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Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
3a64860299 暂存 2024-05-30 10:36:09 +08:00
62 changed files with 1484 additions and 3061 deletions

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@ -40,64 +40,4 @@
</techHediffsTags>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDR_BionicTail</defName>
<label>install bionic tail</label>
<description>Install a bionic tail.</description>
<descriptionHyperlinks>
<ThingDef>DR_BionicTail</ThingDef>
<HediffDef>DR_BionicTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing bionic tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DR_BionicTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DR_BionicTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DR_BionicTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDR_FakeTail</defName>
<label>install fake tail</label>
<description>Install a fake tail.</description>
<descriptionHyperlinks>
<ThingDef>DR_FakeTail</ThingDef>
<HediffDef>DR_FakeTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing fake tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DR_FakeTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DR_FakeTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DR_FakeTail</addsHediff>
</RecipeDef>
</Defs>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<InstallDR_BionicTail.label>安装仿生尾</InstallDR_BionicTail.label>
<InstallDR_BionicTail.description>安装仿生尾。</InstallDR_BionicTail.description>
<InstallDR_BionicTail.jobString>正在安装仿生尾。</InstallDR_BionicTail.jobString>
<InstallDR_FakeTail.label>安装假龙尾</InstallDR_FakeTail.label>
<InstallDR_FakeTail.description>安装假龙尾。</InstallDR_FakeTail.description>
<InstallDR_FakeTail.jobString>正在安装假龙尾。</InstallDR_FakeTail.jobString>
</LanguageData>

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@ -11,10 +11,6 @@
<li>Dragonian_Princess</li>
</spawnCategories>
<forcedHediffs>
<li>DRM_Princess_Mark</li>
</forcedHediffs>
<skillGains>
<Melee>2</Melee>
<Shooting>2</Shooting>

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@ -36,19 +36,6 @@
</additionalHediffs>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_Arc</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_ElectricShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
<causeStun>true</causeStun>
<stunAdaptationTicks>120</stunAdaptationTicks>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_AcidBurn</defName>
<label>acid burn</label>
@ -64,67 +51,17 @@
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
</DamageDef>
<DamageDef>
<defName>DRM_RangedStab</defName>
<label>stab</label>
<workerClass>DamageWorker_Stab</workerClass>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been stabbed to death.</deathMessage>
<hediff>Stab</hediff>
<hediffSolid>Crack</hediffSolid>
<impactSoundType>Slice</impactSoundType>
<armorCategory>Sharp</armorCategory>
<defaultArmorPenetration>0.5</defaultArmorPenetration>
<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
<stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
</DamageDef>
<DamageDef>
<defName>DRM_Thump</defName>
<label>thump</label>
<DamageDef ParentName="Flame">
<defName>DRM_Arc</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_Stun</hediff>
<severityPerDamageDealt>0.1</severityPerDamageDealt>
<hediff>DRM_ElectricShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<isExplosive>true</isExplosive>
<deathMessage>{0} has been shot to death.</deathMessage>
<hediff>Crush</hediff>
<hediffSolid>Crack</hediffSolid>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>5</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>15</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>7.5</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionCellFleck>BlastDry</explosionCellFleck>
<explosionColorCenter>(0.73, 0.93, 0.96)</explosionColorCenter>
<explosionColorEdge>(0.71, 0.82, 0.90)</explosionColorEdge>
<soundExplosion>Explosion_Thump</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef>
<DamageDef>
<defName>DRM_Feargas</defName> <!-- independent -->
<label>Fear gas</label>
<workerClass>DragonianMix.DamageWorker_OPToxic</workerClass>
<canInterruptJobs>false</canInterruptJobs>
<makesBlood>false</makesBlood>
<defaultDamage>0</defaultDamage>
<explosionCellFleck>BlastExtinguisher</explosionCellFleck>
<explosionColorEdge>(78,65,167,0.05)</explosionColorEdge>
<soundExplosion>Explosion_Stun</soundExplosion>
<harmsHealth>false</harmsHealth>
<combatLogRules>Damage_Extinguish</combatLogRules>
<causeStun>true</causeStun>
<stunAdaptationTicks>120</stunAdaptationTicks>
</DamageDef>
</Defs>

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@ -5,7 +5,7 @@
<defName>DR_TwinDownBindFront</defName>
<label>twin down bind(front)</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindFront</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -16,7 +16,7 @@
<defName>DR_TwinDownBindBoth</defName>
<label>twin down bind</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindBoth</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -27,7 +27,7 @@
<defName>DR_TwinDownBindBack</defName>
<label>twin down bind(back)</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindBack</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -38,7 +38,7 @@
<defName>DR_Twintail</defName>
<label>twin tail</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twintail</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -49,7 +49,7 @@
<defName>DR_TwinDownBind</defName>
<label>twin down bind</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBind</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -60,7 +60,7 @@
<defName>DR_Long</defName>
<label>long</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Long</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -71,7 +71,7 @@
<defName>DR_Japan</defName>
<label>roll up hair</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Japan</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -82,7 +82,7 @@
<defName>DR_Wavelongop</defName>
<label>wavelong op</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Wavelongop</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -93,7 +93,7 @@
<defName>DR_Twinlongop</defName>
<label>twinlong op</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twinlongop</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -104,7 +104,7 @@
<defName>DR_Twinlong</defName>
<label>twinlong</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twinlong</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -115,7 +115,7 @@
<defName>DR_Wavelong</defName>
<label>wavelong</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Wavelong</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -126,7 +126,7 @@
<defName>DR_Middlecut</defName>
<label>middlecut</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Middlecut</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
@ -137,7 +137,7 @@
<defName>DR_Short</defName>
<label>shortcut</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/AddonHairs/HairNon_A</texPath>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Short</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>

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@ -57,7 +57,6 @@
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
@ -111,8 +110,9 @@
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
@ -145,10 +145,11 @@
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponTags>
<li>DR_BattlePila</li>
<li>Gun</li>
<li>LongShots</li>
</weaponTags>
<weaponMoney>
<min>550</min>
<min>250</min>
<max>1500</max>
</weaponMoney>
@ -166,8 +167,9 @@
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
@ -222,8 +224,9 @@
<techHediffsChance>0.55</techHediffsChance>
<techHediffsMoney>600~2500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
@ -278,8 +281,10 @@
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
<li>Poor</li>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
@ -300,7 +305,6 @@
<labelPlural>Dragonian clan councilmen</labelPlural>
<combatPower>100</combatPower>
<factionLeader>true</factionLeader>
<titleRequired MayRequire="Ludeon.RimWorld.Royalty">DRM_Cheften</titleRequired>
<isFighter>false</isFighter>
<itemQuality>Good</itemQuality>
@ -330,8 +334,9 @@
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
@ -409,11 +414,9 @@
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianSlashTail</li>
<li>HardenDragonianOrb</li>
</techHediffsTags>
<techHediffsRequired>
<li>HardenDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
@ -489,10 +492,10 @@
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>ShieldDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<techHediffsRequired>
<li>ShieldDragonianOrb</li>
<li MayRequire="Ludeon.Rimworld.Royalty">AcidifierDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
@ -572,7 +575,6 @@
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
@ -593,7 +595,6 @@
<labelPlural>Dragonian Princess</labelPlural>
<combatPower>200</combatPower>
<factionLeader>true</factionLeader>
<titleRequired MayRequire="Ludeon.RimWorld.Royalty">DRM_Princess</titleRequired>
<isFighter>false</isFighter>
<itemQuality>Legendary</itemQuality>

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@ -11,8 +11,8 @@
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>5</maxConfigurableAtWorldCreation>
<pawnSingular>Dragonian</pawnSingular> <!-- 세력 폰 단일명칭 -->
<pawnsPlural>Dragonians</pawnsPlural> <!-- 세력 폰 복수명칭 -->
<pawnSingular>Dragonian</pawnSingular><!-- 세력 폰 단일명칭 -->
<pawnsPlural>Dragonians</pawnsPlural><!-- 세력 폰 복수명칭 -->
<listOrderPriority>40</listOrderPriority>
@ -24,7 +24,6 @@
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Dungeon Master</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Dragonian/Icon/DR_Icon</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon</settlementTexturePath>
@ -45,13 +44,13 @@
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
</xenotypeChances>
</xenotypeSet>
<backstoryCategories> <!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<backstoryCategories><!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<allowedCultures> <!-- 허용되는 문화 -->
<allowedCultures><!-- 허용되는 문화 -->
<li>DragonianCulture</li>
</allowedCultures>
<apparelStuffFilter> <!-- 시작시 폰 복장의 재료 -->
<apparelStuffFilter><!-- 시작시 폰 복장의 재료 -->
<thingDefs>
<li>WoolDragonian</li>
<li>Cloth</li>
@ -98,7 +97,7 @@
<li>
<!-- 村民团 -->
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<commonality>10</commonality>
<options>
<Dragonian_Villager>50</Dragonian_Villager>
<Dragonian_Clan_Guard>30</Dragonian_Clan_Guard>
@ -110,7 +109,7 @@
<li>
<!--=骠骑兵=-->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<commonality>10</commonality>
<options>
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>30</Dragonian_Clan_Hunter>
@ -121,7 +120,7 @@
<li>
<!--=游骑兵=-->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<commonality>10</commonality>
<options>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>60</Dragonian_Clan_Hunter>
@ -219,11 +218,8 @@
<kindDef>Settlement</kindDef>
<options>
<Dragonian_Villager>10</Dragonian_Villager>
<Dragonian_Clan_Guard>30</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>20</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>19</Dragonian_Clan_Warrier>
<Dragonian_Royal_Guard>20</Dragonian_Royal_Guard>
<Dragonian_Royal_Hunter>19</Dragonian_Royal_Hunter>
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
@ -234,26 +230,6 @@
<defName>Dragonian_NPC</defName>
<label>Dragonian</label>
<description>Dragonian settlement</description>
<!-- royalty content begin-->
<royalFavorLabel>Trust</royalFavorLabel>
<royalFavorIconPath>UI/Icons/RoyalFavor</royalFavorIconPath>
<royalTitleTags>
<li>Dragonian_Royal_Title</li>
</royalTitleTags>
<royalTitleInheritanceWorkerClass>RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
<royalTitleInheritanceRelations>
<li>Child</li>
<li>Grandchild</li>
<li>GreatGrandchild</li>
<li>NephewOrNiece</li>
<li>Spouse</li>
<li>Sibling</li>
<li>HalfSibling</li>
<li>Cousin</li>
<li>Parent</li>
<li>UncleOrAunt</li>
</royalTitleInheritanceRelations>
<!-- royalty content end-->
</FactionDef>
<FactionDef ParentName="Dragonian_NPCFactionBase">

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>DRM_Princess_Mark</defName>
<hediffClass>Hediff_High</hediffClass>
<label>Dragonian Princess</label>
<description>She is the chosen one Dragonian Princess. How cool! But this means nothing.</description>
<defaultLabelColor>(1,1,1)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
</HediffDef>
</Defs>

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@ -1,409 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>DRM_Stun</defName>
<label>Stun</label>
<labelNoun>Stun</labelNoun>
<description>This pawn is shocked by huge impact force.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<battleStateLabel>Shock</battleStateLabel>
<maxSeverity>1</maxSeverity>
<stages>
<li>
<label>minor</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.5</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.8</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<setMax>0.25</setMax>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_SelfHeal">
<healAmount>0.2</healAmount>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>DRM_SummonSickness</defName>
<label>summon sickness</label>
<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
<initialSeverity>0.001</initialSeverity>
<lethalSeverity>1</lethalSeverity>
<maxSeverity>1</maxSeverity>
<alwaysShowSeverity>true</alwaysShowSeverity>
<duplicationAllowed>false</duplicationAllowed>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>1</severityPerDay>
</li>
<li Class="HediffCompProperties_SurgeryInspectable">
<surgicalDetectionDesc>{PAWN_nameDef} is suffering from summon sickness. His body is breaking down.the condition will keep getting worse.this condition can be lethal.</surgicalDetectionDesc>
</li>
<li Class="HediffCompProperties_CauseMentalState">
<humanMentalState>Berserk</humanMentalState>
<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
</li>
</comps>
<stages>
<li>
<label>initial</label>
<becomeVisible>True</becomeVisible>
</li>
<li>
<minSeverity>0.2</minSeverity>
<label>initial</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.05</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.04</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<minSeverity>0.5</minSeverity>
<label>moderate</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.08</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<minSeverity>0.8</minSeverity>
<label>extreme</label>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.14</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<minSeverity>0.95</minSeverity>
<label>debilitating</label>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="DiseaseBase">
<defName>DRM_FearGas</defName>
<label>Fear gas</label>
<description>Aftereffects of exposure to Fear Toxgas, It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to fear gas results in panic and violent behavior.</description>
<isBad>true</isBad>
<defaultLabelColor>(0.3,0.25,0.65)</defaultLabelColor>
<initialSeverity>1</initialSeverity>
<maxSeverity>3</maxSeverity>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-30</severityPerDay>
</li>
<li Class="HediffCompProperties_CauseMentalState">
<animalMentalState>ManhunterPermanent</animalMentalState>
<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
<humanMentalState>Berserk</humanMentalState>
<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
</li>
</comps>
<stages>
<li>
<label>mild</label>
<minSeverity>1</minSeverity>
<painFactor>1.0</painFactor>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.3</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.14</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>2</minSeverity>
<painFactor>1.2</painFactor>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.6</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.3</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.42</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<label>severe</label>
<minSeverity>3</minSeverity>
<painFactor>2.0</painFactor>
<capMods>
<li>
<capacity>Sight</capacity>
<setMax>0</setMax>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.60</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>1</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_ArmorMeltdown</defName>
<label>Armor Meltdown</label>
<description>This preson's armor is melting down due heat effect.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.15</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.35</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.65</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.8</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<statOffsets>
<ArmorRating_Heat>-2</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_AcidCorrosion</defName>
<label>Acid Corrosion</label>
<description>This preson's armor is corroding due acid .</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1800</disappearsAfterTicks>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
<li>
<label>minor</label>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-2</ArmorRating_Sharp>
<ArmorRating_Blunt>-2</ArmorRating_Blunt>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_ElectricShock</defName>
<label>Electric Shock</label>
<description>This preson is got a shock.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.02</painPerSeverity>
</injuryProps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.2</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.2</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.4</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.4</offset>
</li>
</capMods>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.6</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.6</offset>
</li>
</capMods>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.8</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.8</offset>
</li>
</capMods>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<setMax>0</setMax>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

View File

@ -1,394 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<labelNoun>a bionic tail</labelNoun>
<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<labelNoun>a fake tail</labelNoun>
<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>0.35</partEfficiency>
<betterThanNatural>false</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>FakeDragonianOrb</defName>
<label>Fake DragonianOrb</label>
<labelNoun>a Fake DragonianOrb</labelNoun>
<description>An installed Fake DragonianOrb. Just for replace your missing one.</description>
<priceImpact>false</priceImpact>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>Plasteel</spawnThingOnRemoved>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>FlareDragonianOrb</defName>
<label>Flare DragonianOrb</label>
<labelNoun>a Flare DragonianOrb.</labelNoun>
<description>An installed Flare DragonianOrb. Allow owner to burst a fireball.</description>
<priceImpact>false</priceImpact>
<abilities>
<li MayRequire="Ludeon.RimWorld.Biotech">DR_FireBurst</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">DR_BattleStaffBurner</li>
</abilities>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>FlareDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>HyperhealDragonianOrb</defName>
<label>Hyperheal DragonianOrb</label>
<labelNoun>a Hyperheal DragonianOrb.</labelNoun>
<description>An installed Hyperheal DragonianOrb.</description>
<priceImpact>false</priceImpact>
<abilities>
<li MayRequire="Ludeon.RimWorld.Ideology">DRM_HealBreakOut</li>
</abilities>
<stages>
<li>
<minSeverity>0</minSeverity>
<regeneration>100</regeneration>
<showRegenerationStat>true</showRegenerationStat>
</li>
</stages>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>HyperhealDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<HediffDef>
<defName>DRM_HealBreakOut</defName>
<label>Heal BreakOut</label>
<description>This person is in healbreakout.Heal wound in insane speed.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<minSeverity>0</minSeverity>
<regeneration>1000</regeneration>
<showRegenerationStat>true</showRegenerationStat>
<painFactor>0.1</painFactor>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime>
<disappearsAfterTicks>15000</disappearsAfterTicks>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<isBad>false</isBad>
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>HardenDragonianOrb</defName>
<label>Harden DragonianOrb</label>
<labelNoun>a Harden DragonianOrb.</labelNoun>
<description>An installed Harden DragonianOrb.</description>
<priceImpact>false</priceImpact>
<stages>
<li>
<statOffsets>
<ArmorRating_Sharp>0.7</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
</statOffsets>
</li>
</stages>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>HardenDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<!-- slash tail -->
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_SlashTail</defName>
<label>slash tail</label>
<labelNoun>a slash tail</labelNoun>
<description>An installed slash tail turn dragonian's tail into a massive blade.</description>
<descriptionHyperlinks>
<ThingDef>DRM_SlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>40</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>Cut</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_SlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_FlameSlashTail</defName>
<label>Flame slash tail</label>
<labelNoun>a Flame slash tail</labelNoun>
<description>An installed Flame slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
<descriptionHyperlinks>
<ThingDef>DRM_FlameSlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>DRM_Flame</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>DRM_Flame</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_FlameSlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_AcidSlashTail</defName>
<label>Acid slash tail</label>
<labelNoun>a Acid slash tail</labelNoun>
<description>An installed Acid slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with acid.</description>
<descriptionHyperlinks>
<ThingDef>DRM_AcidSlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>DRM_AcidBurn</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>DRM_AcidBurn</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_AcidSlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_ExplosiveSlashTail</defName>
<label>Explosive slash tail</label>
<labelNoun>a Explosive slash tail</labelNoun>
<description>An installed Explosive slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with Explosives.</description>
<descriptionHyperlinks>
<ThingDef>DRM_ExplosiveSlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>Bomb</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>Bomb</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_AcidSlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>ShieldDragonianOrb</defName>
<label>Shield DragonianOrb</label>
<labelNoun>a Shield DragonianOrb.</labelNoun>
<description>An installed Shield DragonianOrb.</description>
<priceImpact>false</priceImpact>
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
<comps>
<li Class="DragonianMix.HediffShieldCompProperties">
<MaxEnergy>100</MaxEnergy>
<EnergyOnReset>0</EnergyOnReset>
<CanFunction>True</CanFunction>
<RegenerationRate>0.005</RegenerationRate>
</li>
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
</HediffDef>
</Defs>

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@ -1,381 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef ParentName="SurgeryInstallBodyPartNaturalBase">
<defName>InstallDragonianOrb</defName>
<label>install DragonianOrb</label>
<description>Install a dragonian orb.</description>
<descriptionHyperlinks>
<ThingDef>DragonianOrb</ThingDef>
</descriptionHyperlinks>
<jobString>Installing DragonianOrb.</jobString>
<deathOnFailedSurgeryChance>0.05</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>8</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
</RecipeDef>
<RecipeDef Name="DR_SurgeryInstallPlasteelPartBase" ParentName="SurgeryInstallBodyPartArtificialBase" Abstract="True">
<workAmount>1500</workAmount>
<skillRequirements>
<Medicine>3</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</fixedIngredientFilter>
</RecipeDef>
<RecipeDef ParentName="DR_SurgeryInstallPlasteelPartBase">
<defName>InstallFakeDragonianOrb</defName>
<label>install fake DragonianOrb</label>
<description>Install a fake DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>Plasteel</ThingDef>
</descriptionHyperlinks>
<jobString>Installing fake DragonianOrb.</jobString>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>FakeDragonianOrb</addsHediff>
<uiIconThing>DragonianOrb</uiIconThing>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallFlareDragonianOrb</defName>
<label>install Flare DragonianOrb</label>
<description>Install Flare DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>FlareDragonianOrb</ThingDef>
<HediffDef>FlareDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Flare DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>FlareDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>FlareDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>FlareDragonianOrb</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallHyperhealDragonianOrb</defName>
<label>install Hyperheal DragonianOrb</label>
<description>Install Hyperheal DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>HyperhealDragonianOrb</ThingDef>
<HediffDef>HyperhealDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Hyperheal DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>HyperhealDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>HyperhealDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>HyperhealDragonianOrb</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallHardenDragonianOrb</defName>
<label>install Harden DragonianOrb</label>
<description>Install Harden DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>HardenDragonianOrb</ThingDef>
<HediffDef>HardenDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Harden DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>HardenDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>HardenDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>HardenDragonianOrb</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDR_BionicTail</defName>
<label>install bionic tail</label>
<description>Install a bionic tail.</description>
<descriptionHyperlinks>
<ThingDef>DR_BionicTail</ThingDef>
<HediffDef>DR_BionicTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing bionic tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DR_BionicTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DR_BionicTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DR_BionicTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDR_FakeTail</defName>
<label>install fake tail</label>
<description>Install a fake tail.</description>
<descriptionHyperlinks>
<ThingDef>DR_FakeTail</ThingDef>
<HediffDef>DR_FakeTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing fake tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DR_FakeTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DR_FakeTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DR_FakeTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_SlashTail</defName>
<label>install slash tail</label>
<description>Install a slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_SlashTail</ThingDef>
<HediffDef>DRM_SlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_SlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_SlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_SlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_FlameSlashTail</defName>
<label>install Flame slash tail</label>
<description>Install a Flame slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_FlameSlashTail</ThingDef>
<HediffDef>DRM_FlameSlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Flame slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_FlameSlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_FlameSlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_FlameSlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_AcidSlashTail</defName>
<label>install Acid slash tail</label>
<description>Install a Acid slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_AcidSlashTail</ThingDef>
<HediffDef>DRM_AcidSlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Acid slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_AcidSlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_AcidSlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_AcidSlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_ExplosiveSlashTail</defName>
<label>install Explosive slash tail</label>
<description>Install a Explosive slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_ExplosiveSlashTail</ThingDef>
<HediffDef>DRM_ExplosiveSlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Explosive slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_ExplosiveSlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_ExplosiveSlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_ExplosiveSlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallShieldDragonianOrb</defName>
<label>install Shield DragonianOrb</label>
<description>Install Shield DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>ShieldDragonianOrb</ThingDef>
<HediffDef>ShieldDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Shield DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>ShieldDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ShieldDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>ShieldDragonianOrb</addsHediff>
</RecipeDef>
</Defs>

View File

@ -12,7 +12,6 @@
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<researchPrerequisite>PlateArmor</researchPrerequisite>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drapparelF</texPath>
@ -22,7 +21,6 @@
<tradeTags>
<li>Armor</li>
</tradeTags>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>15000</WorkToMake>
<MaxHitPoints>480</MaxHitPoints>
@ -39,7 +37,7 @@
<li>ApparelArmor</li>
</thingCategories>
<costList>
<Steel>100</Steel>
<Plasteel>100</Plasteel>
<WoolDragonian>40</WoolDragonian>
</costList>
<apparel>
@ -78,7 +76,6 @@
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<researchPrerequisite>PlateArmor</researchPrerequisite>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgA</texPath>
@ -88,7 +85,6 @@
<tradeTags>
<li>Armor</li>
</tradeTags>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>8750</WorkToMake>
<MaxHitPoints>220</MaxHitPoints>
@ -105,7 +101,7 @@
<li>ArmorHeadgear</li>
</thingCategories>
<costList>
<Steel>25</Steel>
<Plasteel>40</Plasteel>
</costList>
<apparel>
<bodyPartGroups>

View File

@ -1,73 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<ThingDef Name="DRM_BaseGas" Abstract="True">
<thingClass>Gas</thingClass>
<label>gas</label>
<category>Gas</category>
<altitudeLayer>Gas</altitudeLayer>
<useHitPoints>false</useHitPoints>
<tickerType>Normal</tickerType>
<graphicData>
<graphicClass>Graphic_Gas</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="DRM_BaseGas">
<defName>DRM_FearGasCloud</defName>
<label>Fear gas</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.3,0.25,0.65,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>DragonianMix.OPToxicGas</thingClass>
<modExtensions>
<li Class="DragonianMix.OPToxicDefs">
<OPToxicHediff>DRM_FearGas</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>120</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="DRM_BaseGas">
<defName>DRM_AcidGasCloud</defName>
<label>Acid gas</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.56, 1, 0.03,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>DragonianMix.OPToxicGas</thingClass>
<modExtensions>
<li Class="DragonianMix.OPToxicDefs">
<OPToxicHediff>DRM_AcidCorrosion</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
</Defs>

View File

@ -1,707 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleHammer</defName>
<label>battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>25</Mass>
</statBases>
<equippedAngleOffset>0</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>Electricity</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>17</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>29</power>
<cooldownTime>3</cooldownTime>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<!-- <DamageDef ParentName="Bite"> -->
<!-- <defName>DR_ShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <additionalHediffs> -->
<!-- <li> -->
<!-- <hediff>DR_MechaShortCircuit</hediff> -->
<!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> -->
<!-- </li> -->
<!-- </additionalHediffs> -->
<!-- </DamageDef> -->
<!-- <HediffDef> -->
<!-- <defName>DR_MechaShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. -->
<!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. -->
<!-- \nCreatures who die with toxic buildup cannot be eaten.</description> -->
<!-- <hediffClass>HediffWithComps</hediffClass> -->
<!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> -->
<!-- <lethalSeverity>1</lethalSeverity> -->
<!-- <makesSickThought>false</makesSickThought> -->
<!-- <scenarioCanAdd>true</scenarioCanAdd> -->
<!-- <comps> -->
<!-- <li Class="HediffCompProperties_Immunizable"> -->
<!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> -->
<!-- </li> -->
<!-- </comps> -->
<!-- <stages> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <becomeVisible>false</becomeVisible> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <minSeverity>0.04</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.05</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>minor</label> -->
<!-- <minSeverity>0.2</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.10</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>moderate</label> -->
<!-- <minSeverity>0.40</minSeverity> -->
<!-- <vomitMtbDays>5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.15</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>146</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>438</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>serious</label> -->
<!-- <minSeverity>0.60</minSeverity> -->
<!-- <vomitMtbDays>1</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.25</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>37</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>111</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>extreme</label> -->
<!-- <minSeverity>0.80</minSeverity> -->
<!-- <vomitMtbDays>0.5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <setMax>0.10</setMax> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>13</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>39</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- </stages> -->
<!-- </HediffDef> -->
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_FeargasLauncher</defName>
<label>Feargas launcher shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(78,65,167)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<speed>40</speed>
<damageDef>DRM_Feargas</damageDef>
<!-- Use default damage from explosion def -->
<explosionRadius>5.4</explosionRadius>
<soundExplode>DispensePaste</soundExplode>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<arcHeightFactor>2</arcHeightFactor>
<shadowSize>0.5</shadowSize>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<explosionDelay>0</explosionDelay>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Fear</defName>
<label>Dragonian Fear Staff</label>
<description>A Staff for Dragonian.Can Shoot Feartox bomb.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Fear</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_FeargasLauncher</defaultProjectile>
<warmupTime>3.5</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Air</defName>
<label>Dragonian AirCannon Staff</label>
<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_AirCannon</defName>
<label>AirCannon shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase>
<explosionRadius>3.9</explosionRadius >
<stoppingPower>3</stoppingPower>
<speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleSpear</defName>
<label>Dragonian Battle Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/SpearThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>30</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_Spear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>30</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear</defName>
<label>Dragonian Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>14.9</range>
<burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
<modExtensions>
<li Class="DragonianMix.ShotgunExtension">
<pelletCount>6</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear</defName>
<label>Dragonian Chain Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<burstShotCount>16</burstShotCount>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ChainSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
</Defs>

View File

@ -0,0 +1,202 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleHammer</defName>
<label>battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>25</Mass>
</statBases>
<equippedAngleOffset>0</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>Electricity</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>17</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>29</power>
<cooldownTime>3</cooldownTime>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<!-- <DamageDef ParentName="Bite"> -->
<!-- <defName>DR_ShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <additionalHediffs> -->
<!-- <li> -->
<!-- <hediff>DR_MechaShortCircuit</hediff> -->
<!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> -->
<!-- </li> -->
<!-- </additionalHediffs> -->
<!-- </DamageDef> -->
<!-- <HediffDef> -->
<!-- <defName>DR_MechaShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. -->
<!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. -->
<!-- \nCreatures who die with toxic buildup cannot be eaten.</description> -->
<!-- <hediffClass>HediffWithComps</hediffClass> -->
<!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> -->
<!-- <lethalSeverity>1</lethalSeverity> -->
<!-- <makesSickThought>false</makesSickThought> -->
<!-- <scenarioCanAdd>true</scenarioCanAdd> -->
<!-- <comps> -->
<!-- <li Class="HediffCompProperties_Immunizable"> -->
<!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> -->
<!-- </li> -->
<!-- </comps> -->
<!-- <stages> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <becomeVisible>false</becomeVisible> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <minSeverity>0.04</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.05</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>minor</label> -->
<!-- <minSeverity>0.2</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.10</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>moderate</label> -->
<!-- <minSeverity>0.40</minSeverity> -->
<!-- <vomitMtbDays>5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.15</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>146</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>438</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>serious</label> -->
<!-- <minSeverity>0.60</minSeverity> -->
<!-- <vomitMtbDays>1</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.25</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>37</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>111</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>extreme</label> -->
<!-- <minSeverity>0.80</minSeverity> -->
<!-- <vomitMtbDays>0.5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <setMax>0.10</setMax> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>13</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>39</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- </stages> -->
<!-- </HediffDef> -->
</Defs>

View File

@ -10,9 +10,9 @@
<DR_BattleStaffBurner.label>火焰喷射</DR_BattleStaffBurner.label>
<DR_BattleStaffBurner.description>使用大地魔法的力量,喷射出一片巨大的锥形火焰。</DR_BattleStaffBurner.description>
<DRM_Deaddustpop.label>死灵尘</DRM_Deaddustpop.label>
<DRM_Deaddustpop.label>释放死灵尘</DRM_Deaddustpop.label>
<DRM_Deaddustpop.description>释放一团死灵尘。死灵尘附着在尸体上后,便会引发混乱而剧烈的反应,使它们重获行动能力。这些活尸只会攻击你的敌人。死灵尘由飘浮在空气中的超凡微械构成,能够穿透细胞并修复坏死的组织。</DRM_Deaddustpop.description>
<DRM_Deaddustpop.verbProperties.label>释放死灵尘</DRM_Deaddustpop.verbProperties.label>
<DRM_Deaddustpop.verbProperties.label>释放死灵尘</DRM_Deaddustpop.verbProperties.label>
<DRM_Toxgaspop.label>释放有毒气体</DRM_Toxgaspop.label>
<DRM_Toxgaspop.description>释放一团毒气。嗯。</DRM_Toxgaspop.description>
@ -24,17 +24,4 @@
<DRM_Skip.label>折跃</DRM_Skip.label>
<DRM_Skip.description>将目标传送到离原点不远的特定位置。太大的物体无法被传送。</DRM_Skip.description>
<DRM_Acidgaspop.label>酸性云雾</DRM_Acidgaspop.label>
<DRM_Acidgaspop.description>释放一团酸性云雾。接触酸性气体后会造成持续的酸蚀伤害附着。</DRM_Acidgaspop.description>
<DRM_Acidgaspop.verbProperties.label>释放酸性云雾</DRM_Acidgaspop.verbProperties.label>
<DRM_Feargaspop.label>恐惧毒雾</DRM_Feargaspop.label>
<DRM_Feargaspop.description>释放一团恐惧毒雾。恐惧气体会灼伤生物的眼睛与肺部,使视觉与呼吸能力暂时降低。持续暴露还会引发生物极度恐惧情绪和诱发暴力行为。</DRM_Feargaspop.description>
<DRM_Feargaspop.verbProperties.label>释放恐惧毒雾</DRM_Feargaspop.verbProperties.label>
<!-- EN: acid spray -->
<DRM_AcidSpray.label>酸液喷吐</DRM_AcidSpray.label>
<!-- EN: Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them. -->
<DRM_AcidSpray.description>从颈部的腺体喷出粘稠的酸性物质,通过嘴巴向外喷出。酸性物质附着的目标会被灼烧。</DRM_AcidSpray.description>
</LanguageData>

View File

@ -143,12 +143,4 @@
<!-- EN: severe -->
<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
<DRM_Stun.label>被震撼</DRM_Stun.label>
<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
<DRM_Stun.labelNoun>震撼</DRM_Stun.labelNoun>
<DRM_Princess_Mark.label>龙娘公主</DRM_Princess_Mark.label>
<DRM_Princess_Mark.description>她是天选的龙娘公主,哇哦!但是这并没有任何用处。</DRM_Princess_Mark.description>
</LanguageData>

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@ -45,14 +45,6 @@
<InstallDRM_SlashTail.description>安装斩龙尾。</InstallDRM_SlashTail.description>
<InstallDRM_SlashTail.jobString>正在安装斩龙尾。</InstallDRM_SlashTail.jobString>
<InstallDR_BionicTail.label>安装仿生尾</InstallDR_BionicTail.label>
<InstallDR_BionicTail.description>安装仿生尾。</InstallDR_BionicTail.description>
<InstallDR_BionicTail.jobString>正在安装仿生尾。</InstallDR_BionicTail.jobString>
<InstallDR_FakeTail.label>安装假龙尾</InstallDR_FakeTail.label>
<InstallDR_FakeTail.description>安装假龙尾。</InstallDR_FakeTail.description>
<InstallDR_FakeTail.jobString>正在安装假龙尾。</InstallDR_FakeTail.jobString>
<InstallDRM_FlameSlashTail.label>安装焚斩尾</InstallDRM_FlameSlashTail.label>
<InstallDRM_FlameSlashTail.description>安装焚斩尾。</InstallDRM_FlameSlashTail.description>
<InstallDRM_FlameSlashTail.jobString>正在安装焚斩尾。</InstallDRM_FlameSlashTail.jobString>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DRM_Stranger.label>陌生人</DRM_Stranger.label>
<DRM_Stranger.description>龙娘社会对你很陌生。</DRM_Stranger.description>
<DRM_Known.label>知名者</DRM_Known.label>
<DRM_Known.description>龙娘社会知道了你的存在并且愿意帮助你。</DRM_Known.description>
<DRM_trusted.label>可信者</DRM_trusted.label>
<DRM_trusted.description>龙娘社会把你当做朋友。</DRM_trusted.description>
<DRM_Cheften.label>龙娘酋长</DRM_Cheften.label>
<DRM_Cheften.description>是龙娘社会的酋长。她们是部落一线工作的实际领导者。</DRM_Cheften.description>
<DRM_Princess.label>龙娘公主</DRM_Princess.label>
<DRM_Princess.description>是天选的唯一龙娘公主。</DRM_Princess.description>
</LanguageData>

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@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DRM_HappyBundleDrop.label>请求开心小礼包</DRM_HappyBundleDrop.label>
<DRM_HappyBundleDrop.description>请求一个包含各种资源的开心小礼包。快乐起来吧孩子们。</DRM_HappyBundleDrop.description>
<DRM_MedDrop.label>请求药物</DRM_MedDrop.label>
<DRM_MedDrop.description>请求一包20个草药。这是她们能找到最好的货了。</DRM_MedDrop.description>
<DRM_DressDrop.label>请求衣物</DRM_DressDrop.label>
<DRM_DressDrop.description>请求3件龙娘裙装。每位龙娘都应该好好穿衣服。</DRM_DressDrop.description>
<DRM_WoolDrop.label>请求龙娘毛发</DRM_WoolDrop.label>
<DRM_WoolDrop.description>请求100个龙娘毛发。利用它们做新衣服穿。</DRM_WoolDrop.description>
<DRM_CallVillagerTeam.label>呼叫龙娘工程队</DRM_CallVillagerTeam.label>
<DRM_CallVillagerTeam.description>一队4名龙娘村民会来帮助你工作4天。你最好能保证她们的安全。</DRM_CallVillagerTeam.description>
<DRM_CallVillagerGang.label>呼叫龙娘承包商</DRM_CallVillagerGang.label>
<DRM_CallVillagerGang.description>一队8名龙娘村民会来帮助你工作4天。我不知道你为什么需要这么多龙娘但她们最好能完整的回去。</DRM_CallVillagerGang.description>
<DRM_CallHunterAidSmall.label>呼叫龙娘骑兵队</DRM_CallHunterAidSmall.label>
<DRM_CallHunterAidSmall.description>一队4名龙娘村庄骠骑兵会来支援你作战。她们是远程单位。</DRM_CallHunterAidSmall.description>
<DRM_CallHunterAidLarge.label>呼叫龙娘骑兵团</DRM_CallHunterAidLarge.label>
<DRM_CallHunterAidLarge.description>一队6名龙娘村庄骠骑兵会来支援你作战。她们是远程单位。</DRM_CallHunterAidLarge.description>
<DRM_CallGuardAidSmall.label>呼叫龙娘卫队</DRM_CallGuardAidSmall.label>
<DRM_CallGuardAidSmall.description>一队4名龙娘村庄卫士会来支援你作战。她们是近战单位。</DRM_CallGuardAidSmall.description>
<DRM_CallRoyalGuardAidSmall.label>呼叫龙娘皇家近卫队</DRM_CallRoyalGuardAidSmall.label>
<DRM_CallRoyalGuardAidSmall.description>一队4名龙娘皇家卫士会来支援你作战。她们是近战单位,配备有重装甲。</DRM_CallRoyalGuardAidSmall.description>
</LanguageData>

View File

@ -8,7 +8,7 @@
<DRM_BattleHelmD.label>龙娘 制式战盔D型</DRM_BattleHelmD.label>
<DRM_BattleHelmD.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmD.description>
<DR_FakeTail.label></DR_FakeTail.label>
<DR_FakeTail.label>假尾</DR_FakeTail.label>
<DR_FakeTail.description>这是一条用皮革制成的假尾巴。</DR_FakeTail.description>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>

View File

@ -3,10 +3,6 @@
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
<!-- EN: handle -->
<DR_BattleHammer.tools.handle.label>锤柄</DR_BattleHammer.tools.handle.label>
<!-- EN: head -->
<DR_BattleHammer.tools.head.label>锤头</DR_BattleHammer.tools.head.label>
<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
@ -14,34 +10,4 @@
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
<DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
<DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
<DR_BattleStaff_Fear.label>龙娘 恐惧法杖</DR_BattleStaff_Fear.label>
<DR_BattleStaff_Fear.description>龙娘使用的法杖。一个压缩的气体发射器。填装了芬里尔恐惧毒气弹。</DR_BattleStaff_Fear.description>
<DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
<DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
<DR_BattleSpear.label>龙娘 飞矛</DR_BattleSpear.label>
<DR_BattleSpear.description>龙娘使用的飞矛。她们能把这种沉重的近战武器轻松投送到极远处。</DR_BattleSpear.description>
<DR_BattleSpear.tools.shaft.label></DR_BattleSpear.tools.shaft.label>
<DR_BattleSpear.tools.point.label>矛尖</DR_BattleSpear.tools.point.label>
<DRM_Spear_Thrown.label>飞矛</DRM_Spear_Thrown.label>
<DR_ClusterSpear.label>龙娘 集束飞矛</DR_ClusterSpear.label>
<DR_ClusterSpear.description>龙娘使用的一捆飞矛。这种武器一次能扔出一捆短矛。</DR_ClusterSpear.description>
<DR_ClusterSpear.tools.shaft.label></DR_ClusterSpear.tools.shaft.label>
<DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
<DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
<DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
<DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
<DR_ChainSpear.tools.shaft.label></DR_ChainSpear.tools.shaft.label>
<DR_ChainSpear.tools.point.label>矛尖</DR_ChainSpear.tools.point.label>
<DRM_ChainSpear_Thrown.label>短飞矛</DRM_ChainSpear_Thrown.label>
</LanguageData>

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@ -83,18 +83,4 @@
</operations>
</Operation>
<!--龙娘服装限制添加-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/apparelList</xpath>
<value>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmC</li>
<li>DRM_BattleHelmD</li>
</value>
</li>
</operations>
</Operation>
</Patch>

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@ -57,15 +57,41 @@
</operations>
</Operation>
<!--龙娘武器限制删除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/weaponList</xpath>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/tools</xpath>
<value>
</value>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
</operations>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>Bomb</def>
<amount>40</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
</value>
</Operation>
</Patch>

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@ -148,16 +148,4 @@
<xpath>Defs/ThingDef[@Name="Dragonian_PawnBase"]/butcherProducts/DragonianOrb</xpath>
</Operation>
<!--龙娘公主头发替换-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li/extendedGraphics</xpath>
<value>
<Hediff For="DRM_Princess_Mark">Dragonian/Dragonianlike/AddonHairs/DRM</Hediff>
</value>
</li>
</operations>
</Operation>
</Patch>

View File

@ -6,7 +6,7 @@
<label>BattleStaff burner</label>
<description>Use terra magic to create a massive cone of flame.</description>
<iconPath>UI/Abilities/Burner</iconPath>
<cooldownTicksRange>1800</cooldownTicksRange>
<cooldownTicksRange>900</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<ai_IsIncendiary>true</ai_IsIncendiary>
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
@ -26,12 +26,11 @@
</flammabilityAttachFireChanceCurve>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_FireSpew">
<li Class="CompProperties_AbilityFireSpew">
<range>22.9</range>
<lineWidthEnd>5</lineWidthEnd>
<filthDef>Filth_Ash</filthDef>
<damAmount>30</damAmount>
<damageDef>DRM_Flame</damageDef>
<canHitFilledCells>true</canHitFilledCells>
</li>
<li Class="CompProperties_AbilityBurner">

View File

@ -16,6 +16,7 @@
<gasType>DeadlifeDust</gasType>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<postExplosionSpawnThingCount>0</postExplosionSpawnThingCount>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
@ -69,6 +70,7 @@
</graphicData>
<techHediffsTags>
<li>NecroDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>

View File

@ -1,198 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_FireBurst</defName>
<label>fire burst</label>
<description>Overdrive orbs cause explosion and set fire on ground.</description>
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
<iconPath>UI/Abilities/FireBurst</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<targetRequired>false</targetRequired>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>false</requireLineOfSight>
<range>12</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
<radius>12</radius>
<damageDef>DRM_Flame</damageDef>
<damageAmount>80</damageAmount>
<armorPenetration>0</armorPenetration>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Toxgaspop</defName>
<label>ToxGas Pop</label>
<description>Release a cloud of Toxgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>ToxGas</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Feargaspop</defName>
<label>FearGas Pop</label>
<description>Release a cloud of Feargas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release Feargas</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>DRM_Feargas</damageDef>
<smokeRadius>9</smokeRadius>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Acidgaspop</defName>
<label>AcidGas Pop</label>
<description>Release a cloud of Acidgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release Acidgas</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>DRM_AcidBurn</damageDef>
<damageAmount>25</damageAmount>
<armorPenetration>0.5</armorPenetration>
<smokeRadius>9</smokeRadius>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
<postExplosionSpawnThingDef>DRM_AcidGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_AcidSpray</defName>
<label>acid spray</label>
<description>Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them.</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<cooldownTicksRange>1800</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<category>Sanguophage</category>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>22.5</range>
<warmupTime>0.5</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilitySprayLiquid">
<projectileDef>Proj_Acid</projectileDef>
<numCellsToHit>25</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
</li>
</comps>
</AbilityDef>
<ThingDef>
<defName>Proj_Acid</defName>
<label>acid</label>
<thingClass>Projectile_Liquid</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/Acid</texPath>
<graphicClass>Graphic_Random</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>0.85</drawSize>
</graphicData>
<projectile>
<damageDef>DRM_AcidBurn</damageDef>
<speed>25</speed>
<damageAmountBase>30</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<armorPenetrationBase>0.8</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<shadowSize>0</shadowSize>
<filth>Filth_SpentAcid</filth>
<filthCount>1</filthCount>
</projectile>
</ThingDef>
</Defs>

View File

@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_FireBurst</defName>
<label>fire burst</label>
<description>Overdrive orbs cause explosion and set fire on ground.</description>
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
<iconPath>UI/Abilities/FireBurst</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<targetRequired>false</targetRequired>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>false</requireLineOfSight>
<range>12</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
<damageDef>DRM_Flame</damageDef>
<damageAmount>80</damageAmount>
<armorPenetration>0</armorPenetration>
<radius>12</radius>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Toxgaspop</defName>
<label>ToxGas Pop</label>
<description>Release a cloud of Toxgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>ToxGas</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
</Defs>

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@ -86,6 +86,7 @@
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<gasType>ToxGas</gasType>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>

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@ -7,11 +7,11 @@
<description>Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.</description>
<iconPath>UI/Abilities/Skip</iconPath>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>1800</cooldownTicksRange>
<cooldownTicksRange>15000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>skip</label>
<label>release deadlife dust</label>
<warmupTime>0.25</warmupTime>
<range>30</range>
<targetParams>

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@ -7,10 +7,6 @@
<labelNoun>a Acidifier DragonianOrb.</labelNoun>
<description>An installed Acidifier DragonianOrb.dissolve gear in contact with the user's body.</description>
<priceImpact>false</priceImpact>
<abilities>
<li MayRequire="Ludeon.RimWorld.Biotech">DRM_AcidSpray</li>
<li MayRequire="Ludeon.RimWorld.Biotech">DRM_Acidgaspop</li>
</abilities>
<comps>
<li Class="HediffCompProperties_DissolveGearOnDeath">
<fleck>AcidCloud</fleck>

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@ -1,309 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- ============================= Permits from royal titles ============================= -->
<!--<RoyalTitlePermitDef>
<defName>TradeSettlement</defName>
<label>trade with settlements</label>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>TradeOrbital</defName>
<label>trade with orbital traders</label>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>TradeCaravan</defName>
<label>trade with caravans</label>
</RoyalTitlePermitDef>-->
<!-- ============================= Faction permits ============================= -->
<!-- Econ -->
<RoyalTitlePermitDef Name="DRM_DropResourcesBase" Abstract="True">
<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>20</cooldownDays>
<usableOnWorldMap>true</usableOnWorldMap>
<royalAid>
<targetingRange>39.9</targetingRange>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_HappyBundleDrop</defName>
<label>happybundle drop</label>
<description>Call for a bundle drop that contain 250 steel,5 component,20 packaged survival meals,and 500 silver.Be happy kids.</description>
<minTitle>DRM_Stranger</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,0)</uiPosition>
<royalAid>
<itemsToDrop>
<Steel>250</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<MealSurvivalPack>20</MealSurvivalPack>
<Silver>500</Silver>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<!--<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_FoodDrop</defName>
<label>food drop</label>
<description>Call for a drop of 20 packaged survival meals.</description>
<minTitle>DRM_Stranger</minTitle>
<uiPosition>(0,1)</uiPosition>
<royalAid>
<itemsToDrop>
<MealSurvivalPack>20</MealSurvivalPack>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_SilverDrop</defName>
<label>silver drop</label>
<description>Call for a drop of 500 silver.</description>
<minTitle>DRM_Stranger</minTitle>
<uiPosition>(0,4)</uiPosition>
<royalAid>
<itemsToDrop>
<Silver>500</Silver>
</itemsToDrop>
<favorCost>6</favorCost>
</royalAid>
</RoyalTitlePermitDef>-->
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_MedDrop</defName>
<label>med drop</label>
<description>Call for a drop of 20 Herbal medicine.That's the best thing they can find.</description>
<minTitle>DRM_Stranger</minTitle>
<uiPosition>(1,0)</uiPosition>
<royalAid>
<itemsToDrop>
<MedicineHerbal>20</MedicineHerbal>
</itemsToDrop>
<favorCost>8</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_DressDrop</defName>
<label>Dress drop</label>
<description>Call for a drop of 3 basic dress.All dragonian should dress up nice and clean.</description>
<workerClass>DragonianMix.RoyalTitlePermitWorker_DropResources</workerClass>
<minTitle>DRM_Stranger</minTitle>
<uiPosition>(0,1)</uiPosition>
<royalAid>
<itemsToDrop>
<DR_BasicDress>
<stuff>WoolDragonian</stuff>
<count>3</count>
</DR_BasicDress>
</itemsToDrop>
<favorCost>8</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_WoolDrop</defName>
<label>Wool drop</label>
<description>Call for a drop of 100 dragonian wool.Make use of them.</description>
<minTitle>DRM_Stranger</minTitle>
<uiPosition>(1,1)</uiPosition>
<royalAid>
<itemsToDrop>
<WoolDragonian>100</WoolDragonian>
</itemsToDrop>
<favorCost>8</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallVillagerTeam</defName>
<label>call Villager team</label>
<description>Call a group of 4 dragonian villager to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>DRM_Known</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,2)</uiPosition>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>Dragonian_Villager</pawnKindDef>
<pawnCount>4</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
<cooldownDays>40</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallVillagerGang</defName>
<label>call Villager gang</label>
<description>Call a group of 8 dragonian villager to assist you for 4 days. I don't know why you need so many dragonian.They will back onepiece right?</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>DRM_trusted</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>DRM_CallVillagerTeam</prerequisite>
<uiPosition>(1,2)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<pawnKindDef>Dragonian_Villager</pawnKindDef>
<pawnCount>8</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!-- Combat -->
<RoyalTitlePermitDef>
<defName>DRM_CallHunterAidSmall</defName>
<label>call hunter squad</label>
<description>Call a group of 4 Dragonian Clan Hunter to aid you in battle.They are ranged troop.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_Known</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,6)</uiPosition>
<royalAid>
<favorCost>6</favorCost>
<pawnKindDef>Dragonian_Clan_Hunter</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>40</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallHunterAidLarge</defName>
<label>call hunter squad extra</label>
<description>Call a group of 8 Dragonian Clan Hunter to aid you in battle.They are ranged troop.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_trusted</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>DRM_CallHunterAidSmall</prerequisite>
<uiPosition>(1,6)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<pawnKindDef>Dragonian_Clan_Hunter</pawnKindDef>
<pawnCount>6</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>40</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallGuardAidSmall</defName>
<label>call guard squad</label>
<description>Call a group of 4 professional janissaries to aid you in battle.They are melee troop.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_Known</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,7)</uiPosition>
<royalAid>
<favorCost>6</favorCost>
<pawnKindDef>Dragonian_Clan_Guard</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>40</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallRoyalGuardAidSmall</defName>
<label>call royal guard group</label>
<description>Call a group of 4 heavy cataphracts to aid you in battle.Hammers time.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_trusted</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>DRM_CallGuardAidSmall</prerequisite>
<uiPosition>(1,7)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<pawnKindDef>Dragonian_Royal_Guard</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>40</cooldownDays>
</RoyalTitlePermitDef>
<!--<RoyalTitlePermitDef>
<defName>DRM_CallOrbitalStrike</defName>
<label>call aerodrone strike</label>
<description>Call a single-impact aerodrone strike at a target position.</description>
<workerClass>DragonianMix.RoyalTitlePermitWorker_DRM_OrbitalStrike</workerClass>
<minTitle>DRM_Stranger</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>45</cooldownDays>
<uiPosition>(0,5)</uiPosition>
<royalAid>
<favorCost>6</favorCost>
<targetingRange>44.9</targetingRange>
<radius>2.9</radius>
<explosionRadiusRange>14.9</explosionRadiusRange>
<explosionCount>1</explosionCount>
<intervalTicks>60</intervalTicks>
<warmupTicks>120</warmupTicks>
</royalAid>
</RoyalTitlePermitDef>-->
<!--<RoyalTitlePermitDef>
<defName>CallOrbitalSalvo</defName>
<label>call aerodrone salvo</label>
<description>Call a salvo of aerodrone strikes around a target position.</description>
<workerClass>RoyalTitlePermitWorker_OrbitalStrike</workerClass>
<minTitle>DRM_Stranger</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>CallOrbitalStrike</prerequisite>
<cooldownDays>60</cooldownDays>
<uiPosition>(1,5)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<targetingRange>44.9</targetingRange>
<radius>7.9</radius>
<explosionRadiusRange>5.9</explosionRadiusRange>
<explosionCount>6</explosionCount>
<intervalTicks>60</intervalTicks>
<warmupTicks>120</warmupTicks>
</royalAid>
</RoyalTitlePermitDef>-->
<!--<RoyalTitlePermitDef>
<defName>CallTransportShuttle</defName>
<label>call transport shuttle</label>
<description>Call a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
<workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
<minTitle>DRM_Stranger</minTitle>
<faction>Dragonian_NPC</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>40</cooldownDays>
<usableOnWorldMap>true</usableOnWorldMap>
<uiPosition>(0,6)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
</RoyalTitlePermitDef>-->
</Defs>

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@ -1,81 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RoyalTitleDef Abstract="True" Name="Dragonian_BaseRoyalTitle">
<tags>
<li>Dragonian_Royal_Title</li>
</tags>
<awardThought>GainedTitle</awardThought>
<lostThought>LostTitle</lostThought>
</RoyalTitleDef>
<RoyalTitleDef ParentName="Dragonian_BaseRoyalTitle">
<defName>DRM_Stranger</defName>
<label>stranger</label>
<description>stranger.</description>
<seniority>0</seniority>
<favorCost>8</favorCost>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
<allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
<permitPointsAwarded>1</permitPointsAwarded>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
<permits>
<li>TradeSettlement</li>
<li>TradeCaravan</li>
<li>TradeOrbital</li>
</permits>
</RoyalTitleDef>
<RoyalTitleDef ParentName="Dragonian_BaseRoyalTitle">
<defName>DRM_Known</defName>
<label>Known</label>
<description>Known.</description>
<seniority>100</seniority>
<favorCost>12</favorCost>
<recruitmentResistanceOffset>3</recruitmentResistanceOffset>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
<commonality>0.6</commonality>
<permitPointsAwarded>2</permitPointsAwarded>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
</RoyalTitleDef>
<RoyalTitleDef ParentName="Dragonian_BaseRoyalTitle">
<defName>DRM_trusted</defName>
<label>trusted</label>
<description>trusted.</description>
<seniority>200</seniority>
<favorCost>24</favorCost>
<recruitmentResistanceOffset>3</recruitmentResistanceOffset>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
<commonality>0.6</commonality>
<permitPointsAwarded>3</permitPointsAwarded>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
</RoyalTitleDef>
<RoyalTitleDef ParentName="Dragonian_BaseRoyalTitle">
<defName>DRM_Cheften</defName>
<label>chieftain</label>
<description>chieftain is actual leader of dragonian clan.</description>
<seniority>700</seniority>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
<commonality>0</commonality>
<permitPointsAwarded>4</permitPointsAwarded>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
</RoyalTitleDef>
<RoyalTitleDef ParentName="Dragonian_BaseRoyalTitle">
<defName>DRM_Princess</defName>
<label>Princess</label>
<description>the chosen one dragonian princess.</description>
<seniority>1000</seniority>
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
<commonality>0</commonality>
<permitPointsAwarded>10</permitPointsAwarded>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
</RoyalTitleDef>
</Defs>

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@ -1,59 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseWeapon_Bladelink">
<defName>DR_BattleHammerBladelink</defName>
<label>persona battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.
\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
<statBases>
<MarketValue>3000</MarketValue>
<Mass>2</Mass>
</statBases>
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
<meleeHitSound>DRHammerSound</meleeHitSound>
<smeltable>false</smeltable>
<equippedAngleOffset>0</equippedAngleOffset>
<graphicData>
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>17</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
<cooldownTime>1.5</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>29</power>
<cooldownTime>2.5</cooldownTime>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
</ThingDef>
</Defs>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BattleHammerBladelink.label>龙娘 Δ'战锤</DR_BattleHammerBladelink.label>
<DR_BattleHammerBladelink.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一但与持有者绑定这件武器的智能人格将拒绝其它人的使用。</DR_BattleHammerBladelink.description>
<!-- EN: handle -->
<DR_BattleHammerBladelink.tools.handle.label>锤柄</DR_BattleHammerBladelink.tools.handle.label>
<!-- EN: head -->
<DR_BattleHammerBladelink.tools.head.label>锤头</DR_BattleHammerBladelink.tools.head.label>
</LanguageData>

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