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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<SoundDef>
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<defName>HD_LaserContinue</defName>
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<sustain>true</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>10</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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<subSounds>
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<li>
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<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_continue</clipPath>
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</li>
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</grains>
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<pitchRange>0.99~1.01</pitchRange>
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<volumeRange>90</volumeRange>
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<sustainRelease>5</sustainRelease>
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</li>
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</subSounds>
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</SoundDef>
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<!--SoundDef>
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<defName>HD_LaserContinue</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_continue</clipPath>
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</li>
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</grains>
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<volumeRange>120</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef-->
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<SoundDef>
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<defName>HD_LaserBurst</defName>
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<sustain>true</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>10</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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<subSounds>
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<li>
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<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_burst</clipPath>
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</li>
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</grains>
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<pitchRange>0.99~1.01</pitchRange>
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<volumeRange>90</volumeRange>
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<sustainRelease>5</sustainRelease>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>HD_LaserBurst_OneShot</defName>
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<sustain>false</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>10</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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<subSounds>
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<li>
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<tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_burst_oneshot</clipPath>
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</li>
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</grains>
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<pitchRange>0.99~1.01</pitchRange>
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<volumeRange>90</volumeRange>
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<sustainRelease>5</sustainRelease>
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</li>
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</subSounds>
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</SoundDef>
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<!--SoundDef>
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<defName>HD_LaserBurst</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>laser_burst</clipPath>
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</li>
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</grains>
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<volumeRange>120</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef-->
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<SoundDef>
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<defName>HD_ArcShot</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>arc_shot</clipPath>
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</li>
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</grains>
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<volumeRange>60</volumeRange>
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<pitchRange>
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<min>0.6</min>
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<max>1.0</max>
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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</Defs>
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