Compare commits

..

No commits in common. "28ea24937c4c6608fab7d25f1a72e85fc4ffe663" and "5737bc5be2a6e4248353751971087064e4a4ccd0" have entirely different histories.

18 changed files with 40 additions and 30064 deletions

1
.gitignore vendored
View File

@ -1 +0,0 @@
/Source/

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MoteBase">
<defName>Mote_DRM_GraserBeamBase</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0.2</fadeInTime>
<fadeOutTime>0.3</fadeOutTime>
<solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>True</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<texPath>Things/Mote/GraserBeam</texPath>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<color>(0.6, 1.0, 1.0, 1.0)</color>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
<_ScrollSpeedA>-4 </_ScrollSpeedA>
<_ScrollSpeedB>3</_ScrollSpeedB>
<_Intensity>2</_Intensity>
</shaderParameters>
</graphicData>
</ThingDef>
</Defs>

View File

@ -67,7 +67,7 @@
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamMoteDef>Mote_DRM_GraserBeamBase</beamMoteDef>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>

View File

@ -1,53 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="DRM_BaseWeapon_Bladelink" ParentName="BaseWeapon" Abstract="True">
<techLevel>Ultra</techLevel>
<tradeNeverStack>true</tradeNeverStack>
<relicChance>3</relicChance>
<weaponTags>
<li>Bladelink</li>
</weaponTags>
<tradeTags>
<li>WeaponMelee</li>
</tradeTags>
<weaponClasses>
<li>Ultratech</li>
</weaponClasses>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_BladelinkWeapon">
<biocodeOnEquip>true</biocodeOnEquip>
</li>
<li Class="CompProperties_GeneratedName">
<nameMaker>NamerWeaponBladelink</nameMaker>
</li>
</comps>
<smeltable>true</smeltable>
<burnableByRecipe>true</burnableByRecipe>
<notifyMapRemoved>true</notifyMapRemoved>
<thingCategories>
<li>WeaponsMeleeBladelink</li>
</thingCategories>
<thingSetMakerTags>
<li>WeaponBladelink</li>
</thingSetMakerTags>
<recipeMaker>
<defaultIngredientFilter>
<categories>
<li>Root</li>
</categories>
<disallowedThingDefs>
<li>Silver</li>
<li>Gold</li>
</disallowedThingDefs>
</defaultIngredientFilter>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
<ThingDef ParentName="BaseWeapon_Bladelink">
<defName>DR_BattleHammerBladelink</defName>
<label>persona battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
@ -120,14 +74,17 @@
<hitHediff>DRM_AwakenHeart</hitHediff>
<hitHediffSeverity>0.5</hitHediffSeverity>
</li>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
<costStuffCount>400</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<AIPersonaCore>1</AIPersonaCore>
<WoolDragonian>400</WoolDragonian>
<Steel>400</Steel>
<ComponentSpacer>5</ComponentSpacer>
</costList>
<recipeMaker>
@ -147,7 +104,7 @@
</recipeMaker>
</ThingDef>
<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
<ThingDef ParentName="BaseWeapon_Bladelink">
<defName>DR_BattleHammerBladelink_Ex</defName>
<label>persona Explosive battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases explosive slime on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
@ -203,6 +160,9 @@
</li>
</tools>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
<sputteringRange>3</sputteringRange>
<sputteringNumber>5</sputteringNumber>
@ -211,14 +171,17 @@
<hitHediff>DRM_AwakenHeart</hitHediff>
<hitHediffSeverity>0.5</hitHediffSeverity>
</li>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
<costStuffCount>400</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<AIPersonaCore>1</AIPersonaCore>
<WoolDragonian>400</WoolDragonian>
<Steel>400</Steel>
<ComponentSpacer>5</ComponentSpacer>
</costList>
<recipeMaker>

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MoteBase">
<defName>Mote_DRM_GraserBeamBase</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0.2</fadeInTime>
<fadeOutTime>0.3</fadeOutTime>
<solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>True</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<texPath>Things/Mote/GraserBeam</texPath>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<color>(0.6, 1.0, 1.0, 1.0)</color>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
<_ScrollSpeedA>-4 </_ScrollSpeedA>
<_ScrollSpeedB>3</_ScrollSpeedB>
<_Intensity>2</_Intensity>
</shaderParameters>
</graphicData>
</ThingDef>
</Defs>

View File

@ -67,7 +67,7 @@
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamMoteDef>Mote_DRM_GraserBeamBase</beamMoteDef>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<QuestEditor_Library.SpecialMapGenerationDef> <!-- Replace faction settlement generation -->
<defName>DRM_MapGeneratioin_Unfrindly_Dragonian</defName>
<factionOfReplacedSettlement>Unfrindly_Dragonian</factionOfReplacedSettlement> <!-- Replaced faction -->
<customMapDataTagsToReplace> <!-- custom map data -->
<DRM_Base_Un>1</DRM_Base_Un>
</customMapDataTagsToReplace>
</QuestEditor_Library.SpecialMapGenerationDef>
<QuestEditor_Library.SpecialMapGenerationDef> <!-- Replace faction settlement generation -->
<defName>DRM_MapGeneratioin_Dragonian</defName>
<factionOfReplacedSettlement>Dragonian_NPC</factionOfReplacedSettlement> <!-- Replaced faction -->
<customMapDataTagsToReplace> <!-- custom map data -->
<DRM_Base>1</DRM_Base>
</customMapDataTagsToReplace>
</QuestEditor_Library.SpecialMapGenerationDef>
</Defs>

View File

@ -1,53 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="DRM_BaseWeapon_Bladelink" ParentName="BaseWeapon" Abstract="True">
<techLevel>Ultra</techLevel>
<tradeNeverStack>true</tradeNeverStack>
<relicChance>3</relicChance>
<weaponTags>
<li>Bladelink</li>
</weaponTags>
<tradeTags>
<li>WeaponMelee</li>
</tradeTags>
<weaponClasses>
<li>Ultratech</li>
</weaponClasses>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_BladelinkWeapon">
<biocodeOnEquip>true</biocodeOnEquip>
</li>
<li Class="CompProperties_GeneratedName">
<nameMaker>NamerWeaponBladelink</nameMaker>
</li>
</comps>
<smeltable>true</smeltable>
<burnableByRecipe>true</burnableByRecipe>
<notifyMapRemoved>true</notifyMapRemoved>
<thingCategories>
<li>WeaponsMeleeBladelink</li>
</thingCategories>
<thingSetMakerTags>
<li>WeaponBladelink</li>
</thingSetMakerTags>
<recipeMaker>
<defaultIngredientFilter>
<categories>
<li>Root</li>
</categories>
<disallowedThingDefs>
<li>Silver</li>
<li>Gold</li>
</disallowedThingDefs>
</defaultIngredientFilter>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
<ThingDef ParentName="BaseWeapon_Bladelink">
<defName>DR_BattleHammerBladelink</defName>
<label>persona battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
@ -120,14 +74,17 @@
<hitHediff>DRM_AwakenHeart</hitHediff>
<hitHediffSeverity>0.5</hitHediffSeverity>
</li>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
<costStuffCount>400</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<AIPersonaCore>1</AIPersonaCore>
<WoolDragonian>400</WoolDragonian>
<Steel>400</Steel>
<ComponentSpacer>5</ComponentSpacer>
</costList>
<recipeMaker>
@ -147,7 +104,7 @@
</recipeMaker>
</ThingDef>
<ThingDef ParentName="DRM_BaseWeapon_Bladelink">
<ThingDef ParentName="BaseWeapon_Bladelink">
<defName>DR_BattleHammerBladelink_Ex</defName>
<label>persona Explosive battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases explosive slime on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
@ -203,6 +160,9 @@
</li>
</tools>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
<sputteringRange>3</sputteringRange>
<sputteringNumber>5</sputteringNumber>
@ -211,14 +171,17 @@
<hitHediff>DRM_AwakenHeart</hitHediff>
<hitHediffSeverity>0.5</hitHediffSeverity>
</li>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponMelee</nameMaker>
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
<costStuffCount>400</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<AIPersonaCore>1</AIPersonaCore>
<WoolDragonian>400</WoolDragonian>
<Steel>400</Steel>
<ComponentSpacer>5</ComponentSpacer>
</costList>
<recipeMaker>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

View File

@ -20,6 +20,5 @@
<li IfModActive="Ludeon.RimWorld.Anomaly">1.6/Ano1.6</li>
<li IfModActive="Ludeon.RimWorld.Biotech">1.6/Bio1.6</li>
<li IfModActive="Ludeon.RimWorld.Royalty">1.6/Royal1.6</li>
<li IfModActive="hailuan.customquestframework">1.6/CQF1.6</li>
</v1.6>
</loadFolders>