<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"> <defName>DR_BattleHammer</defName> <label>battle hammer</label> <description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description> <graphicData> <texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <uiIconScale>1</uiIconScale> <techLevel>Medieval</techLevel> <statBases> <WorkToMake>12000</WorkToMake> <Mass>25</Mass> </statBases> <equippedAngleOffset>0</equippedAngleOffset> <costStuffCount>80</costStuffCount> <stuffCategories> <li>Metallic</li> </stuffCategories> <costList> <WoolDragonian>40</WoolDragonian> <Steel>40</Steel> <ComponentIndustrial>5</ComponentIndustrial> </costList> <recipeMaker> <researchPrerequisite>Electricity</researchPrerequisite> <skillRequirements> <Crafting>10</Crafting> </skillRequirements> </recipeMaker> <tools> <li> <label>handle</label> <capacities> <li>Poke</li> </capacities> <power>17</power> <extraMeleeDamages> <li> <def>EMP</def> <amount>5</amount> </li> </extraMeleeDamages> <cooldownTime>2</cooldownTime> </li> <li> <label>head</label> <labelUsedInLogging>false</labelUsedInLogging> <capacities> <li>Blunt</li> </capacities> <power>29</power> <cooldownTime>3</cooldownTime> <extraMeleeDamages> <li> <def>EMP</def> <amount>15</amount> </li> </extraMeleeDamages> </li> </tools> <meleeHitSound>DRHammerSound</meleeHitSound> </ThingDef> <!-- <DamageDef ParentName="Bite"> --> <!-- <defName>DR_ShortCircuit</defName> --> <!-- <label>short circuit</label> --> <!-- <additionalHediffs> --> <!-- <li> --> <!-- <hediff>DR_MechaShortCircuit</hediff> --> <!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> --> <!-- </li> --> <!-- </additionalHediffs> --> <!-- </DamageDef> --> <!-- <HediffDef> --> <!-- <defName>DR_MechaShortCircuit</defName> --> <!-- <label>short circuit</label> --> <!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. --> <!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. --> <!-- \nCreatures who die with toxic buildup cannot be eaten.</description> --> <!-- <hediffClass>HediffWithComps</hediffClass> --> <!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> --> <!-- <lethalSeverity>1</lethalSeverity> --> <!-- <makesSickThought>false</makesSickThought> --> <!-- <scenarioCanAdd>true</scenarioCanAdd> --> <!-- <comps> --> <!-- <li Class="HediffCompProperties_Immunizable"> --> <!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> --> <!-- </li> --> <!-- </comps> --> <!-- <stages> --> <!-- <li> --> <!-- <label>initial</label> --> <!-- <becomeVisible>false</becomeVisible> --> <!-- </li> --> <!-- <li> --> <!-- <label>initial</label> --> <!-- <minSeverity>0.04</minSeverity> --> <!-- <capMods> --> <!-- <li> --> <!-- <capacity>Consciousness</capacity> --> <!-- <offset>-0.05</offset> --> <!-- </li> --> <!-- </capMods> --> <!-- </li> --> <!-- <li> --> <!-- <label>minor</label> --> <!-- <minSeverity>0.2</minSeverity> --> <!-- <capMods> --> <!-- <li> --> <!-- <capacity>Consciousness</capacity> --> <!-- <offset>-0.10</offset> --> <!-- </li> --> <!-- </capMods> --> <!-- </li> --> <!-- <li> --> <!-- <label>moderate</label> --> <!-- <minSeverity>0.40</minSeverity> --> <!-- <vomitMtbDays>5</vomitMtbDays> --> <!-- <capMods> --> <!-- <li> --> <!-- <capacity>Consciousness</capacity> --> <!-- <offset>-0.15</offset> --> <!-- </li> --> <!-- </capMods> --> <!-- <hediffGivers> --> <!-- <li Class="HediffGiver_Random"> --> <!-- <hediff>Dementia</hediff> --> <!-- <mtbDays>146</mtbDays> --> <!-- <partsToAffect> --> <!-- <li>Brain</li> --> <!-- </partsToAffect> --> <!-- </li> --> <!-- <li Class="HediffGiver_Random"> --> <!-- <hediff>Carcinoma</hediff> --> <!-- <mtbDays>438</mtbDays> --> <!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> --> <!-- </li> --> <!-- </hediffGivers> --> <!-- </li> --> <!-- <li> --> <!-- <label>serious</label> --> <!-- <minSeverity>0.60</minSeverity> --> <!-- <vomitMtbDays>1</vomitMtbDays> --> <!-- <capMods> --> <!-- <li> --> <!-- <capacity>Consciousness</capacity> --> <!-- <offset>-0.25</offset> --> <!-- </li> --> <!-- </capMods> --> <!-- <hediffGivers> --> <!-- <li Class="HediffGiver_Random"> --> <!-- <hediff>Dementia</hediff> --> <!-- <mtbDays>37</mtbDays> --> <!-- <partsToAffect> --> <!-- <li>Brain</li> --> <!-- </partsToAffect> --> <!-- </li> --> <!-- <li Class="HediffGiver_Random"> --> <!-- <hediff>Carcinoma</hediff> --> <!-- <mtbDays>111</mtbDays> --> <!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> --> <!-- </li> --> <!-- </hediffGivers> --> <!-- </li> --> <!-- <li> --> <!-- <label>extreme</label> --> <!-- <minSeverity>0.80</minSeverity> --> <!-- <vomitMtbDays>0.5</vomitMtbDays> --> <!-- <capMods> --> <!-- <li> --> <!-- <capacity>Consciousness</capacity> --> <!-- <setMax>0.10</setMax> --> <!-- </li> --> <!-- </capMods> --> <!-- <hediffGivers> --> <!-- <li Class="HediffGiver_Random"> --> <!-- <hediff>Dementia</hediff> --> <!-- <mtbDays>13</mtbDays> --> <!-- <partsToAffect> --> <!-- <li>Brain</li> --> <!-- </partsToAffect> --> <!-- </li> --> <!-- <li Class="HediffGiver_Random"> --> <!-- <hediff>Carcinoma</hediff> --> <!-- <mtbDays>39</mtbDays> --> <!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> --> <!-- </li> --> <!-- </hediffGivers> --> <!-- </li> --> <!-- </stages> --> <!-- </HediffDef> --> </Defs>