @@
|
|||||||
<DR_ClusterSpear.tools.shaft.label>杆</DR_ClusterSpear.tools.shaft.label>
|
<DR_ClusterSpear.tools.shaft.label>杆</DR_ClusterSpear.tools.shaft.label>
|
||||||
<DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
|
<DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
|
||||||
|
|
||||||
|
<DR_ClusterSpear_Acid.label>龙娘 浸酸飞矛</DR_ClusterSpear_Acid.label>
|
||||||
|
<DR_ClusterSpear_Acid.description>龙娘使用的一捆飞矛。这种武器经过浸酸处理。</DR_ClusterSpear_Acid.description>
|
||||||
|
<DR_ClusterSpear_Acid.tools.shaft.label>杆</DR_ClusterSpear_Acid.tools.shaft.label>
|
||||||
|
<DR_ClusterSpear_Acid.tools.point.label>矛尖</DR_ClusterSpear_Acid.tools.point.label>
|
||||||
|
|
||||||
<DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
|
<DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
|
||||||
|
<DRM_ShortSpear_Acid.label>浸酸短飞矛</DRM_ShortSpear_Acid.label>
|
||||||
|
|
||||||
<DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
|
<DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
|
||||||
<DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
|
<DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
|
||||||
|
@ -67,52 +67,4 @@
|
|||||||
</operations>
|
</operations>
|
||||||
</Operation>
|
</Operation>
|
||||||
|
|
||||||
<Operation Class="PatchOperationSequence">
|
|
||||||
|
|
||||||
<operations>
|
|
||||||
<li Class="PatchOperationTest">
|
|
||||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
<li Class="PatchOperationAdd">
|
|
||||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
|
||||||
<value>
|
|
||||||
<weaponTags>
|
|
||||||
<li>DR_SoulMace</li>
|
|
||||||
</weaponTags>
|
|
||||||
</value>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li Class="PatchOperationReplace">
|
|
||||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
|
|
||||||
<value>
|
|
||||||
<tools>
|
|
||||||
<li>
|
|
||||||
<label>head</label>
|
|
||||||
<labelUsedInLogging>false</labelUsedInLogging>
|
|
||||||
<capacities>
|
|
||||||
<li>Blunt</li>
|
|
||||||
</capacities>
|
|
||||||
<power>22</power>
|
|
||||||
<cooldownTime>3.35</cooldownTime>
|
|
||||||
<extraMeleeDamages>
|
|
||||||
<li>
|
|
||||||
<def>DRM_Frostbite</def>
|
|
||||||
<amount>20</amount>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<def>Stun</def>
|
|
||||||
<amount>11</amount>
|
|
||||||
</li>
|
|
||||||
</extraMeleeDamages>
|
|
||||||
</li>
|
|
||||||
</tools>
|
|
||||||
</value>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
</operations>
|
|
||||||
|
|
||||||
</Operation>
|
|
||||||
|
|
||||||
|
|
||||||
</Patch>
|
</Patch>
|
@ -126,7 +126,7 @@
|
|||||||
</verbProperties>
|
</verbProperties>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
|
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
|
||||||
<damageDef>DRM_AcidBurn</damageDef>
|
<damageDef>DRM_AcidCover</damageDef>
|
||||||
<damageAmount>25</damageAmount>
|
<damageAmount>25</damageAmount>
|
||||||
<armorPenetration>0.5</armorPenetration>
|
<armorPenetration>0.5</armorPenetration>
|
||||||
<smokeRadius>9</smokeRadius>
|
<smokeRadius>9</smokeRadius>
|
||||||
@ -183,7 +183,7 @@
|
|||||||
<drawSize>0.85</drawSize>
|
<drawSize>0.85</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>DRM_AcidBurn</damageDef>
|
<damageDef>DRM_AcidCover</damageDef>
|
||||||
<speed>25</speed>
|
<speed>25</speed>
|
||||||
<damageAmountBase>30</damageAmountBase>
|
<damageAmountBase>30</damageAmountBase>
|
||||||
<arcHeightFactor>0.4</arcHeightFactor>
|
<arcHeightFactor>0.4</arcHeightFactor>
|
||||||
|
@ -67,7 +67,7 @@
|
|||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||||
|
|
||||||
<beamDamageDef>DRM_Frostbite</beamDamageDef>
|
<beamDamageDef>DRM_Frostcover</beamDamageDef>
|
||||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
||||||
@ -102,7 +102,7 @@
|
|||||||
<power>15</power>
|
<power>15</power>
|
||||||
<extraMeleeDamages>
|
<extraMeleeDamages>
|
||||||
<li>
|
<li>
|
||||||
<def>DRM_Frostbite</def>
|
<def>DRM_Frostcover</def>
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<chance>1</chance>
|
<chance>1</chance>
|
||||||
</li>
|
</li>
|
||||||
|
@ -31,7 +31,7 @@
|
|||||||
<cooldownTime>3.35</cooldownTime>
|
<cooldownTime>3.35</cooldownTime>
|
||||||
<extraMeleeDamages>
|
<extraMeleeDamages>
|
||||||
<li>
|
<li>
|
||||||
<def>DRM_Frostbite</def>
|
<def>DRM_Frostcover</def>
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user