酸雾迫击炮

This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-06-02 11:23:01 +08:00
parent dc6be80a91
commit e501fdf010

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@ -52,6 +52,8 @@
<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile> <defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime> <warmupTime>2.4</warmupTime>
<range>23.9</range> <range>23.9</range>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<forcedMissRadius>1.9</forcedMissRadius> <forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast> <soundCast>Shot_IncendiaryLauncher</soundCast>
@ -151,6 +153,8 @@
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile> <defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime> <warmupTime>2.4</warmupTime>
<range>29.9</range> <range>29.9</range>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<forcedMissRadius>1.9</forcedMissRadius> <forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>3</burstShotCount> <burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots> <ticksBetweenBurstShots>16</ticksBetweenBurstShots>
@ -308,7 +312,6 @@
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color> <color>(111,111,111)</color>
</graphicData> </graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>Thump</damageDef> <damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase> <damageAmountBase>10</damageAmountBase>
@ -317,6 +320,19 @@
<speed>50</speed> <speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode> <soundExplode>ThumpCannon_Impact</soundExplode>
</projectile> </projectile>
<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
<modExtensions>
<li Class="DragonianMix.CruiseMissileProperties">
<!-- 主爆炸参数 -->
<customDamageDef>Thump</customDamageDef>
<customDamageAmount>10</customDamageAmount>
<customExplosionRadius>3.9</customExplosionRadius>
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
<!-- 子爆炸系统 -->
<useSubExplosions>false</useSubExplosions>
</li>
</modExtensions>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">