修黄字,分武器xml

This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-05-28 22:25:52 +08:00
parent 18b6257164
commit de75e909c4
5 changed files with 950 additions and 942 deletions

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@ -205,821 +205,6 @@
<!-- </stages> --> <!-- </stages> -->
<!-- </HediffDef> --> <!-- </HediffDef> -->
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_FeargasLauncher</defName>
<label>Feargas launcher shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(78,65,167)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<speed>40</speed>
<damageDef>DRM_Feargas</damageDef>
<!-- Use default damage from explosion def -->
<explosionRadius>5.4</explosionRadius>
<soundExplode>DispensePaste</soundExplode>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<arcHeightFactor>2</arcHeightFactor>
<shadowSize>0.5</shadowSize>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<explosionDelay>0</explosionDelay>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Fear</defName>
<label>Dragonian Fear Staff</label>
<description>A Staff for Dragonian.Can Shoot Feartox bomb.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Fear</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_FeargasLauncher</defaultProjectile>
<warmupTime>3.5</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Air</defName>
<label>Dragonian AirCannon Staff</label>
<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Air</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_AcidAir</defName>
<label>Dragonian AcidAirCannon Staff</label>
<description>A Staff for Dragonian.Can Shoot AcidAirCannon.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Ranged</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime>
<range>29.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_AirCannon</defName>
<label>AirCannon shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase>
<explosionRadius>3.9</explosionRadius >
<stoppingPower>3</stoppingPower>
<speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_AcidAirCannon</defName>
<label>AcidAirCannon shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color>
</graphicData>
<projectile>
<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
<damageAmountBase>5</damageAmountBase>
<explosionRadius>1.1</explosionRadius >
<stoppingPower>3</stoppingPower>
<speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode>
</projectile>
<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
<modExtensions>
<li Class="DragonianMix.CruiseMissileProperties">
<!-- 主爆炸参数 -->
<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
<customDamageAmount>5</customDamageAmount>
<customExplosionRadius>1.1</customExplosionRadius>
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
<!-- 子爆炸系统 -->
<useSubExplosions>true</useSubExplosions>
<subExplosionCount>2</subExplosionCount>
<subExplosionRadius>1.1</subExplosionRadius>
<subExplosionDamage>5</subExplosionDamage>
<subExplosionSpread>3</subExplosionSpread>
<subDamageDef>DRM_Damage_AcidCover_Ex</subDamageDef>
<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleSpear</defName>
<label>Dragonian Battle Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/SpearThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>30</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_Spear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>30</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear</defName>
<label>Dragonian Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>14.9</range>
<burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear_Acid</defName>
<label>Dragonian Acid Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
<modExtensions>
<li Class="DragonianMix.ShotgunExtension">
<pelletCount>6</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Acid</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_AcidCover</damageDef>
<damageAmountBase>4</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear</defName>
<label>Dragonian Chain Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<burstShotCount>16</burstShotCount>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear_Ex</defName>
<label>Dragonian Explosive Chain Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray bomb everywhere.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.70</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ChainSpear_Ex</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>24.9</range>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<burstShotCount>16</burstShotCount>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ChainSpear_Ex</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_Bomb_mini</damageDef>
<damageAmountBase>4</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ChainSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"> <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleMace_explosive</defName> <defName>DR_BattleMace_explosive</defName>
<label>Dragonian Explosive Mace</label> <label>Dragonian Explosive Mace</label>
@ -1089,131 +274,4 @@
<meleeHitSound>DRHammerSound</meleeHitSound> <meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Arc</defName>
<label>Dragonian Arc Staff</label>
<description>A Staff for Dragonian.Can Shoot Arc beam.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Ranged</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li Class="DragonianMix.VerbProperties_Arc">
<verbClass>DragonianMix.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<damageDef>DRM_Arc</damageDef>
<damageAmount>15</damageAmount>
<EMPDamageAmount>20</EMPDamageAmount>
<warmupTime>1.5</warmupTime>
<range>24.9</range>
<affectedAngle>20</affectedAngle>
<armorPenetration>1.0</armorPenetration>
<soundCast>DRM_ArcShot</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<isConductible>True</isConductible>
<conductFriendly>False</conductFriendly>
<conductNum>4</conductNum>
<beamMoteDef>DRM_ArcBeam</beamMoteDef>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>DRM_ArcBeam</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0</fadeInTime>
<fadeOutTime>0.4</fadeOutTime>
<solidTime>0.4</solidTime>
<needsMaintenance>False</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>False</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<texPath>Dragonian/Projectile/arc_emitter_diffuse</texPath>
<shaderType>MoteGlow</shaderType>
<drawSize>1</drawSize>
</graphicData>
</ThingDef>
</Defs> </Defs>

View File

@ -0,0 +1,437 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleSpear</defName>
<label>Dragonian Battle Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/SpearThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>30</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear</defName>
<label>Dragonian Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>14.9</range>
<burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear_Acid</defName>
<label>Dragonian Acid Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear</defName>
<label>Dragonian Chain Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<burstShotCount>16</burstShotCount>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear_Ex</defName>
<label>Dragonian Explosive Chain Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray bomb everywhere.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.70</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ChainSpear_Ex</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>24.9</range>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<burstShotCount>16</burstShotCount>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ChainSpear_Ex</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_Bomb_mini</damageDef>
<damageAmountBase>4</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ChainSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
<modExtensions>
<li Class="DragonianMix.ShotgunExtension">
<pelletCount>6</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Acid</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_AcidCover</damageDef>
<damageAmountBase>4</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_Spear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>30</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
</Defs>

View File

@ -0,0 +1,513 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Air</defName>
<label>Dragonian AirCannon Staff</label>
<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Air</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_AcidAir</defName>
<label>Dragonian AcidAirCannon Staff</label>
<description>A Staff for Dragonian.Can Shoot AcidAirCannon.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Ranged</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime>
<range>29.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Fear</defName>
<label>Dragonian Fear Staff</label>
<description>A Staff for Dragonian.Can Shoot Feartox bomb.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Fear</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_FeargasLauncher</defaultProjectile>
<warmupTime>3.5</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_AirCannon</defName>
<label>AirCannon shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase>
<explosionRadius>3.9</explosionRadius >
<stoppingPower>3</stoppingPower>
<speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_AcidAirCannon</defName>
<label>AcidAirCannon shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color>
</graphicData>
<projectile>
<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
<damageAmountBase>5</damageAmountBase>
<explosionRadius>1.1</explosionRadius >
<stoppingPower>3</stoppingPower>
<speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode>
</projectile>
<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
<modExtensions>
<li Class="DragonianMix.CruiseMissileProperties">
<!-- 主爆炸参数 -->
<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
<customDamageAmount>5</customDamageAmount>
<customExplosionRadius>1.1</customExplosionRadius>
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
<!-- 子爆炸系统 -->
<useSubExplosions>true</useSubExplosions>
<subExplosionCount>2</subExplosionCount>
<subExplosionRadius>1.1</subExplosionRadius>
<subExplosionDamage>5</subExplosionDamage>
<subExplosionSpread>3</subExplosionSpread>
<subDamageDef>DRM_Damage_AcidCover_Ex</subDamageDef>
<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_FeargasLauncher</defName>
<label>Feargas launcher shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(78,65,167)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<speed>40</speed>
<damageDef>DRM_Feargas</damageDef>
<!-- Use default damage from explosion def -->
<explosionRadius>5.4</explosionRadius>
<soundExplode>DispensePaste</soundExplode>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<arcHeightFactor>2</arcHeightFactor>
<shadowSize>0.5</shadowSize>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<explosionDelay>0</explosionDelay>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Arc</defName>
<label>Dragonian Arc Staff</label>
<description>A Staff for Dragonian.Can Shoot Arc beam.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Ranged</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li Class="DragonianMix.VerbProperties_Arc">
<verbClass>DragonianMix.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<damageDef>DRM_Arc</damageDef>
<damageAmount>15</damageAmount>
<EMPDamageAmount>20</EMPDamageAmount>
<warmupTime>1.5</warmupTime>
<range>24.9</range>
<affectedAngle>20</affectedAngle>
<armorPenetration>1.0</armorPenetration>
<soundCast>DRM_ArcShot</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<isConductible>True</isConductible>
<conductFriendly>False</conductFriendly>
<conductNum>4</conductNum>
<beamMoteDef>DRM_ArcBeam</beamMoteDef>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>DRM_ArcBeam</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0</fadeInTime>
<fadeOutTime>0.4</fadeOutTime>
<solidTime>0.4</solidTime>
<needsMaintenance>False</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>False</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<texPath>Dragonian/Projectile/arc_emitter_diffuse</texPath>
<shaderType>MoteGlow</shaderType>
<drawSize>1</drawSize>
</graphicData>
</ThingDef>
</Defs>