护盾珍珠&文件位置移动
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37
1.5/Bio1.5/Defs/AbilityDefs/DR_Abilities_bio.xml
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37
1.5/Bio1.5/Defs/AbilityDefs/DR_Abilities_bio.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>DR_FireBurst</defName>
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<label>fire burst</label>
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<description>Overdrive orbs cause explosion and set fire on ground.</description>
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<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
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<iconPath>UI/Abilities/FireBurst</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<targetRequired>false</targetRequired>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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<warmupTime>1.5</warmupTime>
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<requireLineOfSight>false</requireLineOfSight>
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<range>12</range>
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<drawAimPie>false</drawAimPie>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
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<radius>12</radius>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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72
1.5/Bio1.5/Defs/HediffDefs/DRM_Hediffs_bio.xml
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72
1.5/Bio1.5/Defs/HediffDefs/DRM_Hediffs_bio.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>DRM_FearGasExposure</defName>
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<label>Fear gas</label>
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<description>Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<maxSeverity>3</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<canApplyDodChanceForCapacityChanges>true</canApplyDodChanceForCapacityChanges>
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<defaultLabelColor>(0.6, 0, 1)</defaultLabelColor>
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<stages>
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<li>
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<label>mild</label>
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<minSeverity>1</minSeverity>
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<painOffset>0.1</painOffset>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.1</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.15</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>2</minSeverity>
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<painOffset>0.15</painOffset>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.25</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.30</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>severe</label>
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<minSeverity>3</minSeverity>
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<painOffset>0.25</painOffset>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.40</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.60</offset>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SeverityFromGasDensityDirect">
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<gasType>ToxGas</gasType>
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<densityStages>
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<li>0.2</li>
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<li>0.5</li>
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<li>1</li>
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</densityStages>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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125
1.5/Bio1.5/Defs/ThingDefs/DR_Weapon_bio.xml
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125
1.5/Bio1.5/Defs/ThingDefs/DR_Weapon_bio.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Beam</defName>
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<label>Dragonian Beam Staff</label>
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<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1.5</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamStartOffset>0.8</beamStartOffset>
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<beamFullWidthRange>3</beamFullWidthRange>
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<beamWidth>-3</beamWidth>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0.1</beamCurvature>
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<burstShotCount>15</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<showBurstShotStats>false</showBurstShotStats>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamDamageDef>DRM_Frostbite</beamDamageDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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<beamFireSizeRange>0</beamFireSizeRange>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.2, 0.1)</li>
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<li>(0.4, 0.2)</li>
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</points>
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</beamLineFleckChanceCurve>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Frostbite</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</Defs>
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