<?xml version="1.0" encoding="utf-8" ?> <Defs> <AbilityDef> <defName>DR_BattleStaffBurner</defName> <label>BattleStaff burner</label> <description>Use terra magic to create a massive cone of flame.</description> <iconPath>UI/Abilities/Burner</iconPath> <cooldownTicksRange>1800</cooldownTicksRange> <aiCanUse>true</aiCanUse> <ai_IsIncendiary>true</ai_IsIncendiary> <warmupStartSound>FireSpew_Warmup</warmupStartSound> <verbProperties> <verbClass>Verb_CastAbility</verbClass> <range>22.9</range> <warmupTime>0.5</warmupTime> <soundCast>FireSpew_Resolve</soundCast> <targetParams> <canTargetLocations>true</canTargetLocations> </targetParams> <flammabilityAttachFireChanceCurve> <points> <li>(0.2, 0)</li> <li>(1, 1)</li> </points> </flammabilityAttachFireChanceCurve> </verbProperties> <comps> <li Class="DragonianMix.CompProperties_AbilityDRM_FireSpew"> <range>22.9</range> <lineWidthEnd>5</lineWidthEnd> <filthDef>Filth_Ash</filthDef> <damAmount>30</damAmount> <damageDef>DRM_Flame</damageDef> <canHitFilledCells>true</canHitFilledCells> </li> <li Class="CompProperties_AbilityBurner"> <numStreams>15</numStreams> <range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect --> <coneSizeDegrees>12</coneSizeDegrees> <moteDef>Mote_IncineratorBurst</moteDef> <barrelOffsetDistance>6</barrelOffsetDistance> <sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold> <lifespanNoise>40</lifespanNoise> <rangeNoise>.4</rangeNoise> <effecterDef>BurnerUsed</effecterDef> </li> </comps> </AbilityDef> <AbilityDef> <defName>DRM_Deaddustpop</defName> <label>Deaddust Pop</label> <description>Release a cloud of dust-like substance that will settle on nearby corpses and raise them as shamblers. The shamblers will only attack your enemies. Deadlife dust is made of nano-scale archites that penetrate and reanimate dead tissue at the cellular level.</description> <iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath> <cooldownTicksRange>60000</cooldownTicksRange> <sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete> <aiCanUse>true</aiCanUse> <casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence> <verbProperties> <verbClass>Verb_CastAbility</verbClass> <label>release deadlife dust</label> <drawAimPie>true</drawAimPie> <warmupTime>1</warmupTime> <range>24.9</range> <targetParams> <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations> </targetParams> <soundCast>DeadlifeRelease</soundCast> </verbProperties> <comps> <li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop"> <damageDef>Smoke</damageDef> <smokeRadius>9</smokeRadius> <gasType>DeadlifeDust</gasType> <clamorType>Ability</clamorType> <clamorRadius>20</clamorRadius> </li> </comps> </AbilityDef> </Defs>