<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
    <defName>DR_BattleStaff_Flare</defName>
    <label>Dragonian Flare Staff</label>
    <description>A Staff for Dragonian.Can Spray Fire shoot.</description>
    <graphicData>
        <texPath>Dragonian/Things/Weapon/staff</texPath>
        <graphicClass>Graphic_Single</graphicClass>
        <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <uiIconScale>1</uiIconScale>
    <techLevel>Medieval</techLevel>
    <statBases>
        <WorkToMake>12000</WorkToMake>
        <Mass>15</Mass>
        <AccuracyTouch>0.60</AccuracyTouch>
        <AccuracyShort>0.70</AccuracyShort>
        <AccuracyMedium>0.65</AccuracyMedium>
        <AccuracyLong>0.55</AccuracyLong>
        <RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
      </statBases>
    <equippedAngleOffset>45</equippedAngleOffset>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
        <li>Metallic</li>
    </stuffCategories>	
    <costList>
        <WoolDragonian>40</WoolDragonian>
        <Steel>40</Steel>
        <ComponentIndustrial>5</ComponentIndustrial>
    </costList>	
    <recipeMaker>
        <skillRequirements>
            <Crafting>10</Crafting>
        </skillRequirements>
    </recipeMaker>
    <weaponTags>
        <li>DR_BattleStaff</li>
    </weaponTags>
    <thingCategories>
        <li>WeaponsRanged</li>
      </thingCategories>
      <weaponClasses>
        <li>Ranged</li>
      </weaponClasses>
      <verbs>
        <li>
          <verbClass>Verb_ArcSprayIncinerator</verbClass>
          <hasStandardCommand>true</hasStandardCommand>
          <warmupTime>0.5</warmupTime>
          <range>22.9</range>
          <minRange>5.9</minRange>
          <beamFullWidthRange>11</beamFullWidthRange>
          <burstShotCount>15</burstShotCount>
          <showBurstShotStats>false</showBurstShotStats>
          <requireLineOfSight>true</requireLineOfSight>
          <beamWidth>4</beamWidth>
          <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
          <beamDamageDef>DRM_Flame</beamDamageDef>
          <soundCastTail>GunTail_Medium</soundCastTail>
          <muzzleFlashScale>9</muzzleFlashScale>
          <soundCastBeam>Flamethrower_Firing</soundCastBeam>
          <beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
          <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
          <beamMaxDeviation>0.5</beamMaxDeviation>
          <beamCurvature>0</beamCurvature>
          <beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef> 
          <beamChanceToStartFire>0.1</beamChanceToStartFire>
          <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
          <beamHitsNeighborCells>true</beamHitsNeighborCells>
          <beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
          <beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
          <beamSetsGroundOnFire>true</beamSetsGroundOnFire>
          <ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
          <highlightColor>(180, 60, 10)</highlightColor>
          <secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
          <targetParams>
            <canTargetLocations>true</canTargetLocations>
          </targetParams>
          <flammabilityAttachFireChanceCurve>
            <points>
              <li>(0.6, 0)</li>
              <li>(0.7, 0.2)</li>
              <li>(1.2, 0.8)</li>
            </points>
          </flammabilityAttachFireChanceCurve>
          <rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
        </li>
      </verbs>
      <tools>
        <li>
            <label>handle</label>
            <capacities>
                <li>Poke</li>
            </capacities>
            <power>8</power>
            <cooldownTime>2</cooldownTime>
        </li>
        <li>
            <label>physical-magic</label>
            <capacities>
                <li>Blunt</li>
                <li>Demolish</li>
            </capacities>
            <power>15</power>
            <extraMeleeDamages>
                <li>
                    <def>DRM_Flame</def>
                    <amount>30</amount>
                    <chance>1</chance>
                  </li>
                <li>
                    <def>Stun</def>
                    <amount>1.5</amount>
                    <chance>0.25</chance>
                </li>
            </extraMeleeDamages>
            <cooldownTime>5.2</cooldownTime>
        </li>
    </tools>
    <equippedStatOffsets>
        <PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
        <PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
    </equippedStatOffsets>
    <meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>

</Defs>