"新增闪电轰炸能力及对应部件"

This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-06-04 12:28:24 +08:00
parent 782d1114fd
commit cb898f9751
5 changed files with 40 additions and 0 deletions

Binary file not shown.

Binary file not shown.

View File

@ -71,6 +71,7 @@
<priceImpact>false</priceImpact>
<abilities>
<li>DRM_LightingStrike</li>
<li>DRM_LightningBombardment</li>
</abilities>
<addedPartProps>
<solid>true</solid>

View File

@ -36,6 +36,10 @@
<DRM_LightingStrike.description>选定特定区域,引发一道天雷轰击。</DRM_LightingStrike.description>
<DRM_LightingStrike.verbProperties.label>释放雷电招来</DRM_LightingStrike.verbProperties.label>
<DRM_LightningBombardment.label>闪电风暴</DRM_LightningBombardment.label>
<DRM_LightningBombardment.description>选定特定区域,引发一场局部性的闪电风暴。</DRM_LightningBombardment.description>
<DRM_LightningBombardment.verbProperties.label>释放闪电风暴</DRM_LightningBombardment.verbProperties.label>
<DRM_Frostcloudpop.label>冰淞云雾</DRM_Frostcloudpop.label>
<DRM_Frostcloudpop.description>释放一团冷冻云雾。接触冷冻云雾后会造成严重的冻结伤害。</DRM_Frostcloudpop.description>
<DRM_Frostcloudpop.verbProperties.label>释放冰淞云雾</DRM_Frostcloudpop.verbProperties.label>

View File

@ -134,6 +134,41 @@
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_LightningBombardment</defName>
<label>LightningStorm</label>
<description>Summon a LightningStorm.</description>
<iconPath>UI/Abilities/Flashstorm</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>Summon LightningStorm</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>29.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_LightningBombardment">
<impactAreaRadius>12</impactAreaRadius>
<explosionRadiusRange>3~4</explosionRadiusRange>
<bombIntervalTicks>30</bombIntervalTicks>
<explosionCount>20</explosionCount>
<damageDef>DRM_Arc</damageDef>
<damageAmount>45</damageAmount>
<armorPenetration>1.0</armorPenetration>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Acidgaspop</defName>
<label>AcidGas Pop</label>