No.10 Update on 5/6/2023 8:48:40 PM.

This commit is contained in:
FA507RM-KALOSPA\Kalo 2023-05-23 18:15:39 +08:00
parent 072edd4852
commit b8b47c0a61
113 changed files with 1453 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Princess</defName>
<title>Dragonian Princess</title>
<titleShort>Dragonian Princess</titleShort>
<baseDesc>[PAWN_nameDef]is a beautiful Dragonian Princess.\nShe grow up in a rich family and don't know much about the outside world.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>
</spawnCategories>
<skillGains>
<li>
<key>Construction</key>
<value>6</value>
</li>
<li>
<key>Cooking</key>
<value>6</value>
</li>
<li>
<key>Crafting</key>
<value>6</value>
</li>
<li>
<key>Artistic</key>
<value>6</value>
</li>
<li>
<key>Social</key>
<value>-2</value>
</li>
<li>
<key>Intellectual</key>
<value>6</value>
</li>
</skillGains>
</AlienRace.AlienBackstoryDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HairDef>
<defName>DR_TwinDownBindFront</defName>
<label>twin down bind(front)</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindFront</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_TwinDownBindBoth</defName>
<label>twin down bind</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindBoth</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_TwinDownBindBack</defName>
<label>twin down bind(back)</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindBack</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Twintail</defName>
<label>twin tail</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twintail</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_TwinDownBind</defName>
<label>twin down bind</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBind</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Long</defName>
<label>long</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Long</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Japan</defName>
<label>roll up hair</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Japan</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Wavelongop</defName>
<label>wavelong op</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Wavelongop</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Twinlongop</defName>
<label>twinlong op</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twinlongop</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Twinlong</defName>
<label>twinlong</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twinlong</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Wavelong</defName>
<label>wavelong</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Wavelong</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Middlecut</defName>
<label>middlecut</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Middlecut</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Short</defName>
<label>shortcut</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Short</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>It is a fake tail made of leather.</description>
<labelNoun>a bionic tail</labelNoun>
<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<labelNoun>a fake tail</labelNoun>
<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>0.35</partEfficiency>
<betterThanNatural>false</betterThanNatural>
</addedPartProps>
</HediffDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="DRMDragonianBasePawnKind" Abstract="True">
<race>Dragonian_Race</race>
<defaultFactionType>Dragonian_NPC</defaultFactionType>
<chemicalAddictionChance>0.05</chemicalAddictionChance>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<invNutrition>2</invNutrition>
<initialWillRange>0.5~1</initialWillRange>
<initialResistanceRange>10~26</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Villager</defName>
<label>Dragonian villager</label>
<combatPower>80</combatPower>
<isFighter>false</isFighter>
<itemQuality>Poor</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>0.2~2.0</gearHealthRange>
<apparelMoney>200~10000</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Melee</li>
</weaponTags>
<weaponMoney>65~250</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.06</techHediffsChance>
<techHediffsMoney>50~600</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Guard</defName>
<label>Dragonian clan guard</label>
<combatPower>90</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>200~10000</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Melee</li>
</weaponTags>
<weaponMoney>250~2000</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Hunter</defName>
<label>Dragonian clan hunter</label>
<combatPower>90</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>200~10000</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Gun</li>
</weaponTags>
<weaponMoney>250~2000</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Trader</defName>
<label>Dragonian clan trader</label>
<trader>true</trader>
<combatPower>40</combatPower>
<isFighter>false</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>400~10000</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Melee</li>
</weaponTags>
<weaponMoney>200~5000</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<apparelTags>
<li>DR_Apparel</li>
</apparelTags>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Councilman</defName>
<label>Dragonian clan councilman</label>
<labelPlural>Dragonian clan councilmen</labelPlural>
<combatPower>100</combatPower>
<factionLeader>true</factionLeader>
<minGenerationAge>30</minGenerationAge>
<isFighter>false</isFighter>
<itemQuality>Good</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>700~10000</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Melee</li>
</weaponTags>
<weaponMoney>2500~7500</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_Princess</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsTags>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ScenarioDef>
<defName>New Dragonian Beginning</defName>
<label>Dragonian</label>
<description>Three Dragonians come out of the ground,will they have a happy life?</description>
<scenario>
<summary>A small group of Wild Dragonian start a new home.I know you want to know why they must be come out from the ground.</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>Dragonian_PlayerFaction</factionDef>
</playerFaction>
<parts>
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
<def>ConfigPage_ConfigureStartingPawns</def>
<pawnChoiceCount>10</pawnChoiceCount>
<pawnCount>3</pawnCount>
</li>
<li Class="ScenPart_PawnFilter_Age">
<def>PawnFilter_Age</def>
<allowedAgeRange>18~58</allowedAgeRange>
</li>
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>Standing</method>
<visible>false</visible>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>DR_BattleMace</thingDef>
<stuff>Steel</stuff>
</li>
<li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>WildManWandersIn</incident>
<intervalDays>10</intervalDays>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>DragonianOrb</thingDef>
<count>3</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Cloth</thingDef>
<count>100</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WoodLog</thingDef>
<count>400</count>
</li>
</parts>
</scenario>
</ScenarioDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="Dragonian_PlayerFactionBase" Name="Dragonian_NPCFactionBase" Abstract="True">
<defName>Dragonian_Clans</defName>
<label>Dragonian Clans</label>
<description>a group of dragonian that come out from the ground in one day.they are beautiful wild creature and high value on blackmarket.they take a group to protect them self.</description>
<pawnSingular>Dragonian</pawnSingular><!-- 세력 폰 단일명칭 -->
<pawnsPlural>Dragonians</pawnsPlural><!-- 세력 폰 복수명칭 -->
<listOrderPriority>40</listOrderPriority>
<settlementGenerationWeight>1</settlementGenerationWeight>
<configurationListOrderPriority>15</configurationListOrderPriority>
<maxConfigurableAtWorldCreation>5</maxConfigurableAtWorldCreation>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canMakeRandomly>true</canMakeRandomly>
<leaderTitle>Dungeon Master</leaderTitle>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<humanlikeFaction>true</humanlikeFaction>
<canUseAvoidGrid>true</canUseAvoidGrid>
<techLevel>Medieval</techLevel>
<basicMemberKind>Dragonian_Colonist</basicMemberKind>
<backstoryCategories><!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<li>DragonianBackStory</li>
</backstoryCategories>
<allowedCultures><!-- 허용되는 문화 -->
<li>DragonianCulture</li>
</allowedCultures>
<factionIconPath>Dragonian/Icon/DR_Icon</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon</settlementTexturePath>
<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<melaninRange>1</melaninRange>
<backstoryFilters>
<li>
<categories>
<li>Outlander</li>
</categories>
<commonality>0.95</commonality>
</li>
<li>
<categories>
<li>Offworld</li>
</categories>
<commonality>0.05</commonality>
</li>
</backstoryFilters>
<apparelStuffFilter><!-- 시작시 폰 복장의 재료 -->
<thingDefs>
<li>WoolDragonian</li>
<li>Cloth</li>
</thingDefs>
</apparelStuffFilter>
<caravanTraderKinds>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
<li>Caravan_Outlander_Exotic</li>
<li>Caravan_Outlander_PirateMerchant</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Dragonian_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<raidLootMaker>DragonianRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li>
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(3000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<raidLootValueFromPointsCurve>
<points>
<li>(35, 35)</li>
<li>(100, 100)</li>
<li>(500, 500)</li>
<li>(800, 800)</li>
<li>(1000, 1000)</li>
</points>
</raidLootValueFromPointsCurve>
<pawnGroupMakers>
<li>
<!-- Normal fights, standard mix -->
<kindDef>Combat</kindDef>
<options>
<Dragonian_Villager>5</Dragonian_Villager>
<Dragonian_Clan_Guard>45</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Trader>20</Dragonian_Clan_Trader>
<Dragonian_Clan_Hunter>29</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<Dragonian_Clan_Trader>1</Dragonian_Clan_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<Dragonian_Villager>10</Dragonian_Villager>
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
</pawnGroupMakers>
</FactionDef>
<FactionDef ParentName="Dragonian_NPCFactionBase">
<defName>Dragonian_NPC</defName>
<label>Dragonian</label>
<description>Dragonian settlement</description>
<backstoryCategories><!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<li>DragonianBackStory</li>
</backstoryCategories>
</FactionDef>
<FactionDef ParentName="Dragonian_NPCFactionBase">
<defName>Unfrindly_Dragonian</defName>
<label>Unfrindly Dragonian</label>
<description>Unfrindly Dragonian is group of dragonian that not fit in clans,they been kick off the group and have to live by them own to rubber others goods.</description>
<listOrderPriority>10</listOrderPriority>
<leaderTitle>Boss</leaderTitle>
<permanentEnemy>true</permanentEnemy>
<factionNameMaker>NamerFactionPirate</factionNameMaker>
<settlementNameMaker>NamerSettlementPirate</settlementNameMaker>
<techLevel>Spacer</techLevel>
<factionIconPath>Dragonian/Icon/DR_Icon_hostile</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon_hostile</settlementTexturePath>
</FactionDef>
<ThingSetMakerDef>
<defName>DragonianRaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">
<fixedParams>
<filter>
<thingDefs>
<li>Silver</li>
<li>Gold</li>
<li>Plasteel</li>
<li>Uranium</li>
<li>Jade</li>
</thingDefs>
</filter>
</fixedParams>
</root>
</ThingSetMakerDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<techLevel>Medieval</techLevel>
<recipeMaker>
<recipeUsers Inherit="False">
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>85</Cloth>
</costList>
<statBases>
<WorkToMake>4500</WorkToMake>
<Mass>0.5</Mass>
</statBases>
<techHediffsTags>
<li>Simple</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<techLevel>Spacer</techLevel>
<costList>
<Plasteel>15</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>26000</WorkToMake>
<Mass>5</Mass>
</statBases>
<techHediffsTags>
<li>Advanced</li>
</techHediffsTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleHammer</defName>
<label>battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>25</Mass>
</statBases>
<equippedAngleOffset>0</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>Electricity</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>17</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>29</power>
<cooldownTime>3</cooldownTime>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<!-- <DamageDef ParentName="Bite"> -->
<!-- <defName>DR_ShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <additionalHediffs> -->
<!-- <li> -->
<!-- <hediff>DR_MechaShortCircuit</hediff> -->
<!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> -->
<!-- </li> -->
<!-- </additionalHediffs> -->
<!-- </DamageDef> -->
<!-- <HediffDef> -->
<!-- <defName>DR_MechaShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. -->
<!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. -->
<!-- \nCreatures who die with toxic buildup cannot be eaten.</description> -->
<!-- <hediffClass>HediffWithComps</hediffClass> -->
<!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> -->
<!-- <lethalSeverity>1</lethalSeverity> -->
<!-- <makesSickThought>false</makesSickThought> -->
<!-- <scenarioCanAdd>true</scenarioCanAdd> -->
<!-- <comps> -->
<!-- <li Class="HediffCompProperties_Immunizable"> -->
<!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> -->
<!-- </li> -->
<!-- </comps> -->
<!-- <stages> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <becomeVisible>false</becomeVisible> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <minSeverity>0.04</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.05</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>minor</label> -->
<!-- <minSeverity>0.2</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.10</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>moderate</label> -->
<!-- <minSeverity>0.40</minSeverity> -->
<!-- <vomitMtbDays>5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.15</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>146</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>438</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>serious</label> -->
<!-- <minSeverity>0.60</minSeverity> -->
<!-- <vomitMtbDays>1</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.25</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>37</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>111</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>extreme</label> -->
<!-- <minSeverity>0.80</minSeverity> -->
<!-- <vomitMtbDays>0.5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <setMax>0.10</setMax> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>13</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>39</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- </stages> -->
<!-- </HediffDef> -->
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<TraderKindDef>
<defName>Base_Dragonian_Standard</defName>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>800~3000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>20~70</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>100~1500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<countRange>20~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Uranium</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Jade</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>WoolDragonian</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodRaw</categoryDef>
<excludedCategories><li>EggsFertilized</li></excludedCategories>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>400~800</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodMeals</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>12~50</countRange>
</li>
<li Class="StockGenerator_MultiDef">
<thingDefs>
<li>Kibble</li>
<li>Pemmican</li>
</thingDefs>
</li>
<!-- Weapons -->
<li Class="StockGenerator_MarketValue">
<tradeTag>WeaponRanged</tradeTag>
<countRange>3~6</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>WeaponsMelee</categoryDef>
<thingDefCountRange>3~4</thingDefCountRange>
<countRange>1~2</countRange>
</li>
<!-- Apparel -->
<li Class="StockGenerator_MarketValue">
<tradeTag>BasicClothing</tradeTag>
<countRange>8~12</countRange>
</li>
<li Class="StockGenerator_MarketValue">
<tradeTag>Clothing</tradeTag>
<countRange>2~4</countRange>
</li>
<li Class="StockGenerator_MarketValue">
<tradeTag>Armor</tradeTag>
<countRange>2~4</countRange>
</li>
<!-- Drugs -->
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>3~4</thingDefCountRange>
<totalPriceRange>700~1500</totalPriceRange>
</li>
<!-- Implants -->
<li Class="StockGenerator_Tag">
<tradeTag>TechHediff</tradeTag>
<thingDefCountRange>2~4</thingDefCountRange>
<countRange>1~1</countRange>
</li>
<!-- Slaves -->
<li Class="StockGenerator_Slaves">
<respectPopulationIntent>true</respectPopulationIntent>
<countRange>-1~2</countRange>
</li>
<!-- Animals -->
<li Class="StockGenerator_Animals">
<tradeTagsSell>
<li>AnimalFarm</li>
<li>AnimalPet</li>
</tradeTagsSell>
<tradeTagsBuy>
<li>AnimalUncommon</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
<kindCountRange>2~4</kindCountRange>
<countRange>3~8</countRange>
<createMatingPair>
<li>AnimalFarm</li>
</createMatingPair>
</li>
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</TraderKindDef>
</Defs>

53
1.4/Patches/Patch.xml Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/onlyUseRaceRestrictedApparel</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/onlyUseRaceRestrictedApparel</xpath>
<value>
<onlyUseRaceRestrictedApparel>false</onlyUseRaceRestrictedApparel>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS"]/workDisables</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS"]/workDisables</xpath>
<value>
<workDisables></workDisables>
</value>
</li>
</operations>
</Operation>
<!-- I have no idea why I have to modify this..please believe me.ah -->
<!--<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/XenotypeDef[defName="DragonianXenotype"]/genes</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/XenotypeDef[defName="DragonianXenotype"]/genes</xpath>
<value>
<genes>
<li>MinTemp_SmallDecrease</li>
<li>MaxTemp_SmallIncrease</li>
<li>Robust</li>
<li>Libido_High</li>
<li>AptitudePoor_Shooting</li>
<li>AptitudeTerrible_Intellectual</li>
</genes>
</value>
</li>
</operations>
</Operation>-->
</Patch>

48
About/About.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Dragonian Mix</name>
<author>Gloomylynx Roo</author><!-- 자신의 스팀 닉네임 -->
<supportedVersions>
<li>1.4</li>
</supportedVersions>
<packageId>kalospacer.DragonianMix</packageId><!-- 모드 ID(자신의 스팀 닉네임.모드이름) -->
<description>
Playable Dragonian
- Appeared only slave and wildman
- Good at melee combat
- Strong Body (resilience, resistance)
- Low working speed, high yield
- Can milking, shearing
</description>
<modDependencies><!-- 선행모 드 -->
<li>
<packageId>erdelf.HumanoidAlienRaces</packageId>
<displayName>HumanoidAlienRaces</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>
</li>
<li>
<packageId>RooAndGloomy.DragonianRaceMod</packageId>
<displayName>Gloomy Dragonian race</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=2960593459</steamWorkshopUrl>
</li>
<!-- <li>
<packageId>goudaquiche.MoharFramework</packageId>
<displayName>MoHARframework</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=2057001924</steamWorkshopUrl>
</li> -->
</modDependencies>
<loadAfter>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
<li>RooAndGloomy.DragonianRaceMod</li>
</loadAfter>
<forceLoadAfter>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
<li>RooAndGloomy.DragonianRaceMod</li>
</forceLoadAfter>
<incompatibleWith>
<li>GhostRolly.Rim73</li>
<li>velc.HatsDisplaySelection</li>
</incompatibleWith>
</ModMetaData>

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7
LoadFolders.xml Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<loadFolders>
<v1.4>
<li>1.4</li>
<li>cont</li>
</v1.4>
</loadFolders>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_BS.title>龙娘</Dragonian_BS.title>
<Dragonian_BS.titleShort>龙娘</Dragonian_BS.titleShort>
<Dragonian_BS.baseDesc>[PAWN_nameDef]是一只龙娘.这是一种拥有人类和龙的特征的美丽生物。它主要生活在野外。它们的银色毛皮又硬又软,使它们在黑市上非常昂贵,经常成为猎人的目标。</Dragonian_BS.baseDesc>
<Dragonian_BS_B.title>龙娘</Dragonian_BS_B.title>
<Dragonian_BS_B.titleShort>龙娘</Dragonian_BS_B.titleShort>
<Dragonian_BS_B.baseDesc>[PAWN_nameDef]是一只龙娘.这是一种拥有人类和龙的特征的美丽生物。它主要生活在野外。它们的银色毛皮又硬又软,使它们在黑市上非常昂贵,经常成为猎人的目标。</Dragonian_BS_B.baseDesc>
<Dragonian_Princess.title>龙娘公主</Dragonian_Princess.title>
<Dragonian_Princess.titleShort>龙娘公主</Dragonian_Princess.titleShort>
<Dragonian_Princess.baseDesc>[PAWN_nameDef]是一位美丽的龙娘公主.她在一个富裕的家庭长大,对外面的世界所知甚少。</Dragonian_Princess.baseDesc>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Race.label>龙娘</Dragonian_Race.label>
<Dragonian_Race.description>这是一种拥有人类和龙的特征的美丽生物。它主要生活在野外。它们的银色毛皮又硬又软,使它们在黑市上非常昂贵,经常成为猎人的目标。</Dragonian_Race.description>
<Dragonian_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.0.name>皮肤</Dragonian_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.0.name>
<Dragonian_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.1.name>头发</Dragonian_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.1.name>
<Dragonian_Race.tools.0.label></Dragonian_Race.tools.0.label>
<Dragonian_Race.tools.1.label>左拳</Dragonian_Race.tools.1.label>
<Dragonian_Race.tools.2.label>右拳</Dragonian_Race.tools.2.label>
<Dragonian_Race.tools.3.label></Dragonian_Race.tools.3.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Body.label>龙娘</Dragonian_Body.label>
<Dragonian_Body.corePart.parts.4.customLabel></Dragonian_Body.corePart.parts.4.customLabel>
<Dragonian_Body.corePart.parts.7.customLabel>左肺</Dragonian_Body.corePart.parts.7.customLabel>
<Dragonian_Body.corePart.parts.8.customLabel>右肺</Dragonian_Body.corePart.parts.8.customLabel>
<Dragonian_Body.corePart.parts.9.customLabel>左肾</Dragonian_Body.corePart.parts.9.customLabel>
<Dragonian_Body.corePart.parts.10.customLabel>右肾</Dragonian_Body.corePart.parts.10.customLabel>
<Dragonian_Body.corePart.parts.12.parts.0.parts.1.customLabel>左眼</Dragonian_Body.corePart.parts.12.parts.0.parts.1.customLabel>
<Dragonian_Body.corePart.parts.12.parts.0.parts.2.customLabel>右眼</Dragonian_Body.corePart.parts.12.parts.0.parts.2.customLabel>
<Dragonian_Body.corePart.parts.12.parts.0.parts.3.customLabel>左耳</Dragonian_Body.corePart.parts.12.parts.0.parts.3.customLabel>
<Dragonian_Body.corePart.parts.12.parts.0.parts.4.customLabel>右耳</Dragonian_Body.corePart.parts.12.parts.0.parts.4.customLabel>
<Dragonian_Body.corePart.parts.13.customLabel>左肩</Dragonian_Body.corePart.parts.13.customLabel>
<Dragonian_Body.corePart.parts.13.parts.0.customLabel>左锁骨</Dragonian_Body.corePart.parts.13.parts.0.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.customLabel>左臂</Dragonian_Body.corePart.parts.13.parts.1.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.0.customLabel>左肱骨</Dragonian_Body.corePart.parts.13.parts.1.parts.0.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.1.customLabel>左桡骨</Dragonian_Body.corePart.parts.13.parts.1.parts.1.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.2.customLabel>左手</Dragonian_Body.corePart.parts.13.parts.1.parts.2.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.0.customLabel>左尾指</Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.0.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.1.customLabel>左无名指</Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.1.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.2.customLabel>左中指</Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.2.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.3.customLabel>左食指</Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.3.customLabel>
<Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.4.customLabel>左大拇指</Dragonian_Body.corePart.parts.13.parts.1.parts.2.parts.4.customLabel>
<Dragonian_Body.corePart.parts.14.customLabel>右肩</Dragonian_Body.corePart.parts.14.customLabel>
<Dragonian_Body.corePart.parts.14.parts.0.customLabel>右锁骨</Dragonian_Body.corePart.parts.14.parts.0.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.customLabel>右臂</Dragonian_Body.corePart.parts.14.parts.1.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.0.customLabel>右肱骨</Dragonian_Body.corePart.parts.14.parts.1.parts.0.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.1.customLabel>右桡骨</Dragonian_Body.corePart.parts.14.parts.1.parts.1.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.2.customLabel>右手</Dragonian_Body.corePart.parts.14.parts.1.parts.2.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.0.customLabel>右尾指</Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.0.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.1.customLabel>右无名指</Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.1.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.2.customLabel>右中指</Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.2.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.3.customLabel>右食指</Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.3.customLabel>
<Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.4.customLabel>右大拇指</Dragonian_Body.corePart.parts.14.parts.1.parts.2.parts.4.customLabel>
<Dragonian_Body.corePart.parts.16.customLabel>左腿</Dragonian_Body.corePart.parts.16.customLabel>
<Dragonian_Body.corePart.parts.16.parts.0.customLabel>左股骨</Dragonian_Body.corePart.parts.16.parts.0.customLabel>
<Dragonian_Body.corePart.parts.16.parts.1.customLabel>左胫骨</Dragonian_Body.corePart.parts.16.parts.1.customLabel>
<Dragonian_Body.corePart.parts.16.parts.2.customLabel>左足</Dragonian_Body.corePart.parts.16.parts.2.customLabel>
<Dragonian_Body.corePart.parts.16.parts.2.parts.0.customLabel>左小趾</Dragonian_Body.corePart.parts.16.parts.2.parts.0.customLabel>
<Dragonian_Body.corePart.parts.16.parts.2.parts.1.customLabel>左次小趾</Dragonian_Body.corePart.parts.16.parts.2.parts.1.customLabel>
<Dragonian_Body.corePart.parts.16.parts.2.parts.2.customLabel>左三趾</Dragonian_Body.corePart.parts.16.parts.2.parts.2.customLabel>
<Dragonian_Body.corePart.parts.16.parts.2.parts.3.customLabel>左二趾</Dragonian_Body.corePart.parts.16.parts.2.parts.3.customLabel>
<Dragonian_Body.corePart.parts.16.parts.2.parts.4.customLabel>左大踇趾</Dragonian_Body.corePart.parts.16.parts.2.parts.4.customLabel>
<Dragonian_Body.corePart.parts.17.customLabel>右腿</Dragonian_Body.corePart.parts.17.customLabel>
<Dragonian_Body.corePart.parts.17.parts.0.customLabel>右股骨</Dragonian_Body.corePart.parts.17.parts.0.customLabel>
<Dragonian_Body.corePart.parts.17.parts.1.customLabel>右胫骨</Dragonian_Body.corePart.parts.17.parts.1.customLabel>
<Dragonian_Body.corePart.parts.17.parts.2.customLabel>右足</Dragonian_Body.corePart.parts.17.parts.2.customLabel>
<Dragonian_Body.corePart.parts.17.parts.2.parts.0.customLabel>右小趾</Dragonian_Body.corePart.parts.17.parts.2.parts.0.customLabel>
<Dragonian_Body.corePart.parts.17.parts.2.parts.1.customLabel>右次小趾</Dragonian_Body.corePart.parts.17.parts.2.parts.1.customLabel>
<Dragonian_Body.corePart.parts.17.parts.2.parts.2.customLabel>右三趾</Dragonian_Body.corePart.parts.17.parts.2.parts.2.customLabel>
<Dragonian_Body.corePart.parts.17.parts.2.parts.3.customLabel>右二趾</Dragonian_Body.corePart.parts.17.parts.2.parts.3.customLabel>
<Dragonian_Body.corePart.parts.17.parts.2.parts.4.customLabel>右大踇趾</Dragonian_Body.corePart.parts.17.parts.2.parts.4.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Tail.label></Dragonian_Tail.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DragonianCulture.label>龙娘传统</DragonianCulture.label>
<DragonianCulture.description>是龙娘们生活所形成的传统。</DragonianCulture.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_PlayerFaction.label>龙娘</Dragonian_PlayerFaction.label>
<Dragonian_PlayerFaction.description>你的龙娘们的定居点.</Dragonian_PlayerFaction.description>
<Dragonian_Clans.label>龙娘部落</Dragonian_Clans.label>
<Dragonian_Clans.description>有一天一小群龙娘从地里冒了出来.她们组成了一个小部落来保护自己。</Dragonian_Clans.description>
<Dragonian_NPC.label>龙娘部落</Dragonian_Clans.label>
<Dragonian_NPC.description>有一天一小群龙娘从地里冒了出来.她们组成了一个小部落来保护自己。</Dragonian_Clans.description>
<Unfrindly_Dragonian.label>坏坏龙娘</Unfrindly_Dragonian.label>
<Unfrindly_Dragonian.description>她们因为不合群被团体赶了出来,现在只能过上四处乞讨的生活。</Unfrindly_Dragonian.description>
<Dragonian_PlayerFaction.pawnSingular>殖民者</Dragonian_PlayerFaction.pawnSingular>
<Dragonian_PlayerFaction.pawnsPlural>殖民者们</Dragonian_PlayerFaction.pawnsPlural>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<dr2hair_pony1.label>单马尾</dr2hair_pony1.label>
<dr2hair_shot1.label>短发1</dr2hair_shot1.label>
<dr2hair_shot2.label>短发2</dr2hair_shot2.label>
<dr2hair_twin1.label>双马尾1</dr2hair_twin1.label>
<dr2hair_twin2.label>双马尾2</dr2hair_twin2.label>
<dr2hair_twin3.label>双马尾3</dr2hair_twin3.label>
<dr2hair_twin4.label>双马尾4</dr2hair_twin4.label>
<DR_Male_Hair.label>短发</DR_Male_Hair.label>
<DR_TwinDownBindFront.label>低双马尾(前)</DR_TwinDownBindFront.label>
<DR_TwinDownBindBoth.label>低四马尾</DR_TwinDownBindBoth.label>
<DR_TwinDownBindBack.label>低双马尾(后)</DR_TwinDownBindBack.label>
<DR_Twintail.label>双马尾</DR_Twintail.label>
<DR_TwinDownBind.label>低双马尾</DR_TwinDownBind.label>
<DR_Long.label>超长发</DR_Long.label>
<DR_Japan.label>盘发</DR_Japan.label>
<DR_Wavelongop.label>波浪卷(鬓角外翻)</DR_Wavelongop.label>
<DR_Twinlongop.label>尾扎双马尾(鬓角外翻)</DR_Twinlongop.label>
<DR_Twinlong.label>尾扎双马尾</DR_Twinlong.label>
<DR_Wavelong.label>波浪卷</DR_Wavelong.label>
<DR_Middlecut.label>中长发</DR_Middlecut.label>
<DR_Short.label>短发</DR_Short.label>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_AutoRecovery.label>自我再生</Dragonian_AutoRecovery.label>
<Dragonian_AutoRecovery.description>快速治愈伤痕</Dragonian_AutoRecovery.description>
<Dragonian_AutoRecovery.stages.0.label>永久</Dragonian_AutoRecovery.stages.0.label>
<DR_Heal_A.label>自我再生(龙娘)</Dragonian_AutoRecovery.label>
<DR_Heal_A.description>以15-30天的周期快速治愈伤痕</Dragonian_AutoRecovery.description>
<DR_Heal_A.stages.0.label>永久</Dragonian_AutoRecovery.stages.0.label>
<DR_Heal_B.label>自我再生(龙娘)</Dragonian_AutoRecovery.label>
<DR_Heal_B.description>快速治愈伤痕</Dragonian_AutoRecovery.description>
<DR_Heal_C.label>自我再生(龙娘)</Dragonian_AutoRecovery.label>
<DR_Heal_C.description>快速治愈伤痕</Dragonian_AutoRecovery.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DR_BionicTail.label>仿生龙尾</DR_BionicTail.label>
<DR_BionicTail.description>高级人造尾。还具有一个能自动修正使用者行动平衡的小型AI。</DR_BionicTail.description>
<DR_BionicTail.labelNoun>仿生龙尾</DR_BionicTail.labelNoun>
<DR_FakeTail.label>假龙尾</DR_FakeTail.label>
<DR_FakeTail.description>用皮革制成的假尾巴。</DR_FakeTail.description>
<DR_FakeTail.labelNoun>假龙尾</DR_FakeTail.labelNoun>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<HumanlikeBaby_Dragonian.label>婴儿</HumanlikeBaby_Dragonian.label>
<HumanlikePreTeenager_Dragonian.label>儿童</HumanlikePreTeenager_Dragonian.label>
<HumanlikeTeenager_Dragonian.label>青年</HumanlikeTeenager_Dragonian.label>
<HumanlikeTeenager_Dragonian.adjective>青年</HumanlikeTeenager_Dragonian.adjective>
<HumanlikeAdult_Dragonian.label>成年</HumanlikeAdult_Dragonian.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Colonist.label>龙娘</Dragonian_Colonist.label>
<Dragonian_Villager.label>龙娘村民</Dragonian_Villager.label>
<Dragonian_Clan_Guard.label>龙娘部落守卫</Dragonian_Clan_Guard.label>
<Dragonian_Clan_Hunter.label>龙娘部落猎人</Dragonian_Clan_Hunter.label>
<Dragonian_Clan_Trader.label>龙娘部落商人</Dragonian_Clan_Trader.label>
<Dragonian_Clan_Councilman.label>龙娘小酋长</Dragonian_Clan_Councilman.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Dragonian.label>龙娘们的新开始</DragonianXenotype.label>
<Dragonian.description>三只小龙娘突然从地里冒了出来。她们能在这个新世界快乐的生活吗?</DragonianXenotype.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DRhair.label>龙娘发型</DRhair.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DR_BasicWear.label>基本装扮</DR_BasicWear.label>
<DR_BasicWear.description>龙娘的基本装扮。尚不明确她们是怎么穿上和制作它的。</DR_BasicWear.description>
<DR_BasicDress.label>传统裙装</DR_BasicDress.label>
<DR_BasicDress.description>饰以缎带和鲜花的裙装。显然乳房完全露在外面。</DR_BasicDress.description>
<DR_OpenDress.label>缎带裙装</DR_OpenDress.label>
<DR_OpenDress.description>一件装饰有缎带的传统裙装。</DR_OpenDress.description>
<DR_SideDress.label>侧开长裙</DR_SideDress.label>
<DR_SideDress.description>一套只遮住一半身体的长裙。</DR_SideDress.description>
<DR_OffshoulderDress.label>脱肩长裙</DR_OffshoulderDress.label>
<DR_OffshoulderDress.description>一件不需要固定的单边长裙。</DR_OffshoulderDress.description>
<DR_Seethrough.label>透明连衣裙</DR_Seethrough.label>
<DR_Seethrough.description>很显然这件连衣裙是透明的。</DR_Seethrough.description>
<DR_MidOff.label>镂空礼服</DR_MidOff.label>
<DR_MidOff.description>中间镂空的衣服。它有一点引人注目。</DR_MidOff.description>
<DR_SlaveCloth.label>奴隶披装</DR_SlaveCloth.label>
<DR_SlaveCloth.description>奴隶也需要穿衣服,仅此而已。</DR_SlaveCloth.description>
<DR_SlaveBlindfold.label>奴隶眼罩</DR_SlaveBlindfold.label>
<DR_SlaveBlindfold.description>作为一个奴隶有时候不需要知道太多。</DR_SlaveBlindfold.description>
<DR_BattleDress.label>龙娘战裙</DR_BattleDress.label>
<DR_BattleDress.description>在长裙上覆盖板甲的轻装甲。</DR_BattleDress.description>
<DR_BattleHelmA.label>龙娘战盔</DR_BattleHelmA.label>
<DR_BattleHelmA.description>一顶工艺复杂的轻型头冠。</DR_BattleHelmA.description>
<DR_BattleHelmB.label>龙娘铁面</DR_BattleHelmB.label>
<DR_BattleHelmB.description>一件假面保护脆弱的面部。</DR_BattleHelmB.description>
<DR_BattleMace.label>龙娘锤矛</DR_BattleMace.label>
<DR_BattleMace.description>一柄龙娘们所使用的锤矛,巨大的重量使得它们威力无比可怕。</DR_BattleMace.description>
<DR_BattleMace.tools.0.label></DR_BattleMace.tools.0.label>
<DR_BattleMace.tools.1.label>矛头</DR_BattleMace.tools.1.label>
<DR_BattleHammer.label>龙娘战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一把内置EMP装置的战锤锤击会伴随电磁脉冲使电路暂时瘫痪。</DR_BattleHammer.description>
<DR_BattleHammer.tools.0.label>锤柄</DR_BattleHammer.tools.0.label>
<DR_BattleHammer.tools.1.label>锤头</DR_BattleHammer.tools.1.label>
<DragonianMilk.label>龙娘奶</DragonianMilk.label>
<DragonianMilk.description>只能从龙娘身上获取的稀有奶品。</DragonianMilk.description>
<WoolDragonian.label>龙人长发</WoolDragonian.label>
<WoolDragonian.description>龙人异常柔软的毛发。非常温暖坚韧。</WoolDragonian.description>
<Plant_Grass_DragoFood.label>龙草</Plant_Grass_DragoFood.label>
<Plant_Grass_DragoFood.description>其实是龙娘们爱吃的杂草。</Plant_Grass_DragoFood.description>
<Plant_TallGrass_DragoFood.label>高大龙草</Plant_TallGrass_DragoFood.label>
<Plant_TallGrass_DragoFood.description>其实是龙娘们爱吃的杂草。它长得很茂盛。</Plant_TallGrass_DragoFood.description>
<DR_AP_Child.label>幼龙童裙</DR_AP_Child.label>
<DR_AP_Child.description>幼龙们所穿的小裙子,孩子们也需要穿衣服。</DR_AP_Child.description>
<DragonianOrb.label>龙玉</DragonianOrb.label>
<DragonianOrb.description>这是一个神秘的珍珠,能治愈很严重的伤口。</DragonianOrb.description>
<DragonianOrb.comps.0.useLabel>使用龙玉</DragonianOrb.comps.0.useLabel>
<DR_FakeTail.label>假龙尾</DR_FakeTail.label>
<DR_FakeTail.description>一条皮革做成的假尾巴。</DR_FakeTail.description>
<DR_BionicTail.label>仿生龙尾</DR_BionicTail.label>
<DR_BionicTail.description>高级仿生尾巴内置一个小型AI帮助使用者保持平衡。</DR_BionicTail.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DR_BodyPartAttack_BreathingPathway.label>拳头</DR_BodyPartAttack_BreathingPathway.label>
<DR_BodyPartAttack_Spine.label>拳头</DR_BodyPartAttack_Spine.label>
<DR_BodyPartAttack_EatingSource.label>拳头</DR_BodyPartAttack_EatingSource.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DragonianXenotype.label>龙娘</DragonianXenotype.label>
<DragonianXenotype.description>这是一种拥有人类和龙的特征的美丽生物。它主要生活在野外。它们的银色毛皮又硬又软,使它们在黑市上非常昂贵,经常成为猎人的目标。</DragonianXenotype.description>
</LanguageData>

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