暂存酸蚀 冷冻重做,酸飞矛
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							@ -12,15 +12,41 @@
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		<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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							<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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			||||||
		<additionalHediffs>
 | 
							<additionalHediffs>
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			||||||
			<li>
 | 
								<li>
 | 
				
			||||||
				<hediff>DRM_CryoShock</hediff>
 | 
									<hediff>Hypothermia</hediff>
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			||||||
				<severityPerDamageDealt>0.02</severityPerDamageDealt>
 | 
									<severityPerDamageDealt>0.003</severityPerDamageDealt>
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			||||||
 | 
									<inverseStatScaling>true</inverseStatScaling>
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			||||||
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									<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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			||||||
			</li>
 | 
								</li>
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			||||||
 | 
							</additionalHediffs>
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			||||||
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							<armorCategory>Heat</armorCategory>
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			||||||
 | 
							<isRanged>true</isRanged>
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			||||||
 | 
							<makesAnimalsFlee>true</makesAnimalsFlee>
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			||||||
 | 
							<defaultDamage>3</defaultDamage>
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			||||||
 | 
							<defaultArmorPenetration>0</defaultArmorPenetration>
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			||||||
 | 
							<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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			||||||
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							<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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			||||||
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						</DamageDef>
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			||||||
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			||||||
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						<DamageDef>
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 | 
							<defName>DRM_Frostcover</defName>
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			||||||
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							<label>frostbite</label>
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							<workerClass>DamageWorker_Frostbite</workerClass>
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							<externalViolence>false</externalViolence>
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							<deathMessage>{0} has succumbed to frostbite.</deathMessage>
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			||||||
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							<hediff>Frostbite</hediff>
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			||||||
 | 
							<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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			||||||
 | 
							<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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			||||||
 | 
							<additionalHediffs>
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			||||||
			<li>
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								<li>
 | 
				
			||||||
				<hediff>Hypothermia</hediff>
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									<hediff>Hypothermia</hediff>
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			||||||
				<severityPerDamageDealt>0.003</severityPerDamageDealt>
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									<severityPerDamageDealt>0.003</severityPerDamageDealt>
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			||||||
				<inverseStatScaling>true</inverseStatScaling>
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									<inverseStatScaling>true</inverseStatScaling>
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			||||||
				<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
 | 
									<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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			||||||
			</li>
 | 
								</li>
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			||||||
 | 
								<li>
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			||||||
 | 
									<hediff>DRM_CryoShock</hediff>
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			||||||
 | 
									<severityPerDamageDealt>0.02</severityPerDamageDealt>
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			||||||
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								</li>
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			||||||
		</additionalHediffs>
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							</additionalHediffs>
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			||||||
		<armorCategory>Heat</armorCategory>
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							<armorCategory>Heat</armorCategory>
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		<isRanged>true</isRanged>
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							<isRanged>true</isRanged>
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@ -70,6 +96,21 @@
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		<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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							<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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	</DamageDef>
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						</DamageDef>
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 | 
					
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						<DamageDef ParentName="Flame">
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							<defName>DRM_AcidCover</defName>
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							<label>acid burn</label>
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							<additionalHediffs>
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								<li>
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									<hediff>DRM_AcidCoverd</hediff>
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									<severityPerDamageDealt>0.01</severityPerDamageDealt>
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								</li>
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							</additionalHediffs>
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 | 
							<workerClass>DamageWorker_AddInjury</workerClass>
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 | 
							<armorCategory>Sharp</armorCategory>
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 | 
							<hediff>AcidBurn</hediff>
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			||||||
 | 
							<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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			||||||
 | 
						</DamageDef>
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			||||||
 | 
					
 | 
				
			||||||
	<DamageDef>
 | 
						<DamageDef>
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			||||||
		<defName>DRM_RangedStab</defName>
 | 
							<defName>DRM_RangedStab</defName>
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		<label>stab</label>
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							<label>stab</label>
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@ -272,12 +272,77 @@
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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			||||||
 | 
					
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						<HediffDef>
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 | 
							<defName>DRM_AcidCoverd</defName>
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							<label>Acid Coverd</label>
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							<description>This preson is coverd with acid .</description>
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 | 
							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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 | 
							<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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 | 
							<comps>
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 | 
								<li Class="HediffCompProperties_SeverityPerDay">
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									<severityPerDay>-4</severityPerDay>
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 | 
								</li>
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 | 
								<li Class="HediffCompProperties_Disappears">
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									<disappearsAfterTicks>1800</disappearsAfterTicks>
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			||||||
 | 
								</li>
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			||||||
 | 
								<li Class="HediffCompProperties_DisappearsOnDeath"/>
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			||||||
 | 
							</comps>
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			||||||
 | 
							<modExtensions>
 | 
				
			||||||
 | 
								<li Class="DragonianMix.CurseFlameModExt">
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									<damageDefName>DRM_AcidBurn</damageDefName>
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 | 
									<damageRange>1~5</damageRange>
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									<damageIntervalTicks>40</damageIntervalTicks>
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								</li>
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 | 
							</modExtensions>
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 | 
							<stages>
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								<li>
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 | 
									<label>minor</label>
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									<becomeVisible>true</becomeVisible>
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								</li>
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								<li>
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									<label>minor</label>
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									<minSeverity>0.2</minSeverity>
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									<statFactors>
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										<IncomingDamageFactor>1.25</IncomingDamageFactor>
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									</statFactors>
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								</li>
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								<li>
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									<label>moderate</label>
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									<minSeverity>0.35</minSeverity>
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									<statFactors>
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										<IncomingDamageFactor>1.75</IncomingDamageFactor>
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									</statFactors>
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								</li>
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								<li>
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 | 
									<label>serious</label>
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									<minSeverity>0.5</minSeverity>
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			||||||
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									<statFactors>
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			||||||
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										<IncomingDamageFactor>2.35</IncomingDamageFactor>
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			||||||
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									</statFactors>
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 | 
								</li>
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			||||||
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								<li>
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			||||||
 | 
									<label>extreme</label>
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									<minSeverity>0.65</minSeverity>
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									<statFactors>
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			||||||
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										<IncomingDamageFactor>2.85</IncomingDamageFactor>
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			||||||
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									</statFactors>
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								</li>
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								<li>
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									<label>completely</label>
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									<minSeverity>0.85</minSeverity>
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									<statFactors>
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										<IncomingDamageFactor>3.25</IncomingDamageFactor>
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									</statFactors>
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								</li>
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			||||||
 | 
							</stages>
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 | 
						</HediffDef>
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	<HediffDef>
 | 
						<HediffDef>
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		<defName>DRM_AcidCorrosion</defName>
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							<defName>DRM_AcidCorrosion</defName>
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		<label>Acid Corrosion</label>
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							<label>Acid Corrosion</label>
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		<description>This preson's armor is corroding due acid .</description>
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							<description>This preson's armor is corroding due acid .</description>
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		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
 | 
				
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		<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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							<hediffClass>HediffWithComps</hediffClass>
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		<comps>
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							<comps>
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			<li Class="HediffCompProperties_SeverityPerDay">
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								<li Class="HediffCompProperties_SeverityPerDay">
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				<severityPerDay>-4</severityPerDay>
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									<severityPerDay>-4</severityPerDay>
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@ -290,7 +355,7 @@
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		<stages>
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							<stages>
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			<li>
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								<li>
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				<label>minor</label>
 | 
									<label>minor</label>
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				<becomeVisible>True</becomeVisible>
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									<becomeVisible>false</becomeVisible>
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			</li>
 | 
								</li>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>minor</label>
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@ -299,9 +364,6 @@
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					<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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				</statOffsets>
 | 
									</statOffsets>
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				<statFactors>
 | 
					 | 
				
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					<IncomingDamageFactor>1.25</IncomingDamageFactor>
 | 
					 | 
				
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				</statFactors>
 | 
					 | 
				
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>moderate</label>
 | 
									<label>moderate</label>
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@ -310,9 +372,6 @@
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					<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
 | 
										<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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				<statFactors>
 | 
					 | 
				
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					<IncomingDamageFactor>1.75</IncomingDamageFactor>
 | 
					 | 
				
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				</statFactors>
 | 
					 | 
				
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>serious</label>
 | 
									<label>serious</label>
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@ -321,9 +380,6 @@
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					<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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				<statFactors>
 | 
					 | 
				
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					<IncomingDamageFactor>2.35</IncomingDamageFactor>
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					 | 
				
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				</statFactors>
 | 
					 | 
				
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>extreme</label>
 | 
									<label>extreme</label>
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@ -343,9 +399,6 @@
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					<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-2</ArmorRating_Blunt>
 | 
										<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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				</statOffsets>
 | 
									</statOffsets>
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			||||||
				<statFactors>
 | 
					 | 
				
			||||||
					<IncomingDamageFactor>3.25</IncomingDamageFactor>
 | 
					 | 
				
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				</statFactors>
 | 
					 | 
				
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			</li>
 | 
								</li>
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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@ -447,19 +500,26 @@
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		<label>Cryo Shock</label>
 | 
							<label>Cryo Shock</label>
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		<description>This preson is Freezed.</description>
 | 
							<description>This preson is Freezed.</description>
 | 
				
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		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
 | 
							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
 | 
				
			||||||
		<hediffClass>HediffWithComps</hediffClass>
 | 
							<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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		<comps>
 | 
							<comps>
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			<li Class="HediffCompProperties_SeverityPerDay">
 | 
								<li Class="HediffCompProperties_SeverityPerDay">
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			||||||
				<severityPerDay>-6</severityPerDay>
 | 
									<severityPerDay>-6</severityPerDay>
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			||||||
			</li>
 | 
								</li>
 | 
				
			||||||
		</comps>
 | 
							</comps>
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			||||||
 | 
							<modExtensions>
 | 
				
			||||||
 | 
								<li Class="DragonianMix.CurseFlameModExt">
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			||||||
 | 
									<damageDefName>DRM_Frostbite</damageDefName>
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			||||||
 | 
									<damageRange>1~1</damageRange>
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			||||||
 | 
									<damageIntervalTicks>40</damageIntervalTicks>
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			||||||
 | 
								</li>
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			||||||
 | 
							</modExtensions>
 | 
				
			||||||
		<injuryProps>
 | 
							<injuryProps>
 | 
				
			||||||
			<painPerSeverity>0.02</painPerSeverity>
 | 
								<painPerSeverity>0.02</painPerSeverity>
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			||||||
		</injuryProps>
 | 
							</injuryProps>
 | 
				
			||||||
		<stages>
 | 
							<stages>
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			||||||
			<li>
 | 
								<li>
 | 
				
			||||||
				<label>minor</label>
 | 
									<label>minor</label>
 | 
				
			||||||
				<becomeVisible>false</becomeVisible>
 | 
									<becomeVisible>true</becomeVisible>
 | 
				
			||||||
			</li>
 | 
								</li>
 | 
				
			||||||
			<li>
 | 
								<li>
 | 
				
			||||||
				<label>minor</label>
 | 
									<label>minor</label>
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			||||||
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@ -277,14 +277,14 @@
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			|||||||
									<amount>15</amount>
 | 
														<amount>15</amount>
 | 
				
			||||||
								</li>
 | 
													</li>
 | 
				
			||||||
								<li>
 | 
													<li>
 | 
				
			||||||
									<def>DRM_AcidBurn</def>
 | 
														<def>DRM_AcidCover</def>
 | 
				
			||||||
									<amount>15</amount>
 | 
														<amount>15</amount>
 | 
				
			||||||
								</li>
 | 
													</li>
 | 
				
			||||||
							</extraMeleeDamages>
 | 
												</extraMeleeDamages>
 | 
				
			||||||
						</surpriseAttack>
 | 
											</surpriseAttack>
 | 
				
			||||||
						<extraMeleeDamages>
 | 
											<extraMeleeDamages>
 | 
				
			||||||
							<li>
 | 
												<li>
 | 
				
			||||||
								<def>DRM_AcidBurn</def>
 | 
													<def>DRM_AcidCover</def>
 | 
				
			||||||
								<amount>20</amount>
 | 
													<amount>20</amount>
 | 
				
			||||||
							</li>
 | 
												</li>
 | 
				
			||||||
						</extraMeleeDamages>
 | 
											</extraMeleeDamages>
 | 
				
			||||||
@ -328,7 +328,7 @@
 | 
				
			|||||||
					<li>
 | 
										<li>
 | 
				
			||||||
						<label>tail</label>
 | 
											<label>tail</label>
 | 
				
			||||||
						<capacities>
 | 
											<capacities>
 | 
				
			||||||
							<li>Cut</li>
 | 
												<li>Blunt</li>
 | 
				
			||||||
						</capacities>
 | 
											</capacities>
 | 
				
			||||||
						<power>30</power>
 | 
											<power>30</power>
 | 
				
			||||||
						<cooldownTime>3</cooldownTime>
 | 
											<cooldownTime>3</cooldownTime>
 | 
				
			||||||
@ -424,7 +424,7 @@
 | 
				
			|||||||
									<amount>15</amount>
 | 
														<amount>15</amount>
 | 
				
			||||||
								</li>
 | 
													</li>
 | 
				
			||||||
								<li>
 | 
													<li>
 | 
				
			||||||
									<def>DRM_Frostbite</def>
 | 
														<def>DRM_Frostcover</def>
 | 
				
			||||||
									<amount>15</amount>
 | 
														<amount>15</amount>
 | 
				
			||||||
								</li>
 | 
													</li>
 | 
				
			||||||
							</extraMeleeDamages>
 | 
												</extraMeleeDamages>
 | 
				
			||||||
 | 
				
			|||||||
@ -598,6 +598,77 @@
 | 
				
			|||||||
		</tools>
 | 
							</tools>
 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
				
			||||||
 | 
							<defName>DR_ClusterSpear_Acid</defName>
 | 
				
			||||||
 | 
							<label>Dragonian Acid Cluster Spear</label>
 | 
				
			||||||
 | 
							<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
 | 
				
			||||||
 | 
							<graphicData>
 | 
				
			||||||
 | 
								<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
 | 
				
			||||||
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
							</graphicData>
 | 
				
			||||||
 | 
							<techLevel>Medieval</techLevel>
 | 
				
			||||||
 | 
							<soundInteract>Interact_BeatFire</soundInteract>
 | 
				
			||||||
 | 
							<costList>
 | 
				
			||||||
 | 
								<WoolDragonian>20</WoolDragonian>
 | 
				
			||||||
 | 
							</costList>
 | 
				
			||||||
 | 
							<costStuffCount>80</costStuffCount>
 | 
				
			||||||
 | 
							<stuffCategories>
 | 
				
			||||||
 | 
								<li>Metallic</li>
 | 
				
			||||||
 | 
							</stuffCategories>
 | 
				
			||||||
 | 
							<relicChance>0</relicChance>
 | 
				
			||||||
 | 
							<statBases>
 | 
				
			||||||
 | 
								<WorkToMake>7000</WorkToMake>
 | 
				
			||||||
 | 
								<Mass>4</Mass>
 | 
				
			||||||
 | 
								<AccuracyTouch>0.55</AccuracyTouch>
 | 
				
			||||||
 | 
								<AccuracyShort>0.65</AccuracyShort>
 | 
				
			||||||
 | 
								<AccuracyMedium>0.55</AccuracyMedium>
 | 
				
			||||||
 | 
								<AccuracyLong>0.45</AccuracyLong>
 | 
				
			||||||
 | 
								<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
 | 
				
			||||||
 | 
							</statBases>
 | 
				
			||||||
 | 
							<weaponTags>
 | 
				
			||||||
 | 
								<li>DR_BattlePila</li>
 | 
				
			||||||
 | 
							</weaponTags>
 | 
				
			||||||
 | 
							<weaponClasses>
 | 
				
			||||||
 | 
								<li>Ranged</li>
 | 
				
			||||||
 | 
							</weaponClasses>
 | 
				
			||||||
 | 
							<recipeMaker>
 | 
				
			||||||
 | 
								<skillRequirements>
 | 
				
			||||||
 | 
									<Crafting>10</Crafting>
 | 
				
			||||||
 | 
								</skillRequirements>
 | 
				
			||||||
 | 
							</recipeMaker>
 | 
				
			||||||
 | 
							<verbs>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
 | 
									<hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
 | 
									<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
 | 
				
			||||||
 | 
									<warmupTime>0.4</warmupTime>
 | 
				
			||||||
 | 
									<range>29.9</range>
 | 
				
			||||||
 | 
									<burstShotCount>4</burstShotCount>
 | 
				
			||||||
 | 
									<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
 | 
				
			||||||
 | 
									<soundCast>Interact_BeatFire</soundCast>
 | 
				
			||||||
 | 
									<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</verbs>
 | 
				
			||||||
 | 
							<tools>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>shaft</label>
 | 
				
			||||||
 | 
									<capacities>
 | 
				
			||||||
 | 
										<li>Blunt</li>
 | 
				
			||||||
 | 
									</capacities>
 | 
				
			||||||
 | 
									<power>9</power>
 | 
				
			||||||
 | 
									<cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<label>point</label>
 | 
				
			||||||
 | 
									<capacities>
 | 
				
			||||||
 | 
										<li>Stab</li>
 | 
				
			||||||
 | 
									</capacities>
 | 
				
			||||||
 | 
									<power>20</power>
 | 
				
			||||||
 | 
									<cooldownTime>2</cooldownTime>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</tools>
 | 
				
			||||||
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<ThingDef ParentName="BaseProjectileNeolithic">
 | 
						<ThingDef ParentName="BaseProjectileNeolithic">
 | 
				
			||||||
		<defName>DRM_ShortSpear_Thrown</defName>
 | 
							<defName>DRM_ShortSpear_Thrown</defName>
 | 
				
			||||||
		<label>Spear</label>
 | 
							<label>Spear</label>
 | 
				
			||||||
@ -618,6 +689,21 @@
 | 
				
			|||||||
		</modExtensions>
 | 
							</modExtensions>
 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<ThingDef ParentName="BaseProjectileNeolithic">
 | 
				
			||||||
 | 
							<defName>DRM_ShortSpear_Acid</defName>
 | 
				
			||||||
 | 
							<label>Spear</label>
 | 
				
			||||||
 | 
							<graphicData>
 | 
				
			||||||
 | 
								<texPath>Dragonian/Projectile/Ikwa</texPath>
 | 
				
			||||||
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
							</graphicData>
 | 
				
			||||||
 | 
							<projectile>
 | 
				
			||||||
 | 
								<damageDef>DRM_AcidCover</damageDef>
 | 
				
			||||||
 | 
								<damageAmountBase>4</damageAmountBase>
 | 
				
			||||||
 | 
								<stoppingPower>2.5</stoppingPower>
 | 
				
			||||||
 | 
								<speed>90</speed>
 | 
				
			||||||
 | 
							</projectile>
 | 
				
			||||||
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
 | 
				
			||||||
		<defName>DR_ChainSpear</defName>
 | 
							<defName>DR_ChainSpear</defName>
 | 
				
			||||||
		<label>Dragonian Chain Spear</label>
 | 
							<label>Dragonian Chain Spear</label>
 | 
				
			||||||
 | 
				
			|||||||
@ -106,6 +106,21 @@
 | 
				
			|||||||
  <!-- EN: extreme -->
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
  <DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
 | 
					  <DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.label>酸性沾染</DRM_AcidCoverd.label>
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.description>由于接触强酸性物质,这个人正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
 | 
				
			||||||
 | 
					  <!-- EN: minor -->
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.stages.minor-0.label>轻微</DRM_AcidCoverd.stages.minor-0.label>
 | 
				
			||||||
 | 
					  <!-- EN: minor -->
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.stages.minor-1.label>较轻</DRM_AcidCoverd.stages.minor-1.label>
 | 
				
			||||||
 | 
					  <!-- EN: moderate -->
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.stages.moderate.label>中等</DRM_AcidCoverd.stages.moderate.label>
 | 
				
			||||||
 | 
					  <!-- EN: serious -->
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.stages.serious.label>严重</DRM_AcidCoverd.stages.serious.label>
 | 
				
			||||||
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.stages.extreme.label>极重</DRM_AcidCoverd.stages.extreme.label>
 | 
				
			||||||
 | 
					  <!-- EN: extreme -->
 | 
				
			||||||
 | 
					  <DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  <DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
 | 
					  <DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
 | 
				
			||||||
  <DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
 | 
					  <DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
 | 
				
			||||||
  <!-- EN: minor -->
 | 
					  <!-- EN: minor -->
 | 
				
			||||||
 | 
				
			|||||||
@ -35,7 +35,13 @@
 | 
				
			|||||||
  <DR_ClusterSpear.tools.shaft.label>杆</DR_ClusterSpear.tools.shaft.label>
 | 
					  <DR_ClusterSpear.tools.shaft.label>杆</DR_ClusterSpear.tools.shaft.label>
 | 
				
			||||||
  <DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
 | 
					  <DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <DR_ClusterSpear_Acid.label>龙娘 浸酸飞矛</DR_ClusterSpear_Acid.label>
 | 
				
			||||||
 | 
					  <DR_ClusterSpear_Acid.description>龙娘使用的一捆飞矛。这种武器经过浸酸处理。</DR_ClusterSpear_Acid.description>
 | 
				
			||||||
 | 
					  <DR_ClusterSpear_Acid.tools.shaft.label>杆</DR_ClusterSpear_Acid.tools.shaft.label>
 | 
				
			||||||
 | 
					  <DR_ClusterSpear_Acid.tools.point.label>矛尖</DR_ClusterSpear_Acid.tools.point.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  <DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
 | 
					  <DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
 | 
				
			||||||
 | 
					  <DRM_ShortSpear_Acid.label>浸酸短飞矛</DRM_ShortSpear_Acid.label>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  <DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
 | 
					  <DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
 | 
				
			||||||
  <DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
 | 
					  <DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
 | 
				
			||||||
 | 
				
			|||||||
@ -67,52 +67,4 @@
 | 
				
			|||||||
		</operations>
 | 
							</operations>
 | 
				
			||||||
	</Operation>
 | 
						</Operation>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<Operation Class="PatchOperationSequence">
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		<operations>
 | 
					 | 
				
			||||||
			<li Class="PatchOperationTest">
 | 
					 | 
				
			||||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			</li>
 | 
					 | 
				
			||||||
			<li Class="PatchOperationAdd">
 | 
					 | 
				
			||||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
					 | 
				
			||||||
				<value>
 | 
					 | 
				
			||||||
					<weaponTags>
 | 
					 | 
				
			||||||
						<li>DR_SoulMace</li>
 | 
					 | 
				
			||||||
					</weaponTags>
 | 
					 | 
				
			||||||
				</value>
 | 
					 | 
				
			||||||
			</li>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			<li Class="PatchOperationReplace">
 | 
					 | 
				
			||||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
 | 
					 | 
				
			||||||
				<value>
 | 
					 | 
				
			||||||
					<tools>
 | 
					 | 
				
			||||||
						<li>
 | 
					 | 
				
			||||||
							<label>head</label>
 | 
					 | 
				
			||||||
							<labelUsedInLogging>false</labelUsedInLogging>
 | 
					 | 
				
			||||||
							<capacities>
 | 
					 | 
				
			||||||
								<li>Blunt</li>
 | 
					 | 
				
			||||||
							</capacities>
 | 
					 | 
				
			||||||
							<power>22</power>
 | 
					 | 
				
			||||||
							<cooldownTime>3.35</cooldownTime>
 | 
					 | 
				
			||||||
							<extraMeleeDamages>
 | 
					 | 
				
			||||||
								<li>
 | 
					 | 
				
			||||||
									<def>DRM_Frostbite</def>
 | 
					 | 
				
			||||||
									<amount>20</amount>
 | 
					 | 
				
			||||||
								</li>
 | 
					 | 
				
			||||||
								<li>
 | 
					 | 
				
			||||||
									<def>Stun</def>
 | 
					 | 
				
			||||||
									<amount>11</amount>
 | 
					 | 
				
			||||||
								</li>
 | 
					 | 
				
			||||||
							</extraMeleeDamages>
 | 
					 | 
				
			||||||
						</li>
 | 
					 | 
				
			||||||
					</tools>
 | 
					 | 
				
			||||||
				</value>
 | 
					 | 
				
			||||||
			</li>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		</operations>
 | 
					 | 
				
			||||||
		
 | 
					 | 
				
			||||||
	</Operation>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
</Patch>
 | 
					</Patch>
 | 
				
			||||||
@ -126,7 +126,7 @@
 | 
				
			|||||||
    </verbProperties>
 | 
					    </verbProperties>
 | 
				
			||||||
    <comps>
 | 
					    <comps>
 | 
				
			||||||
      <li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
 | 
					      <li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
 | 
				
			||||||
        <damageDef>DRM_AcidBurn</damageDef>
 | 
					        <damageDef>DRM_AcidCover</damageDef>
 | 
				
			||||||
        <damageAmount>25</damageAmount>
 | 
					        <damageAmount>25</damageAmount>
 | 
				
			||||||
        <armorPenetration>0.5</armorPenetration>
 | 
					        <armorPenetration>0.5</armorPenetration>
 | 
				
			||||||
        <smokeRadius>9</smokeRadius>
 | 
					        <smokeRadius>9</smokeRadius>
 | 
				
			||||||
@ -183,7 +183,7 @@
 | 
				
			|||||||
      <drawSize>0.85</drawSize>
 | 
					      <drawSize>0.85</drawSize>
 | 
				
			||||||
    </graphicData>
 | 
					    </graphicData>
 | 
				
			||||||
    <projectile>
 | 
					    <projectile>
 | 
				
			||||||
      <damageDef>DRM_AcidBurn</damageDef>
 | 
					      <damageDef>DRM_AcidCover</damageDef>
 | 
				
			||||||
      <speed>25</speed>
 | 
					      <speed>25</speed>
 | 
				
			||||||
      <damageAmountBase>30</damageAmountBase>
 | 
					      <damageAmountBase>30</damageAmountBase>
 | 
				
			||||||
      <arcHeightFactor>0.4</arcHeightFactor>
 | 
					      <arcHeightFactor>0.4</arcHeightFactor>
 | 
				
			||||||
 | 
				
			|||||||
@ -67,7 +67,7 @@
 | 
				
			|||||||
			  <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
								  <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
				
			||||||
			  <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
 | 
								  <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
 | 
				
			||||||
			  
 | 
								  
 | 
				
			||||||
			  <beamDamageDef>DRM_Frostbite</beamDamageDef>
 | 
								  <beamDamageDef>DRM_Frostcover</beamDamageDef>
 | 
				
			||||||
			  <beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
 | 
								  <beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
 | 
				
			||||||
			  <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
 | 
								  <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
 | 
				
			||||||
			  <beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
 | 
								  <beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
 | 
				
			||||||
@ -102,7 +102,7 @@
 | 
				
			|||||||
				<power>15</power>
 | 
									<power>15</power>
 | 
				
			||||||
				<extraMeleeDamages>
 | 
									<extraMeleeDamages>
 | 
				
			||||||
					<li>
 | 
										<li>
 | 
				
			||||||
						<def>DRM_Frostbite</def>
 | 
											<def>DRM_Frostcover</def>
 | 
				
			||||||
						<amount>30</amount>
 | 
											<amount>30</amount>
 | 
				
			||||||
						<chance>1</chance>
 | 
											<chance>1</chance>
 | 
				
			||||||
					  </li>
 | 
										  </li>
 | 
				
			||||||
 | 
				
			|||||||
@ -31,7 +31,7 @@
 | 
				
			|||||||
							<cooldownTime>3.35</cooldownTime>
 | 
												<cooldownTime>3.35</cooldownTime>
 | 
				
			||||||
							<extraMeleeDamages>
 | 
												<extraMeleeDamages>
 | 
				
			||||||
								<li>
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													<li>
 | 
				
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									<def>DRM_Frostbite</def>
 | 
														<def>DRM_Frostcover</def>
 | 
				
			||||||
									<amount>20</amount>
 | 
														<amount>20</amount>
 | 
				
			||||||
								</li>
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													</li>
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								<li>
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													<li>
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