酸雾迫击炮
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@ -52,6 +52,8 @@
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<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
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<warmupTime>2.4</warmupTime>
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<range>23.9</range>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_IncendiaryLauncher</soundCast>
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@ -151,6 +153,8 @@
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<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
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<warmupTime>2.4</warmupTime>
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<range>29.9</range>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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@ -308,7 +312,6 @@
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<shaderType>TransparentPostLight</shaderType>
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<color>(111,111,111)</color>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Thump</damageDef>
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<damageAmountBase>10</damageAmountBase>
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@ -317,6 +320,19 @@
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<speed>50</speed>
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<soundExplode>ThumpCannon_Impact</soundExplode>
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</projectile>
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<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
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<modExtensions>
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<li Class="DragonianMix.CruiseMissileProperties">
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<!-- 主爆炸参数 -->
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<customDamageDef>Thump</customDamageDef>
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<customDamageAmount>10</customDamageAmount>
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<customExplosionRadius>3.9</customExplosionRadius>
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<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
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<!-- 子爆炸系统 -->
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<useSubExplosions>false</useSubExplosions>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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