酸雾迫击炮
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				@ -52,6 +52,8 @@
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				<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
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									<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
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				<warmupTime>2.4</warmupTime>
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									<warmupTime>2.4</warmupTime>
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				<range>23.9</range>
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									<range>23.9</range>
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									<isMortar>true</isMortar>
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									<requireLineOfSight>false</requireLineOfSight>
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				<forcedMissRadius>1.9</forcedMissRadius>
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									<forcedMissRadius>1.9</forcedMissRadius>
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				<burstShotCount>1</burstShotCount>
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									<burstShotCount>1</burstShotCount>
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				<soundCast>Shot_IncendiaryLauncher</soundCast>
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									<soundCast>Shot_IncendiaryLauncher</soundCast>
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@ -151,6 +153,8 @@
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				<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
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									<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
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				<warmupTime>2.4</warmupTime>
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									<warmupTime>2.4</warmupTime>
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				<range>29.9</range>
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									<range>29.9</range>
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									<isMortar>true</isMortar>
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									<requireLineOfSight>false</requireLineOfSight>
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				<forcedMissRadius>1.9</forcedMissRadius>
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									<forcedMissRadius>1.9</forcedMissRadius>
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				<burstShotCount>3</burstShotCount>
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									<burstShotCount>3</burstShotCount>
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				<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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									<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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@ -308,7 +312,6 @@
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			<shaderType>TransparentPostLight</shaderType>
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								<shaderType>TransparentPostLight</shaderType>
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			<color>(111,111,111)</color>
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								<color>(111,111,111)</color>
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		</graphicData>
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							</graphicData>
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		<thingClass>Projectile_Explosive</thingClass>
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		<projectile>
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							<projectile>
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			<damageDef>Thump</damageDef>
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								<damageDef>Thump</damageDef>
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			<damageAmountBase>10</damageAmountBase>
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								<damageAmountBase>10</damageAmountBase>
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@ -317,6 +320,19 @@
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			<speed>50</speed>
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								<speed>50</speed>
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			<soundExplode>ThumpCannon_Impact</soundExplode>
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								<soundExplode>ThumpCannon_Impact</soundExplode>
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		</projectile>
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							</projectile>
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							<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
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							<modExtensions>
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								<li Class="DragonianMix.CruiseMissileProperties">
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									<!-- 主爆炸参数 -->
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									<customDamageDef>Thump</customDamageDef>
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									<customDamageAmount>10</customDamageAmount>
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									<customExplosionRadius>3.9</customExplosionRadius>
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									<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
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									<!-- 子爆炸系统 -->
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									<useSubExplosions>false</useSubExplosions>
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								</li>
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							</modExtensions>
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	</ThingDef>
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						</ThingDef>
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	<ThingDef ParentName="BaseBullet">
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						<ThingDef ParentName="BaseBullet">
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