1.6init
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131
1.6/Ano1.6/Defs/ThingDefs/DRM_Weapon_ano.xml
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131
1.6/Ano1.6/Defs/ThingDefs/DRM_Weapon_ano.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Flare</defName>
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<label>Dragonian Flare Staff</label>
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<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<researchPrerequisites>
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<li>DragonianMeleeWeapon</li>
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<li>DragonianWandMagic</li>
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</researchPrerequisites>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff_Ranged</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0</warmupTime>
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<range>22.9</range>
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<beamFullWidthRange>1000</beamFullWidthRange>
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<burstShotCount>10</burstShotCount>
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<beamWidth>-1</beamWidth>
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<requireLineOfSight>true</requireLineOfSight>
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<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
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<beamDamageDef>DRM_Flame</beamDamageDef>
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<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.5</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
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<beamStartOffset>0</beamStartOffset>
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<highlightColor>(180, 60, 10)</highlightColor>
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<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.6, 0)</li>
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<li>(0.7, 0.2)</li>
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<li>(1.2, 0.8)</li>
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</points>
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</flammabilityAttachFireChanceCurve>
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<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Flame</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</Defs>
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