<?xml version="1.0" encoding="utf-8" ?> <Defs> <AbilityDef> <defName>DRM_Skip</defName> <label>skip</label> <description>Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.</description> <iconPath>UI/Abilities/Skip</iconPath> <showPsycastEffects>False</showPsycastEffects> <cooldownTicksRange>15000</cooldownTicksRange> <sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete> <verbProperties> <verbClass>Verb_CastAbility</verbClass> <label>release deadlife dust</label> <warmupTime>0.25</warmupTime> <range>30</range> <targetParams> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals> <canTargetItems>True</canTargetItems> </targetParams> </verbProperties> <comps> <li Class="CompProperties_AbilityTeleport"> <compClass>CompAbilityEffect_Teleport</compClass> <destination>Selected</destination> <requiresLineOfSight>True</requiresLineOfSight> <range>30</range> <clamorType>Ability</clamorType> <clamorRadius>10</clamorRadius> <destClamorType>Ability</destClamorType> <destClamorRadius>10</destClamorRadius> <stunTicks>18~60</stunTicks> <goodwillImpact>-15</goodwillImpact> <applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers> </li> </comps> </AbilityDef> <AbilityDef> <defName>DRM_Farskip</defName> <label>farskip</label> <description>Skip the caster, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.</description> <iconPath>UI/Abilities/Farskip</iconPath> <targetWorldCell>True</targetWorldCell> <showGizmoOnWorldView>True</showGizmoOnWorldView> <hostile>false</hostile> <cooldownTicksRange>60000</cooldownTicksRange> <sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete> <verbProperties> <verbClass>Verb_CastAbility</verbClass> <label>release deadlife dust</label> <warmupTime>5</warmupTime> <range>0</range> <drawAimPie>False</drawAimPie> <requireLineOfSight>False</requireLineOfSight> </verbProperties> <comps> <li Class="CompProperties_AbilityFarskip"> <stunTicks>18~60</stunTicks> <clamorType>Ability</clamorType> <clamorRadius>10</clamorRadius> </li> </comps> </AbilityDef> </Defs>