暂存酸蚀 冷冻重做,酸飞矛

This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-05-15 05:54:50 +08:00
parent 7c0803d5f5
commit a509c05505
12 changed files with 369 additions and 209 deletions

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@ -12,15 +12,41 @@
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
<additionalHediffs>
<li>
<hediff>DRM_CryoShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
<hediff>Hypothermia</hediff>
<severityPerDamageDealt>0.003</severityPerDamageDealt>
<inverseStatScaling>true</inverseStatScaling>
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
</li>
</additionalHediffs>
<armorCategory>Heat</armorCategory>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
<defaultDamage>3</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
</DamageDef>
<DamageDef>
<defName>DRM_Frostcover</defName>
<label>frostbite</label>
<workerClass>DamageWorker_Frostbite</workerClass>
<externalViolence>false</externalViolence>
<deathMessage>{0} has succumbed to frostbite.</deathMessage>
<hediff>Frostbite</hediff>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
<additionalHediffs>
<li>
<hediff>Hypothermia</hediff>
<severityPerDamageDealt>0.003</severityPerDamageDealt>
<inverseStatScaling>true</inverseStatScaling>
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
</li>
<li>
<hediff>DRM_CryoShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
<armorCategory>Heat</armorCategory>
<isRanged>true</isRanged>
@ -70,6 +96,21 @@
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_AcidCover</defName>
<label>acid burn</label>
<additionalHediffs>
<li>
<hediff>DRM_AcidCoverd</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
<workerClass>DamageWorker_AddInjury</workerClass>
<armorCategory>Sharp</armorCategory>
<hediff>AcidBurn</hediff>
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
</DamageDef>
<DamageDef>
<defName>DRM_RangedStab</defName>
<label>stab</label>

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@ -272,12 +272,77 @@
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_AcidCoverd</defName>
<label>Acid Coverd</label>
<description>This preson is coverd with acid .</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1800</disappearsAfterTicks>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<modExtensions>
<li Class="DragonianMix.CurseFlameModExt">
<damageDefName>DRM_AcidBurn</damageDefName>
<damageRange>1~5</damageRange>
<damageIntervalTicks>40</damageIntervalTicks>
</li>
</modExtensions>
<stages>
<li>
<label>minor</label>
<becomeVisible>true</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<statFactors>
<IncomingDamageFactor>1.25</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<statFactors>
<IncomingDamageFactor>1.75</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<statFactors>
<IncomingDamageFactor>2.35</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<statFactors>
<IncomingDamageFactor>2.85</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<statFactors>
<IncomingDamageFactor>3.25</IncomingDamageFactor>
</statFactors>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_AcidCorrosion</defName>
<label>Acid Corrosion</label>
<description>This preson's armor is corroding due acid .</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
@ -290,7 +355,7 @@
<stages>
<li>
<label>minor</label>
<becomeVisible>True</becomeVisible>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
@ -299,9 +364,6 @@
<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
</statOffsets>
<statFactors>
<IncomingDamageFactor>1.25</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>moderate</label>
@ -310,9 +372,6 @@
<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
</statOffsets>
<statFactors>
<IncomingDamageFactor>1.75</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>serious</label>
@ -321,9 +380,6 @@
<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
</statOffsets>
<statFactors>
<IncomingDamageFactor>2.35</IncomingDamageFactor>
</statFactors>
</li>
<li>
<label>extreme</label>
@ -343,9 +399,6 @@
<ArmorRating_Sharp>-2</ArmorRating_Sharp>
<ArmorRating_Blunt>-2</ArmorRating_Blunt>
</statOffsets>
<statFactors>
<IncomingDamageFactor>3.25</IncomingDamageFactor>
</statFactors>
</li>
</stages>
</HediffDef>
@ -447,19 +500,26 @@
<label>Cryo Shock</label>
<description>This preson is Freezed.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-6</severityPerDay>
</li>
</comps>
<modExtensions>
<li Class="DragonianMix.CurseFlameModExt">
<damageDefName>DRM_Frostbite</damageDefName>
<damageRange>1~1</damageRange>
<damageIntervalTicks>40</damageIntervalTicks>
</li>
</modExtensions>
<injuryProps>
<painPerSeverity>0.02</painPerSeverity>
</injuryProps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
<becomeVisible>true</becomeVisible>
</li>
<li>
<label>minor</label>

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@ -277,14 +277,14 @@
<amount>15</amount>
</li>
<li>
<def>DRM_AcidBurn</def>
<def>DRM_AcidCover</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>DRM_AcidBurn</def>
<def>DRM_AcidCover</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
@ -328,7 +328,7 @@
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
<li>Blunt</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
@ -424,7 +424,7 @@
<amount>15</amount>
</li>
<li>
<def>DRM_Frostbite</def>
<def>DRM_Frostcover</def>
<amount>15</amount>
</li>
</extraMeleeDamages>

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@ -598,6 +598,77 @@
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear_Acid</defName>
<label>Dragonian Acid Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Thrown</defName>
<label>Spear</label>
@ -618,6 +689,21 @@
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Acid</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_AcidCover</damageDef>
<damageAmountBase>4</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear</defName>
<label>Dragonian Chain Spear</label>

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@ -106,6 +106,21 @@
<!-- EN: extreme -->
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
<DRM_AcidCoverd.label>酸性沾染</DRM_AcidCoverd.label>
<DRM_AcidCoverd.description>由于接触强酸性物质,这个人正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
<!-- EN: minor -->
<DRM_AcidCoverd.stages.minor-0.label>轻微</DRM_AcidCoverd.stages.minor-0.label>
<!-- EN: minor -->
<DRM_AcidCoverd.stages.minor-1.label>较轻</DRM_AcidCoverd.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_AcidCoverd.stages.moderate.label>中等</DRM_AcidCoverd.stages.moderate.label>
<!-- EN: serious -->
<DRM_AcidCoverd.stages.serious.label>严重</DRM_AcidCoverd.stages.serious.label>
<!-- EN: extreme -->
<DRM_AcidCoverd.stages.extreme.label>极重</DRM_AcidCoverd.stages.extreme.label>
<!-- EN: extreme -->
<DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
<!-- EN: minor -->

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@ -35,7 +35,13 @@
<DR_ClusterSpear.tools.shaft.label></DR_ClusterSpear.tools.shaft.label>
<DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
<DR_ClusterSpear_Acid.label>龙娘 浸酸飞矛</DR_ClusterSpear_Acid.label>
<DR_ClusterSpear_Acid.description>龙娘使用的一捆飞矛。这种武器经过浸酸处理。</DR_ClusterSpear_Acid.description>
<DR_ClusterSpear_Acid.tools.shaft.label></DR_ClusterSpear_Acid.tools.shaft.label>
<DR_ClusterSpear_Acid.tools.point.label>矛尖</DR_ClusterSpear_Acid.tools.point.label>
<DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
<DRM_ShortSpear_Acid.label>浸酸短飞矛</DRM_ShortSpear_Acid.label>
<DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
<DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>

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@ -67,52 +67,4 @@
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
<value>
<weaponTags>
<li>DR_SoulMace</li>
</weaponTags>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
<value>
<tools>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>22</power>
<cooldownTime>3.35</cooldownTime>
<extraMeleeDamages>
<li>
<def>DRM_Frostbite</def>
<amount>20</amount>
</li>
<li>
<def>Stun</def>
<amount>11</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
</value>
</li>
</operations>
</Operation>
</Patch>

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@ -126,7 +126,7 @@
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>DRM_AcidBurn</damageDef>
<damageDef>DRM_AcidCover</damageDef>
<damageAmount>25</damageAmount>
<armorPenetration>0.5</armorPenetration>
<smokeRadius>9</smokeRadius>
@ -183,7 +183,7 @@
<drawSize>0.85</drawSize>
</graphicData>
<projectile>
<damageDef>DRM_AcidBurn</damageDef>
<damageDef>DRM_AcidCover</damageDef>
<speed>25</speed>
<damageAmountBase>30</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>

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@ -67,7 +67,7 @@
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamDamageDef>DRM_Frostbite</beamDamageDef>
<beamDamageDef>DRM_Frostcover</beamDamageDef>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
@ -102,7 +102,7 @@
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Frostbite</def>
<def>DRM_Frostcover</def>
<amount>30</amount>
<chance>1</chance>
</li>

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@ -31,7 +31,7 @@
<cooldownTime>3.35</cooldownTime>
<extraMeleeDamages>
<li>
<def>DRM_Frostbite</def>
<def>DRM_Frostcover</def>
<amount>20</amount>
</li>
<li>