<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="ApparelNoQualityBase"> <defName>DR_Apparel_PackNecro</defName> <label>Necro pack</label> <description>A reusable backpack containing canisters of reagents and a mechanism that uses them to generate deadlifedust.</description> <graphicData> <texPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>(0.7,0.7)</drawSize> </graphicData> <tickerType>Normal</tickerType> <techLevel>Industrial</techLevel> <statBases> <Mass>3</Mass> <Flammability>0.6</Flammability> <EquipDelay>2</EquipDelay> <WorkToMake>3600</WorkToMake> </statBases> <thingCategories> <li>ApparelUtility</li> </thingCategories> <costList> <Bioferrite>75</Bioferrite> <ComponentIndustrial>1</ComponentIndustrial> </costList> <recipeMaker> <unfinishedThingDef>UnfinishedPack</unfinishedThingDef> <researchPrerequisite>DeadlifeDust</researchPrerequisite> <recipeUsers Inherit="false"> <li>BioferriteShaper</li> </recipeUsers> <useIngredientsForColor>false</useIngredientsForColor> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Smith</effectWorking> <soundWorking>Recipe_Smith</soundWorking> <skillRequirements> <Crafting>4</Crafting> </skillRequirements> <displayPriority>350</displayPriority> </recipeMaker> <apparel> <countsAsClothingForNudity>false</countsAsClothingForNudity> <scoreOffset>4</scoreOffset> <careIfWornByCorpse>false</careIfWornByCorpse> <careIfDamaged>false</careIfDamaged> <wearPerDay>0</wearPerDay> <tags> <li>BeltDefenseNecro</li> </tags> <bodyPartGroups> <li>Waist</li> </bodyPartGroups> <layers> <li>Belt</li> </layers> <wornGraphicPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</wornGraphicPath> <wornGraphicData> <renderUtilityAsPack>true</renderUtilityAsPack> <north> <offset>(0,-0.15)</offset> </north> <south> <offset>(0,-0.15)</offset> </south> <east> <offset>(-0.35,-0.1)</offset> <thin><offset>(0.05,0)</offset></thin> <hulk><offset>(-0.15,0)</offset></hulk> <fat> <offset>(-0.20,0)</offset></fat> </east> <west> <offset>(0.35,-0.1)</offset> <thin><offset>(-0.05,0)</offset></thin> <hulk><offset>(0.15,0)</offset></hulk> <fat> <offset>(0.20,0)</offset></fat> </west> <male> <scale>(0.6,0.6)</scale></male> <female><scale>(0.6,0.6)</scale></female> <thin> <scale>(0.6,0.6)</scale></thin> <hulk> <scale>(0.75,0.75)</scale></hulk> <fat> <scale>(0.75,0.75)</scale></fat> </wornGraphicData> </apparel> <comps> <li Class="CompProperties_ApparelReloadable"> <maxCharges>1</maxCharges> <soundReload>Standard_Reload</soundReload> <chargeNoun>necro pack</chargeNoun> <displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted> <ammoDef>Bioferrite</ammoDef> <ammoCountToRefill>35</ammoCountToRefill> <baseReloadTicks>60</baseReloadTicks> <hotKey>Misc4</hotKey> </li> <li Class="CompProperties_ReleaseGas"> <gasType>DeadlifeDust</gasType> <cellsToFill>55</cellsToFill> <durationSeconds>12.75</durationSeconds> <effecterReleasing>ToxGasReleasing</effecterReleasing> </li> <li Class="CompProperties_AIUSablePack"> <compClass>CompToxPack</compClass> <checkInterval>60</checkInterval> </li> </comps> <verbs> <li> <verbClass>Verb_DeployToxPack</verbClass> <label>deploy necro pack</label> <violent>false</violent> <hasStandardCommand>true</hasStandardCommand> <targetable>false</targetable> <soundCast>GasPack_Deploy</soundCast> <nonInterruptingSelfCast>true</nonInterruptingSelfCast> </li> </verbs> <tradeTags> <li>Clothing</li> </tradeTags> </ThingDef> </Defs>