气震法杖
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				@ -380,6 +380,125 @@
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		<meleeHitSound>DRHammerSound</meleeHitSound>
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							<meleeHitSound>DRHammerSound</meleeHitSound>
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	</ThingDef>
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						</ThingDef>
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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							<defName>DR_BattleStaff_Air</defName>
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							<label>Dragonian AirCannon Staff</label>
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							<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
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							<graphicData>
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								<texPath>Dragonian/Things/Weapon/staff</texPath>
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								<graphicClass>Graphic_Single</graphicClass>
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								<shaderType>CutoutComplex</shaderType>
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							</graphicData>
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							<uiIconScale>1</uiIconScale>
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							<techLevel>Medieval</techLevel>
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							<statBases>
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								<WorkToMake>12000</WorkToMake>
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								<Mass>15</Mass>
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								<AccuracyTouch>0.60</AccuracyTouch>
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								<AccuracyShort>0.70</AccuracyShort>
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								<AccuracyMedium>0.65</AccuracyMedium>
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								<AccuracyLong>0.55</AccuracyLong>
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								<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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							</statBases>
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							<equippedAngleOffset>45</equippedAngleOffset>
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							<costStuffCount>80</costStuffCount>
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							<stuffCategories>
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								<li>Metallic</li>
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							</stuffCategories>
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							<costList>
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								<WoolDragonian>40</WoolDragonian>
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								<Steel>40</Steel>
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								<ComponentIndustrial>5</ComponentIndustrial>
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							</costList>
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							<recipeMaker>
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								<skillRequirements>
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									<Crafting>10</Crafting>
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								</skillRequirements>
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							</recipeMaker>
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							<weaponTags>
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								<li>DR_BattleStaff</li>
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							</weaponTags>
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							<thingCategories>
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								<li>WeaponsRanged</li>
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							</thingCategories>
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							<weaponClasses>
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								<li>Ranged</li>
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							</weaponClasses>
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							<verbs>
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								<li>
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									<verbClass>Verb_Shoot</verbClass>
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									<hasStandardCommand>true</hasStandardCommand>
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									<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
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									<warmupTime>2.4</warmupTime>
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									<range>23.9</range>
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									<forcedMissRadius>1.9</forcedMissRadius>
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									<burstShotCount>1</burstShotCount>
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									<soundCast>Shot_IncendiaryLauncher</soundCast>
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									<soundCastTail>GunTail_Medium</soundCastTail>
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									<muzzleFlashScale>14</muzzleFlashScale>
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									<targetParams>
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										<canTargetLocations>true</canTargetLocations>
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									</targetParams>
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								</li>
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							</verbs>
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							<tools>
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								<li>
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									<label>handle</label>
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									<capacities>
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										<li>Poke</li>
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									</capacities>
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									<power>8</power>
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									<cooldownTime>2</cooldownTime>
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								</li>
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								<li>
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									<label>physical-magic</label>
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									<capacities>
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										<li>Blunt</li>
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										<li>Demolish</li>
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									</capacities>
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									<power>15</power>
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									<extraMeleeDamages>
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										<li>
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											<def>DRM_Arc</def>
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											<amount>15</amount>
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											<chance>1</chance>
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										</li>
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										<li>
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											<def>Stun</def>
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											<amount>1.5</amount>
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											<chance>0.25</chance>
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										</li>
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									</extraMeleeDamages>
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									<cooldownTime>5.2</cooldownTime>
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								</li>
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							</tools>
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							<equippedStatOffsets>
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								<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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								<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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							</equippedStatOffsets>
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							<meleeHitSound>DRHammerSound</meleeHitSound>
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						</ThingDef>
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						<ThingDef ParentName="BaseBullet">
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							<defName>DRM_Bullet_AirCannon</defName>
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							<label>AirCannon shell</label>
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							<graphicData>
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								<texPath>Things/Projectile/LauncherShot</texPath>
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								<graphicClass>Graphic_Single</graphicClass>
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								<shaderType>TransparentPostLight</shaderType>
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								<color>(111,111,111)</color>
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							</graphicData>
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							<thingClass>Projectile_Explosive</thingClass>
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							<projectile>
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								<damageDef>Thump</damageDef>
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								<damageAmountBase>19</damageAmountBase>
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								<explosionRadius>3.9</explosionRadius >
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								<stoppingPower>3</stoppingPower>
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								<speed>50</speed>
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								<soundExplode>ThumpCannon_Impact</soundExplode>
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							</projectile>
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						</ThingDef>
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	<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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						<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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		<defName>DR_BattleSpear</defName>
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							<defName>DR_BattleSpear</defName>
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		<label>Dragonian Battle Spear</label>
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							<label>Dragonian Battle Spear</label>
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@ -13,9 +13,12 @@
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  <DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
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					  <DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
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  <DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
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					  <DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
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  <DR_BattleStaff_Fear.label>龙娘 芬里尔法杖</DR_BattleStaff_Fear.label>
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					  <DR_BattleStaff_Fear.label>龙娘 恐惧法杖</DR_BattleStaff_Fear.label>
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  <DR_BattleStaff_Fear.description>龙娘使用的法杖。一个压缩的气体发射器。填装了芬里尔恐惧毒气弹。</DR_BattleStaff_Fear.description>
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					  <DR_BattleStaff_Fear.description>龙娘使用的法杖。一个压缩的气体发射器。填装了芬里尔恐惧毒气弹。</DR_BattleStaff_Fear.description>
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					  <DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
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					  <DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
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  <DR_BattleSpear.label>龙娘 飞矛</DR_BattleSpear.label>
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					  <DR_BattleSpear.label>龙娘 飞矛</DR_BattleSpear.label>
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  <DR_BattleSpear.description>龙娘使用的飞矛。她们能把这种沉重的近战武器轻松投送到极远处。</DR_BattleSpear.description>
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					  <DR_BattleSpear.description>龙娘使用的飞矛。她们能把这种沉重的近战武器轻松投送到极远处。</DR_BattleSpear.description>
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  <DR_BattleSpear.tools.shaft.label>杆</DR_BattleSpear.tools.shaft.label>
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					  <DR_BattleSpear.tools.shaft.label>杆</DR_BattleSpear.tools.shaft.label>
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