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					3a64860299 | 
										
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							@ -51,4 +51,17 @@
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		<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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	</DamageDef>
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	<DamageDef ParentName="Flame">
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		<defName>DRM_Arc</defName>
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		<label>Flame</label>
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		<additionalHediffs>
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			<li>
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				<hediff>DRM_ElectricShock</hediff>
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				<severityPerDamageDealt>0.02</severityPerDamageDealt>
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			</li>
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		</additionalHediffs>
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		<causeStun>true</causeStun>
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    	<stunAdaptationTicks>120</stunAdaptationTicks>
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	</DamageDef>
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</Defs>
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@ -365,6 +365,84 @@
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		</stages>
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	</HediffDef>
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	<HediffDef ParentName="DiseaseBase">
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		<defName>DRM_FearGas</defName>
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		<label>Fear gas</label>
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		<description>Aftereffects of exposure to Fear Toxgas, It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to fear gas results in panic and violent behavior.</description>
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		<isBad>true</isBad>
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		<defaultLabelColor>(0.3,0.25,0.65)</defaultLabelColor>
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		<initialSeverity>1</initialSeverity>
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		<maxSeverity>3</maxSeverity>
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		<hediffClass>HediffWithComps</hediffClass>
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		<comps>
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		  <li Class="HediffCompProperties_SeverityPerDay">
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			<severityPerDay>-30</severityPerDay>
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		  </li>
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		  <li Class="HediffCompProperties_CauseMentalState">
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			<animalMentalState>ManhunterPermanent</animalMentalState>
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			<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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			<humanMentalState>Berserk</humanMentalState>
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			<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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		</li>
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		</comps>
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		<stages>
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		  <li>
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			<label>mild</label>
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			<minSeverity>1</minSeverity>
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			<painFactor>1.0</painFactor>
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			<capMods>
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			  <li>
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				<capacity>Sight</capacity>
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				<offset>-0.3</offset>
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			  </li>
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			  <li>
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				<capacity>Breathing</capacity>
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				<offset>-0.15</offset>
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			  </li>
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			</capMods>
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			<statOffsets>
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				<MentalBreakThreshold>0.14</MentalBreakThreshold>
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			</statOffsets>
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		  </li>
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		  <li>
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			<label>moderate</label>
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			<minSeverity>2</minSeverity>
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			<painFactor>1.2</painFactor>
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			<capMods>
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			  <li>
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				<capacity>Sight</capacity>
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				<offset>-0.6</offset>
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			  </li>
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			  <li>
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				<capacity>Breathing</capacity>
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				<offset>-0.3</offset>
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			  </li>
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			</capMods>
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			<statOffsets>
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				<MentalBreakThreshold>0.42</MentalBreakThreshold>
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			</statOffsets>
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		  </li>
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		  <li>
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			<label>severe</label>
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			<minSeverity>3</minSeverity>
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			<painFactor>2.0</painFactor>
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			<capMods>
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			  <li>
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				<capacity>Sight</capacity>
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				<setMax>0</setMax>
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			  </li>
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			  <li>
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				<capacity>Breathing</capacity>
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				<offset>-0.60</offset>
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			  </li>
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			</capMods>
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			<statOffsets>
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				<MentalBreakThreshold>1</MentalBreakThreshold>
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			</statOffsets>
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		  </li>
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		</stages>
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	  </HediffDef>
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	<HediffDef>
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		<defName>DRM_ArmorMeltdown</defName>
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		<label>Armor Meltdown</label>
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@ -478,6 +556,98 @@
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		</stages>
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	</HediffDef>
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	<HediffDef>
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		<defName>DRM_ElectricShock</defName>
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		<label>Electric Shock</label>
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		<description>This preson is got a shock.</description>
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		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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		<hediffClass>HediffWithComps</hediffClass>
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		<comps>
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			<li Class="HediffCompProperties_SeverityPerDay">
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				<severityPerDay>-4</severityPerDay>
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			</li>
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		</comps>
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		<injuryProps>
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			<painPerSeverity>0.02</painPerSeverity>
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		  </injuryProps>
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		<stages>
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			<li>
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				<label>minor</label>
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				<becomeVisible>false</becomeVisible>
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			</li>
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			<li>
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				<label>minor</label>
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				<minSeverity>0.2</minSeverity>
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				<capMods>
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					<li>
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					  <capacity>Moving</capacity>
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					  <offset>-0.2</offset>
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					</li>
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					<li>
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					  <capacity>Manipulation</capacity>
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					  <offset>-0.2</offset>
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					</li>
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				  </capMods>
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			</li>
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			<li>
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				<label>moderate</label>
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				<minSeverity>0.35</minSeverity>
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				<capMods>
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				<li>
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					<capacity>Moving</capacity>
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					<offset>-0.4</offset>
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				  </li>
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				  <li>
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					<capacity>Manipulation</capacity>
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					<offset>-0.4</offset>
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				  </li>
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				</capMods>
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			</li>
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			<li>
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				<label>serious</label>
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				<minSeverity>0.5</minSeverity>
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				<capMods>
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				<li>
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					<capacity>Moving</capacity>
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					<offset>-0.6</offset>
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				  </li>
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				  <li>
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					<capacity>Manipulation</capacity>
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					<offset>-0.6</offset>
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				  </li>
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				</capMods>
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			</li>
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			<li>
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				<label>extreme</label>
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				<minSeverity>0.65</minSeverity>
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				<capMods>
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				<li>
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					<capacity>Moving</capacity>
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					<offset>-0.8</offset>
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				  </li>
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				  <li>
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					<capacity>Manipulation</capacity>
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					<offset>-0.8</offset>
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				  </li>
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				</capMods>
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			</li>
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			<li>
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				<label>completely</label>
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				<minSeverity>0.85</minSeverity>
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				<capMods>
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				<li>
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					<capacity>Moving</capacity>
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					<setMax>0</setMax>
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				  </li>
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				  <li>
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					<capacity>Manipulation</capacity>
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					<setMax>0</setMax>
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				  </li>
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				</capMods>
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			</li>
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		</stages>
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	</HediffDef>
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	<!-- slash tail -->
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	<HediffDef ParentName="AddedBodyPartBase">
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@ -117,4 +117,30 @@
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  <!-- EN: extreme -->
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  <DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
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  <DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
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  <DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
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  <!-- EN: minor -->
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  <DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
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  <!-- EN: minor -->
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  <DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
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  <!-- EN: moderate -->
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  <DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
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  <!-- EN: serious -->
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  <DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
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  <!-- EN: extreme -->
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  <DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
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  <!-- EN: extreme -->
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  <DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
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  <!-- EN: tox gas -->
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  <DRM_FearGas.label>恐惧毒气</DRM_FearGas.label>
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  <!-- EN: Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death. -->
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  <DRM_FearGas.description>接触恐惧气体产生的负面影响。恐惧气体会灼伤生物的眼睛与肺部,使视觉与呼吸能力暂时降低。持续暴露还会引发生物极度恐惧情绪和诱发暴力行为。</DRM_FearGas.description>
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  <!-- EN: mild -->
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  <DRM_FearGas.stages.mild.label>较轻</DRM_FearGas.stages.mild.label>
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  <!-- EN: moderate -->
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  <DRM_FearGas.stages.moderate.label>中等</DRM_FearGas.stages.moderate.label>
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  <!-- EN: severe -->
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  <DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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</LanguageData>
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@ -70,6 +70,7 @@
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    </verbProperties>
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    <comps>
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      <li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
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        <damageDef>Smoke</damageDef>
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        <smokeRadius>9</smokeRadius>
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        <gasType>DeadlifeDust</gasType>
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        <clamorType>Ability</clamorType>
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@ -16,7 +16,7 @@
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			  <gasType>DeadlifeDust</gasType>
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			  <soundDef>Explosion_Stun</soundDef>
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			  <explosionRadius>6</explosionRadius>
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			  <postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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			  <postExplosionSpawnThingCount>0</postExplosionSpawnThingCount>
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			  <destroyGear>false</destroyGear>
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			  <destroyBody>false</destroyBody>
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			</li>
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@ -29,6 +29,9 @@
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    </verbProperties>
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    <comps>
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      <li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
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        <damageDef>DRM_Flame</damageDef>
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        <damageAmount>80</damageAmount>
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        <armorPenetration>0</armorPenetration>
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        <radius>12</radius>
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      </li>
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    </comps>
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@ -57,6 +60,7 @@
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    </verbProperties>
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    <comps>
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      <li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
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        <damageDef>Smoke</damageDef>
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        <smokeRadius>9</smokeRadius>
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        <gasType>ToxGas</gasType>
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        <clamorType>Ability</clamorType>
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		||||
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