暂存
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<titleShort>Dragonian WildMan</titleShort>
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<titleShort>Dragonian WildMan</titleShort>
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<baseDesc>[PAWN_nameDef] is Dragonian WildMan.\nShe come from underground world.</baseDesc>
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<baseDesc>[PAWN_nameDef] is Dragonian WildMan.\nShe come from underground world.</baseDesc>
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<slot>Adulthood</slot>
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<slot>Adulthood</slot>
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<forcedHediffs IfModActive="LingLuo.PlantHuman">
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<li>DRM_SummonSickness</li>
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</forcedHediffs>
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<spawnCategories>
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<spawnCategories>
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<li>Dragonian_WildMan</li>
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<li>Dragonian_WildMan</li>
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<titleShort>Dragonian Necromancer</titleShort>
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<titleShort>Dragonian Necromancer</titleShort>
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<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
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<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
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<slot>Adulthood</slot>
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<slot>Adulthood</slot>
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<forcedHediffs>
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<li>DRM_SummonSickness</li>
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</forcedHediffs>
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<spawnCategories>
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<spawnCategories>
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<li>Dragonian_Necromancer</li>
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<li>Dragonian_Necromancer</li>
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<label>summon sickness</label>
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<label>summon sickness</label>
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<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
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<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
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<initialSeverity>0.001</initialSeverity>
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<initialSeverity>0.001</initialSeverity>
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<lethalSeverity>1</lethalSeverity>
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<maxSeverity>1</maxSeverity>
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<maxSeverity>1</maxSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<duplicationAllowed>false</duplicationAllowed>
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<duplicationAllowed>false</duplicationAllowed>
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<li Class="HediffCompProperties_SeverityPerDay">
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>1</severityPerDay>
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<severityPerDay>1</severityPerDay>
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</li>
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</li>
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<li Class="HediffCompProperties_MessageAboveSeverity">
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<severity>0.2</severity>
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<messageType>NeutralEvent</messageType>
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<message>{0_nameDef} is now suffering from summon sickness.</message>
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</li>
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<li Class="HediffCompProperties_SurgeryInspectable">
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<li Class="HediffCompProperties_SurgeryInspectable">
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<surgicalDetectionDesc>{PAWN_nameDef} is suffering from summon sickness. His body is breaking down.the condition will keep getting worse.this condition can be lethal.</surgicalDetectionDesc>
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<surgicalDetectionDesc>{PAWN_nameDef} is suffering from summon sickness. His body is breaking down.the condition will keep getting worse.this condition can be lethal.</surgicalDetectionDesc>
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</li>
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</li>
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<li Class="HediffCompProperties_KillAfterDays">
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<days>1</days>
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</li>
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<li Class="HediffCompProperties_CauseMentalState">
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<li Class="HediffCompProperties_CauseMentalState">
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<animalMentalState>ManhunterPermanent</animalMentalState>
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<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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<humanMentalState>Berserk</humanMentalState>
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<humanMentalState>Berserk</humanMentalState>
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<letterDef>ThreatSmall</letterDef>
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<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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</li>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<stages>
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<stages>
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<li>
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<li>
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<label>initial</label>
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<label>initial</label>
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<becomeVisible>false</becomeVisible>
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<becomeVisible>True</becomeVisible>
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</li>
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</li>
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<li>
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<li>
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<minSeverity>0.2</minSeverity>
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<minSeverity>0.2</minSeverity>
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<li>
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<li>
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<minSeverity>0.8</minSeverity>
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<minSeverity>0.8</minSeverity>
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<label>extreme</label>
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<label>extreme</label>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<capMods>
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<li>
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<li>
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<capacity>Consciousness</capacity>
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<capacity>Consciousness</capacity>
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<li>
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<li>
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<minSeverity>0.95</minSeverity>
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<minSeverity>0.95</minSeverity>
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<label>debilitating</label>
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<label>debilitating</label>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<capMods>
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<li>
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<li>
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<capacity>Consciousness</capacity>
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<capacity>Consciousness</capacity>
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<setMax>0</setMax>
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<setMax>0.1</setMax>
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</li>
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</li>
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</capMods>
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</capMods>
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</li>
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</li>
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