1.6init
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83
1.6/Ano1.6/Defs/AbilityDefs/DRM_Abilities_ano.xml
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83
1.6/Ano1.6/Defs/AbilityDefs/DRM_Abilities_ano.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>DR_BattleStaffBurner</defName>
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<label>BattleStaff burner</label>
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<description>Use terra magic to create a massive cone of flame.</description>
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<iconPath>UI/Abilities/Burner</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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<warmupStartSound>FireSpew_Warmup</warmupStartSound>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>22.9</range>
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<warmupTime>0.5</warmupTime>
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<soundCast>FireSpew_Resolve</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.2, 0)</li>
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<li>(1, 1)</li>
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</points>
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</flammabilityAttachFireChanceCurve>
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</verbProperties>
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<comps>
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<li Class="DragonianMix.CompProperties_AbilityDRM_FireSpew">
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<range>22.9</range>
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<lineWidthEnd>5</lineWidthEnd>
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<filthDef>Filth_Ash</filthDef>
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<damAmount>30</damAmount>
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<damageDef>DRM_Flame</damageDef>
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<canHitFilledCells>true</canHitFilledCells>
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</li>
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<li Class="CompProperties_AbilityBurner">
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<numStreams>15</numStreams>
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<range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
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<coneSizeDegrees>12</coneSizeDegrees>
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<moteDef>Mote_IncineratorBurst</moteDef>
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<barrelOffsetDistance>6</barrelOffsetDistance>
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<sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
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<lifespanNoise>40</lifespanNoise>
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<rangeNoise>.4</rangeNoise>
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<effecterDef>BurnerUsed</effecterDef>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>DRM_Deaddustpop</defName>
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<label>Deaddust Pop</label>
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<description>Release a cloud of dust-like substance that will settle on nearby corpses and raise them as shamblers. The shamblers will only attack your enemies. Deadlife dust is made of nano-scale archites that penetrate and reanimate dead tissue at the cellular level.</description>
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<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<label>release deadlife dust</label>
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<drawAimPie>true</drawAimPie>
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<warmupTime>1</warmupTime>
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<range>24.9</range>
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<targetParams>
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<canTargetPawns>False</canTargetPawns>
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<canTargetLocations>True</canTargetLocations>
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</targetParams>
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<soundCast>DeadlifeRelease</soundCast>
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</verbProperties>
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<comps>
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<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
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<damageDef>Smoke</damageDef>
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<smokeRadius>9</smokeRadius>
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<gasType>DeadlifeDust</gasType>
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<clamorType>Ability</clamorType>
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<clamorRadius>20</clamorRadius>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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