Compare commits
No commits in common. "28ea24937c4c6608fab7d25f1a72e85fc4ffe663" and "5737bc5be2a6e4248353751971087064e4a4ccd0" have entirely different histories.
28ea24937c
...
5737bc5be2
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +0,0 @@
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/Source/
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MoteBase">
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<defName>Mote_DRM_GraserBeamBase</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0.2</fadeInTime>
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<fadeOutTime>0.3</fadeOutTime>
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<solidTime>999999</solidTime>
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<needsMaintenance>True</needsMaintenance>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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<fadeOutUnmaintained>True</fadeOutUnmaintained>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Things/Mote/GraserBeam</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteBeam</shaderType>
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<color>(0.6, 1.0, 1.0, 1.0)</color>
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<shaderParameters>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ScrollSpeedA>-4 </_ScrollSpeedA>
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<_ScrollSpeedB>3</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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</Defs>
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@ -67,7 +67,7 @@
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamMoteDef>Mote_DRM_GraserBeamBase</beamMoteDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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@ -1,53 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="DRM_BaseWeapon_Bladelink" ParentName="BaseWeapon" Abstract="True">
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<techLevel>Ultra</techLevel>
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<tradeNeverStack>true</tradeNeverStack>
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<relicChance>3</relicChance>
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<weaponTags>
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<li>Bladelink</li>
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</weaponTags>
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<tradeTags>
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<li>WeaponMelee</li>
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</tradeTags>
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<weaponClasses>
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<li>Ultratech</li>
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</weaponClasses>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_BladelinkWeapon">
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<biocodeOnEquip>true</biocodeOnEquip>
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</li>
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<li Class="CompProperties_GeneratedName">
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<nameMaker>NamerWeaponBladelink</nameMaker>
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</li>
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</comps>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<notifyMapRemoved>true</notifyMapRemoved>
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<thingCategories>
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<li>WeaponsMeleeBladelink</li>
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</thingCategories>
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<thingSetMakerTags>
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<li>WeaponBladelink</li>
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</thingSetMakerTags>
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Silver</li>
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<li>Gold</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink</defName>
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<label>persona battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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@ -120,14 +74,17 @@
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costStuffCount>400</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<AIPersonaCore>1</AIPersonaCore>
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<WoolDragonian>400</WoolDragonian>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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@ -147,7 +104,7 @@
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink_Ex</defName>
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<label>persona Explosive battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases explosive slime on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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@ -203,6 +160,9 @@
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</li>
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</tools>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
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<sputteringRange>3</sputteringRange>
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<sputteringNumber>5</sputteringNumber>
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@ -211,14 +171,17 @@
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costStuffCount>400</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<AIPersonaCore>1</AIPersonaCore>
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<WoolDragonian>400</WoolDragonian>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MoteBase">
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<defName>Mote_DRM_GraserBeamBase</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0.2</fadeInTime>
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<fadeOutTime>0.3</fadeOutTime>
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<solidTime>999999</solidTime>
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<needsMaintenance>True</needsMaintenance>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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<fadeOutUnmaintained>True</fadeOutUnmaintained>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Things/Mote/GraserBeam</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteBeam</shaderType>
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<color>(0.6, 1.0, 1.0, 1.0)</color>
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<shaderParameters>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ScrollSpeedA>-4 </_ScrollSpeedA>
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<_ScrollSpeedB>3</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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</Defs>
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@ -67,7 +67,7 @@
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamMoteDef>Mote_DRM_GraserBeamBase</beamMoteDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<QuestEditor_Library.SpecialMapGenerationDef> <!-- Replace faction settlement generation -->
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<defName>DRM_MapGeneratioin_Unfrindly_Dragonian</defName>
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<factionOfReplacedSettlement>Unfrindly_Dragonian</factionOfReplacedSettlement> <!-- Replaced faction -->
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<customMapDataTagsToReplace> <!-- custom map data -->
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<DRM_Base_Un>1</DRM_Base_Un>
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</customMapDataTagsToReplace>
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</QuestEditor_Library.SpecialMapGenerationDef>
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<QuestEditor_Library.SpecialMapGenerationDef> <!-- Replace faction settlement generation -->
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<defName>DRM_MapGeneratioin_Dragonian</defName>
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<factionOfReplacedSettlement>Dragonian_NPC</factionOfReplacedSettlement> <!-- Replaced faction -->
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<customMapDataTagsToReplace> <!-- custom map data -->
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<DRM_Base>1</DRM_Base>
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</customMapDataTagsToReplace>
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</QuestEditor_Library.SpecialMapGenerationDef>
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</Defs>
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@ -1,53 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="DRM_BaseWeapon_Bladelink" ParentName="BaseWeapon" Abstract="True">
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<techLevel>Ultra</techLevel>
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<tradeNeverStack>true</tradeNeverStack>
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<relicChance>3</relicChance>
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<weaponTags>
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<li>Bladelink</li>
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</weaponTags>
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<tradeTags>
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<li>WeaponMelee</li>
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</tradeTags>
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<weaponClasses>
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<li>Ultratech</li>
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</weaponClasses>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_BladelinkWeapon">
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<biocodeOnEquip>true</biocodeOnEquip>
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</li>
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<li Class="CompProperties_GeneratedName">
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<nameMaker>NamerWeaponBladelink</nameMaker>
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</li>
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</comps>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<notifyMapRemoved>true</notifyMapRemoved>
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<thingCategories>
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<li>WeaponsMeleeBladelink</li>
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</thingCategories>
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<thingSetMakerTags>
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<li>WeaponBladelink</li>
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</thingSetMakerTags>
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Silver</li>
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<li>Gold</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink</defName>
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<label>persona battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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@ -120,14 +74,17 @@
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costStuffCount>400</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<AIPersonaCore>1</AIPersonaCore>
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<WoolDragonian>400</WoolDragonian>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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@ -147,7 +104,7 @@
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink_Ex</defName>
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<label>persona Explosive battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases explosive slime on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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@ -203,6 +160,9 @@
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</li>
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</tools>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
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<sputteringRange>3</sputteringRange>
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<sputteringNumber>5</sputteringNumber>
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@ -211,14 +171,17 @@
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costStuffCount>400</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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||||
<AIPersonaCore>1</AIPersonaCore>
|
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<WoolDragonian>400</WoolDragonian>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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@ -20,6 +20,5 @@
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<li IfModActive="Ludeon.RimWorld.Anomaly">1.6/Ano1.6</li>
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<li IfModActive="Ludeon.RimWorld.Biotech">1.6/Bio1.6</li>
|
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<li IfModActive="Ludeon.RimWorld.Royalty">1.6/Royal1.6</li>
|
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<li IfModActive="hailuan.customquestframework">1.6/CQF1.6</li>
|
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</v1.6>
|
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</loadFolders>
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Reference in New Issue
Block a user